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@@ -3,288 +3,1593 @@
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//===== By: ==================================================
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//= Celestria
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//===== Current Version: =====================================
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-//= 1.0
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+//= 1.1
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//===== Compatible With: =====================================
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//= eAthena 1.0 +
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//===== Description: =========================================
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-//=
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+//= [Aegis Conversion]
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+//= Job Change quest for Star Gladiator class.
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//===== Additional Comments: =================================
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//= A temp Star Gladiator Job Changer based on the kRO quest.
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//= Quest info from RagnaInfo.
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//= Sprites from kRO screenshots, bar two which I just had to guess at.
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//= 1.0 Optimized, updated [Lupus]
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+//= 1.1 Updated to the Aegis Standards. [Samuray22]
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//============================================================
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-payon,215,102,2 script MooHyun 828,{
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- mes "[MooHyun]";
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- if(Class==Job_Taekwon && JobLevel>=40 && STGL_Q==0) goto L_Taekwon;
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- if(STGL_Q) goto L_Quest;
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- mes "Aaaah, it's such lovely weather today, don't you think?";
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- close;
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-
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-L_Taekwon:
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- mes "Oooh, a Taekwon!";
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- mes "I don't see many of those around.";
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- mes "I don't suppose you're interested in becoming even stronger?";
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- next;
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- menu "Oh..?",-,"No, not really.",L_No;
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-
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- mes "[MooHyun]";
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- mes "Well, there are these dedicated";
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- mes "fighters who are known as Star Gladiators.";
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- mes "I just so happen to know someone who";
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- mes "can warp to their meditation spot.";
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- next;
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- menu "Oooo.. I wanna be a SK.",-,"So?",L_No;
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- mes "[MooHyun]";
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- mes "What a coincidence!";
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- mes "However he does need some rare";
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- mes "materials to form the warp.";
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- set STGL_Q,1;
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- next;
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- mes "[MooHyun]";
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-L_Quest:
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- mes "You will need to take him:";
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- mes "^0000FF- 1 Flame Heart^000000";
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- mes "^0000FF- 1 Mystic Frozen^000000";
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- mes "^0000FF- 1 Rough Wind^000000";
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- mes "^0000FF- 1 Great Nature^000000";
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- next;
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- mes "[MooHyun]";
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- mes "You can find him in Comodo.";
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- mes "He normally like to hang out at";
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- mes "the top of the mountain there.";
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- //mes "Write this down, because I won't tell you again.";
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- close;
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-L_No:
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- mes "[MooHyun]";
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- mes "I see. Well, if that's how you feel...";
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- close;
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+payon,215,102,5 script Moohyun#job_star 828,3,3{
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+ if (Class == Job_Taekwon) {
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+ if (STGL_Q == 0) {
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+ mes "[Moohyun]";
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+ if( Sex == 1) {
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+ mes "Hey, Taekwon Boy!";
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+ } else {
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+ mes "Hey, Taekwon Girl!";
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+ }
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+ mes "Come here for a minute.";
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+ mes "I've got a proposition";
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+ mes "for you if you'll listen!";
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+ next;
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+ if(select( "Sure.","No, thanks!") == 1) {
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+ mes "[Moohyun]";
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+ mes "Alright, kid.";
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+ mes "What's your name?";
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "" + strcharinfo(0) + ".";
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+ next;
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+ mes "[Moohyun]";
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+ mes "Geez, you're so direct.";
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+ mes "A little warmth, a little";
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+ mes "friendliness wouldn't kill";
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+ mes "you, now would it? Anyway,";
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+ mes "have you given any thought";
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+ mes "as to what you want to be?";
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+ next;
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+ mes "[Moohyun]";
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+ mes "If your heart isn't already";
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+ mes "set on it, why don't you become";
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+ mes "a ^4D4DFFwarrior of the Sun, the Moon,^FFFFFF ^4D4DFF and the Stars^000000? Just consider it.";
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "Warrior of the wha--?";
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+ mes "I've never heard of that";
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+ mes "job. But I do know I can";
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+ mes "change jobs to a Soul";
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+ mes "Linker or Taekwon Master.";
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+ next;
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+ mes "[Moohyun]";
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+ mes "Yeah. Yeah, that's right.";
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+ mes "Taekwon Masters are warriors";
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+ mes "of the Sun, Moon, and Stars, and wield the power of the cosmos!";
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+ mes "Cool, huh? Anyway, interested";
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+ mes "in being a Taekwon Master?";
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+ next;
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+ if(select( "Yes, I am!","No, not so much.") == 1) {
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+ if(BaseLevel > 39) {
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+ mes "[Moohyun]";
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+ mes "Great, great~ I knew you'd";
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+ mes "see things my way. Alright,";
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+ mes "you seem to be ready enough.";
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+ mes "All you need now is someone";
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+ mes "who can train you to become";
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+ mes "a Taekwon Master.";
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+ next;
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+ mes "[Moohyun]";
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+ mes "Would you like to ^4D4dffchange";
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+ mes "your job to Taekwon Master^000000?";
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+ mes "If you do, I'll introduce you to somebody who can help";
