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@@ -3,20 +3,20 @@
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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-//= 1.6
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+//= 1.7
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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-//= [Aegis Conversion]
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//= Quests for skills: Sand Attack, Back Slide, Find Stone,
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//= Stone Fling.
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//===== Additional Comments: =================================
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//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22]
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+//= 1.7 Updated to latest available official file. [Masao]
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//============================================================
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-moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
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- if (BaseClass == Job_Thief) {
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+moc_prydb1,154,128,4 script Alcouskou 118,{
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+ if (BaseJob == Job_Thief) {
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mes "[Alcouskou]";
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mes "As you live life you will encounter";
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mes "many things. Sometimes you will";
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@@ -25,11 +25,11 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
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mes "as useless knowledge, but it isn't";
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mes "Let me explain.";
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next;
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- switch(select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
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+ switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
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case 1:
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- switch(THIEF_SK) {
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+ switch (skill_thief_1) {
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case 0:
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- if (countitem(7041) > 4 && ((BaseJob == Job_Thief && JobLevel > 24) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
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+ if ((countitem(7041) > 4) && (BaseJob == Job_Thief) && (JobLevel > 24)) {
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mes "[Alcouskou]";
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mes "Luckily, you have brought some";
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mes "sand with you. It is very important";
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@@ -59,57 +59,55 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
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mes "west Payon. That is where I";
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mes "heard he is these days.";
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delitem 7041,5; //Fine_Grit
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- set THIEF_SK,1;
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- close;
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- }
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- else {
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- mes "[Alcouskou]";
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- mes "The most important part";
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- mes "of being a good thief is stealth.";
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- mes "A thief should never be seen or";
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- mes "touched unless he wants to.";
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- mes "Some consider this cowardly";
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- mes "but I think differently.";
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- next;
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- mes "[Alcouskou]";
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- mes "The way I see it, we live in a";
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- mes "world where survival of the fittest";
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- mes "rules our lives. ";
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- mes "They may think less of me for use";
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- mes "this special skill. . . What is this skill?";
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- mes "This is the sand blinding skill.";
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- next;
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- mes "[Alcouskou]";
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- mes "If you can throw or kick sand";
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- mes "in the eyes of your opponent,";
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- mes "not only does their defense decrease,";
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- mes "but their ability to attack is impaired.";
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- mes "It is so effective, you may even stun them.";
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- next;
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- mes "[Alcouskou]";
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- mes "Well, we have to survive too.";
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- mes "Its either us or them. . .";
