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@@ -14989,3 +14989,332 @@ Body:
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MinValue: 5
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MaxValue: 10
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Chance: 5000
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+ - Id: 165
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+ Group: JOY_OF_VICTORY
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+ Slots:
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+ - Slot: 1
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+ Options:
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+ - Option: VAR_ATTPOWER
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+ MinValue: 1
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+ MaxValue: 10
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+ Chance: 857
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+ - Option: VAR_ATTMPOWER
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+ MinValue: 1
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+ MaxValue: 10
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+ Chance: 857
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+ - Option: VAR_CRITICALSUCCESSVALUE
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 857
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+ - Option: VAR_AVOIDSUCCESSVALUE
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+ MinValue: 5
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+ MaxValue: 20
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+ Chance: 857
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+ - Option: VAR_MAXHPAMOUNT
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+ MinValue: 50
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+ MaxValue: 200
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+ Chance: 857
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+ - Option: VAR_MAXSPAMOUNT
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+ MinValue: 10
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+ MaxValue: 100
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+ Chance: 857
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+ - Option: VAR_HITSUCCESSVALUE
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+ MinValue: 5
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+ MaxValue: 10
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+ Chance: 857
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+ - Option: HEAL_VALUE
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+ MinValue: 1
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+ MaxValue: 5
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+ Chance: 857
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+ - Option: DEC_SPELL_CAST_TIME
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 857
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+ - Option: DAMAGE_CRI_TARGET
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 857
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+ - Option: RANGE_ATTACK_DAMAGE_TARGET
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 857
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+ - Option: DEC_SPELL_DELAY_TIME
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 573
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+ - Slot: 2
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+ Options:
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+ - Option: VAR_ATKPERCENT
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 938
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+ - Option: VAR_MAGICATKPERCENT
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 938
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+ - Option: VAR_CRITICALSUCCESSVALUE
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 938
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+ - Option: VAR_MAXHPPERCENT
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+ MinValue: 1
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+ MaxValue: 2
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+ Chance: 938
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+ - Option: VAR_MAXSPPERCENT
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+ MinValue: 1
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+ MaxValue: 2
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+ Chance: 938
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+ - Option: VAR_PLUSASPDPERCENT
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+ MinValue: 1
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+ MaxValue: 5
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+ Chance: 938
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+ - Option: HEAL_VALUE
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 938
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+ - Option: DEC_SPELL_CAST_TIME
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 938
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+ - Option: DAMAGE_CRI_TARGET
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 938
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+ - Option: RANGE_ATTACK_DAMAGE_TARGET
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 938
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+ - Option: DEC_SPELL_DELAY_TIME
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 620
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+ - Id: 166
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+ Group: LENS_CRAFT_STONE
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+ Slots:
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+ - Slot: 1
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+ Options:
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+ - Option: VAR_MAXHPAMOUNT
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+ MinValue: 50
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+ MaxValue: 200
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+ Chance: 950
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+ - Option: VAR_MAXSPAMOUNT
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+ MinValue: 10
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+ MaxValue: 100
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+ Chance: 950
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+ - Option: VAR_MAXHPPERCENT
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 900
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+ - Option: VAR_MAXSPPERCENT
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 900
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+ - Option: VAR_AVOIDSUCCESSVALUE
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+ MinValue: 5
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+ MaxValue: 20
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+ Chance: 900
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+ - Option: VAR_HITSUCCESSVALUE
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+ MinValue: 5
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+ MaxValue: 10
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+ Chance: 900
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+ - Option: HEAL_VALUE
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+ MinValue: 1
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+ MaxValue: 5
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+ Chance: 900
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+ - Option: HEAL_MODIFY_PERCENT
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+ MinValue: 1
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+ MaxValue: 5
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+ Chance: 900
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+ - Option: VAR_ATKPERCENT
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 600
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+ - Option: VAR_ATTPOWER
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+ MinValue: 1
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+ MaxValue: 10
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+ Chance: 600
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+ - Option: VAR_MAGICATKPERCENT
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 600
