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@@ -1823,8 +1823,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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//Exp bonus per additional attacker.
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if (count > battle_config.exp_bonus_max_attacker)
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count = battle_config.exp_bonus_max_attacker;
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- count--;
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- per += per*(count*battle_config.exp_bonus_attacker)/100.;
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+ per += per*((count-1)*battle_config.exp_bonus_attacker)/100.;
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}
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if(md->special_state.size==1) // change experience for different sized monsters [Valaris]
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