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Updated Flash Combo effect
* Clean up of revert fc68007.
* Removes SR_FLASHCOMBO_ATK_STEP# skills. Packet dump shows these skill IDs are not used.
* Fixes damage calculation for Tiger Cannon and Skynet Blow.
* Tiger Cannon is now passed as a neutral elemental attack.
* Tiger Cannon now properly removes 10% of damage done to target instead of 10% of max SP.
* Skynet Blow now properly casts at the end of Flash Combo.
* Updated the range for Dragon Combo, Fallen Empire, and Tiger Cannon to 1.
Thanks to @RagnarokNova and @Lemongrass3110 for packet information!

aleos89 9 年之前
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7c5bda2978
共有 8 个文件被更改,包括 48 次插入81 次删除
  1. 3 7
      db/pre-re/skill_db.txt
  2. 0 4
      db/pre-re/skill_require_db.txt
  3. 3 7
      db/re/skill_db.txt
  4. 0 4
      db/re/skill_require_db.txt
  5. 12 17
      src/map/battle.c
  6. 30 37
      src/map/skill.c
  7. 0 4
      src/map/skill.h
  8. 0 1
      src/map/status.c

+ 3 - 7
db/pre-re/skill_db.txt

@@ -1099,11 +1099,11 @@
 
 //****
 // SR Sura
-2326,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0,	SR_DRAGONCOMBO,Dragon Combo
+2326,1,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0,	SR_DRAGONCOMBO,Dragon Combo
 2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0,	SR_SKYNETBLOW,Sky Net Blow
 2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0,	SR_EARTHSHAKER,Earth Shaker
-2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0,	SR_FALLENEMPIRE,Fallen Empire
-2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0,	SR_TIGERCANNON,Tiger Cannon
+2329,1,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0,	SR_FALLENEMPIRE,Fallen Empire
+2330,1,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0,	SR_TIGERCANNON,Tiger Cannon
 2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0,		SR_HELLGATE,Hell Gate
 2332,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0,	SR_RAMPAGEBLASTER,Rampage Blaster
 2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0,		SR_CRESCENTELBOW,Crescent Elbow
@@ -1324,10 +1324,6 @@
 5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
 5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
 5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
-5015,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1
-5016,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2
-5017,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3
-5018,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4
 
 //****
 // Homunculus S

+ 0 - 4
db/pre-re/skill_require_db.txt

@@ -956,10 +956,6 @@
 5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0			//WL_TELEKINESIS_INTENSE
 5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0			//LG_KINGS_GRACE
 5014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//ALL_FULL_THROTTLE
-5015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP1 //All 4 steps are using temp req SP values for now.
-5016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP2
-5017,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP3
-5018,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP4
 
 // Copied Bard / Dancer Skills
 //3036,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0							//BA_POEMBRAGI2

+ 3 - 7
db/re/skill_db.txt

@@ -1099,11 +1099,11 @@
 
 //****
 // SR Sura
-2326,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0,	SR_DRAGONCOMBO,Dragon Combo
+2326,1,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0,	SR_DRAGONCOMBO,Dragon Combo
 2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0,	SR_SKYNETBLOW,Sky Net Blow
 2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0,	SR_EARTHSHAKER,Earth Shaker
-2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0,	SR_FALLENEMPIRE,Fallen Empire
-2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0,	SR_TIGERCANNON,Tiger Cannon
+2329,1,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0,	SR_FALLENEMPIRE,Fallen Empire
+2330,1,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0,	SR_TIGERCANNON,Tiger Cannon
 2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0,		SR_HELLGATE,Hell Gate
 2332,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0,	SR_RAMPAGEBLASTER,Rampage Blaster
 2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0,		SR_CRESCENTELBOW,Crescent Elbow
@@ -1327,10 +1327,6 @@
 5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
 5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
 5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
-5015,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0,                     	SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1
-5016,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0,                  	SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2
-5017,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0,	SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3
-5018,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0,                     	SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4
 
