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@@ -417,14 +417,6 @@ unsigned short skill_dummy2skill_id(unsigned short skill_id) {
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return GN_HELLS_PLANT;
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return GN_HELLS_PLANT;
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case GN_SLINGITEM_RANGEMELEEATK:
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case GN_SLINGITEM_RANGEMELEEATK:
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return GN_SLINGITEM;
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return GN_SLINGITEM;
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- case SR_FLASHCOMBO_ATK_STEP1:
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- return SR_DRAGONCOMBO;
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- case SR_FLASHCOMBO_ATK_STEP2:
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- return SR_FALLENEMPIRE;
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- case SR_FLASHCOMBO_ATK_STEP3:
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- return SR_TIGERCANNON;
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- case SR_FLASHCOMBO_ATK_STEP4:
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- return SR_SKYNETBLOW;
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case RL_R_TRIP_PLUSATK:
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case RL_R_TRIP_PLUSATK:
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return RL_R_TRIP;
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return RL_R_TRIP;
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}
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}
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@@ -1554,12 +1546,10 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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skill_castend_damage_id(src,bl,LG_PINPOINTATTACK,rnd_value(1, pc_checkskill(sd,LG_PINPOINTATTACK)),tick,0);
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skill_castend_damage_id(src,bl,LG_PINPOINTATTACK,rnd_value(1, pc_checkskill(sd,LG_PINPOINTATTACK)),tick,0);
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break;
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break;
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case SR_DRAGONCOMBO:
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case SR_DRAGONCOMBO:
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- case SR_FLASHCOMBO_ATK_STEP1:
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- sc_start(src,bl, SC_STUN, 1 + skill_lv, skill_lv, skill_get_time(SR_DRAGONCOMBO, skill_lv));
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+ sc_start(src,bl, SC_STUN, 1 + skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
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break;
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break;
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case SR_FALLENEMPIRE:
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case SR_FALLENEMPIRE:
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- case SR_FLASHCOMBO_ATK_STEP2:
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- sc_start(src,bl, SC_STOP, 100, skill_lv, skill_get_time(SR_FALLENEMPIRE, skill_lv));
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+ sc_start(src,bl, SC_STOP, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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break;
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break;
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case SR_WINDMILL:
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case SR_WINDMILL:
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if( dstsd )
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if( dstsd )
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@@ -3444,6 +3434,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
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case WM_METALICSOUND:
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case WM_METALICSOUND:
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status_zap(bl, 0, damage*100/(100*(110-((sd) ? pc_checkskill(sd,WM_LESSON) : skill_get_max(WM_LESSON))*10)));
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status_zap(bl, 0, damage*100/(100*(110-((sd) ? pc_checkskill(sd,WM_LESSON) : skill_get_max(WM_LESSON))*10)));
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break;
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break;
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+ case SR_TIGERCANNON:
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+ status_zap(bl, 0, damage * 10 / 100);
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+ break;
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}
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}
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if( sd )
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if( sd )
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skill_onskillusage(sd, bl, skill_id, tick);
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skill_onskillusage(sd, bl, skill_id, tick);
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@@ -3855,6 +3848,15 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
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break; // Target not on Map
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break; // Target not on Map
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if(src->m != target->m)
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if(src->m != target->m)
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break; // Different Maps
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break; // Different Maps
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+
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+ if (skl->skill_id == SR_SKYNETBLOW) {
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+ clif_skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skl->skill_id,skl->skill_lv,DMG_SKILL);
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+ skill_area_temp[1] = 0;
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+ map_foreachinrange(skill_area_sub,src,skill_get_splash(skl->skill_id,skl->skill_lv),splash_target(src),src,
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+ skl->skill_id,skl->skill_lv,tick,skl->flag|BCT_ENEMY|SD_SPLASH|1,skill_castend_damage_id);
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+ break;
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+ }
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+
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if(status_isdead(src)) {
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if(status_isdead(src)) {
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switch(skl->skill_id) {
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switch(skl->skill_id) {
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case WL_CHAINLIGHTNING_ATK:
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case WL_CHAINLIGHTNING_ATK:
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@@ -3863,10 +3865,10 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
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case WL_TETRAVORTEX_WIND:
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case WL_TETRAVORTEX_WIND:
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case WL_TETRAVORTEX_GROUND:
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case WL_TETRAVORTEX_GROUND:
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// For SR_FLASHCOMBO
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// For SR_FLASHCOMBO
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- case SR_FLASHCOMBO_ATK_STEP1:
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- case SR_FLASHCOMBO_ATK_STEP2:
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- case SR_FLASHCOMBO_ATK_STEP3:
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- case SR_FLASHCOMBO_ATK_STEP4:
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+ case SR_DRAGONCOMBO:
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+ case SR_FALLENEMPIRE:
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+ case SR_TIGERCANNON:
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+ case SR_SKYNETBLOW:
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break; // Exceptions
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break; // Exceptions
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default:
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default:
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continue; // Caster is Dead
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continue; // Caster is Dead
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@@ -4035,15 +4037,14 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
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break;
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break;
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}
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}
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// For SR_FLASHCOMBO
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// For SR_FLASHCOMBO
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- case SR_FLASHCOMBO_ATK_STEP1:
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- case SR_FLASHCOMBO_ATK_STEP2:
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- case SR_FLASHCOMBO_ATK_STEP3:
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- case SR_FLASHCOMBO_ATK_STEP4:
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+ case SR_DRAGONCOMBO:
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+ case SR_FALLENEMPIRE:
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+ case SR_TIGERCANNON:
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+ case SR_SKYNETBLOW:
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if( src->type == BL_PC ) {
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if( src->type == BL_PC ) {
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- const int use_skill_lv[] = { SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW };
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if( distance_xy(src->x, src->y, target->x, target->y) >= 3 )
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if( distance_xy(src->x, src->y, target->x, target->y) >= 3 )
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break;
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break;
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- skill_castend_damage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), use_skill_lv[skl->skill_id-SR_FLASHCOMBO_ATK_STEP1]), tick, 0);
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+ skill_castend_damage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), skl->skill_id), tick, 0);
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}
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}
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break;
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break;
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case RL_SLUGSHOT:
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case RL_SLUGSHOT:
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@@ -4172,10 +4173,10 @@ int skill_cleartimerskill (struct block_list *src)
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case WL_TETRAVORTEX_WIND:
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case WL_TETRAVORTEX_WIND:
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case WL_TETRAVORTEX_GROUND:
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case WL_TETRAVORTEX_GROUND:
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// For SR_FLASHCOMBO
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// For SR_FLASHCOMBO
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- case SR_FLASHCOMBO_ATK_STEP1:
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- case SR_FLASHCOMBO_ATK_STEP2:
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- case SR_FLASHCOMBO_ATK_STEP3:
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- case SR_FLASHCOMBO_ATK_STEP4:
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+ case SR_DRAGONCOMBO:
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+ case SR_FALLENEMPIRE:
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+ case SR_TIGERCANNON:
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+ case SR_SKYNETBLOW:
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continue;
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continue;
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}
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}
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delete_timer(ud->skilltimerskill[i]->timer, skill_timerskill);
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delete_timer(ud->skilltimerskill[i]->timer, skill_timerskill);
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@@ -4368,7 +4369,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case LG_OVERBRAND:
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case LG_OVERBRAND:
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case LG_OVERBRAND_BRANDISH:
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case LG_OVERBRAND_BRANDISH:
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case SR_FALLENEMPIRE:
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case SR_FALLENEMPIRE:
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- case SR_FLASHCOMBO_ATK_STEP2:
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case SR_CRESCENTELBOW_AUTOSPELL:
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case SR_CRESCENTELBOW_AUTOSPELL:
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case SR_GATEOFHELL:
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case SR_GATEOFHELL:
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case SR_GENTLETOUCH_QUIET:
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case SR_GENTLETOUCH_QUIET:
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@@ -4613,7 +4613,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case LG_EARTHDRIVE:
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case LG_EARTHDRIVE:
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case SR_RAMPAGEBLASTER:
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case SR_RAMPAGEBLASTER:
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case SR_SKYNETBLOW:
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case SR_SKYNETBLOW:
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- case SR_FLASHCOMBO_ATK_STEP4:
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case SR_WINDMILL:
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case SR_WINDMILL:
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case SR_RIDEINLIGHTNING:
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case SR_RIDEINLIGHTNING:
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case WM_REVERBERATION_MELEE:
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case WM_REVERBERATION_MELEE:
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@@ -5378,7 +5377,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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break;
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break;
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case SR_DRAGONCOMBO:
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case SR_DRAGONCOMBO:
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- case SR_FLASHCOMBO_ATK_STEP1:
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skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
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skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
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break;
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break;
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@@ -5431,29 +5429,27 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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break;
