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@@ -561,6 +561,8 @@ Karma - The character's karma. Karma system is not fully functional, but
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Manner - The character's manner rating. Becomes negative if the player
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utters words forbidden through the use of 'manner.txt' client-side
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file.
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+Ap - Current amount of activity points.
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+MaxAp - Maximum amount of activity points.
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While these behave as variables, do not always expect to just set them - it is
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not certain whether this will work for all of them. Whenever there is a command
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@@ -2429,7 +2431,7 @@ Some example parameters:
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StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
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JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
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-BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk
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+BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
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All of these also behave as variables, but don't expect to be able to just 'set'
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them - some will not work for various internal reasons.
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@@ -4323,6 +4325,18 @@ character and produces no other output whatsoever.
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---------------------------------------
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+*healap <ap>{,<char_id>};
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+
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+This command will heal a set amount of AP on the invoking character.
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+
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+ healap 10; // This will give 10 AP
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+ healap -10; // This will remove 10 AP
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+
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+This command just alters the activity points of the invoking
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+character and produces no other output whatsoever.
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+
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+---------------------------------------
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+
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*itemheal <hp>,<sp>{,<char_id>};
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This command heals relative amounts of HP and/or SP on the invoking character.
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