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@@ -966,9 +966,7 @@ bool battle_check_sc(struct block_list *src, struct block_list *target, struct s
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status_change_end(target, SC_SAFETYWALL, INVALID_TIMER);
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status_change_end(target, SC_SAFETYWALL, INVALID_TIMER);
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}
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}
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- if( (sc->data[SC_NEUTRALBARRIER] || sc->data[SC_NEUTRALBARRIER_MASTER]) && !(skill_get_nk(skill_id)&NK_IGNORE_FLEE) &&
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- (skill_id == NPC_EARTHQUAKE || (d->flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON)) )
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- {
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+ if (sc->data[SC_NEUTRALBARRIER] && ((d->flag&(BF_LONG|BF_MAGIC)) == BF_LONG || skill_id == CR_ACIDDEMONSTRATION)) {
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d->dmg_lv = ATK_MISS;
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d->dmg_lv = ATK_MISS;
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return false;
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return false;
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}
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}
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@@ -1266,7 +1264,13 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
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}
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}
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#endif
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#endif
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- if (sc->data[SC_DEFENDER] && (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
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+ if (sc->data[SC_DEFENDER] &&
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+ skill_id != NJ_ZENYNAGE && skill_id != KO_MUCHANAGE &&
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+#ifdef RENEWAL
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+ ((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON) || skill_id == CR_ACIDDEMONSTRATION))
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+#else
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+ (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
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+#endif
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damage -= damage * sc->data[SC_DEFENDER]->val2 / 100;
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damage -= damage * sc->data[SC_DEFENDER]->val2 / 100;
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if(sc->data[SC_ADJUSTMENT] && (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
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if(sc->data[SC_ADJUSTMENT] && (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
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@@ -2462,7 +2466,7 @@ static bool is_attack_hitting(struct Damage wd, struct block_list *src, struct b
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else if (nk&NK_IGNORE_FLEE)
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else if (nk&NK_IGNORE_FLEE)
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return true;
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return true;
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- if( sc && (sc->data[SC_NEUTRALBARRIER] || sc->data[SC_NEUTRALBARRIER_MASTER]) && (wd.flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON) )
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+ if( sc && sc->data[SC_NEUTRALBARRIER] && (wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG )
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return false;
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return false;
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flee = tstatus->flee;
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flee = tstatus->flee;
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