|
@@ -54,26 +54,24 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
|
|
mes "Bring your armor!";
|
|
mes "Bring your armor!";
|
|
mes "Last but not least... bring me one ^008800Moth Wing^000000.";
|
|
mes "Last but not least... bring me one ^008800Moth Wing^000000.";
|
|
next;
|
|
next;
|
|
- switch (select("Eh? You need that, too?")) {
|
|
|
|
- case 1:
|
|
|
|
- mes "[De Thomas]";
|
|
|
|
- mes "Not really.. I don't really NEED it.";
|
|
|
|
- mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation.";
|
|
|
|
- mes "Of course! It would be much easier for me to get it myself.";
|
|
|
|
- mes "but I must work here all the time so I don't exactly have the time to go out and get it.";
|
|
|
|
- next;
|
|
|
|
- mes "[De Thomas]";
|
|
|
|
- mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?";
|
|
|
|
- mes "Please, find me one...*sniffsniff*";
|
|
|
|
- mes "If you don't...";
|
|
|
|
- set sm_movingrecovery_x,1;
|
|
|
|
- mes "You won't get anything! Muahahaha.";
|
|
|
|
- close;
|
|
|
|
- case 2:
|
|
|
|
- mes "[De Thomas]";
|
|
|
|
- mes "...";
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
|
|
+ menu "Eh? You need that, too?",-;
|
|
|
|
+ mes "[De Thomas]";
|
|
|
|
+ mes "Not really.. I don't really NEED it.";
|
|
|
|
+ mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation.";
|
|
|
|
+ mes "Of course! It would be much easier for me to get it myself.";
|
|
|
|
+ mes "but I must work here all the time so I don't exactly have the time to go out and get it.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[De Thomas]";
|
|
|
|
+ mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?";
|
|
|
|
+ mes "Please, find me one...*sniffsniff*";
|
|
|
|
+ mes "If you don't...";
|
|
|
|
+ set sm_movingrecovery_x,1;
|
|
|
|
+ mes "You won't get anything! Muahahaha.";
|
|
|
|
+ close;
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[De Thomas]";
|
|
|
|
+ mes "...";
|
|
|
|
+ close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x > 1)) {
|
|
else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x > 1)) {
|
|
@@ -153,7 +151,7 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
|
|
prt_in,75,88,5 script Leon Von Frich 85,3,3,{
|
|
prt_in,75,88,5 script Leon Von Frich 85,3,3,{
|
|
|
|
|
|
if ((BaseJob == Job_Swordman) && (JobLevel >= 25)) {
|
|
if ((BaseJob == Job_Swordman) && (JobLevel >= 25)) {
|
|
- if (sm_fatalblow_x == 1) {
|
|
|
|
|
|
+ if (getskilllv("SM_FATALBLOW") == 1) {
|
|
mes "[Leon]";
|
|
mes "[Leon]";
|
|
mes "Eh?";
|
|
mes "Eh?";
|
|
mes "I was wondering who that was!";
|
|
mes "I was wondering who that was!";
|
|
@@ -179,7 +177,6 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
|
|
delitem 962,30; //Tentacle
|
|
delitem 962,30; //Tentacle
|
|
delitem 526,5; //Royal_Jelly
|
|
delitem 526,5; //Royal_Jelly
|
|
skill "SM_FATALBLOW",1,0;
|
|
skill "SM_FATALBLOW",1,0;
|
|
- set sm_fatalblow_x,1;
|
|
|
|
mes "[Leon]";
|
|
mes "[Leon]";
|
|
mes "Success!";
|
|
mes "Success!";
|
|
mes "Go use your new skill to its full potential.";
|
|
mes "Go use your new skill to its full potential.";
|
|
@@ -204,93 +201,91 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
+ mes "[Leon]";
|
|
|
|
+ mes "Ooh! A young and strong swordsman!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Leon]";
|
|
|
|
+ mes "Wow, seeing your arm, you must enjoy using bash?";
|
|
|
|
+ next;
|
|
|
|
+ menu "Eh, I.. just...",-;
|
|
|
|
+ mes "[Leon]";
|
|
|
|
+ if (Sex == 0) {
|
|
|
|
+ mes "No need to be surprised.";
|
|
|
|
+ mes "If you use a sword, of course you ought to have a good arm!";