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+ mes "you accomplish that goal.";
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+ next;
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+ if( select( "Yes, I do.","Let me think about it...") == 1) {
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+ mes "[Moohyun]";
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+ mes "Excellent! Now, as you may";
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+ mes "have guessed, Taekwon Masters";
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+ mes "aren't organized into an official guild. So it's tough for all of us";
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+ mes "to gather, but we also have fewer rules and greater freedom.";
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+ next;
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+ mes "[Moohyun]";
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+ mes "Who's around now...? Umm...";
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+ mes "Ah, you should visit ^4D4DFFMoogang^000000.";
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+ mes "He's one of the few Taekwon";
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+ mes "Masters interested in receiving";
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+ mes "new students, so he'll be sure";
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+ mes "to guide you in your training.";
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+ next;
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+ mes "[Moohyun]";
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+ mes "Alright, you can find Moogang";
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+ mes "in Comodo, supposedly at the";
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+ mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a";
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+ mes "letter of recommendation that";
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+ mes "I'll send to him for you.";
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+ set STGL_Q, 1;
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+ close;
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+ }
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+ mes "[Moohyun]";
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+ mes "That's fine. Changing your";
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+ mes "job is an important decision,";
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+ mes "so you should consider everything carefully. But let me assure you";
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+ mes "that you'll never regret becoming an awesome warrior of the cosmos!";
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+ close;
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+ }
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+ mes "[Moohyun]";
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+ mes "Great, great~";
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+ mes "But first,you";
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+ mes "gotta be at least Job Level 40";
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+ mes "before you can begin Taekwon";
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+ mes "Master training. Otherwise, ";
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+ mes "it'll go over your head.";
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+ next;
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+ mes "[Moohyun]";
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+ mes "I know you can do it,";
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+ mes "and it shouldn't take";
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+ mes "too long. Promise me";
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+ mes "you'll come back so that";
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+ mes "I can help you become";
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+ mes "a great Taekwon Master~";
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+ close;
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+ }
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+ mes "[Moohyun]";
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+ mes "Really? Well, I still";
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+ mes "think you're better suited";
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+ mes "to being a Taekwon Master";
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+ mes "than a Soul Linker. But the";
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+ mes "decision is ultimately yours.";
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+ next;
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+ mes "[Moohyun]";
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+ mes "Well, if you change your";
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+ mes "mind, just come back to";
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+ mes "me and let me know. I know";
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+ mes "you'd make a great Taekwon";
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+ mes "Master if you really tried.";
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+ close;
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+ }
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+ mes "[Moohyun]";
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+ mes "Aw, don't be like that.";
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+ mes "It doesn't cost you a zeny";
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+ mes "to listen to my spiel. Come";
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+ mes "on, just hear me out...";
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+ close;
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+ } else if(STGL_Q == 1) {
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+ mes "[Moohyun]";
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+ mes "I've already sent him my";
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+ mes "letter of recommendation";
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+ mes "for you, so go ahead and";
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+ mes "visit Moogang in Comodo.";
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+ mes "He'll start training you to";
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+ mes "become a Taekwon Master.";
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+ close;
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+ } else if(STGL_Q == 7) {
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+ mes "[Moohyun]";
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+ mes "So how's the testing";
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+ mes "coming along? Oh hey, you";
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+ mes "look worried. Are you in";
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+ mes "some kind of trouble?";
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+ next;
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+ if( select( "No, I'm fine.","About Beeryu's riddle...") == 2) {
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+ mes "[Moohyun]";
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+ mes "Ah, that. Beeryu has";
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+ mes "given you that riddle";
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+ mes "to solve. Well, first of";
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+ mes "all, you have to bring him";
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+ mes "something very important,";
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+ mes "but it isn't a material object.";
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+ next;
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+ mes "[Moohyun]";
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+ mes "You have to demonstrate";
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+ mes "something for him. Now tell";
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+ mes "me, when you face difficulty in";
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+ mes "life, obstacles to your goals,";
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+ mes "how do you respond? What";
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+ mes "does your heart feel, man?";
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+ next;
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+ mes "[Moohyun]";
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+ mes "I know that Beeryu asked you";
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+ mes "to prove your patience to him,";
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+ mes "but this is the most important";
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+ mes "factor behind patience. What";
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+ mes "do you say to yourself when";
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+ mes "your life seems hopeless?";
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+ next;
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+ if( select("I will not give up!","I... I don't know?") == 1) {
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "I will not give up!";
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+ mes "I'll make my dreams";
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+ mes "come true, no matter";
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+ mes "how long it may take!";
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+ next;
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+ mes "[Moohyun]";
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+ mes "Yes, that's it!";
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+ mes "When your resolution";
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+ mes "is backed by an iron will,";
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+ mes "you will have the patience";
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+ mes "to weather out all things.";
