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Fixed KvM announcements showing during WoE:SE (bugreport:4335).
Added missing Lighthalzen NPC (bugreport:4319).
Fixed checkweights in Manuk & Splendide shops.
Fixed some condition checks in Moscovia quests.
Fixed some typos in Sealed Shrine and Manuk quests dialogues.
Added missing global var check in Yggdrasil Dungeon Floor 2 puzzle.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14360 54d463be-8e91-2dee-dedb-b68131a5f0ec

Gepard 15 лет назад
Родитель
Сommit
8ae23f01e2

+ 1 - 1
npc/battleground/bg_kvm01.txt

@@ -100,7 +100,7 @@ OnReadyCheck:
 
 	if( .@Guillaume < 5 || .@Croix < 5 )
 	{
-		if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
+		if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
 		{
 			announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969;
 			set $@KvM_Flood, gettimetick(2) + 15;

+ 1 - 1
npc/battleground/bg_kvm02.txt

@@ -100,7 +100,7 @@ OnReadyCheck:
 
 	if( .@Guillaume < 5 || .@Croix < 5 )
 	{
-		if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
+		if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
 		{
 			announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
 			set $@KvM_Flood, gettimetick(2) + 15;

+ 1 - 1
npc/battleground/bg_kvm03.txt

@@ -100,7 +100,7 @@ OnReadyCheck:
 
 	if( .@Guillaume < 5 || .@Croix < 5 )
 	{
-		if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
+		if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
 		{
 			announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0;
 			set $@KvM_Flood, gettimetick(2) + 15;

+ 18 - 1
npc/cities/lighthalzen.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //=  erKURITA, Au{R}oN (Translated by Alan), $ephiroth
 //===== Current Version: ===================================== 
-//= 1.9
+//= 2.0
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -39,6 +39,7 @@
 //= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
 //= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
 //= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
+//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
 //=============================================================
 
 lighthalzen,198,285,5	script	Jiwon#zen5	862,{
@@ -1630,6 +1631,22 @@ lhz_in03,186,29,7	script	Bad Drunk#12	869,{
 	close;
 }
 
+lhz_in02,265,273,6	script	Lab Staff#amano08	865,{
+	mes "[Assam]";
+	mes "This place is nice";
+	mes "and usually pretty quiet.";
+	mes "I like to come here after";
+	mes "work, have a drink and just";
+	mes "chat with the bartender.";
+	next;
+	mes "[Assam]";
+	mes "The rum here is incredibly";
+	mes "good too. It might even be";
+	mes "the best in the world. I dunno";
+	mes "why, but for some reason, its";
+	mes "taste reminds me of teamwork~";
+	close;
+}
 
 lhz_in03,192,93,3	script	City Girl#amano05	862,{
 	mes "[Lanko]";

+ 12 - 11
npc/instances/SealedShrine.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.3
+//= 1.4
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -14,6 +14,7 @@
 //= 1.1 Added setquest for instance cooldown. [L0ne_W0lf]
 //= 1.2 Fixed Torch#12 not being disabled. (bugreport:4044) [L0ne_w0lf]
 //= 1.3 Fixed cutins not being removed. (bugreport:4117) [L0ne_w0lf]
+//= 1.4 Fixed some typos. [Gepard]
 //============================================================ 
 