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- mes "I think it is important and vital";
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- mes "that we prepare a little sand.";
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- mes "What do you think? If you like it ";
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- mes "go and get five Fine Grit.";
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- next;
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- mes "[Alcouskou]";
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- mes "I am sure you eager to learn this";
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- mes "skill, but you must first gather five Fine Grit";
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- mes "Until you have gathered them,";
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- mes "I cannot teach you this skill.";
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- mes "Don't be disappointed, hurry and gather them.";
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- next;
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- mes "[Alcouskou]";
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- mes "Oh, I almost forgot! ! !";
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- mes "If you want to learn this ";
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- mes "special skill, be sure that";
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- mes "you are sufficiently experienced";
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- mes "to use this properly. This means";
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- mes "you should be at least job level 25.";
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+ set skill_thief_1,1;
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close;
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}
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+ mes "[Alcouskou]";
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+ mes "The most important part";
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+ mes "of being a good thief is stealth.";
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+ mes "A thief should never be seen or";
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+ mes "touched unless he wants to.";
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+ mes "Some consider this cowardly";
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+ mes "but I think differently.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "The way I see it, we live in a";
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+ mes "world where survival of the fittest";
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+ mes "rules our lives. ";
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+ mes "They may think less of me for use";
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+ mes "this special skill. . . What is this skill?";
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+ mes "This is the sand blinding skill.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "If you can throw or kick sand";
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+ mes "in the eyes of your opponent,";
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+ mes "not only does their defense decrease,";
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+ mes "but their ability to attack is impaired.";
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+ mes "It is so effective, you may even stun them.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "Well, we have to survive too.";
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+ mes "Its either us or them. . .";
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+ mes "I think it is important and vital";
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+ mes "that we prepare a little sand.";
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+ mes "What do you think? If you like it ";
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+ mes "go and get five Fine Grit.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "I am sure you eager to learn this";
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+ mes "skill, but you must first gather five Fine Grit";
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+ mes "Until you have gathered them,";
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+ mes "I cannot teach you this skill.";
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+ mes "Don't be disappointed, hurry and gather them.";
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+ next;
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+ mes "[Alcouskou]";
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+ mes "Oh, I almost forgot! ! !";
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+ mes "If you want to learn this ";
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+ mes "special skill, be sure that";
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+ mes "you are sufficiently experienced";
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+ mes "to use this properly. This means";
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+ mes "you should be at least job level 25.";
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+ close;
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case 1:
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mes "[Alcouskou]";
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mes "Go to west payon and find";
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@@ -149,298 +147,290 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
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mes "I hope that this skill will";
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mes "aid you in the future. -";
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delitem 7042,1; //Leather_Bag_Of_Infinity