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+ mes "Show Beeryu your resolve...";
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+ next;
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+ mes "[Moohyun]";
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+ mes "Great, I think you're";
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+ mes "ready now. Please go";
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+ mes "talk to Moogang and head";
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+ mes "back to the Moon Room. Soon,";
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+ mes "maybe we'll be able to greet";
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+ mes "each other as Taekwon Masters!";
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+ set STGL_Q, 8;
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+ close;
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+ }
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+ mes "[Moohyun]";
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+ mes "You... You don't know?";
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+ mes "If you'd face obstacles";
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+ mes "head on and directly confront";
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+ mes "your fears, your enemies, and";
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+ mes "all of life's challenges, then the answer should come naturally.";
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+ next;
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+ mes "[Moohyun]";
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+ mes "Hmm...";
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+ mes "Why don't you contemplate";
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+ mes "the value of courage for";
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+ mes "a little while? Yes, that";
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+ mes "might be useful for now.";
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+ close;
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+ }
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+ mes "[Moohyun]";
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+ mes "It's alright to be independent";
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+ mes "and solve problems on your";
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+ mes "own, but you should elicit help";
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+ mes "when you really need it. There";
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+ mes "is no shame in being unable to";
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+ mes "accomplish something alone...";
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+ close;
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+ } else if(STGL_Q == 8) {
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+ mes "[Moohyun]";
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+ mes "Great, I think you're";
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+ mes "ready now. Please go";
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+ mes "talk to Moogang and head";
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+ mes "back to the Moon Room. Soon,";
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+ mes "maybe we'll be able to greet";
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+ mes "each other as Taekwon Masters!";
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+ close;
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+ }
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+ mes "[Moohyun]";
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+ mes "So, how have you";
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+ mes "been doing? I got";
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+ mes "faith that you'll become";
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+ mes "a great Taekwon Master, so";
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+ mes "I'm expecting great things.";
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+ close;
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+ } else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator) {
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+ mes "[Moohyun]";
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+ mes "Hey, how have you";
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+ mes "been doing? Attuned";
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+ mes "with nature and all";
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+ mes "that, I see. Heh heh,";
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+ mes "isn't the cosmos such";
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+ mes "a wonderful thing?";
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+ close;
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+ } else if(Class == Job_Novice) {
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+ mes "[Moohyun]";
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+ mes "Hey, kid. Do you want";
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+ mes "to learn Taekwon Do?";
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+ mes "If you learn it, then you're";
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+ mes "guaranteed to become";
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+ mes "much stronger! ";
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+ next;
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+ mes "[Moohyun]";
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+ mes "Let's see...";
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+ mes "There's a man named";
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+ mes "Phoenix who can teach";
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+ mes "you Taekwon Do. He's";
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+ mes "around here somewhere...";
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+ next;
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+ mes "[Moohyun]";
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+ mes "Anyway, once you've";
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+ mes "learned Taekwon Do for";
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+ mes "a while, go ahead and come";
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+ mes "back to me if you really want to advance your studies, to master";
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+ mes "more than your mind and body.";
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+ close;
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+ }
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+ mes "[Moohyun]";
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+ mes "Dude...";
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+ mes "Whaddya want?";
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+ if(Sex == 1) {
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+ mes "You wanna join up";
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+ mes "with my martial arts";
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+ mes "school? It's too late";
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+ mes "for you, sorry pal~";
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+ } else {
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+ mes "Oh, I didn't realize tha--";
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+ mes "Y-you're such a beautiful";
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+ mes "lady! I guess I oughta, you";
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+ mes "know, apologize for bein' rude.";
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+ }
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+ next;
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+ mes "[Moohyun]";
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+ mes "Anyway, if you think I'm";
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+ mes "just some punk, I'll admit";
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+ mes "that I look and act the part.";
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+ mes "But actually, I'm a warrior of";
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+ mes "the Sun, Moon, and Stars.";
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+ next;
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+ mes "[Moohyun]";
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+ mes "It might be a little late";
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+ mes "for you, but if you know ";
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+ mes "anybody that wants to become";
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+ mes "a Taekwon Master, send them";
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+ mes "my way. I'll make sure that";
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+ mes "they meet the right people~";
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+ close;
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+OnTouch:
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+ if(Class == Job_Taekwon) {
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+ if(STGL_Q == 0) {
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+ mes "[Moohyun]";
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+ mes "Hm...? Oh, you're just";
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+ mes "the kind of person I'm";
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+ mes "looking for. Come, I've";
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+ mes "got an offer for you if";
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+ mes "you're willing to listen...";
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+ close;
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+ }
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+ } else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) {
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+ mes "[Moohyun]";
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+ mes "How's it going, warrior?";
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+ mes "Please continue to use";
