@@ -1675,7 +1675,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
tsc = status_get_sc(target);
if(tsc && tsc->count) {
- if( tsc->data[SC_INVINCIBLE] )
+ /* attacks in invincible are capped to 1 damage and handled in batte.c; allow spell break and eske for sealed shrine GDB when in INVINCIBLE state. */