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- skill 149,1,0;
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- close;
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- }
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- case 2:
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- if (countitem(940) > 19 && ((BaseJob == Job_Thief && JobLevel > 34) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
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- mes "[Alcouskou]";
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- mes "Okay! Let's practice!";
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- next;
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- mes "[Alcouskou]";
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- mes "Suuu Suuu uk -";
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- next;
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- mes "[Alcouskou]";
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- mes "Suuuuk - -";
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- next;
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- mes "[Alcouskou]";
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- mes "Suk - Suuuk - - -";
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- next;
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- mes "[Alcouskou]";
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- mes "Great! -At this level,";
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- mes "I am sure you can increase";
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- mes "your skill on your own.";
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- delitem 940,20; //Grasshopper's_Leg
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- skill 150,1,0;
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- close;
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- }
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- else {
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- mes "[Alcouskou]";
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- mes "Usually we like to think about";
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- mes "attacking and damage, but";
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- mes "it is important to realize that";
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- mes "fleeing is just as important";
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- mes "as attacking!";
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- mes "We pride ourselves in our";
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- next;
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- mes "[Alcouskou]";
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- mes "speed and quick dodges,";
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- mes "but I am sure that at times you";
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- mes "have realized while fighting that";
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- mes "despite the fact that our dodging";
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- mes "is superior, if we are hit once we are";
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- mes "serious danger.";
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- next;
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- mes "[Alcouskou]";
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- mes "It is true that at times we";
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- mes "can view others as humorous as";
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- mes "we easily dodge their attacks.";
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- mes "But if we are attacked by many at";
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- mes "once, you must remember that we";
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- mes "may not even have room to doge.";
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- next;
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- mes "[Alcouskou]";
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- mes "You must make a quick decision";
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- mes "to flee. Most would flee immediately,";
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- mes "but we don't need to.";
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- mes "Even if we don't see an opening,";
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- mes "our skill can allow us to slip out";
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- mes "of a very serious predicament.";
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- next;
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- mes "[Alcouskou]";
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- mes "This skill uses our energies in";
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- mes "allowing us to slip out unnoticed.";
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- mes "In a short amount of time we can use";
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- mes "this skill to put a large amount of ";
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- mes "distance between us and our opponent.";
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- mes "This skill requires endless hours of";
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- next;
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- mes "[Alcouskou]";
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- mes "practice for us to master.";
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- mes "If you wish to learn and practice,";
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- mes "you will need to prepare some items.";
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- mes "Prepare ^3355FF20 Grasshopper's Leg^";
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- mes "to begin your training.";
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- next;
