Bläddra i källkod

- Made ers double frees report as missing entries on destruction.
- Only one swap function (in cbasetypes.h) is used.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9396 54d463be-8e91-2dee-dedb-b68131a5f0ec

FlavioJS 18 år sedan
förälder
incheckning
5d65da8e0c
6 ändrade filer med 12513 tillägg och 12512 borttagningar
  1. 3 0
      Changelog-Trunk.txt
  2. 4143 4143
      db/mob_skill_db.txt
  3. 532 532
      src/common/ers.c
  4. 1 3
      src/map/map.c
  5. 531 531
      src/map/path.c
  6. 7303 7303
      src/map/status.c

+ 3 - 0
Changelog-Trunk.txt

@@ -3,6 +3,9 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2006/12/03
+	* Made ers double frees report as missing entries on destruction. [FlavioJS]
+	* Only one swap function (in cbasetypes.h) is used. [FlavioJS]
 2006/12/02
 	* Added buildin_checkvending and buildin_checkchatting. [Lance]
 	* Enabled atcommand parsing for clients with Korean langtype and version. [Lance]

+ 4143 - 4143
db/mob_skill_db.txt

@@ -1,4143 +1,4143 @@
-// Based on Aegis Episode X.2
-//
-//MOB_ID,dummy value (info only),STATE,SKILL_ID,SKILL_LV,rate (10000 = 100%),casttime,delay,cancelable,target,condition type,condition value,val1,val2,val3,val4,val5,emotion
-//Example
-//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
-//
-//rate refers to the chance of the skill being casted when the condition is fulfilled.
-//delay is the time in milliseconds that has to be pass before recasting the same skill.
-//
-//STATE:
-// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
-// loot /attack / angry (like attack, except player has not attacked mob yet) /
-// chase (following target, after being attacked) / follow (following
-// target, without being attacked)
-// anytarget (attack+angry+chase+follow)
-//
-//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master
-// (the following are for ground-skills, a random target tile is selected from
-// the specified area):
-// around1 (3x3 area around self) / around2 (5x5 area around self) /
-// around3 (7x7 area around self) / around4 (9x9 area around self) /
-// around5 (3x3 area around target) / around6 (5x5 area around target) /
-// around7 (7x7 area around target) / around8 (9x9 area around target) /
-// around (11x11 area around self)
-//
-//conditions: (condition type) (value which specifies a condition value)
-//	always			unconditional
-//	onspawn			when the mob spawns/respawns.
-//	myhpltmaxrate		when the mob's hp drops to a certain %
-//	myhpinrate		when the mob's hp is in a certain % range ('a condition value'
-//                is the lower cap, while 'a value 1' is the upper cap).
-//	mystatuson		If the mob has any abnormalities in status (condition value)
-//	mystatusoff		If the mob has ended any abnormalities in status (condition value)
-//	friendhpltmaxrate	when the mob's friend's hp drops to a certain %
-//	friendhpinrate		when the mob's friend's hp is in a certain % range (range
-//                   defined the same way as in myhpinrate)
-//	friendstatuson		If the friend has any abnormalities in status (condition value)
-//	friendstatusoff		If the friend has ended any abnormalities in status (condition value)
-//	attackpcgt		Attack PC becomes more than the  number of specification
-//	attackpcge		Attack PC becomes equal or more than the number of specification.
-//	slavelt			when the number of slaves is lower than the original number of specification.
-//	slavele			when the number of slaves is lower or equal than the original number of specification.
-//	closedattacked		when melee attacked (close range attack)
-//	longrangeattacked	when long ranged attacked (like bows and far range weapons)
-//	skillused		when a skill is used on the mob
-//	afterskill		after the mob used certain skill.
-//	casttargeted		when a target is in cast range.
-//	rudeattacked		when a target is rude attacked
-//
-// The character's state which can be specified to be a condition value by the statuson/statusoff system
-//	anybad		any type of state change
-//	stone		condition of being in stone state
-//	freeze		condition of being in frozen state
-//	stan		condition of being in stunned state
-//	sleep		condition of being in sleep state
-//	poison		condition of being in poisoned state
-//	curse		condition of being in cursed state
-//	silence		condition of being in silenced state
-//	confusion	condition of being in confusion state
-//	blind		condition of being in blind state
-//	hiding		condition of being in hidden state
-//	sight		condition of being in unhidden state
-
-1001,Scorpion@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1001,Scorpion@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1002,Poring@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1002,Poring@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1004,Hornet@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6
-1004,Hornet@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1005,Familiar@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,,
-1005,Familiar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1005,Familiar@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,
-1005,Familiar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1007,Fabre@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1007,Fabre@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1008,,,,,
-1008,Pupa@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1008,Pupa@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1018,,,,,
-1009,Condor@BS_ADRENALINE,attack,111,1,500,1500,300000,yes,self,always,0,,,,,,
-1009,Condor@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,5,,,,,
-1009,Condor@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1010,Willow@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1010,Willow@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,9
-1010,Willow@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,9
-1011,ChonChon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1012,Roda Frog@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1013,Wolf@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1013,Wolf@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1014,Spore@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1014,Spore@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1014,Spore@NPC_SLEEPATTACK,attack,182,1,500,0,5000,yes,target,always,0,,,,,,
-1014,Spore@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1015,Zombie@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
-1015,Zombie@NPC_POISON,angry,176,1,500,800,5000,no,target,always,0,,,,,,
-1015,Zombie@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1015,Zombie@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1016,Skeleton Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,
-1016,Skeleton Archer@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,,
-1018,Creamy@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1018,Creamy@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1018,Creamy@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,,
-1018,Creamy@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1019,PecoPeco@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
-1019,PecoPeco@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1019,PecoPeco@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1019,PecoPeco@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1020,Mandragora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1023,Orc Warrior@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1023,Orc Warrior@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1023,Orc Warrior@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1023,Orc Warrior@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,2181,,,,
-1023,Orc Warrior@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,,9
-1023,Orc Warrior@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1023,Orc Warrior@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,27,,,,,
-1023,Orc Warrior@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,6
-1024,Worm Tail@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1025,Snake@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1025,Snake@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1026,Munak@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1026,Munak@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,2181,,,,
-1026,Munak@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1026,Munak@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1026,Munak@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1028,Skeleton Soldier@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1028,Skeleton Soldier@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1028,Skeleton Soldier@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1028,Skeleton Soldier@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1028,Skeleton Soldier@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1028,Skeleton Soldier@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1029,Isis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1029,Isis@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1029,Isis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1029,Isis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,,
-1030,Anacondaq@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1030,Anacondaq@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1031,Poporing@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1031,Poporing@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1031,Poporing@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1032,Verit@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1032,Verit@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1032,Verit@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1033,Elder Willow@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1033,Elder Willow@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1033,Elder Willow@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
-1033,Elder Willow@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1033,Elder Willow@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1034,Thara Frog@NPC_WATERATTACK,attack,184,3,2000,500,5000,no,target,always,0,,,,,,6
-1035,Hunter Fly@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1035,Hunter Fly@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1035,Hunter Fly@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1035,Hunter Fly@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1035,Hunter Fly@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
-1035,Hunter Fly@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1035,Hunter Fly@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1035,Hunter Fly@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,6
-1035,Hunter Fly@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1035,Hunter Fly@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1036,Ghoul@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1036,Ghoul@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1037,Sidewinder@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
-1037,Sidewinder@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1037,Sidewinder@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,
-1038,Osiris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1038,Osiris@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1038,Osiris@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1038,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,skillused,18,,,,,,
-1038,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,always,0,,,,,,
-1038,Osiris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1038,Osiris@MG_STONECURSE,attack,16,10,2000,0,5000,no,target,always,0,,,,,,
-1038,Osiris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1038,Osiris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1038,Osiris@NPC_CURSEATTACK,attack,181,5,2000,0,5000,no,target,always,0,,,,,,9
-1038,Osiris@NPC_CURSEATTACK,chase,181,5,2000,0,5000,no,target,always,0,,,,,,9
-1038,Osiris@NPC_DARKBREATH,attack,202,5,500,0,5000,no,target,always,0,,,,,,9
-1038,Osiris@NPC_DARKBREATH,chase,202,5,500,0,5000,no,target,always,0,,,,,,9
-1038,Osiris@NPC_POISONATTACK,attack,188,5,2000,0,5000,no,target,always,0,,,,,,9
-1038,Osiris@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,4,1522,,,,,
-1038,Osiris@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,4,1522,,,,,
-1038,Osiris@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1029,,,,,
-1038,Osiris@SM_BASH,attack,5,10,2000,0,5000,yes,target,always,0,,,,,,
-1038,Osiris@NPC_DARKTHUNDER,chase,341,10,2000,0,5000,no,target,always,0,,,,,,
-1038,Osiris@NPC_DARKTHUNDER,chase,341,10,10000,0,5000,no,target,skillused,18,,,,,,
-1038,Osiris@WZ_QUAGMIRE,chase,92,5,2000,0,5000,no,target,always,0,,,,,,
-1039,Baphomet@MO_BODYRELOCATION,chase,264,1,2000,200,1000,yes,target,always,0,,,,,,
-1039,Baphomet@NPC_DARKSTRIKE,chase,340,10,2000,0,1000,yes,target,always,0,,,,,,
-1039,Baphomet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1039,Baphomet@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1039,Baphomet@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,29
-1039,Baphomet@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1039,Baphomet@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1039,Baphomet@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1039,Baphomet@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29
-1039,Baphomet@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,
-1039,Baphomet@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1039,Baphomet@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,
-1039,Baphomet@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,
-1039,Baphomet@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1101,,,,,
-1039,Baphomet@WZ_VERMILION,attack,85,20,2000,500,2000,no,target,always,0,,,,,,29
-1039,Baphomet@WZ_VERMILION,chase,85,20,5000,500,2000,no,target,skillused,18,,,,,,29
-1039,Baphomet@WZ_VERMILION,chase,85,20,2000,500,2000,no,target,always,0,,,,,,29
-1040,Golem@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1040,Golem@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1040,Golem@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1040,Golem@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1041,Mummy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,9
-1041,Mummy@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1041,Mummy@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
-1041,Mummy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,9
-1041,Mummy@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1041,Mummy@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1042,Steel ChonChon@NPC_SILENCEATTACK,attack,178,2,500,700,5000,no,target,always,0,,,,,,
-1042,Steel ChonChon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1044,Obeaune@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1044,Obeaune@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,149,,,,
-1044,Obeaune@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1044,Obeaune@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,,2
-1044,Obeaune@PR_LEXDIVINA,chase,76,5,500,1000,5000,yes,target,always,0,,,,,,2
-1045,Marc@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1045,Marc@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
-1045,Marc@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1045,Marc@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
-1045,Marc@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1045,Marc@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1045,Marc@NPC_WATERATTACK,angry,184,2,500,500,5000,no,target,always,0,,,,,,6
-1046,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1046,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1046,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1046,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1046,Doppelganger@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1046,Doppelganger@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1046,Doppelganger@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1046,Doppelganger@KN_TWOHANDQUICKEN,attack,60,20,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1046,Doppelganger@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1046,Doppelganger@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1046,Doppelganger@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,yes,target,always,0,,,,,,
-1046,Doppelganger@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1046,Doppelganger@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1046,Doppelganger@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,
-1046,Doppelganger@CR_AUTOGUARD,attack,249,10,2000,500,300000,no,self,always,0,,,,,,29
-1046,Doppelganger@CR_AUTOGUARD,chase,249,10,2000,500,300000,no,self,longrangeattacked,,,,,,,29
-1046,Doppelganger@AL_DECAGI,attack,30,10,500,0,20000,no,target,always,0,,,,,,5
-1046,Doppelganger@AL_DECAGI,chase,30,10,500,0,20000,no,target,always,0,,,,,,5
-1046,Doppelganger@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,
-1046,Doppelganger@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,
-1046,Doppelganger@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1061,,,,,
-1046,Doppelganger@BS_HAMMERFALL,chase,110,11,10000,0,5000,yes,target,skillused,18,,,,,,
-1047,PecoPeco Egg@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1047,PecoPeco Egg@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1049,1050,,,,
-1048,Thief Bug Egg@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1048,Thief Bug Egg@NPC_METAMORPHOSIS,idle,193,4,10,2000,5000,no,self,always,0,1051,,,,,
-1049,Picky@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1049,Picky@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1050,Shell Picky@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1050,Shell Picky@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1051,Thief Bug Larva@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,,
-1051,Thief Bug Larva@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,
-1052,Rocker@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1052,Rocker@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1053,Thief Bug Female@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,,
-1053,Thief Bug Female@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,
-1054,Thief Bug Male@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,,
-1054,Thief Bug Male@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,
-1055,Muka@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1055,Muka@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6
-1055,Muka@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1056,Smokie@AL_HEAL,idle,28,5,10000,0,5000,yes,self,mystatuson,hiding,,,,,,2
-1056,Smokie@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1056,Smokie@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1056,Smokie@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1056,Smokie@TF_HIDING,attack,51,1,500,500,5000,no,self,myhpltmaxrate,50,,,,,,19
-1057,Yoyo@AM_POTIONPITCHER,idle,231,1,500,1500,5000,yes,self,always,0,,,,,,
-1057,Yoyo@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1057,Yoyo@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1057,Yoyo@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1057,Yoyo@SM_PROVOKE,chase,6,10,500,600,5000,yes,target,always,0,,,,,,
-1057,Yoyo@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,6
-1058,Metaller@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1058,Metaller@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1058,Metaller@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,2
-1058,Metaller@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,2
-1059,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1059,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1059,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1059,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1059,Mistress@AL_PNEUMA,attack,25,1,2000,0,5000,yes,self,longrangeattacked,,,,,,,18
-1059,Mistress@AL_PNEUMA,chase,25,1,2000,0,5000,yes,self,longrangeattacked,,,,,,,18
-1059,Mistress@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1059,Mistress@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,always,0,,,,,,
-1059,Mistress@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,always,0,,,,,,
-1059,Mistress@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1059,Mistress@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1059,Mistress@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1059,Mistress@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18
-1059,Mistress@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,18
-1059,Mistress@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,
-1059,Mistress@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,
-1059,Mistress@NPC_SILENCEATTACK,chase,178,5,10000,0,5000,no,target,skillused,18,,,,,,
-1059,Mistress@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,
-1059,Mistress@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,
-1059,Mistress@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1156,,,,,
-1059,Mistress@NPC_STOP,attack,342,1,2000,0,15000,no,target,always,0,,,,,,6
-1059,Mistress@WZ_JUPITEL,attack,84,28,2000,0,5000,yes,target,always,0,,,,,,
-1059,Mistress@WZ_JUPITEL,chase,84,28,2000,0,5000,yes,target,always,0,,,,,,
-1060,Bigfoot@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1060,Bigfoot@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1060,Bigfoot@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1060,Bigfoot@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,
-1060,Bigfoot@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1062,Santa Poring@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1062,Santa Poring@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,,
-1063,Lunatic@AL_HEAL,idle,28,1,100,2000,60000,yes,self,always,0,,,,,,
-1063,Lunatic@NPC_PROVOCATION,idle,194,1,20,0,0,yes,self,always,0,,,,,,
-1061,Nightmare@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1061,Nightmare@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1061,Nightmare@NPC_MENTALBREAKER,attack,159,1,500,800,5000,no,target,always,0,,,,,,
-1061,Nightmare@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,
-1064,Megalodon@NPC_CHANGETELEKINESIS,attack,169,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,7
-1064,Megalodon@NPC_UNDEADATTACK,attack,347,2,500,0,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_FROSTDIVER,attack,15,9,500,1000,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_FROSTDIVER,chase,15,9,500,1000,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_LIGHTNINGBOLT,attack,20,3,500,1500,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_LIGHTNINGBOLT,chase,20,3,500,1500,5000,yes,target,always,0,,,,,,
-1065,Strouf@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1065,Strouf@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1065,Strouf@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,9
-1065,Strouf@SA_DISPELL,chase,289,5,0,0,30000,yes,target,always,0,,,,,,9
-1065,Strouf@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,6
-1065,Strouf@MG_FROSTDIVER,angry,15,9,500,1000,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_FROSTDIVER,follow,15,9,500,1000,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_LIGHTNINGBOLT,angry,20,3,500,1500,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_LIGHTNINGBOLT,follow,20,3,500,1500,5000,yes,target,always,0,,,,,,
-1065,Strouf@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1065,Strouf@SA_DISPELL,angry,289,5,0,0,30000,yes,target,always,0,,,,,,9
-1065,Strouf@SA_DISPELL,follow,289,5,0,0,30000,yes,target,always,0,,,,,,9
-1065,Strouf@WZ_WATERBALL,angry,86,3,500,1500,5000,yes,target,always,0,,,,,,6
-1066,Vadon@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1066,Vadon@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1066,Vadon@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1066,Vadon@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1067,Cornutus@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
-1067,Cornutus@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
-1067,Cornutus@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1067,Cornutus@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1068,Hydra@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
-1069,Swordfish@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1069,Swordfish@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,
-1069,Swordfish@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,
-1069,Swordfish@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1069,Swordfish@WZ_WATERBALL,angry,86,3,500,1500,5000,yes,target,always,0,,,,,,
-1069,Swordfish@WZ_WATERBALL,follow,86,3,500,1500,5000,yes,target,always,0,,,,,,
-1070,Kukre@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,0,,,,,
-1070,Kukre@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1071,Pirate Skeleton@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,27
-1071,Pirate Skeleton@SM_BASH,angry,5,5,500,0,5000,yes,target,always,0,,,,,,27
-1071,Pirate Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1072,Kaho@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1072,Kaho@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1072,Kaho@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1072,Kaho@MG_FIREBOLT,angry,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1072,Kaho@MG_FIREBOLT,follow,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1072,Kaho@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
-1073,Crab@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1074,Shellfish@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1076,Skeleton@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1076,Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1077,Poison Spore@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,6
-1077,Poison Spore@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1077,Poison Spore@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1077,Poison Spore@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,2181,,,,
-1077,Poison Spore@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,6
-1077,Poison Spore@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1077,Poison Spore@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1086,Golden Thief Bug@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1086,Golden Thief Bug@CR_REFLECTSHIELD,attack,252,10,10000,0,300000,yes,self,always,0,,,,,,6
-1086,Golden Thief Bug@CR_REFLECTSHIELD,chase,252,10,10000,0,300000,yes,self,always,0,,,,,,6
-1086,Golden Thief Bug@MC_MAMMONITE,attack,42,20,2000,0,5000,no,target,always,0,,,,,,8
-1086,Golden Thief Bug@SM_MAGNUM,attack,7,20,2000,0,5000,no,self,always,0,,,,,,
-1086,Golden Thief Bug@MG_FIREBALL,chase,17,10,2000,0,5000,no,target,skillused,18,,,,,,
-1086,Golden Thief Bug@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1086,Golden Thief Bug@NPC_SUMMONSLAVE,attack,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,
-1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,
-1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1021,,,,,
-1086,Golden Thief Bug@TF_HIDING,attack,51,1,1000,0,5000,no,self,myhpltmaxrate,20,,,,,,19
-1086,Golden Thief Bug@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
-1087,Orc Hero@AL_DECAGI,chase,30,10,2000,0,300000,no,target,always,0,,,,,,6
-1087,Orc Hero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1087,Orc Hero@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1087,Orc Hero@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1087,Orc Hero@NPC_ARMORBRAKE,attack,344,10,2000,500,300000,no,target,always,0,,,,,,6
-1087,Orc Hero@NPC_ARMORBRAKE,chase,344,10,2000,500,300000,no,target,always,0,,,,,,6
-1087,Orc Hero@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1087,Orc Hero@MG_THUNDERSTORM,attack,21,10,2000,1500,5000,no,target,always,0,,,,,,
-1087,Orc Hero@MG_THUNDERSTORM,chase,21,10,10000,1500,5000,no,target,skillused,18,,,,,,
-1087,Orc Hero@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1087,Orc Hero@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1087,Orc Hero@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,
-1087,Orc Hero@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,5
-1087,Orc Hero@CR_AUTOGUARD,attack,249,10,2000,0,300000,yes,self,always,0,,,,,,
-1087,Orc Hero@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,
-1087,Orc Hero@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,
-1087,Orc Hero@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1213,,,,,
-1088,Vocal@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1088,Vocal@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
-1088,Vocal@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1088,Vocal@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,2
-1088,Vocal@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,2
-1088,Vocal@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1052,,,,,2
-1088,Vocal@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1052,,,,,2
-1088,Vocal@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1052,,,,,
-1089,Toad@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1089,Toad@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1012,,,,,
-1089,Toad@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1012,,,,,
-1089,Toad@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1012,,,,,
-1089,Toad@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1090,Mastering@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1090,Mastering@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1002,1113,,,,21
-1090,Mastering@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1002,1113,,,,21
-1090,Mastering@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1002,,,,,21
-1090,Mastering@NPC_WATERATTACK,attack,184,5,500,500,5000,no,target,always,0,,,,,,6
-1091,Dragon Fly@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1091,Dragon Fly@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,6
-1091,Dragon Fly@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,6
-1091,Dragon Fly@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,0,1011,,,,,27
-1091,Dragon Fly@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,0,1011,,,,,27
-1091,Dragon Fly@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1011,,,,,27
-1091,Dragon Fly@NPC_WINDATTACK,attack,187,5,500,500,5000,no,target,always,0,,,,,,6
-1092,Vagabond Wolf@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1092,Vagabond Wolf@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1092,Vagabond Wolf@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,,
-1092,Vagabond Wolf@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1092,Vagabond Wolf@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1013,,,,,27
-1092,Vagabond Wolf@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1013,,,,,27
-1092,Vagabond Wolf@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1013,,,,,27
-1093,Eclipse@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1093,Eclipse@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,6
-1093,Eclipse@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1063,,,,,
-1093,Eclipse@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1063,,,,,
-1093,Eclipse@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1063,,,,,
-1094,Ambernite@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1094,Ambernite@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,attackpcgt,2,,,,,,9
-1094,Ambernite@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1095,Andre@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1095,Andre@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1096,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1096,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1096,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1096,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1096,Angeling@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1096,Angeling@MG_SAFETYWALL,attack,12,5,1000,1000,5000,no,self,always,0,,,,,,18
-1096,Angeling@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1096,Angeling@NPC_HOLYATTACK,attack,189,5,500,500,5000,no,target,always,0,,,,,,18
-1096,Angeling@NPC_HOLYATTACK,chase,189,5,500,500,5000,no,target,always,0,,,,,,18
-1096,Angeling@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
-1096,Angeling@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
-1096,Angeling@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1031,,,,,
-1096,Angeling@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1096,Angeling@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1097,Ant Egg@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1097,Ant Egg@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1095,1105,1160,,,
-1099,Argiope@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,,
-1099,Argiope@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1099,Argiope@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
-1099,Argiope@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1099,Argiope@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1100,Argos@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1100,Argos@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1101,Baphomet Jr.@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1101,Baphomet Jr.@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
-1101,Baphomet Jr.@SA_DISPELL,attack,289,1,0,0,30000,yes,target,always,0,,,,,,29
-1101,Baphomet Jr.@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,6
-1101,Baphomet Jr.@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1101,Baphomet Jr.@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1101,Baphomet Jr.@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1101,Baphomet Jr.@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1101,Baphomet Jr.@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1102,Bathory@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1102,Bathory@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,30,,,,,
-1102,Bathory@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,30
-1102,Bathory@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,,30
-1102,Bathory@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,30
-1102,Bathory@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1103,Caramel@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1103,Caramel@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,,6
-1104,Coco@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1104,Coco@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1104,Coco@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,6
-1105,Deniro@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1105,Deniro@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1106,Desert Wolf@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1106,Desert Wolf@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1106,Desert Wolf@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,141,,,,
-1106,Desert Wolf@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6
-1107,Baby Desert Wolf@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1107,Baby Desert Wolf@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1108,Deviace@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,9
-1108,Deviace@WZ_WATERBALL,attack,86,4,500,1500,5000,yes,target,always,0,,,,,,
-1108,Deviace@WZ_WATERBALL,chase,86,4,500,1500,5000,yes,target,always,0,,,,,,
-1108,Deviace@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
-1108,Deviace@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,,
-1109,Deviruchi@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1109,Deviruchi@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
-1109,Deviruchi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1109,Deviruchi@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,19
-1109,Deviruchi@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,19
-1109,Deviruchi@NPC_DARKTHUNDER,attack,341,3,500,1500,5000,yes,target,always,0,,,,,,29
-1109,Deviruchi@NPC_DARKTHUNDER,chase,341,3,500,1500,5000,yes,target,always,0,,,,,,29
-1110,Dokebi@BS_ADRENALINE,attack,111,1,500,1500,5000,no,self,always,0,,,,,,
-1110,Dokebi@BS_ADRENALINE,chase,111,1,500,1500,5000,no,self,always,0,,,,,,6
-1110,Dokebi@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8
-1110,Dokebi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1110,Dokebi@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1111,Drainliar@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1111,Drainliar@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1111,Drainliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1112,Drake@AL_DECAGI,chase,30,10,2000,0,60000,no,target,always,0,,,,,,29
-1112,Drake@NPC_ARMORBRAKE,attack,344,10,2000,0,60000,no,target,always,0,,,,,,
-1112,Drake@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1112,Drake@BS_MAXIMIZE,attack,114,1,500,0,5000,no,self,always,0,,,,,,
-1112,Drake@BS_MAXIMIZE,chase,114,1,500,0,5000,no,self,always,0,,,,,,
-1112,Drake@NPC_AGIUP,attack,350,10,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1112,Drake@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1112,Drake@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1112,Drake@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1112,Drake@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,
-1112,Drake@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1566,,,,,
-1112,Drake@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1566,,,,,
-1112,Drake@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1192,,,,,
-1112,Drake@NPC_WATERATTACK,attack,184,5,2000,0,5000,no,target,always,0,,,,,,29
-1112,Drake@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,skillused,18,,,,,,29
-1112,Drake@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,always,0,,,,,,29
-1112,Drake@WZ_WATERBALL,attack,86,10,2000,500,5000,no,target,always,0,,,,,,0
-1112,Drake@WZ_WATERBALL,chase,86,10,2000,500,5000,no,target,always,0,,,,,,0
-1113,Drops@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1113,Drops@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1114,Dustiness@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1114,Dustiness@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1114,Dustiness@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,,
-1114,Dustiness@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1115,Eddga@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1115,Eddga@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1115,Eddga@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1115,Eddga@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1115,Eddga@MG_FIREBALL,chase,17,10,4000,0,0,yes,target,always,0,,,,,,
-1115,Eddga@MG_FIREBALL,chase,17,10,10000,0,0,yes,target,skillused,18,,,,,,
-1115,Eddga@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1115,Eddga@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1115,Eddga@AM_DEMONSTRATION,attack,229,5,2000,0,2000,yes,target,always,0,,,,,,6
-1115,Eddga@AM_DEMONSTRATION,chase,229,5,2000,0,2000,yes,target,always,0,,,,,,6
-1115,Eddga@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,
-1115,Eddga@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,
-1115,Eddga@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1060,,,,,
-1115,Eddga@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1115,Eddga@SM_MAGNUM,attack,7,20,3000,0,2000,no,self,always,0,,,,,,
-1116,Eggyra@NPC_BLINDATTACK,attack,177,5,2000,0,5000,yes,target,always,0,,,,,,
-1116,Eggyra@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6
-1116,Eggyra@CR_AUTOGUARD,attack,249,2,500,0,5000,yes,self,always,0,,,,,,
-1116,Eggyra@CR_AUTOGUARD,chase,249,2,2000,0,5000,yes,self,longrangeattacked,,,,,,,
-1117,Evil Druid@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,9
-1117,Evil Druid@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,9
-1117,Evil Druid@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
-1117,Evil Druid@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9
-1117,Evil Druid@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,9
-1117,Evil Druid@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,,9
-1117,Evil Druid@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,,9
-1117,Evil Druid@NPC_UNDEADATTACK,chase,347,3,500,500,5000,no,target,always,0,,,,,,9
-1117,Evil Druid@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1117,Evil Druid@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1118,Flora@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1118,Flora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1118,Flora@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1118,Flora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1119,Frilldora@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1119,Frilldora@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1119,Frilldora@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1119,Frilldora@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1119,Frilldora@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1119,Frilldora@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1119,Frilldora@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1119,Frilldora@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1119,Frilldora@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,6
-1119,Frilldora@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1120,Ghostring@AL_TELEPORT,attack,26,1,5000,0,5000,yes,self,myhpltmaxrate,30,,,,,,28
-1120,Ghostring@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1120,Ghostring@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,28
-1120,Ghostring@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,28
-1120,Ghostring@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1120,Ghostring@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1120,Ghostring@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1120,Ghostring@MG_SOULSTRIKE,chase,13,9,2000,500,5000,yes,target,always,0,,,,,,
-1120,Ghostring@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,28
-1120,Ghostring@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,28,,,,,
-1120,Ghostring@NPC_SUMMONSLAVE,attack,196,5,10000,2000,10000,no,self,slavele,3,1599,,,,,
-1120,Ghostring@NPC_SUMMONSLAVE,idle,196,5,10000,2000,10000,no,self,slavele,3,1599,,,,,
-1120,Ghostring@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1186,,,,,
-1120,Ghostring@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,28
-1121,Giearth@HT_SANDMAN,idle,119,5,500,0,300000,yes,around2,always,0,,,,,,29
-1121,Giearth@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,8,,,,,
-1121,Giearth@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1121,Giearth@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6
-1122,Goblin 1@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1122,Goblin 1@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,18,,,,,
-1122,Goblin 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
-1122,Goblin 1@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1123,Goblin 2@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1123,Goblin 2@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1123,Goblin 2@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1123,Goblin 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
-1124,Goblin 3@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1124,Goblin 3@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1124,Goblin 3@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
-1124,Goblin 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
-1125,Goblin 4@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1125,Goblin 4@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,20,,,,,
-1125,Goblin 4@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1125,Goblin 4@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
-1126,Goblin 5@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1126,Goblin 5@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,28,,,,,
-1126,Goblin 5@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
-1126,Goblin 5@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
-1127,Hode@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1127,Hode@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1127,Hode@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1127,Hode@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1128,Horn@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1128,Horn@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6
-1129,Horong@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1129,Horong@MG_SIGHT,chase,10,1,2000,0,5000,yes,self,always,0,,,,,,
-1129,Horong@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1129,Horong@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1129,Horong@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,9
-1130,Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1130,Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
-1130,Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,29
-1130,Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1130,Jakk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1130,Jakk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,,
-1131,Joker@MG_FIREBALL,chase,17,5,500,800,5000,yes,target,always,0,,,,,,10
-1131,Joker@MG_FROSTDIVER,chase,15,9,500,1000,5000,yes,target,always,0,,,,,,10
-1131,Joker@MG_SOULSTRIKE,chase,13,9,500,500,5000,yes,target,always,0,,,,,,12
-1131,Joker@NPC_ATTRICHANGE,idle,161,1,500,2000,300000,no,self,always,0,,,,,,10
-1131,Joker@NPC_ENERGYDRAIN,chase,200,1,500,800,5000,no,target,always,0,,,,,,12
-1131,Joker@NPC_WINDATTACK,chase,187,2,500,800,5000,no,target,always,0,,,,,,11
-1131,Joker@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,11
-1131,Joker@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,,11
-1131,Joker@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,12
-1131,Joker@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,20,129,,,,
-1131,Joker@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,22,131,,,,
-1131,Joker@NPC_EMOTION,idle,197,1,100,0,60000,yes,self,always,0,6,1173,,,,
-1131,Joker@NPC_EMOTION,attack,197,1,10000,0,60000,yes,self,always,0,6,,,,,
-1132,Khalitzburg@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1132,Khalitzburg@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1132,Khalitzburg@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1132,Khalitzburg@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1132,Khalitzburg@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,9
-1132,Khalitzburg@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,9
-1133,Kobold 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1133,Kobold 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,,
-1133,Kobold 1@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1133,Kobold 1@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1134,Kobold 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1134,Kobold 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,,
-1134,Kobold 2@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,6
-1134,Kobold 2@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1135,Kobold 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1135,Kobold 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,,
-1135,Kobold 3@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1135,Kobold 3@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1138,Magnolia@HT_FLASHER,idle,120,5,500,0,300000,yes,around2,always,0,,,,,,29
-1138,Magnolia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,28,,,,,
-1138,Magnolia@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1138,Magnolia@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1139,Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1139,Mantis@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1139,Mantis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1139,Mantis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,,
-1140,Marduk@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1140,Marduk@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,9
-1140,Marduk@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,9
-1140,Marduk@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
-1140,Marduk@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1140,Marduk@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1140,Marduk@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,9
-1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
-1142,Marine Sphere@NPC_RUN,idle,354,7,10000,0,30000,no,master,alchemist,,,,,,,
-1142,Marine Sphere@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,afterskill,354,,,,,,
-1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,
-1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,
-1143,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,,29
-1143,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2
-1143,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6
-1144,Marse@NPC_BLINDATTACK,attack,177,5,2000,0,5000,yes,target,always,0,,,,,,6
-1144,Marse@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1144,Marse@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
-1144,Marse@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1145,Martin@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1145,Martin@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
-1145,Martin@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6
-1146,Matyr@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
-1146,Matyr@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1146,Matyr@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,7,129,,,,
-1146,Matyr@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,,
-1147,Maya@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3
-1147,Maya@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3
-1147,Maya@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3
-1147,Maya@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3
-1147,Maya@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1147,Maya@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1147,Maya@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,always,0,,,,,,
-1147,Maya@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,
-1147,Maya@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1147,Maya@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1147,Maya@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1147,Maya@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,6
-1147,Maya@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18
-1147,Maya@CR_AUTOGUARD,attack,249,10,500,0,5000,yes,self,always,0,,,,,,
-1147,Maya@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1477,,,,,
-1147,Maya@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1477,,,,,
-1147,Maya@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1194,,,,,
-1147,Maya@WZ_HEAVENDRIVE,attack,91,5,2000,0,5000,no,target,always,0,,,,,,
-1147,Maya@WZ_HEAVENDRIVE,chase,91,5,2000,0,5000,no,target,always,0,,,,,,
-1147,Maya@WZ_HEAVENDRIVE,chase,91,5,10000,0,5000,no,target,skillused,18,,,,,,
-1148,Medusa@MG_STONECURSE,attack,16,10,500,1500,5000,no,target,always,0,,,,,,3
-1148,Medusa@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,,3
-1148,Medusa@NPC_PETRIFYATTACK,chase,180,5,500,500,5000,no,target,always,0,,,,,,3
-1148,Medusa@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1148,Medusa@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1149,Minorous@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1149,Minorous@BS_HAMMERFALL,attack,110,3,500,1500,5000,no,target,always,0,,,,,,
-1149,Minorous@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1149,Minorous@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1149,Minorous@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,,
-1149,Minorous@WZ_HEAVENDRIVE,attack,91,3,500,1200,5000,yes,target,always,0,,,,,,19
-1150,Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,21
-1150,Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,21
-1150,Moonlight Flower@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,21
-1150,Moonlight Flower@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,21
-1150,Moonlight Flower@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1150,Moonlight Flower@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1150,Moonlight Flower@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1150,Moonlight Flower@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1150,Moonlight Flower@MC_MAMMONITE,attack,42,20,2000,0,5000,no,target,always,0,,,,,,8
-1150,Moonlight Flower@MG_COLDBOLT,chase,14,5,2000,0,5000,no,target,always,0,,,,,,0
-1150,Moonlight Flower@MG_COLDBOLT,chase,14,5,4000,0,5000,no,target,skillused,18,,,,,,0
-1150,Moonlight Flower@MG_FIREBOLT,chase,19,5,2000,0,5000,no,target,always,0,,,,,,0
-1150,Moonlight Flower@MG_FIREBOLT,chase,19,5,4000,0,5000,no,target,skillused,18,,,,,,0
-1150,Moonlight Flower@MG_LIGHTNINGBOLT,chase,20,5,2000,0,5000,no,target,always,0,,,,,,0
-1150,Moonlight Flower@MG_LIGHTNINGBOLT,chase,20,5,4000,0,5000,no,target,skillused,18,,,,,,0
-1150,Moonlight Flower@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1150,Moonlight Flower@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1150,Moonlight Flower@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,6
-1150,Moonlight Flower@SA_DISPELL,attack,289,5,2000,500,5000,no,target,always,0,,,,,,6
-1150,Moonlight Flower@SA_DISPELL,chase,289,5,2000,500,5000,no,target,always,0,,,,,,6
-1150,Moonlight Flower@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1471,,,,,
-1150,Moonlight Flower@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1471,,,,,
-1150,Moonlight Flower@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1180,,,,,
-1150,Moonlight Flower@BS_HAMMERFALL,chase,110,11,2000,0,5000,no,target,always,0,,,,,,0
-1150,Moonlight Flower@BS_HAMMERFALL,attack,110,11,2000,0,5000,no,target,always,0,,,,,,0
-1151,Myst@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1151,Myst@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
-1151,Myst@NPC_MENTALBREAKER,attack,159,2,500,800,5000,no,target,always,0,,,,,,9
-1151,Myst@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,9
-1152,Orc Skeleton@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,9
-1152,Orc Skeleton@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,9
-1152,Orc Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1152,Orc Skeleton@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1153,Orc Zombie@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,9
-1153,Orc Zombie@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,9
-1153,Orc Zombie@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1153,Orc Zombie@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1154,Pasana@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1154,Pasana@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1154,Pasana@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29
-1154,Pasana@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1154,Pasana@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,,
-1154,Pasana@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,
-1155,Petit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1155,Petit@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1155,Petit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1155,Petit@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1155,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
-1156,Sky Petit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1156,Sky Petit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1156,Sky Petit@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1156,Sky Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
-1156,Sky Petit@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1157,Pharaoh@AC_CHARGEARROW,attack,148,1,2000,0,0,yes,target,always,0,,,,,,
-1157,Pharaoh@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1157,Pharaoh@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1157,Pharaoh@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1157,Pharaoh@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1157,Pharaoh@MG_THUNDERSTORM,chase,21,9,2000,0,5000,no,target,skillused,18,,,,,,
-1157,Pharaoh@NPC_DARKSTRIKE,attack,340,10,2000,0,5000,yes,target,always,0,,,,,,
-1157,Pharaoh@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,
-1157,Pharaoh@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1157,Pharaoh@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1157,Pharaoh@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,29
-1157,Pharaoh@NPC_ENERGYDRAIN,attack,200,1,2000,0,5000,yes,target,always,0,,,,,,
-1157,Pharaoh@NPC_ENERGYDRAIN,chase,200,1,2000,0,5000,yes,target,always,0,,,,,,
-1157,Pharaoh@NPC_ENERGYDRAIN,chase,200,1,10000,0,5000,yes,target,skillused,18,,,,,,
-1157,Pharaoh@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,
-1157,Pharaoh@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1458,1464,,,,
-1157,Pharaoh@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1458,1464,,,,
-1157,Pharaoh@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1140,1154,,,,
-1158,Phen@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1158,Phen@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,19
-1159,Phreeoni@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1159,Phreeoni@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1159,Phreeoni@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1159,Phreeoni@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1159,Phreeoni@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1159,Phreeoni@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1159,Phreeoni@NPC_HELMBRAKE,attack,345,10,2000,0,5000,no,target,skillused,18,,,,,,
-1159,Phreeoni@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,
-1159,Phreeoni@NPC_LICK,attack,206,5,2000,0,5000,yes,target,always,0,,,,,,3
-1159,Phreeoni@NPC_PETRIFYATTACK,chase,180,5,2000,500,5000,no,target,always,0,,,,,,3
-1159,Phreeoni@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1558,,,,,
-1159,Phreeoni@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1558,,,,,
-1159,Phreeoni@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1127,,,,,
-1159,Phreeoni@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,20,,,,,,19
-1159,Phreeoni@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
-1159,Phreeoni@WZ_HEAVENDRIVE,chase,91,5,10000,0,5000,no,target,skillused,18,,,,,,19
-1160,Piere@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1160,Piere@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1161,Plankton@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1163,Raydric@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1163,Raydric@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1163,Raydric@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1163,Raydric@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,0,,,,,
-1163,Raydric@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
-1163,Raydric@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1163,Raydric@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1164,Requiem@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1164,Requiem@NPC_EMOTION,walk,197,1,200,0,5000,yes,self,always,0,19,,,,,
-1164,Requiem@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1165,Sandman@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1165,Sandman@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1165,Sandman@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1165,Sandman@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1165,Sandman@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
-1165,Sandman@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1165,Sandman@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1165,Sandman@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,,
-1166,Savage@AL_INCAGI,chase,29,1,500,700,60000,no,self,always,0,,,,,,6
-1166,Savage@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1166,Savage@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1167,Savage Babe@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1167,Savage Babe@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1169,Skeleton Worker@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1169,Skeleton Worker@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1169,Skeleton Worker@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1170,Sohee@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,28,,,,,
-1170,Sohee@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,9
-1170,Sohee@NPC_SUICIDE,attack,175,1,500,0,5000,yes,target,myhpltmaxrate,80,,,,,,
-1170,Sohee@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1174,Stainer@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,attackpcgt,2,,,,,,19
-1174,Stainer@NPC_SILENCEATTACK,attack,178,2,500,700,5000,no,target,always,0,,,,,,
-1174,Stainer@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1175,Tarou@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1175,Tarou@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
-1176,Vitata@AM_POTIONPITCHER,attack,231,2,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
-1176,Vitata@AM_POTIONPITCHER,attack,231,2,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
-1176,Vitata@AM_POTIONPITCHER,chase,231,2,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
-1176,Vitata@AM_POTIONPITCHER,chase,231,2,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
-1176,Vitata@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1177,Zenorc@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1177,Zenorc@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1177,Zenorc@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1178,Zerom@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1178,Zerom@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1178,Zerom@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1178,Zerom@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,2181,,,,
-1178,Zerom@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,6
-1178,Zerom@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1179,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1179,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1179,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1179,Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1179,Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,28,149,,,,
-1179,Whisper@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1179,Whisper@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,28
-1180,Nine-Tail@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1180,Nine-Tail@NPC_ATTRICHANGE,attack,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,
-1180,Nine-Tail@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1180,Nine-Tail@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1180,Nine-Tail@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,,6
-1188,Bon Gun@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1188,Bon Gun@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,0
-1189,Orc Archer@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,6
-1189,Orc Archer@HT_ANKLESNARE,idle,117,5,500,0,300000,yes,around2,always,0,,,,,,29
-1189,Orc Archer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,5,,,,,
-1189,Orc Archer@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1190,Orc Lord@AL_INCAGI,chase,29,10,2000,700,300000,no,self,always,0,,,,,,6
-1190,Orc Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1190,Orc Lord@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1190,Orc Lord@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1190,Orc Lord@CR_SHIELDCHARGE,attack,250,5,2000,0,5000,no,target,always,0,,,,,,
-1190,Orc Lord@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1190,Orc Lord@MG_COLDBOLT,chase,14,10,2000,0,5000,no,target,always,0,,,,,,
-1190,Orc Lord@MG_FIREBOLT,chase,19,10,2000,0,5000,no,target,always,0,,,,,,
-1190,Orc Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1190,Orc Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1190,Orc Lord@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,yes,target,always,0,,,,,,
-1190,Orc Lord@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,6
-1190,Orc Lord@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1473,,,,,27
-1190,Orc Lord@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1473,,,,,27
-1190,Orc Lord@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1189,,,,,
-1190,Orc Lord@PR_LEXDIVINA,chase,76,10,2000,0,5000,no,target,always,0,,,,,,9
-1190,Orc Lord@PR_LEXDIVINA,chase,76,10,10000,0,5000,no,target,skillused,18,,,,,,9
-1190,Orc Lord@SM_PROVOKE,chase,6,10,2000,0,5000,no,target,always,0,,,,,,2
-1191,Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1191,Mimic@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1191,Mimic@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1191,Mimic@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1192,Wraith@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1192,Wraith@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
-1192,Wraith@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9
-1192,Wraith@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,
-1193,Alarm@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1193,Alarm@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,7