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+ mes "your skills for the right";
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+ mes "causes. Bring pride to all";
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+ mes "Taekwon Masters everywhere!";
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+ close;
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+ }
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+ mes "[Moohyun]";
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+ mes "Whoa, whoa~";
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+ mes "Step aside, will you?";
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+ mes "You're blocking my sun!";
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+ close;
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}
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-
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-comodo,172,231,2 script Man#SKTest 730,{
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- if(STGL_Q==1) goto L_Talk;
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- if(STGL_Q>=2) goto L_Needwarp;
|
|
|
- mes "[Man]";
|
|
|
- mes "...";
|
|
|
- close;
|
|
|
-
|
|
|
-L_Talk:
|
|
|
- mes "[Man]";
|
|
|
- mes "...";
|
|
|
- next;
|
|
|
- mes "[Warper Man]";
|
|
|
- mes "Oh, a Taekwon. I guess MooHyun sent you here then.";
|
|
|
- mes "Did you want me to warp you?";
|
|
|
- next;
|
|
|
- menu "Yes",L_Warp,"No",-;
|
|
|
- mes "[Warper Man]";
|
|
|
- mes "Hmph, wasting my time...";
|
|
|
- mes "Come back when you actually";
|
|
|
- mes "DO want me to warp you.";
|
|
|
- close;
|
|
|
-
|
|
|
-L_Warp:
|
|
|
- if(countitem(994) < 1 || countitem(995) < 1 || countitem(996) < 1 || countitem(997) < 1) goto L_Noitem;
|
|
|
- delitem 994,1;
|
|
|
- delitem 995,1;
|
|
|
- delitem 996,1;
|
|
|
- delitem 997,1;
|
|
|
- set STGL_Q,2;
|
|
|
- mes "[Warper Man]";
|
|
|
- mes "Great! With these items I can create a warp at any time.";
|
|
|
- mes "so if you need to warp again just ask me, okay?";;
|
|
|
- next;
|
|
|
- warp "job_star",33,41;
|
|
|
- close;
|
|
|
-
|
|
|
-L_Noitem:
|
|
|
- mes "[Warper Man]";
|
|
|
- mes "In order to warp you, I need rare magical items.";
|
|
|
- next;
|
|
|
- mes "[Warper Man]";
|
|
|
- mes "Bring me:";
|
|
|
- mes "^0000FF- 1 Flame Heart^000000";
|
|
|
- mes "^0000FF- 1 Mystic Frozen^000000";
|
|
|
- mes "^0000FF- 1 Rough Wind^000000";
|
|
|
- mes "^0000FF- 1 Great Nature^000000";
|
|
|
- close;
|
|
|
-
|
|
|
-L_Needwarp:
|
|
|
- mes "[Warper Man]";
|
|
|
- mes "Did you need me to warp you again?";
|
|
|
- next;
|
|
|
- menu "Yes",L_Again,"No",-;
|
|
|
- close;
|
|
|
-
|
|
|
-L_Again:
|
|
|
- warp "job_star",33,41;
|
|
|
- close;
|
|
|
+
|
|
|
+comodo,172,230,5 script Wandering Master#job_star 730,{
|
|
|
+ if (Class == Job_Taekwon) {
|
|
|
+ if (STGL_Q == 1) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes ""+ strcharinfo(0) + "...";
|
|
|
+ mes "I have been expecting you.";
|
|
|
+ mes "Moohyun has told me about";
|
|
|
+ mes "your arrival and your desire";
|
|
|
+ mes "to become a Taekwon Master.";
|
|
|
+ mes "I will trust his judgment...";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Yes, Moohyun is skilled at";
|
|
|
+ mes "discerning the inner strengths";
|
|
|
+ mes "of others. You should do well.";
|
|
|
+ mes "Are you ready for the first test, to use your fists and legs in the";
|
|
|
+ mes "service of the grand cosmos?";
|
|
|
+ next;
|
|
|
+ if(select("Yes, let me take the test!","Wait, I need to think about this!") == 1) {
|
|
|
+ if (SkillPoint != 0) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Hm? You still have Skill";
|
|
|
+ mes "Points that you haven't yet";
|
|
|
+ mes "allocated. Use them, learn";
|
|
|
+ if(Sex == 0) {
|
|
|
+ mes "and improve your Taekwon Girl";
|
|
|
+ } else {
|
|
|
+ mes "and improve your Taekwon Boy";
|
|
|
+ }
|
|
|
+ mes "skills. When you are finished,^FFFFFF ^000000 come back here for your training.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Taekwon Do sets the basics.";
|
|
|
+ mes "Mind, body, soul. These are not";
|
|
|
+ mes "separate parts, but a functioning whole. Your self is in touch";
|
|
|
+ mes "with itself, but is it in touch";
|
|
|
+ mes "with the outside world?";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Close your eyes. Seek out";
|
|
|
+ mes "the sensation of the wind.";
|
|
|
+ mes "Open your arms and embrace";
|
|
|
+ mes "the sky. Can you feel it? The";
|
|
|
+ mes "everspreading flow of the";
|
|
|
+ mes "universal cosmos?";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Nature's laws cannot be broken,";
|
|
|
+ mes "but as your undestanding of nature grows, you'll be able to grasp the";
|
|
|
+ mes "sunlight, hold the moonlight, and mold the starlight. This test will";
|
|
|
+ mes "help you attune yourself...";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Go forth and gather the";
|
|
|
+ mes "power of nature scattered";
|
|
|
+ mes "around the world. Bring me";
|
|
|
+ mes "pieces of the blustery wind,";
|
|
|
+ mes "solid earth, freezing ice,";
|
|
|
+ mes "and burning flame.";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "In other words...";
|
|
|
+ mes "^4D4DFFRough Wind^000000,";
|
|
|
+ mes "^4D4DFFGreat Nature^000000,";
|
|
|
+ mes "^4D4DFFMystic Frozen^000000 and";
|
|
|
+ mes "^4D4DFFFlame Heart^000000.";
|
|
|
+ mes "Now go...";
|
|
|
+ set STGL_Q, 2;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "I respect your decision,";
|
|
|
+ mes "although I see no reason";
|
|
|
+ mes "for you to hesitate. But like";
|
|
|
+ mes "the phases of the moon, all";
|
|
|
+ mes "changes must occur according";
|
|
|
+ mes "to the grand scheme of things.";
|
|
|
+ close;
|
|
|
+ } else if(STGL_Q == 2) {
|
|
|
+ if (countitem("Rough_Wind") > 0 && countitem("Great_Nature") > 0 && countitem("Mistic_Frozen") > 0 && countitem("Flame_Heart") > 0) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Ah, you've completed the";
|
|
|
+ mes "task I've set for you. Very";
|
|
|
+ mes "good. Now, while holding these";
|
|
|
+ mes "shards of the wind, earth, ice";
|
|
|
+ mes "and flame, did you sense the";
|
|
|
+ mes "connection between them all?";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Winds provide gentle and";
|
|
|
+ mes "comforting breezes or bring";
|
|
|
+ mes "destructive hurricanes. Earth";
|
|
|
+ mes "is the solid ground on which";
|
|
|
+ mes "all life lives, but it can also";
|
|
|
+ mes "sink and shake buildings.";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Water gives life and provides";
|
|
|
+ mes "cooling refreshment, but it can";
|
|
|
+ mes "also drown and freeze life. Fire can bring comforting warmth,";
|
|
|
+ mes "but it can also reduce life to";
|
|
|
+ mes "gray ashes. Such is nature.";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "This is the power of nature.";
|
|
|
+ mes "Any force can be used to do";
|
|
|
+ mes "good or evil, depending on";
|
|
|
+ mes "how you wield it. So do you";
|
|
|
+ mes "understand now? This is how";
|
|
|
+ mes "the universe is intertwined.";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "However, the most primal,";
|
|
|
+ mes "the purest elements of our";
|
|
|
+ mes "universe are equated to the";
|
|
|
+ mes "cosmos: the Sun, the Moon,";
|
|
|
+ mes "and the Stars. Contemplate";
|
|
|
+ mes "on this truth for a while...";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "With the realization of";
|
|
|
+ mes "the nature of the universe";
|
|
|
+ mes "comes the respect for nature";
|
|
|
+ mes "and all things. Now, when you";
|
|
|
+ mes "are ready for the next test, then^FFFFFF ^000000";
|
|
|
+ mes "I shall guide you to the altar.";
|
|
|
+ delitem "Rough_Wind", 1;
|
|
|
+ delitem "Great_Nature", 1;
|
|
|
+ delitem "Mistic_Frozen", 1;
|
|
|
+ delitem "Flame_Heart", 1;
|
|
|
+ set STGL_Q, 3;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "For your first test on your";
|
|
|
+ mes "journey towards becoming";
|
|
|
+ mes "a Taekwon Master, bring me ";
|
|
|
+ mes "shards of the natural elements.";
|
|
|
+ mes "I want you to understand their innate harmony with one another.";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Bring...";
|
|
|
+ mes "^4D4DFFRough Wind^000000,";
|
|
|
+ mes "^4D4DFFGreat Nature^000000,";
|
|
|
+ mes "^4D4DFFMystic Frozen^000000 and";
|
|
|
+ mes "^4D4DFFFlame Heart^000000.";
|
|
|
+ mes "Now go...";
|
|
|
+ close;
|
|
|
+ } else if(STGL_Q == 3) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Are you ready for";
|
|
|
+ mes "the next test to become";
|
|
|
+ mes "a Taekwon Master? Then,";
|
|
|
+ mes "I shall guide you to the altar.";
|
|
|
+ next;
|
|
|
+ if(select( "Wait, I need more time!","Yes, I am ready.") == 1) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "I see. Well then, please";
|
|
|
+ mes "let me know when you";
|
|
|
+ mes "are ready to proceed.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "At the altar, speak";
|
|
|
+ mes "to Daru, who will serve";
|
|
|
+ mes "as your guide for that";
|
|
|
+ mes "test. After you complete";
|
|
|
+ mes "the test, come talk to me.";
|
|
|
+ close2;
|
|
|
+ warp "job_star",34,12;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q > 3 && STGL_Q < 7) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "How very strange...";
|
|
|
+ mes "You cannot have completed";
|
|
|
+ mes "that test by now. Ah, something";
|
|
|
+ mes "must have happened. I shall";
|
|
|
+ mes "send you back to the altar";
|
|
|
+ mes "so that Daru can test you.";
|
|
|
+ close2;
|
|
|
+ warp "job_star",34,12;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q == 7) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Hmm...";
|
|
|
+ mes "You seem troubled.";
|
|
|
+ mes "Ah, you must be thinking";
|
|
|
+ mes "about Beeryu's riddle, yes?";
|
|
|
+ mes "You are the only one that";
|
|
|
+ mes "can find the answer...";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Hmm. Perhaps it would";
|
|
|
+ mes "be best for you to consult";
|
|
|
+ mes "with ^4D4DFFMoohyun^000000 back in Payon";
|
|
|
+ mes "so that you may understand";
|
|
|
+ mes "Beeryu's test regarding the";
|
|
|
+ mes "value of patience.";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Once you discover the";
|
|
|
+ mes "meaning of patience that";
|
|
|
+ mes "Beeryu wants you to find,";
