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@@ -1739,7 +1739,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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unit_cancel_combo(src); // Cancel combo wait
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break;
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default:
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- status_change_end(src,SC_COMBO,-1);
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+ if( src == dsrc ) // Ground skills are exceptions. [Inkfish]
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+ status_change_end(src,SC_COMBO,-1);
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}
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}
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switch(skillid)
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@@ -1917,7 +1918,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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if(skillid == CR_GRANDCROSS || skillid == NPC_GRANDDARKNESS)
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dmg.flag |= BF_WEAPON;
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- if(sd && dmg.flag&BF_WEAPON && src != bl && src == dsrc && damage > 0) {
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+ if( sd && dmg.flag&BF_WEAPON && src != bl && ( src == dsrc || ( dsrc->type == BL_SKILL && ( skillid == SG_SUN_WARM || skillid == SG_MOON_WARM || skillid == SG_STAR_WARM ) ) ) && damage > 0 )
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+ {
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if (battle_config.left_cardfix_to_right)
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battle_drain(sd, bl, dmg.damage, dmg.damage, tstatus->race, tstatus->mode&MD_BOSS);
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else
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@@ -7464,8 +7466,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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status_zap(bl, 0, 15); // sp damage to players
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else // mobs
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if( status_charge(ss, 0, 2) ) // costs 2 SP per hit
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- skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*sg->interval,0);
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- else { //should end when out of sp.
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+ {
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+ if( !skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*sg->interval,0) )
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+ status_charge(ss, 0, 8); //costs additional 8 SP if miss
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+ }
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+ else
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+ { //should end when out of sp.
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sg->limit = DIFF_TICK(tick,sg->tick);
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break;
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}
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