|
@@ -4514,7 +4514,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
|
|
|
case SC_ANKLE:
|
|
|
if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
|
|
|
tick /= 5;
|
|
|
- sc_def = status->agi;
|
|
|
+ sc_def = status->agi / 2;
|
|
|
break;
|
|
|
case SC_MAGICMIRROR:
|
|
|
case SC_ARMORCHANGE:
|
|
@@ -4598,10 +4598,9 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
|
|
|
return tick;
|
|
|
|
|
|
tick -= tick*tick_def/100;
|
|
|
- // Minimum trap time of 3+0.03*skilllv seconds [celest]
|
|
|
- // Changed to 3 secs and moved from skill.c [Skotlex]
|
|
|
- if (type == SC_ANKLE && tick < 3000)
|
|
|
- tick = 3000;
|
|
|
+ // Changed to 5 seconds according to recent tests [Playtester]
|
|
|
+ if (type == SC_ANKLE && tick < 5000)
|
|
|
+ tick = 5000;
|
|
|
return tick<=0?0:tick;
|
|
|
}
|
|
|
|