@@ -3621,9 +3621,11 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
case NJ_KIRIKAGE:
skillratio += 100 * (skill_lv - 1);
break;
+#ifdef RENEWAL
case NJ_KUNAI:
skillratio += 200;
+#endif
case KN_CHARGEATK: { // +100% every 3 cells of distance but hard-limited to 500%
unsigned int k = wd.miscflag / 3;