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- Double Casting will no longer fail when used.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9048 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 18 年之前
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8b37134bc7
共有 2 个文件被更改,包括 4 次插入10 次删除
  1. 1 0
      Changelog-Trunk.txt
  2. 3 10
      src/map/skill.c

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/10/23
+	* Double Casting will no longer fail when used. [Skotlex]
 	* Modified SC_STONE so that the duration of the "petrifying" time is 5 secs
 	  reduced by your natural resistance to petrify (which is mdef%) [Skotlex]
 	* Modified the meaning of the third column in the skill_require_db. Instead

+ 3 - 10
src/map/skill.c

@@ -3698,6 +3698,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 	case ASC_EDP:			// [Celest]
 	case NPC_STOP:
 	case WZ_SIGHTBLASTER:
+	case PF_DOUBLECASTING:
 	case SG_SUN_COMFORT:
 	case SG_MOON_COMFORT:
 	case SG_STAR_COMFORT:
@@ -4932,10 +4933,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 		break;
 
 	case NPC_INVISIBLE:
-		//On level 1, use level 10 cloaking (no speed penalty) 
-		//with val4 passed as 1 is for "infinite cloak".
+		//Have val4 passed as 2 is for "infinite cloak".
 		clif_skill_nodamage(src,bl,skillid,skilllv,
-			sc_start4(bl,type,100,9+skilllv,0,0,2,skill_get_time(skillid,skilllv)));
+			sc_start4(bl,type,100,skilllv,0,0,2,skill_get_time(skillid,skilllv)));
 		break;
 		
 	case NPC_SIEGEMODE:
@@ -5176,13 +5176,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 		clif_skill_nodamage(src,bl,skillid,skilllv,1);
 		break;
 
-
-	case PF_DOUBLECASTING:
-		if (!clif_skill_nodamage(src,bl,skillid,skilllv,
-			sc_start(bl,type,30+ 10*skilllv,skilllv,skill_get_time(skillid,skilllv))))
-			if (sd) clif_skill_fail(sd,skillid,0,0);
-		break;
-
 	case CG_LONGINGFREEDOM:
 		{
 			if (tsc && tsc->data[SC_LONGING].timer == -1 && tsc->data[SC_DANCING].timer != -1 && tsc->data[SC_DANCING].val4