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@@ -3698,6 +3698,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case ASC_EDP: // [Celest]
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case ASC_EDP: // [Celest]
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case NPC_STOP:
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case NPC_STOP:
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case WZ_SIGHTBLASTER:
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case WZ_SIGHTBLASTER:
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+ case PF_DOUBLECASTING:
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case SG_SUN_COMFORT:
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case SG_SUN_COMFORT:
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case SG_MOON_COMFORT:
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case SG_MOON_COMFORT:
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case SG_STAR_COMFORT:
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case SG_STAR_COMFORT:
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@@ -4932,10 +4933,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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break;
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case NPC_INVISIBLE:
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case NPC_INVISIBLE:
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- //On level 1, use level 10 cloaking (no speed penalty)
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- //with val4 passed as 1 is for "infinite cloak".
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+ //Have val4 passed as 2 is for "infinite cloak".
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clif_skill_nodamage(src,bl,skillid,skilllv,
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clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start4(bl,type,100,9+skilllv,0,0,2,skill_get_time(skillid,skilllv)));
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+ sc_start4(bl,type,100,skilllv,0,0,2,skill_get_time(skillid,skilllv)));
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break;
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break;
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case NPC_SIEGEMODE:
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case NPC_SIEGEMODE:
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@@ -5176,13 +5176,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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break;
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break;
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-
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- case PF_DOUBLECASTING:
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- if (!clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start(bl,type,30+ 10*skilllv,skilllv,skill_get_time(skillid,skilllv))))
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- if (sd) clif_skill_fail(sd,skillid,0,0);
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- break;
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-
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case CG_LONGINGFREEDOM:
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case CG_LONGINGFREEDOM:
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{
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{
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if (tsc && tsc->data[SC_LONGING].timer == -1 && tsc->data[SC_DANCING].timer != -1 && tsc->data[SC_DANCING].val4
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if (tsc && tsc->data[SC_LONGING].timer == -1 && tsc->data[SC_DANCING].timer != -1 && tsc->data[SC_DANCING].val4
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