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- // $Id: skill.h,v 1.5 2004/09/25 05:32:19 MouseJstr Exp $
- #ifndef _SKILL_H_
- #define _SKILL_H_
- #include "map.h"
- #define MAX_SKILL_DB 450
- #define MAX_SKILL_PRODUCE_DB 150
- #define MAX_SKILL_ARROW_DB 150
- #define MAX_SKILL_ABRA_DB 350
- // スキルデータベース
- struct skill_db {
- int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,max;
- int num[MAX_SKILL_LEVEL];
- int cast[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL];
- int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL];
- int castcancel,cast_def_rate;
- int inf2,maxcount,skill_type;
- int blewcount[MAX_SKILL_LEVEL];
- int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL];
- int weapon,state,spiritball[MAX_SKILL_LEVEL];
- int itemid[10],amount[10];
- int castnodex[MAX_SKILL_LEVEL];
- };
- extern struct skill_db skill_db[MAX_SKILL_DB];
- struct skill_name_db {
- int id; // skill id
- char *name; // search strings
- char *desc; // description that shows up for search's
- };
- extern struct skill_name_db skill_names[];
- // アイテム作成データベース
- struct skill_produce_db {
- int nameid, trigger;
- int req_skill,itemlv;
- int mat_id[5],mat_amount[5];
- };
- extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];
- // 矢作成データベース
- struct skill_arrow_db {
- int nameid, trigger;
- int cre_id[5],cre_amount[5];
- };
- extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
- // アブラカダブラデータベース
- struct skill_abra_db {
- int nameid;
- int req_lv;
- int per;
- };
- extern struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
- struct block_list;
- struct map_session_data;
- struct skill_unit;
- struct skill_unit_group;
- int do_init_skill(void);
- // スキルデータベースへのアクセサ
- int skill_get_hit( int id );
- int skill_get_inf( int id );
- int skill_get_pl( int id );
- int skill_get_nk( int id );
- int skill_get_max( int id );
- int skill_get_range( int id , int lv );
- int skill_get_hp( int id ,int lv );
- int skill_get_mhp( int id ,int lv );
- int skill_get_sp( int id ,int lv );
- int skill_get_zeny( int id ,int lv );
- int skill_get_num( int id ,int lv );
- int skill_get_cast( int id ,int lv );
- int skill_get_delay( int id ,int lv );
- int skill_get_time( int id ,int lv );
- int skill_get_time2( int id ,int lv );
- int skill_get_castdef( int id );
- int skill_get_weapontype( int id );
- int skill_get_unit_id(int id,int flag);
- int skill_get_inf2( int id );
- int skill_get_maxcount( int id );
- int skill_get_blewcount( int id ,int lv );
- int skill_tree_get_max( int id, int b_class ); // Celest
- // スキルの使用
- int skill_use_id( struct map_session_data *sd, int target_id,
- int skill_num,int skill_lv);