|
|
|
+ mes "come back to me so that";
|
|
|
+ mes "I can send you back to the";
|
|
|
+ mes "Moon Room for testing.";
|
|
|
+ close;
|
|
|
+ } else if(STGL_Q == 8) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Ah, I see that Moohyun";
|
|
|
+ mes "has helped you achieve a";
|
|
|
+ mes "new level of understanding.";
|
|
|
+ mes "Very well, very well. Let me";
|
|
|
+ mes "send you to the Moon Room";
|
|
|
+ mes "where Beeryu is waiting...";
|
|
|
+ close2;
|
|
|
+ warp "job_star",100,13;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q == 9 || STGL_Q == 11) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Would you like to";
|
|
|
+ mes "return to the Star Room";
|
|
|
+ mes "to complete your Taekwon";
|
|
|
+ mes "Master testing and training?";
|
|
|
+ next;
|
|
|
+ if(select( "Yes, please.","Maybe later.") == 1) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Don't lose heart...";
|
|
|
+ mes "I expect that you will";
|
|
|
+ mes "achieve your goal of";
|
|
|
+ mes "becoming a Taekwon";
|
|
|
+ mes "Master very soon.";
|
|
|
+ close2;
|
|
|
+ warp "job_star",166,29;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "I see. Well, when";
|
|
|
+ mes "your mind, body and";
|
|
|
+ mes "spirit are prepared, please";
|
|
|
+ mes "come and talk to me again.";
|
|
|
+ close;
|
|
|
+ } else if(STGL_Q == 10) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Ah, you have come here in";
|
|
|
+ mes "order to speak to Cheehee.";
|
|
|
+ mes "Would you like me to send";
|
|
|
+ mes "you to the Star Room now?";
|
|
|
+ next;
|
|
|
+ if(select( "Yes, please.","Maybe later.") == 1) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Don't lose heart...";
|
|
|
+ mes "I expect that you will";
|
|
|
+ mes "achieve your goal of";
|
|
|
+ mes "becoming a Taekwon";
|
|
|
+ mes "Master very soon.";
|
|
|
+ close2;
|
|
|
+ warp "job_star",166,29;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "I see. Well, when";
|
|
|
+ mes "your mind, body and";
|
|
|
+ mes "spirit are prepared, please";
|
|
|
+ mes "come and talk to me again.";
|
|
|
+ close;
|
|
|
+ } else if(STGL_Q == 12) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Ah, you've returned";
|
|
|
+ mes "wiser and more attuned";
|
|
|
+ mes "with nature than before.";
|
|
|
+ mes "Yes, I can see it in your eyes.";
|
|
|
+ mes "So tell me, what did you learn?";
|
|
|
+ next;
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
+ mes "I can feel the bond between";
|
|
|
+ mes "the Sun, the Moon and the";
|
|
|
+ mes "Stars. They all give light,";
|
|
|
+ mes "but their different shades";
|
|
|
+ mes "bestow different gifts.";
|
|
|
+ next;
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
+ mes "The sun gives glorious";
|
|
|
+ mes "warmth and is the wellspring";
|
|
|
+ mes "of life. Moonlight is gentle and gives comfort. The twinkling";
|
|
|
+ mes "of stars gives hope in even";
|
|
|
+ mes "the darkest of nights.";
|
|
|
+ next;
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
+ mes "I also know the Sun's";
|
|
|
+ mes "scorching, destructive";
|
|
|
+ mes "heat, the loneliness of";
|
|
|
+ mes "the Moon, and the sadness";
|
|
|
+ mes "of the Stars. I now understand";
|
|
|
+ mes "the spectrum of the cosmos!";
|
|
|
+ next;
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
+ mes "The combined rage of the";
|
|
|
+ mes "cosmos can summon a ";
|
|
|
+ mes "demon of utter darkness.";
|
|
|
+ mes "The combined love of the";
|
|
|
+ mes "cosmos bestows infinite";
|
|
|
+ mes "blessing and light...";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "I cannot ask for";
|
|
|
+ mes "anything more. You";
|
|
|
+ mes "are already a warrior";
|
|
|
+ mes "of the Sun, the Moon and";
|
|
|
+ mes "the Stars. Welcome to our";
|
|
|
+ mes "way of martial arts, friend.";
|
|
|
+ callfunc "Job_Change",Job_Star_Gladiator;
|
|
|
+ callfunc "F_ClearJobVar"; //clears all job variables for the current player
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "From now on, please";
|
|
|
+ mes "make your decisions very";
|
|
|
+ mes "carefully. What you decide";
|
|
|
+ mes "will determine the course";
|
|
|
+ mes "of your entire life. Also,";
|
|
|
+ mes "never forget this song...";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "''^4D4DFFThe Sun shines on even days.";
|
|
|
+ mes "The Moon gleams on odd days.";
|
|
|
+ mes "The Stars sparkle on every";
|
|
|
+ mes "fifth day without fail.^000000''";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "That is all that I can";
|
|
|
+ mes "share with you. Never forget";
|
|
|
+ mes "that we, as Taekwon Masters,";
|
|
|
+ mes "cannot exist separately from";
|
|
|
+ mes "the Sun, Moon and Stars...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Oh, hello. You're a";
|
|
|
+ mes "student of Taekwon Do,";
|
|
|
+ mes "are you not? It's nice to";
|
|
|
+ mes "meet you. Please call";
|
|
|
+ mes "me Moogang. I too used to";
|
|
|
+ mes "study this Tae Kwon Do.";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Um...";
|
|
|
+ mes "Have you ever";
|
|
|
+ mes "considered becoming...";
|
|
|
+ mes "Um... No. Wait. Hmmm...";
|
|
|
+ next;
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
+ mes "Huh...?";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Oh, dear! I always";
|
|
|
+ mes "have a little bit of";
|
|
|
+ mes "trouble speaking to other";
|
|
|
+ mes "people. Now, why don't";
|
|
|
+ mes "you speak to my good";
|
|
|
+ mes "friend, Moohyun?";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "It's just...";
|
|
|
+ mes "I'm so excited!";
|
|
|
+ mes "There's every chance";
|
|
|
+ mes "that you might possibly";
|
|
|
+ mes "be the warrior I'm seeking!";
|
|
|
+ close;
|
|
|
+ } else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) {
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Oh, it's very nice to";
|
|
|
+ mes "see you again. So where";
|
|
|
+ mes "have you been lately? I trust";
|
|
|
+ mes "that you've been to places";
|
|
|
+ mes "blessed by the Sun, Moon";
|
|
|
+ mes "and Stars, correct?";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "My friend, please keep";
|
|
|
+ mes "my advice in mind and ";
|
|
|
+ mes "always be careful when";
|
|
|
+ mes "you make decisions. I don't";
|
|
|
+ mes "want to see you regreting your decision later on in your life...";
|
|
|
+ next;
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Ah, if you miss the";
|
|
|
+ mes "Room of the Sun, the";
|
|
|
+ mes "Moon Room or the Star Room,";
|
|
|
+ mes "I can send you there anytime";
|
|
|
+ mes "that you wish. Would you like";
|
|
|
+ mes "to visit any of them now?";
|
|
|
+ next;
|
|
|
+ switch(select( "Maybe next time.","To the Room of the Sun!","To the Moon Room!","To the Star Room!")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Alright. I'll always be";
|
|
|
+ mes "here, so whenever you";
|
|
|
+ mes "feel like going to any of";
|
|
|
+ mes "those places, just come";
|
|
|
+ mes "and talk to me. Goodbye";
|
|
|
+ mes "for now, "+strcharinfo(0)+"~";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Ah, you must miss";
|
|
|
+ mes "the glorious warmth";
|
|
|
+ mes "of the sun, eh? Let";
|
|
|
+ mes "me send you there";
|
|
|
+ mes "right away...";
|
|
|
+ close2;
|
|
|
+ warp "job_star",34,12;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Hm? Have you need";
|
|
|
+ mes "of the soothing light of";
|
|
|
+ mes "the Moon? Then I hope";
|
|
|
+ mes "that you find peace in";
|
|
|
+ mes "its calming influence...";
|
|
|
+ close2;
|
|
|
+ warp "job_star",100,13;
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ mes "[Moogang]";
|
|
|
+ mes "Ah, there are countless";
|
|
|
+ mes "reasons as to why you'd want";
|
|
|
+ mes "to view the twinkling of the";
|
|
|
+ mes "stars. Well, let me send you";
|
|
|
+ mes "to the Star Room right away~";
|
|
|
+ close2;
|
|
|
+ warp "job_star",166,29;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ mes "[Wandering Martial Artist]";
|
|
|
+ mes "Do you enjoy hiking?";
|
|
|
+ mes "The fresh air, the liberation";
|
|
|
+ mes "found in wandering, and the";
|
|
|
+ mes "beauty of natural are all";
|
|
|
+ mes "welcome benefits.";
|
|
|
+ next;
|
|
|
+ mes "[Wandering Martial Artist]";
|
|
|
+ mes "Of course, I cannot enjoy";
|
|
|
+ mes "the moonlight and starlight";
|
|
|
+ mes "on nighttime hikes as much";
|
|
|
+ mes "as you can. Well then, may the";
|
|
|
+ mes "Sun, Moon and Stars protect";
|
|
|
+ mes "you on all your journeys~";
|
|
|
+ close;
|
|
|
}
|
|
|
|
|
|
-job_star,29,33,4 script Gladiator of the Sun 823,{
|
|
|
- if(STGL_Q==3) goto L_Warpnow1;
|
|
|
- if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk1;
|
|
|
- mes "[Gladiator of the Sun]";
|
|
|
- mes "How did you get in here!?";
|
|
|
- mes "Get out at once!";
|
|
|
- next;
|
|
|
- warp "payon",256,242;
|
|
|
- close;
|
|
|
-
|
|
|
-L_Talk1:
|
|
|
- mes "[Gladiator of the Sun]";
|
|
|
- mes "Ah. A Taekwon.";
|
|
|
- mes "It is always good to see a follower of a disciplined art.";
|
|
|
- next;
|
|
|
- mes "[Gladiator of the Sun]";
|
|
|
- mes "I assume you came here to become a Star Gladiator.";
|
|
|
- mes "So allow me to explain...";
|
|
|
- next;
|
|
|
- mes "[Gladiator of the Sun]";
|
|
|
- mes "The Sun, the Moon, and the Stars.";
|
|
|
- mes "All have their own subtle";
|
|
|
- mes "energies. We Star Gladiators use";
|
|
|
- mes "these energies in addition";
|
|
|
- mes "to our own strength to aid us";
|
|
|
- mes "in combat.";
|
|
|
- next;
|
|
|
- mes "[Gladiator of the Sun]";
|
|
|
- mes "In here I teach Taekwons how to";
|
|
|
- mes "tap into the energy of the sun.";
|
|
|
- mes "I shall teach you this now.";
|
|
|
- next;
|
|
|
- mes "^0000FFYou spend several hours meditating^000000";
|
|
|
- mes "^0000FFtogehther under the sun.^000000";
|
|
|
- mes "^0000FFYou do start to feel warm, although^000000";
|
|
|
- mes "^0000FFthat's probably because you aren't^000000";
|
|
|
- mes "^0000FFwearing any suncream.^000000";
|
|
|
- next;
|
|
|
- mes "[Gladiator of the Sun]";
|
|
|
- mes "You have learnt all I can teach you.";
|
|
|
- mes "I shall now send you to your";
|
|
|
- mes "next instructor.";
|
|
|
- next;
|
|
|
-
|
|
|
-L_Warpnow1:
|
|
|
- warp "job_star",99,41;
|
|
|
- close;
|
|
|
+job_star,29,33,8 script Daru#job_star 59,{
|
|
|
+ if(Class == Job_Taekwon) {
|
|
|
+ if (STGL_Q == 3) {
