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Updated Defender and Neutral Barrier reductions (fixes #1065)
* Defender now reduces Acid Demonstration damage (renewal mode).
* Defender no longer reduces Throw Zeny and Rapid Throw damage.
* Acid Demonstration now misses on targets in Neutral Barrier.

aleos89 пре 9 година
родитељ
комит
b3c1866cf5
1 измењених фајлова са 9 додато и 5 уклоњено
  1. 9 5
      src/map/battle.c

+ 9 - 5
src/map/battle.c

@@ -966,9 +966,7 @@ bool battle_check_sc(struct block_list *src, struct block_list *target, struct s
 		status_change_end(target, SC_SAFETYWALL, INVALID_TIMER);
 	}
 
-	if( (sc->data[SC_NEUTRALBARRIER] || sc->data[SC_NEUTRALBARRIER_MASTER]) && !(skill_get_nk(skill_id)&NK_IGNORE_FLEE) &&
-		(skill_id == NPC_EARTHQUAKE || (d->flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON)) )
-	{
+	if (sc->data[SC_NEUTRALBARRIER] && ((d->flag&(BF_LONG|BF_MAGIC)) == BF_LONG || skill_id == CR_ACIDDEMONSTRATION)) {
 		d->dmg_lv = ATK_MISS;
 		return false;
 	}
@@ -1266,7 +1264,13 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
 		}
 #endif
 
-		if (sc->data[SC_DEFENDER] && (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
+		if (sc->data[SC_DEFENDER] &&
+			skill_id != NJ_ZENYNAGE && skill_id != KO_MUCHANAGE &&
+#ifdef RENEWAL
+			((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON) || skill_id == CR_ACIDDEMONSTRATION))
+#else
+			(flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
+#endif
 			damage -= damage * sc->data[SC_DEFENDER]->val2 / 100;
 
 		if(sc->data[SC_ADJUSTMENT] && (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
@@ -2462,7 +2466,7 @@ static bool is_attack_hitting(struct Damage wd, struct block_list *src, struct b
 	else if (nk&NK_IGNORE_FLEE)
 		return true;
 
-	if( sc && (sc->data[SC_NEUTRALBARRIER] || sc->data[SC_NEUTRALBARRIER_MASTER]) && (wd.flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON) )
+	if( sc && sc->data[SC_NEUTRALBARRIER] && (wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG )
 		return false;
 
 	flee = tstatus->flee;