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Update combo Victory_Wing_Ear_ with Convertible (#7837)

Add Joy - Lens - Bat Enchant

Update Joy_Of_Victory
Refer: https://ro.gnjoy.com/news/probability/View.asp?category=6&seq=4025577&curpage=1

Add Lens_Craft_Stone enchant
Refer: https://ro.gnjoy.com/news/probability/View.asp?category=6&seq=4111812&curpage=1

Add Overclocker enchant
Refer: https://ro.gnjoy.com/news/probability/View.asp?category=6&seq=4071221&curpage=2
Vietlubu 1 anno fa
parent
commit
9e17fa776c
3 ha cambiato i file con 346 aggiunte e 11 eliminazioni
  1. 2 2
      db/re/item_combos.yml
  2. 329 0
      db/re/item_randomopt_group.yml
  3. 15 9
      db/re/laphine_upgrade.yml

+ 2 - 2
db/re/item_combos.yml

@@ -22224,7 +22224,7 @@ Body:
   - Combos:
       - Combo:
           - Cvt_Physical_Wing
-          - Victory_Wing_Ear
+          - Victory_Wing_Ear_
     Script: |
       bonus bDelayrate,-15;
       bonus bAtkRate,7;
@@ -22249,7 +22249,7 @@ Body:
   - Combos:
       - Combo:
           - Cvt_Magical_Wing
-          - Victory_Wing_Ear
+          - Victory_Wing_Ear_
     Script: |
       bonus bDelayrate,-15;
       bonus bMatkRate,7;

