Prechádzať zdrojové kódy

SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791. Try to reimplement it.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8456 54d463be-8e91-2dee-dedb-b68131a5f0ec
toms 19 rokov pred
rodič
commit
88841f05dc
2 zmenil súbory, kde vykonal 6 pridanie a 0 odobranie
  1. 2 0
      Changelog-Trunk.txt
  2. 4 0
      src/map/status.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/08/23
+	* SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791.
+	  Try to reimplement it. [Toms]
 	* Fixed HVAN_EXPLOSION [Skotlex]
 	* Frost Nova won't display a nodamage skill packet (still need to sort out
 	  a way to fix the splash damaged packets) [Skotlex]

+ 4 - 0
src/map/status.c

@@ -4745,6 +4745,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 			case SC_ATKPOTION:
 			case SC_MATKPOTION:
 			case SC_JAILED:
+			case SC_ARMOR_ELEMENT: // Just delete the current one
 				break;
 			case SC_GOSPEL:
 				 //Must not override a casting gospel char.
@@ -5539,6 +5540,9 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 				val3= status->max_sp; //Base Max SP
 			}
 			break;
+		case SC_ARMOR_ELEMENT:
+			break; // It just change the armor element of the player (used by battle_attr_fix)
+				   // So it has no SCB and no skill associated (used by potion scripts)
 		default:
 			if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0)
 			{	//Status change with no calc, and no skill associated...? unknown?