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+ - Option: VAR_ATTMPOWER
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+ MinValue: 1
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+ MaxValue: 10
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+ Chance: 600
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+ - Option: DEC_SPELL_CAST_TIME
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 300
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+ - Slot: 2
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+ Options:
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+ - Option: VAR_MAXHPAMOUNT
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+ MinValue: 50
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+ MaxValue: 200
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+ Chance: 950
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+ - Option: VAR_MAXSPAMOUNT
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+ MinValue: 10
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+ MaxValue: 100
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+ Chance: 950
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+ - Option: VAR_MAXHPPERCENT
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 900
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+ - Option: VAR_MAXSPPERCENT
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 900
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+ - Option: VAR_AVOIDSUCCESSVALUE
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+ MinValue: 5
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+ MaxValue: 20
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+ Chance: 900
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+ - Option: VAR_HITSUCCESSVALUE
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+ MinValue: 5
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+ MaxValue: 10
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+ Chance: 900
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+ - Option: HEAL_VALUE
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+ MinValue: 1
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+ MaxValue: 5
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+ Chance: 900
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+ - Option: HEAL_MODIFY_PERCENT
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+ MinValue: 1
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+ MaxValue: 5
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+ Chance: 900
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+ - Option: VAR_ATKPERCENT
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 600
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+ - Option: VAR_ATTPOWER
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+ MinValue: 1
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+ MaxValue: 10
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+ Chance: 600
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+ - Option: VAR_MAGICATKPERCENT
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 600
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+ - Option: VAR_ATTMPOWER
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+ MinValue: 1
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+ MaxValue: 10
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+ Chance: 600
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+ - Option: DEC_SPELL_CAST_TIME
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+ MinValue: 1
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+ MaxValue: 3
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+ Chance: 300
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+ - Id: 167
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+ Group: OVERCLOCKER
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+ Slots:
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+ - Slot: 1
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+ Options:
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+ - Option: VAR_ATTPOWER
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+ MinValue: 1
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+ MaxValue: 20
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+ Chance: 2000
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+ - Option: VAR_ATTMPOWER
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+ MinValue: 1
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+ MaxValue: 20
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+ Chance: 2000
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+ - Option: MELEE_ATTACK_DAMAGE_TARGET
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+ MinValue: 1
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+ MaxValue: 5
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+ Chance: 1000
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+ - Option: RANGE_ATTACK_DAMAGE_TARGET
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+ MinValue: 1
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+ MaxValue: 5
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+ Chance: 1000
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+ - Option: VAR_PLUSASPD
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+ MinValue: 1
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+ MaxValue: 1
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_NOTHING
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_WATER
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_GROUND
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_FIRE
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_WIND
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_POISON
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_SAINT
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_DARKNESS
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_TELEKINESIS
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Slot: 2
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+ Options:
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+ - Option: VAR_ATTPOWER
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+ MinValue: 1
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+ MaxValue: 20
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+ Chance: 2000
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+ - Option: VAR_ATTMPOWER
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+ MinValue: 1
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+ MaxValue: 20
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+ Chance: 2000
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+ - Option: MELEE_ATTACK_DAMAGE_TARGET
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+ MinValue: 1
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+ MaxValue: 5
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+ Chance: 1000
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+ - Option: RANGE_ATTACK_DAMAGE_TARGET
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+ MinValue: 1
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+ MaxValue: 5
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+ Chance: 1000
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+ - Option: VAR_PLUSASPD
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+ MinValue: 1
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+ MaxValue: 1
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_NOTHING
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_WATER
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_GROUND
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_FIRE
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_WIND
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_POISON
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_SAINT
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_DARKNESS
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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+ - Option: ADDSKILLMDAMAGE_TELEKINESIS
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+ MinValue: 1
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+ MaxValue: 7
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+ Chance: 400
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