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* More bug fixing! Lots of little things, really.
- Corrected some condition errors in quests_veins. (bugreport:4088)
- Corrected specialeffects so they play on the right NPC. (bugreport:4090)
- Corrected an item ID in the reward NPC in monster races. (bugreport:4092)
- Corrected NPCs overlapping with quests in msg_boards (bugreport:4093)
- Corrected some of the given errors in the 2007_relay quest. (bugreport:4094)
- Corrected hideonnpc to disablenpc in ice dungeon 4 warps. (bugreport:4102)
- Commented out duplicate library curator in prontera city. (bugreport:4105)
- Corrected cutins not being removed on NPC end in sealed shrine. (bugreport:4117)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14262 54d463be-8e91-2dee-dedb-b68131a5f0ec

L0ne_W0lf 15 年之前
父节点
当前提交
821713a26e

+ 11 - 1
npc/Changelog.txt

@@ -1,6 +1,16 @@
 Date		Added
 ======
-2010/-3/04
+2010/03/13
+	* Rev. 14262 More bug fixing! Lots of little things, really. [L0ne_w0lf]
+	- Corrected some condition errors in quests_veins. (bugreport:4088)
+	- Corrected specialeffects so they play on the right NPC. (bugreport:4090)
+	- Corrected an item ID in the reward NPC in monster races. (bugreport:4092)
+	- Corrected NPCs overlapping with quests in msg_boards (bugreport:4093)
+	- Corrected some of the given errors in the 2007_relay quest. (bugreport:4094)
+	- Corrected hideonnpc to disablenpc in ice dungeon 4 warps. (bugreport:4102)
+	- Commented out duplicate library curator in prontera city. (bugreport:4105)
+	- Corrected cutins not being removed on NPC end in sealed shrine. (bugreport:4117)
+2010/03/04
 	* Rev. 14259 Fixed unidentified_coin -> unidentified_mineral in quests_13_2. (bugreport:4086) [L0ne_W0lf]
 2010/03/03
 	* Rev. 14258 Some bug fixing! Hoorah for me not feeling lazy! [L0ne_W0lf]

+ 5 - 1
npc/cities/prontera.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= kobra_k88
 //===== Current Version: ===================================== 
-//= 2.0
+//= 2.1
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -20,6 +20,7 @@
 //= 1.8 Moved Culvert to quests/quests_prontera.txt
 //= 1.9 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
 //= 2.0 Removed "Hans Solo", as he is a Jawaii NPC. [L0ne_W0lf]
+//= 2.1 Disabled the Library Curator (bugreport:4105) [L0ne_W0lf]
 //============================================================
 
 // Prontera
@@ -238,6 +239,8 @@ prontera,78,150,3	script	Dairenne#pront	90,{
 
 // inside Prontera
 //============================================================
+/*
+//This NPC has been disabled officiall.
 prt_in,178,92,0	script	Curator of Library#pront	57,{
 	mes "[Curator Guiss]";
 	mes "Here, in the Western branch of the Prontera Library, ";
@@ -252,6 +255,7 @@ prt_in,178,92,0	script	Curator of Library#pront	57,{
 	mes "If you would like to peruse monster records organized by their properties, please visit the Eastern branch of our library.";
 	close;
 }
+*/
 
 prt_in,175,50,0	script	Library Girl#pront	71,{
 	mes "[Library Girl Ellen]";

+ 14 - 5
npc/events/halloween_2006.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Brainstorm
 //===== Current Version: =====================================
-//= 1.3a
+//= 1.4
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -17,6 +17,7 @@
 //= 1.2 Added missing checkweights. [L0ne_W0lf]
 //= 1.3 Replaced effect numerics with constants. [L0ne_W0lf]
 //= 1.3a Replaced effect numerics with constants (1 was missed). [Samuray22]
+//= 1.4 Effects are now played by proper NPC. [L0ne_W0lf]
 //============================================================
 
 // Pumpkin Mojo quest (Event 1)
@@ -29,6 +30,14 @@ OnTouch:
 	mes "just talk to me.";
 	mes "You won't even understand what stupid pumkin headed Jack is saying.";
 	close;
+
+OnEffect:
+	specialeffect EF_LEVEL99;
+	end;
+
+OnEffect2:
+	specialeffect EF_HIT2;
+	end;
 }
 
