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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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-//= 1.3
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+//= 1.4
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@@ -14,6 +14,7 @@
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//= 1.1 Added setquest for instance cooldown. [L0ne_W0lf]
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//= 1.2 Fixed Torch#12 not being disabled. (bugreport:4044) [L0ne_w0lf]
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//= 1.3 Fixed cutins not being removed. (bugreport:4117) [L0ne_w0lf]
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+//= 1.4 Fixed some typos. [Gepard]
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//============================================================
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// Sealed Catacomb Entrance
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@@ -43,7 +44,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "[Friar Patrick]";
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mes "The very place where the great Devil who once demolished this world is sleeping.";
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next;
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- switch(select("Tell me more.:Stop talikng.")) {
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+ switch(select("Tell me more.:Stop talking.")) {
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case 1:
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cutin "ins_cata_pri_n",2;
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mes "[Friar Patrick]";
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@@ -183,7 +184,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "And one more thing... In this cursed area, some skills, which are protected by outer physical power, are prohibited by the effect of the seal.";
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next;
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mes "[Friar Patrick]";
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- mes "For example, the skills like^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave.";
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+ mes "For example, the skills like ^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave.";
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close2;
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cutin "",255;
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}
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@@ -764,7 +765,7 @@ OnMyMobDead:
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if ('ins_baphomet == 0) {
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mes "The gravestone is trembling...";
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next;
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- mes "By touching the gravestone, I hear a voice";
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+ mes "By touching the gravestone, I hear a voice.";
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next;
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specialeffect2 EF_CONE;
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mes "[Voice of the Gravestone]";
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@@ -998,7 +999,7 @@ OnTouch:
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else if (('ins_baphomet == 3) && (getpartyleader(.@party_id,2) == getcharid(0))) {
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cutin "ins_cata_champ_n",2;
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mes "[Soul of Ancient Hero]";
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- mes "Did you get 10^0000FFEssence of Fire^000000 and ^0000FFToken of Apostle^000000?";
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+ mes "Did you get 10 ^0000FFEssence of Fire^000000 and ^0000FFToken of Apostle^000000?";
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next;
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if ((countitem(6001) > 9) && (countitem(6002) > 0)) {
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delitem 6001,countitem(6001); //Essence_Of_Fire
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@@ -1090,7 +1091,7 @@ OnTouch:
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}
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else {
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mes "[Soul of Ancient Hero]";
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- mes "Where is your Token_of_Apostle? I said you should carry the Token_of_Apostle to pass this gate.";
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+ mes "Where is your Token of Apostle? I said you should carry the Token of Apostle to pass this gate.";
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close;
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}
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}
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@@ -2240,7 +2241,7 @@ OnMyMobDead:
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set 'ins_baphomet,7;
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setquest 3040;
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erasequest 3041;
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- instance_announce 0, "Baphomet : No! Nonono!I get this insult again from these trivial bugs... No...",bc_map,"0xdb7093";
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+ instance_announce 0, "Baphomet : No! Nonono! I get this insult again from these trivial bugs... No...",bc_map,"0xdb7093";
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enablenpc instance_npcname("Soul of Ancient Hero#2F", instance_id());
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disablenpc instance_npcname("slave_down", instance_id());
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disablenpc instance_npcname("slave_left", instance_id());
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@@ -2400,7 +2401,7 @@ OnTimer70000:
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disablenpc instance_npcname("Magical Seal#10", instance_id());
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break;
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case 2:
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- instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 2o'clock is running out. Go to the direction of 2o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
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+ instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 2 o'clock is running out. Go to the direction of 2o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
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disablenpc instance_npcname("Magical Seal#0", instance_id());
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enablenpc instance_npcname("Magical Seal#2", instance_id());
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disablenpc instance_npcname("Magical Seal#4", instance_id());
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@@ -2408,7 +2409,7 @@ OnTimer70000:
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disablenpc instance_npcname("Magical Seal#10", instance_id());
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break;
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case 3:
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- instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 4o'clock is running out. Go to the direction of 4o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
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+ instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 4 o'clock is running out. Go to the direction of 4o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
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disablenpc instance_npcname("Magical Seal#0", instance_id());
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disablenpc instance_npcname("Magical Seal#2", instance_id());
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enablenpc instance_npcname("Magical Seal#4", instance_id());
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@@ -2416,7 +2417,7 @@ OnTimer70000:
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disablenpc instance_npcname("Magical Seal#10", instance_id());
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break;
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case 4:
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- instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 8o'clock is running out. Go to the direction of 8o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
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+ instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 8 o'clock is running out. Go to the direction of 8o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
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disablenpc instance_npcname("Magical Seal#0", instance_id());
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disablenpc instance_npcname("Magical Seal#2", instance_id());
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disablenpc instance_npcname("Magical Seal#4", instance_id());
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@@ -2424,7 +2425,7 @@ OnTimer70000:
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disablenpc instance_npcname("Magical Seal#10", instance_id());
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break;
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case 5:
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- instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 10o'clock is running out. Go to the direction of 10o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
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+ instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 10 o'clock is running out. Go to the direction of 10o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
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disablenpc instance_npcname("Magical Seal#0", instance_id());
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disablenpc instance_npcname("Magical Seal#2", instance_id());
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disablenpc instance_npcname("Magical Seal#4", instance_id());
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