 // Sealed Catacomb Entrance
@@ -43,7 +44,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 		mes "[Friar Patrick]";
 		mes "The very place where the great Devil who once demolished this world is sleeping.";
 		next;
-		switch(select("Tell me more.:Stop talikng.")) {
+		switch(select("Tell me more.:Stop talking.")) {
 		case 1:
 			cutin "ins_cata_pri_n",2;
 			mes "[Friar Patrick]";
@@ -183,7 +184,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 						mes "And one more thing... In this cursed area, some skills, which are protected by outer physical power, are prohibited by the effect of the seal.";
 						next;
 						mes "[Friar Patrick]";
-						mes "For example, the skills like^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave.";
+						mes "For example, the skills like ^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave.";
 						close2;
 						cutin "",255;
 					}
@@ -764,7 +765,7 @@ OnMyMobDead:
 	if ('ins_baphomet == 0) {
 		mes "The gravestone is trembling...";
 		next;
-		mes "By touching the gravestone, I hear a voice";
+		mes "By touching the gravestone, I hear a voice.";
 		next;
 		specialeffect2 EF_CONE;
 		mes "[Voice of the Gravestone]";
@@ -998,7 +999,7 @@ OnTouch:
 	else if (('ins_baphomet == 3) && (getpartyleader(.@party_id,2) == getcharid(0))) {
 		cutin "ins_cata_champ_n",2;
 		mes "[Soul of Ancient Hero]";
-		mes "Did you get 10^0000FFEssence of Fire^000000 and ^0000FFToken of Apostle^000000?";
+		mes "Did you get 10 ^0000FFEssence of Fire^000000 and ^0000FFToken of Apostle^000000?";
 		next;
 		if ((countitem(6001) > 9) && (countitem(6002) > 0)) {
 			delitem 6001,countitem(6001); //Essence_Of_Fire
@@ -1090,7 +1091,7 @@ OnTouch:
 	}
 	else {
 		mes "[Soul of Ancient Hero]";
-		mes "Where is your Token_of_Apostle? I said you should carry the Token_of_Apostle to pass this gate.";
+		mes "Where is your Token of Apostle? I said you should carry the Token of Apostle to pass this gate.";
 		close;
 	}
 }
@@ -2240,7 +2241,7 @@ OnMyMobDead:
 		set 'ins_baphomet,7;
 		setquest 3040;
 		erasequest 3041;
-		instance_announce 0, "Baphomet : No! Nonono!I get this insult again from these trivial bugs... No...",bc_map,"0xdb7093";
+		instance_announce 0, "Baphomet : No! Nonono! I get this insult again from these trivial bugs... No...",bc_map,"0xdb7093";
 		enablenpc instance_npcname("Soul of Ancient Hero#2F", instance_id());
 		disablenpc instance_npcname("slave_down", instance_id());
 		disablenpc instance_npcname("slave_left", instance_id());
@@ -2400,7 +2401,7 @@ OnTimer70000:
 		disablenpc instance_npcname("Magical Seal#10", instance_id());
 		break;
 	case 2:
-		instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 2o'clock is running out. Go to the direction of 2o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
+		instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 2 o'clock is running out. Go to the direction of 2o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
 		disablenpc instance_npcname("Magical Seal#0", instance_id());
 		enablenpc instance_npcname("Magical Seal#2", instance_id());
 		disablenpc instance_npcname("Magical Seal#4", instance_id());
@@ -2408,7 +2409,7 @@ OnTimer70000:
 		disablenpc instance_npcname("Magical Seal#10", instance_id());
 		break;
 	case 3:
-		instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 4o'clock is running out. Go to the direction of 4o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
+		instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 4 o'clock is running out. Go to the direction of 4o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
 		disablenpc instance_npcname("Magical Seal#0", instance_id());
 		disablenpc instance_npcname("Magical Seal#2", instance_id());
 		enablenpc instance_npcname("Magical Seal#4", instance_id());
@@ -2416,7 +2417,7 @@ OnTimer70000:
 		disablenpc instance_npcname("Magical Seal#10", instance_id());
 		break;
 	case 4:
-		instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 8o'clock is running out. Go to the direction of 8o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
+		instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 8 o'clock is running out. Go to the direction of 8o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
 		disablenpc instance_npcname("Magical Seal#0", instance_id());
 		disablenpc instance_npcname("Magical Seal#2", instance_id());
 		disablenpc instance_npcname("Magical Seal#4", instance_id());
@@ -2424,7 +2425,7 @@ OnTimer70000:
 		disablenpc instance_npcname("Magical Seal#10", instance_id());
 		break;
 	case 5:
-		instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 10o'clock is running out. Go to the direction of 10o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
+		instance_announce 0, "Soul of Ancient Hero : The magical power of the seal in the direction of 10 o'clock is running out. Go to the direction of 10o'clock and put the magical power in the seal.",bc_map,"0xFFFF00";
 		disablenpc instance_npcname("Magical Seal#0", instance_id());
 		disablenpc instance_npcname("Magical Seal#2", instance_id());
 		disablenpc instance_npcname("Magical Seal#4", instance_id());

+ 3 - 3
npc/merchants/manuk.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= eAthena dev team
 //===== Current Version: =====================================
-//= 1.0
+//= 1.1
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -11,12 +11,12 @@
 //= Manuk coin redemption NPC.
 //===== Additional Comments: =================================
 //= 1.0 First version 
+//= 1.1 Fixed checkweight. [Gepard]
 //============================================================
 
 man_in01,286,16,1	script	Merchant of Manuk	454,{
 	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
-		set .@anrp_test,1201;
-		if (anrp_test == 1) {
+		if (checkweight(1201,1) == 0) {
 			mes "[Merchant of Manuk]";
 			mes "It looks like you're carrying too many things.";
 			mes "Why not put some of your items in storage and come back?";

+ 3 - 3
npc/merchants/splendide.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= eAthena dev team
 //===== Current Version: =====================================
-//= 1.0
+//= 1.1
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -11,12 +11,12 @@
 //= Splendide coin redemption NPC.
 //===== Additional Comments: =================================
 //= 1.0 First version 
+//= 1.1 Fixed checkweight. [Gepard]
 //============================================================
 
 spl_in01,110,326,5	script	Merchant of Splendide	439,{
 	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
-		set .@anrp_test,1201;
-		if (anrp_test == 1) {
+		if (checkweight(1201,1) == 0) {
 			mes "[Merchant of Splendide]";
 			mes "It looks like you're carrying too many things.";
 			mes "Why not put some of your items in storage and come back?";