 //****
 // Homunculus S

+ 0 - 4
db/re/skill_require_db.txt

@@ -971,10 +971,6 @@
 5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0			//WL_TELEKINESIS_INTENSE
 5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0			//LG_KINGS_GRACE
 5014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//ALL_FULL_THROTTLE
-5015,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP1 //All 4 steps are using temp req SP values for now.
-5016,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP2
-5017,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP3
-5018,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP4
 
 8001,0,0,13:16:19:22:25,0,0,0,99,0,0,none,0,0,545,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0				//HLIF_HEAL
 8002,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0					//HLIF_AVOID

+ 12 - 17
src/map/battle.c

@@ -2768,6 +2768,7 @@ static struct Damage battle_calc_element_damage(struct Damage wd, struct block_l
 			switch( skill_id ) {
 				case MC_CARTREVOLUTION:
 				case SR_GATEOFHELL:
+				case SR_TIGERCANNON:
 				case KO_BAKURETSU:
 					//Forced to neutral element
 					wd.damage = battle_attr_fix(src, target, wd.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv);
@@ -3944,38 +3945,34 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
 			break;
 
 		case SR_DRAGONCOMBO:
-		case SR_FLASHCOMBO_ATK_STEP1:
 			skillratio += 40 * skill_lv;
 			RE_LVL_DMOD(100);
 			break;
 		case SR_FALLENEMPIRE:
-		case SR_FLASHCOMBO_ATK_STEP2:
 			// ATK [(Skill Level x 150 + 100) x Caster Base Level / 150] %
 			skillratio += 150 * skill_lv;
 			RE_LVL_DMOD(150);
  			break;
 		case SR_TIGERCANNON:
-		case SR_FLASHCOMBO_ATK_STEP3:
 			{
 				int hp = sstatus->max_hp * (10 + 2 * skill_lv) / 100, // skill_get_hp_rate(SR_TIGERCANNON, skill_lv)
 					sp = sstatus->max_sp * (5 + 1 * skill_lv) / 100; // skill_get_sp_rate(SR_TIGERCANNON, skill_lv)
 				if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE )
 					// Base_Damage = [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] %
-					skillratio += ((hp+sp) / 2);
+					skillratio += -100 + (hp + sp) / 2;
 				else
 					// Base_Damage = [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] %
-					skillratio += ((hp+sp) / 4);
+					skillratio += -100 + (hp + sp) / 4;
 				RE_LVL_DMOD(100);
 			}
 			break;
 		case SR_SKYNETBLOW:
-		case SR_FLASHCOMBO_ATK_STEP4:
 			if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO )
 				//ATK [{(Skill Level x 100) + (Caster AGI) + 150} x Caster Base Level / 100] %
-				skillratio += (100 * skill_lv + sstatus->agi + 150);
+				skillratio += -100 + 100 * skill_lv + sstatus->agi + 150;
 			else
 				//ATK [{(Skill Level x 80) + (Caster AGI)} x Caster Base Level / 100] %
-				skillratio += (80 * skill_lv + sstatus->agi);
+				skillratio += -100 + 80 * skill_lv + sstatus->agi;
 			RE_LVL_DMOD(100);
 			break;
 