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Ah, greetings.";
|
|
|
+ mes "I am Daru, and I will";
|
|
|
+ mes "be your guide for this room.";
|
|
|
+ mes "For this test, you must open";
|
|
|
+ mes "your eyes and answer my";
|
|
|
+ mes "questions. Let us begin.";
|
|
|
+ next;
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Tell me.";
|
|
|
+ mes "What is it";
|
|
|
+ mes "that you see?";
|
|
|
+ next;
|
|
|
+ switch(select("The Sun.","The Moon.","The Stars.","I have no idea.")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Yes! It is the sun!";
|
|
|
+ mes "I suppose you can think";
|
|
|
+ mes "of mankind as the sons of";
|
|
|
+ mes "the sun. Good, very good...";
|
|
|
+ set .@sun_point, 10;
|
|
|
+ goto L_question;
|
|
|
+ case 2:
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "The... The moon?";
|
|
|
+ mes "Mm. But this is the";
|
|
|
+ mes "Sun Room. Hmmm...";
|
|
|
+ goto L_question;
|
|
|
+ case 3:
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "The Stars. Well, hmm.";
|
|
|
+ mes "I suppose you can think of";
|
|
|
+ mes "the Sun as one of thousands";
|
|
|
+ mes "of stars in the universe...";
|
|
|
+ set .@sun_point, 5;
|
|
|
+ goto L_question;
|
|
|
+ case 4:
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "No... idea?";
|
|
|
+ mes "Hmm. You should";
|
|
|
+ mes "open your mind as";
|
|
|
+ mes "well as your eyes.";
|
|
|
+ mes "It wouldn't hurt to";
|
|
|
+ mes "try to guess an answer...";
|
|
|
+ next;
|
|
|
+ }
|
|
|
+ L_question:
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Now, there is nothing";
|
|
|
+ mes "that can live without the";
|
|
|
+ mes "sun. Do you know what one";
|
|
|
+ mes "needs most from the sun?";
|
|
|
+ next;
|
|
|
+ switch(select( "Warmth","Comfort","Light","Nothing")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "That is right.";
|
|
|
+ mes "Without the warmth";
|
|
|
+ mes "of the sun, our world";
|
|
|
+ mes "not only be cold, but it";
|
|
|
+ mes "would be completely lifeless.";
|
|
|
+ set .@sun_point,.@sun_point+10;
|
|
|
+ goto L_question1;
|
|
|
+ case 2:
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Comfort...?";
|
|
|
+ mes "Ah, yes. The warmth";
|
|
|
+ mes "of the sun brings comfort.";
|
|
|
+ mes "And without comfort, is life";
|
|
|
+ mes "truly worth living? Good answer. ^FFFFFF ^000000";
|
|
|
+ set .@sun_point,.@sun_point+10;
|
|
|
+ goto L_question1;
|
|
|
+ case 3:
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Yes. Without the";
|
|
|
+ mes "glorious light of the sun,";
|
|
|
+ mes "we would see nothing.";
|
|
|
+ mes "We would know nothing.";
|
|
|
+ mes "We would be nothing.";
|
|
|
+ set .@sun_point,.@sun_point+10;
|
|
|
+ goto L_question1;
|
|
|
+ case 4:
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Mmm...";
|
|
|
+ mes "The answer should";
|
|
|
+ mes "come from your heart,";
|
|
|
+ mes "rather than your mind.";
|
|
|
+ mes "Everyone needs something";
|
|
|
+ mes "from the sun. Let's see now...";
|
|
|
+ next;
|
|
|
+ }
|
|
|
+ L_question1:
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "There is a song that goes,";
|
|
|
+ mes "''^4D4DFFThe Sun shines on even days.";
|
|
|
+ mes "The Moon gleams on odd days.";
|
|
|
+ mes "The Stars sparkle on every";
|
|
|
+ mes "fifth day without fail.^000000''";
|
|
|
+ next;
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "''^4D4DFFA desert is a Solar place,";
|
|
|
+ mes "its sands kissed by the Sun.";
|
|
|
+ mes "A marsh is a Lunar place,";
|
|
|
+ mes "its wolves driven by the Moon.";
|
|
|
+ mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''";
|
|
|
+ next;
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Now, which of the";
|
|
|
+ mes "following combinations";
|
|
|
+ mes "shines brightest among ";
|
|
|
+ mes "them all? Think carefully...";
|
|
|
+ next;
|
|
|
+ switch(select("2nd, Marsh, Knights:4th, Desert, Sand:10th, Desert, Knights:5th, Deep Cave, Wolves")) {
|
|
|
+ case 2:
|
|
|
+ set .@sun_point,.@sun_point+10;
|
|
|
+ case 1:
|
|
|
+ case 3:
|
|
|
+ case 4:
|
|
|
+ }
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Well, that will be all.";
|
|
|
+ mes "I cannot possibly know all";
|
|
|
+ mes "there is to know about you";
|
|
|
+ mes "through just 3 questions...";
|
|
|
+ mes "But this should suit our";
|
|
|
+ mes "purposes for now.";
|
|
|
+ next;
|
|
|
+ if(.@sun_point == 30) {
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "I admit that I am impressed";
|
|
|
+ mes "with your understanding of";
|
|
|
+ mes "the Sun. It is the source of";
|
|
|
+ mes "all life, the origin of warmth";
|
|
|
+ mes "and comfort. Now, let me lead";
|
|
|
+ mes "you to the Moon Room.";
|
|
|
+ set STGL_Q, 4;
|
|
|
+ close2;
|
|
|
+ warp "job_star",100,13;
|
|
|
+ end;
|
|
|
+ } else if(.@sun_point == 25) {
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Although your understanding";
|
|
|
+ mes "of the Sun is not perfect, you";
|
|
|
+ mes "seem to understand the idea";
|
|
|
+ mes "that it is the source of warm";
|
|
|
+ mes "and life in our world.";
|
|
|
+ next;
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "This idea is one of the basics";
|
|
|
+ mes "that will help you in becoming";
|
|
|
+ mes "more attuned with the power of";
|
|
|
+ mes "the cosmos. Now, please come";
|
|
|
+ mes "this way to the Moon Room...";
|
|
|
+ set STGL_Q, 4;
|
|
|
+ close;
|
|
|
+ warp "job_star",100,13;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Hmm... If you do not";
|
|
|
+ mes "understand the role of the";
|
|
|
+ mes "sun in the universe and";
|
|
|
+ mes "the human world, you will";
|
|
|
+ mes "forever be out of touch with";
|
|
|
+ mes "nature, with the cosmos.";
|
|
|
+ next;
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "I advise you to meditate";
|
|
|
+ mes "carefully on the fundamental";
|
|
|
+ mes "truths of nature before coming";
|
|
|
+ mes "to speak to me once again.";
|
|
|
+ mes "Contemplate the infinite";
|
|
|
+ mes "power of the sun...";
|
|
|
+ set STGL_Q, 5;
|
|
|
+ close;
|
|
|
+ } else if(STGL_Q == 4) {
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "There is no longer any";
|
|
|
+ mes "need for us to remain";
|
|
|
+ mes "here. Let us proceed to";
|
|
|
+ mes "the Moon Room together.";
|
|
|
+ close2;
|
|
|
+ warp "job_star",100,13;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q == 5) {
|
|
|
+ if (rand(5) == 3) {
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Hmmm. I believe you've";
|
|
|
+ mes "spent enough time reflecting";
|
|
|
+ mes "on the glory of the Sun and";
|
|
|
+ mes "its importance to the humans";
|
|
|
+ mes "and the world. Well done. Now,";
|
|
|
+ mes "let's proceed to the Moon Room.";
|
|
|
+ set STGL_Q,4;
|
|
|
+ close2;
|
|
|
+ warp "job_star",100,13;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Relax every muscle in";
|
|
|
+ mes "your body. Close your eyes.";
|
|
|
+ mes "Feel the warmth of the Sun";
|
|
|
+ mes "against your eyelids as you";
|
|
|
+ mes "meditate on its role in the world and your place in the cosmos.";
|
|
|
+ close;
|
|
|
+ } else if(STGL_Q == 6) {
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Hm? The time for you";
|
|
|
+ mes "to be in the Room of the";
|
|
|
+ mes "Sun has passed. Let us go";
|
|
|
+ mes "to the Star Room now...";
|
|
|
+ close2;
|
|
|
+ warp "job_star",166,29;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q == 7) {
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Ah, Beeryu must have";
|
|
|
+ mes "given you his riddle to";
|
|
|
+ mes "solve. Well, you'll need";
|
|
|
+ mes "to go back to town in order";
|
|
|
+ mes "to figure out the answer, so";
|
|
|
+ mes "let me send you there now~";
|
|
|
+ close2;
|
|
|
+ warp "payon",164,58;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q == 8) {
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Hm? Beeryu is expecting";
|
|
|
+ mes "you in the Moon Room. Let";
|
|
|
+ mes "me send you there right now...";
|
|
|
+ close2;
|
|
|
+ warp "job_star",100,13;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q > 8 && STGL_Q < 12) {
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Hm. I cannot blame";
|
|
|
+ mes "you if you enjoy the";
|
|
|
+ mes "Room of the Sun this";
|
|
|
+ mes "much, but now is the time";
|
|
|
+ mes "for you to be in the Star";
|
|
|
+ mes "Room. I'll send you there...";
|
|
|
+ close2;
|
|
|
+ warp "job_star",166,29;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Hm. I cannot blame";
|
|
|
+ mes "you if you enjoy the";
|
|
|
+ mes "Room of the Sun this";
|
|
|
+ mes "much, but you have very";
|
|
|
+ mes "important task to complete";
|
|
|
+ mes "now. Let me send you to town.";
|
|
|
+ close2;
|
|
|
+ warp "payon",164,58;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "While you're here,";
|
|
|
+ mes "I ask that you don't";
|
|
|
+ mes "interfere with anyone";
|
|
|
+ mes "that may be taking the";
|
|
|
+ mes "job change test. So, would";
|
|
|
+ mes "you like to return to town?";
|
|
|
+ next;
|
|
|
+ if(select( "Return to Payon","Cancel") == 1) {
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "I see. Let me";
|
|
|
+ mes "guide you back";
|
|
|
+ mes "to Payon, then.";
|
|
|
+ close2;
|
|
|
+ warp "payon",164,58;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Daru]";
|
|
|
+ mes "Please take your";
|
|
|
+ mes "time and enjoy the";
|
|
|
+ mes "splendor of the Sun";
|
|
|
+ mes "while you are here.";
|
|
|
+ close;
|
|
|
}
|
|
|
|
|
|
-job_star,95,34,4 script Gladiator of the Moon 758,{
|
|
|
- if(STGL_Q==3) goto L_Warpnow2;
|
|
|
- if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk2;
|
|
|
- mes "[Gladiator of the Moon]";
|
|
|
- mes "How did you get in here!?";
|
|
|
- mes "Get out at once!";
|
|
|
- next;
|
|
|
- warp "payon",256,242;
|
|
|
- close;
|
|
|
-
|
|
|
-L_Talk2:
|
|
|
- mes "[Gladiator of the Moon]";
|
|
|
- mes "Ah. A Taekwon.";
|
|
|
- mes "It is good that you have";
|
|
|
- mes "managed to come this far.";
|
|
|
- next;
|
|
|
- mes "[Gladiator of the Moon]";
|
|
|
- mes "My job here is to help";
|
|
|
- mes "Taekwons become more in";
|
|
|
- mes "touch with the energies of the Moon.";
|
|
|
- next;
|
|
|
- mes "[Gladiator of the Moon]";
|
|
|
- mes "The Moon has calming energies.";
|
|
|
- mes "So you must be careful not";
|
|
|
- mes "to fall asleep while meditating";
|
|
|
- next;
|
|
|
- mes "[Gladiator of the Moon]";
|
|
|
