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* Updates to the playBGM functionality (since r14335).
- Removed impossible condition in playBGM script command (from soundeffect).
- Removed unused code (retrieving of a bl) in playBGMall (from soundeffectall).
- Made playBGMall default to 'entire server' when both map name and coordinates are omitted instead of printing an error.
- Updated documentation for playBGM and playBGMall to match actual behavior.
- Removed unused parameter 'bl' in clif_playBGM.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14582 54d463be-8e91-2dee-dedb-b68131a5f0ec

ai4rei 14 gadi atpakaļ
vecāks
revīzija
adc89d50f4
5 mainītis faili ar 45 papildinājumiem un 38 dzēšanām
  1. 7 0
      Changelog-Trunk.txt
  2. 10 10
      doc/script_commands.txt
  3. 1 4
      src/map/clif.c
  4. 1 1
      src/map/clif.h
  5. 26 23
      src/map/script.c

+ 7 - 0
Changelog-Trunk.txt

@@ -1,5 +1,12 @@
 Date	Added
 
+2010/12/12
+	* Updates to the playBGM functionality (since r14335). [Ai4rei]
+	- Removed impossible condition in playBGM script command (from soundeffect).
+	- Removed unused code (retrieving of a bl) in playBGMall (from soundeffectall).
+	- Made playBGMall default to 'entire server' when both map name and coordinates are omitted instead of printing an error.
+	- Updated documentation for playBGM and playBGMall to match actual behavior.
+	- Removed unused parameter 'bl' in clif_playBGM.
 2010/12/11
 	* Fixed script command setd always assuming value parameter to be a string, which causes hexadecimal and octal numbers not being handled properly (topic:261833, followup to r14577 and r14578). [Ai4rei]
 	* Updates to dynamic server information `ragsrvinfo` on SQL. [Ai4rei]

+ 10 - 10
doc/script_commands.txt

@@ -4,7 +4,7 @@
 //= A reference manual for the eAthena scripting language.
 //= Commands are sorted depending on their functionality.
 //===== Version ===========================================
-//= 3.32.20101208
+//= 3.33.20101212
 //=========================================================
 //= 1.0 - First release, filled will as much info as I could
 //=       remember or figure out, most likely there are errors,
@@ -138,8 +138,8 @@
 //= 3.29.20101123
 //=       Added 'pushpc' command. [Ai4rei]
 //= 3.30.20101126
-//=       Added 'setfont', 'mercenary_create', 'mercenary_heal', 'mercenary_sc_start',
-//=       'mercenary_create', 'mercenary_get_calls', 'mercenary_set_calls',
+//=       Added 'setfont', 'mercenary_create', 'mercenary_heal',
+//=       'mercenary_sc_start', 'mercenary_get_calls', 'mercenary_set_calls',
 //=       'mercenary_get_faith' and 'mercenary_set_faith' commands. [Ai4rei]
 //= 3.31.20101130
 //=       Added 'progressbar' command. [Ai4rei]
@@ -148,6 +148,9 @@
 //=       'detachrid', 'itemskill', 'openstorage', 'skilleffect', 'donpcevent',
 //=       'day', 'night', 'atoi', 'axtoi', 'jump_zero', 'getelementofarray',
 //=       'changebase', 'kickwaitingroomall', 'cutin' and 'charcommand'. [Ai4rei]
+//= 3.33.20101212
+//=       Updated description of 'playBGM' and 'playBGMall' to reflect the actual
+//=       behavior. [Ai4rei]
 //=========================================================
 
 This document is a reference manual for all the scripting commands and functions 
@@ -6170,19 +6173,16 @@ You can add your own effects this way, naturally.
 ---------------------------------------
 
 *playBGM "<BGM filename>"
-*playBGMall "<BGM filename>",{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>}
+*playBGMall "<BGM filename>"{,"<map name>"{,<x0>,<y0>,<x1>,<y1>}}
 
 These two commands will play a Background Music to either the invoking character 
-only ('playBGM') or multiple characters ('playBGMall'). If the running 
-code does not have an object ID (a 'floating' npc) or is not running from an NPC 
-object at all (an item script) the sound will be centered on the character who's 
-RID got attached to the script, if any. If it does, it will be centered on that 
-object. (an NPC sprite)
+only ('playBGM') or multiple characters ('playBGMall').
 
 BGM filename is the filename in /BGM/ folder. It has to be in .mp3 extension.
 