- int skill_use_pos( struct map_session_data *sd,
- int skill_x, int skill_y, int skill_num, int skill_lv);
- int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map);
- int skill_cleartimerskill(struct block_list *src);
- int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag);
- // 追加効果
- int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick);
- // ユニットスキル
- struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y);
- int skill_delunit(struct skill_unit *unit);
- struct skill_unit_group *skill_initunitgroup(struct block_list *src,
- int count,int skillid,int skilllv,int unit_id);
- int skill_delunitgroup(struct skill_unit_group *group);
- struct skill_unit_group_tickset *skill_unitgrouptickset_search(
- struct block_list *bl,int group_id);
- int skill_unitgrouptickset_delete(struct block_list *bl,int group_id);
- int skill_clear_unitgroup(struct block_list *src);
- int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
- int damage,unsigned int tick);
- int skill_castfix( struct block_list *bl, int time );
- int skill_delayfix( struct block_list *bl, int time );
- int skill_check_unit_range(int m,int x,int y,int range,int skillid);
- int skill_check_unit_range2(int m,int x,int y,int range);
- // -- moonsoul (added skill_check_unit_cell)
- int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id);
- int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range);
- int skill_unit_move( struct block_list *bl,unsigned int tick,int range);
- int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy);
- struct skill_unit_group *skill_check_dancing( struct block_list *src );
- void skill_stop_dancing(struct block_list *src, int flag);
- // 詠唱キャンセル
- int skill_castcancel(struct block_list *bl,int type);
- int skill_gangsterparadise(struct map_session_data *sd ,int type);
- void skill_brandishspear_first(struct square *tc,int dir,int x,int y);
- void skill_brandishspear_dir(struct square *tc,int dir,int are);
- int skill_autospell(struct map_session_data *md,int skillid);
- void skill_devotion(struct map_session_data *md,int target);
- void skill_devotion2(struct block_list *bl,int crusader);
- int skill_devotion3(struct block_list *bl,int target);
- void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,int target);
- #define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8))
- // その他
- int skill_check_cloaking(struct block_list *bl);
- int skill_type_cloaking(struct block_list *bl);
- int skill_is_danceskill(int id);
- // ステータス異常
- int skill_status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag);
- int skill_status_change_timer(int tid, unsigned int tick, int id, int data);