 prontera,164,69,3	script	Cool Devi#06_hw	738,{
@@ -113,7 +122,7 @@ prontera,164,69,3	script	Cool Devi#06_hw	738,{
 			mes "[Cool Devi]";
 			mes "says he.";
 			next;
-			specialeffect EF_LEVEL99;
+			donpcevent "Gloomy Jack#06_hw::OnEffect";
 			mes "[Excited Jack]";
 			mes "Lalala~ lalala~";
 			mes " ";
@@ -122,7 +131,7 @@ prontera,164,69,3	script	Cool Devi#06_hw	738,{
 			delitem 5134,1; //Pumpkin_Hat
 			getitem 5202,1; //Pumpkin_Hat_
 			next;
-			specialeffect EF_HIT2;
+			donpcevent "Gloomy Jack#06_hw::OnEffect2";
 			mes "[Gloomy Jack]";
 			mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
 			mes " ";
@@ -157,7 +166,7 @@ prontera,164,69,3	script	Cool Devi#06_hw	738,{
 			mes "[Cool Devi]";
 			mes "says he.";
 			next;
-			specialeffect EF_LEVEL99;
+			donpcevent "Gloomy Jack#06_hw::OnEffect";
 			mes "[Excited Jack]";
 			mes "Lalala~ lalala~";
 			mes " ";
@@ -167,7 +176,7 @@ prontera,164,69,3	script	Cool Devi#06_hw	738,{
 			delitem 2226, 1;//Cap
 			getitem 5202, 1;//Pumpkin_Hat_
 			next;
-			specialeffect EF_HIT2;
+			donpcevent "Gloomy Jack#06_hw::OnEffect2";
 			mes "[Gloomy Jack]";
 			mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
 			mes " ";

+ 19 - 18
npc/instances/SealedShrine.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.2
+//= 1.3
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -13,6 +13,7 @@
 //= 1.0 First version. [L0ne_W0lf]
 //= 1.1 Added setquest for instance cooldown. [L0ne_W0lf]
 //= 1.2 Fixed Torch#12 not being disabled. (bugreport:4044) [L0ne_w0lf]
+//= 1.3 Fixed cutins not being removed. (bugreport:4117) [L0ne_w0lf]
 //============================================================ 
 
 // Sealed Catacomb Entrance
@@ -69,7 +70,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 			mes "[Friar Patrick]";
 			mes "Train more and use your skills to prevent the world from evil's looming presence...";
 			close2;
-			cutin "ins_cata_pri_n",255;
+			cutin "",255;
 			end;
 		case 2:
 			cutin "ins_cata_pri_n",2;
@@ -79,7 +80,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 			mes "[Friar Patrick]";
 			mes "Train more and use your skills to prevent the world from evil's looming presence...";
 			close2;
-			cutin "ins_cata_pri_n",255;
+			cutin "",255;
 			end;
 		}
 	case 2:
@@ -100,7 +101,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 				mes "[Friar Patrick]";
 				mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed.";
 				close2;
-				cutin "ins_cata_pri_n",255;
+				cutin "",255;
 				end;
 			}
 
@@ -113,7 +114,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 						mes "Name of the leader is "+.@partymembername$[0]+"...";
 						mes "Umm... But it seems that there is an unknown problem here... I'll check quickly. Please wait.";
 						close2;
-						cutin "ins_cata_pri_n",255;
+						cutin "",255;
 					}
 					else {
 