-1193,Alarm@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1193,Alarm@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1193,Alarm@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,6
-1194,Arclouse@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1194,Arclouse@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1194,Arclouse@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1194,Arclouse@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1195,Rideword@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1195,Rideword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1195,Rideword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,2
-1196,Skeleton Prisoner@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1196,Skeleton Prisoner@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1197,Zombie Prisoner@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1197,Zombie Prisoner@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,,
-1198,Dark Priest@NPC_DARKCROSS,attack,338,10,5000,0,10000,yes,target,always,0,,,,,,9
-1198,Dark Priest@NPC_CHANGEUNDEAD,attack,348,5,1000,1000,30000,no,self,always,0,,,,,,9
-1198,Dark Priest@MO_BODYRELOCATION,chase,264,1,10000,0,5000,yes,target,skillused,18,,,,,,
-1198,Dark Priest@NPC_DARKBREATH,chase,202,5,500,800,30000,no,target,always,0,,,,,,9
-1198,Dark Priest@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,yes,target,always,0,,,,,,
-1199,Punk@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,7
-1199,Punk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1199,Punk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1199,Punk@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1200,Zherlthsh@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1200,Zherlthsh@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,3
-1200,Zherlthsh@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,30,,,,,
-1200,Zherlthsh@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,30
-1200,Zherlthsh@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,30
-1200,Zherlthsh@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1257,,,,,
-1200,Zherlthsh@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1257,,,,,
-1200,Zherlthsh@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1257,,,,,
-1200,Zherlthsh@NPC_STOP,attack,342,1,500,0,30000,no,target,always,0,,,,,,3
-1201,Rybio@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,4
-1201,Rybio@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,4
-1201,Rybio@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,4
-1202,Phendark@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,29
-1202,Phendark@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,29
-1202,Phendark@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,29
-1203,Mysteltainn@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1203,Mysteltainn@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1203,Mysteltainn@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1203,Mysteltainn@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,29
-1203,Mysteltainn@NPC_SHIELDBRAKE,attack,346,5,500,0,5000,yes,target,always,0,,,,,,
-1203,Mysteltainn@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1203,Mysteltainn@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
-1204,Tyrfing@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,18
-1204,Tyrfing@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1204,Tyrfing@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1204,Tyrfing@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6
-1204,Tyrfing@NPC_HELMBRAKE,attack,345,5,500,0,5000,yes,target,always,0,,,,,,
-1204,Tyrfing@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1204,Tyrfing@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
-1205,Executioner@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1205,Executioner@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1205,Executioner@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1205,Executioner@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
-1205,Executioner@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1205,Executioner@NPC_ARMORBRAKE,attack,344,5,500,0,5000,yes,target,always,0,,,,,,
-1206,Anolian@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,,
-1206,Anolian@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1206,Anolian@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1206,Anolian@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,2
-1206,Anolian@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1207,Sting@AM_POTIONPITCHER,idle,231,4,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
-1207,Sting@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,11
-1207,Sting@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1207,Sting@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,12
-1207,Sting@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1207,Sting@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,1173,,,,
-1207,Sting@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,10
-1207,Sting@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,,11
-1207,Sting@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,,11
-1208,Wanderer@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1208,Wanderer@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,,
-1208,Wanderer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1208,Wanderer@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1208,Wanderer@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,,
-1208,Wanderer@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,,
-1209,Cramp@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1209,Cramp@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1211,Brilight@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1211,Brilight@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,20,,,,,,9
-1211,Brilight@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,
-1211,Brilight@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1213,High Orc@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1213,High Orc@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1213,High Orc@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
-1213,High Orc@CR_SHIELDCHARGE,attack,250,1,500,0,5000,no,target,always,0,,,,,,
-1213,High Orc@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
-1213,High Orc@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,,32
-1214,Choco@AM_POTIONPITCHER,idle,231,1,500,1500,5000,yes,self,always,0,,,,,,
-1214,Choco@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1214,Choco@HT_SKIDTRAP,idle,115,5,500,0,5000,yes,around2,always,0,,,,,,29
-1214,Choco@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1214,Choco@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1214,Choco@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,,
-1214,Choco@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1057,,,,,27
-1214,Choco@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1057,,,,,27
-1214,Choco@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1057,,,,,
-1214,Choco@SM_PROVOKE,chase,6,10,500,600,5000,yes,target,always,0,,,,,,
-1214,Choco@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,
-1215,Stem Worm@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
-1215,Stem Worm@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1216,Penomena@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1216,Penomena@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1216,Penomena@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1219,Knight of Abyss@AC_CHARGEARROW,chase,148,1,500,0,5000,yes,target,always,0,,,,,,
-1219,Knight of Abyss@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1219,Knight of Abyss@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9
-1219,Knight of Abyss@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,9
-1219,Knight of Abyss@NPC_SUMMONSLAVE,attack,196,2,10000,2000,600000,no,self,slavele,0,1132,,,,,
-1219,Knight of Abyss@NPC_SUMMONSLAVE,idle,196,2,10000,2000,600000,no,self,slavele,0,1132,,,,,
-1219,Knight of Abyss@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1132,,,,,
-1219,Knight of Abyss@NPC_ARMORBRAKE,attack,344,10,500,0,5000,yes,target,always,0,,,,,,
-1219,Knight of Abyss@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1219,Knight of Abyss@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
-1242,Marin@MG_FROSTDIVER,attack,15,5,500,1000,5000,yes,target,always,0,,,,,,
-1242,Marin@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1242,Marin@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1244,Christmas Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1244,Christmas Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
-1244,Christmas Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,29
-1244,Christmas Jakk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,,,,,
-1244,Christmas Jakk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1244,Christmas Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1243,Sasquatch@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
-1243,Sasquatch@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1243,Sasquatch@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1243,Sasquatch@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1243,Sasquatch@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1245,Christmas Goblin@MG_FROSTDIVER,attack,15,5,500,1000,5000,yes,target,always,0,,,,,,
-1245,Christmas Goblin@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1245,Christmas Goblin@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,18,,,,,
-1245,Christmas Goblin@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,,
-1245,Christmas Goblin@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1246,Christmas Cookie@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,,21
-1246,Christmas Cookie@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,21
-1246,Christmas Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1246,Christmas Cookie@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,,
-1246,Christmas Cookie@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,0,,,,,,6
-1246,Christmas Cookie@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,0,,,,,,6
-1246,Christmas Cookie@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1246,Christmas Cookie@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1247,Antonio@AL_TELEPORT,attack,26,1,1000,0,5000,yes,self,always,0,,,,,,29
-1247,Antonio@AL_TELEPORT,idle,26,1,1000,0,5000,yes,self,always,0,,,,,,29
-1247,Antonio@AL_TELEPORT,chase,26,1,1000,0,5000,yes,self,always,0,,,,,,29
-1247,Antonio@NPC_RUN,attack,354,1,10000,0,0,yes,self,always,0,,,,,,29
-1247,Antonio@NPC_RUN,chase,354,1,10000,0,0,yes,self,always,0,,,,,,29
-1248,Cruiser@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,24
-1248,Cruiser@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,,
-1249,Myst Case@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1249,Myst Case@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1249,Myst Case@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8
-1249,Myst Case@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,3,,,,,
-1249,Myst Case@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,6
-1249,Myst Case@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,6
-1250,Chepet@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1250,Chepet@AL_HEAL,attack,28,9,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1250,Chepet@AL_HEAL,chase,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1250,Chepet@AL_HEAL,chase,28,9,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1250,Chepet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1250,Chepet@NPC_EMOTION,attack,197,1,2000,0,5000,yes,self,always,0,17,,,,,
-1250,Chepet@AM_DEMONSTRATION,attack,229,5,500,500,5000,no,target,always,0,,,,,,17
-1250,Chepet@AM_DEMONSTRATION,chase,229,5,500,500,5000,no,target,always,0,,,,,,17
-1250,Chepet@WZ_FIREPILLAR,idle,80,5,500,0,5000,yes,around2,always,0,,,,,,
-1250,Chepet@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1743,,,,,27
-1250,Chepet@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1743,,,,,27
-1250,Chepet@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1249,,,,,
-1250,Chepet@PR_STRECOVERY,attack,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,3
-1250,Chepet@PR_STRECOVERY,chase,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,3
-1251,Stormy Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1251,Stormy Knight@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1251,Stormy Knight@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1251,Stormy Knight@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1251,Stormy Knight@NPC_WINDATTACK,chase,187,5,2000,0,5000,no,target,always,0,,,,,,
-1251,Stormy Knight@NPC_WINDATTACK,attack,187,5,2000,0,5000,no,target,always,0,,,,,,
-1251,Stormy Knight@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1251,Stormy Knight@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1251,Stormy Knight@CR_SHIELDCHARGE,attack,250,5,2000,0,20000,no,target,always,0,,,,,,21
-1251,Stormy Knight@NPC_HALLUCINATION,chase,207,1,500,0,5000,no,target,always,0,,,,,,
-1251,Stormy Knight@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1607,,,,,27
-1251,Stormy Knight@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1607,,,,,27
-1251,Stormy Knight@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1245,,,,,
-1251,Stormy Knight@WZ_STORMGUST,attack,89,10,2000,500,5000,no,target,always,0,,,,,,21
-1251,Stormy Knight@WZ_STORMGUST,chase,89,10,2000,500,5000,no,target,always,0,,,,,,21
-1251,Stormy Knight@WZ_STORMGUST,chase,89,10,10000,500,5000,no,target,skillused,18,,,,,,21
-1252,Garm@AL_DECAGI,chase,30,10,2000,0,300000,no,target,always,0,,,,,,6
-1252,Garm@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1252,Garm@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1252,Garm@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1252,Garm@NPC_WEAPONBRAKER,attack,343,10,500,0,30000,no,target,always,0,,,,,,6
-1252,Garm@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1252,Garm@WZ_STORMGUST,chase,89,10,2000,0,5000,no,target,always,0,,,,,,
-1252,Garm@WZ_STORMGUST,attack,89,10,2000,0,5000,no,target,always,0,,,,,,
-1252,Garm@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1252,Garm@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1252,Garm@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1252,Garm@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1606,,,,,
-1252,Garm@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1606,,,,,
-1252,Garm@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1515,,,,,
-1252,Garm@NPC_WATERATTACK,attack,184,5,2000,0,5000,no,target,always,0,,,,,,6
-1252,Garm@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,skillused,18,,,,,,6
-1253,Gargoyle@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,,
-1253,Gargoyle@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1253,Gargoyle@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1253,Gargoyle@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
-1253,Gargoyle@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1254,Raggler@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
-1254,Raggler@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1254,Raggler@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1254,Raggler@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1255,Neraid@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1255,Neraid@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1255,Neraid@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,0,1173,,,,
-1256,Pest@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1256,Pest@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1256,Pest@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1256,Pest@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1256,Pest@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1256,Pest@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
-1257,Injustice@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,2
-1257,Injustice@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1258,Goblin Archer@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,16,,,,,
-1258,Goblin Archer@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
-1258,Goblin Archer@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
-1259,Gryphon@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,,6
-1259,Gryphon@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1259,Gryphon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1260,Dark Frame@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,1
-1260,Dark Frame@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,1
-1260,Dark Frame@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,26
-1260,Dark Frame@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,0
-1260,Dark Frame@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,0
-1260,Dark Frame@CR_REFLECTSHIELD,attack,252,2,500,0,300000,no,self,always,0,,,,,,7
-1260,Dark Frame@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,2
-1260,Dark Frame@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,2
-1261,Wild Rose@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
-1261,Wild Rose@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1261,Wild Rose@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1262,Mutant Dragon@MG_FIREBALL,chase,17,10,500,0,5000,yes,target,always,0,,,,,,
-1262,Mutant Dragon@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,6
-1262,Mutant Dragon@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,,
-1263,Wind Ghost@HT_SHOCKWAVE,idle,118,5,500,0,300000,yes,around2,always,0,,,,,,29
-1263,Wind Ghost@MG_LIGHTNINGBOLT,attack,20,5,500,1500,5000,yes,target,always,0,,,,,,6
-1263,Wind Ghost@MG_LIGHTNINGBOLT,chase,20,5,500,1500,5000,yes,target,always,0,,,,,,6
-1263,Wind Ghost@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1263,Wind Ghost@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,9
-1263,Wind Ghost@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1263,Wind Ghost@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,,6
-1263,Wind Ghost@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,6
-1264,Merman@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
-1264,Merman@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1264,Merman@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1264,Merman@NPC_RANGEATTACK,chase,160,1,500,0,5000,yes,target,always,0,,,,,,
-1264,Merman@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1265,Cookie@AL_HEAL,attack,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0
-1265,Cookie@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0
-1265,Cookie@AL_HEAL,idle,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0
-1265,Cookie@AL_HEAL,idle,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0
-1265,Cookie@AL_HEAL,chase,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0
-1265,Cookie@AL_HEAL,chase,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0
-1265,Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1265,Cookie@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,4
-1265,Cookie@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,4
-1267,Carat@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1267,Carat@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1267,Carat@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1267,Carat@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1267,Carat@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18
-1267,Carat@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1267,Carat@SM_PROVOKE,chase,6,10,2000,600,5000,no,target,always,0,,,,,,18
-1267,Carat@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1267,Carat@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1268,Bloody Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1268,Bloody Knight@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9
-1268,Bloody Knight@NPC_CHANGEFIRE,attack,164,1,10000,2000,600000,no,self,myhpltmaxrate,20,,,,,,
-1268,Bloody Knight@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,9
-1268,Bloody Knight@CR_SHIELDCHARGE,attack,250,5,500,0,5000,yes,target,always,0,,,,,,9
-1268,Bloody Knight@WZ_METEOR,attack,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,
-1268,Bloody Knight@WZ_METEOR,chase,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,
-1268,Bloody Knight@NPC_WEAPONBRAKER,attack,343,5,500,0,30000,yes,target,always,0,,,,,,
-1269,Clock@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,6
-1269,Clock@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1269,Clock@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
-1269,Clock@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,,
-1270,Tower Keeper@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1270,Tower Keeper@WZ_FIREPILLAR,idle,80,5,500,0,5000,yes,around2,always,0,,,,,,9
-1270,Tower Keeper@SA_DISPELL,attack,289,1,500,0,30000,yes,target,always,0,,,,,,
-1270,Tower Keeper@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,9
-1270,Tower Keeper@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,9
-1270,Tower Keeper@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,9
-1270,Tower Keeper@NPC_SLEEPATTACK,chase,182,5,500,0,5000,yes,target,always,0,,,,,,9
-1270,Tower Keeper@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
-1270,Tower Keeper@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,129,,,,
-1271,Alligator@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
-1271,Alligator@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
-1272,Dark Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1272,Dark Lord@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1272,Dark Lord@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1272,Dark Lord@MG_FIREWALL,chase,18,10,2000,500,5000,no,target,always,0,,,,,,
-1272,Dark Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1272,Dark Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1272,Dark Lord@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9
-1272,Dark Lord@NPC_HELMBRAKE,attack,345,10,2000,500,5000,no,target,always,0,,,,,,
-1272,Dark Lord@NPC_SUMMONSLAVE,attack,196,3,10000,700,10000,no,self,slavele,3,1605,,,,,
-1272,Dark Lord@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,3,1605,,,,,
-1272,Dark Lord@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1302,,,,,
-1272,Dark Lord@WZ_METEOR,attack,83,11,5000,500,2000,no,target,always,0,,,,,,
-1272,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,skillused,18,,,,,,
-1272,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,always,0,,,,,,
-1273,Orc Lady@AL_INCAGI,chase,29,1,500,700,5000,no,self,always,0,,,,,,30
-1273,Orc Lady@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,3,,,,,
-1273,Orc Lady@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1274,Megalith@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1274,Megalith@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1275,Alice@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1275,Alice@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1275,Alice@CR_SHIELDCHARGE,attack,250,3,2000,0,5000,no,target,always,0,,,,,,6
-1275,Alice@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,
-1275,Alice@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,
-1275,Alice@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1275,Alice@NPC_SUMMONSLAVE,attack,196,1,50,2000,60000,no,self,slavele,0,1744,,,,,
-1275,Alice@NPC_SUMMONSLAVE,idle,196,1,500,2000,60000,no,self,slavele,0,1744,,,,,
-1275,Alice@NPC_SUMMONSLAVE,idle,196,1,500,0,0,no,self,onspawn,0,1261,,,,,
-1276,Raydric Archer@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,,9
-1276,Raydric Archer@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,9
-1276,Raydric Archer@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1276,Raydric Archer@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1277,Greatest General@NPC_BLINDATTACK,idle,177,3,10000,1500,5000,no,target,longrangeattacked,,,,,,,6
-1277,Greatest General@NPC_BLINDATTACK,idle,177,3,10000,1500,5000,no,target,casttargeted,,,,,,,6
-1277,Greatest General@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1277,Greatest General@WZ_EARTHSPIKE,idle,90,3,5000,1500,5000,no,target,longrangeattacked,,,,,,,6
-1277,Greatest General@WZ_EARTHSPIKE,idle,90,3,5000,1500,5000,no,target,casttargeted,,,,,,,6
-1278,Stalactite Golem@NPC_STUNATTACK,attack,179,4,500,1500,5000,no,target,always,0,,,,,,6
-1278,Stalactite Golem@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1278,Stalactite Golem@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
-1278,Stalactite Golem@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,,
-1278,Stalactite Golem@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1278,Stalactite Golem@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1279,Tri-Joint@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1280,Steam Goblin@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,,
-1280,Steam Goblin@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1280,Steam Goblin@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1280,Steam Goblin@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
-1281,Sage Worm@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,6
-1281,Sage Worm@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,6
-1281,Sage Worm@MG_LIGHTNINGBOLT,chase,20,3,500,1500,5000,yes,target,always,0,,,,,,6
-1281,Sage Worm@MG_SAFETYWALL,attack,12,5,2000,1000,20000,yes,self,always,0,,,,,,20
-1281,Sage Worm@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1281,Sage Worm@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,20
-1282,Kobold Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,6
-1282,Kobold Archer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,,,,,
-1282,Kobold Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
-1283,Chimera@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1283,Chimera@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1283,Chimera@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1283,Chimera@NPC_SUMMONSLAVE,attack,196,4,10000,2000,60000,no,self,slavele,0,1253,,,,,
-1283,Chimera@NPC_SUMMONSLAVE,idle,196,4,10000,2000,60000,no,self,slavele,0,1253,,,,,
-1283,Chimera@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1253,,,,,
-1283,Chimera@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,6
-1283,Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,6
-1283,Chimera@NPC_SHIELDBRAKE,attack,346,5,500,0,5000,yes,target,always,0,,,,,,6
-1283,Chimera@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1283,Chimera@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1285,Guardian Archer@AC_CHARGEARROW,attack,148,1,2000,0,5000,yes,target,always,0,,,,,,
-1285,Guardian Archer@AC_DOUBLE,attack,46,1,2000,1000,5000,no,target,always,0,,,,,,
-1287,Guardian Soldier@NPC_STUNATTACK,attack,179,5,500,1500,5000,no,target,always,0,,,,,,
-1287,Guardian Soldier@SM_BASH,attack,5,10,2000,0,5000,yes,target,always,0,,,,,,
-1289,Maya Purple@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1289,Maya Purple@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,
-1289,Maya Purple@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1289,Maya Purple@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,1173,,,,
-1289,Maya Purple@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1194,,,,,
-1289,Maya Purple@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1194,,,,,
-1289,Maya Purple@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1194,,,,,
-1289,Maya Purple@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1289,Maya Purple@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1290,Skeleton General@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1290,Skeleton General@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1290,Skeleton General@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1290,Skeleton General@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1290,Skeleton General@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1028,1016,,,,
-1290,Skeleton General@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1028,1016,,,,
-1290,Skeleton General@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1028,1016,,,,
-1291,Wraith Dead@AL_DECAGI,chase,30,9,500,1000,5000,no,target,always,0,,,,,,29
-1291,Wraith Dead@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1291,Wraith Dead@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1291,Wraith Dead@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29
-1291,Wraith Dead@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29
-1291,Wraith Dead@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,29
-1292,Mini Demon@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1292,Mini Demon@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,29
-1292,Mini Demon@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1292,Mini Demon@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1292,Mini Demon@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,18,1173,,,,
-1292,Mini Demon@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1109,,,,,11
-1292,Mini Demon@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1109,,,,,11
-1292,Mini Demon@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1109,,,,,
-1292,Mini Demon@NPC_DARKTHUNDER,attack,341,5,500,1500,5000,yes,target,always,0,,,,,,29
-1292,Mini Demon@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,,29
-1292,Mini Demon@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1292,Mini Demon@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1293,Creamy Fear@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,always,0,,,,,,
-1293,Creamy Fear@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1293,Creamy Fear@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1293,Creamy Fear@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1293,Creamy Fear@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,
-1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1018,,,,,
-1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1018,,,,,
-1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1018,,,,,
-1293,Creamy Fear@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,,
-1294,Killer Mantis@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1294,Killer Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1294,Killer Mantis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1294,Killer Mantis@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1294,Killer Mantis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1294,Killer Mantis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1294,Killer Mantis@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1139,,,,,
-1294,Killer Mantis@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1139,,,,,
-1294,Killer Mantis@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1139,,,,,
-1295,Owl Baron@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1295,Owl Baron@MG_LIGHTNINGBOLT,attack,20,5,2000,0,5000,yes,target,always,0,,,,,,
-1295,Owl Baron@MG_LIGHTNINGBOLT,chase,20,5,2000,0,5000,yes,target,always,0,,,,,,
-1295,Owl Baron@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1295,Owl Baron@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1295,Owl Baron@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,5
-1295,Owl Baron@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1295,Owl Baron@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1320,,,,,
-1295,Owl Baron@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1320,,,,,
-1295,Owl Baron@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1320,,,,,
-1296,Kobold Leader@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1296,Kobold Leader@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6
-1296,Kobold Leader@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6
-1296,Kobold Leader@CR_SHIELDCHARGE,attack,250,3,500,0,5000,no,target,always,0,,,,,,6
-1296,Kobold Leader@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,2,1133,1134,1135,1282,,27
-1296,Kobold Leader@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,2,1133,1134,1135,1282,,27
-1296,Kobold Leader@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1133,1134,1135,1282,,
-1297,Ancient Mummy@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1297,Ancient Mummy@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,,
-1297,Ancient Mummy@NPC_DARKBREATH,attack,202,3,500,800,5000,no,target,always,0,,,,,,7
-1298,Zombie Master@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1298,Zombie Master@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,
-1298,Zombie Master@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1298,Zombie Master@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1036,,,,,
-1298,Zombie Master@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1036,,,,,
-1298,Zombie Master@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1036,,,,,
-1299,Goblin Leader@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1299,Goblin Leader@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,27
-1299,Goblin Leader@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,27
-1299,Goblin Leader@CR_SHIELDCHARGE,attack,250,3,500,0,5000,no,target,always,0,,,,,,27
-1299,Goblin Leader@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,2,1122,1123,1124,1125,1126,27
-1299,Goblin Leader@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,2,1122,1123,1124,1125,1126,27
-1299,Goblin Leader@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,2,1122,1123,1124,1125,1126,
-1300,Caterpillar@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,,
-1300,Caterpillar@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,
-1300,Caterpillar@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1301,Am Mut@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1301,Am Mut@MC_MAMMONITE,attack,42,9,500,800,5000,no,target,always,0,,,,,,8
-1301,Am Mut@AM_ACIDTERROR,chase,230,5,500,0,5000,yes,target,always,0,,,,,,29
-1301,Am Mut@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1301,Am Mut@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1301,Am Mut@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1110,,,,,
-1301,Am Mut@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1110,,,,,
-1301,Am Mut@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1110,,,,,
-1302,Dark Illusion@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1302,Dark Illusion@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,
-1302,Dark Illusion@WZ_METEOR,attack,83,5,500,1500,5000,yes,target,always,0,,,,,,
-1302,Dark Illusion@WZ_METEOR,chase,83,5,500,1500,5000,yes,target,always,0,,,,,,
-1303,Giant Hornet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1303,Giant Hornet@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6
-1303,Giant Hornet@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1303,Giant Hornet@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
-1303,Giant Hornet@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,
-1303,Giant Hornet@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1303,Giant Hornet@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,6
-1304,Giant Spider@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1304,Giant Spider@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1304,Giant Spider@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,
-1304,Giant Spider@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,
-1304,Giant Spider@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1304,Giant Spider@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
-1304,Giant Spider@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1100,,,,,
-1304,Giant Spider@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1100,,,,,
-1304,Giant Spider@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1100,,,,,
-1305,Ancient Worm@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1305,Ancient Worm@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,,
-1305,Ancient Worm@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,
-1305,Ancient Worm@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
-1305,Ancient Worm@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1099,,,,,
-1305,Ancient Worm@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1099,,,,,
-1305,Ancient Worm@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1099,,,,,
-1306,Leib Olmai@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1306,Leib Olmai@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1306,Leib Olmai@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1306,Leib Olmai@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1306,Leib Olmai@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1306,Leib Olmai@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1243,,,,,
-1306,Leib Olmai@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1243,,,,,
-1306,Leib Olmai@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1243,,,,,
-1306,Leib Olmai@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1306,Leib Olmai@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
-1307,Cat'o'Nine Tails@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1307,Cat'o'Nine Tails@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1307,Cat'o'Nine Tails@MC_MAMMONITE,attack,42,9,500,800,5000,no,target,always,0,,,,,,8
-1307,Cat'o'Nine Tails@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,
-1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1180,,,,,
-1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1180,,,,,
-1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1180,,,,,
-1308,Panzer Goblin@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1308,Panzer Goblin@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1308,Panzer Goblin@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
-1309,Gajomart@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1309,Gajomart@MG_SIGHT,chase,10,1,2000,0,5000,yes,self,always,0,,,,,,
-1309,Gajomart@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1309,Gajomart@NPC_BLINDATTACK,chase,177,5,500,0,5000,yes,target,always,0,,,,,,
-1309,Gajomart@WZ_SIGHTRASHER,attack,81,7,1000,1000,5000,no,target,always,0,,,,,,
-1309,Gajomart@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1309,Gajomart@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
-1309,Gajomart@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1129,,,,,
-1309,Gajomart@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1129,,,,,
-1309,Gajomart@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1129,,,,,
-1309,Gajomart@RG_STRIPWEAPON,attack,215,5,500,0,30000,yes,target,always,0,,,,,,
-1310,Majoruros@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1310,Majoruros@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,
-1310,Majoruros@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1310,Majoruros@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1310,Majoruros@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
-1310,Majoruros@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1149,,,,,
-1310,Majoruros@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1149,,,,,
-1310,Majoruros@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1149,,,,,
-1310,Majoruros@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,2
-1310,Majoruros@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,2
-1311,Gullinbursti@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1311,Gullinbursti@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1311,Gullinbursti@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1311,Gullinbursti@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1311,Gullinbursti@NPC_STUNATTACK,attack,179,5,500,1500,5000,no,target,always,0,,,,,,6
-1311,Gullinbursti@NPC_SUMMONSLAVE,attack,196,4,10000,2000,60000,no,self,slavele,0,1166,,,,,
-1311,Gullinbursti@NPC_SUMMONSLAVE,idle,196,4,10000,2000,60000,no,self,slavele,0,1166,,,,,
-1311,Gullinbursti@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1166,,,,,
-1311,Gullinbursti@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1311,Gullinbursti@RG_STRIPSHIELD,attack,216,5,500,0,5000,yes,target,always,0,,,,,,
-1312,Turtle General@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1312,Turtle General@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1312,Turtle General@AS_SONICBLOW,attack,136,10,2000,0,5000,no,target,always,0,,,,,,18
-1312,Turtle General@BS_MAXIMIZE,attack,114,5,500,0,30000,no,self,always,0,,,,,,
-1312,Turtle General@BS_MAXIMIZE,chase,114,5,500,0,30000,no,self,always,0,,,,,,
-1312,Turtle General@WZ_WATERBALL,chase,86,10,10000,500,5000,no,target,skillused,18,,,,,,
-1312,Turtle General@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1312,Turtle General@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1312,Turtle General@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1312,Turtle General@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,6
-1312,Turtle General@NPC_WEAPONBRAKER,attack,343,10,500,0,20000,no,target,always,0,,,,,,18
-1312,Turtle General@NPC_STUNATTACK,attack,179,5,2000,0,5000,no,target,always,0,,,,,,6
-1312,Turtle General@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,
-1312,Turtle General@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,
-1312,Turtle General@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1315,1319,1318,1314,1316,
-1312,Turtle General@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1312,Turtle General@WZ_WATERBALL,attack,86,5,2000,500,20000,no,target,always,0,,,,,,18
-1313,Mobster@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,29
-1313,Mobster@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,6
-1313,Mobster@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1313,Mobster@TF_SPRINKLESAND,attack,149,1,2000,0,5000,yes,target,always,0,,,,,,29
-1313,Mobster@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,,
-1314,Perimeter@AM_POTIONPITCHER,attack,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
-1314,Perimeter@AM_POTIONPITCHER,attack,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
-1314,Perimeter@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
-1314,Perimeter@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
-1314,Perimeter@AM_POTIONPITCHER,chase,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
-1314,Perimeter@AM_POTIONPITCHER,chase,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
-1314,Perimeter@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1314,Perimeter@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1314,Perimeter@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
-1314,Perimeter@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,
-1314,Perimeter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
-1314,Perimeter@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
-1315,Assaulter@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1315,Assaulter@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1315,Assaulter@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
-1315,Assaulter@NPC_EMOTION,attack,197,1,2000,0,600000,yes,self,myhpltmaxrate,20,23,,,,,
-1315,Assaulter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1315,Assaulter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,1173,,,,
-1315,Assaulter@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1315,Assaulter@TF_BACKSLIDING,attack,150,1,10000,500,600000,no,target,myhpltmaxrate,10,,,,,,
-1315,Assaulter@NPC_SUMMONSLAVE,attack,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,,
-1315,Assaulter@NPC_SUMMONSLAVE,chase,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,,
-1315,Assaulter@NPC_SUMMONSLAVE,idle,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,,
-1316,Solider@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1316,Solider@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1316,Solider@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
-1316,Solider@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1316,Solider@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1316,Solider@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1316,Solider@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1317,Seal@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1317,Seal@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1317,Seal@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,149,,,,
-1317,Seal@NPC_WATERATTACK,attack,184,5,500,500,5000,no,target,always,0,,,,,,6
-1318,Heater@MG_FIREBALL,chase,17,9,500,0,5000,yes,target,always,0,,,,,,
-1318,Heater@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1318,Heater@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1318,Heater@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1318,Heater@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1318,Heater@WZ_FIREPILLAR,idle,80,3,500,0,5000,no,around2,always,0,,,,,,6
-1319,Freezer@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,,
-1319,Freezer@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,
-1319,Freezer@MG_FROSTDIVER,attack,15,9,500,1000,5000,yes,target,always,0,,,,,,
-1319,Freezer@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,20,,,,,
-1319,Freezer@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1319,Freezer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1319,Freezer@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1320,Owl Duke@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1320,Owl Duke@MG_LIGHTNINGBOLT,attack,20,3,2000,0,5000,yes,target,always,0,,,,,,
-1320,Owl Duke@MG_LIGHTNINGBOLT,chase,20,3,2000,0,5000,yes,target,always,0,,,,,,
-1320,Owl Duke@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1320,Owl Duke@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1320,Owl Duke@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1321,Dragon Tail@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1321,Dragon Tail@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,,
-1321,Dragon Tail@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1322,Spring Rabbit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1322,Spring Rabbit@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1322,Spring Rabbit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,131,,,,
-1322,Spring Rabbit@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,6
-1322,Spring Rabbit@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,
-1323,Sea Otter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1323,Sea Otter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,149,,,,
-1323,Sea Otter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1323,Sea Otter@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1323,Sea Otter@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,6
-1323,Sea Otter@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,6
-1365,Apocalypse@KN_BRANDISHSPEAR,attack,57,5,1000,1000,5000,no,target,always,0,,,,,,9
-1365,Apocalypse@NPC_DARKTHUNDER,attack,341,4,1000,700,5000,no,target,always,0,,,,,,9
-1365,Apocalypse@NPC_SELFDESTRUCTION,attack,173,1,1000,2000,5000,no,self,myhpltmaxrate,10,,,,,,9
-1365,Apocalypse@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1365,Apocalypse@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1366,Lava Golem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1366,Lava Golem@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,7
-1366,Lava Golem@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1367,,,,,
-1366,Lava Golem@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1367,,,,,
-1366,Lava Golem@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1367,,,,,
-1366,Lava Golem@WZ_FIREPILLAR,idle,80,3,500,0,5000,yes,around2,always,0,,,,,,
-1367,Blazer@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1367,Blazer@MG_FIREBALL,chase,17,9,2000,0,5000,yes,target,always,0,,,,,,
-1367,Blazer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1367,Blazer@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1367,Blazer@WZ_SIGHTRASHER,attack,81,5,500,1000,5000,no,target,always,0,,,,,,6
-1368,Geographer@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1368,Geographer@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1368,Geographer@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,
-1369,Grand Peco@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
-1369,Grand Peco@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1369,Grand Peco@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1369,Grand Peco@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
-1369,Grand Peco@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,129,,,,
-1370,Succubus@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1370,Succubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1370,Succubus@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,3
-1370,Succubus@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,3
-1370,Succubus@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1370,Succubus@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1371,Fake Angel@NPC_DARKSTRIKE,attack,340,7,500,700,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_DARKSTRIKE,chase,340,7,500,700,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_BLINDATTACK,angry,177,7,500,700,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_BLINDATTACK,follow,177,7,500,700,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_CURSEATTACK,angry,181,5,500,800,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_CURSEATTACK,follow,181,5,500,800,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_HALLUCINATION,angry,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_HALLUCINATION,follow,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_SILENCEATTACK,angry,178,5,500,700,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_SILENCEATTACK,follow,178,5,500,700,5000,no,target,always,0,,,,,,29
-1372,Goat@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6
-1372,Goat@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6
-1372,Goat@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,137,,,,
-1372,Goat@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1372,Goat@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1373,Lord of Death@AL_DECAGI,chase,30,10,2000,0,60000,no,target,always,0,,,,,,
-1373,Lord of Death@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1373,Lord of Death@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,
-1373,Lord of Death@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,
-1373,Lord of Death@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,self,always,0,,,,,,
-1373,Lord of Death@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1373,Lord of Death@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1373,Lord of Death@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1373,Lord of Death@NPC_GRANDDARKNESS,attack,339,10,1000,700,5000,no,self,myhpltmaxrate,30,,,,,,
-1373,Lord of Death@NPC_STUNATTACK,attack,179,5,2000,0,0,no,target,always,0,,,,,,
-1373,Lord of Death@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,
-1373,Lord of Death@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,
-1373,Lord of Death@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,3,1208,1208,1508,1509,1179,
-1373,Lord of Death@NPC_DARKSTRIKE,chase,340,10,10000,0,5000,yes,target,skillused,18,,,,,,
-1374,Incubus@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1374,Incubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1374,Incubus@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,
-1374,Incubus@NPC_DARKSTRIKE,attack,340,9,500,700,5000,no,target,always,0,,,,,,29
-1374,Incubus@NPC_DARKSTRIKE,chase,340,9,500,700,5000,no,target,always,0,,,,,,29
-1374,Incubus@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,14
-1374,Incubus@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,,14
-1375,The Paper@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
-1375,The Paper@NPC_DEFENDER,attack,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1375,The Paper@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1375,The Paper@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,,6
-1375,The Paper@NPC_DEFENDER,angry,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1375,The Paper@NPC_DEFENDER,follow,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1376,Harpy@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1376,Harpy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1376,Harpy@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,2
-1376,Harpy@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,2
-1376,Harpy@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1376,Harpy@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1376,Harpy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1376,Harpy@NPC_SILENCEATTACK,angry,178,5,500,700,5000,no,target,always,0,,,,,,2
-1376,Harpy@NPC_SILENCEATTACK,follow,178,5,500,700,5000,no,target,always,0,,,,,,2
-1376,Harpy@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,,6
-1377,Elder@MG_FIREBOLT,attack,19,7,10000,1500,5000,yes,target,always,0,,,,,,11
-1377,Elder@MG_FROSTDIVER,chase,15,9,10000,500,5000,yes,target,always,0,,,,,,
-1377,Elder@MG_LIGHTNINGBOLT,chase,20,7,10000,1500,5000,yes,target,always,0,,,,,,12
-1377,Elder@MG_STONECURSE,attack,16,10,10000,0,5000,yes,target,always,0,,,,,,11
-1377,Elder@SA_DISPELL,attack,289,1,0,0,30000,yes,target,always,0,,,,,,
-1377,Elder@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,
-1377,Elder@MG_FIREBOLT,idle,19,7,10000,1500,5000,yes,target,always,0,,,,,,11
-1377,Elder@MG_FROSTDIVER,idle,15,9,10000,500,5000,yes,target,always,0,,,,,,
-1377,Elder@MG_LIGHTNINGBOLT,idle,20,7,10000,1500,5000,yes,target,always,0,,,,,,12
-1377,Elder@MG_STONECURSE,idle,16,10,10000,0,5000,yes,target,always,0,,,,,,11
-1378,Demon Pungus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1378,Demon Pungus@NPC_BLINDATTACK,chase,177,5,500,0,5000,yes,target,always,0,,,,,,
-1378,Demon Pungus@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,,
-1378,Demon Pungus@NPC_PETRIFYATTACK,chase,180,5,500,500,5000,no,target,always,0,,,,,,
-1378,Demon Pungus@NPC_BLINDATTACK,angry,177,5,500,0,5000,yes,target,always,0,,,,,,
-1378,Demon Pungus@NPC_BLINDATTACK,follow,177,5,500,0,5000,yes,target,always,0,,,,,,
-1378,Demon Pungus@NPC_PETRIFYATTACK,angry,180,5,500,500,5000,no,target,always,0,,,,,,
-1378,Demon Pungus@NPC_PETRIFYATTACK,follow,180,5,500,500,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_DARKSTRIKE,attack,340,7,500,700,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1379,Nightmare Terror@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_DARKSTRIKE,angry,340,7,500,700,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,6
-1379,Nightmare Terror@NPC_MENTALBREAKER,angry,159,3,500,800,5000,no,target,always,0,,,,,,
-1380,Driller@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1380,Driller@AS_CLOAKING,idle,135,1,100,200,5000,yes,self,always,0,,,,,,
-1380,Driller@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1380,Driller@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1380,Driller@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1380,Driller@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1380,Driller@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1380,Driller@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1380,Driller@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,,
-1380,Driller@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1381,Grizzly@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
-1381,Grizzly@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1381,Grizzly@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,2181,,,,
-1381,Grizzly@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1381,Grizzly@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1381,Grizzly@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,,6
-1381,Grizzly@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1381,Grizzly@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1381,Grizzly@SM_ENDURE,follow,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1382,Diabolic@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,29
-1382,Diabolic@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
-1382,Diabolic@WZ_METEOR,attack,83,3,500,1500,5000,yes,target,always,0,,,,,,29
-1382,Diabolic@WZ_METEOR,chase,83,3,500,1500,5000,yes,target,always,0,,,,,,29
-1382,Diabolic@MO_BODYRELOCATION,follow,264,1,2000,500,5000,no,target,always,0,,,,,,29
-1382,Diabolic@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,6
-1382,Diabolic@WZ_METEOR,angry,83,3,500,1500,5000,yes,target,always,0,,,,,,29
-1382,Diabolic@WZ_METEOR,follow,83,3,500,1500,5000,yes,target,always,0,,,,,,29
-1383,Explosion@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1383,Explosion@AM_DEMONSTRATION,attack,229,1,100,500,5000,yes,target,always,0,,,,,,
-1383,Explosion@SM_MAGNUM,attack,7,5,500,500,5000,no,self,always,0,,,,,,
-1383,Explosion@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
-1383,Explosion@AM_DEMONSTRATION,angry,229,1,100,500,5000,yes,target,always,0,,,,,,
-1383,Explosion@SM_MAGNUM,angry,7,5,500,500,5000,no,self,always,0,,,,,,
-1384,Sky Deleter@MG_FIREBALL,chase,17,9,500,0,5000,yes,target,always,0,,,,,,
-1384,Sky Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1384,Sky Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1384,Sky Deleter@NPC_PIERCINGATT,attack,158,1,500,0,5000,yes,target,always,0,,,,,,
-1384,Sky Deleter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1384,Sky Deleter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,141,,,,
-1385,Earth Deleter@MG_FIREWALL,attack,18,5,500,500,5000,yes,target,always,0,,,,,,
-1385,Earth Deleter@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
-1385,Earth Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1385,Earth Deleter@NPC_FIREATTACK,chase,186,3,500,500,5000,no,target,always,0,,,,,,6
-1385,Earth Deleter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1385,Earth Deleter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,141,,,,
-1385,Earth Deleter@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,
-1386,Sleeper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1386,Sleeper@AS_CLOAKING,idle,135,1,100,200,5000,yes,self,always,0,,,,,,
-1386,Sleeper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1386,Sleeper@NPC_DEFENDER,attack,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1386,Sleeper@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1386,Sleeper@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,29
-1386,Sleeper@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
-1386,Sleeper@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1386,Sleeper@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1386,Sleeper@NPC_DEFENDER,angry,205,1,500,0,5000,yes,self,always,0,,,,,,
-1386,Sleeper@NPC_DEFENDER,follow,205,1,500,0,5000,yes,self,always,0,,,,,,
-1386,Sleeper@NPC_SLEEPATTACK,angry,182,5,500,0,5000,yes,target,always,0,,,,,,
-1386,Sleeper@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,,
-1387,Gig@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1387,Gig@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1387,Gig@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
-1387,Gig@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
-1387,Gig@TF_POISON,attack,52,10,500,1000,5000,no,target,always,0,,,,,,
-1387,Gig@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
-1387,Gig@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1387,Gig@TF_HIDING,angry,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
-1387,Gig@TF_POISON,angry,52,10,500,1000,5000,no,target,always,0,,,,,,
-1387,Gig@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1387,Gig@CR_AUTOGUARD,angry,249,2,500,0,300000,yes,self,always,0,,,,,,
-1387,Gig@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1387,Gig@CR_AUTOGUARD,follow,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1388,Arc Angeling@CR_GRANDCROSS,attack,254,1,2000,0,0,yes,self,always,0,,,,,,
-1388,Arc Angeling@AL_HEAL,attack,28,11,10000,0,1000,no,friend,friendhpltmaxrate,50,,,,,,18
-1388,Arc Angeling@AL_HEAL,attack,28,11,10000,0,10000,no,self,myhpltmaxrate,50,,,,,,18
-1388,Arc Angeling@AL_HEAL,chase,28,11,10000,0,1000,no,friend,friendhpltmaxrate,50,,,,,,18
-1388,Arc Angeling@AL_HEAL,chase,28,11,10000,0,10000,no,self,myhpltmaxrate,50,,,,,,18
-1388,Arc Angeling@PR_SANCTUARY,attack,70,10,10000,500,30000,no,self,always,0,,,,,,18
-1388,Arc Angeling@PR_SANCTUARY,chase,70,10,10000,500,30000,no,self,always,0,,,,,,18
-1388,Arc Angeling@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1388,Arc Angeling@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,18
-1388,Arc Angeling@NPC_BARRIER,attack,204,1,500,1000,5000,no,self,myhpltmaxrate,30,,,,,,18
-1388,Arc Angeling@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1388,Arc Angeling@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1388,Arc Angeling@NPC_HOLYATTACK,attack,189,5,500,0,5000,no,target,always,0,,,,,,18
-1388,Arc Angeling@NPC_HOLYATTACK,chase,189,5,500,0,5000,no,target,always,0,,,,,,18
-1388,Arc Angeling@NPC_SUMMONSLAVE,attack,196,7,10000,700,60000,no,self,slavele,3,1443,1246,1742,1743,1744,18
-1388,Arc Angeling@NPC_SUMMONSLAVE,idle,196,7,10000,700,60000,no,self,slavele,3,1443,1246,1742,1743,1744,18
-1388,Arc Angeling@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,3,1248,1246,1267,1249,1261,
-1388,Arc Angeling@RG_INTIMIDATE,attack,219,5,2000,0,5000,yes,target,always,0,,,,,,
-1389,Dracula@AL_DECAGI,chase,30,10,2000,0,5000,no,target,always,0,,,,,,
-1389,Dracula@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1389,Dracula@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1389,Dracula@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1389,Dracula@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1389,Dracula@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1389,Dracula@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,
-1389,Dracula@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,
-1389,Dracula@MO_BODYRELOCATION,chase,264,1,2000,200,5000,yes,target,always,0,,,,,,
-1389,Dracula@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1389,Dracula@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1389,Dracula@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,self,always,0,,,,,,9
-1389,Dracula@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1389,Dracula@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1389,Dracula@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1389,Dracula@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,
-1389,Dracula@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,
-1389,Dracula@NPC_SUMMONSLAVE,attack,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,
-1389,Dracula@NPC_SUMMONSLAVE,idle,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,
-1389,Dracula@NPC_SUMMONSLAVE,idle,196,16,10000,0,0,no,self,onspawn,0,1005,,,,,
-1389,Dracula@NPC_ENERGYDRAIN,chase,200,1,10000,0,0,yes,target,skillused,18,,,,,,
-1390,Violy@NPC_DARKSTRIKE,attack,340,5,500,700,5000,yes,target,always,0,,,,,,
-1390,Violy@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,2
-1390,Violy@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,
-1390,Violy@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,,2
-1391,Galapago@AM_POTIONPITCHER,idle,231,4,500,500,5000,yes,self,myhpltmaxrate,99,,,,,,2
-1391,Galapago@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1391,Galapago@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,139,,,,
-1391,Galapago@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,1
-1391,Galapago@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,2
-1391,Galapago@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,2
-1392,Rotar Zairo@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1392,Rotar Zairo@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-//1393,G Mummy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-//1393,G Mummy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1399,Event Baphomet@AL_TELEPORT,idle,26,1,2000,0,0,yes,self,always,0,,,,,,20
-1399,Event Baphomet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1399,Event Baphomet@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1399,Event Baphomet@KN_BRANDISHSPEAR,attack,57,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1399,Event Baphomet@NPC_BARRIER,attack,204,1,2000,3000,60000,no,self,always,0,,,,,,
-1399,Event Baphomet@NPC_GUIDEDATTACK,attack,172,5,2000,0,20000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@NPC_SUMMONSLAVE,attack,196,10,10000,2000,20000,no,self,slavele,3,1026,1170,1029,1044,1749,
-1399,Event Baphomet@NPC_SUMMONSLAVE,idle,196,10,10000,2000,20000,no,self,slavele,3,1026,1170,1029,1044,1749,
-1399,Event Baphomet@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1026,1170,1029,1044,1148,
-1399,Event Baphomet@WZ_METEOR,chase,83,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@WZ_METEOR,attack,83,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@WZ_STORMGUST,chase,89,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@WZ_STORMGUST,attack,89,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@WZ_VERMILION,chase,85,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@WZ_VERMILION,attack,85,10,2000,0,5000,yes,target,always,0,,,,,,29
-1400,Karakasa@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,31