- mes "Now, sit down.";
|
|
|
- mes "Stare into the Moon and feel.";
|
|
|
- mes "it's light flow through you.";
|
|
|
- next;
|
|
|
- mes "^0000FFAfter a few minutes of meditation^000000";
|
|
|
- mes "^0000FFyour eyes start to grow heavy.^000000";
|
|
|
- mes "^0000FFcomposing yourself you force^000000";
|
|
|
- mes "^0000FFyourself awake, and feel a^000000";
|
|
|
- mes "^0000FFrenewed vigour.^000000";
|
|
|
- next;
|
|
|
- mes "[Gladiator of the Moon]";
|
|
|
- mes "You have learnt all I can teach you.";
|
|
|
- mes "I shall now send you to the";
|
|
|
- mes "final instructor.";
|
|
|
- next;
|
|
|
-
|
|
|
-L_Warpnow2:
|
|
|
- warp "job_star",165,39;
|
|
|
- close;
|
|
|
+job_star,95,33,8 script Beeryu#job_star 106,{
|
|
|
+ if (Class == Job_Taekwon) {
|
|
|
+ if (STGL_Q == 4) {
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Welcome to the Moon Room.";
|
|
|
+ mes "I am Beeryu, your guide in";
|
|
|
+ mes "this sanctum. I shall ask you a";
|
|
|
+ mes "series of questions, so please";
|
|
|
+ mes "think carefully before giving";
|
|
|
+ mes "me your honest answer.";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Which Moon do we need";
|
|
|
+ mes "and want most? Think of";
|
|
|
+ mes "the different shades of the";
|
|
|
+ mes "moon, and how it changes";
|
|
|
+ mes "on certain nights.";
|
|
|
+ next;
|
|
|
+ switch(select("Red Moon","Blue Moon","Gold Moon","...?")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "The Red Moon...?";
|
|
|
+ mes "It's a fearsome sight,";
|
|
|
+ mes "usually likened to drenching the sky with the color of blood.";
|
|
|
+ mes "The Red Moon stirs dark feelings that we shouldn't fully embrace...";
|
|
|
+ goto L_question2;
|
|
|
+ case 2:
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "The Blue Moon...?";
|
|
|
+ mes "Ah, yes. It's a calm and";
|
|
|
+ mes "gentle moon whose soft";
|
|
|
+ mes "light helps you think clearly.";
|
|
|
+ mes "It's a moon of peaceful rest...";
|
|
|
+ set .@moon_point, 10;
|
|
|
+ goto L_question2;
|
|
|
+ case 3:
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "The Gold Moon...?";
|
|
|
+ mes "Ah, that is a moon of";
|
|
|
+ mes "affluence and wealth. Now,";
|
|
|
+ mes "to aspire to attain prosperity";
|
|
|
+ mes "is natural, and to fulfill your";
|
|
|
+ mes "aspirations is life's pinnacle.";
|
|
|
+ set .@moon_point, 10;
|
|
|
+ goto L_question2;
|
|
|
+ case 4:
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Hmm...?";
|
|
|
+ mes "Do you not have an";
|
|
|
+ mes "opinion of the Moon?";
|
|
|
+ mes "You should be confident";
|
|
|
+ mes "and tell me which shade";
|
|
|
+ mes "of the moon that you like...";
|
|
|
+ next;
|
|
|
+ }
|
|
|
+ L_question2:
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Now, if the shadows";
|
|
|
+ mes "of the Moon were to";
|
|
|
+ mes "lend you their power,";
|
|
|
+ mes "to what end would you";
|
|
|
+ mes "use the power of the";
|
|
|
+ mes "Lunar cosmos?";
|
|
|
+ next;
|
|
|
+ switch(select( "Justice","Self Practice","Preservation of Nature","Revenge")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Yes. Justice is always an";
|
|
|
+ mes "end that is worth fighting";
|
|
|
+ mes "for. Just remember that";
|
|
|
+ mes "both power and compassion";
|
|
|
+ mes "are required to enact the";
|
|
|
+ mes "truest form of justice.";
|
|
|
+ set .@moon_point, .@moon_point+10;
|
|
|
+ goto L_question3;
|
|
|
+ case 2:
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Self training?";
|
|
|
+ mes "That is an acceptable";
|
|
|
+ mes "answer. However, you must";
|
|
|
+ mes "never forget your reasons";
|
|
|
+ mes "for attaining mastery of the";
|
|
|
+ mes "self, else you lose your way.";
|
|
|
+ set .@moon_point, .@moon_point+10;
|
|
|
+ goto L_question3;
|
|
|
+ case 3:
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "The preservation of";
|
|
|
+ mes "nature is the responsiblity";
|
|
|
+ mes "of every living human. However,";
|
|
|
+ mes "I was expecting a different";
|
|
|
+ mes "answer in terms of Taekwon";
|
|
|
+ mes "Mastery as a martial art...";
|
|
|
+ goto L_question3;
|
|
|
+ case 4:
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Sometimes, revenge may";
|
|
|
+ mes "seem to be best course of";
|
|
|
+ mes "action, especially if it is";
|
|
|
+ mes "carried out in the interest";
|
|
|
+ mes "of justice. However, revenge";
|
|
|
+ mes "by itself is usually ignoble.";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Ask yourself this:";
|
|
|
+ mes "what will you do after";
|
|
|
+ mes "you achieve your revenge?";
|
|
|
+ mes "When you let your rage burn";
|
|
|
+ mes "away at you, you inflict the";
|
|
|
+ mes "most harm to yourself...";
|
|
|
+ next;
|
|
|
+ }
|
|
|
+ L_question3:
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Now, listen carefully";
|
|
|
+ mes "to the lyrics of this";
|
|
|
+ mes "song. I'm sure Daru has";
|
|
|
+ mes "sang this to you already...";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "''^4D4DFFThe Sun shines on even days.";
|
|
|
+ mes "The Moon gleams on odd days.";
|
|
|
+ mes "The Stars sparkle on every";
|
|
|
+ mes "fifth day without fail.^000000''";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "''^4D4DFFA desert is a Solar place,";
|
|
|
+ mes "its sands kissed by the Sun.";
|
|
|
+ mes "A marsh is a Lunar place,";
|
|
|
+ mes "its wolves driven by the Moon.";
|
|
|
+ mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "According to these";
|
|
|
+ mes "lyrics, which is of";
|
|
|
+ mes "the following most";
|
|
|
+ mes "strongly evokes the";
|
|
|
+ mes "light of the moon?";
|
|
|
+ next;
|
|
|
+ switch(select( "2nd, Marsh, Dark Knights:4th, the Desert, the Sand:10th, Deep Cave, Dark Knight:5th, Marsh, Wolves")) {
|
|
|
+ case 4:
|
|
|
+ set .@moon_point, .@moon_point+10;
|
|
|
+ case 1:
|
|
|
+ case 2:
|
|
|
+ case 3:
|
|
|
+ next;
|
|
|
+ }
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Well, I've asked the";
|
|
|
+ mes "questions I wanted to set";
|
|
|
+ mes "before you. You must learn";
|
|
|
+ if(.@moon_point > 20) {
|
|
|
+ mes "the bond between the moonlight";
|
|
|
+ mes "with the shadows of the moon.";
|
|
|
+ mes "Then, you will become a master.";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "The soft moonlight ";
|
|
|
+ mes "illuminates the darkest night.";
|
|
|
+ mes "The shadows of the moon balance";
|
|
|
+ mes "the Sun's glorious brightness.";
|
|
|
+ mes "Wisdom to power, coolness to";
|
|
|
+ mes "rage. Contemplate on this...";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "I have faith that you will soon";
|
|
|
+ mes "become a great Taekwon Master.";
|
|
|
+ mes "Now, the time has come for you";
|
|
|
+ mes "to enter the Star Room. Come,";
|
|
|
+ mes "follow me this way...";
|
|
|
+ set STGL_Q, 6;
|
|
|
+ close2;
|
|
|
+ warp "job_star",166,29;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "to be as patient and gentle";
|
|
|
+ mes "as the moon's soft glow.";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Please think about";
|
|
|
+ mes "this seriously. A true";
|
|
|
+ mes "Taekwon Master can";
|
|
|
+ mes "display calmness of mind";
|
|
|
+ mes "in all situations, no matter";
|
|
|
+ mes "what the stakes may be.";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Now, I want you to";
|
|
|
+ mes "take this chance to";
|
|
|
+ mes "practice achieving the";
|
|
|
+ mes "Lunar mindset. Be calm,";
|
|
|
+ mes "quiet your thoughts and";
|
|
|
+ mes "settle your active mind...";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "For now, I will send";
|
|
|
+ mes "you out into Payon. Go out";
|
|
|
+ mes "and learn the ^4D4DFFtrue meaning";
|
|
|
+ mes "of patience^000000. Then, when you're";
|
|
|
+ mes "ready, please talk to Moogang";
|
|
|
+ mes "so that he can send you to me.";
|
|
|
+ set STGL_Q, 7;
|
|
|
+ close2;
|
|
|
+ warp "payon",164,58;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q == 5) {
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Hm. You must first pass";
|
|
|
+ mes "testing the Room of the Sun";
|
|
|
+ mes "before you can be tested here";
|
|
|
+ mes "in the Moon Room. Let me send";
|
|
|
+ mes "you to where you must go...";
|
|
|
+ close2;
|
|
|
+ warp "job_star",34,12;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q == 6) {
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "How are you still here?";
|
|
|
+ mes "The light of the full moon";
|
|
|
+ mes "brings comfort, but you must";
|
|
|
+ mes "move on if you wish to become";
|
|
|
+ mes "a Taekwon Master. Come, I shall";
|
|
|
+ mes "guide you to the Star Room.";
|
|
|
+ close2;
|
|
|
+ warp "job_star",166,29;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q == 7) {
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "I want you to bring me";
|
|
|
+ mes "proof that you understand";
|
|
|
+ mes "the nature of patience that";
|
|
|
+ mes "is associated with the moon.";
|
|
|
+ mes "You cannot become a Taekwon";
|
|
|
+ mes "Master without this attitude...";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "The proof I want you to";
|
|
|
+ mes "show me is concrete and";
|
|
|
+ mes "indisputable. Please think";
|
|
|
+ mes "about what it might be. Now,";
|
|
|
+ mes "I shall send you back to town... ";
|
|
|
+ close2;
|
|
|
+ warp "payon",164,58;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q == 8) {
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Ah, you've finally";
|
|
|
+ mes "returned. I can see in";
|
|
|
+ mes "the way that you carry";
|
|
|
+ mes "yourself that your resolve";
|
|
|
+ mes "has been strengthened. Good.";
|
|
|
+ mes "I hope you now know patience...";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Patience and resolve are";
|
|
|
+ mes "necessary to live life without";
|
|
|
+ mes "any regrets. You must believe";
|
|
|
+ mes "in yourself while being both";
|
|
|
+ mes "considerate and understanding";
|
|
|
+ mes "of others in cosmic harmony.";
|
|
|
+ next;
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Learn to control your";
|
|
|
+ mes "power through spiritual";
|
|
|
+ mes "training. Learn how to have";
|
|
|
+ mes "pride without hubris. You're";
|
|
|
+ mes "ready for the Star Room, so";
|
|
|
+ mes "I'll send you to Cheehee now.";
|
|
|
+ set STGL_Q, 6;
|
|
|
+ close2;
|
|
|
+ warp "job_star",166,29;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q > 8 && STGL_Q < 12) {