@@ -184,7 +185,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 						mes "[Friar Patrick]";
 						mes "For example, the skills like^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave.";
 						close2;
-						cutin "ins_cata_pri_n",255;
+						cutin "",255;
 					}
 					end;
 				}
@@ -195,7 +196,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 					mes "[Friar Patrick]";
 					mes "Once the party leader is permitted, the rest of the party can enter. This is a rule of this monastery, so please understand.";
 					close2;
-					cutin "ins_cata_pri_n",255;
+					cutin "",255;
 					end;
 				}
 			}
@@ -203,7 +204,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 				mes "[Friar Patrick]";
 				mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed.";
 				close2;
-				cutin "ins_cata_pri_n",255;
+				cutin "",255;
 				end;
 			}
 			else if (.@ins_bapho_check == 2) {
@@ -219,7 +220,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 				mes "[Friar Patrick]";
 				mes "Huu... It's over. Now that I've released Baphomet's Curse, you can enter again.";
 				close2;
-				cutin "ins_cata_pri_n",255;
+				cutin "",255;
 				end;
 			}
 		}
@@ -230,7 +231,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 			mes "[Friar Patrick]";
 			mes "Please train more and come again.";
 			close2;
-			cutin "ins_cata_pri_n",255;
+			cutin "",255;
 		}
 		end;
 	case 3:
@@ -251,7 +252,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 			mes "Go to see ^0000FFRust Blackhand^000000 who is near the main building of the monastery... Then he will make this doll helpful to you.";
 			setquest 3042;
 			close2;
-			cutin "ins_cata_pri_n",255;
+			cutin "",255;
 			end;
 		}
 	case 4:
@@ -261,7 +262,7 @@ monk_test,309,146,3	script	Friar Patrick#edq	412,{
 		mes "[Friar Patrick]";
 		mes "Train more and use your skills to prevent the world from evil's looming presence...";
 		close2;
-		cutin "ins_cata_pri_n",255;
+		cutin "",255;
 		end;
 	}
 }
@@ -1047,7 +1048,7 @@ OnTouch:
 		next;
 		mes "[Soul of Ancient Hero]";
 		mes "Go ahead, warriors.";
-		cutin "ins_cata_champ_n",255;
+		cutin "",255;
 		instance_announce 0, "Soul of Ancient Hero : Now you can go to the Main Altar's gate. It is located in the Southeast",bc_map,"0xFFFF00";
 		close;
 	}
@@ -1058,21 +1059,21 @@ OnTouch:
 		next;
 		mes "[Soul of Ancient Hero]";
 		mes "I'll complete opening the sealed gate when your representative tell me that you're ready.";
-		cutin "ins_cata_champ_n",255;
+		cutin "",255;
 		close;
 	}
 	else if ('ins_baphomet == 5) {
 		cutin "ins_cata_champ_n",2;
 		mes "[Soul of Ancient Hero]";
 		mes "What are you doing? The entrance of the mail altar is opened right now, go and fight! Entrance is near the bottom of rightside of this floor.";
-		cutin "ins_cata_champ_n",255;
+		cutin "",255;
 		close;
 	}
 	else {
 		cutin "ins_cata_champ_n",2;
 		mes "[Soul of Ancient Hero]";
 		mes "I have nothing to talk to you...";
-		cutin "ins_cata_champ_n",255;
+		cutin "",255;
 		close;
 	}
 }
@@ -2172,14 +2173,14 @@ OnTouch:
 		next;
 		mes "[Soul of Ancient Hero]";
 		mes "If you leave, please say hello to Patrick for me.";
-		cutin "ins_cata_champ_n",255;
+		cutin "",255;
 		set 'ins_baphomet,0;
 		warp "monk_test",310,150;
 		close;
 	case 2:
 		mes "[Soul of Ancient Hero]";
 		mes "Do you still have something to do here? If you're done I'll let you leave here safely...";
-		cutin "ins_cata_champ_n",255;
+		cutin "",255;
 		close;
 	}
 }

+ 3 - 2
npc/other/monster_race.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= L0ne_W0lf
 //===== Current Version: =====================================
-//= 1.2
+//= 1.3
 //===== Compatible With: =====================================
 //= eAthena SVN (Trunk, r12752+)
 //===== Description: =========================================
@@ -16,6 +16,7 @@
 //= 1.0 First version. Please report bugs. [L0ne_W0lf]
 //= 1.1 Corrected a minor typo. [L0ne_W0lf]
 //= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 1.3 Ei'felle now gives Exercise. (Bugreport:4092) [L0ne_W0lf]
 //============================================================
 
 //============================================================
@@ -11156,7 +11157,7 @@ ein_in01,85,208,5	script	Ei felle#repay01	854,{
 					callsub S_BonusReward,1500,1235;
 					end;
 				case 11:
-					callsub S_BonusReward,1500,1223;
+					callsub S_BonusReward,1500,1233;
 					end;
 				case 12:
 					callsub S_BonusReward,1500,1232;

+ 6 - 6
npc/other/msg_boards.txt

@@ -4,7 +4,7 @@
 //= kobra_k88
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.5
+//= 1.6
 //===== Compatible With: ===================================== 
 //= [Aegis Conversion]
 //= eAthena 7.15 +
@@ -23,6 +23,7 @@
 //= 1.4 Rescripted to Aegis 10.3 standard. [L0ne_W0lf]
 //= 1.5 Removed a duplicate related to the Sign Quest. [SinSloth]
 //= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 1.6 COmmented out conflicting npcs. (bugreport:4093) [L0ne_W0lf]
 //============================================================
 