- int skill_encchant_eremental_end(struct block_list *bl, int type);
- int skill_status_change_end( struct block_list* bl , int type,int tid );
- int skill_status_change_clear(struct block_list *bl,int type);
- int skillnotok(int skillid, struct map_session_data *sd);
- // アイテム作成
- int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger );
- int skill_produce_mix( struct map_session_data *sd,
- int nameid, int slot1, int slot2, int slot3 );
- int skill_arrow_create( struct map_session_data *sd,int nameid);
- // mobスキルのため
- int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
- int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
- int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag);
- // スキル攻撃一括処理
- int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
- struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
- void skill_reload(void);
- enum {
- ST_NONE,ST_HIDING,ST_CLOAKING,ST_HIDDEN,ST_RIDING,ST_FALCON,ST_CART,ST_SHIELD,ST_SIGHT,ST_EXPLOSIONSPIRITS,
- ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER,
- };
- enum { // struct map_session_data の status_changeの番号テーブル
- // SC_SENDMAX未満はクライアントへの通知あり。
- // 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん変更されます。
- SC_SENDMAX =128,
- SC_PROVOKE = 0,
- SC_ENDURE = 1,
- SC_TWOHANDQUICKEN = 2,
- SC_CONCENTRATE = 3,
- SC_HIDING = 4,
- SC_CLOAKING = 5,
- SC_ENCPOISON = 6,
- SC_POISONREACT = 7,
- SC_QUAGMIRE = 8,
- SC_ANGELUS = 9,
- SC_BLESSING =10,
- SC_SIGNUMCRUCIS =11,
- SC_INCREASEAGI =12,
- SC_DECREASEAGI =13,
- SC_SLOWPOISON =14,
- SC_IMPOSITIO =15,
- SC_SUFFRAGIUM =16,
- SC_ASPERSIO =17,
- SC_BENEDICTIO =18,
- SC_KYRIE =19,
- SC_MAGNIFICAT =20,
- SC_GLORIA =21,
- SC_AETERNA =22,
- SC_ADRENALINE =23,
- SC_WEAPONPERFECTION =24,
- SC_OVERTHRUST =25,
- SC_MAXIMIZEPOWER =26,
- SC_RIDING =27,
- SC_FALCON =28,
- SC_TRICKDEAD =29,
- SC_LOUD =30,
- SC_ENERGYCOAT =31,
- SC_HALLUCINATION =34,
- SC_WEIGHT50 =35,
- SC_WEIGHT90 =36,
- SC_SPEEDPOTION0 =37,
- SC_SPEEDPOTION1 =38,
- SC_SPEEDPOTION2 =39,
- SC_STRIPWEAPON =50,
- SC_STRIPSHIELD =51,
- SC_STRIPARMOR =52,
- SC_STRIPHELM =53,
- SC_CP_WEAPON =54,
- SC_CP_SHIELD =55,
- SC_CP_ARMOR =56,
- SC_CP_HELM =57,
- SC_AUTOGUARD =58,
- SC_REFLECTSHIELD =59,
- SC_DEVOTION =60,
- SC_PROVIDENCE =61,
- SC_DEFENDER =62,
- SC_AUTOSPELL =65,
- SC_SPEARSQUICKEN =68,
- SC_EXPLOSIONSPIRITS =86,
- SC_STEELBODY =87,
- SC_COMBO =89,
- SC_FLAMELAUNCHER =90,
- SC_FROSTWEAPON =91,
- SC_LIGHTNINGLOADER =92,
- SC_SEISMICWEAPON =93,
- SC_AURABLADE =103, /* オーラブレード */
- SC_PARRYING =104, /* パリイング */
- SC_CONCENTRATION =105, /* コンセントレーション */
- SC_TENSIONRELAX =106, /* テンションリラックス */
- SC_BERSERK =107, /* バーサーク */