+ 11 - 14
npc/quests/quests_13_2.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= L0ne_W0lf
 //===== Current Version: =====================================
-//= 1.9
+//= 2.0
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -34,6 +34,9 @@
 //= 1.8 Added a missing " in the GM only NPC.
 //= 1.9 Added Monster Suppression, Bradium Collection, and 
 //=     Laphine Craftsman quests.
+//= 2.0 Added missing global var check in Yggdrasil Dungeon
+//=     floor 2 puzzle. Fixed a typo. Commented out untranslated
+//=     line. [Gepard]
 //============================================================ 
 
 // Cat Hand Addition.
@@ -5075,12 +5078,12 @@ man_in01,378,276,3	script	Manuk Engineer#ep13_2	453,{
 				mes "Hello.";
 				mes "This is where we refine stones.";
 				next;
-				switch(select("About colleting stones.:About the usage of stones.")) {
+				switch(select("About collecting stones.:About the usage of stones.")) {
 				case 1:
 					mes "[Manuk Engineer]";
 					mes "To prevent our bodies from becoming numb, we need Bradium.";
 					mes "From the Bradium we can extract a special element that we need to survive.";
-					mes "Ìá?ÌØÊâµ???¬²¢¾­³£'Óá£";
+					//mes "Ìá?ÌØÊâµ???¬²¢¾­³£'Óá£";
 					next;
 					mes "[Manuk Engineer]";
 					mes "The mining industry is primary here since our lives depend on it.";
@@ -10810,8 +10813,7 @@ OnTouch:
 }
 
 nyd_dun02,139,274,0	script	Strange Device#ep13_in	844,3,3,{
-	//set go_to_2f,08_ep13nydun02_in;
-	if (go_to_2f == 1) {
+	if ($@08_ep13nydun02_in == 1) {
 		mes "The device has already been activated.";
 		mes "You must wait for the controls to reset.";
 		close;
@@ -10822,13 +10824,12 @@ nyd_dun02,139,274,0	script	Strange Device#ep13_in	844,3,3,{
 		next;
 		switch(select("Control.:Quit.")) {
 		case 1:
-			//set go_to_2f2,08_ep13nydun02_in;
-			if (go_to_2f2 == 1) {
+			if ($@08_ep13nydun02_in == 1) {
 				mes "Seems to have been started.";
 				close;
 			}
 			else {
-				//set $@08_ep13nydun02_in,1; //Global Variable
+				set $@08_ep13nydun02_in,1;
 				set .@way_loot,rand(1,2);
 				if (.@way_loot == 1) {
 					donpcevent "ep13_warp_s1::OnDisable";
@@ -10858,14 +10859,10 @@ nyd_dun02,139,274,0	script	Strange Device#ep13_in	844,3,3,{
 
 OnTimer70000:
 	donpcevent "ep13_nd2f_mng::Onreset";
-	//set $@08_ep13nydun02_in,0; //Global Variable
+	set $@08_ep13nydun02_in,0;
 	stopnpctimer;
 	end;
 
-OnInit:
-	//set $@08_ep13nydun02_in,0; //Global Variable
-	end;
-
 OnTouch:
 	specialeffect EF_LEVEL99_4;
 	end;
@@ -12952,7 +12949,7 @@ nyd_dun02,1,1,0	script	ep13_nd2f_mng	844,{
 		switch(select("Yes:No")) {
 		case 1:
 			donpcevent "ep13_nd2f_mng::Onreset";
-			//set $@08_ep13nydun02_in,0; //Global Variable
+			set $@08_ep13nydun02_in,0;
 			mes "Puzzle reset";
 			close;
 		case 2:

+ 4 - 3
npc/quests/quests_moscovia.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= Kisuka
 //===== Current Version: ===================================== 
-//= 1.7
+//= 1.8
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -19,6 +19,7 @@
 //= 1.5 Fixes to 'Koshei the Immortal' quest. [Kisuka]
 //= 1.6 Added 'tides' to Ibanoff & Fixed time check for Marozka. [Kisuka]
 //= 1.7 Fixes on donpcevents and fixed some left over aegis stuff. [Kisuka]
+//= 1.8 Fixed some condition checks. [Gepard]
 //============================================================ 
 
 //============================================================================
@@ -4881,7 +4882,7 @@ OnTouch:
 		mes "Stop by the whale island?";
 		next;
 		if(select("Go to Whale Island.:Stay put.") == 1) {
-			if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707) {
+			if (getequipid(EQI_ACC_L) == 2707 || getequipid(EQI_ACC_R) == 2707) {
 				soundeffect "mos_gusli2.wav",0;
 				mes "-Slowly, your hands are on the";
 				mes "Gusli, and the playing starts...";
@@ -10036,7 +10037,7 @@ OnTouch:
 		while(1) {
 			if(select("Look for it.:I will try next time.") == 1) {
 				set .@findout,rand(1,20);
-				if (Class == THIEF || Class == THIEF_H || Class == ROGUE || Class == ROGUE_H || Class == ASSASSIN || Class == ASSASSIN_H) {
+				if (BaseJob == Job_Thief) {
 					mes "["+strcharinfo(0)+"]";
 					mes "Here it is.";
 					mes "That was easy to find.";