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- mes "[Alcouskou]";
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- mes "Oh, by the way. . .";
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- mes "You need to have some background";
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- mes "in the skills of a thief to properly master";
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- mes "this skill. This means you require at";
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- mes "least the experience of job level ^3355FF35^000000 .";
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- mes "If not, I cannot teach you.";
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- close;
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- }
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- case 3:
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- if (countitem(912) > 0 && countitem(948) > 0 && countitem(908) > 4 && ((BaseJob == Job_Thief && JobLevel > 19) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
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- mes "[Alcouskou]";
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- mes "Wow, you have already prepared?";
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- mes "Great, I see promise in you. -";
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- mes "Your zeal is truly sincere.";
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- mes "Okay, Shall we begin your training?";
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- mes "Stone throwing . . . . .";
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- mes "Find a smoot stone with a good weight.";
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- next;
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- mes "[Alcouskou]";
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- mes "Picking the right stone is ";
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- mes "very important in being successful.";
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- mes "Well I could tell you a million";
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- mes "times but it is better to see for yourself.";
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- mes "Okay why don't you try the skill out";
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- mes "right here where I can watch you.";
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- next;
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- mes "^3355FF- Shweeput ! -^000000";
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- next;
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- mes "^3355FF- Cheeeguk! -^000000";
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- next;
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- mes "^3355FF- Shyaaaakkk ! -^000000";
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- next;
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- mes "[Alcouskou]";
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- mes "Very nice. You seem to take up -";
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- mes "the skill easily.";
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- mes "You can improve your skill with";
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- mes "practice on your own time.";
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- mes "I hope it aids you in the future.";
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- mes ". . . . . Hope to see you soon";
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- delitem 912,1; //Zargon
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- delitem 948,1; //Bear's_Foot
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- delitem 908,5; //Spawn
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- skill 151,1,0;
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- close;
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- }
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- else {
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- mes "[Alcouskou]";
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- mes "The skilled and experienced";
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- mes "members of our guild are usually very handy!";
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- mes "They can pick up a small stone";
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- mes "by the road and use it to hit an";
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- mes "opponent accurately and quickly from";
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- mes "a distance.";
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- next;
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- mes "[Alcouskou]";
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- mes "They realized what a waste it was";
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- mes "to not teach this skill to others. -";
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- mes "They founded a group to train";
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- mes "others in this skill. . .";
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- mes "That is how the ^3355FF' Find Stone '^000000 and";
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- mes "^3355FF' Stone Fling '^000000 skills came to be.";
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- next;
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- mes "[Alcouskou]";
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- mes "It is handy to be able to find a stone";
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- mes "in most any place and have the";
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- mes "ability to hurl it into a distanced enemy.";
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- mes "A very valuable skill indeed. -";