|
|
|
|
+ }
|
|
else {
|
|
else {
|
|
|
|
+ mes "Nothing to be embarrassed about.";
|
|
|
|
+ mes "Even if you are a female you need a strong arm to use a sword!";
|
|
|
|
+ }
|
|
|
|
+ mes "In times of only useless and lazy youngsters,";
|
|
|
|
+ mes "I'm glad I met someone strong like you.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Leon]";
|
|
|
|
+ mes "Yes, I would like to give a present to an awesome swordsman like you.";
|
|
|
|
+ next;
|
|
|
|
+ switch (select("What present?:It's ok.")) {
|
|
|
|
+ case 1:
|
|
mes "[Leon]";
|
|
mes "[Leon]";
|
|
- mes "Ooh! A young and strong swordsman!";
|
|
|
|
- next;
|
|
|
|
- mes "[Leon]";
|
|
|
|
- mes "Wow, seeing your arm, you must enjoy using bash?";
|
|
|
|
- next;
|
|
|
|
- menu "Eh, I.. just...",-;
|
|
|
|
- mes "[Leon]";
|
|
|
|
- if (Sex == 0) {
|
|
|
|
- mes "No need to be surprised.";
|
|
|
|
- mes "If you use a sword, of course you ought to have a good arm!";
|
|
|
|
- }
|
|
|
|
- else {
|
|
|
|
- mes "Nothing to be embarrassed about.";
|
|
|
|
- mes "Even if you are a female you need a strong arm to use a sword!";
|
|
|
|
- }
|
|
|
|
- mes "In times of only useless and lazy youngsters,";
|
|
|
|
- mes "I'm glad I met someone strong like you.";
|
|
|
|
|
|
+ mes "Haha nothing special, but a skill to attack the vital point!";
|
|
next;
|
|
next;
|
|
|
|
+ case 2:
|
|
mes "[Leon]";
|
|
mes "[Leon]";
|
|
- mes "Yes, I would like to give a present to an awesome swordsman like you.";
|
|
|
|
|
|
+ mes "...Haha nothing special, just a skill that aims at the vital spot!";
|
|
next;
|
|
next;
|
|
- switch (select("What present?:It's ok.")) {
|
|
|
|
- case 1:
|
|
|
|
- mes "[Leon]";
|
|
|
|
- mes "Haha nothing special, but a skill to attack the vital point!";
|
|
|
|
- next;
|
|
|
|
- case 2:
|
|
|
|
- mes "[Leon]";
|
|
|
|
- mes "...Haha nothing special, just a skill that aims at the vital spot!";
|
|
|
|
- next;
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
+ mes "[Leon]";
|
|
|
|
+ mes "It's a skill I developed recently.";
|
|
|
|
+ mes "When you use bash, depending on";
|
|
|
|
+ mes "your level, your opponent can";
|
|
|
|
+ mes "become stunned.";
|
|
|
|
+ mes "You have learned bash, haven't you?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Leon]";
|
|
|
|
+ mes "When I was a swordsman like you,";
|
|
|
|
+ mes "I used to enjoy using Bash. Every time, I thought";
|
|
|
|
+ mes "- maybe the attack would be more powerful";
|
|
|
|
+ mes "if I use stun at the same time.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Leon]";
|
|
|
|
+ mes "I drew back from the battlefield to do research";
|
|
|
|
+ mes "and finally, I developed this wonderful new skill!";
|
|
|
|
+ mes "Would you like to learn this skill?";
|
|
|
|
+ next;
|
|
|
|
+ switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
|
|
|
|
+ case 1:
|
|
mes "[Leon]";
|
|
mes "[Leon]";
|
|
- mes "It's a skill I developed recently.";
|
|
|
|
- mes "When you use bash, depending on";
|
|
|
|
- mes "your level, your opponent can";
|
|
|
|
- mes "become stunned.";
|
|
|
|
- mes "You have learned bash, haven't you?";
|
|
|
|
|
|
+ mes "Ok. I'll tell you the requirements.";
|
|
|
|
+ mes "First you need to have level 5 Bash.";
|
|
|
|
+ mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly.";
|
|
|
|
+ mes "They are.. somewhat like ingredients.";
|
|
next;
|
|
next;
|
|
mes "[Leon]";
|
|
mes "[Leon]";
|
|
- mes "When I was a swordsman like you,";
|
|
|
|
- mes "I used to enjoy using Bash. Every time, I thought";
|
|
|
|