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break;
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case SR_TIGERCANNON:
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case SR_TIGERCANNON:
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- case SR_FLASHCOMBO_ATK_STEP3:
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if (flag&1) {
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if (flag&1) {
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if (skill_area_temp[3] == skill_id && skill_area_temp_i64[0]) { // Safe check
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if (skill_area_temp[3] == skill_id && skill_area_temp_i64[0]) { // Safe check
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if (skill_area_temp[1] != bl->id) {
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if (skill_area_temp[1] != bl->id) {
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int64 dmg = skill_area_temp_i64[0];
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int64 dmg = skill_area_temp_i64[0];
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bool infdef = is_infinite_defense(bl, skill_get_type(skill_id));
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bool infdef = is_infinite_defense(bl, skill_get_type(skill_id));
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+
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if (infdef)
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if (infdef)
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dmg = 1;
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dmg = 1;
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status_damage(src, bl, dmg, 0, 0, 0);
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status_damage(src, bl, dmg, 0, 0, 0);
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- status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
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+ status_zap(bl, 0, dmg * 10 / 100);
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clif_skill_damage(src, bl, tick, status_get_amotion(bl), 0, dmg, 1, skill_id, skill_lv, 6);
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clif_skill_damage(src, bl, tick, status_get_amotion(bl), 0, dmg, 1, skill_id, skill_lv, 6);
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}
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}
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}
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}
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else { // Somehow, we failed
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else { // Somehow, we failed
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skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
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skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
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- status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
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}
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}
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}
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}
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else if (sd) {
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else if (sd) {
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skill_area_temp[1] = bl->id;
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skill_area_temp[1] = bl->id;
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skill_area_temp[3] = skill_id;
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skill_area_temp[3] = skill_id;
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skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|8); // Only do attack calculation once
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skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|8); // Only do attack calculation once
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- status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
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map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
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map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
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}
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}
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break;
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break;
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@@ -6723,7 +6719,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case NC_AXETORNADO:
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case NC_AXETORNADO:
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case GC_COUNTERSLASH:
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case GC_COUNTERSLASH:
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case SR_SKYNETBLOW:
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case SR_SKYNETBLOW:
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- case SR_FLASHCOMBO_ATK_STEP4:
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case SR_RAMPAGEBLASTER:
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case SR_RAMPAGEBLASTER:
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case SR_HOWLINGOFLION:
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case SR_HOWLINGOFLION:
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case KO_HAPPOKUNAI:
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case KO_HAPPOKUNAI:
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@@ -9737,7 +9732,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
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sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
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break;
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break;
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case SR_FLASHCOMBO: {
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case SR_FLASHCOMBO: {
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- const int combo[] = { SR_FLASHCOMBO_ATK_STEP1, SR_FLASHCOMBO_ATK_STEP2, SR_FLASHCOMBO_ATK_STEP3, SR_FLASHCOMBO_ATK_STEP4 };
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+ const int combo[] = { SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW };
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const int delay[] = { 0, 250, 500, 2000 };
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const int delay[] = { 0, 250, 500, 2000 };
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if (sd)
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if (sd)
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@@ -16176,8 +16171,6 @@ int skill_delayfix(struct block_list *bl, uint16 skill_id, uint16 skill_lv)
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case CH_CHAINCRUSH:
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case CH_CHAINCRUSH:
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case SR_DRAGONCOMBO:
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case SR_DRAGONCOMBO:
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case SR_FALLENEMPIRE:
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case SR_FALLENEMPIRE:
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- case SR_FLASHCOMBO_ATK_STEP1:
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- case SR_FLASHCOMBO_ATK_STEP2:
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//If delay not specified, it will be 1000 - 4*agi - 2*dex
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//If delay not specified, it will be 1000 - 4*agi - 2*dex
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if (time == 0)
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if (time == 0)
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time = 1000;
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time = 1000;
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