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Fixed unable to move after using a skill to break out of sprint. (bugreport: 1155)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12497 54d463be-8e91-2dee-dedb-b68131a5f0ec
Kevin 17 lat temu
rodzic
commit
8e31579894
2 zmienionych plików z 5 dodań i 3 usunięć
  1. 1 0
      Changelog-Trunk.txt
  2. 4 3
      src/map/unit.c

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2008/04/05
+	* Fixed unable to move after using a skill to break out of sprint. (r12497) [Kevin]
 	* DMG no longer stops running. (r12488) [Kevin]
 2008/04/04
 	* PCs/Mobs/NPCs now block Leap(TK_HIGHJUMP) and sprint(TK_RUN). (r12485) [Kevin]

+ 4 - 3
src/map/unit.c

@@ -660,9 +660,10 @@ int unit_stop_walking(struct block_list *bl,int type)
 	if(bl->type == BL_PET && type&~0xff)
 		ud->canmove_tick = gettick() + (type>>8);
 
-	//Don't stop running because of dmg, just apply the instant stop then keep running [Kevin]
-	//if (ud->state.running)
-	//	status_change_end(bl, SC_RUN, -1);
+	//Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin]
+    if (ud->state.running) 
+      status_change_end(bl, SC_RUN, -1); 
+
 	return 1;
 }