Corrected a mistake for Eternal Slash - The total factor weight of POW with Shadow Exceed should be 3.
@@ -5505,7 +5505,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
skillratio += -100 + 265 * skill_lv + 2 * sstatus->pow;
if( sc != nullptr && sc->getSCE( SC_SHADOW_EXCEED ) ){
- skillratio += 100 * skill_lv + 3 * sstatus->pow;
+ skillratio += 100 * skill_lv + sstatus->pow;
}
RE_LVL_DMOD(100);