 // Prontera
@@ -59,13 +60,13 @@ prontera,278,212,1	script	Sign#Prt3	111,{
 	mes "Please help keep Prontera a clean place.";
 	close;
 }
-
+/*
 prontera,150,326,1	script	Sign#Prt4	111,{
 	mes "^993300- The Sign Reads -^000000";
 	mes "Citizens of Prontera are Welcomed in the Prontera Castle.";
 	close;
 }
-
+*/
 prontera,31,212,1	script	Billboard#Prt5	111,{
 	mes "^993300- The Billboard Reads -^000000";
 	mes "~WANTED~";
@@ -152,14 +153,13 @@ geffen,116,58,1	script	Geffen Bulletin#Gef1	111,{
 	mes "Remember Wizard's...It's not how many skills you know, it's the magic that counts!";
 	close;
 }
-
+/*
 geffen,61,174,1	script	Sign#Gef2	111,{
-OnClick:
 	mes "^993300- The Sign Reads -^000000";
 	mes "- Seems to be written in a language unfamiliar to you -";
 	close;
 }
-
+*/
 geffen,113,104,1	script	Billboard#Gef3	111,{
 	mes "^993300- The Billboard Reads -^000000";
 	mes "Selling: Brand new Chon Chon Doll!";

+ 9 - 7
npc/quests/2007_relay.txt

@@ -11,6 +11,7 @@
 //= Party Relay Quest.
 //===== Additional Comments: ================================= 
 //= 1.0 First version. [L0ne_W0lf]
+//= 1.1 Fixed a couple typos, npcs check area for PCs. [L0ne_W0lf]
 //============================================================
 
 payon,103,113,3	script	Ledrion#payon::RelayLedrion	109,{
@@ -2074,7 +2075,7 @@ payon,204,221,3	script	Bafhail#payon::RelayBafhail	731,{
 		mes "Don't forget now, alright?";
 		close;
 	}
-	if ((countitem(7739) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((Baseclass == Job_Thief) || (BaseClass == Jog_Acolyte))) {
+	if ((countitem(7739) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) {
 		mes "[Bafhail]";
 		mes "Oh, isn't that ticket...?";
 		mes "Ah, good, good. Judging";
@@ -2101,7 +2102,7 @@ payon,204,221,3	script	Bafhail#payon::RelayBafhail	731,{
 		mes "I'll see you later~";
 		close;
 	}
-	else if ((countitem(7739) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((Baseclass == Job_Thief) || (BaseClass == Jog_Acolyte))) {
+	else if ((countitem(7739) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) {
 		mes "[Bafhail]";
 		mes "Oh, isn't that ticket...?";
 		mes "Ah, good, good. Judging";
@@ -2129,7 +2130,7 @@ payon,204,221,3	script	Bafhail#payon::RelayBafhail	731,{
 		mes "I'll see you later~";
 		close;
 	}
-	if ((countitem(7739) > 0) && ((Baseclass == Job_Thief) || (BaseClass == Jog_Acolyte))) {
+	if ((countitem(7739) > 0) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) {
 		mes "[Bafhail]";
 		mes "Oh, isn't that ticket...?";
 		mes "Ah, good, good. Judging";
@@ -2374,7 +2375,7 @@ payon,204,221,3	script	Bafhail#payon::RelayBafhail	731,{
 		mes "I just described, okay?";
 		close;
 	}
-	if ((countitem(7735) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Jog_Acolyte)) {
+	if ((countitem(7735) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) {
 		mes "[Bafhail]";
 		mes "Oh, isn't that ticket...?";
 		mes "Ah, good, good. Judging";
@@ -2406,7 +2407,7 @@ payon,204,221,3	script	Bafhail#payon::RelayBafhail	731,{
 		mes "I'll see you later~";
 		close;
 	}
-	else if ((countitem(7735) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Jog_Acolyte)) {
+	else if ((countitem(7735) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) {
 		mes "[Bafhail]";
 		mes "Oh, isn't that ticket...?";
 		mes "Ah, good, good. Judging";
@@ -2438,7 +2439,7 @@ payon,204,221,3	script	Bafhail#payon::RelayBafhail	731,{
 		mes "I'll see you later~";
 		close;
 	}
-	if ((countitem(7735) > 0) && (BaseClass == Jog_Acolyte)) {
+	if ((countitem(7735) > 0) && (BaseClass == Job_Acolyte)) {
 		mes "[Bafhail]";
 		mes "Oh, isn't that ticket...?";
 		mes "Ah, good, good. Judging";
@@ -2752,7 +2753,8 @@ payon,168,314,3	script	Lospii#payon::RelayLospii	706,{
 		close;
 	}
 	set .@relaytime,gettime(3);
-	//set .@juwi,getusersinrange(7);
+	getmapxy(.@m$,.@x,.@y,1,strnpcinfo(3));
+	set .@juwi,getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8);
 	if (party_relay == 32) {
 		mes "[Lospii]";
 		mes "Hey! Did you give";