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "You should be";
|
|
|
+ mes "receiving Cheehee's";
|
|
|
+ mes "tutelage in the Star Room";
|
|
|
+ mes "now. Come, let me guide you";
|
|
|
+ mes "there. I hope to see you as";
|
|
|
+ mes "a Taekwon Master soon...";
|
|
|
+ close2;
|
|
|
+ warp "job_star",166,29;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Why are you still here?";
|
|
|
+ mes "You have something much";
|
|
|
+ mes "more important to do, so";
|
|
|
+ mes "let me send you back to town...";
|
|
|
+ close2;
|
|
|
+ warp "payon",164,58;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Try not to bother the";
|
|
|
+ mes "Taekwon Boys and Girls";
|
|
|
+ mes "from completing their job";
|
|
|
+ mes "change test while you're here.";
|
|
|
+ mes "Ah, and let me know when";
|
|
|
+ mes "you want to return to Payon.";
|
|
|
+ next;
|
|
|
+ if(select("Return to Payon","Cancel") == 1) {
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "Be safe!";
|
|
|
+ close2;
|
|
|
+ warp "payon",164,58;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Beeryu]";
|
|
|
+ mes "......";
|
|
|
+ mes ".........";
|
|
|
+ close;
|
|
|
}
|
|
|
|
|
|
-job_star,161,34,4 script Gladiator of the Stars 77,{
|
|
|
- if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk3;
|
|
|
- if(STGL_Q==3) goto L_Itemcheck;
|
|
|
- mes "[Gladiator of the Stars]";
|
|
|
- mes "How did you get in here!?";
|
|
|
- mes "Get out at once!";
|
|
|
- next;
|
|
|
- warp "payon",256,242;
|
|
|
- close;
|
|
|
-
|
|
|
-L_Talk3:
|
|
|
- mes "[Gladiator of the Stars]";
|
|
|
- mes "Greetings Taekwon.";
|
|
|
- mes "I am here to teach you about";
|
|
|
- mes "the multiple energies that";
|
|
|
- mes "come from the stars.";
|
|
|
- next;
|
|
|
-
|
|
|
-L_Itemcheck:
|
|
|
- if(countitem(1000) < 1 || countitem(1001) < 1) goto L_Noitem3;
|
|
|
- if(SkillPoint) goto L_Skill;
|
|
|
- delitem 1000,1;
|
|
|
- delitem 1001,1;
|
|
|
- mes "[Gladiator of the Stars]";
|
|
|
- mes "Since you have the required items,";
|
|
|
- mes "we shall now begin.";
|
|
|
- next;
|
|
|
- mes "^0000FFAs you meditate you feel a^000000";
|
|
|
- mes "^0000FFpower growing within you.^000000";
|
|
|
- mes "^0000FFThis power does not feel like^000000";
|
|
|
- mes "^0000FFyour own, but like something^000000";
|
|
|
- mes "^0000FFout there is giving you a hand.^000000";
|
|
|
- next;
|
|
|
- jobchange Job_Star_Gladiator;
|
|
|
- callfunc "F_ClearJobVar";
|
|
|
- mes "[Gladiator of the Stars]";
|
|
|
- mes "It seems that you are indeed";
|
|
|
- mes "in touch with the sun, moon, and stars.";
|
|
|
- next;
|
|
|
- mes "[Gladiator of the Stars]";
|
|
|
- mes "I wish you luck on your journey.";
|
|
|
- next;
|
|
|
- warp "payon",256,242;
|
|
|
- close;
|
|
|
-
|
|
|
-L_Skill:
|
|
|
- mes "[Gladiator of the Stars]";
|
|
|
- mes "It would seem you still have";
|
|
|
- mes "some unused skill points.";
|
|
|
- mes "Use these all up, then come";
|
|
|
- mes "talk to me again.";
|
|
|
- close;
|
|
|
-
|
|
|
-L_Noitem3:
|
|
|
- mes "[Gladiator of the Stars]";
|
|
|
- mes "In order to become one with";
|
|
|
- mes "the stars, you will need to bring me:";
|
|
|
- mes "^0000FF- 1 Star Crumb^000000";
|
|
|
- mes "^0000FF- 1 Star Dust^000000";
|
|
|
- next;
|
|
|
- mes "[Gladiator of the Stars]";
|
|
|
- mes "I will now send you back to";
|
|
|
- mes "look for these items.";
|
|
|
- next;
|
|
|
- set STGL_Q,3;
|
|
|
- warp "payon",256,242;
|
|
|
- close;
|
|
|
-}
|
|
|
+job_star,161,33,2 script Cheehee#job_star 77,{
|
|
|
+ if (Class == Job_Taekwon) {
|
|
|
+ if (STGL_Q == 6) {
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "Don't you think stars";
|
|
|
+ mes "are so beautiful? They're";
|
|
|
+ mes "like a pretty girl's teardrops";
|
|
|
+ mes "shed on a background of ";
|
|
|
+ mes "pitch black night sky...";
|
|
|
+ set STGL_Q,9;
|
|
|
+ close;
|
|
|
+ } else if(STGL_Q == 9) {
|
|
|
+ if(rand(5) == 3) {
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "The test I have for";
|
|
|
+ mes "you is simple. Just";
|
|
|
+ mes "bring me the items on";
|
|
|
+ mes "this earth that come from";
|
|
|
+ mes "the stars. Bring me a piece of a star and the sand of a star...";
|
|
|
+ set STGL_Q, 10;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "......";
|
|
|
+ mes ".........";
|
|
|
+ next;
|
|
|
+ mes "^3355FFCheehee stands mesmerized,";
|
|
|
+ mes "staring at the sky as if she were counting each and every single";
|
|
|
+ mes "shining star in the heavens.^000000";
|
|
|
+ close;
|
|
|
+ } else if(STGL_Q == 10) {
|
|
|
+ if(countitem(1000) > 0 && countitem(1001) > 0) {
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "Oh? You've brought exactly";
|
|
|
+ mes "what I've asked you to bring.";
|
|
|
+ mes "Did you know that the spirit";
|
|
|
+ mes "of the stars is used to enhance";
|
|
|
+ mes "the armors and weapons that";
|
|
|
+ mes "all adventurers use in battle?";
|
|
|
+ next;
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "Stars are linked to the";
|
|
|
+ mes "ideas of wishes, dreams,";
|
|
|
+ mes "hopes, magic and romance.";
|
|
|
+ mes "Occasionally, the stars can";
|
|
|
+ mes "be saddening, but it's a very";
|
|
|
+ mes "sweet kind of sadness...";
|
|
|
+ delitem 1000, 1; //Star Crumb
|
|
|
+ delitem 1001, 1; //Star Dust
|
|
|
+ set STGL_Q, 11;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "The pieces of the stars...";
|
|
|
+ mes "The sand of the stars. If you";
|
|
|
+ mes "didn't bring them with you, then you won't find them here. You'll";
|
|
|
+ mes "have to go out and find them out there before bringing them to me.";
|
|
|
+ close2;
|
|
|
+ warp "payon",164,58;
|
|
|
+ end;
|
|
|
+ } else if(STGL_Q == 11) {
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "Have you given any thought";
|
|
|
+ mes "to the idea of feeling sadness";
|
|
|
+ mes "from the stars? Perhaps this";
|
|
|
+ mes "song will help you better";
|
|
|
+ mes "understand, though I know";
|
|
|
+ mes "you've already heard it...";
|
|
|
+ next;
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "''^4D4DFFThe Sun shines on even days.";
|
|
|
+ mes "The Moon gleams on odd days.";
|
|
|
+ mes "The Stars sparkle on every";
|
|
|
+ mes "fifth day without fail.^000000''";
|
|
|
+ next;
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "''^4D4DFFA desert is a Solar place,";
|
|
|
+ mes "its sands kissed by the Sun.";
|
|
|
+ mes "A marsh is a Lunar place,";
|
|
|
+ mes "its wolves driven by the Moon.";
|
|
|
+ mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''";
|
|
|
+ next;
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "Now...";
|
|
|
+ mes "Which of the following";
|
|
|
+ mes "groups shines brightest";
|
|
|
+ mes "with starlight?";
|
|
|
+ next;
|
|
|
+ switch(select("5th day, Deep Cave, Sand:10th day, Desert, Sand:25th day, Deep Cave, Knights:10th day, Desert, Knights")) {
|
|
|
+ case 3:
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "You're right. The combination";
|
|
|
+ mes "of the 25th day, a multiple of";
|
|
|
+ mes "the number 5, and the Knights";
|
|
|
+ mes "stationed in Deep Caves shines";
|
|
|
+ mes "brightest with starlight.";
|
|
|
+ next;
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "If you can understand";
|
|
|
+ mes "the lyrics of this song,";
|
|
|
+ mes "you should understand the";
|
|
|
+ mes "essense of being a Taekwon";
|
|
|
+ mes "Master. Remember that light";
|
|
|
+ mes "comes in different shades...";
|
|
|
+ next;
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "The glory of the sun, the";
|
|
|
+ mes "gentle moonlight, and the";
|
|
|
+ mes "melancholic twinkling of the";
|
|
|
+ mes "stars are unique from each";
|
|
|
+ mes "other. Please enjoy the starlight in this room as long as you like.";
|
|
|
+ next;
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "When you are ready,";
|
|
|
+ mes "please go speak to";
|
|
|
+ mes "Moogang again. I will";
|
|
|
+ mes "let him know that you";
|
|
|
+ mes "completed our testing.";
|
|
|
+ set STGL_Q, 12;
|
|
|
+ close;
|
|
|
+ case 4:
|
|
|
+ case 1:
|
|
|
+ case 2:
|
|
|
+ }
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "Hmm...";
|
|
|
+ mes "You must learn more";
|
|
|
+ mes "about the nature of the";
|
|
|
+ mes "Stars. You must understand";
|
|
|
+ mes "the cosmos if you are to";
|
|
|
+ mes "become a Taekwon Master.";
|
|
|
+ next;
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "If you can understand";
|
|
|
+ mes "the lyrics of this song,";
|
|
|
+ mes "you should understand the";
|
|
|
+ mes "essense of being a Taekwon";
|
|
|
+ mes "Master. Remember that light";
|
|
|
+ mes "comes in different shades...";
|
|
|
+ next;
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "The glory of the sun, the";
|
|
|
+ mes "gentle moonlight, and the";
|
|
|
+ mes "melancholic twinkling of the";
|
|
|
+ mes "stars are unique from each";
|
|
|
+ mes "other. Please enjoy the starlight^FFFFFF ^000000 in this room as long as you like.";
|
|
|
+ next;
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "When you are ready,";
|
|
|
+ mes "please go speak to";
|
|
|
+ mes "Moogang again. I will";
|
|
|
+ mes "let him know that you";
|
|
|
+ mes "completed our testing.";
|
|
|
+ set STGL_Q, 12;
|
|
|
+ close;
|
|
|
+ } else if(STGL_Q == 12) {
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "Do you wish to";
|
|
|
+ mes "leave the Star Room?";
|
|
|
+ next;
|
|
|
+ if(select("Yes","No") == 1) {
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "Then, I shall guide";
|
|
|
+ mes "you to Payon, the closest";
|
|
|
+ mes "town. Farewell for now...";
|
|
|
+ close;
|
|
|
+ warp "payon",164,58;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "Please, take your";
|
|
|
+ mes "time and enjoy the";
|
|
|
+ mes "starlight in this room...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "The stars certainly";
|
|
|
+ mes "are beautiful, aren't";
|
|
|
+ mes "they? Would you like";
|
|
|
+ mes "to return to Payon now?";
|
|
|
+ next;
|
|
|
+ if(select("Yes","No") == 1) {
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "I see.";
|
|
|
+ mes "Let me guide";
|
|
|
+ mes "you back to Payon.";
|
|
|
+ close;
|
|
|
+ warp "payon",164,58;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Cheehee]";
|
|
|
+ mes "Please, take your";
|
|
|
+ mes "time and enjoy the";
|
|
|
+ mes "starlight in this room...";
|
|
|
+ close;
|
|
|
+}
|