+ 329 - 0
db/re/item_randomopt_group.yml

@@ -14989,3 +14989,332 @@ Body:
         MinValue: 5
         MaxValue: 10
         Chance: 5000
+  - Id: 165
+    Group: JOY_OF_VICTORY
+    Slots:
+      - Slot: 1
+        Options:
+          - Option: VAR_ATTPOWER
+            MinValue: 1
+            MaxValue: 10
+            Chance: 857
+          - Option: VAR_ATTMPOWER
+            MinValue: 1
+            MaxValue: 10
+            Chance: 857
+          - Option: VAR_CRITICALSUCCESSVALUE
+            MinValue: 1
+            MaxValue: 3
+            Chance: 857
+          - Option: VAR_AVOIDSUCCESSVALUE
+            MinValue: 5
+            MaxValue: 20
+            Chance: 857
+          - Option: VAR_MAXHPAMOUNT
+            MinValue: 50
+            MaxValue: 200
+            Chance: 857
+          - Option: VAR_MAXSPAMOUNT
+            MinValue: 10
+            MaxValue: 100
+            Chance: 857
+          - Option: VAR_HITSUCCESSVALUE
+            MinValue: 5
+            MaxValue: 10
+            Chance: 857
+          - Option: HEAL_VALUE
+            MinValue: 1
+            MaxValue: 5
+            Chance: 857
+          - Option: DEC_SPELL_CAST_TIME
+            MinValue: 1
+            MaxValue: 3
+            Chance: 857
+          - Option: DAMAGE_CRI_TARGET
+            MinValue: 1
+            MaxValue: 3
+            Chance: 857
+          - Option: RANGE_ATTACK_DAMAGE_TARGET
+            MinValue: 1
+            MaxValue: 3
+            Chance: 857
+          - Option: DEC_SPELL_DELAY_TIME
+            MinValue: 1
+            MaxValue: 3
+            Chance: 573
+      - Slot: 2
+        Options:
+          - Option: VAR_ATKPERCENT
+            MinValue: 1
+            MaxValue: 3
+            Chance: 938
+          - Option: VAR_MAGICATKPERCENT
+            MinValue: 1
+            MaxValue: 3
+            Chance: 938
+          - Option: VAR_CRITICALSUCCESSVALUE
+            MinValue: 1
+            MaxValue: 3
+            Chance: 938
+          - Option: VAR_MAXHPPERCENT
+            MinValue: 1
+            MaxValue: 2
+            Chance: 938
+          - Option: VAR_MAXSPPERCENT
+            MinValue: 1
+            MaxValue: 2
+            Chance: 938
+          - Option: VAR_PLUSASPDPERCENT
+            MinValue: 1
+            MaxValue: 5
+            Chance: 938
+          - Option: HEAL_VALUE
+            MinValue: 1
+            MaxValue: 7
+            Chance: 938
+          - Option: DEC_SPELL_CAST_TIME
+            MinValue: 1
+            MaxValue: 3
+            Chance: 938
+          - Option: DAMAGE_CRI_TARGET
+            MinValue: 1
+            MaxValue: 3
+            Chance: 938
+          - Option: RANGE_ATTACK_DAMAGE_TARGET
+            MinValue: 1
+            MaxValue: 3
+            Chance: 938
+          - Option: DEC_SPELL_DELAY_TIME
+            MinValue: 1
+            MaxValue: 3
+            Chance: 620
+  - Id: 166
+    Group: LENS_CRAFT_STONE
+    Slots:
+      - Slot: 1
+        Options:
+          - Option: VAR_MAXHPAMOUNT
+            MinValue: 50
+            MaxValue: 200
+            Chance: 950
+          - Option: VAR_MAXSPAMOUNT
+            MinValue: 10
+            MaxValue: 100
+            Chance: 950
+          - Option: VAR_MAXHPPERCENT
+            MinValue: 1
+            MaxValue: 7
+            Chance: 900
+          - Option: VAR_MAXSPPERCENT
+            MinValue: 1
+            MaxValue: 7
+            Chance: 900
+          - Option: VAR_AVOIDSUCCESSVALUE
+            MinValue: 5
+            MaxValue: 20
+            Chance: 900
+          - Option: VAR_HITSUCCESSVALUE
+            MinValue: 5
+            MaxValue: 10
+            Chance: 900
+          - Option: HEAL_VALUE
+            MinValue: 1
+            MaxValue: 5
+            Chance: 900
+          - Option: HEAL_MODIFY_PERCENT
+            MinValue: 1
+            MaxValue: 5
+            Chance: 900
+          - Option: VAR_ATKPERCENT
+            MinValue: 1
+            MaxValue: 3
+            Chance: 600
+          - Option: VAR_ATTPOWER
+            MinValue: 1
+            MaxValue: 10
+            Chance: 600
+          - Option: VAR_MAGICATKPERCENT
+            MinValue: 1
+            MaxValue: 3
+            Chance: 600
+          - Option: VAR_ATTMPOWER
+            MinValue: 1
+            MaxValue: 10
+            Chance: 600
+          - Option: DEC_SPELL_CAST_TIME
+            MinValue: 1
+            MaxValue: 3
+            Chance: 300
+      - Slot: 2
+        Options:
+          - Option: VAR_MAXHPAMOUNT
+            MinValue: 50
+            MaxValue: 200
+            Chance: 950
+          - Option: VAR_MAXSPAMOUNT
+            MinValue: 10
+            MaxValue: 100
+            Chance: 950
+          - Option: VAR_MAXHPPERCENT
+            MinValue: 1
+            MaxValue: 7
+            Chance: 900
+          - Option: VAR_MAXSPPERCENT
+            MinValue: 1
+            MaxValue: 7
+            Chance: 900
+          - Option: VAR_AVOIDSUCCESSVALUE
+            MinValue: 5
+            MaxValue: 20
+            Chance: 900
+          - Option: VAR_HITSUCCESSVALUE
+            MinValue: 5
+            MaxValue: 10
+            Chance: 900
+          - Option: HEAL_VALUE
+            MinValue: 1
+            MaxValue: 5
+            Chance: 900
+          - Option: HEAL_MODIFY_PERCENT
+            MinValue: 1
+            MaxValue: 5
+            Chance: 900
+          - Option: VAR_ATKPERCENT
+            MinValue: 1
+            MaxValue: 3
+            Chance: 600
+          - Option: VAR_ATTPOWER
+            MinValue: 1
+            MaxValue: 10
+            Chance: 600
+          - Option: VAR_MAGICATKPERCENT
+            MinValue: 1
+            MaxValue: 3
+            Chance: 600
+          - Option: VAR_ATTMPOWER
+            MinValue: 1
+            MaxValue: 10
+            Chance: 600
+          - Option: DEC_SPELL_CAST_TIME
+            MinValue: 1
+            MaxValue: 3
+            Chance: 300
+  - Id: 167
+    Group: OVERCLOCKER
+    Slots:
+      - Slot: 1
+        Options:
+          - Option: VAR_ATTPOWER
+            MinValue: 1
+            MaxValue: 20
+            Chance: 2000
+          - Option: VAR_ATTMPOWER
+            MinValue: 1
+            MaxValue: 20
+            Chance: 2000
+          - Option: MELEE_ATTACK_DAMAGE_TARGET
+            MinValue: 1
+            MaxValue: 5
+            Chance: 1000
+          - Option: RANGE_ATTACK_DAMAGE_TARGET
+            MinValue: 1
+            MaxValue: 5
+            Chance: 1000
+          - Option: VAR_PLUSASPD
+            MinValue: 1
+            MaxValue: 1
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_NOTHING
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_WATER
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_GROUND
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_FIRE
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_WIND
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_POISON
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_SAINT
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_DARKNESS
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_TELEKINESIS
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+      - Slot: 2
+        Options:
+          - Option: VAR_ATTPOWER
+            MinValue: 1
+            MaxValue: 20
+            Chance: 2000
+          - Option: VAR_ATTMPOWER
+            MinValue: 1
+            MaxValue: 20
+            Chance: 2000
+          - Option: MELEE_ATTACK_DAMAGE_TARGET
+            MinValue: 1
+            MaxValue: 5
+            Chance: 1000
+          - Option: RANGE_ATTACK_DAMAGE_TARGET
+            MinValue: 1
+            MaxValue: 5
+            Chance: 1000
+          - Option: VAR_PLUSASPD
+            MinValue: 1
+            MaxValue: 1
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_NOTHING
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_WATER
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_GROUND
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_FIRE
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_WIND
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_POISON
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_SAINT
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_DARKNESS
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400
+          - Option: ADDSKILLMDAMAGE_TELEKINESIS
+            MinValue: 1
+            MaxValue: 7
+            Chance: 400