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- mes "Without costing you a zeny, you";
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- mes "can have this skill at your disposal.";
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- next;
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- mes "[Alcouskou]";
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- mes "I really think of this as a great skill.";
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- mes "What do you think of it?";
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- mes ". . . . . Hah Hah Hah . . . . . .";
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- next;
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- mes "[Alcouskou]";
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- mes "^3355FF' Find Stone ! '^000000 skill";
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- mes "can be used in just about any location.";
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- mes "Picking stones off the ground that";
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- mes "are smooth and well weighted for";
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- mes "throwing. It does take some familiarity";
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- mes "and skill to learn this skill well.";
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- next;
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- mes "[Alcouskou]";
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- mes "The small amount of training required";
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- mes "does require that you put in a full";
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- mes "effort . . .-";
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- mes ". . . . . *Ahem* . . . . .";
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- mes "Let first begin by practicing how to pick up";
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- mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
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- next;
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- mes "[Alcouskou]";
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- mes "And in lieu of a stone, try picking up";
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- mes " a ^3355FFZargon^000000 !";
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- mes "Would that be too little ?";
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- mes "Lets add ^3355FF5 Spawn^000000 !!";
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- mes "Show me your skill !";
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- mes "Retrieve these items by any means you see fit.";
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- close;
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- }
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- case 4:
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- if (countitem(910) > 1 && countitem(911) > 1 && ((BaseJob == Job_Thief && JobLevel > 14) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
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- mes "[Alcouskou]";
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- mes "Wow! Have you already gathered the items!";
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- mes "Very well, do you wish to begin?";
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- mes "Prepare the items you have gathered ..";
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- next;
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- mes "^3355FF- Shyuuk ! -^000000";
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- next;
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- mes "^3355FF- Shyuuuk Tuk. . -^000000";
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- next;
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- mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
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- next;
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- mes "[Alcouskou]";
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- mes "Strike~~~!!";
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- mes "That was excellent !";
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- mes "You know have sufficient";
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- mes "power and skill.";
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- next;
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- mes "[Alcouskou]";
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- mes "Okay, that is all there is";
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- mes "to it. How you use it in";
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- mes "the future is up to you ..";
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- mes "I wish you luck!";
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- delitem 910,2; //Garlet
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- delitem 911,2; //Scell
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- skill 152,1,0;
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- close;
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- }
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- else {
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- mes "[Alcouskou]";
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- mes "The skilled and experienced";
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- mes "members of our guild are usually very handy!";
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- mes "They can pick up a small stone";
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- mes "by the road and use it to hit an";
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- mes "opponent accurately and quickly from";
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- mes "a distance.";