@@ -4286,16 +4283,7 @@ static int64 battle_calc_skill_constant_addition(struct Damage wd, struct block_
 				atk = damagevalue;
 			}
 			break;
-		case SR_TIGERCANNON:
-		case SR_FLASHCOMBO_ATK_STEP3:
-			// (Tiger Cannon skill level x 240) + (Target Base Level x 40)
-			if( skill_id == SR_FLASHCOMBO_ATK_STEP3 || (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) )
-				atk = ( skill_lv * 500 + status_get_lv(target) * 40 );
-			else
-				atk = ( skill_lv * 240 + status_get_lv(target) * 40 );
-			break;
 		case SR_FALLENEMPIRE:
-		case SR_FLASHCOMBO_ATK_STEP2:
 			// [(Target Size value + Skill Level - 1) x Caster STR] + [(Target current weight x Caster DEX / 120)]
 			atk = ( ((tstatus->size+1)*2 + skill_lv - 1) * sstatus->str);
 			if( tsd && tsd->weight )
@@ -5310,6 +5298,13 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
 					ATK_ADD(wd.damage, wd.damage2, 10 * skill - i);
 			}
 			break;
+		case SR_TIGERCANNON:
+			// (Tiger Cannon skill level x 240) + (Target Base Level x 40)
+			if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) {
+				ATK_ADD(wd.damage, wd.damage2, skill_lv * 500 + status_get_lv(target) * 40);
+			} else
+				ATK_ADD(wd.damage, wd.damage2, skill_lv * 240 + status_get_lv(target) * 40);
+			break;
 		case SR_GATEOFHELL: {
 			struct status_data *sstatus = status_get_status_data(src);
 

