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@@ -4,7 +4,7 @@
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//= A reference manual for the eAthena scripting language.
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//= A reference manual for the eAthena scripting language.
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//= Commands are sorted depending on their functionality.
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//= Commands are sorted depending on their functionality.
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//===== Version ===========================================
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//===== Version ===========================================
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-//= 3.32.20101208
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+//= 3.33.20101212
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//=========================================================
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//=========================================================
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//= 1.0 - First release, filled will as much info as I could
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//= 1.0 - First release, filled will as much info as I could
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//= remember or figure out, most likely there are errors,
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//= remember or figure out, most likely there are errors,
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@@ -138,8 +138,8 @@
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//= 3.29.20101123
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//= 3.29.20101123
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//= Added 'pushpc' command. [Ai4rei]
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//= Added 'pushpc' command. [Ai4rei]
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//= 3.30.20101126
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//= 3.30.20101126
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-//= Added 'setfont', 'mercenary_create', 'mercenary_heal', 'mercenary_sc_start',
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-//= 'mercenary_create', 'mercenary_get_calls', 'mercenary_set_calls',
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+//= Added 'setfont', 'mercenary_create', 'mercenary_heal',
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+//= 'mercenary_sc_start', 'mercenary_get_calls', 'mercenary_set_calls',
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//= 'mercenary_get_faith' and 'mercenary_set_faith' commands. [Ai4rei]
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//= 'mercenary_get_faith' and 'mercenary_set_faith' commands. [Ai4rei]
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//= 3.31.20101130
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//= 3.31.20101130
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//= Added 'progressbar' command. [Ai4rei]
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//= Added 'progressbar' command. [Ai4rei]
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@@ -148,6 +148,9 @@
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//= 'detachrid', 'itemskill', 'openstorage', 'skilleffect', 'donpcevent',
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//= 'detachrid', 'itemskill', 'openstorage', 'skilleffect', 'donpcevent',
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//= 'day', 'night', 'atoi', 'axtoi', 'jump_zero', 'getelementofarray',
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//= 'day', 'night', 'atoi', 'axtoi', 'jump_zero', 'getelementofarray',
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//= 'changebase', 'kickwaitingroomall', 'cutin' and 'charcommand'. [Ai4rei]
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//= 'changebase', 'kickwaitingroomall', 'cutin' and 'charcommand'. [Ai4rei]
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+//= 3.33.20101212
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+//= Updated description of 'playBGM' and 'playBGMall' to reflect the actual
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+//= behavior. [Ai4rei]
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//=========================================================
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//=========================================================
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This document is a reference manual for all the scripting commands and functions
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This document is a reference manual for all the scripting commands and functions
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@@ -6170,19 +6173,16 @@ You can add your own effects this way, naturally.
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---------------------------------------
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---------------------------------------
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*playBGM "<BGM filename>"
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*playBGM "<BGM filename>"
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-*playBGMall "<BGM filename>",{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>}
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+*playBGMall "<BGM filename>"{,"<map name>"{,<x0>,<y0>,<x1>,<y1>}}
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These two commands will play a Background Music to either the invoking character
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These two commands will play a Background Music to either the invoking character
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-only ('playBGM') or multiple characters ('playBGMall'). If the running
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-code does not have an object ID (a 'floating' npc) or is not running from an NPC
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-object at all (an item script) the sound will be centered on the character who's
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-RID got attached to the script, if any. If it does, it will be centered on that
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-object. (an NPC sprite)
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+only ('playBGM') or multiple characters ('playBGMall').
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BGM filename is the filename in /BGM/ folder. It has to be in .mp3 extension.
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BGM filename is the filename in /BGM/ folder. It has to be in .mp3 extension.
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It's not required to specify the extension inside the script.
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It's not required to specify the extension inside the script.
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-If coordinates are omitted, BGM will be broadcasted on the entire map.
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+If coordinates are omitted, BGM will be broadcasted on the entire map. If the map name
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+is omitted as well the BGM will be played for the entire server.
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You can add your own BGMs this way, naturally.
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You can add your own BGMs this way, naturally.
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