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@@ -2272,7 +2272,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
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case MO_CHAINCOMBO: /* 連打掌 */
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case MO_CHAINCOMBO: /* 連打掌 */
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{
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{
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struct status_change *sc_data = battle_get_sc_data(src);
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struct status_change *sc_data = battle_get_sc_data(src);
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- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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+ skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
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if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
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skill_status_change_end(src,SC_BLADESTOP,-1);
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skill_status_change_end(src,SC_BLADESTOP,-1);
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}
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}
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@@ -2371,6 +2371,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
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if (skillid == SM_MAGNUM) // fire element for 10 seconds
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if (skillid == SM_MAGNUM) // fire element for 10 seconds
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skill_status_change_start(src,SC_FLAMELAUNCHER,0,0,0,0,10000,0);
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skill_status_change_start(src,SC_FLAMELAUNCHER,0,0,0,0,10000,0);
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}
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}
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+ if (bl->type == BL_MOB && skillid == AS_GRIMTOOTH) {
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+ struct status_change *sc_data = battle_get_sc_data(bl);
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+ if (sc_data && sc_data[SC_SLOWDOWN].timer == -1)
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+ skill_status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0);
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+ }
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break;
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break;
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case KN_BOWLINGBASH: /* ボウリングバッシュ */
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case KN_BOWLINGBASH: /* ボウリングバッシュ */
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@@ -3019,7 +3024,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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case AS_POISONREACT: /* ポイズンリアクト */
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case AS_POISONREACT: /* ポイズンリアクト */
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case MC_LOUD: /* ラウドボイス */
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case MC_LOUD: /* ラウドボイス */
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case MG_ENERGYCOAT: /* エナジ?コ?ト */
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case MG_ENERGYCOAT: /* エナジ?コ?ト */
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- case SM_ENDURE: /* インデュア */
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+// case SM_ENDURE: /* インデュア */
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case MG_SIGHT: /* サイト */
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case MG_SIGHT: /* サイト */
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case AL_RUWACH: /* ルアフ */
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case AL_RUWACH: /* ルアフ */
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case MO_EXPLOSIONSPIRITS: // 爆裂波動
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case MO_EXPLOSIONSPIRITS: // 爆裂波動
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@@ -3039,6 +3044,13 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
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skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
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break;
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break;
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+ case SM_ENDURE: /* インデュア */
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+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
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+ skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
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+ skill_status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,10000,0 );
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+ break;
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+
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+
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case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
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case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
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if(bl->type==BL_PC) {
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if(bl->type==BL_PC) {
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struct map_session_data *sd2=(struct map_session_data *)bl;
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struct map_session_data *sd2=(struct map_session_data *)bl;
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@@ -4619,6 +4631,10 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
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sd->sc_data[SC_BERSERK].timer != -1 ||
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sd->sc_data[SC_BERSERK].timer != -1 ||
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sd->sc_data[SC_MARIONETTE].timer != -1)
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sd->sc_data[SC_MARIONETTE].timer != -1)
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return 0;
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return 0;
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+
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+ if (sd->sc_data[SC_BLOCKSKILL].timer!=-1)
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+ if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3)
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+ return 0;
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}
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}
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if( skill_num != sd->skillid) /* 不正パケットらしい */
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if( skill_num != sd->skillid) /* 不正パケットらしい */
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@@ -6260,9 +6276,9 @@ int skill_check_condition(struct map_session_data *sd,int type)
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sd->sc_data[SC_STEELBODY].timer != -1 ||
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sd->sc_data[SC_STEELBODY].timer != -1 ||
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sd->sc_data[SC_BERSERK].timer != -1 ||
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sd->sc_data[SC_BERSERK].timer != -1 ||
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(sd->sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){
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(sd->sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){
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- clif_skill_fail(sd,sd->skillid,0,0);
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+ clif_skill_fail(sd,sd->skillid,0,0);
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return 0; /* ?態異常や沈?など */
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return 0; /* ?態異常や沈?など */
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- }
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+ }
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}
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}
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skill = sd->skillid;
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skill = sd->skillid;
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lv = sd->skilllv;
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lv = sd->skilllv;
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@@ -6737,6 +6753,10 @@ int skill_use_id( struct map_session_data *sd, int target_id,
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if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0;
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if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0;
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}
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}
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+ if (sd->sc_data[SC_BLOCKSKILL].timer!=-1)
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+ if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3)
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+ return 0;
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+
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if (sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest]
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if (sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest]
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struct skill_unit *su;
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struct skill_unit *su;
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if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) {
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if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) {
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@@ -6746,7 +6766,7 @@ int skill_use_id( struct map_session_data *sd, int target_id,
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skill_delunitgroup (sg);
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skill_delunitgroup (sg);
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}
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}
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}
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}
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- }
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+ }
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}
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}
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if(sd->status.option&4 && skill_num==TF_HIDING)
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if(sd->status.option&4 && skill_num==TF_HIDING)
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@@ -7032,6 +7052,10 @@ int skill_use_pos( struct map_session_data *sd,
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sd->sc_data[SC_MARIONETTE].timer != -1)
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sd->sc_data[SC_MARIONETTE].timer != -1)
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return 0; /* ?態異常や沈?など */
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return 0; /* ?態異常や沈?など */
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+ if (sd->sc_data[SC_BLOCKSKILL].timer!=-1)
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+ if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3)
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+ return 0;
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+
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if (sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest]
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if (sc_data[SC_BASILICA].timer != -1) { // Basilica cancels if caster moves [celest]
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struct skill_unit *su;
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struct skill_unit *su;
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if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) {
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if ((su = (struct skill_unit *)sc_data[SC_BASILICA].val4)) {
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@@ -9159,6 +9183,12 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
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val2 = 75;
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val2 = 75;
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// calc_flag = 1; // not sure of effects yet [celest]
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// calc_flag = 1; // not sure of effects yet [celest]
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break;
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break;
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+ case SC_BLOCKSKILL:
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+ if (!tick) tick = 60000;
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+ if (!val3) val3 = -1;
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+ break;
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+ case SC_SLOWDOWN:
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+ break;
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default:
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default:
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if(battle_config.error_log)
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if(battle_config.error_log)
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printf("UnknownStatusChange [%d]\n", type);
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printf("UnknownStatusChange [%d]\n", type);
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