-1400,Karakasa@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,31
-1400,Karakasa@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,6
-1400,Karakasa@WZ_WATERBALL,chase,86,1,500,500,5000,yes,target,always,0,,,,,,6
-1400,Karakasa@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,28,2181,,,,
-1401,Shinobi@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1401,Shinobi@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1401,Shinobi@AS_CLOAKING,idle,135,1,500,200,5000,yes,self,always,0,,,,,,
-1401,Shinobi@HT_CLAYMORETRAP,idle,123,5,500,0,300000,yes,around2,always,0,,,,,,9
-1401,Shinobi@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,myhpltmaxrate,10,,,,,,
-1401,Shinobi@NPC_REBIRTH,dead,208,2,5000,0,0,yes,self,always,0,,,,,,29
-1401,Shinobi@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,
-1401,Shinobi@TF_BACKSLIDING,attack,150,1,10000,500,3600000,no,target,myhpltmaxrate,10,,,,,,
-1402,Poison Toad@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
-1402,Poison Toad@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1402,Poison Toad@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1403,Antique Firelock@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,7
-1404,Miyabi Ningyo@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,7
-1404,Miyabi Ningyo@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,7
-1404,Miyabi Ningyo@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,6
-1404,Miyabi Ningyo@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,6
-1404,Miyabi Ningyo@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1404,Miyabi Ningyo@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1404,Miyabi Ningyo@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,
-1405,Tengu@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1405,Tengu@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,6
-1405,Tengu@NPC_STUNATTACK,chase,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1405,Tengu@SM_PROVOKE,attack,6,10,2000,600,30000,no,target,always,0,,,,,,23
-1405,Tengu@SM_PROVOKE,chase,6,10,2000,600,30000,no,target,always,0,,,,,,23
-1405,Tengu@WZ_EARTHSPIKE,attack,90,1,500,0,5000,no,target,always,0,,,,,,6
-1405,Tengu@WZ_EARTHSPIKE,attack,90,2,500,0,5000,no,target,always,0,,,,,,6
-1405,Tengu@WZ_EARTHSPIKE,attack,90,3,500,0,5000,no,target,always,0,,,,,,6
-1405,Tengu@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,6
-1405,Tengu@NPC_STUNATTACK,follow,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1405,Tengu@SM_PROVOKE,angry,6,10,2000,600,30000,no,target,always,0,,,,,,23
-1405,Tengu@SM_PROVOKE,follow,6,10,2000,600,30000,no,target,always,0,,,,,,23
-1405,Tengu@WZ_EARTHSPIKE,angry,90,1,500,0,5000,no,target,always,0,,,,,,6
-1405,Tengu@WZ_EARTHSPIKE,angry,90,2,500,0,5000,no,target,always,0,,,,,,6
-1405,Tengu@WZ_EARTHSPIKE,angry,90,3,500,0,5000,no,target,always,0,,,,,,6
-1406,Kapha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1406,Kapha@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,,,,,
-1406,Kapha@NPC_WATERATTACK,attack,184,3,500,500,5000,yes,target,always,0,,,,,,6
-1406,Kapha@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,16
-1406,Kapha@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1406,Kapha@NPC_WATERATTACK,angry,184,3,500,500,5000,yes,target,always,0,,,,,,6
-1406,Kapha@WZ_WATERBALL,follow,86,3,500,1500,5000,yes,target,always,0,,,,,,16
-1408,Bloody Butterfly@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,,6
-1408,Bloody Butterfly@NPC_DARKSTRIKE,chase,340,5,2000,700,5000,no,target,always,0,,,,,,6
-1408,Bloody Butterfly@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,7
-1408,Bloody Butterfly@NPC_SLEEPATTACK,chase,182,5,500,0,5000,yes,target,always,0,,,,,,7
-1409,Rice Cake Boy@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,6
-1410,Live Peach Tree@AM_POTIONPITCHER,attack,231,2,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
-1410,Live Peach Tree@AM_POTIONPITCHER,idle,231,3,10000,500,10000,no,self,always,0,,,,,,18
-1410,Live Peach Tree@AM_POTIONPITCHER,chase,231,2,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
-1410,Live Peach Tree@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1410,Live Peach Tree@NPC_GUIDEDATTACK,chase,172,2,500,1000,20000,no,target,always,0,,,,,,6
-1412,Taoist Hermit@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1412,Taoist Hermit@MG_LIGHTNINGBOLT,attack,20,5,2000,1500,5000,yes,target,always,0,,,,,,6
-1412,Taoist Hermit@MG_LIGHTNINGBOLT,chase,20,5,2000,1500,5000,yes,target,always,0,,,,,,6
-1412,Taoist Hermit@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,29
-1412,Taoist Hermit@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,29
-1413,Wild Ginseng@NPC_BARRIER,attack,204,1,2000,3000,5000,no,self,myhpltmaxrate,30,,,,,,9
-1413,Wild Ginseng@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,7
-1415,Baby Leopard@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1415,Baby Leopard@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,6
-1415,Baby Leopard@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1416,Wicked Nymph@AL_HEAL,attack,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1416,Wicked Nymph@AL_HEAL,attack,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1416,Wicked Nymph@AL_HEAL,idle,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1416,Wicked Nymph@AL_HEAL,idle,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1416,Wicked Nymph@AL_HEAL,chase,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1416,Wicked Nymph@AL_HEAL,chase,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1416,Wicked Nymph@NPC_STOP,attack,342,1,500,0,30000,no,target,always,0,,,,,,6
-1416,Wicked Nymph@SA_DISPELL,attack,289,5,0,0,5000,yes,target,always,0,,,,,,
-1417,Zipper Bear@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1417,Zipper Bear@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1418,Evil Snake Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1418,Evil Snake Lord@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1418,Evil Snake Lord@MG_FROSTDIVER,attack,15,10,2000,0,5000,yes,target,always,0,,,,,,
-1418,Evil Snake Lord@MG_FROSTDIVER,chase,15,10,2000,0,0,yes,target,always,0,,,,,,
-1418,Evil Snake Lord@NPC_SHIELDBRAKE,attack,346,10,2000,0,0,yes,target,always,0,,,,,,2
-1418,Evil Snake Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1418,Evil Snake Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1418,Evil Snake Lord@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29
-1418,Evil Snake Lord@NPC_STOP,attack,342,1,10000,0,15000,yes,target,always,0,,,,,,2
-1418,Evil Snake Lord@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,
-1418,Evil Snake Lord@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,
-1418,Evil Snake Lord@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1412,1412,1416,,,
-1418,Evil Snake Lord@SM_MAGNUM,attack,7,10,2000,0,5000,yes,self,attackpcgt,2,,,,,,
-1418,Evil Snake Lord@MG_FROSTDIVER,chase,15,10,10000,0,0,yes,target,skillused,18,,,,,,
-1419,Farmiliar@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,
-1419,Farmiliar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1419,Farmiliar@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,,
-1419,Farmiliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1420,Skeleton Archer@AC_DOUBLE,angry,46,1,500,1000,5000,no,target,always,0,,,,,,
-1420,Skeleton Archer@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
-1420,Skeleton Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,
-1420,Skeleton Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1421,Isis@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1421,Isis@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1421,Isis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1421,Isis@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1422,Hunter Fly@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1422,Hunter Fly@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1422,Hunter Fly@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1422,Hunter Fly@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1422,Hunter Fly@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1422,Hunter Fly@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1423,Ghoul@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1423,Ghoul@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1424,Sidewinder@KN_PIERCE,angry,56,5,500,700,5000,no,target,always,0,,,,,,
-1424,Sidewinder@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1424,Sidewinder@NPC_POISONATTACK,angry,188,3,500,500,5000,no,target,always,0,,,,,,
-1424,Sidewinder@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
-1424,Sidewinder@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1424,Sidewinder@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,
-1425,Obeaune@NPC_WATERATTACK,angry,184,3,500,500,5000,no,target,always,0,,,,,,
-1425,Obeaune@PR_LEXDIVINA,follow,76,5,500,1000,5000,yes,target,always,0,,,,,,
-1425,Obeaune@PR_LEXDIVINA,angry,76,5,500,1000,5000,yes,target,always,0,,,,,,
-1425,Obeaune@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,
-1425,Obeaune@PR_LEXDIVINA,chase,76,5,500,1000,5000,yes,target,always,0,,,,,,
-1425,Obeaune@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,,
-1426,Marc@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,
-1426,Marc@NPC_WATERATTACK,angry,184,2,500,500,5000,no,target,always,0,,,,,,
-1426,Marc@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,
-1426,Marc@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
-1427,Nightmare@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1427,Nightmare@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1427,Nightmare@NPC_MENTALBREAKER,angry,159,1,500,800,5000,no,target,always,0,,,,,,
-1427,Nightmare@NPC_TELEKINESISATTACK,angry,191,5,500,0,5000,yes,target,always,0,,,,,,
-1427,Nightmare@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1427,Nightmare@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1427,Nightmare@NPC_MENTALBREAKER,attack,159,1,500,800,5000,no,target,always,0,,,,,,
-1427,Nightmare@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,
-1428,Poison Spore@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1428,Poison Spore@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1428,Poison Spore@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1428,Poison Spore@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1429,Argiope@AS_VENOMDUST,angry,140,1,500,1500,5000,no,target,always,0,,,,,,
-1429,Argiope@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1429,Argiope@NPC_POISONATTACK,angry,188,2,500,500,5000,no,target,always,0,,,,,,
-1429,Argiope@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,,
-1429,Argiope@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1429,Argiope@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
-1430,Argor@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,,
-1430,Argor@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1430,Argor@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1430,Argor@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1431,Baphomet@NPC_DARKBREATH,angry,202,1,500,800,5000,no,target,always,0,,,,,,
-1431,Baphomet@NPC_DARKNESSATTACK,angry,190,2,500,500,5000,no,target,always,0,,,,,,
-1431,Baphomet@NPC_HALLUCINATION,follow,207,1,500,500,5000,yes,target,always,0,,,,,,
-1431,Baphomet@NPC_HALLUCINATION,angry,207,1,500,500,5000,yes,target,always,0,,,,,,
-1431,Baphomet@NPC_DARKBREATH,attack,202,1,500,800,5000,no,target,always,0,,,,,,
-1431,Baphomet@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,
-1431,Baphomet@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,
-1431,Baphomet@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
-1432,Desert Wolf@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1432,Desert Wolf@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,,
-1432,Desert Wolf@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1432,Desert Wolf@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_BLINDATTACK,follow,177,3,500,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_ENERGYDRAIN,follow,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
-1433,Deviruchi@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
-1433,Deviruchi@NPC_DARKTHUNDER,follow,341,3,500,1500,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_DARKTHUNDER,angry,341,3,500,1500,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
-1433,Deviruchi@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
-1433,Deviruchi@NPC_DARKTHUNDER,chase,341,3,500,1500,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_DARKTHUNDER,attack,341,3,500,1500,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_BLINDATTACK,angry,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_BLINDATTACK,follow,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_ENERGYDRAIN,follow,200,1,500,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_PETRIFYATTACK,follow,180,3,500,500,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_PETRIFYATTACK,angry,180,3,500,500,5000,no,target,always,0,,,,,,
-1435,Evil Druid@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@WZ_HEAVENDRIVE,angry,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,
-1435,Evil Druid@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1436,Jakk@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1436,Jakk@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1436,Jakk@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
-1436,Jakk@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
-1436,Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1436,Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1436,Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
-1436,Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1437,Joker@MG_FIREBALL,follow,17,5,500,800,5000,yes,target,always,0,,,,,,
-1437,Joker@MG_FROSTDIVER,follow,15,10,500,1000,5000,yes,target,always,0,,,,,,
-1437,Joker@MG_SOULSTRIKE,follow,13,9,500,500,5000,yes,target,always,0,,,,,,
-1437,Joker@NPC_ENERGYDRAIN,follow,200,1,500,800,5000,no,target,always,0,,,,,,
-1437,Joker@NPC_WINDATTACK,follow,187,2,500,800,5000,no,target,always,0,,,,,,
-1437,Joker@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1437,Joker@NPC_DARKTHUNDER,follow,341,5,500,1500,5000,yes,target,always,0,,,,,,
-1437,Joker@WZ_QUAGMIRE,follow,92,5,500,700,5000,yes,target,always,0,,,,,,
-1437,Joker@MG_FIREBALL,chase,17,5,500,800,5000,yes,target,always,0,,,,,,
-1437,Joker@MG_FROSTDIVER,chase,15,10,500,1000,5000,yes,target,always,0,,,,,,
-1437,Joker@MG_SOULSTRIKE,chase,13,9,500,500,5000,yes,target,always,0,,,,,,
-1437,Joker@NPC_ATTRICHANGE,idle,161,1,500,2000,300000,no,self,always,0,,,,,,
-1437,Joker@NPC_ENERGYDRAIN,chase,200,1,500,800,5000,no,target,always,0,,,,,,
-1437,Joker@NPC_WINDATTACK,chase,187,2,500,800,5000,no,target,always,0,,,,,,
-1437,Joker@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1437,Joker@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,,
-1437,Joker@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,
-1438,Khalitzburg@AS_GRIMTOOTH,follow,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1438,Khalitzburg@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
-1438,Khalitzburg@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
-1438,Khalitzburg@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1438,Khalitzburg@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
-1438,Khalitzburg@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1438,Khalitzburg@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1438,Khalitzburg@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1438,Khalitzburg@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1438,Khalitzburg@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
-1439,High Orc@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
-1439,High Orc@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,,
-1439,High Orc@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1439,High Orc@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
-1439,High Orc@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,,
-1440,Stem Worm@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,,
-1440,Stem Worm@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,,
-1440,Stem Worm@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
-1440,Stem Worm@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
-1441,Penomena@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1441,Penomena@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1441,Penomena@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1441,Penomena@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1441,Penomena@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1441,Penomena@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1442,Sasquatch@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,,
-1442,Sasquatch@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1442,Sasquatch@SM_ENDURE,follow,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,
-1442,Sasquatch@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,
-1442,Sasquatch@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1442,Sasquatch@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,
-1443,Cruiser@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1443,Cruiser@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1444,Chepet@AL_HEAL,angry,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1444,Chepet@AL_HEAL,follow,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1444,Chepet@AL_HEAL,angry,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
-1444,Chepet@AL_HEAL,follow,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
-1444,Chepet@MG_FIREWALL,follow,18,10,500,500,5000,yes,target,always,0,,,,,,
-1444,Chepet@MG_FIREWALL,angry,18,10,500,500,5000,yes,target,always,0,,,,,,
-1444,Chepet@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,
-1444,Chepet@NPC_GUIDEDATTACK,angry,172,5,500,1000,20000,no,target,always,0,,,,,,
-1444,Chepet@PR_STRECOVERY,follow,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
-1444,Chepet@PR_STRECOVERY,angry,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
-1444,Chepet@AL_HEAL,attack,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1444,Chepet@AL_HEAL,chase,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1444,Chepet@AL_HEAL,attack,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
-1444,Chepet@AL_HEAL,chase,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
-1444,Chepet@MG_FIREWALL,chase,18,10,500,500,5000,yes,target,always,0,,,,,,
-1444,Chepet@MG_FIREWALL,attack,18,10,500,500,5000,yes,target,always,0,,,,,,
-1444,Chepet@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,
-1444,Chepet@NPC_GUIDEDATTACK,attack,172,5,500,1000,20000,no,target,always,0,,,,,,
-1444,Chepet@PR_STRECOVERY,chase,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
-1444,Chepet@PR_STRECOVERY,attack,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
-1445,Raggler@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,,
-1445,Raggler@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1445,Raggler@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1445,Raggler@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1446,Injustice@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
-1446,Injustice@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1446,Injustice@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1446,Injustice@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1447,Gryphon@KN_PIERCE,angry,56,10,500,700,5000,no,target,always,0,,,,,,
-1447,Gryphon@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1447,Gryphon@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1447,Gryphon@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,,
-1447,Gryphon@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1447,Gryphon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLINDATTACK,follow,177,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_PETRIFYATTACK,angry,180,1,500,500,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_PETRIFYATTACK,follow,180,1,500,500,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLINDATTACK,chase,177,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_PETRIFYATTACK,attack,180,1,500,500,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_PETRIFYATTACK,chase,180,1,500,500,5000,no,target,always,0,,,,,,
-1449,Muntant Dragon@MG_FIREBALL,follow,17,10,500,0,5000,yes,target,always,0,,,,,,
-1449,Muntant Dragon@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,
-1449,Muntant Dragon@SM_MAGNUM,angry,7,10,500,500,5000,no,self,always,0,,,,,,
-1449,Muntant Dragon@MG_FIREBALL,chase,17,10,500,0,5000,yes,target,always,0,,,,,,
-1449,Muntant Dragon@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,
-1449,Muntant Dragon@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,,
-1450,Wind Ghost@MG_LIGHTNINGBOLT,follow,20,5,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@MG_LIGHTNINGBOLT,angry,20,5,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@NPC_MAGICALATTACK,angry,192,1,500,1000,5000,no,target,always,0,,,,,,
-1450,Wind Ghost@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@WZ_JUPITEL,follow,84,3,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@WZ_JUPITEL,angry,84,3,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@HT_SHOCKWAVE,idle,118,5,500,0,300000,yes,around2,always,0,,,,,,
-1450,Wind Ghost@MG_LIGHTNINGBOLT,chase,20,5,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@MG_LIGHTNINGBOLT,attack,20,5,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,
-1450,Wind Ghost@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,,
-1451,Merman@KN_PIERCE,angry,56,5,500,700,5000,no,target,always,0,,,,,,
-1451,Merman@NPC_RANGEATTACK,follow,160,1,500,0,5000,yes,target,always,0,,,,,,
-1451,Merman@NPC_WATERATTACK,angry,184,3,500,500,5000,no,target,always,0,,,,,,
-1451,Merman@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
-1451,Merman@NPC_RANGEATTACK,chase,160,1,500,0,5000,yes,target,always,0,,,,,,
-1451,Merman@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,
-1452,Orc Lady@AL_INCAGI,follow,29,1,500,700,5000,no,self,always,0,,,,,,
-1452,Orc Lady@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,,
-1452,Orc Lady@AL_INCAGI,chase,29,1,500,700,5000,no,self,always,0,,,,,,
-1452,Orc Lady@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1453,Raydric Archer@AC_CHARGEARROW,angry,148,1,500,0,5000,yes,target,always,0,,,,,,
-1453,Raydric Archer@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
-1453,Raydric Archer@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,,
-1453,Raydric Archer@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
-1454,Tri Joint@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
-1454,Tri Joint@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1455,Kobold Archer@AC_DOUBLE,angry,46,1,500,1000,5000,no,target,always,0,,,,,,
-1455,Kobold Archer@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
-1455,Kobold Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,
-1455,Kobold Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1456,Chimera@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
-1456,Chimera@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1456,Chimera@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1456,Chimera@WZ_HEAVENDRIVE,angry,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1456,Chimera@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1456,Chimera@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1456,Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1456,Chimera@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1457,Mantis@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1457,Mantis@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
-1457,Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1457,Mantis@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1458,Marduk@MG_FIREBOLT,follow,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1458,Marduk@MG_FIREBOLT,angry,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1458,Marduk@MG_FIREWALL,follow,18,5,500,500,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_BLINDATTACK,follow,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_MAGICALATTACK,angry,192,1,500,1000,5000,no,target,always,0,,,,,,
-1458,Marduk@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1458,Marduk@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1458,Marduk@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,
-1459,Marionette@MG_FIREWALL,follow,18,5,500,500,5000,yes,target,always,0,,,,,,
-1459,Marionette@NPC_TELEKINESISATTACK,angry,191,5,500,0,5000,yes,target,always,0,,,,,,
-1459,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,,
-1459,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
-1459,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,
-1460,Matyr@AS_SONICBLOW,angry,136,5,500,800,5000,no,target,always,0,,,,,,
-1460,Matyr@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1460,Matyr@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,
-1460,Matyr@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1461,Minorous@BS_HAMMERFALL,angry,110,3,500,1500,5000,no,target,always,0,,,,,,
-1461,Minorous@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
-1461,Minorous@WZ_HEAVENDRIVE,angry,91,3,500,1200,5000,yes,target,always,0,,,,,,
-1461,Minorous@BS_HAMMERFALL,attack,110,3,500,1500,5000,no,target,always,0,,,,,,
-1461,Minorous@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1461,Minorous@WZ_HEAVENDRIVE,attack,91,3,500,1200,5000,yes,target,always,0,,,,,,
-1462,Orc Skeleton@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1462,Orc Skeleton@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1463,Orc Zombie@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1463,Orc Zombie@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1464,Pasana@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1464,Pasana@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1464,Pasana@SM_BASH,angry,5,5,500,0,5000,yes,target,always,0,,,,,,
-1464,Pasana@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1464,Pasana@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1464,Pasana@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,
-1465,Petit@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,,
-1465,Petit@NPC_TELEKINESISATTACK,follow,191,5,500,0,5000,yes,target,always,0,,,,,,
-1465,Petit@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1465,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
-1466,Petit@NPC_TELEKINESISATTACK,follow,191,5,500,0,5000,yes,target,always,0,,,,,,
-1466,Petit@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,,
-1466,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
-1466,Petit@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
-1467,Raydric@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
-1467,Raydric@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
-1467,Raydric@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
-1467,Raydric@SM_MAGNUM,angry,7,10,500,500,5000,no,self,always,0,,,,,,
-1467,Raydric@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1467,Raydric@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1467,Raydric@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
-1467,Raydric@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,,
-1468,Requim@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1468,Requim@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
-1468,Requim@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1468,Requim@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
-1469,Skeletom Worker@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1469,Skeletom Worker@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1470,Zerom@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
-1470,Zerom@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1471,Nine Tail@NPC_ATTRICHANGE,angry,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,
-1471,Nine Tail@NPC_RANDOMATTACK,angry,183,3,500,500,5000,no,target,always,0,,,,,,
-1471,Nine Tail@NPC_ATTRICHANGE,attack,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,
-1471,Nine Tail@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,,
-1472,Bon Gun@KN_SPEARSTAB,angry,58,5,500,800,5000,no,target,always,0,,,,,,
-1472,Bon Gun@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
-1472,Bon Gun@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1472,Bon Gun@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
-1473,Orc Archer@AC_SHOWER,angry,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,
-1473,Orc Archer@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
-1473,Orc Archer@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,
-1473,Orc Archer@HT_ANKLESNARE,idle,117,5,500,0,300000,yes,around2,always,0,,,,,,
-1473,Orc Archer@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1474,Mimic@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1474,Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1475,Wraith@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1475,Wraith@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1475,Wraith@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
-1475,Wraith@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,always,0,,,,,,
-1475,Wraith@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1475,Wraith@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1475,Wraith@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
-1475,Wraith@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,
-1476,Alarm@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1476,Alarm@NPC_DARKBREATH,angry,202,2,500,800,5000,no,target,always,0,,,,,,
-1476,Alarm@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,always,0,,,,,,
-1476,Alarm@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1476,Alarm@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,
-1476,Alarm@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,always,0,,,,,,
-1477,Arclouse@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1477,Arclouse@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_PIERCINGATT,angry,158,3,500,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,
-1479,Skeleton Prisoner@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1479,Skeleton Prisoner@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,always,0,,,,,,
-1479,Skeleton Prisoner@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1479,Skeleton Prisoner@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,always,0,,,,,,
-1480,Zombie Prisoner@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1480,Zombie Prisoner@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1481,Punk@NPC_PETRIFYATTACK,angry,180,3,500,500,5000,no,target,always,0,,,,,,
-1481,Punk@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1481,Punk@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,
-1481,Punk@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1482,Zherlthsh@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
-1482,Zherlthsh@NPC_GUIDEDATTACK,angry,172,3,500,1000,20000,no,target,always,0,,,,,,
-1482,Zherlthsh@NPC_LICK,angry,206,3,500,0,5000,yes,target,always,0,,,,,,
-1482,Zherlthsh@SM_PROVOKE,follow,6,10,500,600,5000,no,target,always,0,,,,,,
-1482,Zherlthsh@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1482,Zherlthsh@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,
-1482,Zherlthsh@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,
-1482,Zherlthsh@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,
-1483,Rybio@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
-1483,Rybio@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,,
-1483,Rybio@SM_PROVOKE,follow,6,5,500,600,5000,no,target,always,0,,,,,,
-1483,Rybio@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1483,Rybio@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1483,Rybio@SM_PROVOKE,chase,6,5,500,600,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_WINDATTACK,angry,187,2,500,500,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1485,Mysteltainn@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
-1485,Mysteltainn@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
-1485,Mysteltainn@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
-1485,Mysteltainn@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,,
-1485,Mysteltainn@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1485,Mysteltainn@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1485,Mysteltainn@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
-1485,Mysteltainn@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
-1486,Trifing@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
-1486,Trifing@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
-1486,Trifing@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
-1486,Trifing@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
-1486,Trifing@NPC_PIERCINGATT,angry,158,3,500,0,5000,yes,target,always,0,,,,,,
-1486,Trifing@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1486,Trifing@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1486,Trifing@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1486,Trifing@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
-1486,Trifing@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,
-1487,Executioner@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
-1487,Executioner@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
-1487,Executioner@KN_AUTOCOUNTER,angry,61,5,500,0,5000,yes,self,always,0,,,,,,
-1487,Executioner@KN_SPEARBOOMERANG,follow,59,5,500,0,5000,yes,target,always,0,,,,,,
-1487,Executioner@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1487,Executioner@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1487,Executioner@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1487,Executioner@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,,
-1487,Executioner@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,
-1487,Executioner@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1488,Anolian@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1488,Anolian@NPC_WATERATTACK,follow,184,1,500,0,5000,yes,target,always,0,,,,,,
-1488,Anolian@SM_BASH,angry,5,5,500,800,5000,no,target,always,0,,,,,,
-1488,Anolian@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1488,Anolian@NPC_WATERATTACK,chase,184,1,500,0,5000,yes,target,always,0,,,,,,
-1488,Anolian@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,
-1489,Sting@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,,
-1489,Sting@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,,
-1489,Sting@TF_HIDING,angry,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,
-1489,Sting@WZ_QUAGMIRE,follow,92,5,500,700,5000,no,target,always,0,,,,,,
-1489,Sting@WZ_QUAGMIRE,angry,92,5,500,700,5000,no,target,always,0,,,,,,
-1489,Sting@AL_HEAL,idle,28,5,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
-1489,Sting@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,
-1489,Sting@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1489,Sting@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,
-1489,Sting@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,,
-1489,Sting@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,,
-1490,Wandering Man@KN_AUTOCOUNTER,angry,61,5,500,0,5000,yes,self,always,0,,,,,,
-1490,Wandering Man@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1490,Wandering Man@NPC_WINDATTACK,angry,187,2,500,500,5000,no,target,always,0,,,,,,
-1490,Wandering Man@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,,
-1490,Wandering Man@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1490,Wandering Man@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1491,Dokebi@BS_ADRENALINE,follow,111,1,500,1500,5000,no,self,always,0,,,,,,
-1491,Dokebi@BS_ADRENALINE,angry,111,1,500,1500,5000,no,self,always,0,,,,,,
-1491,Dokebi@MC_MAMMONITE,angry,42,5,500,800,5000,no,target,always,0,,,,,,
-1491,Dokebi@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1491,Dokebi@BS_ADRENALINE,chase,111,1,500,1500,5000,no,self,always,0,,,,,,
-1491,Dokebi@BS_ADRENALINE,attack,111,1,500,1500,5000,no,self,always,0,,,,,,
-1491,Dokebi@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,
-1491,Dokebi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1492,Incantation Samurai@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1492,Incantation Samurai@AL_TELEPORT,idle,26,1,5000,1000,5000,yes,self,myhpltmaxrate,20,,,,,,
-1492,Incantation Samurai@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,9
-1492,Incantation Samurai@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1492,Incantation Samurai@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_HELMBRAKE,chase,345,10,2000,0,5000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,2,1560,,,,,
-1492,Incantation Samurai@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,2,1560,,,,,
-1492,Incantation Samurai@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1401,,,,,
-1492,Incantation Samurai@RG_INTIMIDATE,attack,219,10,2000,0,60000,no,target,always,0,,,,,,
-1492,Incantation Samurai@AL_TELEPORT,chase,26,1,10000,0,0,yes,self,skillused,18,,,,,,
-1493,Dryad@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1493,Dryad@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1493,Dryad@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,3
-1493,Dryad@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1493,Dryad@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,
-1493,Dryad@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
-1494,Kind of Beetle@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1494,Kind of Beetle@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1494,Kind of Beetle@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,19
-1495,Stone Shooter@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
-1495,Stone Shooter@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6
-1497,Wooden Golem@AL_HEAL,idle,28,1,2000,0,5000,yes,self,always,0,,,,,,
-1497,Wooden Golem@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,9
-1497,Wooden Golem@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,
-1498,Wootan Shooter@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,2
-1498,Wootan Shooter@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,2
-1499,Wootan Fighter@KN_TWOHANDQUICKEN,attack,60,9,2000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1499,Wootan Fighter@SM_MAGNUM,attack,7,5,500,500,5000,no,self,always,0,,,,,,
-1500,Parasite@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
-1500,Parasite@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,9
-1500,Parasite@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,9
-1500,Parasite@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9
-1500,Parasite@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,9
-1500,Parasite@NPC_POISON,chase,176,3,500,800,5000,no,target,always,0,,,,,,9
-1502,Bring it on!@AL_HEAL,idle,28,10,10000,0,2000,yes,self,always,0,,,,,,4
-1502,Bring it on!@AL_HEAL,walk,28,10,100000,0,2000,yes,self,always,0,,,,,,4
-1502,Bring it on!@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1502,Bring it on!@AL_TELEPORT,attack,26,1,1000,5000,60000,no,self,myhpltmaxrate,30,,,,,,
-1502,Bring it on!@NPC_DARKBLESSING,attack,203,1,1000,2000,5000,no,target,always,0,,,,,,18
-1502,Bring it on!@NPC_SUMMONSLAVE,attack,196,16,10000,2000,10000,no,self,slavele,3,1491,1431,1433,,,18
-1502,Bring it on!@NPC_SUMMONSLAVE,idle,196,16,10000,2000,10000,no,self,slavele,3,1491,1431,1433,,,18
-1502,Bring it on!@NPC_SUMMONSLAVE,idle,196,16,10000,0,0,no,self,onspawn,0,1110,1101,1109,,,
-1502,Bring it on!@RG_INTIMIDATE,attack,219,5,1000,0,3000,yes,target,always,0,,,,,,
-1502,Bring it on!@RG_STRIPARMOR,attack,217,5,2000,0,3000,yes,target,always,0,,,,,,
-1502,Bring it on!@RG_STRIPHELM,attack,218,5,2000,0,3000,yes,target,always,0,,,,,,
-1502,Bring it on!@RG_STRIPSHIELD,attack,216,5,2000,0,3000,yes,target,always,0,,,,,,
-1502,Bring it on!@RG_STRIPWEAPON,attack,215,5,2000,0,3000,yes,target,always,0,,,,,,
-1503,Gibbet@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1503,Gibbet@NPC_CURSEATTACK,attack,181,3,1000,800,5000,no,target,always,0,,,,,,6
-1503,Gibbet@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,,6
-1504,Dullahan@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
-1504,Dullahan@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1505,Loli Ruri@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1505,Loli Ruri@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1505,Loli Ruri@NPC_DARKSTRIKE,attack,340,5,500,700,5000,no,target,myhpltmaxrate,50,,,,,,6
-1505,Loli Ruri@NPC_DARKSTRIKE,chase,340,5,500,700,5000,no,target,always,0,,,,,,6
-1505,Loli Ruri@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,3,,,,,
-1505,Loli Ruri@PR_LEXDIVINA,chase,76,10,500,1000,5000,yes,target,always,0,,,,,,2
-1505,Loli Ruri@PR_LEXDIVINA,attack,76,10,500,1000,5000,yes,target,always,0,,,,,,2
-1505,Loli Ruri@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1505,Loli Ruri@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1506,Disguise@NPC_COMBOATTACK,attack,171,1,1000,700,5000,no,target,always,0,,,,,,9
-1506,Disguise@NPC_METAMORPHOSIS,attack,193,2,500,0,60000,no,self,myhpltmaxrate,10,1509,1508,,,,19
-1506,Disguise@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,,
-1507,Bloody Murderer@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,29
-1507,Bloody Murderer@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
-1508,Quve@MG_STONECURSE,attack,16,10,500,1500,5000,no,target,always,0,,,,,,6
-1508,Quve@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,29
-1508,Quve@NPC_METAMORPHOSIS,attack,193,1,1000,0,60000,no,self,myhpltmaxrate,30,1509,,,,,19
-1509,Lude@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1509,Lude@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1509,Lude@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1509,Lude@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1509,Lude@NPC_METAMORPHOSIS,attack,193,1,1000,0,60000,no,self,myhpltmaxrate,30,1508,,,,,19
-1509,Lude@PR_LEXAETERNA,chase,78,1,1000,1000,5000,yes,target,always,0,,,,,,6
-1509,Lude@PR_LEXAETERNA,attack,78,1,1000,1000,5000,yes,target,always,0,,,,,,6
-1510,Hylozoist@AL_DECAGI,attack,30,1,500,1000,5000,no,target,always,0,,,,,,29
-1510,Hylozoist@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,9
-1510,Hylozoist@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,9
-1510,Hylozoist@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
-1511,Amon Ra@NPC_BLOODDRAIN,idle,199,1,2000,0,5000,yes,target,always,0,,,,,,29
-1511,Amon Ra@NPC_BLOODDRAIN,idle,199,1,2000,0,5000,yes,target,always,0,,,,,,29
-1511,Amon Ra@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,29
-1511,Amon Ra@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,29
-1511,Amon Ra@NPC_SUMMONMONSTER,idle,209,5,5000,0,10000,no,self,longrangeattacked,0,1474,1477,1438,,,9
-1511,Amon Ra@NPC_SUMMONMONSTER,idle,209,5,5000,0,10000,no,self,casttargeted,0,1474,1477,1438,,,9
-1511,Amon Ra@NPC_SUMMONMONSTER,attack,209,5,5000,0,10000,no,self,longrangeattacked,0,1474,1477,1438,,,9
-1511,Amon Ra@NPC_SUMMONMONSTER,attack,209,5,5000,0,10000,no,self,casttargeted,0,1474,1477,1438,,,9
-1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,0,yes,self,longrangeattacked,,,,,,,9
-1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,0,yes,self,casttargeted,,,,,,,9
-1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,5000,yes,target,always,0,,,,,,9
-1511,Amon Ra@WZ_FIREPILLAR,idle,80,11,10000,0,2000,yes,around2,always,0,,,,,,
-1511,Amon Ra@WZ_FIREPILLAR,idle,80,11,10000,0,2000,yes,around2,always,0,,,,,,
-1511,Amon Ra@NPC_DARKBLESSING,attack,203,1,5000,0,2000,no,target,always,0,,,,,,
-1511,Amon Ra@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1511,Amon Ra@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1512,Hyegun@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
-1512,Hyegun@AS_SONICBLOW,attack,136,5,500,1000,30000,no,target,always,0,,,,,,
-1512,Hyegun@NPC_CRITICALSLASH,attack,170,1,500,0,5000,yes,target,always,0,,,,,,
-1513,Civil Servant@NPC_DARKTHUNDER,chase,341,3,500,800,5000,yes,target,always,0,,,,,,
-1513,Civil Servant@NPC_DARKTHUNDER,attack,341,3,500,800,5000,yes,target,always,0,,,,,,
-1513,Civil Servant@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1513,Civil Servant@AM_POTIONPITCHER,attack,231,4,10000,500,10000,yes,self,always,0,,,,,,2
-1513,Civil Servant@AM_POTIONPITCHER,idle,231,4,10000,500,10000,yes,self,always,0,,,,,,2
-1514,Dancing Dragon@NPC_AGIUP,loot,350,1,10000,0,10000,yes,self,always,0,,,,,,18
-1514,Dancing Dragon@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,18
-1514,Dancing Dragon@NPC_EMOTION,idle,197,1,10000,0,3000,yes,self,always,0,22,,,,,
-1514,Dancing Dragon@NPC_EMOTION,attack,197,1,10000,0,3000,yes,self,always,0,19,,,,,
-1514,Dancing Dragon@NPC_EMOTION,chase,197,1,10000,0,3000,yes,self,always,0,6,,,,,
-1515,Hatii Baby@MG_FROSTDIVER,chase,15,10,2000,0,5000,yes,target,always,0,,,,,,6
-1515,Hatii Baby@NPC_LICK,attack,206,3,2000,0,5000,yes,target,always,0,,,,,,6
-1516,Increase Soil@NPC_METAMORPHOSIS,attack,193,2,50,5000,5000,no,self,always,0,1516,,,,,
-1517,Li Me Mang Ryang@NPC_RANGEATTACK,chase,160,1,2000,0,5000,yes,target,always,0,,,,,,24
-1517,Li Me Mang Ryang@NPC_CRITICALSLASH,attack,170,1,500,500,5000,yes,target,always,0,,,,,,6
-1518,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29
-1518,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18
-1518,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,,
-1518,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
-1518,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6
-1518,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
-1518,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,5000,no,self,slavele,1,1519,,,,,
-1518,Bacsojin@NPC_SUMMONSLAVE,attack,196,3,10000,0,5000,no,self,slavele,1,1519,,,,,
-1518,Bacsojin@NPC_SUMMONSLAVE,chase,196,3,10000,0,5000,no,self,slavele,1,1519,,,,,
-1518,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,yes,self,onspawn,0,1519,,,,,
-1519,Chung E@CR_SHIELDCHARGE,attack,250,5,5000,0,5000,yes,target,always,0,,,,,,6
-1519,Chung E@RG_INTIMIDATE,attack,219,1,1000,1000,0,yes,target,always,0,,,,,,6
-1519,Chung E@PR_LEXDIVINA,chase,76,1,2000,0,5000,yes,target,always,0,,,,,,6
-1519,Chung E@TF_POISON,attack,52,10,1000,0,5000,yes,target,always,0,,,,,,6
-1520,Boiled Rice@CR_AUTOGUARD,idle,249,10,10000,0,300000,yes,self,always,0,,,,,,
-1520,Boiled Rice@NPC_SUICIDE,attack,175,1,10000,4000,0,no,target,myhpltmaxrate,50,,,,,,
-1566,Wraith Dead@AL_DECAGI,chase,30,9,500,1000,5000,no,target,always,0,,,,,,29
-1566,Wraith Dead@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1566,Wraith Dead@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29
-1566,Wraith Dead@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29
-1566,Wraith Dead@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,29
-1555,Parasite@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1555,Parasite@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
-1555,Parasite@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,9
-1555,Parasite@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,9
-1575,Flora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1575,Flora@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1575,Flora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1580,Incubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1580,Incubus@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,
-1580,Incubus@NPC_DARKSTRIKE,attack,340,9,500,700,5000,no,target,always,0,,,,,,29
-1580,Incubus@NPC_DARKSTRIKE,chase,340,9,500,700,5000,no,target,always,0,,,,,,29
-1580,Incubus@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,14
-1580,Incubus@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,,14
-1579,Hydra@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1579,Hydra@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
-1582,Deviling@NPC_SUMMONSLAVE,attack,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
-1582,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
-1582,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1242,1242,1242,1109,,
-1582,Deviling@NPC_DARKSTRIKE,chase,340,5,3000,700,0,no,target,always,0,,,,,,32
-1582,Deviling@NPC_DARKSTRIKE,attack,340,5,3000,700,0,no,target,always,0,,,,,,32
-1582,Deviling@NPC_DARKNESSATTACK,attack,190,2,2000,0,5000,no,target,always,0,,,,,,6
-1582,Deviling@AL_DECAGI,chase,30,1,2000,1000,5000,no,target,always,0,,,,,,29
-1583,Tao Gunka@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1583,Tao Gunka@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,9
-1583,Tao Gunka@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1583,Tao Gunka@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1583,Tao Gunka@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,
-1583,Tao Gunka@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,4,1793,,,,,
-1583,Tao Gunka@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,4,1793,,,,,
-1583,Tao Gunka@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1274,,,,,
-1583,Tao Gunka@AL_TELEPORT,chase,26,1,10000,0,0,yes,self,skillused,18,,,,,,
-1583,Tao Gunka@NPC_MENTALBREAKER,attack,159,5,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_MENTALBREAKER,chase,159,5,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_COMBOATTACK,attack,171,10,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_COMBOATTACK,chase,171,10,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_STUNATTACK,attack,179,5,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_STUNATTACK,chase,179,5,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_GUIDEDATTACK,attack,172,10,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_GUIDEDATTACK,chase,172,10,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,7
-1584,Tamruan@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1584,Tamruan@NPC_SILENCEATTACK,attack,178,5,2000,700,5000,no,target,always,0,,,,,,9
-1584,Tamruan@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1585,Mime Monkey@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18
-1585,Mime Monkey@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,18
-1585,Mime Monkey@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,18
-1585,Mime Monkey@SM_PROVOKE,attack,6,10,500,600,5000,no,target,always,0,,,,,,18
-1586,Leaf Cat@AL_HEAL,attack,28,1,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1586,Leaf Cat@AL_HEAL,attack,28,1,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1586,Leaf Cat@AL_HEAL,chase,28,1,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1586,Leaf Cat@AL_HEAL,chase,28,1,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1587,Kraben@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,19
-1587,Kraben@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,19
-1587,Kraben@NPC_STUNATTACK,attack,179,1,500,0,5000,no,target,always,0,,,,,,6
-1589,Mandragora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1590,Geographer@AL_HEAL,idle,28,9,10000,500,5000,yes,self,always,0,,,,,,
-1590,Geographer@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1613,Metaling@CR_REFLECTSHIELD,attack,252,3,1000,0,200000,no,self,always,0,,,,,,7
-1613,Metaling@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1613,Metaling@CR_AUTOGUARD,chase,249,5,500,0,300000,yes,self,longrangeattacked,,,,,,,
-1613,Metaling@RG_STRIPWEAPON,attack,215,3,500,0,10000,no,target,always,0,,,,,,18
-1613,Metaling@MC_MAMMONITE,attack,42,5,1000,800,5000,yes,target,always,0,,,,,,8
-1614,Mineral@CR_REFLECTSHIELD,attack,252,2,1000,1000,5000,no,self,always,0,,,,,,
-1614,Mineral@NPC_RANDOMATTACK,attack,183,2,500,500,5000,yes,target,always,0,,,,,,
-1614,Mineral@NPC_BARRIER,attack,204,1,500,3000,5000,no,self,myhpltmaxrate,30,,,,,,18
-1614,Mineral@NPC_SPLASHATTACK,attack,174,1,500,0,5000,no,target,attackpcgt,2,,,,,,
-1614,Mineral@TF_HIDING,attack,51,1,500,500,50000,yes,self,always,0,,,,,,19
-1614,Mineral@TF_HIDING,idle,51,1,500,500,5000,yes,self,always,0,,,,,,19
-1615,Obsidian@CR_SHIELDCHARGE,attack,250,2,1000,1000,5000,no,target,always,0,,,,,,
-1615,Obsidian@NPC_GROUNDATTACK,attack,185,2,500,500,5000,yes,target,always,0,,,,,,
-1615,Obsidian@NPC_BARRIER,attack,204,1,500,3000,5000,no,self,myhpltmaxrate,30,,,,,,18
-1615,Obsidian@SM_MAGNUM,attack,7,5,500,500,5000,no,self,attackpcgt,2,,,,,,
-1615,Obsidian@TF_HIDING,attack,51,1,500,500,50000,yes,self,always,0,,,,,,19
-1615,Obsidian@TF_HIDING,idle,51,1,500,500,5000,yes,self,always,0,,,,,,19
-1616,Pitman@TF_SPRINKLESAND,attack,149,1,500,0,5000,no,target,always,0,,,,,,6
-1616,Pitman@TF_SPRINKLESAND,chase,149,1,500,0,5000,no,target,always,0,,,,,,6
-1616,Pitman@NPC_COMBOATTACK,attack,171,3,500,700,5000,no,target,always,0,,,,,,
-1616,Pitman@NPC_POWERUP,attack,349,2,3000,500,10000,no,self,myhpltmaxrate,40,,,,,,
-1616,Pitman@HT_CLAYMORETRAP,idle,123,5,500,0,300000,yes,around2,always,0,,,,,,18
-1617,Waste Stove@NPC_STUNATTACK,attack,179,3,1000,1500,5000,no,target,always,0,,,,,,9
-1617,Waste Stove@TF_THROWSTONE,chase,152,1,1000,0,30000,yes,target,always,0,,,,,,
-1617,Waste Stove@NPC_RANDOMATTACK,attack,183,3,500,200,5000,no,target,always,0,,,,,,
-1617,Waste Stove@NPC_SPLASHATTACK,attack,174,1,1000,500,5000,yes,target,attackpcgt,2,,,,,,9
-1618,Ungoliant@NPC_PETRIFYATTACK,attack,180,2,1000,500,5000,no,target,always,0,,,,,,3
-1618,Ungoliant@NPC_DARKBREATH,attack,202,3,500,500,5000,no,target,always,0,,,,,,29
-1618,Ungoliant@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,14
-1618,Ungoliant@NPC_POISONATTACK,attack,188,3,1000,0,5000,yes,target,always,0,,,,,,
-1618,Ungoliant@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1618,Ungoliant@AL_TELEPORT,attack,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1618,Ungoliant@NPC_SUMMONSLAVE,attack,196,3,10000,700,30000,no,self,slavele,0,1625,,,,,
-1618,Ungoliant@NPC_SUMMONSLAVE,idle,196,3,10000,700,30000,no,self,slavele,0,1625,,,,,
-1618,Ungoliant@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1619,,,,,
-1619,Porcellio@AL_PNEUMA,attack,25,1,500,0,5000,yes,self,longrangeattacked,,,,,,,18
-1619,Porcellio@NPC_GROUNDATTACK,attack,185,2,1000,0,5000,yes,target,always,0,,,,,,
-1619,Porcellio@NPC_KEEPING,attack,201,1,2000,1000,5000,no,self,myhpltmaxrate,25,,,,,,9
-1620,Noxious@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1620,Noxious@NPC_SELFDESTRUCTION,chase,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1620,Noxious@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,skillused,173,,,,,,23
-1620,Noxious@NPC_TELEKINESISATTACK,attack,191,3,1000,800,5000,no,target,always,0,,,,,,
-1620,Noxious@NPC_MENTALBREAKER,attack,159,3,500,0,5000,yes,target,always,0,,,,,,14
-1620,Noxious@NPC_MENTALBREAKER,chase,159,2,500,0,5000,yes,target,casttargeted,,,,,,,14
-1621,Venomous@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1621,Venomous@NPC_SELFDESTRUCTION,chase,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1621,Venomous@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,skillused,173,,,,,,23
-1621,Venomous@NPC_POISON,attack,176,3,1000,800,5000,no,target,always,0,,,,,,
-1621,Venomous@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,6
-1621,Venomous@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,6
-1622,Teddy Bear@NPC_SELFDESTRUCTION,attack,173,1,1000,2000,10000,no,self,attackpcgt,3,,,,,,23
-1622,Teddy Bear@NPC_SELFDESTRUCTION,chase,173,1,1000,2000,10000,no,self,attackpcgt,3,,,,,,23
-1622,Teddy Bear@NPC_CURSEATTACK,attack,181,4,500,800,10000,no,target,always,0,,,,,,2
-1622,Teddy Bear@NPC_CURSEATTACK,chase,181,4,500,800,10000,no,target,always,0,,,,,,2
-1622,Teddy Bear@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1622,Teddy Bear@SA_DISPELL,attack,289,1,50,500,10000,no,target,always,0,,,,,,6
-1622,Teddy Bear@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,7,,,,,
-1622,Teddy Bear@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,23,,,,,
-1623,RSX 0806@NPC_AGIUP,chase,350,5,2000,0,60000,no,self,always,0,,,,,,6
-1623,RSX 0806@NPC_POWERUP,attack,349,5,2000,0,60000,no,self,always,0,,,,,,6
-1623,RSX 0806@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1623,RSX 0806@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1623,RSX 0806@NPC_SUMMONSLAVE,attack,196,5,10000,2000,10000,no,self,slavele,3,1624,1624,1621,1620,,
-1623,RSX 0806@NPC_SUMMONSLAVE,idle,196,5,10000,2000,10000,no,self,slavele,3,1624,1624,1621,1620,,
-1623,RSX 0806@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1617,,,,,
-1623,RSX 0806@NPC_WEAPONBRAKER,attack,343,10,1000,0,60000,no,target,always,0,,,,,,6
-1623,RSX 0806@BS_HAMMERFALL,chase,110,10,2000,0,5000,yes,target,always,0,,,,,,
-1623,RSX 0806@AL_TELEPORT,idle,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
-1623,RSX 0806@AL_TELEPORT,walk,26,1,100000,0,5000,yes,self,rudeattacked,,,,,,,
-1623,RSX 0806@NPC_CRITICALSLASH,attack,170,1,2000,500,5000,no,target,always,0,,,,,,
-1623,RSX 0806@AS_SONICBLOW,attack,136,10,1000,0,10000,yes,target,always,0,,,,,,2
-1624,Waste Stove@NPC_STUNATTACK,attack,179,3,1000,1500,5000,no,target,always,0,,,,,,9
-1624,Waste Stove@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,,
-1624,Waste Stove@NPC_RANDOMATTACK,attack,183,3,500,200,5000,no,target,always,0,,,,,,
-1624,Waste Stove@NPC_SPLASHATTACK,attack,174,1,1000,500,5000,yes,target,attackpcgt,2,,,,,,9
-1625,Porcellio@AL_PNEUMA,attack,25,1,500,0,5000,yes,self,longrangeattacked,,,,,,,18
-1625,Porcellio@NPC_GROUNDATTACK,attack,185,2,1000,0,5000,yes,target,always,0,,,,,,
-1625,Porcellio@NPC_KEEPING,attack,201,1,2000,1000,5000,no,self,myhpltmaxrate,25,,,,,,9
-1626,Dark Priest@NPC_DARKCROSS,attack,338,10,5000,0,10000,yes,target,always,0,,,,,,9
-1626,Dark Priest@NPC_CHANGEUNDEAD,attack,348,5,1000,1000,30000,no,self,always,0,,,,,,9
-1626,Dark Priest@MO_BODYRELOCATION,chase,264,1,10000,0,5000,yes,target,skillused,18,,,,,,
-1626,Dark Priest@NPC_DARKBREATH,chase,202,5,500,800,30000,no,target,always,0,,,,,,9
-1626,Dark Priest@NPC_GRANDDARKNESS,attack,339,5,2000,2000,30000,no,self,attackpcgt,2,,,,,,9
-1626,Dark Priest@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,attackpcgt,2,,,,,,9
-1626,Dark Priest@NPC_DARKSTRIKE,chase,340,10,2000,700,5000,yes,target,always,0,,,,,,9
-1626,Dark Priest@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
-1626,Dark Priest@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
-1626,Dark Priest@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,yes,target,always,0,,,,,,
-1627,Anopheles@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,30
-1627,Anopheles@NPC_BLOODDRAIN,chase,199,1,500,0,5000,yes,target,always,0,,,,,,30
-1627,Anopheles@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1627,Anopheles@NPC_COMBOATTACK,chase,171,2,500,700,5000,no,target,always,0,,,,,,
-1627,Anopheles@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1627,Anopheles@NPC_WINDATTACK,chase,187,2,500,500,5000,no,target,always,0,,,,,,
-1628,Mole@TF_HIDING,idle,51,1,500,500,25000,no,self,always,0,,,,,,
-1628,Mole@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,29
-1628,Mole@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1628,Mole@NPC_GROUNDATTACK,chase,185,3,500,500,5000,no,target,always,0,,,,,,
-1628,Mole@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,7
-1628,Mole@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1628,Mole@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,0,,,,,,
-1629,Hill Wind (Spear)@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1629,Hill Wind (Spear)@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1629,Hill Wind (Spear)@NPC_WINDATTACK,chase,187,3,500,500,5000,no,target,always,0,,,,,,
-1629,Hill Wind (Spear)@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
-1629,Hill Wind (Spear)@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,
-1630,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29
-1630,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18
-1630,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,,
-1630,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
-1630,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6
-1630,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
-1630,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,5000,no,self,slavele,1,1631,,,,,
-1630,Bacsojin@NPC_SUMMONSLAVE,attack,196,3,10000,0,5000,no,self,slavele,1,1631,,,,,
-1630,Bacsojin@NPC_SUMMONSLAVE,chase,196,3,10000,0,5000,no,self,slavele,1,1631,,,,,
-1630,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1631,,,,,
-1631,Chung E@CR_SHIELDCHARGE,attack,250,5,5000,0,5000,yes,target,always,0,,,,,,6
-1631,Chung E@RG_INTIMIDATE,attack,219,1,1000,1000,0,yes,target,always,0,,,,,,6
-1631,Chung E@PR_LEXDIVINA,chase,76,1,2000,0,5000,yes,target,always,0,,,,,,6
-1631,Chung E@TF_POISON,attack,52,10,1000,0,5000,yes,target,always,0,,,,,,6
-1632,Gremlin@RG_STRIPARMOR,attack,217,5,500,0,5000,yes,target,always,0,,,,,,
-1632,Gremlin@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1633,Beholder@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,2
-1633,Beholder@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,2
-1633,Beholder@MG_NAPALMBEAT,chase,11,5,2000,0,5000,yes,target,always,0,,,,,,
-1633,Beholder@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,18
-1633,Beholder@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,
-1633,Beholder@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,,
-1634,Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1634,Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1634,Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6
-1634,Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1634,Seyren@KN_BOWLINGBASH,attack,62,5,1000,0,10000,yes,target,always,0,,,,,,
-1634,Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1634,Seyren@SM_MAGNUM,attack,7,9,1000,0,0,yes,self,attackpcgt,2,,,,,,
-1634,Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1634,Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29
-1634,Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29
-1634,Seyren@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,
-1634,Seyren@NPC_STUNATTACK,attack,179,5,2000,0,5000,yes,target,always,0,,,,,,
-1634,Seyren@NPC_FIREATTACK,attack,186,5,2000,0,5000,yes,target,always,0,,,,,,9
-1635,Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1635,Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1635,Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6
-1635,Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1635,Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,
-1635,Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1635,Eremes@AS_SONICBLOW,attack,136,5,2000,0,5000,yes,target,always,0,,,,,,6
-1635,Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,
-1635,Eremes@AS_VENOMDUST,idle,140,1,2000,0,50000,yes,self,always,0,,,,,,29
-1635,Eremes@AS_VENOMDUST,attack,140,1,2000,0,50000,yes,target,always,0,,,,,,29
-1635,Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1635,Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1635,Eremes@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,
-1636,Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1636,Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1636,Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,
-1636,Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,
-1636,Harword@MC_MAMMONITE,attack,42,9,2000,0,5000,yes,target,always,0,,,,,,23
-1636,Harword@BS_HAMMERFALL,chase,110,5,2000,0,5000,yes,target,always,0,,,,,,
-1636,Harword@BS_HAMMERFALL,attack,110,5,2000,0,5000,yes,target,always,0,,,,,,
-1636,Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1636,Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,,
-1636,Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19
-1636,Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1636,Harword@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,
-1636,Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,,
-1637,Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1637,Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1637,Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,
-1637,Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,,
-1637,Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,,
-1637,Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1637,Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1637,Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1637,Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1637,Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1637,Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1637,Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1637,Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1637,Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1637,Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1637,Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18
-1637,Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1637,Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1637,Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1637,Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1637,Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,,
-1637,Magaleta@AL_HEAL,attack,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1637,Magaleta@AL_HEAL,attack,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1637,Magaleta@AL_HEAL,idle,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1637,Magaleta@AL_HEAL,idle,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1637,Magaleta@AL_HEAL,chase,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1637,Magaleta@AL_HEAL,chase,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1638,Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1638,Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1638,Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6
