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Removed sonic blow attack animation (#4926)

Yashim Wong 5 年 前
コミット
8d2c26d115
1 ファイル変更1 行追加3 行削除
  1. 1 3
      src/map/skill.cpp

+ 1 - 3
src/map/skill.cpp

@@ -2270,9 +2270,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
 				!battle_check_range(bl, tbl, skill_get_range2(src, skill, autospl_skill_lv, true)))
 				continue;
 
-			if (skill == AS_SONICBLOW)
-				pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
-			else if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
+			if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
 				type = CAST_GROUND;
 
 			sd->state.autocast = 1;