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- next;
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- mes "[Alcouskou]";
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- mes "They realized what a waste it was";
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|
- mes "to not teach this skill to others. -";
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- mes "They founded a group to train";
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- mes "others in this skill. . .";
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- mes "That is how the ^3355FF' Find Stone '^000000 and";
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- mes "^3355FF' Stone Fling '^000000 skills came to be.";
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- next;
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- mes "[Alcouskou]";
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- mes "It is handy to be able to find a stone";
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- mes "in most any place and have the";
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- mes "ability to hurl it into a distanced enemy.";
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- mes "A very valuable skill indeed. -";
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- mes "Without costing you a zeny, you";
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- mes "can have this skill at your disposal.";
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- next;
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- mes "[Alcouskou]";
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- mes "I really think of this as a great skill.";
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- mes "What do you think of it?";
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- mes ". . . . . Hah Hah Hah . . . . . .";
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- next;
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- mes "[Alcouskou]";
|
|
|
- mes "^3355FFStone Fling !!^000000";
|
|
|
- mes "This skill can be used so";
|
|
|
- mes "readily and does not take any";
|
|
|
- mes "extra money if you can pick up";
|
|
|
- mes "stones well . . .";
|
|
|
- mes "If you don't know how to choose";
|
|
|
- next;
|
|
|
- mes "[Alcouskou]";
|
|
|
- mes "stones well, you can always buy";
|
|
|
- mes "them from those who can.";
|
|
|
- mes "And if you can choose stones well,";
|
|
|
- mes "it could be very profitable for you.";
|
|
|
- mes "What do you think? Do you like the idea?";
|
|
|
- next;
|
|
|
- mes "[Alcouskou]";
|
|
|
- mes "If you wish to master this skill,";
|
|
|
- mes "you will have to train quite a bit.";
|
|
|
- mes "The training also requires some items";
|
|
|
- mes "that won't be easy to find. . .";
|
|
|
- mes "Of course, I am sure it won't be";
|
|
|
- mes "impossible with your skill . .";
|
|
|
- next;
|
|
|
- mes "[Alcouskou]";
|
|
|
- mes "You will need two ^3355FF' Garlet '^000000";
|
|
|
- mes "and two ^3355FF' Scell '^000000 to start with.";
|
|
|
- mes "Make sure they are similar to stones";
|
|
|
- mes "and able to be thrown. When you";
|
|
|
- mes "have gathered these items, I will be";
|
|
|
- mes "happy to teach you.";
|
|
|
+ skill "TF_SPRINKLESAND",1,0;
|
|
|
close;
|
|
|
}
|
|
|
- case 5:
|
|
|
+ case 2:
|
|
|
+ if ((countitem(940) > 19) && (BaseJob == Job_Thief) && (JobLevel > 34)) {
|
|
|
mes "[Alcouskou]";
|
|
|
- mes "It seems you are not very experienced. . .";
|
|
|
- mes "We may need some more time to consider you.";
|
|
|
+ mes "Okay! Let's practice!";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Suuu Suuu uk -";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Suuuuk - -";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Suk - Suuuk - - -";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Great! -At this level,";
|
|
|
+ mes "I am sure you can increase";
|
|
|
+ mes "your skill on your own.";
|
|
|
+ delitem 940,20; //Grasshopper's_Leg
|
|
|
+ skill "TF_BACKSLIDING",1,0;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Usually we like to think about";
|
|
|
+ mes "attacking and damage, but";
|
|
|
+ mes "it is important to realize that";
|
|
|
+ mes "fleeing is just as important";
|
|
|
+ mes "as attacking!";
|
|
|
+ mes "We pride ourselves in our";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "speed and quick dodges,";
|
|
|
+ mes "but I am sure that at times you";
|
|
|
+ mes "have realized while fighting that";
|
|
|
+ mes "despite the fact that our dodging";
|
|
|
+ mes "is superior, if we are hit once we are";
|
|
|
+ mes "serious danger.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "It is true that at times we";
|
|
|
+ mes "can view others as humorous as";
|
|
|
+ mes "we easily dodge their attacks.";
|
|
|
+ mes "But if we are attacked by many at";
|
|
|
+ mes "once, you must remember that we";
|
|
|
+ mes "may not even have room to doge.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "You must make a quick decision";
|
|
|
+ mes "to flee. Most would flee immediately,";
|
|
|
+ mes "but we don't need to.";
|
|
|
+ mes "Even if we don't see an opening,";
|
|
|
+ mes "our skill can allow us to slip out";
|
|
|
+ mes "of a very serious predicament.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "This skill uses our energies in";
|
|
|
+ mes "allowing us to slip out unnoticed.";
|
|
|
+ mes "In a short amount of time we can use";
|
|
|
+ mes "this skill to put a large amount of ";
|
|
|
+ mes "distance between us and our opponent.";
|
|
|
+ mes "This skill requires endless hours of";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "practice for us to master.";
|
|
|
+ mes "If you wish to learn and practice,";
|
|
|
+ mes "you will need to prepare some items.";
|
|
|
+ mes "Prepare ^3355FF20 Grasshopper's Leg^";
|
|
|
+ mes "to begin your training.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Oh, by the way. . .";
|
|
|
+ mes "You need to have some background";
|
|