-1638,Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6
-1638,Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6
-1638,Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1638,Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1638,Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1638,Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1638,Shecil@HT_SKIDTRAP,idle,115,5,2000,0,60000,yes,around2,always,0,,,,,,
-1638,Shecil@HT_SKIDTRAP,attack,115,5,500,0,5000,yes,target,always,0,,,,,,
-1638,Shecil@HT_FLASHER,idle,120,5,2000,0,60000,yes,around2,always,0,,,,,,
-1638,Shecil@HT_FLASHER,attack,120,5,500,0,5000,yes,target,always,0,,,,,,
-1638,Shecil@HT_FREEZINGTRAP,idle,121,5,2000,0,60000,yes,around2,always,0,,,,,,
-1638,Shecil@HT_FREEZINGTRAP,attack,121,5,500,0,5000,yes,target,always,0,,,,,,
-1638,Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1638,Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1638,Shecil@NPC_WINDATTACK,attack,187,5,1000,0,5000,yes,target,always,0,,,,,,
-1639,Katrinn@MG_SIGHT,idle,10,1,2000,0,30000,yes,self,always,0,,,,,,
-1639,Katrinn@MG_SIGHT,idle,10,1,10000,0,30000,yes,self,skillused,137,,,,,,
-1639,Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1639,Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1639,Katrinn@MG_FROSTDIVER,idle,15,10,10000,1000,7000,no,target,always,0,,,,,,
-1639,Katrinn@WZ_JUPITEL,idle,84,28,10000,1000,7000,no,target,always,0,,,,,,
-1639,Katrinn@MG_FIREBALL,idle,17,10,10000,500,7000,no,target,always,0,,,,,,
-1639,Katrinn@MG_FROSTDIVER,chase,15,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1639,Katrinn@WZ_JUPITEL,chase,84,28,10000,1000,10000,no,target,skillused,18,,,,,,
-1639,Katrinn@MG_FIREBALL,chase,17,10,10000,500,10000,no,target,skillused,18,,,,,,
-1639,Katrinn@MG_FROSTDIVER,attack,15,10,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_FROSTDIVER,chase,15,10,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_THUNDERSTORM,attack,21,10,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_THUNDERSTORM,chase,21,10,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_COLDBOLT,attack,14,10,10000,500,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_COLDBOLT,chase,14,10,10000,500,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_FIREBALL,attack,17,10,10000,500,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_FIREBALL,chase,17,10,10000,500,20000,no,target,always,0,,,,,,
-1639,Katrinn@WZ_SIGHTRASHER,attack,81,10,2000,0,5000,yes,target,always,0,,,,,,
-1639,Katrinn@WZ_QUAGMIRE,chase,92,5,2000,0,5000,yes,target,always,0,,,,,,
-1639,Katrinn@MG_SAFETYWALL,attack,12,10,2000,0,5000,yes,self,always,0,,,,,,
-1640,Lord Knight Seyren@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1640,Lord Knight Seyren@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1640,Lord Knight Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1640,Lord Knight Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1640,Lord Knight Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6
-1640,Lord Knight Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1640,Lord Knight Seyren@KN_TWOHANDQUICKEN,attack,60,10,10000,0,300000,yes,self,always,0,,,,,,2
-1640,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,,
-1640,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
-1640,Lord Knight Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1640,Lord Knight Seyren@SM_BASH,attack,5,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
-1640,Lord Knight Seyren@SM_MAGNUM,attack,7,10,1000,0,0,yes,self,attackpcgt,2,,,,,,
-1640,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1640,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1640,Lord Knight Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29
-1640,Lord Knight Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29
-1640,Lord Knight Seyren@SM_ENDURE,chase,8,10,2000,0,30000,yes,self,longrangeattacked,,,,,,,6
-1640,Lord Knight Seyren@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1640,Lord Knight Seyren@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1640,Lord Knight Seyren@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1641,Assassin Cross Eremes@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1641,Assassin Cross Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1641,Assassin Cross Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6
-1641,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1641,Assassin Cross Eremes@NPC_INVISIBLE,idle,353,1,2000,0,30000,yes,self,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_INVISIBLE,attack,353,1,2000,0,30000,yes,self,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_GUIDEDATTACK,attack,172,10,2000,0,15000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1641,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,6
-1641,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,3000,0,0,yes,target,myhpltmaxrate,30,,,,,,6
-1641,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1641,Assassin Cross Eremes@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1641,Assassin Cross Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_POISONATTACK,attack,188,10,1000,0,5000,yes,target,always,0,,,,,,
-1642,Whitesmith Harword@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1642,Whitesmith Harword@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1642,Whitesmith Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1642,Whitesmith Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1642,Whitesmith Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,
-1642,Whitesmith Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,
-1642,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,23
-1642,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,5000,yes,target,always,0,,,,,,23
-1642,Whitesmith Harword@BS_HAMMERFALL,chase,110,10,2000,0,5000,yes,target,always,0,,,,,,
-1642,Whitesmith Harword@BS_HAMMERFALL,attack,110,10,2000,0,5000,yes,target,always,0,,,,,,
-1642,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1642,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1642,Whitesmith Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,,
-1642,Whitesmith Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19
-1642,Whitesmith Harword@NPC_HELMBRAKE,attack,345,10,1000,0,5000,yes,target,always,0,,,,,,19
-1642,Whitesmith Harword@NPC_SHIELDBRAKE,attack,346,10,1000,0,5000,yes,target,always,0,,,,,,19
-1642,Whitesmith Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1642,Whitesmith Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1643,High Priest Magaleta@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1643,High Priest Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1643,High Priest Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,
-1643,High Priest Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,,
-1643,High Priest Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,,
-1643,High Priest Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1643,High Priest Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1643,High Priest Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1643,High Priest Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1643,High Priest Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1643,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1643,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1643,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1643,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1643,High Priest Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18
-1643,High Priest Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1643,High Priest Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1643,High Priest Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@AL_HEAL,attack,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@AL_HEAL,attack,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@AL_HEAL,idle,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@AL_HEAL,idle,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@AL_HEAL,chase,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@AL_HEAL,chase,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@PR_SANCTUARY,attack,70,10,1000,0,10000,yes,self,always,0,,,,,,14
-1643,High Priest Magaleta@PR_SANCTUARY,idle,70,10,1000,0,10000,yes,self,always,0,,,,,,14
-1644,Sniper Shecil@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1644,Sniper Shecil@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1644,Sniper Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1644,Sniper Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1644,Sniper Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6
-1644,Sniper Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6
-1644,Sniper Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6
-1644,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1644,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1644,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1644,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1644,Sniper Shecil@HT_LANDMINE,idle,116,5,2000,0,60000,yes,around2,always,0,,,,,,5
-1644,Sniper Shecil@HT_LANDMINE,attack,116,5,500,0,5000,yes,target,always,0,,,,,,5
-1644,Sniper Shecil@HT_ANKLESNARE,idle,117,5,2000,0,60000,yes,around2,always,0,,,,,,5
-1644,Sniper Shecil@HT_ANKLESNARE,attack,117,5,500,0,5000,yes,target,always,0,,,,,,5
-1644,Sniper Shecil@HT_BLASTMINE,idle,122,5,2000,0,60000,yes,around2,always,0,,,,,,5
-1644,Sniper Shecil@HT_BLASTMINE,attack,122,5,500,0,5000,yes,target,always,0,,,,,,5
-1644,Sniper Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1644,Sniper Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1644,Sniper Shecil@NPC_WINDATTACK,attack,187,10,1000,0,5000,yes,target,always,0,,,,,,
-1645,High Wizard Katrinn@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1645,High Wizard Katrinn@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1645,High Wizard Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1645,High Wizard Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1645,High Wizard Katrinn@WZ_STORMGUST,idle,89,10,10000,1000,10000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_VERMILION,idle,85,10,10000,1000,10000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_METEOR,idle,83,10,10000,1000,10000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1645,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1645,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1645,High Wizard Katrinn@MG_SIGHT,idle,10,1,500,0,5000,yes,self,always,0,,,,,,
-1645,High Wizard Katrinn@MG_SIGHT,idle,10,1,10000,0,5000,yes,self,skillused,137,,,,,,
-1645,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_VERMILION,attack,85,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_FIREPILLAR,idle,80,10,5000,200,2000,yes,around2,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_FIREPILLAR,attack,80,10,2000,200,0,yes,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_METEOR,attack,83,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_HEAVENDRIVE,attack,91,5,2000,0,20000,yes,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_WATERBALL,chase,86,5,5000,0,3000,yes,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_WATERBALL,attack,86,5,5000,0,3000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1646,Lord Knight Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1646,Lord Knight Seyren@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1641,1642,1643,1644,1645,
-1646,Lord Knight Seyren@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1641,1642,1643,1644,1645,
-1646,Lord Knight Seyren@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1641,1642,1643,1644,1645,
-1646,Lord Knight Seyren@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,,
-1646,Lord Knight Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6
-1646,Lord Knight Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1646,Lord Knight Seyren@KN_TWOHANDQUICKEN,attack,60,10,10000,0,300000,yes,self,always,0,,,,,,2
-1646,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
-1646,Lord Knight Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@SM_BASH,attack,5,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
-1646,Lord Knight Seyren@SM_MAGNUM,attack,7,10,1000,0,0,yes,self,attackpcgt,2,,,,,,
-1646,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1646,Lord Knight Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29
-1646,Lord Knight Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29
-1646,Lord Knight Seyren@SM_ENDURE,chase,8,10,2000,0,30000,yes,self,longrangeattacked,,,,,,,6
-1646,Lord Knight Seyren@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_CHANGEFIRE,attack,164,1,10000,500,60000000,no,self,myhpltmaxrate,70,,,,,,9
-1646,Lord Knight Seyren@NPC_CHANGEHOLY,attack,167,1,10000,500,60000000,no,self,myhpltmaxrate,40,,,,,,9
-1646,Lord Knight Seyren@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,60000000,no,self,myhpltmaxrate,10,,,,,,9
-1647,Assassin Cross Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1647,Assassin Cross Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1647,Assassin Cross Eremes@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1642,1643,1644,1645,
-1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1642,1643,1644,1645,
-1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1642,1643,1644,1645,
-1647,Assassin Cross Eremes@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,,
-1647,Assassin Cross Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6
-1647,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1647,Assassin Cross Eremes@NPC_INVISIBLE,idle,353,1,2000,0,30000,yes,self,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_INVISIBLE,attack,353,1,2000,0,30000,yes,self,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_GUIDEDATTACK,attack,172,10,2000,0,15000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1647,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,6
-1647,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,3000,0,0,yes,target,myhpltmaxrate,30,,,,,,6
-1647,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1647,Assassin Cross Eremes@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1647,Assassin Cross Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_POISONATTACK,attack,188,10,1000,0,5000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_CHANGEWIND,attack,165,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
-1647,Assassin Cross Eremes@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1647,Assassin Cross Eremes@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
-1648,Whitesmith Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1648,Whitesmith Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1648,Whitesmith Harword@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1648,Whitesmith Harword@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1648,Whitesmith Harword@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1643,1644,1645,
-1648,Whitesmith Harword@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1643,1644,1645,
-1648,Whitesmith Harword@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1643,1644,1645,
-1648,Whitesmith Harword@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,,
-1648,Whitesmith Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,
-1648,Whitesmith Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,
-1648,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,23
-1648,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,5000,yes,target,always,0,,,,,,23
-1648,Whitesmith Harword@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1648,Whitesmith Harword@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1648,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1648,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1648,Whitesmith Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,,
-1648,Whitesmith Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19
-1648,Whitesmith Harword@NPC_HELMBRAKE,attack,345,10,1000,0,5000,yes,target,always,0,,,,,,19
-1648,Whitesmith Harword@NPC_SHIELDBRAKE,attack,346,10,1000,0,5000,yes,target,always,0,,,,,,19
-1648,Whitesmith Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1648,Whitesmith Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,,
-1648,Whitesmith Harword@NPC_CHANGEGROUND,attack,163,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
-1648,Whitesmith Harword@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1648,Whitesmith Harword@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
-1649,High Priest Magaleta@AL_HEAL,attack,28,11,10000,0,2000,yes,self,myhpltmaxrate,10,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,attack,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,attack,28,11,10000,0,2000,yes,friend,friendhpltmaxrate,5,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,attack,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1649,High Priest Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1649,High Priest Magaleta@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1649,High Priest Magaleta@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1649,High Priest Magaleta@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1644,1645,
-1649,High Priest Magaleta@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1644,1645,
-1649,High Priest Magaleta@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1644,1645,
-1649,High Priest Magaleta@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,,
-1649,High Priest Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,
-1649,High Priest Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,,
-1649,High Priest Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,,
-1649,High Priest Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1649,High Priest Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1649,High Priest Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1649,High Priest Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1649,High Priest Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1649,High Priest Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1649,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1649,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1649,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1649,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1649,High Priest Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18
-1649,High Priest Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1649,High Priest Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1649,High Priest Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1649,High Priest Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1649,High Priest Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,,
-1649,High Priest Magaleta@NPC_CHANGEWATER,attack,162,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
-1649,High Priest Magaleta@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1649,High Priest Magaleta@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
-1649,High Priest Magaleta@AL_HEAL,idle,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,idle,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,chase,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,chase,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,14
-1649,High Priest Magaleta@PR_SANCTUARY,idle,70,10,2000,0,10000,yes,self,always,0,,,,,,14
-1650,Sniper Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1650,Sniper Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1650,Sniper Shecil@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1650,Sniper Shecil@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1650,Sniper Shecil@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1645,
-1650,Sniper Shecil@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1645,
-1650,Sniper Shecil@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1643,1645,
-1650,Sniper Shecil@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,,
-1650,Sniper Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6
-1650,Sniper Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6
-1650,Sniper Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6
-1650,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1650,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1650,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1650,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1650,Sniper Shecil@HT_CLAYMORETRAP,idle,123,5,2000,0,10000,yes,around2,always,0,,,,,,5
-1650,Sniper Shecil@HT_CLAYMORETRAP,attack,123,5,500,0,5000,yes,target,always,0,,,,,,5
-1650,Sniper Shecil@HT_SANDMAN,idle,119,5,2000,0,10000,yes,around2,always,0,,,,,,5
-1650,Sniper Shecil@HT_SANDMAN,attack,119,5,500,0,5000,yes,target,always,0,,,,,,5
-1650,Sniper Shecil@HT_SHOCKWAVE,idle,118,5,2000,0,10000,yes,around2,always,0,,,,,,5
-1650,Sniper Shecil@HT_SHOCKWAVE,attack,118,5,500,0,5000,yes,target,always,0,,,,,,5
-1650,Sniper Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1650,Sniper Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1650,Sniper Shecil@NPC_WINDATTACK,attack,187,10,1000,0,5000,yes,target,always,0,,,,,,
-1650,Sniper Shecil@NPC_CHANGEWATER,attack,162,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
-1650,Sniper Shecil@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1650,Sniper Shecil@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
-1651,High Wizard Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1651,High Wizard Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1651,High Wizard Katrinn@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1651,High Wizard Katrinn@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1651,High Wizard Katrinn@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1644,
-1651,High Wizard Katrinn@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1644,
-1651,High Wizard Katrinn@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1643,1644,
-1651,High Wizard Katrinn@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,,
-1651,High Wizard Katrinn@WZ_STORMGUST,idle,89,10,10000,1000,10000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_VERMILION,idle,85,10,10000,1000,10000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_METEOR,idle,83,10,10000,1000,10000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1651,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1651,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1651,High Wizard Katrinn@MG_SIGHT,idle,10,1,500,0,5000,yes,self,always,0,,,,,,
-1651,High Wizard Katrinn@MG_SIGHT,idle,10,1,10000,0,5000,yes,self,skillused,137,,,,,,
-1651,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_VERMILION,attack,85,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_FIREPILLAR,idle,80,10,5000,200,2000,yes,around2,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_FIREPILLAR,attack,80,10,2000,200,0,yes,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_METEOR,attack,83,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_HEAVENDRIVE,attack,91,5,2000,0,20000,yes,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_WATERBALL,chase,86,5,5000,0,3000,yes,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_WATERBALL,attack,86,5,5000,0,3000,yes,target,always,0,,,,,,
-1651,High Wizard Katrinn@NPC_ATTRICHANGE,attack,161,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
-1651,High Wizard Katrinn@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1651,High Wizard Katrinn@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
-1652,Ygnizem@SM_BASH,attack,5,9,1000,800,5000,no,target,always,0,,,,,,32
-1652,Ygnizem@SM_BASH,attack,5,9,10000,800,1000,no,target,skillused,5,,,,,,32
-1652,Ygnizem@SM_MAGNUM,attack,7,9,5000,500,5000,no,self,attackpcgt,2,,,,,,
-1652,Ygnizem@SM_PROVOKE,chase,6,9,500,600,5000,no,target,always,0,,,,,,6
-1652,Ygnizem@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1652,Ygnizem@NPC_FIREATTACK,attack,186,3,500,0,5000,yes,target,always,0,,,,,,
-1652,Ygnizem@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1652,Ygnizem@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1652,Ygnizem@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1652,Ygnizem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1653,Whikebain@TF_POISON,attack,52,9,1000,1000,5000,no,target,always,0,,,,,,
-1653,Whikebain@TF_POISON,attack,52,9,10000,1000,1000,no,target,skillused,52,,,,,,
-1653,Whikebain@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,,
-1653,Whikebain@NPC_POISONATTACK,attack,188,3,500,0,5000,yes,target,always,0,,,,,,
-1653,Whikebain@NPC_POISON,attack,176,5,1000,800,5000,no,target,always,0,,,,,,
-1653,Whikebain@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1653,Whikebain@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1653,Whikebain@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1653,Whikebain@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1654,Armaia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,8,,,,,
-1654,Armaia@MC_MAMMONITE,attack,42,9,1000,800,5000,no,target,always,0,,,,,,8
-1654,Armaia@MC_MAMMONITE,attack,42,9,10000,800,1000,no,target,skillused,42,,,,,,8
-1654,Armaia@NPC_STUNATTACK,attack,179,3,500,0,5000,yes,target,always,0,,,,,,
-1654,Armaia@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,
-1654,Armaia@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1654,Armaia@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1654,Armaia@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1654,Armaia@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1655,Erend@AL_PNEUMA,idle,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,22
-1655,Erend@AL_HEAL,attack,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1655,Erend@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1655,Erend@AL_HEAL,idle,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1655,Erend@AL_HEAL,idle,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1655,Erend@AL_HEAL,chase,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1655,Erend@AL_HEAL,chase,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1655,Erend@NPC_HOLYATTACK,attack,189,3,500,0,5000,yes,target,always,0,,,,,,
-1655,Erend@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,,
-1655,Erend@AL_DECAGI,attack,30,1,500,1000,5000,no,target,always,0,,,,,,29
-1655,Erend@AL_DECAGI,chase,30,1,2000,1000,20000,no,target,always,0,,,,,,29
-1655,Erend@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1656,Kavac@AC_DOUBLE,attack,46,1,1000,1000,5000,no,target,always,0,,,,,,
-1656,Kavac@AC_DOUBLE,attack,46,1,10000,1000,1000,no,target,skillused,46,,,,,,
-1656,Kavac@AC_DOUBLE,chase,46,1,2000,1000,5000,no,target,always,0,,,,,,
-1656,Kavac@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,
-1656,Kavac@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,,
-1656,Kavac@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,,
-1656,Kavac@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1656,Kavac@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1656,Kavac@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1656,Kavac@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1657,Rawrel@MG_SOULSTRIKE,idle,13,9,5000,0,1000,yes,target,always,0,,,,,,
-1657,Rawrel@MG_LIGHTNINGBOLT,idle,20,9,1000,1000,5000,no,target,always,0,,,,,,
-1657,Rawrel@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2
-1657,Rawrel@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,,
-1657,Rawrel@MG_FROSTDIVER,chase,15,9,10000,500,20000,yes,target,always,0,,,,,,2
-1657,Rawrel@MG_LIGHTNINGBOLT,chase,20,7,10000,1000,20000,no,target,always,0,,,,,,
-1657,Rawrel@MG_LIGHTNINGBOLT,attack,20,7,10000,1000,20000,no,target,always,0,,,,,,
-1657,Rawrel@MG_SOULSTRIKE,attack,13,9,5000,0,1000,yes,target,always,0,,,,,,
-1657,Rawrel@MG_SOULSTRIKE,attack,13,5,3000,0,1000,yes,target,always,0,,,,,,
-1657,Rawrel@MG_SOULSTRIKE,attack,13,3,2000,0,1000,yes,target,always,0,,,,,,
-1657,Rawrel@MG_SAFETYWALL,attack,12,10,2000,1000,5000,no,self,myhpltmaxrate,30,,,,,,26
-1657,Rawrel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1658,General Ygnizem@SM_BASH,attack,5,10,1000,800,5000,no,target,always,0,,,,,,32
-1658,General Ygnizem@SM_BASH,attack,5,10,10000,800,1000,no,target,skillused,5,,,,,,32
-1658,General Ygnizem@SM_MAGNUM,attack,7,10,5000,500,5000,no,self,attackpcgt,2,,,,,,
-1658,General Ygnizem@SM_PROVOKE,attack,6,10,500,600,5000,no,target,always,0,,,,,,6
-1658,General Ygnizem@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,6
-1658,General Ygnizem@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1658,General Ygnizem@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,yes,target,always,0,,,,,,6
-1658,General Ygnizem@NPC_CHANGEWATER,attack,162,1,10000,500,10000,no,self,skillused,89,,,,,,9
-1658,General Ygnizem@NPC_CHANGEWIND,attack,165,1,10000,500,10000,no,self,skillused,84,,,,,,9
-1658,General Ygnizem@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1659,1660,1661,1662,1663,
-1658,General Ygnizem@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1659,1660,1661,1662,1663,
-1658,General Ygnizem@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1659,1660,1661,1662,1663,
-1658,General Ygnizem@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1658,General Ygnizem@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1658,General Ygnizem@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,
-1658,General Ygnizem@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1658,General Ygnizem@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1658,General Ygnizem@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1658,General Ygnizem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1659,Whikebain@TF_POISON,attack,52,9,500,1000,5000,no,target,always,0,,,,,,
-1659,Whikebain@TF_POISON,attack,52,9,10000,1000,1000,no,target,skillused,52,,,,,,
-1659,Whikebain@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,,
-1659,Whikebain@NPC_POISONATTACK,attack,188,3,1000,0,5000,yes,target,always,0,,,,,,
-1659,Whikebain@NPC_POISON,attack,176,5,1000,800,5000,no,target,always,0,,,,,,
-1659,Whikebain@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1659,Whikebain@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1659,Whikebain@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1660,Armaia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,8,,,,,
-1660,Armaia@MC_MAMMONITE,attack,42,9,1000,800,5000,no,target,always,0,,,,,,8
-1660,Armaia@MC_MAMMONITE,attack,42,9,10000,800,1000,no,target,skillused,42,,,,,,8
-1660,Armaia@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,
-1660,Armaia@NPC_GROUNDATTACK,attack,185,5,1000,0,5000,yes,target,always,0,,,,,,
-1660,Armaia@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1660,Armaia@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1660,Armaia@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1661,Erend@AL_HEAL,attack,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1661,Erend@AL_HEAL,attack,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1661,Erend@AL_HEAL,idle,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1661,Erend@AL_HEAL,idle,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1661,Erend@AL_HEAL,chase,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1661,Erend@AL_HEAL,chase,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1661,Erend@NPC_HOLYATTACK,attack,189,3,1000,0,5000,yes,target,always,0,,,,,,
-1661,Erend@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,,
-1661,Erend@AL_DECAGI,attack,30,10,500,1000,5000,no,target,always,0,,,,,,29
-1661,Erend@AL_DECAGI,chase,30,10,500,1000,5000,no,target,always,0,,,,,,29
-1662,Kavac@AC_DOUBLE,attack,46,10,500,1000,5000,no,target,always,0,,,,,,
-1662,Kavac@AC_DOUBLE,attack,46,10,10000,1000,1000,no,target,skillused,46,,,,,,
-1662,Kavac@AC_DOUBLE,chase,46,10,2000,1000,5000,no,target,always,0,,,,,,
-1662,Kavac@AC_SHOWER,attack,47,10,2000,1000,5000,no,target,attackpcgt,2,,,,,,
-1662,Kavac@NPC_WINDATTACK,attack,187,3,1000,0,5000,yes,target,always,0,,,,,,
-1662,Kavac@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,,
-1662,Kavac@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1662,Kavac@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1662,Kavac@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1663,Rawrel@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2
-1663,Rawrel@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,,
-1663,Rawrel@MG_FROSTDIVER,chase,15,9,10000,500,20000,yes,target,always,0,,,,,,2
-1663,Rawrel@MG_LIGHTNINGBOLT,chase,20,7,10000,1000,20000,no,target,always,0,,,,,,
-1663,Rawrel@MG_LIGHTNINGBOLT,attack,20,7,10000,1000,20000,no,target,always,0,,,,,,
-1663,Rawrel@MG_SOULSTRIKE,attack,13,9,5000,0,1000,yes,target,always,0,,,,,,
-1663,Rawrel@MG_SAFETYWALL,attack,12,10,2000,1000,5000,no,self,myhpltmaxrate,30,,,,,,26
-1663,Rawrel@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1663,Rawrel@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1663,Rawrel@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,5,1000,1000,10000,yes,target,always,0,,,,,,
-1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,3,2000,500,5000,yes,target,always,0,,,,,,
-1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,1,10000,0,0,yes,target,always,0,,,,,,
-1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,5,1000,1000,10000,yes,target,always,0,,,,,,
-1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,3,2000,500,5000,yes,target,always,0,,,,,,
-1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,1,10000,0,0,yes,target,always,0,,,,,,
-1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,5,1000,1000,10000,yes,target,always,0,,,,,,
-1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,3,2000,500,5000,yes,target,always,0,,,,,,
-1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,1,10000,0,0,yes,target,always,0,,,,,,
-1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,5,1000,1000,10000,yes,target,always,0,,,,,,
-1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,3,2000,500,5000,yes,target,always,0,,,,,,
-1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,1,10000,0,0,yes,target,always,0,,,,,,
-1668,Archdam@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,,
-1668,Archdam@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,29
-1668,Archdam@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1668,Archdam@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1668,Archdam@NPC_RANDOMATTACK,attack,183,5,1000,500,5000,no,target,always,0,,,,,,
-1669,Dimik@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,
-1669,Dimik@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1669,Dimik@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1669,Dimik@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
-1669,Dimik@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
-1670,Dimik (Wind)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1670,Dimik (Wind)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1670,Dimik (Wind)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1670,Dimik (Wind)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
-1670,Dimik (Wind)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
-1670,Dimik (Wind)@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,,
-1671,Dimik (Water)@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,
-1671,Dimik (Water)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1671,Dimik (Water)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1671,Dimik (Water)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1671,Dimik (Water)@NPC_COMBOATTACK,attack,171,6,500,700,5000,no,target,always,0,,,,,,
-1671,Dimik (Water)@NPC_COMBOATTACK,chase,171,6,500,700,5000,no,target,always,0,,,,,,
-1671,Dimik (Water)@NPC_WATERATTACK,attack,184,3,1000,0,5000,yes,target,always,0,,,,,,
-1672,Dimik (Earth)@NPC_RANDOMATTACK,attack,183,2,1000,500,5000,no,target,always,0,,,,,,
-1672,Dimik (Earth)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1672,Dimik (Earth)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1672,Dimik (Earth)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1672,Dimik (Earth)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
-1672,Dimik (Earth)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
-1672,Dimik (Earth)@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,
-1673,Dimik (Fire)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1673,Dimik (Fire)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1673,Dimik (Fire)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1673,Dimik (Fire)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
-1673,Dimik (Fire)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
-1673,Dimik (Fire)@NPC_FIREATTACK,attack,186,3,500,0,5000,yes,target,always,0,,,,,,
-1674,Monemus@NPC_FIREATTACK,attack,186,10,500,1000,30000,yes,target,always,0,,,,,,
-1674,Monemus@NPC_FIREATTACK,attack,186,3,1000,0,10000,yes,target,always,0,,,,,,
-1674,Monemus@NPC_FIREATTACK,attack,186,1,10000,0,0,yes,target,always,0,,,,,,
-1675,Venatu (Fire)@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,,
-1675,Venatu (Fire)@NPC_AGIUP,attack,350,5,500,0,10000,yes,self,always,0,,,,,,18
-1675,Venatu (Fire)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1675,Venatu (Fire)@NPC_STUNATTACK,attack,179,4,500,1500,5000,no,target,always,0,,,,,,11
-1675,Venatu (Fire)@NPC_FIREATTACK,attack,186,3,1000,0,5000,yes,target,always,0,,,,,,
-1676,Venatu@NPC_SLEEPATTACK,attack,182,3,1000,0,5000,yes,target,always,0,,,,,,
-1676,Venatu@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
-1676,Venatu@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1676,Venatu@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
-1676,Venatu@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1677,Venatu (Wind)@NPC_BLINDATTACK,attack,177,3,1000,0,5000,yes,target,always,0,,,,,,
-1677,Venatu (Wind)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
-1677,Venatu (Wind)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1677,Venatu (Wind)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
-1677,Venatu (Wind)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1677,Venatu (Wind)@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,,
-1678,Venatu (Earth)@NPC_RANDOMATTACK,attack,183,3,1000,500,5000,no,target,always,0,,,,,,
-1678,Venatu (Earth)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
-1678,Venatu (Earth)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1678,Venatu (Earth)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
-1678,Venatu (Earth)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1678,Venatu (Earth)@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,
-1679,Venatu (Water)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
-1679,Venatu (Water)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1679,Venatu (Water)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
-1679,Venatu (Water)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1679,Venatu (Water)@NPC_WATERATTACK,attack,184,3,500,0,5000,yes,target,always,0,,,,,,
-1680,Hill Wind@NPC_WINDATTACK,chase,187,3,500,500,5000,no,target,always,0,,,,,,
-1680,Hill Wind@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
-1680,Hill Wind@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,,
-1680,Hill Wind@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,,6
-1680,Hill Wind@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,6
-1681,Gemini-S58@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,30,,,,,
-1681,Gemini-S58@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,31,,,,,
-1681,Gemini-S58@KN_PIERCE,attack,56,5,1000,700,5000,no,target,always,0,,,,,,
-1681,Gemini-S58@NPC_PIERCINGATT,attack,158,10,1000,0,5000,yes,target,always,0,,,,,,
-1681,Gemini-S58@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1681,Gemini-S58@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,29
-1681,Gemini-S58@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1681,Gemini-S58@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,0,,,,,,
-1682,Remover@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,
-1682,Remover@NPC_UNDEADATTACK,attack,347,3,500,0,5000,yes,target,always,0,,,,,,
-1684,Archdam@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,,
-1684,Archdam@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,29
-1684,Archdam@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1684,Archdam@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,,
-1685,Vesper@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,15,1365,1669,1675,,,
-1685,Vesper@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1365,,,,,
-1685,Vesper@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1685,Vesper@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1685,Vesper@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1685,Vesper@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1685,Vesper@NPC_POWERUP,attack,349,5,5000,0,30000,yes,self,always,0,,,,,,
-1685,Vesper@NPC_CRITICALSLASH,attack,170,1,5000,0,3000,yes,target,always,0,,,,,,
-1685,Vesper@WZ_METEOR,attack,83,10,500,10000,20000,yes,target,always,0,,,,,,
-1685,Vesper@NPC_EMOTION,idle,197,1,1000,0,0,yes,self,always,0,9,,,,,
-1686,Orc Baby@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,6
-1686,Orc Baby@NPC_EMOTION,idle,197,1,10000,0,5000,no,self,slavele,0,28,,,,,
-1686,Orc Baby@NPC_EMOTION,attack,197,1,10000,0,5000,no,self,slavele,0,28,,,,,
-1686,Orc Baby@NPC_SUMMONSLAVE,idle,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,,
-1686,Orc Baby@NPC_SUMMONSLAVE,attack,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,,
-1686,Orc Baby@NPC_SUMMONSLAVE,chase,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,,
-1688,Lady Tany@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1688,Lady Tany@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1688,Lady Tany@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1688,Lady Tany@AM_POTIONPITCHER,idle,231,4,2000,0,0,yes,friend,friendhpltmaxrate,90,,,,,,2
-1688,Lady Tany@AM_POTIONPITCHER,attack,231,4,2000,0,0,yes,friend,friendhpltmaxrate,90,,,,,,2
-1688,Lady Tany@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
-1688,Lady Tany@AL_TELEPORT,attack,26,1,1000,0,30000,yes,self,always,0,,,,,,
-1688,Lady Tany@AC_CHARGEARROW,attack,148,1,2000,0,5000,yes,target,always,0,,,,,,6
-1688,Lady Tany@NPC_COMBOATTACK,attack,171,1,1000,0,5000,no,target,always,0,,,,,,
-1688,Lady Tany@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1688,Lady Tany@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1688,Lady Tany@NPC_STUNATTACK,attack,179,5,500,0,5000,no,target,always,0,,,,,,
-1688,Lady Tany@NPC_DEFENDER,attack,205,1,500,0,30000,yes,self,longrangeattacked,,,,,,,29
-1688,Lady Tany@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1688,Lady Tany@NPC_SUMMONSLAVE,attack,196,5,10000,2000,5000,no,self,slavele,2,1691,,,,,
-1688,Lady Tany@NPC_SUMMONSLAVE,idle,196,5,10000,2000,5000,no,self,slavele,2,1691,,,,,
-1688,Lady Tany@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1587,,,,,
-1688,Lady Tany@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1688,Lady Tany@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1689,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29
-1689,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18
-1689,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,,
-1689,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
-1689,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6
-1689,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
-1690,Spring Rabbit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1690,Spring Rabbit@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1690,Spring Rabbit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,131,,,,
-1690,Spring Rabbit@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,6
-1690,Spring Rabbit@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,
-1691,Kraben@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,19
-1691,Kraben@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,19
-1691,Kraben@NPC_STUNATTACK,attack,179,1,500,0,5000,no,target,always,0,,,,,,6
-
-//skills based on info from official servers
-1692,Breeze@NPC_DEFENDER,attack,205,1,1000,0,5000,yes,self,longrangeattacked,,,,,,,29
-1692,Breeze@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1692,Breeze@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,6
-1692,Breeze@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
-1692,Breeze@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1693,Plasma(Yellow)@NPC_STUNATTACK,chase,179,3,1000,0,5000,yes,target,always,0,,,,,,39
-1693,Plasma(Yellow)@NPC_STUNATTACK,attack,179,3,1000,0,5000,yes,target,always,0,,,,,,39
-1693,Plasma(Yellow)@MG_SOULSTRIKE,chase,13,9,3000,500,5000,no,target,always,0,,,,,,
-1693,Plasma(Yellow)@MG_SOULSTRIKE,attack,13,9,3000,500,5000,no,target,always,0,,,,,,
-1693,Plasma(Yellow)@MG_NAPALMBEAT,attack,11,7,2000,0,5000,yes,target,always,0,,,,,,
-1693,Plasma(Yellow)@MG_NAPALMBEAT,attack,11,7,4000,0,5000,yes,target,attackpcgt,2,,,,,,
-1693,Plasma(Yellow)@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21
-1694,Plasma(Red)@NPC_SLEEPATTACK,chase,182,5,1000,300,5000,yes,target,always,0,,,,,,29
-1694,Plasma(Red)@NPC_SLEEPATTACK,attack,182,5,1000,500,5000,no,target,always,0,,,,,,29
-1694,Plasma(Red)@MG_FIREBOLT,chase,19,7,3000,1000,5000,no,target,always,0,,,,,,6
-1694,Plasma(Red)@MG_FIREBOLT,attack,19,7,3000,1000,5000,no,target,always,0,,,,,,6
-1694,Plasma(Red)@MG_FIREBALL,chase,17,5,3000,500,5000,no,target,attackpcgt,2,,,,,,
-1694,Plasma(Red)@MG_FIREBALL,attack,17,7,2000,500,5000,no,target,attackpcgt,2,,,,,,
-1694,Plasma(Red)@NPC_FIREATTACK,attack,186,3,1000,0,5000,yes,target,always,0,,,,,,21
-1695,Plasma(Green)@MG_STONECURSE,chase,16,8,2000,500,5000,yes,target,always,0,,,,,,29
-1695,Plasma(Green)@MG_STONECURSE,attack,16,8,2000,500,5000,no,target,always,0,,,,,,29
-1695,Plasma(Green)@WZ_EARTHSPIKE,chase,90,5,3000,1000,5000,no,target,always,0,,,,,,6
-1695,Plasma(Green)@WZ_EARTHSPIKE,attack,90,5,3000,1000,5000,no,target,always,0,,,,,,6
-1695,Plasma(Green)@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,,11
-1695,Plasma(Green)@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,,11
-1695,Plasma(Green)@NPC_GROUNDATTACK,attack,185,3,1000,0,5000,yes,target,always,0,,,,,,21
-1696,Plasma(Purple)@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1696,Plasma(Purple)@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
-1696,Plasma(Purple)@NPC_DARKSTRIKE,chase,340,9,3000,500,5000,yes,target,always,0,,,,,,
-1696,Plasma(Purple)@NPC_DARKSTRIKE,attack,340,9,3000,500,5000,yes,target,always,0,,,,,,
-1696,Plasma(Purple)@NPC_DARKNESSATTACK,attack,190,3,1000,0,5000,yes,target,always,0,,,,,,21
-1696,Plasma(Purple)@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1697,Plasma(Blue)@MG_FROSTDIVER,chase,15,9,2000,500,5000,yes,target,always,0,,,,,,
-1697,Plasma(Blue)@MG_FROSTDIVER,attack,15,9,2000,500,5000,no,target,always,0,,,,,,
-1697,Plasma(Blue)@MG_COLDBOLT,chase,14,6,3000,1000,5000,no,target,always,0,,,,,,6
-1697,Plasma(Blue)@MG_COLDBOLT,attack,14,6,3000,1000,5000,no,target,always,0,,,,,,6
-1697,Plasma(Blue)@WZ_WATERBALL,attack,86,3,500,1500,5000,no,target,always,0,,,,,,
-1697,Plasma(Blue)@NPC_WATERATTACK,attack,184,3,1000,0,5000,yes,target,always,0,,,,,,21
-
-// Thanatos Tower Mobs
-1698,Deathword@NPC_SPLASHATTACK,attack,174,1,1000,0,5000,yes,target,attackpcgt,2,,,,,,
-1698,Deathword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1698,Deathword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36
-1698,Deathword@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1699,Ancient Mimic@CR_AUTOGUARD,chase,249,3,1000,0,250000,yes,self,longrangeattacked,,,,,,,
-1699,Ancient Mimic@CR_AUTOGUARD,attack,249,3,500,0,250000,yes,self,always,0,,,,,,
-1699,Ancient Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1700,Observation@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1700,Observation@NPC_HOLYATTACK,attack,189,2,500,0,5000,no,target,always,0,,,,,,18
-1700,Observation@NPC_HOLYATTACK,chase,189,2,500,0,5000,no,target,always,0,,,,,,18
-1700,Observation@RG_INTIMIDATE,attack,219,5,500,0,5000,yes,target,always,0,,,,,,
-1700,Observation@MG_SAFETYWALL,attack,12,5,1000,1000,5000,no,self,always,0,,,,,,18
-1700,Observation@WZ_JUPITEL,attack,84,4,1000,1000,5000,yes,target,always,0,,,,,,6
-1700,Observation@WZ_JUPITEL,chase,84,4,1000,1000,5000,yes,target,always,0,,,,,,6
-1700,Observation@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,50,,,,,,18
-1700,Observation@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,50,,,,,,18
-1700,Observation@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,50,,,,,,18
-1700,Observation@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,50,,,,,,18
-1701,Shelter@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1701,Shelter@NPC_DARKNESSATTACK,chase,190,2,500,500,5000,no,target,always,0,,,,,,36
-1701,Shelter@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,36
-1701,Shelter@NPC_DARKTHUNDER,chase,341,4,500,1000,5000,yes,target,always,0,,,,,,
-1701,Shelter@NPC_DARKTHUNDER,attack,341,4,500,1000,5000,yes,target,always,0,,,,,,
-1701,Shelter@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1701,Shelter@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1701,Shelter@NPC_BLINDATTACK,angry,177,7,500,700,5000,yes,target,always,0,,,,,,29
-1701,Shelter@NPC_BLINDATTACK,follow,177,7,500,700,5000,yes,target,always,0,,,,,,29
-1702,Retribution@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1702,Retribution@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,36
-1702,Retribution@NPC_GRANDDARKNESS,attack,339,1,500,700,5000,no,self,myhpltmaxrate,50,,,,,,
-1702,Retribution@NPC_DARKCROSS,attack,338,3,500,700,5000,no,target,always,0,,,,,,36
-1702,Retribution@KN_BOWLINGBASH,attack,62,7,500,0,10000,yes,target,always,0,,,,,,
-1702,Retribution@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1702,Retribution@NPC_DARKBREATH,attack,202,1,50,800,5000,no,target,always,0,,,,,,29
-1703,Solace@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1703,Solace@NPC_HOLYATTACK,attack,189,2,500,0,5000,no,target,always,0,,,,,,18
-1703,Solace@NPC_HOLYATTACK,chase,189,2,500,0,5000,no,target,always,0,,,,,,18
-1703,Solace@CR_GRANDCROSS,attack,254,1,1000,1500,5000,no,self,myhpltmaxrate,50,,,,,,
-1703,Solace@PR_LEXAETERNA,attack,78,1,500,0,5000,yes,target,always,0,,,,,,6
-1703,Solace@PR_LEXAETERNA,chase,78,1,500,0,5000,yes,target,always,0,,,,,,6
-1703,Solace@PR_LEXDIVINA,chase,76,10,500,0,5000,yes,target,always,0,,,,,,2
-1703,Solace@PR_LEXDIVINA,attack,76,10,500,0,5000,yes,target,always,0,,,,,,2
-1703,Solace@MG_NAPALMBEAT,attack,11,5,1000,0,5000,yes,target,always,0,,,,,,
-1703,Solace@MG_NAPALMBEAT,chase,11,5,1000,0,1000,yes,target,always,0,,,,,,
-1704,Thanatos Odium@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1704,Thanatos Odium@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,36
-1704,Thanatos Odium@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36
-1704,Thanatos Odium@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
-1704,Thanatos Odium@NPC_CHANGEDARKNESS,attack,168,1,1000,0,5000,no,self,always,0,,,,,,
-1704,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,50000,yes,self,always,0,,,,,,
-1704,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,10000,yes,self,myhpltmaxrate,40,,,,,,6
-1704,Thanatos Odium@NPC_TELEKINESISATTACK,attack,191,3,1000,0,5000,yes,target,always,0,,,,,,21
-1705,Thanatos Despero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1705,Thanatos Despero@NPC_FIREATTACK,attack,186,4,1000,0,5000,yes,target,always,0,,,,,,9
-1705,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1705,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,
-1705,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21
-1705,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcgt,2,,,,,,
-1705,Thanatos Despero@KN_BOWLINGBASH,attack,62,4,1000,0,10000,yes,target,always,0,,,,,,
-1705,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,,
-1705,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,,
-1705,Thanatos Despero@SM_PROVOKE,attack,5,5,500,0,5000,yes,target,always,0,,,,,,29
-1705,Thanatos Despero@SM_PROVOKE,chase,5,5,1000,0,5000,yes,target,always,0,,,,,,29
-1706,Thanatos Maero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1706,Thanatos Maero@NPC_DARKSTRIKE,attack,340,9,1000,500,5000,yes,target,always,0,,,,,,
-1706,Thanatos Maero@NPC_DARKSTRIKE,chase,340,9,1000,500,5000,yes,target,always,0,,,,,,
-1706,Thanatos Maero@AS_SONICBLOW,attack,136,10,500,0,5000,yes,target,always,0,,,,,,6
-1706,Thanatos Maero@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21
-1706,Thanatos Maero@NPC_INVISIBLE,attack,353,1,500,200,5000,yes,self,always,0,,,,,,
-1706,Thanatos Maero@NPC_INVISIBLE,idle,353,1,500,200,5000,yes,self,always,0,,,,,,
-1707,Thanatos Dolor@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1707,Thanatos Dolor@NPC_MAGICALATTACK,attack,192,1,1000,0,5000,yes,target,always,0,,,,,,9
-1707,Thanatos Dolor@NPC_MENTALBREAKER,attack,159,2,500,0,5000,yes,target,always,0,,,,,,30
-1707,Thanatos Dolor@NPC_MENTALBREAKER,chase,159,2,500,0,5000,yes,target,always,0,,,,,,30
-1707,Thanatos Dolor@NPC_DARKTHUNDER,attack,341,9,500,1000,5000,no,target,always,0,,,,,,
-1707,Thanatos Dolor@NPC_DARKTHUNDER,chase,341,9,500,1000,5000,no,target,always,0,,,,,,
-1707,Thanatos Dolor@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1707,Thanatos Dolor@AL_DECAGI,attack,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1707,Thanatos Dolor@AL_HEAL,attack,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3
-1707,Thanatos Dolor@AL_HEAL,attack,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3
-1707,Thanatos Dolor@AL_HEAL,idle,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3
-1707,Thanatos Dolor@AL_HEAL,idle,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3
-1707,Thanatos Dolor@AL_HEAL,chase,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3
-1707,Thanatos Dolor@AL_HEAL,chase,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3
-1708,Thanatos@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1708,Thanatos@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1708,Thanatos@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,0,1711,1710,1709,1712,,
-1708,Thanatos@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,0,1711,1710,1709,1712,,
-1708,Thanatos@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1711,1710,1709,1712,,
-1708,Thanatos@KN_TWOHANDQUICKEN,attack,60,10,3000,0,300000,yes,self,myhpltmaxrate,30,,,,,,2
-1708,Thanatos@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,,
-1708,Thanatos@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1708,Thanatos@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1708,Thanatos@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1708,Thanatos@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1708,Thanatos@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1708,Thanatos@SM_PROVOKE,chase,5,10,1000,0,5000,yes,target,always,0,,,,,,29
-1708,Thanatos@SM_PROVOKE,attack,5,10,1000,0,300000,yes,target,always,0,,,,,,29
-1708,Thanatos@NPC_CHANGEHOLY,attack,167,1,5000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1708,Thanatos@WZ_STORMGUST,chase,89,10,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@WZ_VERMILION,chase,85,20,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@WZ_STORMGUST,attack,89,10,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@WZ_VERMILION,attack,85,20,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@WZ_METEOR,chase,83,11,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@WZ_METEOR,attack,83,11,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@MG_SOULSTRIKE,chase,13,10,2000,0,3000,yes,target,always,0,,,,,,
-1708,Thanatos@MG_SOULSTRIKE,attack,13,10,2000,0,3000,yes,target,always,0,,,,,,
-1708,Thanatos@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1708,Thanatos@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
-1708,Thanatos@AL_TELEPORT,attack,26,1,500,0,10000,yes,self,always,0,,,,,,
-1709,Thanatos Odium@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1709,Thanatos Odium@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,36
-1709,Thanatos Odium@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36
-1709,Thanatos Odium@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
-1709,Thanatos Odium@NPC_CHANGEDARKNESS,attack,168,1,1000,0,5000,no,self,always,0,,,,,,
-1709,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,50000,yes,self,always,0,,,,,,
-1709,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,10000,yes,self,myhpltmaxrate,40,,,,,,6
-1709,Thanatos Odium@NPC_TELEKINESISATTACK,attack,191,3,1000,0,5000,yes,target,always,0,,,,,,21
-1710,Thanatos Despero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1710,Thanatos Despero@NPC_FIREATTACK,attack,186,4,1000,0,5000,yes,target,always,0,,,,,,9
-1710,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1710,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,
-1710,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21
-1710,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcgt,2,,,,,,
-1710,Thanatos Despero@KN_BOWLINGBASH,attack,62,5,1000,0,10000,yes,target,always,0,,,,,,
-1710,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,,
-1710,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,,
-1710,Thanatos Despero@SM_PROVOKE,attack,5,10,500,0,5000,yes,target,always,0,,,,,,29
-1710,Thanatos Despero@SM_PROVOKE,chase,5,10,1000,0,5000,yes,target,always,0,,,,,,29
-1711,Thanatos Maero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1711,Thanatos Maero@NPC_DARKSTRIKE,attack,340,9,1000,500,5000,yes,target,always,0,,,,,,
-1711,Thanatos Maero@NPC_DARKSTRIKE,chase,340,9,1000,500,5000,yes,target,always,0,,,,,,
-1711,Thanatos Maero@AS_SONICBLOW,attack,136,10,500,0,5000,yes,target,always,0,,,,,,6
-1711,Thanatos Maero@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21
-1711,Thanatos Maero@NPC_INVISIBLE,attack,353,1,500,200,5000,yes,self,always,0,,,,,,
-1711,Thanatos Maero@NPC_INVISIBLE,idle,353,1,500,200,5000,yes,self,always,0,,,,,,
-1712,Thanatos Dolor@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1712,Thanatos Dolor@NPC_MAGICALATTACK,attack,192,1,1000,0,5000,yes,target,always,0,,,,,,9
-1712,Thanatos Dolor@NPC_MENTALBREAKER,attack,159,2,500,1000,10000,no,target,always,0,,,,,,
-1712,Thanatos Dolor@NPC_MENTALBREAKER,chase,159,2,500,1000,10000,no,target,always,0,,,,,,
-1712,Thanatos Dolor@NPC_DARKTHUNDER,attack,341,9,500,1000,5000,no,target,always,0,,,,,,
-1712,Thanatos Dolor@NPC_DARKTHUNDER,chase,341,9,500,1000,5000,no,target,always,0,,,,,,
-1712,Thanatos Dolor@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1712,Thanatos Dolor@AL_DECAGI,attack,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1712,Thanatos Dolor@AL_HEAL,attack,28,10,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3
-1712,Thanatos Dolor@AL_HEAL,attack,28,10,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3
-1712,Thanatos Dolor@AL_HEAL,idle,28,9,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3
-1712,Thanatos Dolor@AL_HEAL,idle,28,9,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3
-1712,Thanatos Dolor@AL_HEAL,chase,28,9,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3
-1712,Thanatos Dolor@AL_HEAL,chase,28,9,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3
-
-// Abyss Lake
-1713,Acidus@NPC_FIREATTACK,attack,186,6,500,500,5000,no,target,always,0,,,,,,
-1713,Acidus@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
-1713,Acidus@NPC_STUNATTACK,attack,179,5,1000,1500,5000,no,target,always,0,,,,,,
-1713,Acidus@MG_FIREBALL,idle,17,9,2000,0,5000,yes,target,always,0,,,,,,
-1713,Acidus@MG_FIREBALL,chase,17,9,2000,0,5000,yes,target,always,0,,,,,,44
-1713,Acidus@SM_MAGNUM,attack,7,9,2000,500,5000,no,self,attackpcgt,2,,,,,,36
-1713,Acidus@WZ_FIREPILLAR,idle,80,3,100,0,30000,no,around2,always,0,,,,,,32
-1713,Acidus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1714,Ferus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1714,Ferus@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9
-1714,Ferus@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,
-1714,Ferus@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1714,Ferus@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1714,Ferus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,36,149,,,,
-1714,Ferus@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1714,Ferus@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
-1714,Ferus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1715,Novus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1715,Novus@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1715,Novus@SM_BASH,attack,5,5,500,500,5000,no,target,always,0,,,,,,
-1715,Novus@NPC_PIERCINGATT,attack,158,2,500,0,5000,no,target,always,0,,,,,,
-1715,Novus@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,37
-1716,Acidus@NPC_WINDATTACK,attack,187,6,500,500,5000,no,target,always,0,,,,,,
-1716,Acidus@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
-1716,Acidus@MG_LIGHTNINGBOLT,idle,20,8,2000,1000,5000,yes,target,always,0,,,,,,
-1716,Acidus@MG_LIGHTNINGBOLT,chase,20,8,1000,1000,5000,yes,target,always,0,,,,,,32
-1716,Acidus@MG_LIGHTNINGBOLT,attack,20,8,1000,1000,5000,yes,target,always,0,,,,,,
-1716,Acidus@MG_THUNDERSTORM,attack,21,9,1000,1500,5000,no,target,always,0,,,,,,
-1716,Acidus@MG_THUNDERSTORM,attack,21,9,2000,1500,5000,no,target,attackpcgt,2,,,,,,6
-1716,Acidus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1717,Ferus@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1717,Ferus@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9
-1717,Ferus@SM_PROVOKE,chase,5,10,2000,600,5000,no,target,always,0,,,,,,44
-1717,Ferus@NPC_GROUNDATTACK,attack,185,5,500,500,5000,no,target,always,0,,,,,,
-1717,Ferus@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1717,Ferus@NPC_PIERCINGATT,attack,158,5,500,0,5000,no,target,always,0,,,,,,
-1717,Ferus@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
-1717,Ferus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1718,Novus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1718,Novus@SM_BASH,attack,5,5,500,500,5000,no,target,always,0,,,,,,
-1718,Novus@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1718,Novus@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,18
-1719,Detale@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1719,Detale@NPC_SUMMONSLAVE,attack,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,,
-1719,Detale@NPC_SUMMONSLAVE,idle,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,,
-1719,Detale@NPC_SUMMONSLAVE,chase,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,,
-1719,Detale@NPC_SUMMONSLAVE,idle,196,1,10000,0,0,no,self,onspawn,0,1720,,,,,
-1719,Detale@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1719,Detale@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1719,Detale@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1719,Detale@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1719,Detale@NPC_DARKBREATH,attack,202,5,500,800,5000,no,target,always,0,,,,,,36
-1719,Detale@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36
-1719,Detale@NPC_BREAKARMOR,attack,344,10,2000,0,5000,no,target,always,0,,,,,,29
-1719,Detale@NPC_BREAKWEAPON,attack,343,10,500,0,30000,no,target,always,0,,,,,,
-1719,Detale@CR_REFLECTSHIELD,attack,252,5,10000,0,300000,yes,self,always,0,,,,,,32
-1719,Detale@CR_REFLECTSHIELD,chase,252,5,10000,0,300000,yes,self,always,0,,,,,,32
-1719,Detale@WZ_METEOR,attack,83,11,2000,500,2000,no,target,always,0,,,,,,
-1719,Detale@WZ_METEOR,chase,83,11,2000,500,2000,no,target,always,0,,,,,,
-1719,Detale@WZ_VERMILION,attack,85,20,2000,500,2000,no,target,always,0,,,,,,
-1719,Detale@WZ_VERMILION,chase,85,20,2000,500,2000,no,target,always,0,,,,,,
-1719,Detale@MG_FIREBALL,chase,17,20,5000,500,1000,no,target,always,0,,,,,,
-1719,Detale@SM_PROVOKE,attack,5,10,10000,0,30000,yes,target,always,0,,,,,,6
-1719,Detale@SM_MAGNUM,attack,7,20,10000,0,5000,yes,self,attackpcgt,2,,,,,,
-1719,Detale@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1719,Detale@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1719,Detale@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1720,Hydro@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1720,Hydro@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1720,Hydro@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1720,Hydro@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1720,Hydro@NPC_RANDOMATTACK,attack,183,5,500,500,5000,no,target,always,0,,,,,,6
-1720,Hydro@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1720,Hydro@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1720,Hydro@AS_SONICBLOW,attack,136,10,2000,800,5000,no,target,always,0,,,,,,
-1720,Hydro@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,32
-1720,Hydro@NPC_POWERUP,attack,349,3,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36
-1720,Hydro@WZ_METEOR,attack,83,10,2000,1000,30000,no,target,always,0,,,,,,
-1720,Hydro@NPC_SUMMONSLAVE,attack,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1720,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1720,Hydro@NPC_SUMMONSLAVE,chase,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1720,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1713,1714,1716,1717,,