+ 30 - 37
src/map/skill.c

@@ -417,14 +417,6 @@ unsigned short skill_dummy2skill_id(unsigned short skill_id) {
 			return GN_HELLS_PLANT;
 		case GN_SLINGITEM_RANGEMELEEATK:
 			return GN_SLINGITEM;
-		case SR_FLASHCOMBO_ATK_STEP1:
-			return SR_DRAGONCOMBO;
-		case SR_FLASHCOMBO_ATK_STEP2:
-			return SR_FALLENEMPIRE;
-		case SR_FLASHCOMBO_ATK_STEP3:
-			return SR_TIGERCANNON;
-		case SR_FLASHCOMBO_ATK_STEP4:
-			return SR_SKYNETBLOW;
 		case RL_R_TRIP_PLUSATK:
 			return RL_R_TRIP;
 	}
@@ -1554,12 +1546,10 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
 			skill_castend_damage_id(src,bl,LG_PINPOINTATTACK,rnd_value(1, pc_checkskill(sd,LG_PINPOINTATTACK)),tick,0);
 		break;
 	case SR_DRAGONCOMBO:
-	case SR_FLASHCOMBO_ATK_STEP1:
-		sc_start(src,bl, SC_STUN, 1 + skill_lv, skill_lv, skill_get_time(SR_DRAGONCOMBO, skill_lv));
+		sc_start(src,bl, SC_STUN, 1 + skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
 		break;
 	case SR_FALLENEMPIRE:
-	case SR_FLASHCOMBO_ATK_STEP2:
-		sc_start(src,bl, SC_STOP, 100, skill_lv, skill_get_time(SR_FALLENEMPIRE, skill_lv));
+		sc_start(src,bl, SC_STOP, 100, skill_lv, skill_get_time(skill_id, skill_lv));
 		break;
 	case SR_WINDMILL:
 		if( dstsd )
@@ -3444,6 +3434,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
 			case WM_METALICSOUND:
 				status_zap(bl, 0, damage*100/(100*(110-((sd) ? pc_checkskill(sd,WM_LESSON) : skill_get_max(WM_LESSON))*10)));
 				break;
+			case SR_TIGERCANNON:
+				status_zap(bl, 0, damage * 10 / 100);
+				break;
 		}
 		if( sd )
 			skill_onskillusage(sd, bl, skill_id, tick);
@@ -3855,6 +3848,15 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
 				break; // Target not on Map
 			if(src->m != target->m)
 				break; // Different Maps
+
+			if (skl->skill_id == SR_SKYNETBLOW) {
+				clif_skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skl->skill_id,skl->skill_lv,DMG_SKILL);
+				skill_area_temp[1] = 0;
+				map_foreachinrange(skill_area_sub,src,skill_get_splash(skl->skill_id,skl->skill_lv),splash_target(src),src,
+					skl->skill_id,skl->skill_lv,tick,skl->flag|BCT_ENEMY|SD_SPLASH|1,skill_castend_damage_id);
+				break;
+			}
+
 			if(status_isdead(src)) {
 				switch(skl->skill_id) {
 					case WL_CHAINLIGHTNING_ATK:
@@ -3863,10 +3865,10 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
 					case WL_TETRAVORTEX_WIND:
 					case WL_TETRAVORTEX_GROUND:
 					// For SR_FLASHCOMBO
-					case SR_FLASHCOMBO_ATK_STEP1:
-					case SR_FLASHCOMBO_ATK_STEP2:
-					case SR_FLASHCOMBO_ATK_STEP3:
-					case SR_FLASHCOMBO_ATK_STEP4:
+					case SR_DRAGONCOMBO:
+					case SR_FALLENEMPIRE:
+					case SR_TIGERCANNON:
+					case SR_SKYNETBLOW:
 						break; // Exceptions
 					default:
 						continue; // Caster is Dead
@@ -4035,15 +4037,14 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
 						break;
 					}
 				// For SR_FLASHCOMBO
-				case SR_FLASHCOMBO_ATK_STEP1:
-				case SR_FLASHCOMBO_ATK_STEP2:
-				case SR_FLASHCOMBO_ATK_STEP3:
-				case SR_FLASHCOMBO_ATK_STEP4:
+				case SR_DRAGONCOMBO:
+				case SR_FALLENEMPIRE:
+				case SR_TIGERCANNON:
+				case SR_SKYNETBLOW:
 					if( src->type == BL_PC ) {
-						const int use_skill_lv[] = { SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW };
 						if( distance_xy(src->x, src->y, target->x, target->y) >= 3 )
 							break;
-						skill_castend_damage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), use_skill_lv[skl->skill_id-SR_FLASHCOMBO_ATK_STEP1]), tick, 0);
+						skill_castend_damage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), skl->skill_id), tick, 0);
 					}
 					break;
 				case RL_SLUGSHOT:
@@ -4172,10 +4173,10 @@ int skill_cleartimerskill (struct block_list *src)
 				case WL_TETRAVORTEX_WIND:
 				case WL_TETRAVORTEX_GROUND:
 				// For SR_FLASHCOMBO
-				case SR_FLASHCOMBO_ATK_STEP1:
-				case SR_FLASHCOMBO_ATK_STEP2:
-				case SR_FLASHCOMBO_ATK_STEP3:
-				case SR_FLASHCOMBO_ATK_STEP4:
+				case SR_DRAGONCOMBO:
+				case SR_FALLENEMPIRE:
+				case SR_TIGERCANNON:
+				case SR_SKYNETBLOW:
 					continue;
 			}
 			delete_timer(ud->skilltimerskill[i]->timer, skill_timerskill);
@@ -4368,7 +4369,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 	case LG_OVERBRAND:
 	case LG_OVERBRAND_BRANDISH:
 	case SR_FALLENEMPIRE:
-	case SR_FLASHCOMBO_ATK_STEP2:
 	case SR_CRESCENTELBOW_AUTOSPELL:
 	case SR_GATEOFHELL:
 	case SR_GENTLETOUCH_QUIET:
@@ -4613,7 +4613,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 	case LG_EARTHDRIVE:
 	case SR_RAMPAGEBLASTER:
 	case SR_SKYNETBLOW:
-	case SR_FLASHCOMBO_ATK_STEP4:
 	case SR_WINDMILL:
 	case SR_RIDEINLIGHTNING:
 	case WM_REVERBERATION_MELEE:
@@ -5378,7 +5377,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 		break;
 
 	case SR_DRAGONCOMBO:
-	case SR_FLASHCOMBO_ATK_STEP1:
 		skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
 		break;
 
