Jelajahi Sumber

Fixed bugreport:6310 where flinching/casting motion always trigger with ground type skills.[sorry forgot to remove it :)]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16492 54d463be-8e91-2dee-dedb-b68131a5f0ec
rud0lp20 13 tahun lalu
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1 mengubah file dengan 1 tambahan dan 1 penghapusan
  1. 1 1
      src/map/skill.c

+ 1 - 1
src/map/skill.c

@@ -2399,7 +2399,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
 	default:
 		if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit.
 			type = 5;
-		dmg.dmotion = clif_skill_damage((bl->type==BL_PC)?dsrc:src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type);
+		dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type);
 		break;
 	}