-1720,Hydro@NPC_CALLSLAVE,attack,352,1,2000,0,10000,yes,target,always,0,,,,,,
-1720,Hydro@NPC_CALLSLAVE,idle,352,1,2000,0,10000,yes,self,always,0,,,,,,
-1720,Hydro@NPC_CALLSLAVE,chase,352,1,2000,0,10000,yes,self,always,0,,,,,,
-1721,Dragon Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,1715,1718,,,,
-
-// Kiel dungeon
-1733,Kiel@SM_MAGNUM,chase,7,5,2500,0,3000,no,self,always,0,,,,,,
-1733,Kiel@SM_MAGNUM,attack,7,5,2500,0,3000,no,self,always,0,,,,,,
-1733,Kiel@MG_SAFETYWALL,idle,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1733,Kiel@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1733,Kiel@MG_SAFETYWALL,attack,12,10,4000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1733,Kiel@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1733,Kiel@SM_ENDURE,chase,8,10,5000,0,5000,yes,self,always,0,,,,,,
-1733,Kiel@SM_ENDURE,attack,8,10,2000,0,5000,yes,self,always,0,,,,,,
-1733,Kiel@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,always,0,,,,,,
-1733,Kiel@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,casttargeted,,,,,,,
-1733,Kiel@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1733,Kiel@KN_BRANDISHSPEAR,chase,57,6,2000,0,3000,yes,target,always,0,,,,,,
-1733,Kiel@KN_BRANDISHSPEAR,attack,57,6,2000,0,3000,yes,target,always,0,,,,,,
-1733,Kiel@AL_PNEUMA,attack,25,1,10000,0,10000,yes,self,longrangeattacked,,,,,,,
-1733,Kiel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1733,Kiel@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
-1734,Kiel-D-01@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,0,1739,1740,,,,
-1734,Kiel-D-01@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,0,1739,1740,,,,
-1734,Kiel-D-01@SM_MAGNUM,chase,7,20,1000,0,3000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@SM_MAGNUM,attack,7,20,1000,0,3000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9
-1734,Kiel-D-01@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@MG_SAFETYWALL,attack,12,10,4000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1734,Kiel-D-01@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@SM_ENDURE,chase,8,10,5000,0,5000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@SM_ENDURE,attack,8,10,2000,0,5000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@NPC_POWERUP,attack,349,4,2000,0,100000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@NPC_POWERUP,attack,349,4,3000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1734,Kiel-D-01@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,casttargeted,,,,,,,
-1734,Kiel-D-01@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@KN_BRANDISHSPEAR,chase,57,20,2000,0,3000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@KN_BRANDISHSPEAR,attack,57,20,2000,0,3000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1734,Kiel-D-01@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
-1734,Kiel-D-01@AL_PNEUMA,attack,25,1,10000,0,10000,yes,self,longrangeattacked,,,,,,,
-1735,Alicel@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
-1735,Alicel@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1735,Alicel@NPC_DARKNESSATTACK,attack,190,1,500,500,5000,yes,target,always,0,,,,,,
-1735,Alicel@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,
-1735,Alicel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1736,Aliot@KN_SPEARSTAB,attack,58,10,1000,0,5000,yes,target,always,0,,,,,,
-1736,Aliot@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1736,Aliot@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1736,Aliot@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,always,0,,,,,,
-1736,Aliot@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,,
-1736,Aliot@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
-1736,Aliot@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1736,Aliot@NPC_REBIRTH,dead,208,3,2000,0,10000,yes,self,always,0,,,,,,
-1737,Aliza@SM_BASH,attack,5,5,2000,1000,30000,yes,target,always,0,,,,,,52
-1737,Aliza@NPC_EMOTION,walk,197,1,500,0,30000,yes,self,always,0,2,,,,,
-1737,Aliza@NPC_EMOTION,idle,197,1,500,0,30000,yes,self,always,0,54,,,,,
-1737,Aliza@AL_HEAL,idle,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
-1737,Aliza@AL_HEAL,walk,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
-1737,Aliza@AL_HEAL,chase,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
-1737,Aliza@AL_HEAL,attack,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
-1738,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,always,0,,,,,,
-1738,Constant@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,always,0,,,,,,
-1739,Alicel@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
-1739,Alicel@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1739,Alicel@NPC_DARKNESSATTACK,attack,190,1,500,500,5000,yes,target,always,0,,,,,,
-1739,Alicel@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,
-1740,Aliot@KN_SPEARSTAB,attack,58,10,1000,0,5000,yes,target,always,0,,,,,,
-1740,Aliot@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1740,Aliot@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1740,Aliot@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,always,0,,,,,,
-1740,Aliot@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,,
-1740,Aliot@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
-1740,Aliot@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1740,Aliot@NPC_REBIRTH,dead,208,3,2000,0,10000,yes,self,always,0,,,,,,
-1741,Christmas Cookie@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,,21
-1741,Christmas Cookie@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,21
-1741,Christmas Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1741,Christmas Cookie@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,,
-1741,Christmas Cookie@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,0,,,,,,6
-1741,Christmas Cookie@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,0,,,,,,6
-1742,Carat@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1742,Carat@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18
-1742,Carat@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1742,Carat@SM_PROVOKE,chase,6,10,2000,600,5000,no,target,always,0,,,,,,18
-1743,Myst Case@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1743,Myst Case@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1743,Myst Case@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8
-1743,Myst Case@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,3,,,,,
-1743,Myst Case@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,6
-1743,Myst Case@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,6
-1744,Wild Rose@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
-1744,Wild Rose@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1744,Wild Rose@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1745,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,0,0,no,self,always,0,,,,,,
-1745,Constant@NPC_SELFDESTRUCTION,chase,173,1,2000,0,0,no,self,always,0,,,,,,
-1751,Valkyrie Randgris@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,,
-1751,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,,
-1751,Valkyrie Randgris@NPC_SUMMONSLAVE,chase,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,,
-1751,Valkyrie Randgris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1751,Valkyrie Randgris@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
-1751,Valkyrie Randgris@NPC_POWERUP,chase,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
-1751,Valkyrie Randgris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
-1751,Valkyrie Randgris@NPC_AGIUP,chase,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
-1751,Valkyrie Randgris@KN_TWOHANDQUICKEN,attack,60,20,10000,0,90000,yes,self,myhpltmaxrate,30,,,,,,
-1751,Valkyrie Randgris@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@SA_DISPELL,attack,289,5,10000,0,30000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@SA_DISPELL,chase,289,5,10000,0,30000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@NPC_HOLYATTACK,attack,189,10,2000,500,5000,no,target,always,0,,,,,,
-1751,Valkyrie Randgris@CR_HOLYCROSS,attack,253,10,2000,0,5000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@KN_BRANDISHSPEAR,attack,57,20,1000,0,5000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@MG_THUNDERSTORM,attack,21,20,1000,1500,5000,no,target,attackpcgt,2,,,,,,
-1751,Valkyrie Randgris@WZ_VERMILION,attack,85,20,1000,1000,5000,no,target,always,0,,,,,,
-1751,Valkyrie Randgris@WZ_VERMILION,chase,85,20,2000,1000,5000,no,target,always,0,,,,,,
-1752,Skogul@TF_HIDING,idle,51,1,2000,0,180000,no,self,always,0,,,,,,9
-1752,Skogul@MG_SOULSTRIKE,chase,13,5,2000,0,3000,yes,target,always,0,,,,,,
-1752,Skogul@AS_GRIMTOOTH,idle,137,5,10000,0,700,yes,target,mystatuson,hiding,,,,,,
-1752,Skogul@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
-1752,Skogul@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,no,target,always,0,,,,,,9
-1752,Skogul@NPC_SUMMONSLAVE,attack,196,1,100,0,3600000,no,self,slavele,0,1762,,,,,
-1753,Frus@RG_STRIPARMOR,attack,217,5,1000,0,30000,yes,target,always,0,,,,,,2
-1753,Frus@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,
-1753,Frus@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,yes,target,always,0,,,,,,2
-1753,Frus@NPC_CHANGEUNDEAD,attack,348,2,1000,0,30000,yes,target,always,0,,,,,,2
-1753,Frus@MG_FIREWALL,chase,18,5,2000,500,5000,yes,target,always,0,,,,,,2
-1753,Frus@NPC_SUMMONSLAVE,attack,196,1,100,0,3600000,no,self,slavele,0,1761,,,,,
-1754,Skeggiold(Brown)@AL_HEAL,attack,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
-1754,Skeggiold(Brown)@AL_HEAL,attack,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1754,Skeggiold(Brown)@AL_HEAL,idle,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
-1754,Skeggiold(Brown)@AL_HEAL,idle,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1754,Skeggiold(Brown)@MG_THUNDERSTORM,attack,21,7,500,1500,10000,no,target,always,0,,,,,,
-1754,Skeggiold(Brown)@MG_THUNDERSTORM,chase,21,7,500,1500,10000,no,target,always,0,,,,,,
-1754,Skeggiold(Brown)@AL_DECAGI,attack,30,10,500,0,30000,no,target,always,0,,,,,,29
-1754,Skeggiold(Brown)@AL_DECAGI,chase,30,10,500,0,30000,no,target,always,0,,,,,,29
-1754,Skeggiold(Brown)@NPC_PETRIFYATTACK,attack,180,2,500,500,5000,no,target,always,0,,,,,,3
-1754,Skeggiold(Brown)@NPC_PETRIFYATTACK,chase,180,2,500,500,5000,no,target,always,0,,,,,,3
-1754,Skeggiold(Brown)@RG_STRIPARMOR,attack,217,3,500,0,5000,yes,target,always,0,,,,,,6
-1754,Skeggiold(Brown)@RG_STRIPARMOR,chase,217,3,500,0,5000,yes,target,always,0,,,,,,6
-1754,Skeggiold(Brown)@MG_SAFETYWALL,attack,12,10,1000,1000,10000,no,self,always,0,,,,,,18
-1754,Skeggiold(Brown)@NPC_HOLYATTACK,attack,189,3,500,500,5000,no,target,always,0,,,,,,18
-1754,Skeggiold(Brown)@NPC_HOLYATTACK,chase,189,3,500,500,5000,no,target,always,0,,,,,,18
-1754,Skeggiold(Brown)@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,29
-1754,Skeggiold(Brown)@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,29
-1754,Skeggiold(Brown)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1754,Skeggiold(Brown)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1754,Skeggiold(Brown)@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1754,Skeggiold(Brown)@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1754,Skeggiold(Brown)@NPC_SUMMONSLAVE,any,196,2,10000,700,60000,no,self,onspawn,0,1763,,,,,
-1755,Skeggiold(Blue)@AL_HEAL,attack,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
-1755,Skeggiold(Blue)@AL_HEAL,attack,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1755,Skeggiold(Blue)@AL_HEAL,idle,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
-1755,Skeggiold(Blue)@AL_HEAL,idle,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1755,Skeggiold(Blue)@CR_HOLYCROSS,attack,253,3,1000,0,5000,yes,target,always,0,,,,,,
-1755,Skeggiold(Blue)@MG_SOULSTRIKE,chase,13,7,500,0,5000,yes,target,always,0,,,,,,
-1755,Skeggiold(Blue)@MG_SOULSTRIKE,attack,13,7,500,0,5000,yes,target,always,0,,,,,,
-1755,Skeggiold(Blue)@MG_SAFETYWALL,attack,12,10,1000,1000,10000,no,self,always,0,,,,,,18
-1755,Skeggiold(Blue)@NPC_HOLYATTACK,attack,189,3,500,500,5000,no,target,always,0,,,,,,18
-1755,Skeggiold(Blue)@NPC_HOLYATTACK,chase,189,3,500,500,5000,no,target,always,0,,,,,,18
-1755,Skeggiold(Blue)@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,29
-1755,Skeggiold(Blue)@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,29
-1755,Skeggiold(Blue)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1755,Skeggiold(Blue)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1755,Skeggiold(Blue)@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1755,Skeggiold(Blue)@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1755,Skeggiold(Blue)@NPC_SUMMONSLAVE,any,196,2,10000,700,60000,no,self,onspawn,0,1764,,,,,
-1756,Hydro@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1756,Hydro@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1756,Hydro@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1756,Hydro@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1756,Hydro@NPC_RANDOMATTACK,attack,183,5,500,500,5000,no,target,always,0,,,,,,6
-1756,Hydro@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1756,Hydro@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1756,Hydro@AS_SONICBLOW,attack,136,10,2000,800,5000,no,target,always,0,,,,,,
-1756,Hydro@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,32
-1756,Hydro@NPC_POWERUP,attack,349,3,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36
-1756,Hydro@WZ_METEOR,attack,83,10,2000,1000,30000,no,target,always,0,,,,,,
-1756,Hydro@NPC_SUMMONSLAVE,attack,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1756,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1756,Hydro@NPC_SUMMONSLAVE,chase,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1756,Hydro@NPC_CALLSLAVE,attack,352,1,2000,0,10000,yes,target,always,0,,,,,,
-1756,Hydro@NPC_CALLSLAVE,idle,352,1,2000,0,10000,yes,self,always,0,,,,,,
-1756,Hydro@NPC_CALLSLAVE,chase,352,1,2000,0,10000,yes,self,always,0,,,,,,
-1761,Skogul@TF_HIDING,idle,51,1,2000,0,180000,no,self,always,0,,,,,,9
-1761,Skogul@MG_SOULSTRIKE,chase,13,5,2000,0,3000,yes,target,always,0,,,,,,
-1761,Skogul@AS_GRIMTOOTH,idle,137,5,10000,0,700,yes,target,mystatuson,hiding,,,,,,
-1761,Skogul@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
-1761,Skogul@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,no,target,always,0,,,,,,9
-1762,Frus@RG_STRIPARMOR,attack,217,5,1000,0,30000,yes,target,always,0,,,,,,2
-1762,Frus@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,
-1762,Frus@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,yes,target,always,0,,,,,,2
-1762,Frus@NPC_CHANGEUNDEAD,attack,348,2,1000,0,30000,yes,target,always,0,,,,,,2
-1762,Frus@MG_FIREWALL,chase,18,5,2000,500,5000,yes,target,always,0,,,,,,2
-1763,Skeggiold(Brown)@MG_THUNDERSTORM,attack,21,4,500,1500,10000,no,target,always,0,,,,,,
-1763,Skeggiold(Brown)@MG_THUNDERSTORM,chase,21,4,500,1500,10000,no,target,always,0,,,,,,
-1763,Skeggiold(Brown)@AL_DECAGI,attack,30,5,500,0,30000,no,target,always,0,,,,,,29
-1763,Skeggiold(Brown)@AL_DECAGI,chase,30,5,500,0,30000,no,target,always,0,,,,,,29
-1763,Skeggiold(Brown)@NPC_PETRIFYATTACK,chase,180,2,500,500,5000,no,target,always,0,,,,,,3
-1763,Skeggiold(Brown)@MG_SAFETYWALL,attack,12,5,500,1000,10000,no,self,always,0,,,,,,18
-1763,Skeggiold(Brown)@NPC_HOLYATTACK,attack,189,2,500,500,5000,no,target,always,0,,,,,,18
-1763,Skeggiold(Brown)@NPC_HOLYATTACK,chase,189,2,500,500,5000,no,target,always,0,,,,,,18
-1763,Skeggiold(Brown)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1763,Skeggiold(Brown)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1764,Skeggiold(Blue)@CR_HOLYCROSS,attack,253,2,1000,0,5000,yes,target,always,0,,,,,,
-1764,Skeggiold(Blue)@MG_SOULSTRIKE,chase,13,5,500,0,5000,yes,target,always,0,,,,,,
-1764,Skeggiold(Blue)@MG_SOULSTRIKE,attack,13,5,500,0,5000,yes,target,always,0,,,,,,
-1764,Skeggiold(Blue)@MG_SAFETYWALL,attack,12,5,1000,1000,10000,no,self,always,0,,,,,,18
-1764,Skeggiold(Blue)@NPC_HOLYATTACK,attack,189,2,500,500,5000,no,target,always,0,,,,,,18
-1764,Skeggiold(Blue)@NPC_HOLYATTACK,chase,189,2,500,500,5000,no,target,always,0,,,,,,18
-1764,Skeggiold(Blue)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1764,Skeggiold(Blue)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1765,Valkyrie@AL_HEAL,idle,28,11,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1765,Valkyrie@AL_HEAL,attack,28,11,10000,500,10000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1765,Valkyrie@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1765,Valkyrie@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,
-1765,Valkyrie@NPC_HOLYATTACK,attack,189,10,2000,500,5000,no,target,always,0,,,,,,
-1765,Valkyrie@KN_BRANDISHSPEAR,attack,57,20,1000,0,5000,yes,target,always,0,,,,,,
-1765,Valkyrie@NPC_ARMORBRAKE,attack,344,10,500,0,5000,yes,target,always,0,,,,,,
-1765,Valkyrie@WZ_JUPITEL,attack,84,28,100,2000,5000,yes,target,always,0,,,,,, 
-1766,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1766,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1766,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1766,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1766,Angeling@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1766,Angeling@MG_SAFETYWALL,attack,12,5,1000,1000,5000,no,self,always,0,,,,,,18
-1766,Angeling@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1766,Angeling@NPC_HOLYATTACK,attack,189,5,500,500,5000,no,target,always,0,,,,,,18
-1766,Angeling@NPC_HOLYATTACK,chase,189,5,500,500,5000,no,target,always,0,,,,,,18
-1766,Angeling@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
-1766,Angeling@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
-1766,Angeling@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1031,,,,,
-1766,Angeling@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1766,Angeling@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1767,Deviling@AL_DECAGI,chase,30,1,2000,1000,5000,no,target,always,0,,,,,,29
-1767,Deviling@NPC_DARKNESSATTACK,attack,190,2,2000,0,5000,no,target,always,0,,,,,,6
-1767,Deviling@NPC_DARKSTRIKE,attack,340,5,3000,700,0,no,target,always,0,,,,,,32
-1767,Deviling@NPC_DARKSTRIKE,chase,340,5,3000,700,0,no,target,always,0,,,,,,32
-1767,Deviling@NPC_SUMMONSLAVE,attack,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
-1767,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
-1767,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1242,1242,1242,1109,,
-1768,Gloomundernight@NPC_FIREATTACK,attack,186,5,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@NPC_FIREATTACK,chase,186,5,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@NPC_TELEKINESISATTACK,chase,191,5,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@WZ_FIREPILLAR,idle,80,11,2000,0,5000,yes,around2,always,0,,,,,,
-1768,Gloomundernight@AM_DEMONSTRATION,attack,229,5,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@AM_DEMONSTRATION,chase,229,5,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@KN_PIERCE,attack,56,10,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@KN_PIERCE,chase,56,10,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,
-1768,Gloomundernight@SM_MAGNUM,attack,7,10,1000,0,5000,no,self,always,0,,,,,,
-1768,Gloomundernight@WZ_SIGHTRASHER,attack,81,10,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@WZ_SIGHTRASHER,chase,81,10,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@MG_FIREBALL,attack,17,10,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@MG_FIREBALL,chase,17,10,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1786,1787,,,,
-1768,Gloomundernight@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1786,1787,,,,
-1768,Gloomundernight@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1769,1770,,,,
-1768,Gloomundernight@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1768,Gloomundernight@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1768,Gloomundernight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1768,Gloomundernight@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1769,Agav@MG_SIGHT,idle,10,1,1000,0,5000,yes,self,always,0,,,,,,
-1769,Agav@MG_SOULSTRIKE,attack,13,9,1000,0,5000,yes,target,always,0,,,,,,
-1769,Agav@MG_SOULSTRIKE,chase,13,9,1000,0,5000,yes,target,always,0,,,,,,
-1769,Agav@MG_THUNDERSTORM,attack,21,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@MG_THUNDERSTORM,chase,21,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
-1769,Agav@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
-1769,Agav@MG_SAFETYWALL,attack,12,5,1000,0,5000,no,self,always,0,,,,,,
-1769,Agav@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@NPC_CURSEATTACK,chase,181,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@AL_DECAGI,attack,30,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@AL_DECAGI,chase,30,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@PR_LEXDIVINA,attack,76,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@PR_LEXDIVINA,chase,76,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1769,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1769,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1769,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1769,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1769,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1770,Echio@CR_HOLYCROSS,attack,253,5,1000,0,5000,no,target,always,0,,,,,,
-1770,Echio@CR_HOLYCROSS,chase,253,5,1000,0,5000,no,target,always,0,,,,,,
-1770,Echio@SM_BASH,attack,5,9,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@SM_BASH,chase,5,9,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@NPC_SLEEPATTACK,attack,182,5,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@NPC_SLEEPATTACK,chase,182,5,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
-1770,Echio@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
-1770,Echio@BS_MAXIMIZE,attack,114,5,1000,0,5000,no,self,always,0,,,,,,
-1770,Echio@BS_MAXIMIZE,chase,114,5,1000,0,5000,no,self,always,0,,,,,,
-1770,Echio@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,no,target,always,0,,,,,,
-1770,Echio@NPC_CRITICALSLASH,chase,170,1,1000,0,5000,no,target,always,0,,,,,,
-1771,Vanberk@CR_HOLYCROSS,attack,253,3,1000,0,5000,no,target,always,0,,,,,,
-1771,Vanberk@CR_HOLYCROSS,chase,253,3,1000,0,5000,no,target,always,0,,,,,,
-1771,Vanberk@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1771,Vanberk@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1771,Vanberk@NPC_SLEEPATTACK,attack,182,3,1000,0,5000,yes,target,always,0,,,,,,
-1771,Vanberk@NPC_SLEEPATTACK,chase,182,3,1000,0,5000,yes,target,always,0,,,,,,
-1771,Vanberk@BS_MAXIMIZE,attack,114,5,1000,0,5000,no,self,always,0,,,,,,
-1771,Vanberk@BS_MAXIMIZE,chase,114,5,1000,0,5000,no,self,always,0,,,,,,
-1771,Vanberk@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1771,Vanberk@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1772,Isilla@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@NPC_CURSEATTACK,attack,181,3,1000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@NPC_CURSEATTACK,chase,181,3,1000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@PR_LEXDIVINA,attack,76,5,1000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@PR_LEXDIVINA,chase,76,5,1000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@AL_HEAL,attack,28,5,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1772,Isilla@AL_HEAL,attack,28,5,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1772,Isilla@AL_HEAL,chase,28,5,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1772,Isilla@AL_HEAL,chase,28,5,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1772,Isilla@AL_HEAL,idle,28,5,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1772,Isilla@AL_HEAL,idle,28,5,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1772,Isilla@MG_THUNDERSTORM,attack,21,5,1000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@MG_THUNDERSTORM,chase,21,5,1000,0,5000,no,target,always,0,,,,,,
-1773,Hodremlin@NPC_DARKNESSATTACK,attack,190,3,2000,0,5000,no,target,always,0,,,,,,
-1773,Hodremlin@NPC_DARKNESSATTACK,chase,190,3,2000,0,5000,no,target,always,0,,,,,,
-1773,Hodremlin@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1773,Hodremlin@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1773,Hodremlin@NPC_BLINDATTACK,attack,177,5,1000,0,5000,yes,target,always,0,,,,,,
-1773,Hodremlin@NPC_BLINDATTACK,chase,177,5,1000,0,5000,yes,target,always,0,,,,,,
-1773,Hodremlin@RG_STRIPARMOR,attack,217,5,1000,0,5000,yes,target,always,0,,,,,,
-1773,Hodremlin@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,no,target,always,0,,,,,,
-1773,Hodremlin@NPC_CRITICALSLASH,chase,170,1,1000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@MO_BODYRELOCATION,chase,264,1,2000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@WZ_JUPITEL,attack,84,4,1000,0,5000,yes,target,always,0,,,,,,
-1774,Seeker@WZ_JUPITEL,chase,84,4,1000,0,5000,yes,target,always,0,,,,,,
-1774,Seeker@NPC_PETRIFYATTACK,attack,180,5,1000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@NPC_PETRIFYATTACK,chase,180,5,1000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@NPC_MENTALBREAKER,attack,159,5,1000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@NPC_MENTALBREAKER,chase,159,5,1000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@SA_DISPELL,attack,289,5,1000,0,5000,yes,target,always,0,,,,,,
-1774,Seeker@SA_DISPELL,chase,289,5,1000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@SM_BASH,attack,5,5,1000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@SM_BASH,chase,5,5,1000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@BS_HAMMERFALL,attack,110,3,1000,0,5000,no,target,always,0,,,,,,
-1775,Snowier@BS_HAMMERFALL,chase,110,3,1000,0,5000,no,target,always,0,,,,,,
-1775,Snowier@NPC_SPLASHATTACK,attack,174,1,1000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@NPC_SPLASHATTACK,chase,174,1,1000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,
-1776,Siroma@NPC_SILENCEATTACK,attack,178,3,1000,0,5000,no,target,always,0,,,,,,
-1776,Siroma@NPC_SILENCEATTACK,chase,178,3,1000,0,5000,no,target,always,0,,,,,,
-1776,Siroma@NPC_STUNATTACK,attack,179,3,1000,0,5000,no,target,always,0,,,,,,
-1776,Siroma@NPC_STUNATTACK,chase,179,3,1000,0,5000,no,target,always,0,,,,,,
-1776,Siroma@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1776,Siroma@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1776,Siroma@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1776,Siroma@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1777,Ice Titan@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1777,Ice Titan@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1777,Ice Titan@MG_FROSTDIVER,attack,15,5,1000,0,5000,yes,target,always,0,,,,,,
-1777,Ice Titan@MG_FROSTDIVER,chase,15,5,1000,0,5000,yes,target,always,0,,,,,,
-1777,Ice Titan@KN_BOWLINGBASH,attack,62,5,1000,0,5000,no,target,always,0,,,,,,
-1777,Ice Titan@KN_BOWLINGBASH,chase,62,5,1000,0,5000,no,target,always,0,,,,,,
-1777,Ice Titan@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1777,Ice Titan@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1778,Gazeti@MG_COLDBOLT,attack,14,5,1000,0,5000,yes,target,always,0,,,,,,
-1778,Gazeti@MG_COLDBOLT,chase,14,5,1000,0,5000,yes,target,always,0,,,,,,
-1778,Gazeti@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,,
-1778,Gazeti@CR_AUTOGUARD,chase,249,5,1000,0,300000,yes,self,always,0,,,,,,
-1778,Gazeti@NPC_GUIDEDATTACK,attack,172,3,1000,0,5000,no,target,always,0,,,,,,
-1778,Gazeti@NPC_GUIDEDATTACK,chase,172,3,1000,0,5000,no,target,always,0,,,,,,
-1778,Gazeti@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1778,Gazeti@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@NPC_WATERATTACK,attack,184,5,2000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@NPC_WATERATTACK,chase,184,5,2000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@NPC_RANDOMATTACK,attack,183,5,1000,0,5000,no,target,always,0,,,,,,
-1779,Ktullanux@NPC_RANDOMATTACK,chase,183,5,1000,0,5000,no,target,always,0,,,,,,
-1779,Ktullanux@NPC_ARMORBRAKE,attack,344,5,1000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@MG_FROSTDIVER,attack,15,10,1000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@MG_FROSTDIVER,chase,15,10,1000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@WZ_STORMGUST,attack,89,10,1000,0,5000,no,target,always,0,,,,,,
-1779,Ktullanux@WZ_STORMGUST,chase,89,10,1000,0,5000,no,target,always,0,,,,,,
-1779,Ktullanux@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@WZ_WATERBALL,chase,86,5,1000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@WZ_FROSTNOVA,attack,88,10,1000,0,5000,yes,self,always,0,,,,,,
-1779,Ktullanux@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1779,Ktullanux@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1779,Ktullanux@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,
-1779,Ktullanux@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1788,,,,,
-1779,Ktullanux@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1788,,,,,
-1779,Ktullanux@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1777,,,,,
-1779,Ktullanux@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1779,Ktullanux@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1780,Muscipular@NPC_BLOODDRAIN,attack,199,1,1000,0,5000,yes,target,always,0,,,,,,
-1780,Muscipular@KN_SPEARSTAB,attack,58,5,1000,0,5000,no,target,always,0,,,,,,
-1780,Muscipular@NPC_GROUNDATTACK,attack,185,3,2000,0,5000,yes,target,always,0,,,,,,
-1780,Muscipular@MG_STONECURSE,attack,16,5,1000,0,5000,yes,target,always,0,,,,,,
-1780,Muscipular@AL_HEAL,attack,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1780,Muscipular@AL_HEAL,attack,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1780,Muscipular@AL_HEAL,idle,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1780,Muscipular@AL_HEAL,idle,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1781,Drosera@KN_PIERCE,attack,56,5,1000,0,5000,yes,target,always,0,,,,,,
-1781,Drosera@NPC_BLOODDRAIN,attack,199,1,1000,0,5000,yes,target,always,0,,,,,,
-1781,Drosera@NPC_GROUNDATTACK,attack,185,3,2000,0,5000,yes,target,always,0,,,,,,
-1781,Drosera@NPC_GUIDEDATTACK,attack,172,3,1000,0,5000,no,target,always,0,,,,,,
-1781,Drosera@NPC_SLEEPATTACK,attack,182,3,1000,0,5000,yes,target,always,0,,,,,,
-1782,Roween@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1782,Roween@NPC_COMBOATTACK,attack,171,4,1000,0,5000,yes,target,always,0,,,,,,
-1782,Roween@NPC_COMBOATTACK,chase,171,4,1000,0,5000,yes,target,always,0,,,,,,
-1782,Roween@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,
-1782,Roween@NPC_WINDATTACK,chase,187,3,2000,0,5000,yes,target,always,0,,,,,,
-1783,Galion@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
-1783,Galion@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1783,Galion@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1783,Galion@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1783,Galion@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
-//1783,Galion@NPC_CHANGE(I don't know which element)
-1783,Galion@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,2,1794,,,,,
-1784,Stapo@SM_BASH,attack,5,5,1000,0,5000,yes,target,always,0,,,,,,
-1784,Stapo@SM_BASH,chase,5,5,1000,0,5000,yes,target,always,0,,,,,,
-1784,Stapo@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1785,Atros@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1785,Atros@SM_BASH,chase,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1785,Atros@NPC_DARKNESSATTACK,attack,190,5,2000,0,5000,no,target,always,0,,,,,,
-1785,Atros@NPC_DARKNESSATTACK,chase,190,5,2000,0,5000,no,target,always,0,,,,,,
-1785,Atros@SM_MAGNUM,attack,7,10,2000,0,5000,yes,self,always,0,,,,,,
-1785,Atros@KN_TWOHANDQUICKEN,attack,60,10,1000,0,120000,yes,self,always,0,,,,,,
-1785,Atros@NPC_POWERUP,attack,349,5,1000,0,120000,yes,self,always,0,,,,,,
-1785,Atros@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1785,Atros@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1785,Atros@NPC_SUMMONSLAVE,attack,196,3,10000,700,10000,no,self,slavele,2,1791,,,,,
-1785,Atros@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,2,1791,,,,,
-1785,Atros@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1785,Atros@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1786,Agav@MG_SIGHT,idle,10,1,1000,0,5000,yes,self,always,0,,,,,,
-1786,Agav@MG_SOULSTRIKE,attack,13,9,1000,0,5000,yes,target,always,0,,,,,,
-1786,Agav@MG_SOULSTRIKE,chase,13,9,1000,0,5000,yes,target,always,0,,,,,,
-1786,Agav@MG_THUNDERSTORM,attack,21,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@MG_THUNDERSTORM,chase,21,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
-1786,Agav@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
-1786,Agav@MG_SAFETYWALL,attack,12,5,1000,0,5000,no,self,always,0,,,,,,
-1786,Agav@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@NPC_CURSEATTACK,chase,181,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@AL_DECAGI,attack,30,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@AL_DECAGI,chase,30,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@PR_LEXDIVINA,attack,76,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@PR_LEXDIVINA,chase,76,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1786,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1786,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1786,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1786,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1786,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1787,Echio@CR_HOLYCROSS,attack,253,5,1000,0,5000,no,target,always,0,,,,,,
-1787,Echio@CR_HOLYCROSS,chase,253,5,1000,0,5000,no,target,always,0,,,,,,
-1787,Echio@SM_BASH,attack,5,9,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@SM_BASH,chase,5,9,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@NPC_SLEEPATTACK,attack,182,5,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@NPC_SLEEPATTACK,chase,182,5,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
-1787,Echio@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
-1787,Echio@BS_MAXIMIZE,attack,114,5,1000,0,5000,no,self,always,0,,,,,,
-1787,Echio@BS_MAXIMIZE,chase,114,5,1000,0,5000,no,self,always,0,,,,,,
-1787,Echio@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,no,target,always,0,,,,,,
-1787,Echio@NPC_CRITICALSLASH,chase,170,1,1000,0,5000,no,target,always,0,,,,,,
-1788,Ice Titan@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1788,Ice Titan@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1788,Ice Titan@MG_FROSTDIVER,attack,15,5,1000,0,5000,yes,target,always,0,,,,,,
-1788,Ice Titan@MG_FROSTDIVER,chase,15,5,1000,0,5000,yes,target,always,0,,,,,,
-1788,Ice Titan@KN_BOWLINGBASH,attack,62,5,1000,0,5000,no,target,always,0,,,,,,
-1788,Ice Titan@KN_BOWLINGBASH,chase,62,5,1000,0,5000,no,target,always,0,,,,,,
-1788,Ice Titan@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1788,Ice Titan@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1791,Galion@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
-1791,Galion@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1791,Galion@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1791,Galion@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1791,Galion@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
-//1791,Galion@NPC_CHANGE(I don't know which element)
-1793,Megalith@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1794,Roween@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1794,Roween@NPC_COMBOATTACK,attack,171,4,1000,0,5000,yes,target,always,0,,,,,,
-1794,Roween@NPC_COMBOATTACK,chase,171,4,1000,0,5000,yes,target,always,0,,,,,,
-1794,Roween@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,
-1794,Roween@NPC_WINDATTACK,chase,187,3,2000,0,5000,yes,target,always,0,,,,,,
-1795,Bloody Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1795,Bloody Knight@CR_SHIELDCHARGE,attack,250,5,500,0,5000,yes,target,always,0,,,,,,9
-1795,Bloody Knight@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9
-1795,Bloody Knight@NPC_CHANGEFIRE,attack,164,1,10000,2000,600000,no,self,myhpltmaxrate,20,,,,,,
-1795,Bloody Knight@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,9
-1795,Bloody Knight@NPC_WEAPONBRAKER,attack,343,5,500,0,30000,yes,target,always,0,,,,,,
-1795,Bloody Knight@WZ_METEOR,attack,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,
-1795,Bloody Knight@WZ_METEOR,chase,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,
+// Based on Aegis Episode X.2
+//
+//MOB_ID,dummy value (info only),STATE,SKILL_ID,SKILL_LV,rate (10000 = 100%),casttime,delay,cancelable,target,condition type,condition value,val1,val2,val3,val4,val5,emotion
+//Example
+//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
+//
+//rate refers to the chance of the skill being casted when the condition is fulfilled.
+//delay is the time in milliseconds that has to be pass before recasting the same skill.
+//
+//STATE:
+// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
+// loot /attack / angry (like attack, except player has not attacked mob yet) /
+// chase (following target, after being attacked) / follow (following
+// target, without being attacked)
+// anytarget (attack+angry+chase+follow)
+//
+//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master
+// (the following are for ground-skills, a random target tile is selected from
+// the specified area):
+// around1 (3x3 area around self) / around2 (5x5 area around self) /
+// around3 (7x7 area around self) / around4 (9x9 area around self) /
+// around5 (3x3 area around target) / around6 (5x5 area around target) /
+// around7 (7x7 area around target) / around8 (9x9 area around target) /
+// around = around4
+//
+//conditions: (condition type) (value which specifies a condition value)
+//	always			unconditional
+//	onspawn			when the mob spawns/respawns.
+//	myhpltmaxrate		when the mob's hp drops to a certain %
+//	myhpinrate		when the mob's hp is in a certain % range ('a condition value'
+//                is the lower cap, while 'a value 1' is the upper cap).
+//	mystatuson		If the mob has any abnormalities in status (condition value)
+//	mystatusoff		If the mob has ended any abnormalities in status (condition value)
+//	friendhpltmaxrate	when the mob's friend's hp drops to a certain %
+//	friendhpinrate		when the mob's friend's hp is in a certain % range (range
+//                   defined the same way as in myhpinrate)
+//	friendstatuson		If the friend has any abnormalities in status (condition value)
+//	friendstatusoff		If the friend has ended any abnormalities in status (condition value)
+//	attackpcgt		Attack PC becomes more than the  number of specification
+//	attackpcge		Attack PC becomes equal or more than the number of specification.
+//	slavelt			when the number of slaves is lower than the original number of specification.
+//	slavele			when the number of slaves is lower or equal than the original number of specification.
+//	closedattacked		when melee attacked (close range attack)
+//	longrangeattacked	when long ranged attacked (like bows and far range weapons)
+//	skillused		when a skill is used on the mob
+//	afterskill		after the mob used certain skill.
+//	casttargeted		when a target is in cast range.
+//	rudeattacked		when a target is rude attacked
+//
+// The character's state which can be specified to be a condition value by the statuson/statusoff system
+//	anybad		any type of state change
+//	stone		condition of being in stone state
+//	freeze		condition of being in frozen state
+//	stan		condition of being in stunned state
+//	sleep		condition of being in sleep state
+//	poison		condition of being in poisoned state
+//	curse		condition of being in cursed state
+//	silence		condition of being in silenced state
+//	confusion	condition of being in confusion state
+//	blind		condition of being in blind state
+//	hiding		condition of being in hidden state
+//	sight		condition of being in unhidden state
+
+1001,Scorpion@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1001,Scorpion@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1002,Poring@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1002,Poring@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1004,Hornet@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6
+1004,Hornet@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1005,Familiar@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,,
+1005,Familiar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1005,Familiar@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,
+1005,Familiar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1007,Fabre@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1007,Fabre@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1008,,,,,
+1008,Pupa@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
+1008,Pupa@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1018,,,,,
+1009,Condor@BS_ADRENALINE,attack,111,1,500,1500,300000,yes,self,always,0,,,,,,
+1009,Condor@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,5,,,,,
+1009,Condor@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
+1010,Willow@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1010,Willow@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,9
+1010,Willow@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,9
+1011,ChonChon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1012,Roda Frog@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1013,Wolf@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
+1013,Wolf@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
+1014,Spore@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
+1014,Spore@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
+1014,Spore@NPC_SLEEPATTACK,attack,182,1,500,0,5000,yes,target,always,0,,,,,,
+1014,Spore@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1015,Zombie@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
+1015,Zombie@NPC_POISON,angry,176,1,500,800,5000,no,target,always,0,,,,,,
+1015,Zombie@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1015,Zombie@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1016,Skeleton Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,
+1016,Skeleton Archer@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,,
+1018,Creamy@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1018,Creamy@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
+1018,Creamy@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,,
+1018,Creamy@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1019,PecoPeco@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
+1019,PecoPeco@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
+1019,PecoPeco@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1019,PecoPeco@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
+1020,Mandragora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1023,Orc Warrior@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1023,Orc Warrior@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,,,,,,
+1023,Orc Warrior@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
+1023,Orc Warrior@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,2181,,,,
+1023,Orc Warrior@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,,9
+1023,Orc Warrior@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1023,Orc Warrior@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,27,,,,,
+1023,Orc Warrior@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,6
+1024,Worm Tail@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
+1025,Snake@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1025,Snake@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
+1026,Munak@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1026,Munak@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,2181,,,,
+1026,Munak@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
+1026,Munak@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1026,Munak@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,6
+1028,Skeleton Soldier@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1028,Skeleton Soldier@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
+1028,Skeleton Soldier@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
+1028,Skeleton Soldier@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,,,,,,
+1028,Skeleton Soldier@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1028,Skeleton Soldier@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1029,Isis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
+1029,Isis@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1029,Isis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1029,Isis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,,
+1030,Anacondaq@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1030,Anacondaq@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1031,Poporing@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1031,Poporing@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
+1031,Poporing@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1032,Verit@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1032,Verit@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
+1032,Verit@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
+1033,Elder Willow@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,
+1033,Elder Willow@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,
+1033,Elder Willow@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
+1033,Elder Willow@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1033,Elder Willow@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
+1034,Thara Frog@NPC_WATERATTACK,attack,184,3,2000,500,5000,no,target,always,0,,,,,,6
+1035,Hunter Fly@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
+1035,Hunter Fly@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
+1035,Hunter Fly@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
+1035,Hunter Fly@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1035,Hunter Fly@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
+1035,Hunter Fly@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1035,Hunter Fly@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,2
+1035,Hunter Fly@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,6
+1035,Hunter Fly@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1035,Hunter Fly@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1036,Ghoul@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1036,Ghoul@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
+1037,Sidewinder@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
+1037,Sidewinder@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1037,Sidewinder@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,
+1038,Osiris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1038,Osiris@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1038,Osiris@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1038,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,skillused,18,,,,,,
+1038,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,always,0,,,,,,
+1038,Osiris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1038,Osiris@MG_STONECURSE,attack,16,10,2000,0,5000,no,target,always,0,,,,,,
+1038,Osiris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1038,Osiris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1038,Osiris@NPC_CURSEATTACK,attack,181,5,2000,0,5000,no,target,always,0,,,,,,9
+1038,Osiris@NPC_CURSEATTACK,chase,181,5,2000,0,5000,no,target,always,0,,,,,,9
+1038,Osiris@NPC_DARKBREATH,attack,202,5,500,0,5000,no,target,always,0,,,,,,9
+1038,Osiris@NPC_DARKBREATH,chase,202,5,500,0,5000,no,target,always,0,,,,,,9
+1038,Osiris@NPC_POISONATTACK,attack,188,5,2000,0,5000,no,target,always,0,,,,,,9
+1038,Osiris@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,4,1522,,,,,
+1038,Osiris@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,4,1522,,,,,
+1038,Osiris@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1029,,,,,
+1038,Osiris@SM_BASH,attack,5,10,2000,0,5000,yes,target,always,0,,,,,,
+1038,Osiris@NPC_DARKTHUNDER,chase,341,10,2000,0,5000,no,target,always,0,,,,,,
+1038,Osiris@NPC_DARKTHUNDER,chase,341,10,10000,0,5000,no,target,skillused,18,,,,,,
+1038,Osiris@WZ_QUAGMIRE,chase,92,5,2000,0,5000,no,target,always,0,,,,,,
+1039,Baphomet@MO_BODYRELOCATION,chase,264,1,2000,200,1000,yes,target,always,0,,,,,,
+1039,Baphomet@NPC_DARKSTRIKE,chase,340,10,2000,0,1000,yes,target,always,0,,,,,,
+1039,Baphomet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1039,Baphomet@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1039,Baphomet@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,29
+1039,Baphomet@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1039,Baphomet@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1039,Baphomet@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1039,Baphomet@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29
+1039,Baphomet@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,
+1039,Baphomet@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
+1039,Baphomet@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,
+1039,Baphomet@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,
+1039,Baphomet@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1101,,,,,
+1039,Baphomet@WZ_VERMILION,attack,85,20,2000,500,2000,no,target,always,0,,,,,,29
+1039,Baphomet@WZ_VERMILION,chase,85,20,5000,500,2000,no,target,skillused,18,,,,,,29
+1039,Baphomet@WZ_VERMILION,chase,85,20,2000,500,2000,no,target,always,0,,,,,,29
+1040,Golem@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
+1040,Golem@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1040,Golem@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
+1040,Golem@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1041,Mummy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,9
+1041,Mummy@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1041,Mummy@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
+1041,Mummy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,9
+1041,Mummy@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1041,Mummy@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1042,Steel ChonChon@NPC_SILENCEATTACK,attack,178,2,500,700,5000,no,target,always,0,,,,,,
+1042,Steel ChonChon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1044,Obeaune@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1044,Obeaune@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,149,,,,
+1044,Obeaune@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
+1044,Obeaune@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,,2
+1044,Obeaune@PR_LEXDIVINA,chase,76,5,500,1000,5000,yes,target,always,0,,,,,,2
+1045,Marc@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1045,Marc@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
+1045,Marc@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
+1045,Marc@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
+1045,Marc@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1045,Marc@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,6
+1045,Marc@NPC_WATERATTACK,angry,184,2,500,500,5000,no,target,always,0,,,,,,6
+1046,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
+1046,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
+1046,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
+1046,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
+1046,Doppelganger@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1046,Doppelganger@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1046,Doppelganger@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1046,Doppelganger@KN_TWOHANDQUICKEN,attack,60,20,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
+1046,Doppelganger@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,
+1046,Doppelganger@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,
+1046,Doppelganger@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,yes,target,always,0,,,,,,
+1046,Doppelganger@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1046,Doppelganger@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1046,Doppelganger@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,
+1046,Doppelganger@CR_AUTOGUARD,attack,249,10,2000,500,300000,no,self,always,0,,,,,,29
+1046,Doppelganger@CR_AUTOGUARD,chase,249,10,2000,500,300000,no,self,longrangeattacked,,,,,,,29
+1046,Doppelganger@AL_DECAGI,attack,30,10,500,0,20000,no,target,always,0,,,,,,5
+1046,Doppelganger@AL_DECAGI,chase,30,10,500,0,20000,no,target,always,0,,,,,,5
+1046,Doppelganger@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,
+1046,Doppelganger@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,
+1046,Doppelganger@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1061,,,,,
+1046,Doppelganger@BS_HAMMERFALL,chase,110,11,10000,0,5000,yes,target,skillused,18,,,,,,
+1047,PecoPeco Egg@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
+1047,PecoPeco Egg@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1049,1050,,,,
+1048,Thief Bug Egg@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
+1048,Thief Bug Egg@NPC_METAMORPHOSIS,idle,193,4,10,2000,5000,no,self,always,0,1051,,,,,
+1049,Picky@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1049,Picky@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1050,Shell Picky@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1050,Shell Picky@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1051,Thief Bug Larva@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,,
+1051,Thief Bug Larva@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,
+1052,Rocker@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1052,Rocker@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1053,Thief Bug Female@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,,
+1053,Thief Bug Female@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,
+1054,Thief Bug Male@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,,
+1054,Thief Bug Male@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,
+1055,Muka@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
+1055,Muka@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6
+1055,Muka@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1056,Smokie@AL_HEAL,idle,28,5,10000,0,5000,yes,self,mystatuson,hiding,,,,,,2
+1056,Smokie@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1056,Smokie@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
+1056,Smokie@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
+1056,Smokie@TF_HIDING,attack,51,1,500,500,5000,no,self,myhpltmaxrate,50,,,,,,19
+1057,Yoyo@AM_POTIONPITCHER,idle,231,1,500,1500,5000,yes,self,always,0,,,,,,
+1057,Yoyo@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1057,Yoyo@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1057,Yoyo@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
+1057,Yoyo@SM_PROVOKE,chase,6,10,500,600,5000,yes,target,always,0,,,,,,
+1057,Yoyo@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,6
+1058,Metaller@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1058,Metaller@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1058,Metaller@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,2
+1058,Metaller@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,2
+1059,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1059,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1059,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1059,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1059,Mistress@AL_PNEUMA,attack,25,1,2000,0,5000,yes,self,longrangeattacked,,,,,,,18
+1059,Mistress@AL_PNEUMA,chase,25,1,2000,0,5000,yes,self,longrangeattacked,,,,,,,18
+1059,Mistress@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1059,Mistress@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,always,0,,,,,,
+1059,Mistress@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,always,0,,,,,,
+1059,Mistress@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1059,Mistress@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1059,Mistress@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1059,Mistress@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18
+1059,Mistress@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,18
+1059,Mistress@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,
+1059,Mistress@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,
+1059,Mistress@NPC_SILENCEATTACK,chase,178,5,10000,0,5000,no,target,skillused,18,,,,,,
+1059,Mistress@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,
+1059,Mistress@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,
+1059,Mistress@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1156,,,,,
+1059,Mistress@NPC_STOP,attack,342,1,2000,0,15000,no,target,always,0,,,,,,6
+1059,Mistress@WZ_JUPITEL,attack,84,28,2000,0,5000,yes,target,always,0,,,,,,
+1059,Mistress@WZ_JUPITEL,chase,84,28,2000,0,5000,yes,target,always,0,,,,,,
+1060,Bigfoot@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1060,Bigfoot@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
+1060,Bigfoot@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1060,Bigfoot@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,
+1060,Bigfoot@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
+1062,Santa Poring@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1062,Santa Poring@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,,
+1063,Lunatic@AL_HEAL,idle,28,1,100,2000,60000,yes,self,always,0,,,,,,
+1063,Lunatic@NPC_PROVOCATION,idle,194,1,20,0,0,yes,self,always,0,,,,,,
+1061,Nightmare@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1061,Nightmare@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
+1061,Nightmare@NPC_MENTALBREAKER,attack,159,1,500,800,5000,no,target,always,0,,,,,,
+1061,Nightmare@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,
+1064,Megalodon@NPC_CHANGETELEKINESIS,attack,169,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,7
+1064,Megalodon@NPC_UNDEADATTACK,attack,347,2,500,0,5000,yes,target,always,0,,,,,,
+1065,Strouf@MG_FROSTDIVER,attack,15,9,500,1000,5000,yes,target,always,0,,,,,,
+1065,Strouf@MG_FROSTDIVER,chase,15,9,500,1000,5000,yes,target,always,0,,,,,,
+1065,Strouf@MG_LIGHTNINGBOLT,attack,20,3,500,1500,5000,yes,target,always,0,,,,,,
+1065,Strouf@MG_LIGHTNINGBOLT,chase,20,3,500,1500,5000,yes,target,always,0,,,,,,
+1065,Strouf@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
+1065,Strouf@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1065,Strouf@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,9
+1065,Strouf@SA_DISPELL,chase,289,5,0,0,30000,yes,target,always,0,,,,,,9
+1065,Strouf@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,6
+1065,Strouf@MG_FROSTDIVER,angry,15,9,500,1000,5000,yes,target,always,0,,,,,,
+1065,Strouf@MG_FROSTDIVER,follow,15,9,500,1000,5000,yes,target,always,0,,,,,,
+1065,Strouf@MG_LIGHTNINGBOLT,angry,20,3,500,1500,5000,yes,target,always,0,,,,,,
+1065,Strouf@MG_LIGHTNINGBOLT,follow,20,3,500,1500,5000,yes,target,always,0,,,,,,
+1065,Strouf@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1065,Strouf@SA_DISPELL,angry,289,5,0,0,30000,yes,target,always,0,,,,,,9
+1065,Strouf@SA_DISPELL,follow,289,5,0,0,30000,yes,target,always,0,,,,,,9
+1065,Strouf@WZ_WATERBALL,angry,86,3,500,1500,5000,yes,target,always,0,,,,,,6
+1066,Vadon@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
+1066,Vadon@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1066,Vadon@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1066,Vadon@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
+1067,Cornutus@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
+1067,Cornutus@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
+1067,Cornutus@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
+1067,Cornutus@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1068,Hydra@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
+1069,Swordfish@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1069,Swordfish@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,
+1069,Swordfish@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,
+1069,Swordfish@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1069,Swordfish@WZ_WATERBALL,angry,86,3,500,1500,5000,yes,target,always,0,,,,,,
+1069,Swordfish@WZ_WATERBALL,follow,86,3,500,1500,5000,yes,target,always,0,,,,,,
+1070,Kukre@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,0,,,,,
+1070,Kukre@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1071,Pirate Skeleton@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,27
+1071,Pirate Skeleton@SM_BASH,angry,5,5,500,0,5000,yes,target,always,0,,,,,,27
+1071,Pirate Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1072,Kaho@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,
+1072,Kaho@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,
+1072,Kaho@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
+1072,Kaho@MG_FIREBOLT,angry,19,3,500,1500,5000,yes,target,always,0,,,,,,
+1072,Kaho@MG_FIREBOLT,follow,19,3,500,1500,5000,yes,target,always,0,,,,,,
+1072,Kaho@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
+1073,Crab@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1074,Shellfish@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1076,Skeleton@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,1,,,,,
+1076,Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1077,Poison Spore@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,6
+1077,Poison Spore@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1077,Poison Spore@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1077,Poison Spore@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,2181,,,,
+1077,Poison Spore@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,6
+1077,Poison Spore@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1077,Poison Spore@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1086,Golden Thief Bug@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1086,Golden Thief Bug@CR_REFLECTSHIELD,attack,252,10,10000,0,300000,yes,self,always,0,,,,,,6
+1086,Golden Thief Bug@CR_REFLECTSHIELD,chase,252,10,10000,0,300000,yes,self,always,0,,,,,,6
+1086,Golden Thief Bug@MC_MAMMONITE,attack,42,20,2000,0,5000,no,target,always,0,,,,,,8
+1086,Golden Thief Bug@SM_MAGNUM,attack,7,20,2000,0,5000,no,self,always,0,,,,,,
+1086,Golden Thief Bug@MG_FIREBALL,chase,17,10,2000,0,5000,no,target,skillused,18,,,,,,
+1086,Golden Thief Bug@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
+1086,Golden Thief Bug@NPC_SUMMONSLAVE,attack,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,
+1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,
+1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1021,,,,,
+1086,Golden Thief Bug@TF_HIDING,attack,51,1,1000,0,5000,no,self,myhpltmaxrate,20,,,,,,19
+1086,Golden Thief Bug@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
+1087,Orc Hero@AL_DECAGI,chase,30,10,2000,0,300000,no,target,always,0,,,,,,6
+1087,Orc Hero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1087,Orc Hero@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1087,Orc Hero@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1087,Orc Hero@NPC_ARMORBRAKE,attack,344,10,2000,500,300000,no,target,always,0,,,,,,6
+1087,Orc Hero@NPC_ARMORBRAKE,chase,344,10,2000,500,300000,no,target,always,0,,,,,,6
+1087,Orc Hero@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
+1087,Orc Hero@MG_THUNDERSTORM,attack,21,10,2000,1500,5000,no,target,always,0,,,,,,
+1087,Orc Hero@MG_THUNDERSTORM,chase,21,10,10000,1500,5000,no,target,skillused,18,,,,,,
+1087,Orc Hero@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1087,Orc Hero@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1087,Orc Hero@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,
+1087,Orc Hero@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,5
+1087,Orc Hero@CR_AUTOGUARD,attack,249,10,2000,0,300000,yes,self,always,0,,,,,,
+1087,Orc Hero@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,
+1087,Orc Hero@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,
+1087,Orc Hero@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1213,,,,,
+1088,Vocal@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1088,Vocal@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
+1088,Vocal@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1088,Vocal@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,2
+1088,Vocal@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,2
+1088,Vocal@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1052,,,,,2
+1088,Vocal@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1052,,,,,2
+1088,Vocal@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1052,,,,,
+1089,Toad@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1089,Toad@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1012,,,,,
+1089,Toad@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1012,,,,,
+1089,Toad@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1012,,,,,
+1089,Toad@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
+1090,Mastering@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1090,Mastering@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1002,1113,,,,21
+1090,Mastering@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1002,1113,,,,21
+1090,Mastering@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1002,,,,,21
+1090,Mastering@NPC_WATERATTACK,attack,184,5,500,500,5000,no,target,always,0,,,,,,6
