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* Some fixes for Heat
- won't cancel combo wait. (bugreport:3228)
- should work with hp/sp drain bonus. (bugreport:3507)
- consumes 10 sp if the attack doesn't connect. (bugreport:3038)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14017 54d463be-8e91-2dee-dedb-b68131a5f0ec

Inkfish há 15 anos atrás
pai
commit
a464adf45b
2 ficheiros alterados com 15 adições e 4 exclusões
  1. 5 0
      Changelog-Trunk.txt
  2. 10 4
      src/map/skill.c

+ 5 - 0
Changelog-Trunk.txt

@@ -3,6 +3,11 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+09/08/18
+	* Some fixes for Heat [Inkfish]
+	- Heat and other ground skills' activation won't cancel combo wait. (bugreport:3228)
+	- Heat should work with hp/sp drain bonus. (bugreport:3507)
+	- Heat consumes 10 sp if the attack doesn't connect. (bugreport:3038)
 09/08/17
 	* Equipment DEF penalty shouldn't be applied to players in Mental Strength. (bugreport:3454) [Inkfish]
 09/08/14

+ 10 - 4
src/map/skill.c

@@ -1739,7 +1739,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
 				unit_cancel_combo(src); // Cancel combo wait
 				break;
 			default:
-				status_change_end(src,SC_COMBO,-1);
+				if( src == dsrc ) // Ground skills are exceptions. [Inkfish]
+					status_change_end(src,SC_COMBO,-1);
 			}
 		}
 		switch(skillid)
@@ -1917,7 +1918,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
 	if(skillid == CR_GRANDCROSS || skillid == NPC_GRANDDARKNESS)
 		dmg.flag |= BF_WEAPON;
 
-	if(sd && dmg.flag&BF_WEAPON && src != bl && src == dsrc && damage > 0) {
+	if( sd && dmg.flag&BF_WEAPON && src != bl && ( src == dsrc || ( dsrc->type == BL_SKILL && ( skillid == SG_SUN_WARM || skillid == SG_MOON_WARM || skillid == SG_STAR_WARM ) ) )  && damage > 0 )
+	{
 		if (battle_config.left_cardfix_to_right)
 			battle_drain(sd, bl, dmg.damage, dmg.damage, tstatus->race, tstatus->mode&MD_BOSS);
 		else
@@ -7464,8 +7466,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
 							status_zap(bl, 0, 15); // sp damage to players
 						else // mobs
 						if( status_charge(ss, 0, 2) ) // costs 2 SP per hit
-							skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*sg->interval,0);
-						else { //should end when out of sp.
+						{
+							if( !skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*sg->interval,0) )
+								status_charge(ss, 0, 8); //costs additional 8 SP if miss
+						}
+						else
+						{ //should end when out of sp.
 							sg->limit = DIFF_TICK(tick,sg->tick);
 							break;
 						}