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@@ -2947,18 +2947,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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if (skilllv == 5)
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if (skilllv == 5)
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skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,0 );
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skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,0 );
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- if (tsd) {
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- tsd->status.sp = 0;
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- clif_updatestatus(tsd,SP_SP);
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- }
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+ status_percent_damage(src, bl, 0, 100);
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} else {
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} else {
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clif_skill_nodamage(src,src,skillid,skilllv,1);
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clif_skill_nodamage(src,src,skillid,skilllv,1);
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if (skilllv == 5)
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if (skilllv == 5)
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skill_attack(BF_MAGIC,src,src,src,skillid,skilllv,tick,0 );
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skill_attack(BF_MAGIC,src,src,src,skillid,skilllv,tick,0 );
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- if (sd) {
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- sd->status.sp = 0;
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- clif_updatestatus(sd,SP_SP);
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- }
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+ status_percent_damage(src, src, 0, 100);
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}
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}
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if (sd) skill_blockpc_start (sd, skillid, (skilllv < 5 ? 10000: 15000));
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if (sd) skill_blockpc_start (sd, skillid, (skilllv < 5 ? 10000: 15000));
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break;
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break;
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