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@@ -2818,7 +2818,7 @@ struct Damage battle_calc_misc_attack(
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case SN_FALCONASSAULT: /* ƒtƒ@ƒ‹ƒRƒ“ƒAƒTƒ‹ƒg */
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case SN_FALCONASSAULT: /* ƒtƒ@ƒ‹ƒRƒ“ƒAƒTƒ‹ƒg */
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if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
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if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
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skill=0;
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skill=0;
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- damage=(dex/10+int_/2+skill*3+40)*2; //Blitz Beat Damage
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+ damage=(dex/10+int_/2+skill*3+40)*2*skill_get_num(HT_BLITZBEAT, skill_lv); //Blitz Beat Damage
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damage=damage*(150+70*skill_lv)/100; //Falcon Assault Modifier
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damage=damage*(150+70*skill_lv)/100; //Falcon Assault Modifier
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if(flag > 1)
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if(flag > 1)
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damage /= flag;
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damage /= flag;
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