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@@ -12932,19 +12932,19 @@ int32 status_change_start(struct block_list* src, struct block_list* bl,enum sc_
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case SC_COMBO:
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switch(sce->val1) {
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case TK_STORMKICK:
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- skill_combo_toggle_inf(bl, TK_JUMPKICK, 0);
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+ skill_combo_toggle_inf( bl, TK_JUMPKICK, INF_PASSIVE_SKILL );
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clif_skill_nodamage(bl,*bl,TK_READYSTORM,1);
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break;
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case TK_DOWNKICK:
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- skill_combo_toggle_inf(bl, TK_JUMPKICK, 0);
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+ skill_combo_toggle_inf( bl, TK_JUMPKICK, INF_PASSIVE_SKILL );
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clif_skill_nodamage(bl,*bl,TK_READYDOWN,1);
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break;
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case TK_TURNKICK:
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- skill_combo_toggle_inf(bl, TK_JUMPKICK, 0);
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+ skill_combo_toggle_inf( bl, TK_JUMPKICK, INF_PASSIVE_SKILL );
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clif_skill_nodamage(bl,*bl,TK_READYTURN,1);
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break;
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case TK_COUNTER:
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- skill_combo_toggle_inf(bl, TK_JUMPKICK, 0);
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+ skill_combo_toggle_inf( bl, TK_JUMPKICK, INF_PASSIVE_SKILL );
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clif_skill_nodamage(bl,*bl,TK_READYCOUNTER,1);
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break;
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default: // Rest just toggle inf to enable autotarget
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@@ -13314,7 +13314,7 @@ int32 status_change_end(struct block_list* bl, enum sc_type type, int32 tid)
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}
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break;
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case SC_COMBO:
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- skill_combo_toggle_inf(bl,sce->val1,0);
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+ skill_combo_toggle_inf( bl, sce->val1, INF_PASSIVE_SKILL );
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break;
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case SC_MARIONETTE:
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case SC_MARIONETTE2: // Marionette target
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