- SC_ASSUMPTIO =110, /* アシャンプティオ */
- SC_MAGICPOWER =113, /* 魔法力増幅 */
- SC_TRUESIGHT =115, /* トゥルーサイト */
- SC_WINDWALK =116, /* ウインドウォーク */
- SC_MELTDOWN =117, /* メルトダウン */
- SC_CARTBOOST =118, /* カートブースト */
- SC_REJECTSWORD =120, /* リジェクトソード */
- SC_MARIONETTE =121, /* マリオネットコントロール */
- SC_HEADCRUSH =124, /* ヘッドクラッシュ */
- SC_JOINTBEAT =125, /* ジョイントビート */
- SC_STONE =128,
- SC_FREEZE =129,
- SC_STAN =130,
- SC_SLEEP =131,
- SC_POISON =132,
- SC_CURSE =133,
- SC_SILENCE =134,
- SC_CONFUSION =135,
- SC_BLIND =136,
- SC_DIVINA = SC_SILENCE,
- SC_SAFETYWALL =140,
- SC_PNEUMA =141,
- SC_WATERBALL =142,
- SC_ANKLE =143,
- SC_DANCING =144,
- SC_KEEPING =145,
- SC_BARRIER =146,
- SC_MAGICROD =149,
- SC_SIGHT =150,
- SC_RUWACH =151,
- SC_AUTOCOUNTER =152,
- SC_VOLCANO =153,
- SC_DELUGE =154,
- SC_VIOLENTGALE =155,
- SC_BLADESTOP_WAIT =156,
- SC_BLADESTOP =157,
- SC_EXTREMITYFIST =158,
- SC_GRAFFITI =159,
- SC_LULLABY =160,
- SC_RICHMANKIM =161,
- SC_ETERNALCHAOS =162,
- SC_DRUMBATTLE =163,
- SC_NIBELUNGEN =164,
- SC_ROKISWEIL =165,
- SC_INTOABYSS =166,
- SC_SIEGFRIED =167,
- SC_DISSONANCE =168,
- SC_WHISTLE =169,
- SC_ASSNCROS =170,
- SC_POEMBRAGI =171,
- SC_APPLEIDUN =172,
- SC_UGLYDANCE =173,
- SC_HUMMING =174,
- SC_DONTFORGETME =175,
- SC_FORTUNE =176,
- SC_SERVICE4U =177,
- SC_SPIDERWEB =180, /* スパイダーウェッブ */
- SC_MEMORIZE =181, /* メモライズ */
- SC_WEDDING =187, //結婚用(結婚衣裳になって歩くのが遅いとか)
- SC_NOCHAT =188, //赤エモ状態
- SC_SPLASHER =189, /* ベナムスプラッシャー */
- SC_SELFDESTRUCTION =190, /* 自爆 */
- // Used by English Team
- SC_BROKNARMOR =32,
- SC_BROKNWEAPON =33,
- SC_SIGHTTRASHER =73,
- // SC_BASILICA =125, // 125 is the same id as joint break
- SC_BASILICA =102, // temporarily use this before an actual id is found [celest]
- SC_EDP = 114, //
- SC_MARIONETTE2 = 122, // Marionette target
- SC_ENSEMBLE =159,
- SC_FOGWALL =178,
- SC_GOSPEL =179,
- SC_LANDPROTECTOR =182,
- SC_ADAPTATION =183,
- SC_CHASEWALK =184,
- SC_ATKPOT =185, // [Valaris]
- SC_MATKPOT =186, // [Valaris]
- SC_MINDBREAKER =191,
- SC_SPELLBREAKER =192,
- // [Celest]
- SC_SLOWDOWN = 45, // for skill slowdown
- SC_BLEEDING = 124, // Temporarily same id as headcrush
- SC_POISON2 = 193, // for EDP -- notes: Not implemented since damage unknown yet
- SC_BLOCKSKILL = 194, // for disallowing the use of a skill for a time period
- // -- testing various SC effects
- // SC_AURABLADE =81,
- // SC_CONCENTRATION =83,
- // SC_TENSIONRELAX =84,
- // SC_BERSERK =85,
- // SC_CALLSPIRITS =100,
- // SC_PARRYING =100,
- // SC_FREECAST =101,
- // SC_ABSORBSPIRIT =102,
- // SC_ASSUMPTIO =114,
- // SC_SHARPSHOOT =127,
- // SC_GANGSTER =184,
- // SC_CANNIBALIZE =186,
- // SC_SPHEREMINE =187,