- mes "- maybe the attack would be more powerful";
|
|
|
|
- mes "if I use stun at the same time.";
|
|
|
|
- next;
|
|
|
|
|
|
+ mes "come to me again once you have all the materials.";
|
|
|
|
+ mes "We shall talk then.";
|
|
|
|
+ close;
|
|
|
|
+ case 2:
|
|
mes "[Leon]";
|
|
mes "[Leon]";
|
|
- mes "I drew back from the battlefield to do research";
|
|
|
|
- mes "and finally, I developed this wonderful new skill!";
|
|
|
|
- mes "Would you like to learn this skill?";
|
|
|
|
|
|
+ mes "Hahahahahahahahahaha!";
|
|
|
|
+ mes "... ";
|
|
|
|
+ mes " ... ";
|
|
|
|
+ mes " ...";
|
|
|
|
+ mes "I'm at a loss of words!?";
|
|
|
|
+ close;
|
|
|
|
+ case 3:
|
|
|
|
+ mes "[Sushi King Leon]";
|
|
|
|
+ mes "The best way to eat sushi is";
|
|
|
|
+ mes "with your hands.";
|
|
|
|
+ mes "That is the basic.";
|
|
|
|
+ mes "And dip the fish, not the rice,";
|
|
|
|
+ mes "in the soy sauce.";
|
|
next;
|
|
next;
|
|
- switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
|
|
|
|
- case 1:
|
|
|
|
- mes "[Leon]";
|
|
|
|
- mes "Ok. I'll tell you the requirements.";
|
|
|
|
- mes "First you need to have level 5 Bash.";
|
|
|
|
- mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly.";
|
|
|
|
- mes "They are.. somewhat like ingredients.";
|
|
|
|
- next;
|
|
|
|
- mes "[Leon]";
|
|
|
|
- mes "come to me again once you have all the materials.";
|
|
|
|
- mes "We shall talk then.";
|
|
|
|
- close;
|
|
|
|
- case 2:
|
|
|
|
- mes "[Leon]";
|
|
|
|
- mes "Hahahahahahahahahaha!";
|
|
|
|
- mes "... ";
|
|
|
|
- mes " ... ";
|
|
|
|
- mes " ...";
|
|
|
|
- mes "I'm at a loss of words!?";
|
|
|
|
- close;
|
|
|
|
- case 3:
|
|
|
|
- mes "[Sushi King Leon]";
|
|
|
|
- mes "The best way to eat sushi is";
|
|
|
|
- mes "with your hands.";
|
|
|
|
- mes "That is the basic.";
|
|
|
|
- mes "And dip the fish, not the rice,";
|
|
|
|
- mes "in the soy sauce.";
|
|
|
|
- next;
|
|
|
|
- mes "[Sushi King Leon]";
|
|
|
|
- mes "That way you get a richer flavor.";
|
|
|
|
- mes "Also, always eat the kind that is in season.";
|
|
|
|
- mes "Eating in the order of white fish then";
|
|
|
|
- mes "blue fish will make it taste better!";
|
|
|
|
- mes "Mmm! I like sushi~~!";
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
|
|
+ mes "[Sushi King Leon]";
|
|
|
|
+ mes "That way you get a richer flavor.";
|
|
|
|
+ mes "Also, always eat the kind that is in season.";
|
|
|
|
+ mes "Eating in the order of white fish then";
|
|
|
|
+ mes "blue fish will make it taste better!";
|
|
|
|
+ mes "Mmm! I like sushi~~!";
|
|
|
|
+ close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
mes "[Leon]";
|
|
mes "[Leon]";
|
|
@@ -309,7 +304,7 @@ OnTouch:
|
|
|
|
|
|
prt_in,94,57,3 script Juan 85,4,4,{
|
|
prt_in,94,57,3 script Juan 85,4,4,{
|
|
if (BaseJob == Job_Swordman) {
|
|
if (BaseJob == Job_Swordman) {
|
|
- if (sm_autoberserk_x == 1) {
|
|
|
|
|
|
+ if (getskilllv("SM_AUTOBERSERK") == 1) {
|
|
mes "[Juan]";
|
|
mes "[Juan]";
|
|
mes "Mmm? Long time no see!";
|
|
mes "Mmm? Long time no see!";
|
|
mes "How are you?";
|
|
mes "How are you?";
|
|
@@ -348,7 +343,6 @@ prt_in,94,57,3 script Juan 85,4,4,{
|
|
delitem 957,10; //Decayed_Nail
|
|
delitem 957,10; //Decayed_Nail
|
|
delitem 518,10; //Honey
|
|
delitem 518,10; //Honey
|
|
skill "SM_AUTOBERSERK",1,0;
|
|
skill "SM_AUTOBERSERK",1,0;
|
|
- set sm_autoberserk_x,1;
|
|
|
|
mes "[Juan]";
|
|
mes "[Juan]";
|
|
mes "You have just become a swordsman";
|
|
mes "You have just become a swordsman";
|
|
mes "that can use Auto Berserk.";
|
|
mes "that can use Auto Berserk.";
|