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* Updated Ankle Snare duration (bugreport:1438)
- agi now has only half the effect on the duration (100 agi reduces it by 50%)
- minimum duration is 5 seconds no matter what

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12738 54d463be-8e91-2dee-dedb-b68131a5f0ec

Playtester 17 năm trước cách đây
mục cha
commit
aaf715d0b5
2 tập tin đã thay đổi với 7 bổ sung5 xóa
  1. 3 0
      Changelog-Trunk.txt
  2. 4 5
      src/map/status.c

+ 3 - 0
Changelog-Trunk.txt

@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2008/05/28
+	* Updated Ankle Snare duration (bugreport:1438) [Playtester]
+	- agi now has only half the effect on the duration (100 agi reduces it by 50%)
+	- minimum duration is 5 seconds no matter what
 	* Fixed stat values displaying incorrectly when increasing them
 	  past 255 (wraparound, ack packet only has 1 byte) [ultramage]
 2008/05/26

+ 4 - 5
src/map/status.c

@@ -4514,7 +4514,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
 	case SC_ANKLE:
 		if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
 			tick /= 5;
-		sc_def = status->agi;
+		sc_def = status->agi / 2;
 		break;
 	case SC_MAGICMIRROR:
 	case SC_ARMORCHANGE:
@@ -4598,10 +4598,9 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
 		return tick;
 
 	tick -= tick*tick_def/100;
-	// Minimum trap time of 3+0.03*skilllv seconds [celest]
-	// Changed to 3 secs and moved from skill.c [Skotlex]
-	if (type == SC_ANKLE && tick < 3000)
-		tick = 3000;
+	// Changed to 5 seconds according to recent tests [Playtester]
+	if (type == SC_ANKLE && tick < 5000)
+		tick = 5000;
 	return tick<=0?0:tick;
 }