- // SC_METEOSTORM =189,
- // SC_CASTCANCEL =190,
- // SC_SPIDERWEB =191,
- };
- extern int SkillStatusChangeTable[];
- enum {
- NV_BASIC = 1,
- SM_SWORD,
- SM_TWOHAND,
- SM_RECOVERY,
- SM_BASH,
- SM_PROVOKE,
- SM_MAGNUM,
- SM_ENDURE,
- MG_SRECOVERY,
- MG_SIGHT,
- MG_NAPALMBEAT,
- MG_SAFETYWALL,
- MG_SOULSTRIKE,
- MG_COLDBOLT,
- MG_FROSTDIVER,
- MG_STONECURSE,
- MG_FIREBALL,
- MG_FIREWALL,
- MG_FIREBOLT,
- MG_LIGHTNINGBOLT,
- MG_THUNDERSTORM,
- AL_DP,
- AL_DEMONBANE,
- AL_RUWACH,
- AL_PNEUMA,
- AL_TELEPORT,
- AL_WARP,
- AL_HEAL,
- AL_INCAGI,
- AL_DECAGI,
- AL_HOLYWATER,
- AL_CRUCIS,
- AL_ANGELUS,
- AL_BLESSING,
- AL_CURE,
- MC_INCCARRY,
- MC_DISCOUNT,
- MC_OVERCHARGE,
- MC_PUSHCART,
- MC_IDENTIFY,
- MC_VENDING,
- MC_MAMMONITE,
- AC_OWL,
- AC_VULTURE,
- AC_CONCENTRATION,
- AC_DOUBLE,
- AC_SHOWER,
- TF_DOUBLE,
- TF_MISS,
- TF_STEAL,
- TF_HIDING,
- TF_POISON,
- TF_DETOXIFY,
- ALL_RESURRECTION,
- KN_SPEARMASTERY,
- KN_PIERCE,
- KN_BRANDISHSPEAR,
- KN_SPEARSTAB,
- KN_SPEARBOOMERANG,
- KN_TWOHANDQUICKEN,
- KN_AUTOCOUNTER,
- KN_BOWLINGBASH,
- KN_RIDING,
- KN_CAVALIERMASTERY,
- PR_MACEMASTERY,
- PR_IMPOSITIO,
- PR_SUFFRAGIUM,
- PR_ASPERSIO,
- PR_BENEDICTIO,
- PR_SANCTUARY,
- PR_SLOWPOISON,
- PR_STRECOVERY,
- PR_KYRIE,
- PR_MAGNIFICAT,
- PR_GLORIA,
- PR_LEXDIVINA,
- PR_TURNUNDEAD,
- PR_LEXAETERNA,
- PR_MAGNUS,
- WZ_FIREPILLAR,
- WZ_SIGHTRASHER,
- WZ_FIREIVY,
- WZ_METEOR,
- WZ_JUPITEL,
- WZ_VERMILION,
- WZ_WATERBALL,
- WZ_ICEWALL,
- WZ_FROSTNOVA,
- WZ_STORMGUST,
- WZ_EARTHSPIKE,
- WZ_HEAVENDRIVE,
- WZ_QUAGMIRE,
- WZ_ESTIMATION,
- BS_IRON,
- BS_STEEL,
- BS_ENCHANTEDSTONE,
- BS_ORIDEOCON,
- BS_DAGGER,
- BS_SWORD,
- BS_TWOHANDSWORD,
- BS_AXE,
- BS_MACE,
- BS_KNUCKLE,
- BS_SPEAR,
- BS_HILTBINDING,
- BS_FINDINGORE,
- BS_WEAPONRESEARCH,
- BS_REPAIRWEAPON,
- BS_SKINTEMPER,
- BS_HAMMERFALL,
- BS_ADRENALINE,
- BS_WEAPONPERFECT,
- BS_OVERTHRUST,
- BS_MAXIMIZE,
- HT_SKIDTRAP,
- HT_LANDMINE,
- HT_ANKLESNARE,
- HT_SHOCKWAVE,
- HT_SANDMAN,
- HT_FLASHER,
- HT_FREEZINGTRAP,
- HT_BLASTMINE,
- HT_CLAYMORETRAP,
- HT_REMOVETRAP,
- HT_TALKIEBOX,
- HT_BEASTBANE,
- HT_FALCON,
- HT_STEELCROW,
- HT_BLITZBEAT,
- HT_DETECTING,
- HT_SPRINGTRAP,
- AS_RIGHT,
- AS_LEFT,
- AS_KATAR,
- AS_CLOAKING,
- AS_SONICBLOW,
- AS_GRIMTOOTH,
- AS_ENCHANTPOISON,
- AS_POISONREACT,
- AS_VENOMDUST,
- AS_SPLASHER,
- NV_FIRSTAID,
- NV_TRICKDEAD,
- SM_MOVINGRECOVERY,
- SM_FATALBLOW,
- SM_AUTOBERSERK,
- AC_MAKINGARROW,
- AC_CHARGEARROW,
- TF_SPRINKLESAND,
- TF_BACKSLIDING,
- TF_PICKSTONE,
- TF_THROWSTONE,
- MC_CARTREVOLUTION,
- MC_CHANGECART,
- MC_LOUD,
- AL_HOLYLIGHT,
- MG_ENERGYCOAT,
- NPC_PIERCINGATT,
- NPC_MENTALBREAKER,
- NPC_RANGEATTACK,
- NPC_ATTRICHANGE,
