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Follow up to 1d09abe
* Removed an unused variable.

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Modificáronse 1 ficheiros con 1 adicións e 2 borrados
  1. 1 2
      src/map/status.c

+ 1 - 2
src/map/status.c

@@ -9330,8 +9330,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 			//1st Transcendent Spirit works similar to Marionette Control
 			if(sd && val2 == SL_HIGH) {
 				int stat,max_stat;
-				// Fetch target's stats
-				struct status_data* status2 = status_get_status_data(bl); // Battle status
+
 				val3 = 0;
 				val4 = 0;
 				max_stat = (status_get_lv(bl)-10<50)?status_get_lv(bl)-10:50;