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@@ -5505,7 +5505,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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skillratio += -100 + 265 * skill_lv + 2 * sstatus->pow;
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skillratio += -100 + 265 * skill_lv + 2 * sstatus->pow;
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if( sc != nullptr && sc->getSCE( SC_SHADOW_EXCEED ) ){
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if( sc != nullptr && sc->getSCE( SC_SHADOW_EXCEED ) ){
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- skillratio += 100 * skill_lv + 3 * sstatus->pow;
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+ skillratio += 100 * skill_lv + sstatus->pow;
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}
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}
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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