- NPC_CHANGEWATER,
- NPC_CHANGEGROUND,
- NPC_CHANGEFIRE,
- NPC_CHANGEWIND,
- NPC_CHANGEPOISON,
- NPC_CHANGEHOLY,
- NPC_CHANGEDARKNESS,
- NPC_CHANGETELEKINESIS,
- NPC_CRITICALSLASH,
- NPC_COMBOATTACK,
- NPC_GUIDEDATTACK,
- NPC_SELFDESTRUCTION,
- NPC_SPLASHATTACK,
- NPC_SUICIDE,
- NPC_POISON,
- NPC_BLINDATTACK,
- NPC_SILENCEATTACK,
- NPC_STUNATTACK,
- NPC_PETRIFYATTACK,
- NPC_CURSEATTACK,
- NPC_SLEEPATTACK,
- NPC_RANDOMATTACK,
- NPC_WATERATTACK,
- NPC_GROUNDATTACK,
- NPC_FIREATTACK,
- NPC_WINDATTACK,
- NPC_POISONATTACK,
- NPC_HOLYATTACK,
- NPC_DARKNESSATTACK,
- NPC_TELEKINESISATTACK,
- NPC_MAGICALATTACK,
- NPC_METAMORPHOSIS,
- NPC_PROVOCATION,
- NPC_SMOKING,
- NPC_SUMMONSLAVE,
- NPC_EMOTION,
- NPC_TRANSFORMATION,
- NPC_BLOODDRAIN,
- NPC_ENERGYDRAIN,
- NPC_KEEPING,
- NPC_DARKBREATH,
- NPC_DARKBLESSING,
- NPC_BARRIER,
- NPC_DEFENDER,
- NPC_LICK,
- NPC_HALLUCINATION,
- NPC_REBIRTH,
- NPC_SUMMONMONSTER,
- RG_SNATCHER,
- RG_STEALCOIN,
- RG_BACKSTAP,
- RG_TUNNELDRIVE,
- RG_RAID,
- RG_STRIPWEAPON,
- RG_STRIPSHIELD,
- RG_STRIPARMOR,
- RG_STRIPHELM,
- RG_INTIMIDATE,
- RG_GRAFFITI,
- RG_FLAGGRAFFITI,
- RG_CLEANER,
- RG_GANGSTER,
- RG_COMPULSION,
- RG_PLAGIARISM,
- AM_AXEMASTERY,
- AM_LEARNINGPOTION,
- AM_PHARMACY,
- AM_DEMONSTRATION,
- AM_ACIDTERROR,
- AM_POTIONPITCHER,
- AM_CANNIBALIZE,
- AM_SPHEREMINE,
- AM_CP_WEAPON,
- AM_CP_SHIELD,
- AM_CP_ARMOR,
- AM_CP_HELM,
- AM_BIOETHICS,
- AM_BIOTECHNOLOGY,
- AM_CREATECREATURE,
- AM_CULTIVATION,
- AM_FLAMECONTROL,
- AM_CALLHOMUN,
- AM_REST,
- AM_DRILLMASTER,
- AM_HEALHOMUN,
- AM_RESURRECTHOMUN,
- CR_TRUST,
- CR_AUTOGUARD,
- CR_SHIELDCHARGE,
- CR_SHIELDBOOMERANG,
- CR_REFLECTSHIELD,
- CR_HOLYCROSS,
- CR_GRANDCROSS,
- CR_DEVOTION,
- CR_PROVIDENCE,
- CR_DEFENDER,
- CR_SPEARQUICKEN,
- MO_IRONHAND,
- MO_SPIRITSRECOVERY,
- MO_CALLSPIRITS,
- MO_ABSORBSPIRITS,
- MO_TRIPLEATTACK,
- MO_BODYRELOCATION,
- MO_DODGE,
- MO_INVESTIGATE,
- MO_FINGEROFFENSIVE,
- MO_STEELBODY,
- MO_BLADESTOP,
- MO_EXPLOSIONSPIRITS,
- MO_EXTREMITYFIST,
- MO_CHAINCOMBO,
- MO_COMBOFINISH,
- SA_ADVANCEDBOOK,
- SA_CASTCANCEL,
- SA_MAGICROD,
- SA_SPELLBREAKER,
- SA_FREECAST,
- SA_AUTOSPELL,
- SA_FLAMELAUNCHER,
- SA_FROSTWEAPON,
- SA_LIGHTNINGLOADER,
- SA_SEISMICWEAPON,
- SA_DRAGONOLOGY,
- SA_VOLCANO,
- SA_DELUGE,
- SA_VIOLENTGALE,
- SA_LANDPROTECTOR,
- SA_DISPELL,
- SA_ABRACADABRA,
- SA_MONOCELL,
- SA_CLASSCHANGE,
- SA_SUMMONMONSTER,
- SA_REVERSEORCISH,
- SA_DEATH,
- SA_FORTUNE,
- SA_TAMINGMONSTER,
- SA_QUESTION,
- SA_GRAVITY,
- SA_LEVELUP,
- SA_INSTANTDEATH,
- SA_FULLRECOVERY,
- SA_COMA,
- BD_ADAPTATION,
- BD_ENCORE,
- BD_LULLABY,
- BD_RICHMANKIM,
- BD_ETERNALCHAOS,
- BD_DRUMBATTLEFIELD,
- BD_RINGNIBELUNGEN,
- BD_ROKISWEIL,