|
+ mes "in the skills of a thief to properly master";
|
|
|
+ mes "this skill. This means you require at";
|
|
|
+ mes "least the experience of job level ^3355FF35^000000 .";
|
|
|
+ mes "If not, I cannot teach you.";
|
|
|
+ close;
|
|
|
+ case 3:
|
|
|
+ if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && (BaseJob == Job_Thief) && (JobLevel > 19)) {
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Wow, you have already prepared?";
|
|
|
+ mes "Great, I see promise in you. -";
|
|
|
+ mes "Your zeal is truly sincere.";
|
|
|
+ mes "Okay, Shall we begin your training?";
|
|
|
+ mes "Stone throwing . . . . .";
|
|
|
+ mes "Find a smoot stone with a good weight.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Picking the right stone is ";
|
|
|
+ mes "very important in being successful.";
|
|
|
+ mes "Well I could tell you a million";
|
|
|
+ mes "times but it is better to see for yourself.";
|
|
|
+ mes "Okay why don't you try the skill out";
|
|
|
+ mes "right here where I can watch you.";
|
|
|
+ next;
|
|
|
+ mes "^3355FF- Shweeput ! -^000000";
|
|
|
+ next;
|
|
|
+ mes "^3355FF- Cheeeguk! -^000000";
|
|
|
+ next;
|
|
|
+ mes "^3355FF- Shyaaaakkk ! -^000000";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Very nice. You seem to take up -";
|
|
|
+ mes "the skill easily.";
|
|
|
+ mes "You can improve your skill with";
|
|
|
+ mes "practice on your own time.";
|
|
|
+ mes "I hope it aids you in the future.";
|
|
|
+ mes ". . . . . Hope to see you soon";
|
|
|
+ delitem 912,1; //Zargon
|
|
|
+ delitem 948,1; //Bear's_Foot
|
|
|
+ delitem 908,5; //Spawn
|
|
|
+ skill "TF_PICKSTONE",1,0;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "The skilled and experienced";
|
|
|
+ mes "members of our guild are usually very handy!";
|
|
|
+ mes "They can pick up a small stone";
|
|
|
+ mes "by the road and use it to hit an";
|
|
|
+ mes "opponent accurately and quickly from";
|
|
|
+ mes "a distance.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "They realized what a waste it was";
|
|
|
+ mes "to not teach this skill to others. -";
|
|
|
+ mes "They founded a group to train";
|
|
|
+ mes "others in this skill. . .";
|
|
|
+ mes "That is how the ^3355FF' Find Stone '^000000 and";
|
|
|
+ mes "^3355FF' Stone Fling '^000000 skills came to be.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "It is handy to be able to find a stone";
|
|
|
+ mes "in most any place and have the";
|
|
|
+ mes "ability to hurl it into a distanced enemy.";
|
|
|
+ mes "A very valuable skill indeed. -";
|
|
|
+ mes "Without costing you a zeny, you";
|
|
|
+ mes "can have this skill at your disposal.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "I really think of this as a great skill.";
|
|
|
+ mes "What do you think of it?";
|
|
|
+ mes ". . . . . Hah Hah Hah . . . . . .";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "^3355FF' Find Stone ! '^000000 skill";
|
|
|
+ mes "can be used in just about any location.";
|
|
|
+ mes "Picking stones off the ground that";
|
|
|
+ mes "are smooth and well weighted for";
|
|
|
+ mes "throwing. It does take some familiarity";
|
|
|
+ mes "and skill to learn this skill well.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "The small amount of training required";
|
|
|
+ mes "does require that you put in a full";
|
|
|
+ mes "effort . . .-";
|
|
|
+ mes ". . . . . *Ahem* . . . . .";
|
|
|
+ mes "Let first begin by practicing how to pick up";
|
|
|
+ mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "And in lieu of a stone, try picking up";
|
|
|
+ mes " a ^3355FFZargon^000000 !";
|
|
|
+ mes "Would that be too little ?";
|
|
|
+ mes "Lets add ^3355FF5 Spawn^000000 !!";
|
|
|
+ mes "Show me your skill !";
|
|
|
+ mes "Retrieve these items by any means you see fit.";
|
|
|
+ close;
|
|
|
+ case 4:
|
|
|
+ if ((countitem(910) > 1) && (countitem(911) > 1) && (BaseJob == Job_Thief) & (JobLevel > 14)) {
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Wow! Have you already gathered the items!";
|
|
|
+ mes "Very well, do you wish to begin?";
|
|
|
+ mes "Prepare the items you have gathered ..";
|
|
|
+ next;
|
|
|
+ mes "^3355FF- Shyuuk ! -^000000";
|
|
|
+ next;
|
|
|
+ mes "^3355FF- Shyuuuk Tuk. . -^000000";
|
|
|
+ next;
|
|
|
+ mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Strike~~~!!";
|
|
|
+ mes "That was excellent !";
|
|
|
+ mes "You know have sufficient";
|
|
|
+ mes "power and skill.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Okay, that is all there is";
|
|
|
+ mes "to it. How you use it in";
|
|
|
+ mes "the future is up to you ..";
|
|
|
+ mes "I wish you luck!";
|
|
|
+ delitem 910,2; //Garlet
|
|
|
+ delitem 911,2; //Scell
|
|
|
+ skill "TF_THROWSTONE",1,0;
|
|
|
close;
|
|
|
}
|
|
|
- }
|
|
|
- else {
|
|
|
mes "[Alcouskou]";
|
|
|
- mes "Most thieves and assassins";
|
|
|
- mes "have the basic skills to do";
|
|
|
- mes "well at their job. However,";
|
|
|
- mes "the skills that I can teach them";
|
|
|
- mes "cannot be learned anywhere else.";
|
|
|
- mes "If you every decide to";
|
|
|
+ mes "The skilled and experienced";
|
|
|
+ mes "members of our guild are usually very handy!";
|
|
|
+ mes "They can pick up a small stone";
|
|
|
+ mes "by the road and use it to hit an";
|
|
|
+ mes "opponent accurately and quickly from";
|
|
|
+ mes "a distance.";
|
|
|
next;
|
|
|
mes "[Alcouskou]";
|
|
|
- mes "become a thief or assassin,";
|
|
|
- mes "or know someone who is,";
|
|
|
- mes "come to me or send them to me.";
|
|
|
- mes "These new skills should be";
|
|
|
- mes "taught to all who want to learn them.";
|
|
|
+ mes "They realized what a waste it was";
|
|
|
+ mes "to not teach this skill to others. -";
|
|
|
+ mes "They founded a group to train";
|
|
|
+ mes "others in this skill. . .";
|
|
|
+ mes "That is how the ^3355FF' Find Stone '^000000 and";
|
|
|
+ mes "^3355FF' Stone Fling '^000000 skills came to be.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "It is handy to be able to find a stone";
