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@@ -2399,7 +2399,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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default:
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default:
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if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit.
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if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit.
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type = 5;
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type = 5;
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- dmg.dmotion = clif_skill_damage((bl->type==BL_PC)?dsrc:src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type);
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+ dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type);
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break;
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break;
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}
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}
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