+1091,Dragon Fly@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1091,Dragon Fly@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,6
+1091,Dragon Fly@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,6
+1091,Dragon Fly@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,0,1011,,,,,27
+1091,Dragon Fly@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,0,1011,,,,,27
+1091,Dragon Fly@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1011,,,,,27
+1091,Dragon Fly@NPC_WINDATTACK,attack,187,5,500,500,5000,no,target,always,0,,,,,,6
+1092,Vagabond Wolf@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1092,Vagabond Wolf@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
+1092,Vagabond Wolf@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,,
+1092,Vagabond Wolf@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
+1092,Vagabond Wolf@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1013,,,,,27
+1092,Vagabond Wolf@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1013,,,,,27
+1092,Vagabond Wolf@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1013,,,,,27
+1093,Eclipse@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1093,Eclipse@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,6
+1093,Eclipse@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1063,,,,,
+1093,Eclipse@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1063,,,,,
+1093,Eclipse@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1063,,,,,
+1094,Ambernite@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
+1094,Ambernite@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,attackpcgt,2,,,,,,9
+1094,Ambernite@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1095,Andre@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,19,,,,,
+1095,Andre@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
+1096,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
+1096,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1096,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
+1096,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1096,Angeling@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1096,Angeling@MG_SAFETYWALL,attack,12,5,1000,1000,5000,no,self,always,0,,,,,,18
+1096,Angeling@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1096,Angeling@NPC_HOLYATTACK,attack,189,5,500,500,5000,no,target,always,0,,,,,,18
+1096,Angeling@NPC_HOLYATTACK,chase,189,5,500,500,5000,no,target,always,0,,,,,,18
+1096,Angeling@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
+1096,Angeling@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
+1096,Angeling@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1031,,,,,
+1096,Angeling@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18
+1096,Angeling@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18
+1097,Ant Egg@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
+1097,Ant Egg@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1095,1105,1160,,,
+1099,Argiope@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,,
+1099,Argiope@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1099,Argiope@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
+1099,Argiope@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1099,Argiope@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
+1100,Argos@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
+1100,Argos@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1101,Baphomet Jr.@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1101,Baphomet Jr.@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
+1101,Baphomet Jr.@SA_DISPELL,attack,289,1,0,0,30000,yes,target,always,0,,,,,,29
+1101,Baphomet Jr.@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,6
+1101,Baphomet Jr.@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1101,Baphomet Jr.@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,29
+1101,Baphomet Jr.@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,29
+1101,Baphomet Jr.@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1101,Baphomet Jr.@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1102,Bathory@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
+1102,Bathory@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,30,,,,,
+1102,Bathory@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,30
+1102,Bathory@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,,30
+1102,Bathory@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,30
+1102,Bathory@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
+1103,Caramel@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1103,Caramel@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,,6
+1104,Coco@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1104,Coco@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1104,Coco@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,6
+1105,Deniro@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,19,,,,,
+1105,Deniro@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
+1106,Desert Wolf@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1106,Desert Wolf@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1106,Desert Wolf@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,141,,,,
+1106,Desert Wolf@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6
+1107,Baby Desert Wolf@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1107,Baby Desert Wolf@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1108,Deviace@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,9
+1108,Deviace@WZ_WATERBALL,attack,86,4,500,1500,5000,yes,target,always,0,,,,,,
+1108,Deviace@WZ_WATERBALL,chase,86,4,500,1500,5000,yes,target,always,0,,,,,,
+1108,Deviace@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
+1108,Deviace@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,,
+1109,Deviruchi@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1109,Deviruchi@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
+1109,Deviruchi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1109,Deviruchi@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,19
+1109,Deviruchi@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,19
+1109,Deviruchi@NPC_DARKTHUNDER,attack,341,3,500,1500,5000,yes,target,always,0,,,,,,29
+1109,Deviruchi@NPC_DARKTHUNDER,chase,341,3,500,1500,5000,yes,target,always,0,,,,,,29
+1110,Dokebi@BS_ADRENALINE,attack,111,1,500,1500,5000,no,self,always,0,,,,,,
+1110,Dokebi@BS_ADRENALINE,chase,111,1,500,1500,5000,no,self,always,0,,,,,,6
+1110,Dokebi@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8
+1110,Dokebi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1110,Dokebi@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1111,Drainliar@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1111,Drainliar@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1111,Drainliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1112,Drake@AL_DECAGI,chase,30,10,2000,0,60000,no,target,always,0,,,,,,29
+1112,Drake@NPC_ARMORBRAKE,attack,344,10,2000,0,60000,no,target,always,0,,,,,,
+1112,Drake@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1112,Drake@BS_MAXIMIZE,attack,114,1,500,0,5000,no,self,always,0,,,,,,
+1112,Drake@BS_MAXIMIZE,chase,114,1,500,0,5000,no,self,always,0,,,,,,
+1112,Drake@NPC_AGIUP,attack,350,10,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1112,Drake@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1112,Drake@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1112,Drake@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
+1112,Drake@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,
+1112,Drake@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1566,,,,,
+1112,Drake@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1566,,,,,
+1112,Drake@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1192,,,,,
+1112,Drake@NPC_WATERATTACK,attack,184,5,2000,0,5000,no,target,always,0,,,,,,29
+1112,Drake@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,skillused,18,,,,,,29
+1112,Drake@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,always,0,,,,,,29
+1112,Drake@WZ_WATERBALL,attack,86,10,2000,500,5000,no,target,always,0,,,,,,0
+1112,Drake@WZ_WATERBALL,chase,86,10,2000,500,5000,no,target,always,0,,,,,,0
+1113,Drops@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1113,Drops@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1114,Dustiness@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,
+1114,Dustiness@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
+1114,Dustiness@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,,
+1114,Dustiness@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1115,Eddga@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1115,Eddga@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1115,Eddga@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1115,Eddga@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1115,Eddga@MG_FIREBALL,chase,17,10,4000,0,0,yes,target,always,0,,,,,,
+1115,Eddga@MG_FIREBALL,chase,17,10,10000,0,0,yes,target,skillused,18,,,,,,
+1115,Eddga@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1115,Eddga@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1115,Eddga@AM_DEMONSTRATION,attack,229,5,2000,0,2000,yes,target,always,0,,,,,,6
+1115,Eddga@AM_DEMONSTRATION,chase,229,5,2000,0,2000,yes,target,always,0,,,,,,6
+1115,Eddga@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,
+1115,Eddga@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,
+1115,Eddga@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1060,,,,,
+1115,Eddga@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
+1115,Eddga@SM_MAGNUM,attack,7,20,3000,0,2000,no,self,always,0,,,,,,
+1116,Eggyra@NPC_BLINDATTACK,attack,177,5,2000,0,5000,yes,target,always,0,,,,,,
+1116,Eggyra@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6
+1116,Eggyra@CR_AUTOGUARD,attack,249,2,500,0,5000,yes,self,always,0,,,,,,
+1116,Eggyra@CR_AUTOGUARD,chase,249,2,2000,0,5000,yes,self,longrangeattacked,,,,,,,
+1117,Evil Druid@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,9
+1117,Evil Druid@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,9
+1117,Evil Druid@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
+1117,Evil Druid@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9
+1117,Evil Druid@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,9
+1117,Evil Druid@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,,9
+1117,Evil Druid@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,,9
+1117,Evil Druid@NPC_UNDEADATTACK,chase,347,3,500,500,5000,no,target,always,0,,,,,,9
+1117,Evil Druid@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1117,Evil Druid@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1118,Flora@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1118,Flora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
+1118,Flora@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1118,Flora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1119,Frilldora@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1119,Frilldora@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1119,Frilldora@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1119,Frilldora@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
+1119,Frilldora@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
+1119,Frilldora@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1119,Frilldora@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1119,Frilldora@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1119,Frilldora@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,6
+1119,Frilldora@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1120,Ghostring@AL_TELEPORT,attack,26,1,5000,0,5000,yes,self,myhpltmaxrate,30,,,,,,28
+1120,Ghostring@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1120,Ghostring@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,28
+1120,Ghostring@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,28
+1120,Ghostring@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,,
+1120,Ghostring@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,,
+1120,Ghostring@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,,
+1120,Ghostring@MG_SOULSTRIKE,chase,13,9,2000,500,5000,yes,target,always,0,,,,,,
+1120,Ghostring@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,28
+1120,Ghostring@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,28,,,,,
+1120,Ghostring@NPC_SUMMONSLAVE,attack,196,5,10000,2000,10000,no,self,slavele,3,1599,,,,,
+1120,Ghostring@NPC_SUMMONSLAVE,idle,196,5,10000,2000,10000,no,self,slavele,3,1599,,,,,
+1120,Ghostring@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1186,,,,,
+1120,Ghostring@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,28
+1121,Giearth@HT_SANDMAN,idle,119,5,500,0,300000,yes,around2,always,0,,,,,,29
+1121,Giearth@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,8,,,,,
+1121,Giearth@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1121,Giearth@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6
+1122,Goblin 1@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1122,Goblin 1@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,18,,,,,
+1122,Goblin 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
+1122,Goblin 1@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
+1123,Goblin 2@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1123,Goblin 2@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,,
+1123,Goblin 2@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
+1123,Goblin 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
+1124,Goblin 3@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1124,Goblin 3@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,9,,,,,
+1124,Goblin 3@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
+1124,Goblin 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
+1125,Goblin 4@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1125,Goblin 4@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,20,,,,,
+1125,Goblin 4@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
+1125,Goblin 4@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
+1126,Goblin 5@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1126,Goblin 5@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,28,,,,,
+1126,Goblin 5@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
+1126,Goblin 5@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
+1127,Hode@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1127,Hode@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1127,Hode@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1127,Hode@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
+1128,Horn@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1128,Horn@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6
+1129,Horong@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1129,Horong@MG_SIGHT,chase,10,1,2000,0,5000,yes,self,always,0,,,,,,
+1129,Horong@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
+1129,Horong@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1129,Horong@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,9
+1130,Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1130,Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
+1130,Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,29
+1130,Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1130,Jakk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1130,Jakk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,,
+1131,Joker@MG_FIREBALL,chase,17,5,500,800,5000,yes,target,always,0,,,,,,10
+1131,Joker@MG_FROSTDIVER,chase,15,9,500,1000,5000,yes,target,always,0,,,,,,10
+1131,Joker@MG_SOULSTRIKE,chase,13,9,500,500,5000,yes,target,always,0,,,,,,12
+1131,Joker@NPC_ATTRICHANGE,idle,161,1,500,2000,300000,no,self,always,0,,,,,,10
+1131,Joker@NPC_ENERGYDRAIN,chase,200,1,500,800,5000,no,target,always,0,,,,,,12
+1131,Joker@NPC_WINDATTACK,chase,187,2,500,800,5000,no,target,always,0,,,,,,11
+1131,Joker@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,11
+1131,Joker@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,,11
+1131,Joker@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,12
+1131,Joker@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,20,129,,,,
+1131,Joker@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,22,131,,,,
+1131,Joker@NPC_EMOTION,idle,197,1,100,0,60000,yes,self,always,0,6,1173,,,,
+1131,Joker@NPC_EMOTION,attack,197,1,10000,0,60000,yes,self,always,0,6,,,,,
+1132,Khalitzburg@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1132,Khalitzburg@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
+1132,Khalitzburg@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
+1132,Khalitzburg@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
+1132,Khalitzburg@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,9
+1132,Khalitzburg@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,9
+1133,Kobold 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1133,Kobold 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,,
+1133,Kobold 1@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1133,Kobold 1@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
+1134,Kobold 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1134,Kobold 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,,
+1134,Kobold 2@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,6
+1134,Kobold 2@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1135,Kobold 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1135,Kobold 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,,
+1135,Kobold 3@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1135,Kobold 3@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1138,Magnolia@HT_FLASHER,idle,120,5,500,0,300000,yes,around2,always,0,,,,,,29
+1138,Magnolia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,28,,,,,
+1138,Magnolia@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1138,Magnolia@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1139,Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
+1139,Mantis@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
+1139,Mantis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1139,Mantis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,,
+1140,Marduk@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1140,Marduk@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,9
+1140,Marduk@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,9
+1140,Marduk@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
+1140,Marduk@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,
+1140,Marduk@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1140,Marduk@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,9
+1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
+1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
+1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
+1142,Marine Sphere@NPC_RUN,idle,354,7,10000,0,30000,no,master,alchemist,,,,,,,
+1142,Marine Sphere@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,afterskill,354,,,,,,
+1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,
+1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,
+1143,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,,29
+1143,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2
+1143,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6
+1144,Marse@NPC_BLINDATTACK,attack,177,5,2000,0,5000,yes,target,always,0,,,,,,6
+1144,Marse@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
+1144,Marse@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
+1144,Marse@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
+1145,Martin@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1145,Martin@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
+1145,Martin@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6
+1146,Matyr@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
+1146,Matyr@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1146,Matyr@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,7,129,,,,
+1146,Matyr@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,,
+1147,Maya@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3
+1147,Maya@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3
+1147,Maya@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3
+1147,Maya@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3
+1147,Maya@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1147,Maya@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
+1147,Maya@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,always,0,,,,,,
+1147,Maya@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,
+1147,Maya@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
+1147,Maya@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1147,Maya@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1147,Maya@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,6
+1147,Maya@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18
+1147,Maya@CR_AUTOGUARD,attack,249,10,500,0,5000,yes,self,always,0,,,,,,
+1147,Maya@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1477,,,,,
+1147,Maya@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1477,,,,,
+1147,Maya@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1194,,,,,
+1147,Maya@WZ_HEAVENDRIVE,attack,91,5,2000,0,5000,no,target,always,0,,,,,,
+1147,Maya@WZ_HEAVENDRIVE,chase,91,5,2000,0,5000,no,target,always,0,,,,,,
+1147,Maya@WZ_HEAVENDRIVE,chase,91,5,10000,0,5000,no,target,skillused,18,,,,,,
+1148,Medusa@MG_STONECURSE,attack,16,10,500,1500,5000,no,target,always,0,,,,,,3
+1148,Medusa@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,,3
+1148,Medusa@NPC_PETRIFYATTACK,chase,180,5,500,500,5000,no,target,always,0,,,,,,3
+1148,Medusa@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1148,Medusa@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1149,Minorous@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1149,Minorous@BS_HAMMERFALL,attack,110,3,500,1500,5000,no,target,always,0,,,,,,
+1149,Minorous@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1149,Minorous@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1149,Minorous@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,,
+1149,Minorous@WZ_HEAVENDRIVE,attack,91,3,500,1200,5000,yes,target,always,0,,,,,,19
+1150,Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,21
+1150,Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,21
+1150,Moonlight Flower@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,21
+1150,Moonlight Flower@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,21
+1150,Moonlight Flower@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1150,Moonlight Flower@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1150,Moonlight Flower@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1150,Moonlight Flower@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1150,Moonlight Flower@MC_MAMMONITE,attack,42,20,2000,0,5000,no,target,always,0,,,,,,8
+1150,Moonlight Flower@MG_COLDBOLT,chase,14,5,2000,0,5000,no,target,always,0,,,,,,0
+1150,Moonlight Flower@MG_COLDBOLT,chase,14,5,4000,0,5000,no,target,skillused,18,,,,,,0
+1150,Moonlight Flower@MG_FIREBOLT,chase,19,5,2000,0,5000,no,target,always,0,,,,,,0
+1150,Moonlight Flower@MG_FIREBOLT,chase,19,5,4000,0,5000,no,target,skillused,18,,,,,,0
+1150,Moonlight Flower@MG_LIGHTNINGBOLT,chase,20,5,2000,0,5000,no,target,always,0,,,,,,0
+1150,Moonlight Flower@MG_LIGHTNINGBOLT,chase,20,5,4000,0,5000,no,target,skillused,18,,,,,,0
+1150,Moonlight Flower@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1150,Moonlight Flower@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1150,Moonlight Flower@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,6
+1150,Moonlight Flower@SA_DISPELL,attack,289,5,2000,500,5000,no,target,always,0,,,,,,6
+1150,Moonlight Flower@SA_DISPELL,chase,289,5,2000,500,5000,no,target,always,0,,,,,,6
+1150,Moonlight Flower@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1471,,,,,
+1150,Moonlight Flower@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1471,,,,,
+1150,Moonlight Flower@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1180,,,,,
+1150,Moonlight Flower@BS_HAMMERFALL,chase,110,11,2000,0,5000,no,target,always,0,,,,,,0
+1150,Moonlight Flower@BS_HAMMERFALL,attack,110,11,2000,0,5000,no,target,always,0,,,,,,0
+1151,Myst@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
+1151,Myst@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
+1151,Myst@NPC_MENTALBREAKER,attack,159,2,500,800,5000,no,target,always,0,,,,,,9
+1151,Myst@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,9
+1152,Orc Skeleton@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,9
+1152,Orc Skeleton@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,9
+1152,Orc Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1152,Orc Skeleton@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1153,Orc Zombie@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,9
+1153,Orc Zombie@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,9
+1153,Orc Zombie@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1153,Orc Zombie@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1154,Pasana@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1154,Pasana@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1154,Pasana@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29
+1154,Pasana@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1154,Pasana@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,,
+1154,Pasana@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,
+1155,Petit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1155,Petit@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
+1155,Petit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1155,Petit@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
+1155,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
+1156,Sky Petit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1156,Sky Petit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1156,Sky Petit@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
+1156,Sky Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
+1156,Sky Petit@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
+1157,Pharaoh@AC_CHARGEARROW,attack,148,1,2000,0,0,yes,target,always,0,,,,,,
+1157,Pharaoh@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1157,Pharaoh@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1157,Pharaoh@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1157,Pharaoh@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1157,Pharaoh@MG_THUNDERSTORM,chase,21,9,2000,0,5000,no,target,skillused,18,,,,,,
+1157,Pharaoh@NPC_DARKSTRIKE,attack,340,10,2000,0,5000,yes,target,always,0,,,,,,
+1157,Pharaoh@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,
+1157,Pharaoh@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1157,Pharaoh@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1157,Pharaoh@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,29
+1157,Pharaoh@NPC_ENERGYDRAIN,attack,200,1,2000,0,5000,yes,target,always,0,,,,,,
+1157,Pharaoh@NPC_ENERGYDRAIN,chase,200,1,2000,0,5000,yes,target,always,0,,,,,,
+1157,Pharaoh@NPC_ENERGYDRAIN,chase,200,1,10000,0,5000,yes,target,skillused,18,,,,,,
+1157,Pharaoh@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,
+1157,Pharaoh@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1458,1464,,,,
+1157,Pharaoh@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1458,1464,,,,
+1157,Pharaoh@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1140,1154,,,,
+1158,Phen@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
+1158,Phen@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,19
+1159,Phreeoni@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1159,Phreeoni@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1159,Phreeoni@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1159,Phreeoni@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
+1159,Phreeoni@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1159,Phreeoni@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1159,Phreeoni@NPC_HELMBRAKE,attack,345,10,2000,0,5000,no,target,skillused,18,,,,,,
+1159,Phreeoni@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,
+1159,Phreeoni@NPC_LICK,attack,206,5,2000,0,5000,yes,target,always,0,,,,,,3
+1159,Phreeoni@NPC_PETRIFYATTACK,chase,180,5,2000,500,5000,no,target,always,0,,,,,,3
+1159,Phreeoni@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1558,,,,,
+1159,Phreeoni@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1558,,,,,
+1159,Phreeoni@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1127,,,,,
+1159,Phreeoni@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,20,,,,,,19
+1159,Phreeoni@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
+1159,Phreeoni@WZ_HEAVENDRIVE,chase,91,5,10000,0,5000,no,target,skillused,18,,,,,,19
+1160,Piere@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,19,,,,,
+1160,Piere@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
+1161,Plankton@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1163,Raydric@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
+1163,Raydric@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
+1163,Raydric@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
+1163,Raydric@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,0,,,,,
+1163,Raydric@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
+1163,Raydric@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1163,Raydric@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
+1164,Requiem@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1164,Requiem@NPC_EMOTION,walk,197,1,200,0,5000,yes,self,always,0,19,,,,,
+1164,Requiem@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1165,Sandman@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1165,Sandman@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1165,Sandman@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1165,Sandman@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1165,Sandman@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
+1165,Sandman@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1165,Sandman@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1165,Sandman@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,,
+1166,Savage@AL_INCAGI,chase,29,1,500,700,60000,no,self,always,0,,,,,,6
+1166,Savage@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1166,Savage@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
+1167,Savage Babe@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
+1167,Savage Babe@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1169,Skeleton Worker@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1169,Skeleton Worker@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
+1169,Skeleton Worker@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
+1170,Sohee@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,28,,,,,
+1170,Sohee@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,9
+1170,Sohee@NPC_SUICIDE,attack,175,1,500,0,5000,yes,target,myhpltmaxrate,80,,,,,,
+1170,Sohee@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
+1174,Stainer@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,attackpcgt,2,,,,,,19
+1174,Stainer@NPC_SILENCEATTACK,attack,178,2,500,700,5000,no,target,always,0,,,,,,
+1174,Stainer@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1175,Tarou@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1175,Tarou@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
+1176,Vitata@AM_POTIONPITCHER,attack,231,2,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
+1176,Vitata@AM_POTIONPITCHER,attack,231,2,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
+1176,Vitata@AM_POTIONPITCHER,chase,231,2,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
+1176,Vitata@AM_POTIONPITCHER,chase,231,2,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
+1176,Vitata@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1177,Zenorc@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
+1177,Zenorc@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,29,,,,,
+1177,Zenorc@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
+1178,Zerom@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
+1178,Zerom@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1178,Zerom@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1178,Zerom@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,2181,,,,
+1178,Zerom@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,6
+1178,Zerom@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1179,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1179,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1179,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1179,Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,,,,,,
+1179,Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,28,149,,,,
+1179,Whisper@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1179,Whisper@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,28
+1180,Nine-Tail@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1180,Nine-Tail@NPC_ATTRICHANGE,attack,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,
+1180,Nine-Tail@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1180,Nine-Tail@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1180,Nine-Tail@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,,6
+1188,Bon Gun@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
+1188,Bon Gun@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,0
+1189,Orc Archer@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,6
+1189,Orc Archer@HT_ANKLESNARE,idle,117,5,500,0,300000,yes,around2,always,0,,,,,,29
+1189,Orc Archer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,5,,,,,
+1189,Orc Archer@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
+1190,Orc Lord@AL_INCAGI,chase,29,10,2000,700,300000,no,self,always,0,,,,,,6
+1190,Orc Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1190,Orc Lord@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1190,Orc Lord@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1190,Orc Lord@CR_SHIELDCHARGE,attack,250,5,2000,0,5000,no,target,always,0,,,,,,
+1190,Orc Lord@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
+1190,Orc Lord@MG_COLDBOLT,chase,14,10,2000,0,5000,no,target,always,0,,,,,,
+1190,Orc Lord@MG_FIREBOLT,chase,19,10,2000,0,5000,no,target,always,0,,,,,,
+1190,Orc Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1190,Orc Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1190,Orc Lord@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,yes,target,always,0,,,,,,
+1190,Orc Lord@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,6
+1190,Orc Lord@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1473,,,,,27
+1190,Orc Lord@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1473,,,,,27
+1190,Orc Lord@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1189,,,,,
+1190,Orc Lord@PR_LEXDIVINA,chase,76,10,2000,0,5000,no,target,always,0,,,,,,9
+1190,Orc Lord@PR_LEXDIVINA,chase,76,10,10000,0,5000,no,target,skillused,18,,,,,,9
+1190,Orc Lord@SM_PROVOKE,chase,6,10,2000,0,5000,no,target,always,0,,,,,,2
+1191,Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
+1191,Mimic@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,,
+1191,Mimic@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1191,Mimic@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
+1192,Wraith@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1192,Wraith@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
+1192,Wraith@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9
+1192,Wraith@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,
+1193,Alarm@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1193,Alarm@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,7
+1193,Alarm@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1193,Alarm@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1193,Alarm@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,6
+1194,Arclouse@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1194,Arclouse@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1194,Arclouse@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1194,Arclouse@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
+1195,Rideword@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1195,Rideword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
+1195,Rideword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,2
+1196,Skeleton Prisoner@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1196,Skeleton Prisoner@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1197,Zombie Prisoner@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1197,Zombie Prisoner@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,,
+1198,Dark Priest@NPC_DARKCROSS,attack,338,10,5000,0,10000,yes,target,always,0,,,,,,9
+1198,Dark Priest@NPC_CHANGEUNDEAD,attack,348,5,1000,1000,30000,no,self,always,0,,,,,,9
+1198,Dark Priest@MO_BODYRELOCATION,chase,264,1,10000,0,5000,yes,target,skillused,18,,,,,,
+1198,Dark Priest@NPC_DARKBREATH,chase,202,5,500,800,30000,no,target,always,0,,,,,,9
+1198,Dark Priest@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,yes,target,always,0,,,,,,
+1199,Punk@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,7
+1199,Punk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1199,Punk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
+1199,Punk@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1200,Zherlthsh@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1200,Zherlthsh@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,3
+1200,Zherlthsh@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,30,,,,,
+1200,Zherlthsh@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,30
+1200,Zherlthsh@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,30
+1200,Zherlthsh@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1257,,,,,
+1200,Zherlthsh@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1257,,,,,
+1200,Zherlthsh@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1257,,,,,
+1200,Zherlthsh@NPC_STOP,attack,342,1,500,0,30000,no,target,always,0,,,,,,3
+1201,Rybio@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,4
+1201,Rybio@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,4
+1201,Rybio@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,4
+1202,Phendark@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,29
+1202,Phendark@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,29
+1202,Phendark@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,29
+1203,Mysteltainn@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
+1203,Mysteltainn@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
+1203,Mysteltainn@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
+1203,Mysteltainn@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,29
+1203,Mysteltainn@NPC_SHIELDBRAKE,attack,346,5,500,0,5000,yes,target,always,0,,,,,,
+1203,Mysteltainn@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1203,Mysteltainn@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
+1204,Tyrfing@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,18
+1204,Tyrfing@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
+1204,Tyrfing@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,,
+1204,Tyrfing@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6
+1204,Tyrfing@NPC_HELMBRAKE,attack,345,5,500,0,5000,yes,target,always,0,,,,,,
+1204,Tyrfing@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1204,Tyrfing@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
+1205,Executioner@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
+1205,Executioner@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
+1205,Executioner@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1205,Executioner@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
+1205,Executioner@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1205,Executioner@NPC_ARMORBRAKE,attack,344,5,500,0,5000,yes,target,always,0,,,,,,
+1206,Anolian@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,,
+1206,Anolian@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1206,Anolian@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1206,Anolian@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,2
+1206,Anolian@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1207,Sting@AM_POTIONPITCHER,idle,231,4,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
+1207,Sting@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,11
+1207,Sting@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,,,,,,
+1207,Sting@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,12
+1207,Sting@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1207,Sting@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,1173,,,,
+1207,Sting@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,10
+1207,Sting@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,,11
+1207,Sting@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,,11
+1208,Wanderer@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1208,Wanderer@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,,
+1208,Wanderer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
+1208,Wanderer@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1208,Wanderer@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,,
+1208,Wanderer@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,,
+1209,Cramp@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1209,Cramp@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1211,Brilight@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
+1211,Brilight@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,20,,,,,,9
+1211,Brilight@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,
+1211,Brilight@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
+1213,High Orc@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1213,High Orc@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
+1213,High Orc@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
+1213,High Orc@CR_SHIELDCHARGE,attack,250,1,500,0,5000,no,target,always,0,,,,,,
+1213,High Orc@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
+1213,High Orc@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,,32
+1214,Choco@AM_POTIONPITCHER,idle,231,1,500,1500,5000,yes,self,always,0,,,,,,
+1214,Choco@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1214,Choco@HT_SKIDTRAP,idle,115,5,500,0,5000,yes,around2,always,0,,,,,,29
+1214,Choco@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1214,Choco@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1214,Choco@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,,
+1214,Choco@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1057,,,,,27
+1214,Choco@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1057,,,,,27
+1214,Choco@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1057,,,,,
+1214,Choco@SM_PROVOKE,chase,6,10,500,600,5000,yes,target,always,0,,,,,,
+1214,Choco@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,
+1215,Stem Worm@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
+1215,Stem Worm@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
+1216,Penomena@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1216,Penomena@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1216,Penomena@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1219,Knight of Abyss@AC_CHARGEARROW,chase,148,1,500,0,5000,yes,target,always,0,,,,,,
+1219,Knight of Abyss@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1219,Knight of Abyss@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9
+1219,Knight of Abyss@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,9
+1219,Knight of Abyss@NPC_SUMMONSLAVE,attack,196,2,10000,2000,600000,no,self,slavele,0,1132,,,,,
+1219,Knight of Abyss@NPC_SUMMONSLAVE,idle,196,2,10000,2000,600000,no,self,slavele,0,1132,,,,,
+1219,Knight of Abyss@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1132,,,,,
+1219,Knight of Abyss@NPC_ARMORBRAKE,attack,344,10,500,0,5000,yes,target,always,0,,,,,,
+1219,Knight of Abyss@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1219,Knight of Abyss@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
+1242,Marin@MG_FROSTDIVER,attack,15,5,500,1000,5000,yes,target,always,0,,,,,,
+1242,Marin@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1242,Marin@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1244,Christmas Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1244,Christmas Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
+1244,Christmas Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,29
+1244,Christmas Jakk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,,,,,
+1244,Christmas Jakk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1244,Christmas Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1243,Sasquatch@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
+1243,Sasquatch@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1243,Sasquatch@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
+1243,Sasquatch@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1243,Sasquatch@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
+1245,Christmas Goblin@MG_FROSTDIVER,attack,15,5,500,1000,5000,yes,target,always,0,,,,,,
+1245,Christmas Goblin@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1245,Christmas Goblin@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,18,,,,,
+1245,Christmas Goblin@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,,
+1245,Christmas Goblin@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
+1246,Christmas Cookie@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,,21
+1246,Christmas Cookie@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,21
+1246,Christmas Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1246,Christmas Cookie@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,,
+1246,Christmas Cookie@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,0,,,,,,6
+1246,Christmas Cookie@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,0,,,,,,6
+1246,Christmas Cookie@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
+1246,Christmas Cookie@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
+1247,Antonio@AL_TELEPORT,attack,26,1,1000,0,5000,yes,self,always,0,,,,,,29
+1247,Antonio@AL_TELEPORT,idle,26,1,1000,0,5000,yes,self,always,0,,,,,,29
+1247,Antonio@AL_TELEPORT,chase,26,1,1000,0,5000,yes,self,always,0,,,,,,29
+1247,Antonio@NPC_RUN,attack,354,1,10000,0,0,yes,self,always,0,,,,,,29
+1247,Antonio@NPC_RUN,chase,354,1,10000,0,0,yes,self,always,0,,,,,,29
+1248,Cruiser@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,24
+1248,Cruiser@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,,
+1249,Myst Case@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1249,Myst Case@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
+1249,Myst Case@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8
+1249,Myst Case@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,3,,,,,
+1249,Myst Case@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,6
+1249,Myst Case@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,6
+1250,Chepet@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
+1250,Chepet@AL_HEAL,attack,28,9,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
+1250,Chepet@AL_HEAL,chase,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
+1250,Chepet@AL_HEAL,chase,28,9,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
+1250,Chepet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1250,Chepet@NPC_EMOTION,attack,197,1,2000,0,5000,yes,self,always,0,17,,,,,
+1250,Chepet@AM_DEMONSTRATION,attack,229,5,500,500,5000,no,target,always,0,,,,,,17
+1250,Chepet@AM_DEMONSTRATION,chase,229,5,500,500,5000,no,target,always,0,,,,,,17
+1250,Chepet@WZ_FIREPILLAR,idle,80,5,500,0,5000,yes,around2,always,0,,,,,,
+1250,Chepet@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1743,,,,,27
+1250,Chepet@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1743,,,,,27
+1250,Chepet@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1249,,,,,
+1250,Chepet@PR_STRECOVERY,attack,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,3
+1250,Chepet@PR_STRECOVERY,chase,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,3
+1251,Stormy Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1251,Stormy Knight@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1251,Stormy Knight@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1251,Stormy Knight@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1251,Stormy Knight@NPC_WINDATTACK,chase,187,5,2000,0,5000,no,target,always,0,,,,,,
+1251,Stormy Knight@NPC_WINDATTACK,attack,187,5,2000,0,5000,no,target,always,0,,,,,,
+1251,Stormy Knight@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1251,Stormy Knight@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1251,Stormy Knight@CR_SHIELDCHARGE,attack,250,5,2000,0,20000,no,target,always,0,,,,,,21
+1251,Stormy Knight@NPC_HALLUCINATION,chase,207,1,500,0,5000,no,target,always,0,,,,,,
+1251,Stormy Knight@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1607,,,,,27
+1251,Stormy Knight@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1607,,,,,27
+1251,Stormy Knight@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1245,,,,,
+1251,Stormy Knight@WZ_STORMGUST,attack,89,10,2000,500,5000,no,target,always,0,,,,,,21
+1251,Stormy Knight@WZ_STORMGUST,chase,89,10,2000,500,5000,no,target,always,0,,,,,,21
+1251,Stormy Knight@WZ_STORMGUST,chase,89,10,10000,500,5000,no,target,skillused,18,,,,,,21
+1252,Garm@AL_DECAGI,chase,30,10,2000,0,300000,no,target,always,0,,,,,,6
+1252,Garm@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1252,Garm@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1252,Garm@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1252,Garm@NPC_WEAPONBRAKER,attack,343,10,500,0,30000,no,target,always,0,,,,,,6
+1252,Garm@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1252,Garm@WZ_STORMGUST,chase,89,10,2000,0,5000,no,target,always,0,,,,,,
+1252,Garm@WZ_STORMGUST,attack,89,10,2000,0,5000,no,target,always,0,,,,,,
+1252,Garm@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1252,Garm@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1252,Garm@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
+1252,Garm@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1606,,,,,
+1252,Garm@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1606,,,,,
+1252,Garm@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1515,,,,,
+1252,Garm@NPC_WATERATTACK,attack,184,5,2000,0,5000,no,target,always,0,,,,,,6
+1252,Garm@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,skillused,18,,,,,,6
+1253,Gargoyle@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,,
+1253,Gargoyle@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1253,Gargoyle@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
+1253,Gargoyle@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
+1253,Gargoyle@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1254,Raggler@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
+1254,Raggler@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1254,Raggler@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1254,Raggler@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1255,Neraid@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
+1255,Neraid@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1255,Neraid@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,0,1173,,,,
+1256,Pest@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1256,Pest@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1256,Pest@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1256,Pest@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1256,Pest@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1256,Pest@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
+1257,Injustice@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,2
+1257,Injustice@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1258,Goblin Archer@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,16,,,,,
+1258,Goblin Archer@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
+1258,Goblin Archer@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
+1259,Gryphon@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,,6
+1259,Gryphon@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
+1259,Gryphon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1260,Dark Frame@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,1
+1260,Dark Frame@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,1
+1260,Dark Frame@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,26
+1260,Dark Frame@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,0
+1260,Dark Frame@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,0
+1260,Dark Frame@CR_REFLECTSHIELD,attack,252,2,500,0,300000,no,self,always,0,,,,,,7
+1260,Dark Frame@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,2
+1260,Dark Frame@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,2
+1261,Wild Rose@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
+1261,Wild Rose@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1261,Wild Rose@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1262,Mutant Dragon@MG_FIREBALL,chase,17,10,500,0,5000,yes,target,always,0,,,,,,
+1262,Mutant Dragon@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,6
+1262,Mutant Dragon@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,,
+1263,Wind Ghost@HT_SHOCKWAVE,idle,118,5,500,0,300000,yes,around2,always,0,,,,,,29
+1263,Wind Ghost@MG_LIGHTNINGBOLT,attack,20,5,500,1500,5000,yes,target,always,0,,,,,,6
+1263,Wind Ghost@MG_LIGHTNINGBOLT,chase,20,5,500,1500,5000,yes,target,always,0,,,,,,6
+1263,Wind Ghost@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,,
+1263,Wind Ghost@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,9
+1263,Wind Ghost@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
+1263,Wind Ghost@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,,6
+1263,Wind Ghost@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,6
+1264,Merman@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
+1264,Merman@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1264,Merman@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1264,Merman@NPC_RANGEATTACK,chase,160,1,500,0,5000,yes,target,always,0,,,,,,
+1264,Merman@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
+1265,Cookie@AL_HEAL,attack,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0
+1265,Cookie@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0
+1265,Cookie@AL_HEAL,idle,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0
+1265,Cookie@AL_HEAL,idle,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0
+1265,Cookie@AL_HEAL,chase,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0
+1265,Cookie@AL_HEAL,chase,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0
+1265,Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1265,Cookie@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,4
+1265,Cookie@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,4
+1267,Carat@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1267,Carat@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1267,Carat@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
+1267,Carat@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1267,Carat@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18
+1267,Carat@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1267,Carat@SM_PROVOKE,chase,6,10,2000,600,5000,no,target,always,0,,,,,,18
+1267,Carat@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
+1267,Carat@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
+1268,Bloody Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1268,Bloody Knight@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9
+1268,Bloody Knight@NPC_CHANGEFIRE,attack,164,1,10000,2000,600000,no,self,myhpltmaxrate,20,,,,,,
+1268,Bloody Knight@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,9
+1268,Bloody Knight@CR_SHIELDCHARGE,attack,250,5,500,0,5000,yes,target,always,0,,,,,,9
+1268,Bloody Knight@WZ_METEOR,attack,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,
+1268,Bloody Knight@WZ_METEOR,chase,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,
+1268,Bloody Knight@NPC_WEAPONBRAKER,attack,343,5,500,0,30000,yes,target,always,0,,,,,,
+1269,Clock@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,6
+1269,Clock@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
+1269,Clock@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
+1269,Clock@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,,
+1270,Tower Keeper@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
+1270,Tower Keeper@WZ_FIREPILLAR,idle,80,5,500,0,5000,yes,around2,always,0,,,,,,9
+1270,Tower Keeper@SA_DISPELL,attack,289,1,500,0,30000,yes,target,always,0,,,,,,
+1270,Tower Keeper@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,9
+1270,Tower Keeper@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,9
+1270,Tower Keeper@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,9
+1270,Tower Keeper@NPC_SLEEPATTACK,chase,182,5,500,0,5000,yes,target,always,0,,,,,,9
+1270,Tower Keeper@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
+1270,Tower Keeper@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,129,,,,
+1271,Alligator@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
+1271,Alligator@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
+1272,Dark Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1272,Dark Lord@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1272,Dark Lord@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1272,Dark Lord@MG_FIREWALL,chase,18,10,2000,500,5000,no,target,always,0,,,,,,
+1272,Dark Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1272,Dark Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1272,Dark Lord@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9
+1272,Dark Lord@NPC_HELMBRAKE,attack,345,10,2000,500,5000,no,target,always,0,,,,,,
+1272,Dark Lord@NPC_SUMMONSLAVE,attack,196,3,10000,700,10000,no,self,slavele,3,1605,,,,,
+1272,Dark Lord@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,3,1605,,,,,
+1272,Dark Lord@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1302,,,,,
+1272,Dark Lord@WZ_METEOR,attack,83,11,5000,500,2000,no,target,always,0,,,,,,
+1272,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,skillused,18,,,,,,
+1272,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,always,0,,,,,,
+1273,Orc Lady@AL_INCAGI,chase,29,1,500,700,5000,no,self,always,0,,,,,,30
+1273,Orc Lady@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,3,,,,,
+1273,Orc Lady@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
+1274,Megalith@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
+1274,Megalith@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
+1275,Alice@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
+1275,Alice@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1275,Alice@CR_SHIELDCHARGE,attack,250,3,2000,0,5000,no,target,always,0,,,,,,6
+1275,Alice@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,
+1275,Alice@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,
+1275,Alice@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1275,Alice@NPC_SUMMONSLAVE,attack,196,1,50,2000,60000,no,self,slavele,0,1744,,,,,
+1275,Alice@NPC_SUMMONSLAVE,idle,196,1,500,2000,60000,no,self,slavele,0,1744,,,,,
+1275,Alice@NPC_SUMMONSLAVE,idle,196,1,500,0,0,no,self,onspawn,0,1261,,,,,
+1276,Raydric Archer@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,,9
+1276,Raydric Archer@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,9
+1276,Raydric Archer@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1276,Raydric Archer@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
+1277,Greatest General@NPC_BLINDATTACK,idle,177,3,10000,1500,5000,no,target,longrangeattacked,,,,,,,6
+1277,Greatest General@NPC_BLINDATTACK,idle,177,3,10000,1500,5000,no,target,casttargeted,,,,,,,6
+1277,Greatest General@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
+1277,Greatest General@WZ_EARTHSPIKE,idle,90,3,5000,1500,5000,no,target,longrangeattacked,,,,,,,6
+1277,Greatest General@WZ_EARTHSPIKE,idle,90,3,5000,1500,5000,no,target,casttargeted,,,,,,,6
+1278,Stalactite Golem@NPC_STUNATTACK,attack,179,4,500,1500,5000,no,target,always,0,,,,,,6
+1278,Stalactite Golem@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
+1278,Stalactite Golem@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
+1278,Stalactite Golem@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,,
+1278,Stalactite Golem@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1278,Stalactite Golem@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
+1279,Tri-Joint@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
+1280,Steam Goblin@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,,
+1280,Steam Goblin@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
+1280,Steam Goblin@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1280,Steam Goblin@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
+1281,Sage Worm@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,6
+1281,Sage Worm@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,6
+1281,Sage Worm@MG_LIGHTNINGBOLT,chase,20,3,500,1500,5000,yes,target,always,0,,,,,,6
+1281,Sage Worm@MG_SAFETYWALL,attack,12,5,2000,1000,20000,yes,self,always,0,,,,,,20
+1281,Sage Worm@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
+1281,Sage Worm@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,20
+1282,Kobold Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,6
+1282,Kobold Archer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,,,,,
+1282,Kobold Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
+1283,Chimera@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1283,Chimera@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1283,Chimera@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1283,Chimera@NPC_SUMMONSLAVE,attack,196,4,10000,2000,60000,no,self,slavele,0,1253,,,,,
+1283,Chimera@NPC_SUMMONSLAVE,idle,196,4,10000,2000,60000,no,self,slavele,0,1253,,,,,
+1283,Chimera@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1253,,,,,
+1283,Chimera@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,6
+1283,Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,6
+1283,Chimera@NPC_SHIELDBRAKE,attack,346,5,500,0,5000,yes,target,always,0,,,,,,6
+1283,Chimera@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
+1283,Chimera@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1285,Guardian Archer@AC_CHARGEARROW,attack,148,1,2000,0,5000,yes,target,always,0,,,,,,
+1285,Guardian Archer@AC_DOUBLE,attack,46,1,2000,1000,5000,no,target,always,0,,,,,,
+1287,Guardian Soldier@NPC_STUNATTACK,attack,179,5,500,1500,5000,no,target,always,0,,,,,,
+1287,Guardian Soldier@SM_BASH,attack,5,10,2000,0,5000,yes,target,always,0,,,,,,
+1289,Maya Purple@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1289,Maya Purple@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,
+1289,Maya Purple@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1289,Maya Purple@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,1173,,,,
+1289,Maya Purple@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1194,,,,,
+1289,Maya Purple@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1194,,,,,
+1289,Maya Purple@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1194,,,,,
+1289,Maya Purple@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1289,Maya Purple@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1290,Skeleton General@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1290,Skeleton General@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
+1290,Skeleton General@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
+1290,Skeleton General@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1290,Skeleton General@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1028,1016,,,,
+1290,Skeleton General@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1028,1016,,,,
+1290,Skeleton General@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1028,1016,,,,
+1291,Wraith Dead@AL_DECAGI,chase,30,9,500,1000,5000,no,target,always,0,,,,,,29
+1291,Wraith Dead@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1291,Wraith Dead@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
+1291,Wraith Dead@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29
+1291,Wraith Dead@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29
+1291,Wraith Dead@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,29
+1292,Mini Demon@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1292,Mini Demon@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,29
+1292,Mini Demon@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1292,Mini Demon@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1292,Mini Demon@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,18,1173,,,,
+1292,Mini Demon@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1109,,,,,11
+1292,Mini Demon@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1109,,,,,11
+1292,Mini Demon@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1109,,,,,
+1292,Mini Demon@NPC_DARKTHUNDER,attack,341,5,500,1500,5000,yes,target,always,0,,,,,,29