|
|
|
+ mes "in most any place and have the";
|
|
|
+ mes "ability to hurl it into a distanced enemy.";
|
|
|
+ mes "A very valuable skill indeed. -";
|
|
|
+ mes "Without costing you a zeny, you";
|
|
|
+ mes "can have this skill at your disposal.";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "I really think of this as a great skill.";
|
|
|
+ mes "What do you think of it?";
|
|
|
+ mes ". . . . . Hah Hah Hah . . . . . .";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "^3355FFStone Fling !!^000000";
|
|
|
+ mes "This skill can be used so";
|
|
|
+ mes "readily and does not take any";
|
|
|
+ mes "extra money if you can pick up";
|
|
|
+ mes "stones well . . .";
|
|
|
+ mes "If you don't know how to choose";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "stones well, you can always buy";
|
|
|
+ mes "them from those who can.";
|
|
|
+ mes "And if you can choose stones well,";
|
|
|
+ mes "it could be very profitable for you.";
|
|
|
+ mes "What do you think? Do you like the idea?";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "If you wish to master this skill,";
|
|
|
+ mes "you will have to train quite a bit.";
|
|
|
+ mes "The training also requires some items";
|
|
|
+ mes "that won't be easy to find. . .";
|
|
|
+ mes "Of course, I am sure it won't be";
|
|
|
+ mes "impossible with your skill . .";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "You will need two ^3355FF' Garlet '^000000";
|
|
|
+ mes "and two ^3355FF' Scell '^000000 to start with.";
|
|
|
+ mes "Make sure they are similar to stones";
|
|
|
+ mes "and able to be thrown. When you";
|
|
|
+ mes "have gathered these items, I will be";
|
|
|
+ mes "happy to teach you.";
|
|
|
+ close;
|
|
|
+ case 5:
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "It seems you are not very experienced. . .";
|
|
|
+ mes "We may need some more time to consider you.";
|
|
|
close;
|
|
|
}
|
|
|
}
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "Most thieves and assassins";
|
|
|
+ mes "have the basic skills to do";
|
|
|
+ mes "well at their job. However,";
|
|
|
+ mes "the skills that I can teach them";
|
|
|
+ mes "cannot be learned anywhere else.";
|
|
|
+ mes "If you every decide to";
|
|
|
+ next;
|
|
|
+ mes "[Alcouskou]";
|
|
|
+ mes "become a thief or assassin,";
|
|
|
+ mes "or know someone who is,";
|
|
|
+ mes "come to me or send them to me.";
|
|
|
+ mes "These new skills should be";
|
|
|
+ mes "taught to all who want to learn them.";
|
|
|
+ close;
|
|
|
+}
|
|
|
|
|
|
-payon,91,77,3 script Bag Seller#qsk_tf 99,{
|
|
|
+payon,91,77,3 script Bag Seller 99,{
|
|
|
mes "[RuRumuni]";
|
|
|
mes "I am a humble merchant here";
|
|
|
mes "in Payon. I buy the leather";
|
|
@@ -449,18 +439,18 @@ payon,91,77,3 script Bag Seller#qsk_tf 99,{
|
|
|
mes "pouches to sell. I grew up";
|
|
|
mes "around leather working and am quite good at it.";
|
|
|
next;
|
|
|
- switch(THIEF_SK) {
|
|
|
+ switch (skill_thief_1) {
|
|
|
case 0:
|
|
|
mes "[RuRumuni]";
|
|
|
mes "There is a thief guild in the";
|
|
|
- mes "area of Moroc. I know one there";
|
|
|
+ mes "area of Morroc. I know one there";
|
|
|
mes "that sends me thieves in need";
|
|
|
mes "of items I make such as a";
|
|
|
mes "^3355FF' Leather Bag of Infinity '^000000.";
|
|
|
mes "They visit my store often.";
|
|
|
close;
|
|
|
case 1:
|
|
|
- if (countitem(952) > 0 && countitem(1055) > 0 && countitem(1025) > 0) {
|
|
|
+ if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) {
|
|
|
mes "[RuRumuni]";
|
|
|
mes "Ahhh... You have come for a leather bag.";
|
|
|
mes "Very good, very good.";
|
|
@@ -479,27 +469,25 @@ payon,91,77,3 script Bag Seller#qsk_tf 99,{
|
|
|
delitem 952,1; //Cactus_Needle
|
|
|
delitem 1055,1; //Earthworm_Peeling
|
|
|
delitem 1025,1; //Spiderweb
|
|
|
- set THIEF_SK,2;
|
|
|
+ set skill_thief_1,2;
|
|
|
getitem 7042,1; //Leather_Bag_Of_Infinity
|
|
|
close;
|
|
|
}
|
|
|
- else {
|
|
|
- mes "[RuRumuni]";
|
|
|
- mes "Find Alcouskou of the thief guild";
|
|
|
- mes "to place and order for a leather bag of infinity.";
|
|
|
- mes "You should know that the leather bag of infinity";
|
|
|
- mes "takes much time and skill to make.";
|
|
|
- mes "In order to make such an item, you";
|
|
|
- mes "must provide me with the materials.";
|
|
|
- next;
|
|
|
- mes "The items needed as materials are";
|
|
|
- mes "these items. ..";
|
|
|
- mes "^3355FF' Earthworm Peeling '^000000";
|
|
|
- mes "^3355FF' Cobweb '^000000";
|
|
|
- mes "^3355FF' Cactus Needle '^000000";
|
|
|
- mes "I need one of each.";
|
|
|
- close;
|
|
|
- }
|
|
|
+ mes "[RuRumuni]";
|
|
|
+ mes "Find Alcouskou of the thief guild";
|
|
|
+ mes "to place and order for a leather bag of infinity.";
|
|
|
+ mes "You should know that the leather bag of infinity";
|
|
|
+ mes "takes much time and skill to make.";
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+ mes "In order to make such an item, you";
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+ mes "must provide me with the materials.";
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+ next;
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+ mes "The items needed as materials are";
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+ mes "these items. ..";
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+ mes "^3355FF' Earthworm Peeling '^000000";
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+ mes "^3355FF' Cobweb '^000000";
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+ mes "^3355FF' Cactus Needle '^000000";
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+ mes "I need one of each.";
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+ close;
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case 2:
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mes "[RuRumuni]";
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mes "Here is your leather bag of infinity.";
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