Atemo 3 лет назад
Родитель
Сommit
8b53e58d4e
2 измененных файлов с 30 добавлено и 1 удалено
  1. 15 1
      doc/script_commands.txt
  2. 15 0
      src/map/script.cpp

+ 15 - 1
doc/script_commands.txt

@@ -561,6 +561,8 @@ Karma       - The character's karma. Karma system is not fully functional, but
 Manner      - The character's manner rating. Becomes negative if the player
               utters words forbidden through the use of 'manner.txt' client-side
               file.
+Ap          - Current amount of activity points.
+MaxAp       - Maximum amount of activity points.
 
 While these behave as variables, do not always expect to just set them - it is
 not certain whether this will work for all of them. Whenever there is a command
@@ -2429,7 +2431,7 @@ Some example parameters:
 
 StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
 JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
-BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk
+BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
 
 All of these also behave as variables, but don't expect to be able to just 'set'
 them - some will not work for various internal reasons.
@@ -4323,6 +4325,18 @@ character and produces no other output whatsoever.
 
 ---------------------------------------
 
+*healap <ap>{,<char_id>};
+
+This command will heal a set amount of AP on the invoking character.
+
+	healap 10;  // This will give 10 AP
+	healap -10; // This will remove 10 AP
+
+This command just alters the activity points of the invoking
+character and produces no other output whatsoever.
+
+---------------------------------------
+
 *itemheal <hp>,<sp>{,<char_id>};
 
 This command heals relative amounts of HP and/or SP on the invoking character.

+ 15 - 0
src/map/script.cpp

@@ -5956,6 +5956,20 @@ BUILDIN_FUNC(heal)
 	return SCRIPT_CMD_SUCCESS;
 }
 
+/*==========================================
+ * Force Heal a player (ap)
+ *------------------------------------------*/
+BUILDIN_FUNC(healap)
+{
+	map_session_data* sd;
+
+	if (!script_charid2sd(3, sd))
+		return SCRIPT_CMD_FAILURE;
+
+	status_heal(&sd->bl, 0, 0, script_getnum(st, 2), 1);
+	return SCRIPT_CMD_SUCCESS;
+}
+
 /*==========================================
  * Heal a player by item (get vit bonus etc)
  *------------------------------------------*/
@@ -25771,6 +25785,7 @@ struct script_function buildin_func[] = {
 	BUILDIN_DEF(cutin,"si"),
 	BUILDIN_DEF(viewpoint,"iiiii?"),
 	BUILDIN_DEF(heal,"ii?"),
+	BUILDIN_DEF(healap,"i?"),
 	BUILDIN_DEF(itemheal,"ii?"),
 	BUILDIN_DEF(percentheal,"ii?"),
 	BUILDIN_DEF(rand,"i?"),