+1292,Mini Demon@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,,29
+1292,Mini Demon@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
+1292,Mini Demon@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
+1293,Creamy Fear@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,always,0,,,,,,
+1293,Creamy Fear@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1293,Creamy Fear@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
+1293,Creamy Fear@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
+1293,Creamy Fear@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,
+1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1018,,,,,
+1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1018,,,,,
+1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1018,,,,,
+1293,Creamy Fear@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,,
+1294,Killer Mantis@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1294,Killer Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1294,Killer Mantis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
+1294,Killer Mantis@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
+1294,Killer Mantis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1294,Killer Mantis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1294,Killer Mantis@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1139,,,,,
+1294,Killer Mantis@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1139,,,,,
+1294,Killer Mantis@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1139,,,,,
+1295,Owl Baron@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1295,Owl Baron@MG_LIGHTNINGBOLT,attack,20,5,2000,0,5000,yes,target,always,0,,,,,,
+1295,Owl Baron@MG_LIGHTNINGBOLT,chase,20,5,2000,0,5000,yes,target,always,0,,,,,,
+1295,Owl Baron@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
+1295,Owl Baron@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1295,Owl Baron@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,5
+1295,Owl Baron@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1295,Owl Baron@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1320,,,,,
+1295,Owl Baron@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1320,,,,,
+1295,Owl Baron@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1320,,,,,
+1296,Kobold Leader@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1296,Kobold Leader@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6
+1296,Kobold Leader@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6
+1296,Kobold Leader@CR_SHIELDCHARGE,attack,250,3,500,0,5000,no,target,always,0,,,,,,6
+1296,Kobold Leader@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,2,1133,1134,1135,1282,,27
+1296,Kobold Leader@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,2,1133,1134,1135,1282,,27
+1296,Kobold Leader@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1133,1134,1135,1282,,
+1297,Ancient Mummy@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1297,Ancient Mummy@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,,
+1297,Ancient Mummy@NPC_DARKBREATH,attack,202,3,500,800,5000,no,target,always,0,,,,,,7
+1298,Zombie Master@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1298,Zombie Master@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,
+1298,Zombie Master@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1298,Zombie Master@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1036,,,,,
+1298,Zombie Master@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1036,,,,,
+1298,Zombie Master@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1036,,,,,
+1299,Goblin Leader@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1299,Goblin Leader@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,27
+1299,Goblin Leader@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,27
+1299,Goblin Leader@CR_SHIELDCHARGE,attack,250,3,500,0,5000,no,target,always,0,,,,,,27
+1299,Goblin Leader@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,2,1122,1123,1124,1125,1126,27
+1299,Goblin Leader@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,2,1122,1123,1124,1125,1126,27
+1299,Goblin Leader@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,2,1122,1123,1124,1125,1126,
+1300,Caterpillar@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,,
+1300,Caterpillar@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,
+1300,Caterpillar@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
+1301,Am Mut@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1301,Am Mut@MC_MAMMONITE,attack,42,9,500,800,5000,no,target,always,0,,,,,,8
+1301,Am Mut@AM_ACIDTERROR,chase,230,5,500,0,5000,yes,target,always,0,,,,,,29
+1301,Am Mut@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
+1301,Am Mut@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1301,Am Mut@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1110,,,,,
+1301,Am Mut@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1110,,,,,
+1301,Am Mut@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1110,,,,,
+1302,Dark Illusion@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1302,Dark Illusion@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,
+1302,Dark Illusion@WZ_METEOR,attack,83,5,500,1500,5000,yes,target,always,0,,,,,,
+1302,Dark Illusion@WZ_METEOR,chase,83,5,500,1500,5000,yes,target,always,0,,,,,,
+1303,Giant Hornet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1303,Giant Hornet@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6
+1303,Giant Hornet@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1303,Giant Hornet@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
+1303,Giant Hornet@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,
+1303,Giant Hornet@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1303,Giant Hornet@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,6
+1304,Giant Spider@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1304,Giant Spider@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
+1304,Giant Spider@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,
+1304,Giant Spider@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,
+1304,Giant Spider@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1304,Giant Spider@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
+1304,Giant Spider@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1100,,,,,
+1304,Giant Spider@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1100,,,,,
+1304,Giant Spider@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1100,,,,,
+1305,Ancient Worm@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1305,Ancient Worm@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,,
+1305,Ancient Worm@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,
+1305,Ancient Worm@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
+1305,Ancient Worm@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1099,,,,,
+1305,Ancient Worm@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1099,,,,,
+1305,Ancient Worm@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1099,,,,,
+1306,Leib Olmai@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1306,Leib Olmai@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1306,Leib Olmai@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1306,Leib Olmai@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1306,Leib Olmai@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1306,Leib Olmai@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1243,,,,,
+1306,Leib Olmai@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1243,,,,,
+1306,Leib Olmai@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1243,,,,,
+1306,Leib Olmai@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
+1306,Leib Olmai@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
+1307,Cat'o'Nine Tails@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1307,Cat'o'Nine Tails@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1307,Cat'o'Nine Tails@MC_MAMMONITE,attack,42,9,500,800,5000,no,target,always,0,,,,,,8
+1307,Cat'o'Nine Tails@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,
+1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1180,,,,,
+1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1180,,,,,
+1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1180,,,,,
+1308,Panzer Goblin@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
+1308,Panzer Goblin@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1308,Panzer Goblin@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
+1309,Gajomart@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1309,Gajomart@MG_SIGHT,chase,10,1,2000,0,5000,yes,self,always,0,,,,,,
+1309,Gajomart@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
+1309,Gajomart@NPC_BLINDATTACK,chase,177,5,500,0,5000,yes,target,always,0,,,,,,
+1309,Gajomart@WZ_SIGHTRASHER,attack,81,7,1000,1000,5000,no,target,always,0,,,,,,
+1309,Gajomart@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1309,Gajomart@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
+1309,Gajomart@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1129,,,,,
+1309,Gajomart@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1129,,,,,
+1309,Gajomart@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1129,,,,,
+1309,Gajomart@RG_STRIPWEAPON,attack,215,5,500,0,30000,yes,target,always,0,,,,,,
+1310,Majoruros@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1310,Majoruros@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,
+1310,Majoruros@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1310,Majoruros@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1310,Majoruros@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
+1310,Majoruros@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1149,,,,,
+1310,Majoruros@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1149,,,,,
+1310,Majoruros@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1149,,,,,
+1310,Majoruros@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,2
+1310,Majoruros@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,2
+1311,Gullinbursti@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1311,Gullinbursti@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
+1311,Gullinbursti@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1311,Gullinbursti@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1311,Gullinbursti@NPC_STUNATTACK,attack,179,5,500,1500,5000,no,target,always,0,,,,,,6
+1311,Gullinbursti@NPC_SUMMONSLAVE,attack,196,4,10000,2000,60000,no,self,slavele,0,1166,,,,,
+1311,Gullinbursti@NPC_SUMMONSLAVE,idle,196,4,10000,2000,60000,no,self,slavele,0,1166,,,,,
+1311,Gullinbursti@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1166,,,,,
+1311,Gullinbursti@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
+1311,Gullinbursti@RG_STRIPSHIELD,attack,216,5,500,0,5000,yes,target,always,0,,,,,,
+1312,Turtle General@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1312,Turtle General@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1312,Turtle General@AS_SONICBLOW,attack,136,10,2000,0,5000,no,target,always,0,,,,,,18
+1312,Turtle General@BS_MAXIMIZE,attack,114,5,500,0,30000,no,self,always,0,,,,,,
+1312,Turtle General@BS_MAXIMIZE,chase,114,5,500,0,30000,no,self,always,0,,,,,,
+1312,Turtle General@WZ_WATERBALL,chase,86,10,10000,500,5000,no,target,skillused,18,,,,,,
+1312,Turtle General@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
+1312,Turtle General@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1312,Turtle General@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1312,Turtle General@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,6
+1312,Turtle General@NPC_WEAPONBRAKER,attack,343,10,500,0,20000,no,target,always,0,,,,,,18
+1312,Turtle General@NPC_STUNATTACK,attack,179,5,2000,0,5000,no,target,always,0,,,,,,6
+1312,Turtle General@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,
+1312,Turtle General@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,
+1312,Turtle General@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1315,1319,1318,1314,1316,
+1312,Turtle General@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
+1312,Turtle General@WZ_WATERBALL,attack,86,5,2000,500,20000,no,target,always,0,,,,,,18
+1313,Mobster@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,29
+1313,Mobster@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,6
+1313,Mobster@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,32,,,,,
+1313,Mobster@TF_SPRINKLESAND,attack,149,1,2000,0,5000,yes,target,always,0,,,,,,29
+1313,Mobster@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,,
+1314,Perimeter@AM_POTIONPITCHER,attack,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
+1314,Perimeter@AM_POTIONPITCHER,attack,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
+1314,Perimeter@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
+1314,Perimeter@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
+1314,Perimeter@AM_POTIONPITCHER,chase,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
+1314,Perimeter@AM_POTIONPITCHER,chase,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
+1314,Perimeter@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1314,Perimeter@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
+1314,Perimeter@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
+1314,Perimeter@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,
+1314,Perimeter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
+1314,Perimeter@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
+1315,Assaulter@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1315,Assaulter@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
+1315,Assaulter@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
+1315,Assaulter@NPC_EMOTION,attack,197,1,2000,0,600000,yes,self,myhpltmaxrate,20,23,,,,,
+1315,Assaulter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1315,Assaulter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,1173,,,,
+1315,Assaulter@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
+1315,Assaulter@TF_BACKSLIDING,attack,150,1,10000,500,600000,no,target,myhpltmaxrate,10,,,,,,
+1315,Assaulter@NPC_SUMMONSLAVE,attack,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,,
+1315,Assaulter@NPC_SUMMONSLAVE,chase,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,,
+1315,Assaulter@NPC_SUMMONSLAVE,idle,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,,
+1316,Solider@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,9,,,,,
+1316,Solider@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
+1316,Solider@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
+1316,Solider@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1316,Solider@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1316,Solider@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1316,Solider@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
+1317,Seal@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
+1317,Seal@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1317,Seal@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,149,,,,
+1317,Seal@NPC_WATERATTACK,attack,184,5,500,500,5000,no,target,always,0,,,,,,6
+1318,Heater@MG_FIREBALL,chase,17,9,500,0,5000,yes,target,always,0,,,,,,
+1318,Heater@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,,,,,
+1318,Heater@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1318,Heater@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1318,Heater@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1318,Heater@WZ_FIREPILLAR,idle,80,3,500,0,5000,no,around2,always,0,,,,,,6
+1319,Freezer@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,,
+1319,Freezer@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,
+1319,Freezer@MG_FROSTDIVER,attack,15,9,500,1000,5000,yes,target,always,0,,,,,,
+1319,Freezer@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,20,,,,,
+1319,Freezer@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1319,Freezer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1319,Freezer@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
+1320,Owl Duke@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1320,Owl Duke@MG_LIGHTNINGBOLT,attack,20,3,2000,0,5000,yes,target,always,0,,,,,,
+1320,Owl Duke@MG_LIGHTNINGBOLT,chase,20,3,2000,0,5000,yes,target,always,0,,,,,,
+1320,Owl Duke@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
+1320,Owl Duke@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
+1320,Owl Duke@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1321,Dragon Tail@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1321,Dragon Tail@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,,
+1321,Dragon Tail@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
+1322,Spring Rabbit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1322,Spring Rabbit@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1322,Spring Rabbit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,131,,,,
+1322,Spring Rabbit@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,6
+1322,Spring Rabbit@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,
+1323,Sea Otter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1323,Sea Otter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,149,,,,
+1323,Sea Otter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1323,Sea Otter@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1323,Sea Otter@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,6
+1323,Sea Otter@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,6
+1365,Apocalypse@KN_BRANDISHSPEAR,attack,57,5,1000,1000,5000,no,target,always,0,,,,,,9
+1365,Apocalypse@NPC_DARKTHUNDER,attack,341,4,1000,700,5000,no,target,always,0,,,,,,9
+1365,Apocalypse@NPC_SELFDESTRUCTION,attack,173,1,1000,2000,5000,no,self,myhpltmaxrate,10,,,,,,9
+1365,Apocalypse@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1365,Apocalypse@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
+1366,Lava Golem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1366,Lava Golem@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,7
+1366,Lava Golem@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1367,,,,,
+1366,Lava Golem@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1367,,,,,
+1366,Lava Golem@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1367,,,,,
+1366,Lava Golem@WZ_FIREPILLAR,idle,80,3,500,0,5000,yes,around2,always,0,,,,,,
+1367,Blazer@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1367,Blazer@MG_FIREBALL,chase,17,9,2000,0,5000,yes,target,always,0,,,,,,
+1367,Blazer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
+1367,Blazer@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
+1367,Blazer@WZ_SIGHTRASHER,attack,81,5,500,1000,5000,no,target,always,0,,,,,,6
+1368,Geographer@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1368,Geographer@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1368,Geographer@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,
+1369,Grand Peco@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
+1369,Grand Peco@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1369,Grand Peco@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1369,Grand Peco@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
+1369,Grand Peco@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,129,,,,
+1370,Succubus@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
+1370,Succubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
+1370,Succubus@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,3
+1370,Succubus@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,3
+1370,Succubus@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
+1370,Succubus@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
+1371,Fake Angel@NPC_DARKSTRIKE,attack,340,7,500,700,5000,no,target,always,0,,,,,,29
+1371,Fake Angel@NPC_DARKSTRIKE,chase,340,7,500,700,5000,no,target,always,0,,,,,,29
+1371,Fake Angel@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29
+1371,Fake Angel@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29
+1371,Fake Angel@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,29
+1371,Fake Angel@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,29
+1371,Fake Angel@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,29
+1371,Fake Angel@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,29
+1371,Fake Angel@NPC_BLINDATTACK,angry,177,7,500,700,5000,yes,target,always,0,,,,,,29
+1371,Fake Angel@NPC_BLINDATTACK,follow,177,7,500,700,5000,yes,target,always,0,,,,,,29
+1371,Fake Angel@NPC_CURSEATTACK,angry,181,5,500,800,5000,no,target,always,0,,,,,,29
+1371,Fake Angel@NPC_CURSEATTACK,follow,181,5,500,800,5000,no,target,always,0,,,,,,29
+1371,Fake Angel@NPC_HALLUCINATION,angry,207,1,500,500,5000,yes,target,always,0,,,,,,29
+1371,Fake Angel@NPC_HALLUCINATION,follow,207,1,500,500,5000,yes,target,always,0,,,,,,29
+1371,Fake Angel@NPC_SILENCEATTACK,angry,178,5,500,700,5000,no,target,always,0,,,,,,29
+1371,Fake Angel@NPC_SILENCEATTACK,follow,178,5,500,700,5000,no,target,always,0,,,,,,29
+1372,Goat@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6
+1372,Goat@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6
+1372,Goat@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,137,,,,
+1372,Goat@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1372,Goat@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1373,Lord of Death@AL_DECAGI,chase,30,10,2000,0,60000,no,target,always,0,,,,,,
+1373,Lord of Death@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1373,Lord of Death@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,
+1373,Lord of Death@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,
+1373,Lord of Death@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,self,always,0,,,,,,
+1373,Lord of Death@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
+1373,Lord of Death@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1373,Lord of Death@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1373,Lord of Death@NPC_GRANDDARKNESS,attack,339,10,1000,700,5000,no,self,myhpltmaxrate,30,,,,,,
+1373,Lord of Death@NPC_STUNATTACK,attack,179,5,2000,0,0,no,target,always,0,,,,,,
+1373,Lord of Death@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,
+1373,Lord of Death@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,
+1373,Lord of Death@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,3,1208,1208,1508,1509,1179,
+1373,Lord of Death@NPC_DARKSTRIKE,chase,340,10,10000,0,5000,yes,target,skillused,18,,,,,,
+1374,Incubus@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
+1374,Incubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
+1374,Incubus@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,
+1374,Incubus@NPC_DARKSTRIKE,attack,340,9,500,700,5000,no,target,always,0,,,,,,29
+1374,Incubus@NPC_DARKSTRIKE,chase,340,9,500,700,5000,no,target,always,0,,,,,,29
+1374,Incubus@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,14
+1374,Incubus@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,,14
+1375,The Paper@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
+1375,The Paper@NPC_DEFENDER,attack,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
+1375,The Paper@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
+1375,The Paper@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,,6
+1375,The Paper@NPC_DEFENDER,angry,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
+1375,The Paper@NPC_DEFENDER,follow,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
+1376,Harpy@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1376,Harpy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1376,Harpy@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,2
+1376,Harpy@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,2
+1376,Harpy@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
+1376,Harpy@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
+1376,Harpy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
+1376,Harpy@NPC_SILENCEATTACK,angry,178,5,500,700,5000,no,target,always,0,,,,,,2
+1376,Harpy@NPC_SILENCEATTACK,follow,178,5,500,700,5000,no,target,always,0,,,,,,2
+1376,Harpy@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,,6
+1377,Elder@MG_FIREBOLT,attack,19,7,10000,1500,5000,yes,target,always,0,,,,,,11
+1377,Elder@MG_FROSTDIVER,chase,15,9,10000,500,5000,yes,target,always,0,,,,,,
+1377,Elder@MG_LIGHTNINGBOLT,chase,20,7,10000,1500,5000,yes,target,always,0,,,,,,12
+1377,Elder@MG_STONECURSE,attack,16,10,10000,0,5000,yes,target,always,0,,,,,,11
+1377,Elder@SA_DISPELL,attack,289,1,0,0,30000,yes,target,always,0,,,,,,
+1377,Elder@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,
+1377,Elder@MG_FIREBOLT,idle,19,7,10000,1500,5000,yes,target,always,0,,,,,,11
+1377,Elder@MG_FROSTDIVER,idle,15,9,10000,500,5000,yes,target,always,0,,,,,,
+1377,Elder@MG_LIGHTNINGBOLT,idle,20,7,10000,1500,5000,yes,target,always,0,,,,,,12
+1377,Elder@MG_STONECURSE,idle,16,10,10000,0,5000,yes,target,always,0,,,,,,11
+1378,Demon Pungus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
+1378,Demon Pungus@NPC_BLINDATTACK,chase,177,5,500,0,5000,yes,target,always,0,,,,,,
+1378,Demon Pungus@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,,
+1378,Demon Pungus@NPC_PETRIFYATTACK,chase,180,5,500,500,5000,no,target,always,0,,,,,,
+1378,Demon Pungus@NPC_BLINDATTACK,angry,177,5,500,0,5000,yes,target,always,0,,,,,,
+1378,Demon Pungus@NPC_BLINDATTACK,follow,177,5,500,0,5000,yes,target,always,0,,,,,,
+1378,Demon Pungus@NPC_PETRIFYATTACK,angry,180,5,500,500,5000,no,target,always,0,,,,,,
+1378,Demon Pungus@NPC_PETRIFYATTACK,follow,180,5,500,500,5000,no,target,always,0,,,,,,
+1379,Nightmare Terror@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
+1379,Nightmare Terror@NPC_DARKSTRIKE,attack,340,7,500,700,5000,no,target,always,0,,,,,,
+1379,Nightmare Terror@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1379,Nightmare Terror@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,
+1379,Nightmare Terror@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
+1379,Nightmare Terror@NPC_DARKSTRIKE,angry,340,7,500,700,5000,no,target,always,0,,,,,,
+1379,Nightmare Terror@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,6
+1379,Nightmare Terror@NPC_MENTALBREAKER,angry,159,3,500,800,5000,no,target,always,0,,,,,,
+1380,Driller@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1380,Driller@AS_CLOAKING,idle,135,1,100,200,5000,yes,self,always,0,,,,,,
+1380,Driller@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1380,Driller@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
+1380,Driller@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1380,Driller@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1380,Driller@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1380,Driller@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1380,Driller@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,,
+1380,Driller@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1381,Grizzly@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
+1381,Grizzly@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1381,Grizzly@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,2181,,,,
+1381,Grizzly@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1381,Grizzly@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
+1381,Grizzly@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,,6
+1381,Grizzly@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1381,Grizzly@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1381,Grizzly@SM_ENDURE,follow,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
+1382,Diabolic@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,29
+1382,Diabolic@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
+1382,Diabolic@WZ_METEOR,attack,83,3,500,1500,5000,yes,target,always,0,,,,,,29
+1382,Diabolic@WZ_METEOR,chase,83,3,500,1500,5000,yes,target,always,0,,,,,,29
+1382,Diabolic@MO_BODYRELOCATION,follow,264,1,2000,500,5000,no,target,always,0,,,,,,29
+1382,Diabolic@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,6
+1382,Diabolic@WZ_METEOR,angry,83,3,500,1500,5000,yes,target,always,0,,,,,,29
+1382,Diabolic@WZ_METEOR,follow,83,3,500,1500,5000,yes,target,always,0,,,,,,29
+1383,Explosion@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
+1383,Explosion@AM_DEMONSTRATION,attack,229,1,100,500,5000,yes,target,always,0,,,,,,
+1383,Explosion@SM_MAGNUM,attack,7,5,500,500,5000,no,self,always,0,,,,,,
+1383,Explosion@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
+1383,Explosion@AM_DEMONSTRATION,angry,229,1,100,500,5000,yes,target,always,0,,,,,,
+1383,Explosion@SM_MAGNUM,angry,7,5,500,500,5000,no,self,always,0,,,,,,
+1384,Sky Deleter@MG_FIREBALL,chase,17,9,500,0,5000,yes,target,always,0,,,,,,
+1384,Sky Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1384,Sky Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1384,Sky Deleter@NPC_PIERCINGATT,attack,158,1,500,0,5000,yes,target,always,0,,,,,,
+1384,Sky Deleter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1384,Sky Deleter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,141,,,,
+1385,Earth Deleter@MG_FIREWALL,attack,18,5,500,500,5000,yes,target,always,0,,,,,,
+1385,Earth Deleter@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
+1385,Earth Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
+1385,Earth Deleter@NPC_FIREATTACK,chase,186,3,500,500,5000,no,target,always,0,,,,,,6
+1385,Earth Deleter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1385,Earth Deleter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,141,,,,
+1385,Earth Deleter@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,
+1386,Sleeper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1386,Sleeper@AS_CLOAKING,idle,135,1,100,200,5000,yes,self,always,0,,,,,,
+1386,Sleeper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1386,Sleeper@NPC_DEFENDER,attack,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
+1386,Sleeper@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
+1386,Sleeper@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,29
+1386,Sleeper@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
+1386,Sleeper@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1386,Sleeper@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,,
+1386,Sleeper@NPC_DEFENDER,angry,205,1,500,0,5000,yes,self,always,0,,,,,,
+1386,Sleeper@NPC_DEFENDER,follow,205,1,500,0,5000,yes,self,always,0,,,,,,
+1386,Sleeper@NPC_SLEEPATTACK,angry,182,5,500,0,5000,yes,target,always,0,,,,,,
+1386,Sleeper@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,,
+1387,Gig@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
+1387,Gig@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1387,Gig@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
+1387,Gig@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
+1387,Gig@TF_POISON,attack,52,10,500,1000,5000,no,target,always,0,,,,,,
+1387,Gig@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
+1387,Gig@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1387,Gig@TF_HIDING,angry,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
+1387,Gig@TF_POISON,angry,52,10,500,1000,5000,no,target,always,0,,,,,,
+1387,Gig@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
+1387,Gig@CR_AUTOGUARD,angry,249,2,500,0,300000,yes,self,always,0,,,,,,
+1387,Gig@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1387,Gig@CR_AUTOGUARD,follow,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1388,Arc Angeling@CR_GRANDCROSS,attack,254,1,2000,0,0,yes,self,always,0,,,,,,
+1388,Arc Angeling@AL_HEAL,attack,28,11,10000,0,1000,no,friend,friendhpltmaxrate,50,,,,,,18
+1388,Arc Angeling@AL_HEAL,attack,28,11,10000,0,10000,no,self,myhpltmaxrate,50,,,,,,18
+1388,Arc Angeling@AL_HEAL,chase,28,11,10000,0,1000,no,friend,friendhpltmaxrate,50,,,,,,18
+1388,Arc Angeling@AL_HEAL,chase,28,11,10000,0,10000,no,self,myhpltmaxrate,50,,,,,,18
+1388,Arc Angeling@PR_SANCTUARY,attack,70,10,10000,500,30000,no,self,always,0,,,,,,18
+1388,Arc Angeling@PR_SANCTUARY,chase,70,10,10000,500,30000,no,self,always,0,,,,,,18
+1388,Arc Angeling@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1388,Arc Angeling@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,18
+1388,Arc Angeling@NPC_BARRIER,attack,204,1,500,1000,5000,no,self,myhpltmaxrate,30,,,,,,18
+1388,Arc Angeling@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1388,Arc Angeling@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1388,Arc Angeling@NPC_HOLYATTACK,attack,189,5,500,0,5000,no,target,always,0,,,,,,18
+1388,Arc Angeling@NPC_HOLYATTACK,chase,189,5,500,0,5000,no,target,always,0,,,,,,18
+1388,Arc Angeling@NPC_SUMMONSLAVE,attack,196,7,10000,700,60000,no,self,slavele,3,1443,1246,1742,1743,1744,18
+1388,Arc Angeling@NPC_SUMMONSLAVE,idle,196,7,10000,700,60000,no,self,slavele,3,1443,1246,1742,1743,1744,18
+1388,Arc Angeling@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,3,1248,1246,1267,1249,1261,
+1388,Arc Angeling@RG_INTIMIDATE,attack,219,5,2000,0,5000,yes,target,always,0,,,,,,
+1389,Dracula@AL_DECAGI,chase,30,10,2000,0,5000,no,target,always,0,,,,,,
+1389,Dracula@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1389,Dracula@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1389,Dracula@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1389,Dracula@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
+1389,Dracula@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1389,Dracula@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,
+1389,Dracula@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,
+1389,Dracula@MO_BODYRELOCATION,chase,264,1,2000,200,5000,yes,target,always,0,,,,,,
+1389,Dracula@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1389,Dracula@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1389,Dracula@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,self,always,0,,,,,,9
+1389,Dracula@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,,
+1389,Dracula@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,,
+1389,Dracula@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,,
+1389,Dracula@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,
+1389,Dracula@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,
+1389,Dracula@NPC_SUMMONSLAVE,attack,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,
+1389,Dracula@NPC_SUMMONSLAVE,idle,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,
+1389,Dracula@NPC_SUMMONSLAVE,idle,196,16,10000,0,0,no,self,onspawn,0,1005,,,,,
+1389,Dracula@NPC_ENERGYDRAIN,chase,200,1,10000,0,0,yes,target,skillused,18,,,,,,
+1390,Violy@NPC_DARKSTRIKE,attack,340,5,500,700,5000,yes,target,always,0,,,,,,
+1390,Violy@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,2
+1390,Violy@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,
+1390,Violy@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,,2
+1391,Galapago@AM_POTIONPITCHER,idle,231,4,500,500,5000,yes,self,myhpltmaxrate,99,,,,,,2
+1391,Galapago@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1391,Galapago@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,139,,,,
+1391,Galapago@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,1
+1391,Galapago@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,2
+1391,Galapago@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,2
+1392,Rotar Zairo@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
+1392,Rotar Zairo@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
+//1393,G Mummy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
+//1393,G Mummy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1399,Event Baphomet@AL_TELEPORT,idle,26,1,2000,0,0,yes,self,always,0,,,,,,20
+1399,Event Baphomet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1399,Event Baphomet@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1399,Event Baphomet@KN_BRANDISHSPEAR,attack,57,10,2000,0,5000,yes,target,always,0,,,,,,29
+1399,Event Baphomet@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
+1399,Event Baphomet@NPC_BARRIER,attack,204,1,2000,3000,60000,no,self,always,0,,,,,,
+1399,Event Baphomet@NPC_GUIDEDATTACK,attack,172,5,2000,0,20000,yes,target,always,0,,,,,,29
+1399,Event Baphomet@NPC_SUMMONSLAVE,attack,196,10,10000,2000,20000,no,self,slavele,3,1026,1170,1029,1044,1749,
+1399,Event Baphomet@NPC_SUMMONSLAVE,idle,196,10,10000,2000,20000,no,self,slavele,3,1026,1170,1029,1044,1749,
+1399,Event Baphomet@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1026,1170,1029,1044,1148,
+1399,Event Baphomet@WZ_METEOR,chase,83,10,2000,0,5000,yes,target,always,0,,,,,,29
+1399,Event Baphomet@WZ_METEOR,attack,83,10,2000,0,5000,yes,target,always,0,,,,,,29
+1399,Event Baphomet@WZ_STORMGUST,chase,89,10,2000,0,5000,yes,target,always,0,,,,,,29
+1399,Event Baphomet@WZ_STORMGUST,attack,89,10,2000,0,5000,yes,target,always,0,,,,,,29
+1399,Event Baphomet@WZ_VERMILION,chase,85,10,2000,0,5000,yes,target,always,0,,,,,,29
+1399,Event Baphomet@WZ_VERMILION,attack,85,10,2000,0,5000,yes,target,always,0,,,,,,29
+1400,Karakasa@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,31
+1400,Karakasa@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,31
+1400,Karakasa@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,6
+1400,Karakasa@WZ_WATERBALL,chase,86,1,500,500,5000,yes,target,always,0,,,,,,6
+1400,Karakasa@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,28,2181,,,,
+1401,Shinobi@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
+1401,Shinobi@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1401,Shinobi@AS_CLOAKING,idle,135,1,500,200,5000,yes,self,always,0,,,,,,
+1401,Shinobi@HT_CLAYMORETRAP,idle,123,5,500,0,300000,yes,around2,always,0,,,,,,9
+1401,Shinobi@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,myhpltmaxrate,10,,,,,,
+1401,Shinobi@NPC_REBIRTH,dead,208,2,5000,0,0,yes,self,always,0,,,,,,29
+1401,Shinobi@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,
+1401,Shinobi@TF_BACKSLIDING,attack,150,1,10000,500,3600000,no,target,myhpltmaxrate,10,,,,,,
+1402,Poison Toad@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
+1402,Poison Toad@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1402,Poison Toad@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1403,Antique Firelock@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,7
+1404,Miyabi Ningyo@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,7
+1404,Miyabi Ningyo@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,7
+1404,Miyabi Ningyo@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,6
+1404,Miyabi Ningyo@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,6
+1404,Miyabi Ningyo@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
+1404,Miyabi Ningyo@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
+1404,Miyabi Ningyo@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,
+1405,Tengu@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,6,,,,,
+1405,Tengu@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,6
+1405,Tengu@NPC_STUNATTACK,chase,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1405,Tengu@SM_PROVOKE,attack,6,10,2000,600,30000,no,target,always,0,,,,,,23
+1405,Tengu@SM_PROVOKE,chase,6,10,2000,600,30000,no,target,always,0,,,,,,23
+1405,Tengu@WZ_EARTHSPIKE,attack,90,1,500,0,5000,no,target,always,0,,,,,,6
+1405,Tengu@WZ_EARTHSPIKE,attack,90,2,500,0,5000,no,target,always,0,,,,,,6
+1405,Tengu@WZ_EARTHSPIKE,attack,90,3,500,0,5000,no,target,always,0,,,,,,6
+1405,Tengu@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,6
+1405,Tengu@NPC_STUNATTACK,follow,179,3,500,1500,5000,no,target,always,0,,,,,,6
+1405,Tengu@SM_PROVOKE,angry,6,10,2000,600,30000,no,target,always,0,,,,,,23
+1405,Tengu@SM_PROVOKE,follow,6,10,2000,600,30000,no,target,always,0,,,,,,23
+1405,Tengu@WZ_EARTHSPIKE,angry,90,1,500,0,5000,no,target,always,0,,,,,,6
+1405,Tengu@WZ_EARTHSPIKE,angry,90,2,500,0,5000,no,target,always,0,,,,,,6
+1405,Tengu@WZ_EARTHSPIKE,angry,90,3,500,0,5000,no,target,always,0,,,,,,6
+1406,Kapha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
+1406,Kapha@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,,,,,
+1406,Kapha@NPC_WATERATTACK,attack,184,3,500,500,5000,yes,target,always,0,,,,,,6
+1406,Kapha@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,16
+1406,Kapha@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,2
+1406,Kapha@NPC_WATERATTACK,angry,184,3,500,500,5000,yes,target,always,0,,,,,,6
+1406,Kapha@WZ_WATERBALL,follow,86,3,500,1500,5000,yes,target,always,0,,,,,,16
+1408,Bloody Butterfly@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,,6
+1408,Bloody Butterfly@NPC_DARKSTRIKE,chase,340,5,2000,700,5000,no,target,always,0,,,,,,6
+1408,Bloody Butterfly@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,7
+1408,Bloody Butterfly@NPC_SLEEPATTACK,chase,182,5,500,0,5000,yes,target,always,0,,,,,,7
+1409,Rice Cake Boy@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,6
+1410,Live Peach Tree@AM_POTIONPITCHER,attack,231,2,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
+1410,Live Peach Tree@AM_POTIONPITCHER,idle,231,3,10000,500,10000,no,self,always,0,,,,,,18
+1410,Live Peach Tree@AM_POTIONPITCHER,chase,231,2,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
+1410,Live Peach Tree@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
+1410,Live Peach Tree@NPC_GUIDEDATTACK,chase,172,2,500,1000,20000,no,target,always,0,,,,,,6
+1412,Taoist Hermit@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1412,Taoist Hermit@MG_LIGHTNINGBOLT,attack,20,5,2000,1500,5000,yes,target,always,0,,,,,,6
+1412,Taoist Hermit@MG_LIGHTNINGBOLT,chase,20,5,2000,1500,5000,yes,target,always,0,,,,,,6
+1412,Taoist Hermit@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,29
+1412,Taoist Hermit@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,29
+1413,Wild Ginseng@NPC_BARRIER,attack,204,1,2000,3000,5000,no,self,myhpltmaxrate,30,,,,,,9
+1413,Wild Ginseng@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,7
+1415,Baby Leopard@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
+1415,Baby Leopard@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,6
+1415,Baby Leopard@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1416,Wicked Nymph@AL_HEAL,attack,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
+1416,Wicked Nymph@AL_HEAL,attack,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2
+1416,Wicked Nymph@AL_HEAL,idle,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
+1416,Wicked Nymph@AL_HEAL,idle,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2
+1416,Wicked Nymph@AL_HEAL,chase,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
+1416,Wicked Nymph@AL_HEAL,chase,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2
+1416,Wicked Nymph@NPC_STOP,attack,342,1,500,0,30000,no,target,always,0,,,,,,6
+1416,Wicked Nymph@SA_DISPELL,attack,289,5,0,0,5000,yes,target,always,0,,,,,,
+1417,Zipper Bear@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
+1417,Zipper Bear@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
+1418,Evil Snake Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1418,Evil Snake Lord@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1418,Evil Snake Lord@MG_FROSTDIVER,attack,15,10,2000,0,5000,yes,target,always,0,,,,,,
+1418,Evil Snake Lord@MG_FROSTDIVER,chase,15,10,2000,0,0,yes,target,always,0,,,,,,
+1418,Evil Snake Lord@NPC_SHIELDBRAKE,attack,346,10,2000,0,0,yes,target,always,0,,,,,,2
+1418,Evil Snake Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1418,Evil Snake Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1418,Evil Snake Lord@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29
+1418,Evil Snake Lord@NPC_STOP,attack,342,1,10000,0,15000,yes,target,always,0,,,,,,2
+1418,Evil Snake Lord@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,
+1418,Evil Snake Lord@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,
+1418,Evil Snake Lord@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1412,1412,1416,,,
+1418,Evil Snake Lord@SM_MAGNUM,attack,7,10,2000,0,5000,yes,self,attackpcgt,2,,,,,,
+1418,Evil Snake Lord@MG_FROSTDIVER,chase,15,10,10000,0,0,yes,target,skillused,18,,,,,,
+1419,Farmiliar@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,
+1419,Farmiliar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1419,Farmiliar@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,,
+1419,Farmiliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1420,Skeleton Archer@AC_DOUBLE,angry,46,1,500,1000,5000,no,target,always,0,,,,,,
+1420,Skeleton Archer@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
+1420,Skeleton Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,
+1420,Skeleton Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
+1421,Isis@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
+1421,Isis@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1421,Isis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1421,Isis@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1422,Hunter Fly@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
+1422,Hunter Fly@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
+1422,Hunter Fly@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1422,Hunter Fly@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1422,Hunter Fly@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1422,Hunter Fly@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1423,Ghoul@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
+1423,Ghoul@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1424,Sidewinder@KN_PIERCE,angry,56,5,500,700,5000,no,target,always,0,,,,,,
+1424,Sidewinder@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
+1424,Sidewinder@NPC_POISONATTACK,angry,188,3,500,500,5000,no,target,always,0,,,,,,
+1424,Sidewinder@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
+1424,Sidewinder@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1424,Sidewinder@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,
+1425,Obeaune@NPC_WATERATTACK,angry,184,3,500,500,5000,no,target,always,0,,,,,,
+1425,Obeaune@PR_LEXDIVINA,follow,76,5,500,1000,5000,yes,target,always,0,,,,,,
+1425,Obeaune@PR_LEXDIVINA,angry,76,5,500,1000,5000,yes,target,always,0,,,,,,
+1425,Obeaune@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,
+1425,Obeaune@PR_LEXDIVINA,chase,76,5,500,1000,5000,yes,target,always,0,,,,,,
+1425,Obeaune@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,,
+1426,Marc@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,
+1426,Marc@NPC_WATERATTACK,angry,184,2,500,500,5000,no,target,always,0,,,,,,
+1426,Marc@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,
+1426,Marc@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
+1427,Nightmare@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
+1427,Nightmare@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
+1427,Nightmare@NPC_MENTALBREAKER,angry,159,1,500,800,5000,no,target,always,0,,,,,,
+1427,Nightmare@NPC_TELEKINESISATTACK,angry,191,5,500,0,5000,yes,target,always,0,,,,,,
+1427,Nightmare@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1427,Nightmare@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
+1427,Nightmare@NPC_MENTALBREAKER,attack,159,1,500,800,5000,no,target,always,0,,,,,,
+1427,Nightmare@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,
+1428,Poison Spore@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
+1428,Poison Spore@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1428,Poison Spore@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1428,Poison Spore@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1429,Argiope@AS_VENOMDUST,angry,140,1,500,1500,5000,no,target,always,0,,,,,,
+1429,Argiope@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
+1429,Argiope@NPC_POISONATTACK,angry,188,2,500,500,5000,no,target,always,0,,,,,,
+1429,Argiope@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,,
+1429,Argiope@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1429,Argiope@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
+1430,Argor@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,,
+1430,Argor@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1430,Argor@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
+1430,Argor@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1431,Baphomet@NPC_DARKBREATH,angry,202,1,500,800,5000,no,target,always,0,,,,,,
+1431,Baphomet@NPC_DARKNESSATTACK,angry,190,2,500,500,5000,no,target,always,0,,,,,,
+1431,Baphomet@NPC_HALLUCINATION,follow,207,1,500,500,5000,yes,target,always,0,,,,,,
+1431,Baphomet@NPC_HALLUCINATION,angry,207,1,500,500,5000,yes,target,always,0,,,,,,
+1431,Baphomet@NPC_DARKBREATH,attack,202,1,500,800,5000,no,target,always,0,,,,,,
+1431,Baphomet@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,
+1431,Baphomet@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,
+1431,Baphomet@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
+1432,Desert Wolf@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1432,Desert Wolf@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,,
+1432,Desert Wolf@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1432,Desert Wolf@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
+1433,Deviruchi@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
+1433,Deviruchi@NPC_BLINDATTACK,follow,177,3,500,0,5000,yes,target,always,0,,,,,,
+1433,Deviruchi@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1433,Deviruchi@NPC_ENERGYDRAIN,follow,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
+1433,Deviruchi@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
+1433,Deviruchi@NPC_DARKTHUNDER,follow,341,3,500,1500,5000,yes,target,always,0,,,,,,
+1433,Deviruchi@NPC_DARKTHUNDER,angry,341,3,500,1500,5000,yes,target,always,0,,,,,,
+1433,Deviruchi@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1433,Deviruchi@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,
+1433,Deviruchi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1433,Deviruchi@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
+1433,Deviruchi@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
+1433,Deviruchi@NPC_DARKTHUNDER,chase,341,3,500,1500,5000,yes,target,always,0,,,,,,
+1433,Deviruchi@NPC_DARKTHUNDER,attack,341,3,500,1500,5000,yes,target,always,0,,,,,,
+1434,Drainliar@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
+1434,Drainliar@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
+1434,Drainliar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1434,Drainliar@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1434,Drainliar@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1434,Drainliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@NPC_BLINDATTACK,angry,177,3,2000,0,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@NPC_BLINDATTACK,follow,177,3,2000,0,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
+1435,Evil Druid@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
+1435,Evil Druid@NPC_ENERGYDRAIN,follow,200,1,500,0,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@NPC_PETRIFYATTACK,follow,180,3,500,500,5000,no,target,always,0,,,,,,
+1435,Evil Druid@NPC_PETRIFYATTACK,angry,180,3,500,500,5000,no,target,always,0,,,,,,
+1435,Evil Druid@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@WZ_HEAVENDRIVE,angry,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
+1435,Evil Druid@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
+1435,Evil Druid@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,
+1435,Evil Druid@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,
+1435,Evil Druid@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1435,Evil Druid@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1436,Jakk@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
+1436,Jakk@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
+1436,Jakk@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
+1436,Jakk@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
+1436,Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1436,Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
+1436,Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
+1436,Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
+1437,Joker@MG_FIREBALL,follow,17,5,500,800,5000,yes,target,always,0,,,,,,
+1437,Joker@MG_FROSTDIVER,follow,15,10,500,1000,5000,yes,target,always,0,,,,,,
+1437,Joker@MG_SOULSTRIKE,follow,13,9,500,500,5000,yes,target,always,0,,,,,,
+1437,Joker@NPC_ENERGYDRAIN,follow,200,1,500,800,5000,no,target,always,0,,,,,,
+1437,Joker@NPC_WINDATTACK,follow,187,2,500,800,5000,no,target,always,0,,,,,,
+1437,Joker@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1437,Joker@NPC_DARKTHUNDER,follow,341,5,500,1500,5000,yes,target,always,0,,,,,,
+1437,Joker@WZ_QUAGMIRE,follow,92,5,500,700,5000,yes,target,always,0,,,,,,
+1437,Joker@MG_FIREBALL,chase,17,5,500,800,5000,yes,target,always,0,,,,,,
+1437,Joker@MG_FROSTDIVER,chase,15,10,500,1000,5000,yes,target,always,0,,,,,,
+1437,Joker@MG_SOULSTRIKE,chase,13,9,500,500,5000,yes,target,always,0,,,,,,
+1437,Joker@NPC_ATTRICHANGE,idle,161,1,500,2000,300000,no,self,always,0,,,,,,
+1437,Joker@NPC_ENERGYDRAIN,chase,200,1,500,800,5000,no,target,always,0,,,,,,
+1437,Joker@NPC_WINDATTACK,chase,187,2,500,800,5000,no,target,always,0,,,,,,
+1437,Joker@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1437,Joker@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,,
+1437,Joker@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,
+1438,Khalitzburg@AS_GRIMTOOTH,follow,137,5,2000,0,5000,yes,target,always,0,,,,,,
+1438,Khalitzburg@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
+1438,Khalitzburg@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
+1438,Khalitzburg@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1438,Khalitzburg@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
+1438,Khalitzburg@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
+1438,Khalitzburg@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
+1438,Khalitzburg@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
+1438,Khalitzburg@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1438,Khalitzburg@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
+1439,High Orc@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
+1439,High Orc@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,,
+1439,High Orc@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
+1439,High Orc@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
+1439,High Orc@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,,
+1440,Stem Worm@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,,
+1440,Stem Worm@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,,
+1440,Stem Worm@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
+1440,Stem Worm@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
+1441,Penomena@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
+1441,Penomena@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
+1441,Penomena@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1441,Penomena@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1441,Penomena@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1441,Penomena@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
+1442,Sasquatch@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,,
+1442,Sasquatch@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,,,,,,
+1442,Sasquatch@SM_ENDURE,follow,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,
+1442,Sasquatch@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,
+1442,Sasquatch@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,,,,,,
+1442,Sasquatch@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,
+1443,Cruiser@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
+1443,Cruiser@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1444,Chepet@AL_HEAL,angry,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1444,Chepet@AL_HEAL,follow,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1444,Chepet@AL_HEAL,angry,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
+1444,Chepet@AL_HEAL,follow,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
+1444,Chepet@MG_FIREWALL,follow,18,10,500,500,5000,yes,target,always,0,,,,,,
+1444,Chepet@MG_FIREWALL,angry,18,10,500,500,5000,yes,target,always,0,,,,,,
+1444,Chepet@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,
+1444,Chepet@NPC_GUIDEDATTACK,angry,172,5,500,1000,20000,no,target,always,0,,,,,,
+1444,Chepet@PR_STRECOVERY,follow,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
+1444,Chepet@PR_STRECOVERY,angry,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
+1444,Chepet@AL_HEAL,attack,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1444,Chepet@AL_HEAL,chase,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1444,Chepet@AL_HEAL,attack,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
+1444,Chepet@AL_HEAL,chase,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
+1444,Chepet@MG_FIREWALL,chase,18,10,500,500,5000,yes,target,always,0,,,,,,
+1444,Chepet@MG_FIREWALL,attack,18,10,500,500,5000,yes,target,always,0,,,,,,
+1444,Chepet@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,
+1444,Chepet@NPC_GUIDEDATTACK,attack,172,5,500,1000,20000,no,target,always,0,,,,,,
+1444,Chepet@PR_STRECOVERY,chase,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
+1444,Chepet@PR_STRECOVERY,attack,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
+1445,Raggler@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,,
+1445,Raggler@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1445,Raggler@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
+1445,Raggler@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1446,Injustice@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
+1446,Injustice@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1446,Injustice@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
+1446,Injustice@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1447,Gryphon@KN_PIERCE,angry,56,10,500,700,5000,no,target,always,0,,,,,,
+1447,Gryphon@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
+1447,Gryphon@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1447,Gryphon@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,,
+1447,Gryphon@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1447,Gryphon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1448,Dark Frame@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,
+1448,Dark Frame@NPC_BLINDATTACK,follow,177,1,500,0,5000,yes,target,always,0,,,,,,
+1448,Dark Frame@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
+1448,Dark Frame@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
+1448,Dark Frame@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
+1448,Dark Frame@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
+1448,Dark Frame@NPC_PETRIFYATTACK,angry,180,1,500,500,5000,no,target,always,0,,,,,,
+1448,Dark Frame@NPC_PETRIFYATTACK,follow,180,1,500,500,5000,no,target,always,0,,,,,,
+1448,Dark Frame@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,,
+1448,Dark Frame@NPC_BLINDATTACK,chase,177,1,500,0,5000,yes,target,always,0,,,,,,
+1448,Dark Frame@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1448,Dark Frame@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
+1448,Dark Frame@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
+1448,Dark Frame@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
+1448,Dark Frame@NPC_PETRIFYATTACK,attack,180,1,500,500,5000,no,target,always,0,,,,,,
+1448,Dark Frame@NPC_PETRIFYATTACK,chase,180,1,500,500,5000,no,target,always,0,,,,,,
+1449,Muntant Dragon@MG_FIREBALL,follow,17,10,500,0,5000,yes,target,always,0,,,,,,
+1449,Muntant Dragon@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,
+1449,Muntant Dragon@SM_MAGNUM,angry,7,10,500,500,5000,no,self,always,0,,,,,,
+1449,Muntant Dragon@MG_FIREBALL,chase,17,10,500,0,5000,yes,target,always,0,,,,,,
+1449,Muntant Dragon@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,
+1449,Muntant Dragon@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,,
+1450,Wind Ghost@MG_LIGHTNINGBOLT,follow,20,5,500,1500,5000,yes,target,always,0,,,,,,
+1450,Wind Ghost@MG_LIGHTNINGBOLT,angry,20,5,500,1500,5000,yes,target,always,0,,,,,,
+1450,Wind Ghost@NPC_MAGICALATTACK,angry,192,1,500,1000,5000,no,target,always,0,,,,,,
+1450,Wind Ghost@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1450,Wind Ghost@WZ_JUPITEL,follow,84,3,500,1500,5000,yes,target,always,0,,,,,,
+1450,Wind Ghost@WZ_JUPITEL,angry,84,3,500,1500,5000,yes,target,always,0,,,,,,
+1450,Wind Ghost@HT_SHOCKWAVE,idle,118,5,500,0,300000,yes,around2,always,0,,,,,,
+1450,Wind Ghost@MG_LIGHTNINGBOLT,chase,20,5,500,1500,5000,yes,target,always,0,,,,,,
+1450,Wind Ghost@MG_LIGHTNINGBOLT,attack,20,5,500,1500,5000,yes,target,always,0,,,,,,
+1450,Wind Ghost@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,
+1450,Wind Ghost@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1450,Wind Ghost@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,
+1450,Wind Ghost@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,,
+1451,Merman@KN_PIERCE,angry,56,5,500,700,5000,no,target,always,0,,,,,,
+1451,Merman@NPC_RANGEATTACK,follow,160,1,500,0,5000,yes,target,always,0,,,,,,
+1451,Merman@NPC_WATERATTACK,angry,184,3,500,500,5000,no,target,always,0,,,,,,
+1451,Merman@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
+1451,Merman@NPC_RANGEATTACK,chase,160,1,500,0,5000,yes,target,always,0,,,,,,
+1451,Merman@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,
+1452,Orc Lady@AL_INCAGI,follow,29,1,500,700,5000,no,self,always,0,,,,,,
+1452,Orc Lady@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,,
+1452,Orc Lady@AL_INCAGI,chase,29,1,500,700,5000,no,self,always,0,,,,,,
+1452,Orc Lady@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
+1453,Raydric Archer@AC_CHARGEARROW,angry,148,1,500,0,5000,yes,target,always,0,,,,,,
+1453,Raydric Archer@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
+1453,Raydric Archer@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,,
+1453,Raydric Archer@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
+1454,Tri Joint@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
+1454,Tri Joint@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
+1455,Kobold Archer@AC_DOUBLE,angry,46,1,500,1000,5000,no,target,always,0,,,,,,
+1455,Kobold Archer@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
+1455,Kobold Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,
+1455,Kobold Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
+1456,Chimera@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
+1456,Chimera@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1456,Chimera@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1456,Chimera@WZ_HEAVENDRIVE,angry,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1456,Chimera@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
+1456,Chimera@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1456,Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1456,Chimera@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
+1457,Mantis@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
+1457,Mantis@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
+1457,Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1457,Mantis@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
+1458,Marduk@MG_FIREBOLT,follow,19,3,500,1500,5000,yes,target,always,0,,,,,,
+1458,Marduk@MG_FIREBOLT,angry,19,3,500,1500,5000,yes,target,always,0,,,,,,
+1458,Marduk@MG_FIREWALL,follow,18,5,500,500,5000,yes,target,always,0,,,,,,
+1458,Marduk@NPC_BLINDATTACK,follow,177,3,2000,0,5000,yes,target,always,0,,,,,,
+1458,Marduk@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1458,Marduk@NPC_MAGICALATTACK,angry,192,1,500,1000,5000,no,target,always,0,,,,,,
+1458,Marduk@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,
+1458,Marduk@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,
+1458,Marduk@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
+1458,Marduk@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,
+1458,Marduk@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
+1458,Marduk@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,
+1459,Marionette@MG_FIREWALL,follow,18,5,500,500,5000,yes,target,always,0,,,,,,
+1459,Marionette@NPC_TELEKINESISATTACK,angry,191,5,500,0,5000,yes,target,always,0,,,,,,
+1459,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,,
+1459,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
+1459,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,
+1460,Matyr@AS_SONICBLOW,angry,136,5,500,800,5000,no,target,always,0,,,,,,
+1460,Matyr@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1460,Matyr@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,
+1460,Matyr@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1461,Minorous@BS_HAMMERFALL,angry,110,3,500,1500,5000,no,target,always,0,,,,,,
+1461,Minorous@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
+1461,Minorous@WZ_HEAVENDRIVE,angry,91,3,500,1200,5000,yes,target,always,0,,,,,,
+1461,Minorous@BS_HAMMERFALL,attack,110,3,500,1500,5000,no,target,always,0,,,,,,
+1461,Minorous@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
+1461,Minorous@WZ_HEAVENDRIVE,attack,91,3,500,1200,5000,yes,target,always,0,,,,,,
+1462,Orc Skeleton@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
+1462,Orc Skeleton@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1463,Orc Zombie@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
+1463,Orc Zombie@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1464,Pasana@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
+1464,Pasana@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
