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@@ -9330,8 +9330,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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//1st Transcendent Spirit works similar to Marionette Control
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//1st Transcendent Spirit works similar to Marionette Control
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if(sd && val2 == SL_HIGH) {
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if(sd && val2 == SL_HIGH) {
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int stat,max_stat;
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int stat,max_stat;
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- // Fetch target's stats
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- struct status_data* status2 = status_get_status_data(bl); // Battle status
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+
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val3 = 0;
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val3 = 0;
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val4 = 0;
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val4 = 0;
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max_stat = (status_get_lv(bl)-10<50)?status_get_lv(bl)-10:50;
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max_stat = (status_get_lv(bl)-10<50)?status_get_lv(bl)-10:50;
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