- BD_INTOABYSS,
- BD_SIEGFRIED,
- BD_RAGNAROK,
- BA_MUSICALLESSON,
- BA_MUSICALSTRIKE,
- BA_DISSONANCE,
- BA_FROSTJOKE,
- BA_WHISTLE,
- BA_ASSASSINCROSS,
- BA_POEMBRAGI,
- BA_APPLEIDUN,
- DC_DANCINGLESSON,
- DC_THROWARROW,
- DC_UGLYDANCE,
- DC_SCREAM,
- DC_HUMMING,
- DC_DONTFORGETME,
- DC_FORTUNEKISS,
- DC_SERVICEFORYOU,
- WE_MALE = 334,
- WE_FEMALE,
- WE_CALLPARTNER,
- NPC_SELFDESTRUCTION2 = 331,
- NPC_DARKCROSS = 338,
- LK_AURABLADE = 355,
- LK_PARRYING,
- LK_CONCENTRATION,
- LK_TENSIONRELAX,
- LK_BERSERK,
- LK_FURY,
- HP_ASSUMPTIO,
- HP_BASILICA,
- HP_MEDITATIO,
- HW_SOULDRAIN,
- HW_MAGICCRASHER,
- HW_MAGICPOWER,
- PA_PRESSURE,
- PA_SACRIFICE,
- PA_GOSPEL,
- CH_PALMSTRIKE,
- CH_TIGERFIST,
- CH_CHAINCRUSH,
- PF_HPCONVERSION,
- PF_SOULCHANGE,
- PF_SOULBURN,
- ASC_KATAR,
- ASC_HALLUCINATION,
- ASC_EDP,
- ASC_BREAKER,
- SN_SIGHT,
- SN_FALCONASSAULT,
- SN_SHARPSHOOTING,
- SN_WINDWALK,
- WS_MELTDOWN,
- WS_CREATECOIN,
- WS_CREATENUGGET,
- WS_CARTBOOST,
- WS_SYSTEMCREATE,
- ST_CHASEWALK,
- ST_REJECTSWORD,
- ST_STEALBACKPACK,
- CR_ALCHEMY,
- CR_SYNTHESISPOTION,
- CG_ARROWVULCAN,
- CG_MOONLIT,
- CG_MARIONETTE,
- LK_SPIRALPIERCE,
- LK_HEADCRUSH,
- LK_JOINTBEAT,
- HW_NAPALMVULCAN,
- CH_SOULCOLLECT,
- PF_MINDBREAKER,
- PF_MEMORIZE,
- PF_FOGWALL,
- PF_SPIDERWEB,
- ASC_METEORASSAULT,
- ASC_CDP,
- WE_BABY,
- WE_CALLPARENT,
- WE_CALLBABY,
- TK_RUN,
- TK_READYSTORM,
- TK_STORMKICK,
- TK_READYDOWN,
- TK_DOWNKICK,
- TK_READYTURN,
- TK_TURNKICK,
- TK_READYCOUNTER,
- TK_COUNTER,
- TK_DODGE,
- TK_JUMPKICK,
- TK_HPTIME,
- TK_SPTIME,
- TK_POWER,
- TK_SEVENWIND,
- TK_HIGHJUMP,
- SG_FEEL,
- SG_SUN_WARM,
- SG_MOON_WARM,
- SG_STAR_WARM,
- SG_SUN_COMFORT,
- SG_MOON_COMFORT,
- SG_STAR_COMFORT,
- SG_HATE,
- SG_SUN_ANGER,
- SG_MOON_ANGER,
- SG_STAR_ANGER,
- SG_SUN_BLESS,
- SG_MOON_BLESS,
- SG_STAR_BLESS,
- SG_DEVIL,
- SG_FRIEND,
- SG_KNOWLEDGE,
- SG_FUSION,
- SL_ALCHEMIST,
- AM_BERSERKPITCHER,
- SL_MONK,
- SL_STAR,
- SL_SAGE,
- SL_CRUSADER,
- SL_SUPERNOVICE,
- SL_KNIGHT,
- SL_WIZARD,
- SL_PRIEST,
- SL_BARDDANCER,
- SL_ROGUE,
- SL_ASSASIN,
- SL_BLACKSMITH,
- BS_ADRENALINE2,
- SL_HUNTER,
- SL_SOULLINKER,
- SL_KAIZEL,
- SL_KAAHI,
- SL_KAUPE,
- SL_KAITE,
- SL_KAINA,
- SL_STIN,
- SL_STUN,
- SL_SMA,
- SL_SWOO,
- SL_SKE,
- SL_SKA,
- GD_APPROVAL=10000,
- GD_KAFRACONTACT=10001,
- GD_GUARDIANRESEARCH=10002,
- GD_GUARDUP=10003,
- GD_EXTENSION=10004,
- GD_GLORYGUILD=10005,
- GD_LEADERSHIP=10006,
- GD_GLORYWOUNDS=10007,
- GD_SOULCOLD=10008,
- GD_HAWKEYES=10009,
- GD_BATTLEORDER=10010,
- GD_REGENERATION=10011,
- GD_RESTORE=10012,
- GD_EMERGENCYCALL=10013,
- GD_DEVELOPMENT=10014,
- };
- #endif
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