+ 15 - 9
db/re/laphine_upgrade.yml

@@ -2485,9 +2485,11 @@ Body:
       - Item: Gelerdria_IL
       - Item: Thorn_Staff_IL
       - Item: Dea_Staff_IL
-#  - Item: Joy_Of_Victory
-#    TargetItems:
-#      - Item: Victory_Wing_Ear_
+  - Item: Joy_Of_Victory
+    RandomOptionGroup: JOY_OF_VICTORY
+    CardsAllowed: true
+    TargetItems:
+      - Item: Victory_Wing_Ear_
   - Item: Ancient_Hero_Bravery
     RandomOptionGroup: ANCIENT_HERO_BRAVERY
     TargetItems:
@@ -4618,9 +4620,11 @@ Body:
 #      - Item: Poenitentia_Ramus
 #      - Item: Poenitentia_Planta
 #      - Item: Poenitentia_Ferrum
-#  - Item: Overclocker
-#    TargetItems:
-#      - Item: Battle_Processor_
+  - Item: Overclocker
+    RandomOptionGroup: OVERCLOCKER
+    CardsAllowed: true
+    TargetItems:
+      - Item: Battle_Processor_
 #  - Item: Sakray_Regret
 #    TargetItems:
 #      - Item: Poenitentia_Ensis
@@ -5098,9 +5102,11 @@ Body:
       - Item: MeawFoxtail_LT
       - Item: OneSkyOneSun_LT
       - Item: SoulWeight_LT
-#  - Item: Lens_Craft_Stone
-#    TargetItems:
-#      - Item: Deepblue_Sunglasses_
+  - Item: Lens_Craft_Stone
+    RandomOptionGroup: LENS_CRAFT_STONE
+    CardsAllowed: true
+    TargetItems:
+      - Item: Deepblue_Sunglasses_
 #  - Item: FullPenest_Shadow_Up
 #    MaximumRefine: 10
 #    TargetItems: