Ver código fonte

Skotlex's Falcon Assault fix

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5189 54d463be-8e91-2dee-dedb-b68131a5f0ec
Vicious 19 anos atrás
pai
commit
8ebda27095
2 arquivos alterados com 3 adições e 1 exclusões
  1. 2 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/battle.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EVERYTHING ELSE
 GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
 
+2006/02/04
+	* Skotlex's Falcon Assault fix. [Vicious]
 2006/02/03
 	* Fixed the debug script messages specifying the wrong mapname for NPCs.
 	  [Skotlex]

+ 1 - 1
src/map/battle.c

@@ -2818,7 +2818,7 @@ struct Damage  battle_calc_misc_attack(
 	case SN_FALCONASSAULT:			/* ƒtƒ@ƒ‹ƒRƒ“ƒAƒTƒ‹ƒg */
 		if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
 			skill=0;
-		damage=(dex/10+int_/2+skill*3+40)*2;	//Blitz Beat Damage
+		damage=(dex/10+int_/2+skill*3+40)*2*skill_get_num(HT_BLITZBEAT, skill_lv);   //Blitz Beat Damage
 		damage=damage*(150+70*skill_lv)/100;	//Falcon Assault Modifier
 		if(flag > 1)
 			damage /= flag;