 It's not required to specify the extension inside the script.
-If coordinates are omitted, BGM will be broadcasted on the entire map.
+If coordinates are omitted, BGM will be broadcasted on the entire map. If the map name
+is omitted as well the BGM will be played for the entire server.
 
 You can add your own BGMs this way, naturally.
 

+ 1 - 4
src/map/clif.c

@@ -7465,20 +7465,17 @@ int clif_wisall(struct map_session_data *sd,int type,int flag)
 /*==========================================
  * Play a BGM! [Rikter/Yommy]
  *------------------------------------------*/
-void clif_playBGM(struct map_session_data* sd, struct block_list* bl, const char* name)
+void clif_playBGM(struct map_session_data* sd, const char* name)
 {
 	int fd;
 
 	nullpo_retv(sd);
-	nullpo_retv(bl);
 
 	fd = sd->fd;
 	WFIFOHEAD(fd,packet_len(0x7fe));
 	WFIFOW(fd,0) = 0x7fe;
 	safestrncpy((char*)WFIFOP(fd,2), name, NAME_LENGTH);
 	WFIFOSET(fd,packet_len(0x7fe));
-
-	return;
 }
 
 /*==========================================

+ 1 - 1
src/map/clif.h

@@ -252,7 +252,7 @@ void clif_talkiebox(struct block_list* bl, const char* talkie);
 void clif_wedding_effect(struct block_list *bl);
 void clif_divorced(struct map_session_data* sd, const char* name);
 void clif_callpartner(struct map_session_data *sd);
-void clif_playBGM(struct map_session_data* sd, struct block_list* bl, const char* name);
+void clif_playBGM(struct map_session_data* sd, const char* name);
 void clif_soundeffect(struct map_session_data* sd, struct block_list* bl, const char* name, int type);
 int clif_soundeffectall(struct block_list* bl, const char *name, int type, enum send_target coverage);
 void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick);

+ 26 - 23
src/map/script.c

@@ -10802,27 +10802,34 @@ BUILDIN_FUNC(misceffect)
  *------------------------------------------*/
 BUILDIN_FUNC(playBGM)
 {
-	TBL_PC* sd = script_rid2sd(st);
-	const char* name = script_getstr(st,2);
+	const char* name;
+	struct map_session_data* sd;
 
-	if(sd)
+	if( ( sd = script_rid2sd(st) ) != NULL )
 	{
-		if(!st->rid)
-			clif_playBGM(sd,map_id2bl(st->oid),name);
-		else
-			clif_playBGM(sd,&sd->bl,name);
+		name = script_getstr(st,2);
+
+		clif_playBGM(sd, name);
 	}
 
 	return 0;
 }
 
-int playBGM_sub(struct block_list* bl,va_list ap)
+static int playBGM_sub(struct block_list* bl,va_list ap)
 {
-	char* name = va_arg(ap,char*);
+	const char* name = va_arg(ap,const char*);
 
-	clif_playBGM((TBL_PC *)bl, bl, name);
+	clif_playBGM(BL_CAST(BL_PC, bl), name);
 
-    return 0;
+	return 0;
+}
+
+static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args)
+{
+	const char* name = va_arg(args, const char*);
+
+	clif_playBGM(sd, name);
+	return 0;
 }
 
 /*==========================================
@@ -10830,33 +10837,29 @@ int playBGM_sub(struct block_list* bl,va_list ap)
  *------------------------------------------*/
 BUILDIN_FUNC(playBGMall)
 {
-	struct block_list* bl;
 	const char* name;
 
-	bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid);
-	if (!bl)
-		return 0;
-
 	name = script_getstr(st,2);
 
-	if(script_hasdata(st,7))
-	{	// specified part of map
+	if( script_hasdata(st,7) )
+	{// specified part of map
 		const char* map = script_getstr(st,3);
 		int x0 = script_getnum(st,4);
 		int y0 = script_getnum(st,5);
 		int x1 = script_getnum(st,6);
 		int y1 = script_getnum(st,7);
+
 		map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name);
 	}
-	else
-	if(!script_hasdata(st,7))
-	{	// entire map
+	else if( script_hasdata(st,3) )
+	{// entire map
 		const char* map = script_getstr(st,3);
+
 		map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name);
 	}
 	else
-	{
-		ShowError("buildin_playBGMall: insufficient arguments for specific area broadcast.\n");
+	{// entire server
+		map_foreachpc(&playBGM_foreachpc_sub, name);
 	}
 
 	return 0;