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@@ -432,7 +432,11 @@ int unit_run(struct block_list *bl)
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if(to_x == bl->x && to_y == bl->y) {
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//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
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clif_status_change(bl, SI_BUMP, 1);
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+
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+ //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
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+ unit_bl2ud(bl)->state.running = 0;
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status_change_end(bl,SC_RUN,-1);
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+
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skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
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clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis.
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clif_status_change(bl, SI_BUMP, 0);
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@@ -448,7 +452,11 @@ int unit_run(struct block_list *bl)
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if (i==0) {
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// copy-paste from above
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clif_status_change(bl, SI_BUMP, 1);
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+
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+ //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
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+ unit_bl2ud(bl)->state.running = 0;
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status_change_end(bl,SC_RUN,-1);
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+
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skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
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clif_fixpos(bl);
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clif_status_change(bl, SI_BUMP, 0);
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