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@@ -4745,6 +4745,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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case SC_ATKPOTION:
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case SC_MATKPOTION:
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case SC_JAILED:
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+ case SC_ARMOR_ELEMENT: // Just delete the current one
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break;
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case SC_GOSPEL:
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//Must not override a casting gospel char.
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@@ -5539,6 +5540,9 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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val3= status->max_sp; //Base Max SP
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}
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break;
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+ case SC_ARMOR_ELEMENT:
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+ break; // It just change the armor element of the player (used by battle_attr_fix)
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+ // So it has no SCB and no skill associated (used by potion scripts)
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default:
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if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0)
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{ //Status change with no calc, and no skill associated...? unknown?
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