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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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-//= 1.2
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+//= 1.3
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@@ -13,6 +13,7 @@
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//= 1.0 First version. [L0ne_W0lf]
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//= 1.1 Added setquest for instance cooldown. [L0ne_W0lf]
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//= 1.2 Fixed Torch#12 not being disabled. (bugreport:4044) [L0ne_w0lf]
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+//= 1.3 Fixed cutins not being removed. (bugreport:4117) [L0ne_w0lf]
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//============================================================
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// Sealed Catacomb Entrance
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@@ -69,7 +70,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "[Friar Patrick]";
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mes "Train more and use your skills to prevent the world from evil's looming presence...";
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close2;
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- cutin "ins_cata_pri_n",255;
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+ cutin "",255;
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end;
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case 2:
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cutin "ins_cata_pri_n",2;
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@@ -79,7 +80,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "[Friar Patrick]";
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mes "Train more and use your skills to prevent the world from evil's looming presence...";
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close2;
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- cutin "ins_cata_pri_n",255;
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+ cutin "",255;
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end;
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}
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case 2:
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@@ -100,7 +101,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "[Friar Patrick]";
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mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed.";
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close2;
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- cutin "ins_cata_pri_n",255;
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+ cutin "",255;
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end;
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}
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@@ -113,7 +114,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "Name of the leader is "+.@partymembername$[0]+"...";
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mes "Umm... But it seems that there is an unknown problem here... I'll check quickly. Please wait.";
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close2;
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- cutin "ins_cata_pri_n",255;
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+ cutin "",255;
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}
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else {
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@@ -184,7 +185,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "[Friar Patrick]";
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mes "For example, the skills like^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave.";
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close2;
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- cutin "ins_cata_pri_n",255;
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+ cutin "",255;
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}
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end;
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}
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@@ -195,7 +196,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "[Friar Patrick]";
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mes "Once the party leader is permitted, the rest of the party can enter. This is a rule of this monastery, so please understand.";
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close2;
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- cutin "ins_cata_pri_n",255;
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+ cutin "",255;
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end;
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}
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}
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@@ -203,7 +204,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "[Friar Patrick]";
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mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed.";
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close2;
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- cutin "ins_cata_pri_n",255;
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+ cutin "",255;
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end;
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}
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else if (.@ins_bapho_check == 2) {
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@@ -219,7 +220,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "[Friar Patrick]";
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mes "Huu... It's over. Now that I've released Baphomet's Curse, you can enter again.";
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close2;
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- cutin "ins_cata_pri_n",255;
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+ cutin "",255;
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end;
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}
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}
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@@ -230,7 +231,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "[Friar Patrick]";
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mes "Please train more and come again.";
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close2;
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- cutin "ins_cata_pri_n",255;
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+ cutin "",255;
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}
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end;
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case 3:
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@@ -251,7 +252,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "Go to see ^0000FFRust Blackhand^000000 who is near the main building of the monastery... Then he will make this doll helpful to you.";
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setquest 3042;
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close2;
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- cutin "ins_cata_pri_n",255;
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+ cutin "",255;
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end;
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}
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case 4:
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@@ -261,7 +262,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
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mes "[Friar Patrick]";
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mes "Train more and use your skills to prevent the world from evil's looming presence...";
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close2;
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- cutin "ins_cata_pri_n",255;
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+ cutin "",255;
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end;
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}
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}
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@@ -1047,7 +1048,7 @@ OnTouch:
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next;
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mes "[Soul of Ancient Hero]";
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mes "Go ahead, warriors.";
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- cutin "ins_cata_champ_n",255;
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+ cutin "",255;
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instance_announce 0, "Soul of Ancient Hero : Now you can go to the Main Altar's gate. It is located in the Southeast",bc_map,"0xFFFF00";
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close;
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}
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@@ -1058,21 +1059,21 @@ OnTouch:
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next;
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mes "[Soul of Ancient Hero]";
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mes "I'll complete opening the sealed gate when your representative tell me that you're ready.";
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- cutin "ins_cata_champ_n",255;
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+ cutin "",255;
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close;
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}
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else if ('ins_baphomet == 5) {
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cutin "ins_cata_champ_n",2;
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mes "[Soul of Ancient Hero]";
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mes "What are you doing? The entrance of the mail altar is opened right now, go and fight! Entrance is near the bottom of rightside of this floor.";
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- cutin "ins_cata_champ_n",255;
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+ cutin "",255;
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close;
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}
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else {
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cutin "ins_cata_champ_n",2;
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mes "[Soul of Ancient Hero]";
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mes "I have nothing to talk to you...";
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- cutin "ins_cata_champ_n",255;
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+ cutin "",255;
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close;
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}
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}
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@@ -2172,14 +2173,14 @@ OnTouch:
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next;
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mes "[Soul of Ancient Hero]";
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mes "If you leave, please say hello to Patrick for me.";
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- cutin "ins_cata_champ_n",255;
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+ cutin "",255;
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set 'ins_baphomet,0;
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warp "monk_test",310,150;
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close;
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case 2:
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mes "[Soul of Ancient Hero]";
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mes "Do you still have something to do here? If you're done I'll let you leave here safely...";
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- cutin "ins_cata_champ_n",255;
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+ cutin "",255;
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close;
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}
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}
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