@@ -5431,29 +5429,27 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 		break;
 
 	case SR_TIGERCANNON:
-	case SR_FLASHCOMBO_ATK_STEP3:
 		if (flag&1) {
 			if (skill_area_temp[3] == skill_id && skill_area_temp_i64[0]) { // Safe check
 				if (skill_area_temp[1] != bl->id) {
 					int64 dmg = skill_area_temp_i64[0];
 					bool infdef = is_infinite_defense(bl, skill_get_type(skill_id));
+
 					if (infdef)
 						dmg = 1;
 					status_damage(src, bl, dmg, 0, 0, 0);
-					status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
+					status_zap(bl, 0, dmg * 10 / 100);
 					clif_skill_damage(src, bl, tick, status_get_amotion(bl), 0, dmg, 1, skill_id, skill_lv, 6);
 				}
 			}
 			else { // Somehow, we failed
 				skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
-				status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
 			}
 		}
 		else if (sd) {
 			skill_area_temp[1] = bl->id;
 			skill_area_temp[3] = skill_id;
 			skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|8); // Only do attack calculation once
-			status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
 			map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
 		}
 		break;
@@ -6723,7 +6719,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 	case NC_AXETORNADO:
 	case GC_COUNTERSLASH:
 	case SR_SKYNETBLOW:
-	case SR_FLASHCOMBO_ATK_STEP4:
 	case SR_RAMPAGEBLASTER:
 	case SR_HOWLINGOFLION:
 	case KO_HAPPOKUNAI:
@@ -9737,7 +9732,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 			sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
 		break;
 	case SR_FLASHCOMBO: {
-		const int combo[] = { SR_FLASHCOMBO_ATK_STEP1, SR_FLASHCOMBO_ATK_STEP2, SR_FLASHCOMBO_ATK_STEP3, SR_FLASHCOMBO_ATK_STEP4 };
+		const int combo[] = { SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW };
 		const int delay[] = { 0, 250, 500, 2000 };
 
 		if (sd)
@@ -16176,8 +16171,6 @@ int skill_delayfix(struct block_list *bl, uint16 skill_id, uint16 skill_lv)
 		case CH_CHAINCRUSH:
 		case SR_DRAGONCOMBO:
 		case SR_FALLENEMPIRE:
-		case SR_FLASHCOMBO_ATK_STEP1:
-		case SR_FLASHCOMBO_ATK_STEP2:
 			//If delay not specified, it will be 1000 - 4*agi - 2*dex
 			if (time == 0)
 				time = 1000;

+ 0 - 4
src/map/skill.h

@@ -1724,10 +1724,6 @@ enum e_skill {
 	WL_TELEKINESIS_INTENSE,
 	LG_KINGS_GRACE,
 	ALL_FULL_THROTTLE,
-	SR_FLASHCOMBO_ATK_STEP1, // SR_DRAGONCOMBO
-	SR_FLASHCOMBO_ATK_STEP2, // SR_FALLENEMPIRE
-	SR_FLASHCOMBO_ATK_STEP3, // SR_TIGERCANNON
-	SR_FLASHCOMBO_ATK_STEP4, // SR_SKYNETBLOW
 
 	HLIF_HEAL = 8001,
 	HLIF_AVOID,

+ 0 - 1
src/map/status.c

@@ -724,7 +724,6 @@ void initChangeTables(void)
 	set_sc( SR_GENTLETOUCH_CHANGE		, SC_GT_CHANGE		, SI_GENTLETOUCH_CHANGE		, SCB_WATK|SCB_MDEF|SCB_ASPD );
 	set_sc( SR_GENTLETOUCH_REVITALIZE	, SC_GT_REVITALIZE	, SI_GENTLETOUCH_REVITALIZE	, SCB_MAXHP|SCB_REGEN );
 	set_sc( SR_FLASHCOMBO			, SC_FLASHCOMBO		, SI_FLASHCOMBO			, SCB_NONE );
-	add_sc( SR_FLASHCOMBO_ATK_STEP1	, SC_STUN		);
 
 	/* Wanderer / Minstrel */
 	set_sc( WA_SWING_DANCE			, SC_SWINGDANCE			, SI_SWINGDANCE			, SCB_SPEED|SCB_ASPD );