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@@ -272,6 +272,7 @@ void initChangeTables(void) {
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add_sc(NPC_STOP, SC_STOP);
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add_sc(NPC_STOP, SC_STOP);
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set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
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set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
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set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
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set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
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+ add_sc(NPC_CHANGEUNDEAD, SC_ELEMENTALCHANGE);
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set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
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set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
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set_sc(NPC_AGIUP, SC_INCAGIRATE, SI_BLANK, SCB_AGI);
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set_sc(NPC_AGIUP, SC_INCAGIRATE, SI_BLANK, SCB_AGI);
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add_sc(NPC_INVISIBLE, SC_CLOAKING);
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add_sc(NPC_INVISIBLE, SC_CLOAKING);
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