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@@ -1675,7 +1675,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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tsc = status_get_sc(target);
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tsc = status_get_sc(target);
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if(tsc && tsc->count) {
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if(tsc && tsc->count) {
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- if( tsc->data[SC_INVINCIBLE] )
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+ /* attacks in invincible are capped to 1 damage and handled in batte.c; allow spell break and eske for sealed shrine GDB when in INVINCIBLE state. */
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+ if( tsc->data[SC_INVINCIBLE] && !tsc->data[SC_INVINCIBLEOFF] && skill_num && !(skill_num&(SA_SPELLBREAKER|SL_SKE)) )
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return 0;
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return 0;
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if(!skill_num && tsc->data[SC_TRICKDEAD])
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if(!skill_num && tsc->data[SC_TRICKDEAD])
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return 0;
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return 0;
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