+ 6 - 5
npc/quests/quests_rachel.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 3.3
+//= 3.3a
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -59,6 +59,7 @@
 //= 3.2 Added missing updates for Peace to the Arunafeltz quest. [L0ne_W0lf]
 //= 3.3 Fixed occurance of PcName. [L0ne_W0lf]
 //=     Fixed level 4 ID warps always being usable.
+//= 3.3a Fixed level 4 ID warps again. (Bugreport:4102) [L0ne_W0lf]
 //============================================================ 
 
 // Lost Child Quest (Prerequisite to High Priest quest)
@@ -3840,7 +3841,7 @@ OnTouch:
 	end;
 
 OnInit:
-	hideonnpc "#ice_4f_1";
+	disablenpc "#ice_4f_1";
 	end;
 
 OnEnable:
@@ -3855,7 +3856,7 @@ OnTouch:
 	end;
 
 OnInit:
-	hideonnpc "#ice_4f_2";
+	disablenpc "#ice_4f_2";
 	end;
 
 OnEnable:
@@ -3870,7 +3871,7 @@ OnTouch:
 	end;
 
 OnInit:
-	hideonnpc "#ice_4f_3";
+	disablenpc "#ice_4f_3";
 	end;
 
 OnEnable:
@@ -3885,7 +3886,7 @@ OnTouch:
 	end;
 
 OnInit:
-	hideonnpc "#ice_4f_4";
+	disablenpc "#ice_4f_4";
 	end;
 
 OnEnable:

+ 13 - 6
npc/quests/quests_veins.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.7
+//= 1.8
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -39,6 +39,7 @@
 //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
 //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
 //= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
+//= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
 //============================================================ 
 
 // Stone Quest
@@ -194,7 +195,7 @@ ve_fild05,257,130,4	script	Wincing Old Man#ve	945,{
 		mes "by the Tavern. A-auuugh!";
 		close;
 	}
-	else if (veins_stone < 4) {
+	else if ((veins_stone > 1) && (veins_stone < 4)) {
 		mes "[Zabaroo]";
 		mes "Geez, Absar sure can";
 		mes "be fussy. Still, do your";
@@ -260,7 +261,7 @@ ve_fild05,257,130,4	script	Wincing Old Man#ve	945,{
 	else if (veins_stone < 7) {
 		mes "[Zabaroo]";
 		mes "Thanks again for your help!";
-		mes "What did Asbar call this";
+		mes "What did Absar call this";
 		mes "thing again? A Tactile...";
 		mes "Extendable... Damn it...";
 		mes "Why's the name so long?";
@@ -289,7 +290,7 @@ ve_fild05,257,130,4	script	Wincing Old Man#ve	945,{
 	}
 	else if (veins_stone > 7) {
 		mes "[Zabaroo]";
-		mes "Thanks to you and Asbar,";
+		mes "Thanks to you and Absar,";
 		mes "my poor back hasn't been";
 		mes "bothering me at all lately.";
 		mes "I should be taking better";
@@ -2910,7 +2911,7 @@ veins,327,185,3	script	Kid#camelcamel	944,{
 			mes "if I want to free Curdie.";
 			close;
 		}
-		else if (rachel_camel <= 16) {
+		else if ((rachel_camel >= 12) && (rachel_camel <= 16)) {
 			mes "["+strcharinfo(0)+"]";
 			mes "Well... I found the";
 			mes "camel. Now I need to get";
@@ -6560,11 +6561,13 @@ OnTouch:
 		end;
 	}
 	else if (aru_vol == 14) {
+		enablenpc "Colonel Vito#1";
 		mes "[Colonel Vito]";
 		mes "What are you still";
 		mes "doing standing there?";
 		mes "Don't slack off! Come!";
 		close2;
+		disablenpc "Colonel Vito#1";
 		warp "thor_camp",156,68;
 		end;
 	}
@@ -6574,7 +6577,6 @@ OnTouch:
 thor_camp,162,182,0	script	#Colonel2	-1,7,7,{
 OnTouch:
 //OnTouch2:
-
 	if (aru_vol == 13) {
 		enablenpc "Colonel Vito#2";
 		mes "[????]";
@@ -6614,6 +6616,7 @@ OnTouch:
 		end;
 	}
 	else if (aru_vol == 14) {
+		enablenpc "Colonel Vito#1";
 		mes "[Colonel Vito]";
 		mes "What are you still";
 		mes "doing standing there?";
@@ -6627,12 +6630,16 @@ OnTouch:
 }
 
 thor_camp,187,228,5	script	Colonel Vito#1	946,{
+	end;
+
 OnInit:
 	disablenpc "Colonel Vito#1";
 	end;
 }
 
 thor_camp,155,175,7	script	Colonel Vito#2	946,{
+	end;
+
 OnInit:
 	disablenpc "Colonel Vito#2";
 	end;