+1464,Pasana@SM_BASH,angry,5,5,500,0,5000,yes,target,always,0,,,,,,
+1464,Pasana@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1464,Pasana@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1464,Pasana@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,
+1465,Petit@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,,
+1465,Petit@NPC_TELEKINESISATTACK,follow,191,5,500,0,5000,yes,target,always,0,,,,,,
+1465,Petit@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
+1465,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
+1466,Petit@NPC_TELEKINESISATTACK,follow,191,5,500,0,5000,yes,target,always,0,,,,,,
+1466,Petit@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,,
+1466,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
+1466,Petit@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
+1467,Raydric@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
+1467,Raydric@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
+1467,Raydric@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
+1467,Raydric@SM_MAGNUM,angry,7,10,500,500,5000,no,self,always,0,,,,,,
+1467,Raydric@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
+1467,Raydric@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
+1467,Raydric@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
+1467,Raydric@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,,
+1468,Requim@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1468,Requim@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
+1468,Requim@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1468,Requim@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
+1469,Skeletom Worker@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
+1469,Skeletom Worker@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1470,Zerom@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
+1470,Zerom@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
+1471,Nine Tail@NPC_ATTRICHANGE,angry,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,
+1471,Nine Tail@NPC_RANDOMATTACK,angry,183,3,500,500,5000,no,target,always,0,,,,,,
+1471,Nine Tail@NPC_ATTRICHANGE,attack,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,
+1471,Nine Tail@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,,
+1472,Bon Gun@KN_SPEARSTAB,angry,58,5,500,800,5000,no,target,always,0,,,,,,
+1472,Bon Gun@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
+1472,Bon Gun@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
+1472,Bon Gun@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
+1473,Orc Archer@AC_SHOWER,angry,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,
+1473,Orc Archer@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
+1473,Orc Archer@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,
+1473,Orc Archer@HT_ANKLESNARE,idle,117,5,500,0,300000,yes,around2,always,0,,,,,,
+1473,Orc Archer@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
+1474,Mimic@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
+1474,Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1475,Wraith@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
+1475,Wraith@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
+1475,Wraith@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
+1475,Wraith@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,always,0,,,,,,
+1475,Wraith@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1475,Wraith@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
+1475,Wraith@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
+1475,Wraith@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,
+1476,Alarm@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
+1476,Alarm@NPC_DARKBREATH,angry,202,2,500,800,5000,no,target,always,0,,,,,,
+1476,Alarm@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,always,0,,,,,,
+1476,Alarm@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1476,Alarm@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,
+1476,Alarm@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,always,0,,,,,,
+1477,Arclouse@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1477,Arclouse@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1478,Rideword@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
+1478,Rideword@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
+1478,Rideword@NPC_PIERCINGATT,angry,158,3,500,0,5000,yes,target,always,0,,,,,,
+1478,Rideword@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
+1478,Rideword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1478,Rideword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,
+1479,Skeleton Prisoner@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
+1479,Skeleton Prisoner@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,always,0,,,,,,
+1479,Skeleton Prisoner@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1479,Skeleton Prisoner@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,always,0,,,,,,
+1480,Zombie Prisoner@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
+1480,Zombie Prisoner@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
+1481,Punk@NPC_PETRIFYATTACK,angry,180,3,500,500,5000,no,target,always,0,,,,,,
+1481,Punk@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1481,Punk@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,
+1481,Punk@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1482,Zherlthsh@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
+1482,Zherlthsh@NPC_GUIDEDATTACK,angry,172,3,500,1000,20000,no,target,always,0,,,,,,
+1482,Zherlthsh@NPC_LICK,angry,206,3,500,0,5000,yes,target,always,0,,,,,,
+1482,Zherlthsh@SM_PROVOKE,follow,6,10,500,600,5000,no,target,always,0,,,,,,
+1482,Zherlthsh@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
+1482,Zherlthsh@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,
+1482,Zherlthsh@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,
+1482,Zherlthsh@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,
+1483,Rybio@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
+1483,Rybio@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,,
+1483,Rybio@SM_PROVOKE,follow,6,5,500,600,5000,no,target,always,0,,,,,,
+1483,Rybio@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
+1483,Rybio@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
+1483,Rybio@SM_PROVOKE,chase,6,5,500,600,5000,no,target,always,0,,,,,,
+1484,Phendark@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,,
+1484,Phendark@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
+1484,Phendark@NPC_WINDATTACK,angry,187,2,500,500,5000,no,target,always,0,,,,,,
+1484,Phendark@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
+1484,Phendark@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
+1484,Phendark@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
+1485,Mysteltainn@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
+1485,Mysteltainn@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
+1485,Mysteltainn@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
+1485,Mysteltainn@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,,
+1485,Mysteltainn@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
+1485,Mysteltainn@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
+1485,Mysteltainn@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
+1485,Mysteltainn@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
+1486,Trifing@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
+1486,Trifing@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
+1486,Trifing@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
+1486,Trifing@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
+1486,Trifing@NPC_PIERCINGATT,angry,158,3,500,0,5000,yes,target,always,0,,,,,,
+1486,Trifing@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
+1486,Trifing@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
+1486,Trifing@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
+1486,Trifing@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
+1486,Trifing@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,
+1487,Executioner@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
+1487,Executioner@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
+1487,Executioner@KN_AUTOCOUNTER,angry,61,5,500,0,5000,yes,self,always,0,,,,,,
+1487,Executioner@KN_SPEARBOOMERANG,follow,59,5,500,0,5000,yes,target,always,0,,,,,,
+1487,Executioner@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1487,Executioner@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
+1487,Executioner@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
+1487,Executioner@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,,
+1487,Executioner@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,
+1487,Executioner@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1488,Anolian@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1488,Anolian@NPC_WATERATTACK,follow,184,1,500,0,5000,yes,target,always,0,,,,,,
+1488,Anolian@SM_BASH,angry,5,5,500,800,5000,no,target,always,0,,,,,,
+1488,Anolian@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
+1488,Anolian@NPC_WATERATTACK,chase,184,1,500,0,5000,yes,target,always,0,,,,,,
+1488,Anolian@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,
+1489,Sting@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,,
+1489,Sting@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,,
+1489,Sting@TF_HIDING,angry,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,
+1489,Sting@WZ_QUAGMIRE,follow,92,5,500,700,5000,no,target,always,0,,,,,,
+1489,Sting@WZ_QUAGMIRE,angry,92,5,500,700,5000,no,target,always,0,,,,,,
+1489,Sting@AL_HEAL,idle,28,5,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
+1489,Sting@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,
+1489,Sting@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
+1489,Sting@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,
+1489,Sting@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,,
+1489,Sting@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,,
+1490,Wandering Man@KN_AUTOCOUNTER,angry,61,5,500,0,5000,yes,self,always,0,,,,,,
+1490,Wandering Man@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1490,Wandering Man@NPC_WINDATTACK,angry,187,2,500,500,5000,no,target,always,0,,,,,,
+1490,Wandering Man@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,,
+1490,Wandering Man@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1490,Wandering Man@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
+1491,Dokebi@BS_ADRENALINE,follow,111,1,500,1500,5000,no,self,always,0,,,,,,
+1491,Dokebi@BS_ADRENALINE,angry,111,1,500,1500,5000,no,self,always,0,,,,,,
+1491,Dokebi@MC_MAMMONITE,angry,42,5,500,800,5000,no,target,always,0,,,,,,
+1491,Dokebi@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1491,Dokebi@BS_ADRENALINE,chase,111,1,500,1500,5000,no,self,always,0,,,,,,
+1491,Dokebi@BS_ADRENALINE,attack,111,1,500,1500,5000,no,self,always,0,,,,,,
+1491,Dokebi@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,
+1491,Dokebi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
+1492,Incantation Samurai@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1492,Incantation Samurai@AL_TELEPORT,idle,26,1,5000,1000,5000,yes,self,myhpltmaxrate,20,,,,,,
+1492,Incantation Samurai@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,
+1492,Incantation Samurai@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,9
+1492,Incantation Samurai@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,
+1492,Incantation Samurai@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1492,Incantation Samurai@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1492,Incantation Samurai@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,no,target,always,0,,,,,,
+1492,Incantation Samurai@NPC_HELMBRAKE,chase,345,10,2000,0,5000,no,target,always,0,,,,,,
+1492,Incantation Samurai@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
+1492,Incantation Samurai@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,no,target,always,0,,,,,,
+1492,Incantation Samurai@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,2,1560,,,,,
+1492,Incantation Samurai@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,2,1560,,,,,
+1492,Incantation Samurai@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1401,,,,,
+1492,Incantation Samurai@RG_INTIMIDATE,attack,219,10,2000,0,60000,no,target,always,0,,,,,,
+1492,Incantation Samurai@AL_TELEPORT,chase,26,1,10000,0,0,yes,self,skillused,18,,,,,,
+1493,Dryad@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
+1493,Dryad@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
+1493,Dryad@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,3
+1493,Dryad@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
+1493,Dryad@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,
+1493,Dryad@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
+1494,Kind of Beetle@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1494,Kind of Beetle@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
+1494,Kind of Beetle@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,19
+1495,Stone Shooter@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
+1495,Stone Shooter@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6
+1497,Wooden Golem@AL_HEAL,idle,28,1,2000,0,5000,yes,self,always,0,,,,,,
+1497,Wooden Golem@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,9
+1497,Wooden Golem@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,
+1498,Wootan Shooter@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,2
+1498,Wootan Shooter@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,2
+1499,Wootan Fighter@KN_TWOHANDQUICKEN,attack,60,9,2000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
+1499,Wootan Fighter@SM_MAGNUM,attack,7,5,500,500,5000,no,self,always,0,,,,,,
+1500,Parasite@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
+1500,Parasite@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,9
+1500,Parasite@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,9
+1500,Parasite@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9
+1500,Parasite@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,9
+1500,Parasite@NPC_POISON,chase,176,3,500,800,5000,no,target,always,0,,,,,,9
+1502,Bring it on!@AL_HEAL,idle,28,10,10000,0,2000,yes,self,always,0,,,,,,4
+1502,Bring it on!@AL_HEAL,walk,28,10,100000,0,2000,yes,self,always,0,,,,,,4
+1502,Bring it on!@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1502,Bring it on!@AL_TELEPORT,attack,26,1,1000,5000,60000,no,self,myhpltmaxrate,30,,,,,,
+1502,Bring it on!@NPC_DARKBLESSING,attack,203,1,1000,2000,5000,no,target,always,0,,,,,,18
+1502,Bring it on!@NPC_SUMMONSLAVE,attack,196,16,10000,2000,10000,no,self,slavele,3,1491,1431,1433,,,18
+1502,Bring it on!@NPC_SUMMONSLAVE,idle,196,16,10000,2000,10000,no,self,slavele,3,1491,1431,1433,,,18
+1502,Bring it on!@NPC_SUMMONSLAVE,idle,196,16,10000,0,0,no,self,onspawn,0,1110,1101,1109,,,
+1502,Bring it on!@RG_INTIMIDATE,attack,219,5,1000,0,3000,yes,target,always,0,,,,,,
+1502,Bring it on!@RG_STRIPARMOR,attack,217,5,2000,0,3000,yes,target,always,0,,,,,,
+1502,Bring it on!@RG_STRIPHELM,attack,218,5,2000,0,3000,yes,target,always,0,,,,,,
+1502,Bring it on!@RG_STRIPSHIELD,attack,216,5,2000,0,3000,yes,target,always,0,,,,,,
+1502,Bring it on!@RG_STRIPWEAPON,attack,215,5,2000,0,3000,yes,target,always,0,,,,,,
+1503,Gibbet@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
+1503,Gibbet@NPC_CURSEATTACK,attack,181,3,1000,800,5000,no,target,always,0,,,,,,6
+1503,Gibbet@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,,6
+1504,Dullahan@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
+1504,Dullahan@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
+1505,Loli Ruri@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1505,Loli Ruri@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1505,Loli Ruri@NPC_DARKSTRIKE,attack,340,5,500,700,5000,no,target,myhpltmaxrate,50,,,,,,6
+1505,Loli Ruri@NPC_DARKSTRIKE,chase,340,5,500,700,5000,no,target,always,0,,,,,,6
+1505,Loli Ruri@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,3,,,,,
+1505,Loli Ruri@PR_LEXDIVINA,chase,76,10,500,1000,5000,yes,target,always,0,,,,,,2
+1505,Loli Ruri@PR_LEXDIVINA,attack,76,10,500,1000,5000,yes,target,always,0,,,,,,2
+1505,Loli Ruri@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
+1505,Loli Ruri@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
+1506,Disguise@NPC_COMBOATTACK,attack,171,1,1000,700,5000,no,target,always,0,,,,,,9
+1506,Disguise@NPC_METAMORPHOSIS,attack,193,2,500,0,60000,no,self,myhpltmaxrate,10,1509,1508,,,,19
+1506,Disguise@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,,
+1507,Bloody Murderer@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,29
+1507,Bloody Murderer@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
+1508,Quve@MG_STONECURSE,attack,16,10,500,1500,5000,no,target,always,0,,,,,,6
+1508,Quve@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,29
+1508,Quve@NPC_METAMORPHOSIS,attack,193,1,1000,0,60000,no,self,myhpltmaxrate,30,1509,,,,,19
+1509,Lude@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
+1509,Lude@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
+1509,Lude@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1509,Lude@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1509,Lude@NPC_METAMORPHOSIS,attack,193,1,1000,0,60000,no,self,myhpltmaxrate,30,1508,,,,,19
+1509,Lude@PR_LEXAETERNA,chase,78,1,1000,1000,5000,yes,target,always,0,,,,,,6
+1509,Lude@PR_LEXAETERNA,attack,78,1,1000,1000,5000,yes,target,always,0,,,,,,6
+1510,Hylozoist@AL_DECAGI,attack,30,1,500,1000,5000,no,target,always,0,,,,,,29
+1510,Hylozoist@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,9
+1510,Hylozoist@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,9
+1510,Hylozoist@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
+1511,Amon Ra@NPC_BLOODDRAIN,idle,199,1,2000,0,5000,yes,target,always,0,,,,,,29
+1511,Amon Ra@NPC_BLOODDRAIN,idle,199,1,2000,0,5000,yes,target,always,0,,,,,,29
+1511,Amon Ra@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,29
+1511,Amon Ra@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,29
+1511,Amon Ra@NPC_SUMMONMONSTER,idle,209,5,5000,0,10000,no,self,longrangeattacked,0,1474,1477,1438,,,9
+1511,Amon Ra@NPC_SUMMONMONSTER,idle,209,5,5000,0,10000,no,self,casttargeted,0,1474,1477,1438,,,9
+1511,Amon Ra@NPC_SUMMONMONSTER,attack,209,5,5000,0,10000,no,self,longrangeattacked,0,1474,1477,1438,,,9
+1511,Amon Ra@NPC_SUMMONMONSTER,attack,209,5,5000,0,10000,no,self,casttargeted,0,1474,1477,1438,,,9
+1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,0,yes,self,longrangeattacked,,,,,,,9
+1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,0,yes,self,casttargeted,,,,,,,9
+1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,5000,yes,target,always,0,,,,,,9
+1511,Amon Ra@WZ_FIREPILLAR,idle,80,11,10000,0,2000,yes,around2,always,0,,,,,,
+1511,Amon Ra@WZ_FIREPILLAR,idle,80,11,10000,0,2000,yes,around2,always,0,,,,,,
+1511,Amon Ra@NPC_DARKBLESSING,attack,203,1,5000,0,2000,no,target,always,0,,,,,,
+1511,Amon Ra@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1511,Amon Ra@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1512,Hyegun@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
+1512,Hyegun@AS_SONICBLOW,attack,136,5,500,1000,30000,no,target,always,0,,,,,,
+1512,Hyegun@NPC_CRITICALSLASH,attack,170,1,500,0,5000,yes,target,always,0,,,,,,
+1513,Civil Servant@NPC_DARKTHUNDER,chase,341,3,500,800,5000,yes,target,always,0,,,,,,
+1513,Civil Servant@NPC_DARKTHUNDER,attack,341,3,500,800,5000,yes,target,always,0,,,,,,
+1513,Civil Servant@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
+1513,Civil Servant@AM_POTIONPITCHER,attack,231,4,10000,500,10000,yes,self,always,0,,,,,,2
+1513,Civil Servant@AM_POTIONPITCHER,idle,231,4,10000,500,10000,yes,self,always,0,,,,,,2
+1514,Dancing Dragon@NPC_AGIUP,loot,350,1,10000,0,10000,yes,self,always,0,,,,,,18
+1514,Dancing Dragon@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,18
+1514,Dancing Dragon@NPC_EMOTION,idle,197,1,10000,0,3000,yes,self,always,0,22,,,,,
+1514,Dancing Dragon@NPC_EMOTION,attack,197,1,10000,0,3000,yes,self,always,0,19,,,,,
+1514,Dancing Dragon@NPC_EMOTION,chase,197,1,10000,0,3000,yes,self,always,0,6,,,,,
+1515,Hatii Baby@MG_FROSTDIVER,chase,15,10,2000,0,5000,yes,target,always,0,,,,,,6
+1515,Hatii Baby@NPC_LICK,attack,206,3,2000,0,5000,yes,target,always,0,,,,,,6
+1516,Increase Soil@NPC_METAMORPHOSIS,attack,193,2,50,5000,5000,no,self,always,0,1516,,,,,
+1517,Li Me Mang Ryang@NPC_RANGEATTACK,chase,160,1,2000,0,5000,yes,target,always,0,,,,,,24
+1517,Li Me Mang Ryang@NPC_CRITICALSLASH,attack,170,1,500,500,5000,yes,target,always,0,,,,,,6
+1518,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29
+1518,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18
+1518,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,,
+1518,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
+1518,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6
+1518,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
+1518,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,5000,no,self,slavele,1,1519,,,,,
+1518,Bacsojin@NPC_SUMMONSLAVE,attack,196,3,10000,0,5000,no,self,slavele,1,1519,,,,,
+1518,Bacsojin@NPC_SUMMONSLAVE,chase,196,3,10000,0,5000,no,self,slavele,1,1519,,,,,
+1518,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,yes,self,onspawn,0,1519,,,,,
+1519,Chung E@CR_SHIELDCHARGE,attack,250,5,5000,0,5000,yes,target,always,0,,,,,,6
+1519,Chung E@RG_INTIMIDATE,attack,219,1,1000,1000,0,yes,target,always,0,,,,,,6
+1519,Chung E@PR_LEXDIVINA,chase,76,1,2000,0,5000,yes,target,always,0,,,,,,6
+1519,Chung E@TF_POISON,attack,52,10,1000,0,5000,yes,target,always,0,,,,,,6
+1520,Boiled Rice@CR_AUTOGUARD,idle,249,10,10000,0,300000,yes,self,always,0,,,,,,
+1520,Boiled Rice@NPC_SUICIDE,attack,175,1,10000,4000,0,no,target,myhpltmaxrate,50,,,,,,
+1566,Wraith Dead@AL_DECAGI,chase,30,9,500,1000,5000,no,target,always,0,,,,,,29
+1566,Wraith Dead@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
+1566,Wraith Dead@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29
+1566,Wraith Dead@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29
+1566,Wraith Dead@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,29
+1555,Parasite@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
+1555,Parasite@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
+1555,Parasite@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,9
+1555,Parasite@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,9
+1575,Flora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
+1575,Flora@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
+1575,Flora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1580,Incubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
+1580,Incubus@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,
+1580,Incubus@NPC_DARKSTRIKE,attack,340,9,500,700,5000,no,target,always,0,,,,,,29
+1580,Incubus@NPC_DARKSTRIKE,chase,340,9,500,700,5000,no,target,always,0,,,,,,29
+1580,Incubus@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,14
+1580,Incubus@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,,14
+1579,Hydra@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
+1579,Hydra@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
+1582,Deviling@NPC_SUMMONSLAVE,attack,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
+1582,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
+1582,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1242,1242,1242,1109,,
+1582,Deviling@NPC_DARKSTRIKE,chase,340,5,3000,700,0,no,target,always,0,,,,,,32
+1582,Deviling@NPC_DARKSTRIKE,attack,340,5,3000,700,0,no,target,always,0,,,,,,32
+1582,Deviling@NPC_DARKNESSATTACK,attack,190,2,2000,0,5000,no,target,always,0,,,,,,6
+1582,Deviling@AL_DECAGI,chase,30,1,2000,1000,5000,no,target,always,0,,,,,,29
+1583,Tao Gunka@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1583,Tao Gunka@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,9
+1583,Tao Gunka@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1583,Tao Gunka@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1583,Tao Gunka@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,
+1583,Tao Gunka@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,4,1793,,,,,
+1583,Tao Gunka@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,4,1793,,,,,
+1583,Tao Gunka@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1274,,,,,
+1583,Tao Gunka@AL_TELEPORT,chase,26,1,10000,0,0,yes,self,skillused,18,,,,,,
+1583,Tao Gunka@NPC_MENTALBREAKER,attack,159,5,2000,0,5000,yes,target,always,0,,,,,,7
+1583,Tao Gunka@NPC_MENTALBREAKER,chase,159,5,2000,0,5000,yes,target,always,0,,,,,,7
+1583,Tao Gunka@NPC_COMBOATTACK,attack,171,10,2000,0,5000,yes,target,always,0,,,,,,7
+1583,Tao Gunka@NPC_COMBOATTACK,chase,171,10,2000,0,5000,yes,target,always,0,,,,,,7
+1583,Tao Gunka@NPC_STUNATTACK,attack,179,5,2000,0,5000,yes,target,always,0,,,,,,7
+1583,Tao Gunka@NPC_STUNATTACK,chase,179,5,2000,0,5000,yes,target,always,0,,,,,,7
+1583,Tao Gunka@NPC_GUIDEDATTACK,attack,172,10,2000,0,5000,yes,target,always,0,,,,,,7
+1583,Tao Gunka@NPC_GUIDEDATTACK,chase,172,10,2000,0,5000,yes,target,always,0,,,,,,7
+1583,Tao Gunka@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,7
+1584,Tamruan@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
+1584,Tamruan@NPC_SILENCEATTACK,attack,178,5,2000,700,5000,no,target,always,0,,,,,,9
+1584,Tamruan@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,9,,,,,
+1585,Mime Monkey@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18
+1585,Mime Monkey@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,18
+1585,Mime Monkey@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,18
+1585,Mime Monkey@SM_PROVOKE,attack,6,10,500,600,5000,no,target,always,0,,,,,,18
+1586,Leaf Cat@AL_HEAL,attack,28,1,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
+1586,Leaf Cat@AL_HEAL,attack,28,1,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1586,Leaf Cat@AL_HEAL,chase,28,1,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
+1586,Leaf Cat@AL_HEAL,chase,28,1,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1587,Kraben@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,19
+1587,Kraben@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,19
+1587,Kraben@NPC_STUNATTACK,attack,179,1,500,0,5000,no,target,always,0,,,,,,6
+1589,Mandragora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
+1590,Geographer@AL_HEAL,idle,28,9,10000,500,5000,yes,self,always,0,,,,,,
+1590,Geographer@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
+1613,Metaling@CR_REFLECTSHIELD,attack,252,3,1000,0,200000,no,self,always,0,,,,,,7
+1613,Metaling@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
+1613,Metaling@CR_AUTOGUARD,chase,249,5,500,0,300000,yes,self,longrangeattacked,,,,,,,
+1613,Metaling@RG_STRIPWEAPON,attack,215,3,500,0,10000,no,target,always,0,,,,,,18
+1613,Metaling@MC_MAMMONITE,attack,42,5,1000,800,5000,yes,target,always,0,,,,,,8
+1614,Mineral@CR_REFLECTSHIELD,attack,252,2,1000,1000,5000,no,self,always,0,,,,,,
+1614,Mineral@NPC_RANDOMATTACK,attack,183,2,500,500,5000,yes,target,always,0,,,,,,
+1614,Mineral@NPC_BARRIER,attack,204,1,500,3000,5000,no,self,myhpltmaxrate,30,,,,,,18
+1614,Mineral@NPC_SPLASHATTACK,attack,174,1,500,0,5000,no,target,attackpcgt,2,,,,,,
+1614,Mineral@TF_HIDING,attack,51,1,500,500,50000,yes,self,always,0,,,,,,19
+1614,Mineral@TF_HIDING,idle,51,1,500,500,5000,yes,self,always,0,,,,,,19
+1615,Obsidian@CR_SHIELDCHARGE,attack,250,2,1000,1000,5000,no,target,always,0,,,,,,
+1615,Obsidian@NPC_GROUNDATTACK,attack,185,2,500,500,5000,yes,target,always,0,,,,,,
+1615,Obsidian@NPC_BARRIER,attack,204,1,500,3000,5000,no,self,myhpltmaxrate,30,,,,,,18
+1615,Obsidian@SM_MAGNUM,attack,7,5,500,500,5000,no,self,attackpcgt,2,,,,,,
+1615,Obsidian@TF_HIDING,attack,51,1,500,500,50000,yes,self,always,0,,,,,,19
+1615,Obsidian@TF_HIDING,idle,51,1,500,500,5000,yes,self,always,0,,,,,,19
+1616,Pitman@TF_SPRINKLESAND,attack,149,1,500,0,5000,no,target,always,0,,,,,,6
+1616,Pitman@TF_SPRINKLESAND,chase,149,1,500,0,5000,no,target,always,0,,,,,,6
+1616,Pitman@NPC_COMBOATTACK,attack,171,3,500,700,5000,no,target,always,0,,,,,,
+1616,Pitman@NPC_POWERUP,attack,349,2,3000,500,10000,no,self,myhpltmaxrate,40,,,,,,
+1616,Pitman@HT_CLAYMORETRAP,idle,123,5,500,0,300000,yes,around2,always,0,,,,,,18
+1617,Waste Stove@NPC_STUNATTACK,attack,179,3,1000,1500,5000,no,target,always,0,,,,,,9
+1617,Waste Stove@TF_THROWSTONE,chase,152,1,1000,0,30000,yes,target,always,0,,,,,,
+1617,Waste Stove@NPC_RANDOMATTACK,attack,183,3,500,200,5000,no,target,always,0,,,,,,
+1617,Waste Stove@NPC_SPLASHATTACK,attack,174,1,1000,500,5000,yes,target,attackpcgt,2,,,,,,9
+1618,Ungoliant@NPC_PETRIFYATTACK,attack,180,2,1000,500,5000,no,target,always,0,,,,,,3
+1618,Ungoliant@NPC_DARKBREATH,attack,202,3,500,500,5000,no,target,always,0,,,,,,29
+1618,Ungoliant@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,14
+1618,Ungoliant@NPC_POISONATTACK,attack,188,3,1000,0,5000,yes,target,always,0,,,,,,
+1618,Ungoliant@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1618,Ungoliant@AL_TELEPORT,attack,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1618,Ungoliant@NPC_SUMMONSLAVE,attack,196,3,10000,700,30000,no,self,slavele,0,1625,,,,,
+1618,Ungoliant@NPC_SUMMONSLAVE,idle,196,3,10000,700,30000,no,self,slavele,0,1625,,,,,
+1618,Ungoliant@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1619,,,,,
+1619,Porcellio@AL_PNEUMA,attack,25,1,500,0,5000,yes,self,longrangeattacked,,,,,,,18
+1619,Porcellio@NPC_GROUNDATTACK,attack,185,2,1000,0,5000,yes,target,always,0,,,,,,
+1619,Porcellio@NPC_KEEPING,attack,201,1,2000,1000,5000,no,self,myhpltmaxrate,25,,,,,,9
+1620,Noxious@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
+1620,Noxious@NPC_SELFDESTRUCTION,chase,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
+1620,Noxious@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,skillused,173,,,,,,23
+1620,Noxious@NPC_TELEKINESISATTACK,attack,191,3,1000,800,5000,no,target,always,0,,,,,,
+1620,Noxious@NPC_MENTALBREAKER,attack,159,3,500,0,5000,yes,target,always,0,,,,,,14
+1620,Noxious@NPC_MENTALBREAKER,chase,159,2,500,0,5000,yes,target,casttargeted,,,,,,,14
+1621,Venomous@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
+1621,Venomous@NPC_SELFDESTRUCTION,chase,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
+1621,Venomous@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,skillused,173,,,,,,23
+1621,Venomous@NPC_POISON,attack,176,3,1000,800,5000,no,target,always,0,,,,,,
+1621,Venomous@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,6
+1621,Venomous@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,6
+1622,Teddy Bear@NPC_SELFDESTRUCTION,attack,173,1,1000,2000,10000,no,self,attackpcgt,3,,,,,,23
+1622,Teddy Bear@NPC_SELFDESTRUCTION,chase,173,1,1000,2000,10000,no,self,attackpcgt,3,,,,,,23
+1622,Teddy Bear@NPC_CURSEATTACK,attack,181,4,500,800,10000,no,target,always,0,,,,,,2
+1622,Teddy Bear@NPC_CURSEATTACK,chase,181,4,500,800,10000,no,target,always,0,,,,,,2
+1622,Teddy Bear@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
+1622,Teddy Bear@SA_DISPELL,attack,289,1,50,500,10000,no,target,always,0,,,,,,6
+1622,Teddy Bear@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,7,,,,,
+1622,Teddy Bear@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,23,,,,,
+1623,RSX 0806@NPC_AGIUP,chase,350,5,2000,0,60000,no,self,always,0,,,,,,6
+1623,RSX 0806@NPC_POWERUP,attack,349,5,2000,0,60000,no,self,always,0,,,,,,6
+1623,RSX 0806@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1623,RSX 0806@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1623,RSX 0806@NPC_SUMMONSLAVE,attack,196,5,10000,2000,10000,no,self,slavele,3,1624,1624,1621,1620,,
+1623,RSX 0806@NPC_SUMMONSLAVE,idle,196,5,10000,2000,10000,no,self,slavele,3,1624,1624,1621,1620,,
+1623,RSX 0806@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1617,,,,,
+1623,RSX 0806@NPC_WEAPONBRAKER,attack,343,10,1000,0,60000,no,target,always,0,,,,,,6
+1623,RSX 0806@BS_HAMMERFALL,chase,110,10,2000,0,5000,yes,target,always,0,,,,,,
+1623,RSX 0806@AL_TELEPORT,idle,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
+1623,RSX 0806@AL_TELEPORT,walk,26,1,100000,0,5000,yes,self,rudeattacked,,,,,,,
+1623,RSX 0806@NPC_CRITICALSLASH,attack,170,1,2000,500,5000,no,target,always,0,,,,,,
+1623,RSX 0806@AS_SONICBLOW,attack,136,10,1000,0,10000,yes,target,always,0,,,,,,2
+1624,Waste Stove@NPC_STUNATTACK,attack,179,3,1000,1500,5000,no,target,always,0,,,,,,9
+1624,Waste Stove@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,,
+1624,Waste Stove@NPC_RANDOMATTACK,attack,183,3,500,200,5000,no,target,always,0,,,,,,
+1624,Waste Stove@NPC_SPLASHATTACK,attack,174,1,1000,500,5000,yes,target,attackpcgt,2,,,,,,9
+1625,Porcellio@AL_PNEUMA,attack,25,1,500,0,5000,yes,self,longrangeattacked,,,,,,,18
+1625,Porcellio@NPC_GROUNDATTACK,attack,185,2,1000,0,5000,yes,target,always,0,,,,,,
+1625,Porcellio@NPC_KEEPING,attack,201,1,2000,1000,5000,no,self,myhpltmaxrate,25,,,,,,9
+1626,Dark Priest@NPC_DARKCROSS,attack,338,10,5000,0,10000,yes,target,always,0,,,,,,9
+1626,Dark Priest@NPC_CHANGEUNDEAD,attack,348,5,1000,1000,30000,no,self,always,0,,,,,,9
+1626,Dark Priest@MO_BODYRELOCATION,chase,264,1,10000,0,5000,yes,target,skillused,18,,,,,,
+1626,Dark Priest@NPC_DARKBREATH,chase,202,5,500,800,30000,no,target,always,0,,,,,,9
+1626,Dark Priest@NPC_GRANDDARKNESS,attack,339,5,2000,2000,30000,no,self,attackpcgt,2,,,,,,9
+1626,Dark Priest@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,attackpcgt,2,,,,,,9
+1626,Dark Priest@NPC_DARKSTRIKE,chase,340,10,2000,700,5000,yes,target,always,0,,,,,,9
+1626,Dark Priest@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
+1626,Dark Priest@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
+1626,Dark Priest@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,yes,target,always,0,,,,,,
+1627,Anopheles@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,30
+1627,Anopheles@NPC_BLOODDRAIN,chase,199,1,500,0,5000,yes,target,always,0,,,,,,30
+1627,Anopheles@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
+1627,Anopheles@NPC_COMBOATTACK,chase,171,2,500,700,5000,no,target,always,0,,,,,,
+1627,Anopheles@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
+1627,Anopheles@NPC_WINDATTACK,chase,187,2,500,500,5000,no,target,always,0,,,,,,
+1628,Mole@TF_HIDING,idle,51,1,500,500,25000,no,self,always,0,,,,,,
+1628,Mole@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,29
+1628,Mole@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
+1628,Mole@NPC_GROUNDATTACK,chase,185,3,500,500,5000,no,target,always,0,,,,,,
+1628,Mole@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,7
+1628,Mole@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1628,Mole@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,0,,,,,,
+1629,Hill Wind (Spear)@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
+1629,Hill Wind (Spear)@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
+1629,Hill Wind (Spear)@NPC_WINDATTACK,chase,187,3,500,500,5000,no,target,always,0,,,,,,
+1629,Hill Wind (Spear)@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
+1629,Hill Wind (Spear)@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,
+1630,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29
+1630,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18
+1630,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,,
+1630,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
+1630,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6
+1630,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
+1630,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,5000,no,self,slavele,1,1631,,,,,
+1630,Bacsojin@NPC_SUMMONSLAVE,attack,196,3,10000,0,5000,no,self,slavele,1,1631,,,,,
+1630,Bacsojin@NPC_SUMMONSLAVE,chase,196,3,10000,0,5000,no,self,slavele,1,1631,,,,,
+1630,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1631,,,,,
+1631,Chung E@CR_SHIELDCHARGE,attack,250,5,5000,0,5000,yes,target,always,0,,,,,,6
+1631,Chung E@RG_INTIMIDATE,attack,219,1,1000,1000,0,yes,target,always,0,,,,,,6
+1631,Chung E@PR_LEXDIVINA,chase,76,1,2000,0,5000,yes,target,always,0,,,,,,6
+1631,Chung E@TF_POISON,attack,52,10,1000,0,5000,yes,target,always,0,,,,,,6
+1632,Gremlin@RG_STRIPARMOR,attack,217,5,500,0,5000,yes,target,always,0,,,,,,
+1632,Gremlin@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
+1633,Beholder@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,2
+1633,Beholder@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,2
+1633,Beholder@MG_NAPALMBEAT,chase,11,5,2000,0,5000,yes,target,always,0,,,,,,
+1633,Beholder@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,18
+1633,Beholder@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,
+1633,Beholder@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,,
+1634,Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1634,Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1634,Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6
+1634,Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6
+1634,Seyren@KN_BOWLINGBASH,attack,62,5,1000,0,10000,yes,target,always,0,,,,,,
+1634,Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
+1634,Seyren@SM_MAGNUM,attack,7,9,1000,0,0,yes,self,attackpcgt,2,,,,,,
+1634,Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
+1634,Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29
+1634,Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29
+1634,Seyren@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,
+1634,Seyren@NPC_STUNATTACK,attack,179,5,2000,0,5000,yes,target,always,0,,,,,,
+1634,Seyren@NPC_FIREATTACK,attack,186,5,2000,0,5000,yes,target,always,0,,,,,,9
+1635,Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1635,Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1635,Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6
+1635,Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6
+1635,Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,
+1635,Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
+1635,Eremes@AS_SONICBLOW,attack,136,5,2000,0,5000,yes,target,always,0,,,,,,6
+1635,Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,
+1635,Eremes@AS_VENOMDUST,idle,140,1,2000,0,50000,yes,self,always,0,,,,,,29
+1635,Eremes@AS_VENOMDUST,attack,140,1,2000,0,50000,yes,target,always,0,,,,,,29
+1635,Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1635,Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
+1635,Eremes@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,
+1636,Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1636,Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1636,Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,
+1636,Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,
+1636,Harword@MC_MAMMONITE,attack,42,9,2000,0,5000,yes,target,always,0,,,,,,23
+1636,Harword@BS_HAMMERFALL,chase,110,5,2000,0,5000,yes,target,always,0,,,,,,
+1636,Harword@BS_HAMMERFALL,attack,110,5,2000,0,5000,yes,target,always,0,,,,,,
+1636,Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
+1636,Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,,
+1636,Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19
+1636,Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1636,Harword@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,
+1636,Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,,
+1637,Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1637,Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1637,Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,
+1637,Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,,
+1637,Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,,
+1637,Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2
+1637,Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2
+1637,Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
+1637,Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
+1637,Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
+1637,Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
+1637,Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18
+1637,Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
+1637,Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18
+1637,Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
+1637,Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18
+1637,Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29
+1637,Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29
+1637,Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1637,Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
+1637,Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,,
+1637,Magaleta@AL_HEAL,attack,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
+1637,Magaleta@AL_HEAL,attack,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
+1637,Magaleta@AL_HEAL,idle,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
+1637,Magaleta@AL_HEAL,idle,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
+1637,Magaleta@AL_HEAL,chase,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
+1637,Magaleta@AL_HEAL,chase,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
+1638,Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1638,Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1638,Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6
+1638,Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6
+1638,Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6
+1638,Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
+1638,Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1638,Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
+1638,Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1638,Shecil@HT_SKIDTRAP,idle,115,5,2000,0,60000,yes,around2,always,0,,,,,,
+1638,Shecil@HT_SKIDTRAP,attack,115,5,500,0,5000,yes,target,always,0,,,,,,
+1638,Shecil@HT_FLASHER,idle,120,5,2000,0,60000,yes,around2,always,0,,,,,,
+1638,Shecil@HT_FLASHER,attack,120,5,500,0,5000,yes,target,always,0,,,,,,
+1638,Shecil@HT_FREEZINGTRAP,idle,121,5,2000,0,60000,yes,around2,always,0,,,,,,
+1638,Shecil@HT_FREEZINGTRAP,attack,121,5,500,0,5000,yes,target,always,0,,,,,,
+1638,Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1638,Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
+1638,Shecil@NPC_WINDATTACK,attack,187,5,1000,0,5000,yes,target,always,0,,,,,,
+1639,Katrinn@MG_SIGHT,idle,10,1,2000,0,30000,yes,self,always,0,,,,,,
+1639,Katrinn@MG_SIGHT,idle,10,1,10000,0,30000,yes,self,skillused,137,,,,,,
+1639,Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1639,Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1639,Katrinn@MG_FROSTDIVER,idle,15,10,10000,1000,7000,no,target,always,0,,,,,,
+1639,Katrinn@WZ_JUPITEL,idle,84,28,10000,1000,7000,no,target,always,0,,,,,,
+1639,Katrinn@MG_FIREBALL,idle,17,10,10000,500,7000,no,target,always,0,,,,,,
+1639,Katrinn@MG_FROSTDIVER,chase,15,10,10000,1000,10000,no,target,skillused,18,,,,,,
+1639,Katrinn@WZ_JUPITEL,chase,84,28,10000,1000,10000,no,target,skillused,18,,,,,,
+1639,Katrinn@MG_FIREBALL,chase,17,10,10000,500,10000,no,target,skillused,18,,,,,,
+1639,Katrinn@MG_FROSTDIVER,attack,15,10,10000,1000,20000,no,target,always,0,,,,,,
+1639,Katrinn@MG_FROSTDIVER,chase,15,10,10000,1000,20000,no,target,always,0,,,,,,
+1639,Katrinn@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,always,0,,,,,,
+1639,Katrinn@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,always,0,,,,,,
+1639,Katrinn@MG_THUNDERSTORM,attack,21,10,10000,1000,20000,no,target,always,0,,,,,,
+1639,Katrinn@MG_THUNDERSTORM,chase,21,10,10000,1000,20000,no,target,always,0,,,,,,
+1639,Katrinn@MG_COLDBOLT,attack,14,10,10000,500,20000,no,target,always,0,,,,,,
+1639,Katrinn@MG_COLDBOLT,chase,14,10,10000,500,20000,no,target,always,0,,,,,,
+1639,Katrinn@MG_FIREBALL,attack,17,10,10000,500,20000,no,target,always,0,,,,,,
+1639,Katrinn@MG_FIREBALL,chase,17,10,10000,500,20000,no,target,always,0,,,,,,
+1639,Katrinn@WZ_SIGHTRASHER,attack,81,10,2000,0,5000,yes,target,always,0,,,,,,
+1639,Katrinn@WZ_QUAGMIRE,chase,92,5,2000,0,5000,yes,target,always,0,,,,,,
+1639,Katrinn@MG_SAFETYWALL,attack,12,10,2000,0,5000,yes,self,always,0,,,,,,
+1640,Lord Knight Seyren@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
+1640,Lord Knight Seyren@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
+1640,Lord Knight Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1640,Lord Knight Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1640,Lord Knight Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6
+1640,Lord Knight Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6
+1640,Lord Knight Seyren@KN_TWOHANDQUICKEN,attack,60,10,10000,0,300000,yes,self,always,0,,,,,,2
+1640,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,,
+1640,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
+1640,Lord Knight Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
+1640,Lord Knight Seyren@SM_BASH,attack,5,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
+1640,Lord Knight Seyren@SM_MAGNUM,attack,7,10,1000,0,0,yes,self,attackpcgt,2,,,,,,
+1640,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
+1640,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1640,Lord Knight Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29
+1640,Lord Knight Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29
+1640,Lord Knight Seyren@SM_ENDURE,chase,8,10,2000,0,30000,yes,self,longrangeattacked,,,,,,,6
+1640,Lord Knight Seyren@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1640,Lord Knight Seyren@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
+1640,Lord Knight Seyren@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,
+1641,Assassin Cross Eremes@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
+1641,Assassin Cross Eremes@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
+1641,Assassin Cross Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1641,Assassin Cross Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1641,Assassin Cross Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6
+1641,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6
+1641,Assassin Cross Eremes@NPC_INVISIBLE,idle,353,1,2000,0,30000,yes,self,always,0,,,,,,
+1641,Assassin Cross Eremes@NPC_INVISIBLE,attack,353,1,2000,0,30000,yes,self,always,0,,,,,,
+1641,Assassin Cross Eremes@NPC_GUIDEDATTACK,attack,172,10,2000,0,15000,yes,target,always,0,,,,,,
+1641,Assassin Cross Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,
+1641,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
+1641,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1641,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,6
+1641,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,3000,0,0,yes,target,myhpltmaxrate,30,,,,,,6
+1641,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,
+1641,Assassin Cross Eremes@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29
+1641,Assassin Cross Eremes@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29
+1641,Assassin Cross Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1641,Assassin Cross Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
+1641,Assassin Cross Eremes@NPC_POISONATTACK,attack,188,10,1000,0,5000,yes,target,always,0,,,,,,
+1642,Whitesmith Harword@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
+1642,Whitesmith Harword@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
+1642,Whitesmith Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1642,Whitesmith Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1642,Whitesmith Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,
+1642,Whitesmith Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,
+1642,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,23
+1642,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,5000,yes,target,always,0,,,,,,23
+1642,Whitesmith Harword@BS_HAMMERFALL,chase,110,10,2000,0,5000,yes,target,always,0,,,,,,
+1642,Whitesmith Harword@BS_HAMMERFALL,attack,110,10,2000,0,5000,yes,target,always,0,,,,,,
+1642,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
+1642,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1642,Whitesmith Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,,
+1642,Whitesmith Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19
+1642,Whitesmith Harword@NPC_HELMBRAKE,attack,345,10,1000,0,5000,yes,target,always,0,,,,,,19
+1642,Whitesmith Harword@NPC_SHIELDBRAKE,attack,346,10,1000,0,5000,yes,target,always,0,,,,,,19
+1642,Whitesmith Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1642,Whitesmith Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,,
+1643,High Priest Magaleta@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
+1643,High Priest Magaleta@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
+1643,High Priest Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1643,High Priest Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1643,High Priest Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,
+1643,High Priest Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,,
+1643,High Priest Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,,
+1643,High Priest Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2
+1643,High Priest Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2
+1643,High Priest Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
+1643,High Priest Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
+1643,High Priest Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
+1643,High Priest Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
+1643,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18
+1643,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
+1643,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18
+1643,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
+1643,High Priest Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18
+1643,High Priest Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29
+1643,High Priest Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29
+1643,High Priest Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1643,High Priest Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
+1643,High Priest Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,,
+1643,High Priest Magaleta@AL_HEAL,attack,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
+1643,High Priest Magaleta@AL_HEAL,attack,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
+1643,High Priest Magaleta@AL_HEAL,idle,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
+1643,High Priest Magaleta@AL_HEAL,idle,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
+1643,High Priest Magaleta@AL_HEAL,chase,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
+1643,High Priest Magaleta@AL_HEAL,chase,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
+1643,High Priest Magaleta@PR_SANCTUARY,attack,70,10,1000,0,10000,yes,self,always,0,,,,,,14
+1643,High Priest Magaleta@PR_SANCTUARY,idle,70,10,1000,0,10000,yes,self,always,0,,,,,,14
+1644,Sniper Shecil@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
+1644,Sniper Shecil@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
+1644,Sniper Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1644,Sniper Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1644,Sniper Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6
+1644,Sniper Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6
+1644,Sniper Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6
+1644,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
+1644,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1644,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
+1644,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1644,Sniper Shecil@HT_LANDMINE,idle,116,5,2000,0,60000,yes,around2,always,0,,,,,,5
+1644,Sniper Shecil@HT_LANDMINE,attack,116,5,500,0,5000,yes,target,always,0,,,,,,5
+1644,Sniper Shecil@HT_ANKLESNARE,idle,117,5,2000,0,60000,yes,around2,always,0,,,,,,5
+1644,Sniper Shecil@HT_ANKLESNARE,attack,117,5,500,0,5000,yes,target,always,0,,,,,,5
+1644,Sniper Shecil@HT_BLASTMINE,idle,122,5,2000,0,60000,yes,around2,always,0,,,,,,5
+1644,Sniper Shecil@HT_BLASTMINE,attack,122,5,500,0,5000,yes,target,always,0,,,,,,5
+1644,Sniper Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1644,Sniper Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
+1644,Sniper Shecil@NPC_WINDATTACK,attack,187,10,1000,0,5000,yes,target,always,0,,,,,,
+1645,High Wizard Katrinn@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
+1645,High Wizard Katrinn@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
+1645,High Wizard Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1645,High Wizard Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1645,High Wizard Katrinn@WZ_STORMGUST,idle,89,10,10000,1000,10000,no,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_VERMILION,idle,85,10,10000,1000,10000,no,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_METEOR,idle,83,10,10000,1000,10000,no,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,10000,no,target,skillused,18,,,,,,
+1645,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,10000,no,target,skillused,18,,,,,,
+1645,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,10000,no,target,skillused,18,,,,,,
+1645,High Wizard Katrinn@MG_SIGHT,idle,10,1,500,0,5000,yes,self,always,0,,,,,,
+1645,High Wizard Katrinn@MG_SIGHT,idle,10,1,10000,0,5000,yes,self,skillused,137,,,,,,
+1645,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,20000,no,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,20000,no,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_VERMILION,attack,85,10,10000,1000,20000,no,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_FIREPILLAR,idle,80,10,5000,200,2000,yes,around2,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_FIREPILLAR,attack,80,10,2000,200,0,yes,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,20000,no,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_METEOR,attack,83,10,10000,1000,20000,no,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_HEAVENDRIVE,attack,91,5,2000,0,20000,yes,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_WATERBALL,chase,86,5,5000,0,3000,yes,target,always,0,,,,,,
+1645,High Wizard Katrinn@WZ_WATERBALL,attack,86,5,5000,0,3000,yes,target,always,0,,,,,,
+1646,Lord Knight Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1646,Lord Knight Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1646,Lord Knight Seyren@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1646,Lord Knight Seyren@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
+1646,Lord Knight Seyren@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1641,1642,1643,1644,1645,
+1646,Lord Knight Seyren@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1641,1642,1643,1644,1645,
+1646,Lord Knight Seyren@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1641,1642,1643,1644,1645,
+1646,Lord Knight Seyren@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,,
+1646,Lord Knight Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6
+1646,Lord Knight Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6
+1646,Lord Knight Seyren@KN_TWOHANDQUICKEN,attack,60,10,10000,0,300000,yes,self,always,0,,,,,,2
+1646,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,,
+1646,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
+1646,Lord Knight Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
+1646,Lord Knight Seyren@SM_BASH,attack,5,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
+1646,Lord Knight Seyren@SM_MAGNUM,attack,7,10,1000,0,0,yes,self,attackpcgt,2,,,,,,
+1646,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
+1646,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1646,Lord Knight Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29
+1646,Lord Knight Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29
+1646,Lord Knight Seyren@SM_ENDURE,chase,8,10,2000,0,30000,yes,self,longrangeattacked,,,,,,,6
+1646,Lord Knight Seyren@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1646,Lord Knight Seyren@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
+1646,Lord Knight Seyren@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,
+1646,Lord Knight Seyren@NPC_CHANGEFIRE,attack,164,1,10000,500,60000000,no,self,myhpltmaxrate,70,,,,,,9
+1646,Lord Knight Seyren@NPC_CHANGEHOLY,attack,167,1,10000,500,60000000,no,self,myhpltmaxrate,40,,,,,,9
+1646,Lord Knight Seyren@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,60000000,no,self,myhpltmaxrate,10,,,,,,9
+1647,Assassin Cross Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1647,Assassin Cross Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1647,Assassin Cross Eremes@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1647,Assassin Cross Eremes@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
+1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1642,1643,1644,1645,
+1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1642,1643,1644,1645,
+1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1642,1643,1644,1645,
+1647,Assassin Cross Eremes@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,,
+1647,Assassin Cross Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6
+1647,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6
+1647,Assassin Cross Eremes@NPC_INVISIBLE,idle,353,1,2000,0,30000,yes,self,always,0,,,,,,
+1647,Assassin Cross Eremes@NPC_INVISIBLE,attack,353,1,2000,0,30000,yes,self,always,0,,,,,,
+1647,Assassin Cross Eremes@NPC_GUIDEDATTACK,attack,172,10,2000,0,15000,yes,target,always,0,,,,,,
+1647,Assassin Cross Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,
+1647,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
+1647,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1647,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,6
+1647,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,3000,0,0,yes,target,myhpltmaxrate,30,,,,,,6
+1647,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,
+1647,Assassin Cross Eremes@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29
+1647,Assassin Cross Eremes@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29
+1647,Assassin Cross Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1647,Assassin Cross Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
+1647,Assassin Cross Eremes@NPC_POISONATTACK,attack,188,10,1000,0,5000,yes,target,always,0,,,,,,
+1647,Assassin Cross Eremes@NPC_CHANGEWIND,attack,165,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
+1647,Assassin Cross Eremes@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
+1647,Assassin Cross Eremes@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
+1648,Whitesmith Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1648,Whitesmith Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1648,Whitesmith Harword@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1648,Whitesmith Harword@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
+1648,Whitesmith Harword@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1643,1644,1645,
+1648,Whitesmith Harword@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1643,1644,1645,
+1648,Whitesmith Harword@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1643,1644,1645,
+1648,Whitesmith Harword@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,,
+1648,Whitesmith Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,
+1648,Whitesmith Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,
+1648,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,23
+1648,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,5000,yes,target,always,0,,,,,,23
+1648,Whitesmith Harword@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,
+1648,Whitesmith Harword@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,
+1648,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
+1648,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1648,Whitesmith Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,,
+1648,Whitesmith Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19
+1648,Whitesmith Harword@NPC_HELMBRAKE,attack,345,10,1000,0,5000,yes,target,always,0,,,,,,19
+1648,Whitesmith Harword@NPC_SHIELDBRAKE,attack,346,10,1000,0,5000,yes,target,always,0,,,,,,19
+1648,Whitesmith Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1648,Whitesmith Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,,
+1648,Whitesmith Harword@NPC_CHANGEGROUND,attack,163,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
+1648,Whitesmith Harword@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
+1648,Whitesmith Harword@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
+1649,High Priest Magaleta@AL_HEAL,attack,28,11,10000,0,2000,yes,self,myhpltmaxrate,10,,,,,,3
+1649,High Priest Magaleta@AL_HEAL,attack,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
+1649,High Priest Magaleta@AL_HEAL,attack,28,11,10000,0,2000,yes,friend,friendhpltmaxrate,5,,,,,,3
+1649,High Priest Magaleta@AL_HEAL,attack,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
+1649,High Priest Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1649,High Priest Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1649,High Priest Magaleta@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1649,High Priest Magaleta@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
+1649,High Priest Magaleta@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1644,1645,
+1649,High Priest Magaleta@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1644,1645,
+1649,High Priest Magaleta@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1644,1645,
+1649,High Priest Magaleta@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,,
+1649,High Priest Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,
+1649,High Priest Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,,
+1649,High Priest Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,,
+1649,High Priest Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2
+1649,High Priest Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2
+1649,High Priest Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
+1649,High Priest Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
+1649,High Priest Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
+1649,High Priest Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
+1649,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18
+1649,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
+1649,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18
+1649,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
+1649,High Priest Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18
+1649,High Priest Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29
+1649,High Priest Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29
+1649,High Priest Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1649,High Priest Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
+1649,High Priest Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,,
+1649,High Priest Magaleta@NPC_CHANGEWATER,attack,162,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
+1649,High Priest Magaleta@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
+1649,High Priest Magaleta@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
+1649,High Priest Magaleta@AL_HEAL,idle,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
+1649,High Priest Magaleta@AL_HEAL,idle,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
+1649,High Priest Magaleta@AL_HEAL,chase,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
+1649,High Priest Magaleta@AL_HEAL,chase,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
+1649,High Priest Magaleta@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,14
+1649,High Priest Magaleta@PR_SANCTUARY,idle,70,10,2000,0,10000,yes,self,always,0,,,,,,14
+1650,Sniper Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1650,Sniper Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1650,Sniper Shecil@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1650,Sniper Shecil@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
+1650,Sniper Shecil@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1645,
+1650,Sniper Shecil@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1645,
+1650,Sniper Shecil@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1643,1645,
+1650,Sniper Shecil@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,,
+1650,Sniper Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6
+1650,Sniper Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6
+1650,Sniper Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6
+1650,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
+1650,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1650,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
+1650,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1650,Sniper Shecil@HT_CLAYMORETRAP,idle,123,5,2000,0,10000,yes,around2,always,0,,,,,,5
+1650,Sniper Shecil@HT_CLAYMORETRAP,attack,123,5,500,0,5000,yes,target,always,0,,,,,,5
+1650,Sniper Shecil@HT_SANDMAN,idle,119,5,2000,0,10000,yes,around2,always,0,,,,,,5
+1650,Sniper Shecil@HT_SANDMAN,attack,119,5,500,0,5000,yes,target,always,0,,,,,,5
+1650,Sniper Shecil@HT_SHOCKWAVE,idle,118,5,2000,0,10000,yes,around2,always,0,,,,,,5
+1650,Sniper Shecil@HT_SHOCKWAVE,attack,118,5,500,0,5000,yes,target,always,0,,,,,,5
+1650,Sniper Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1650,Sniper Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
+1650,Sniper Shecil@NPC_WINDATTACK,attack,187,10,1000,0,5000,yes,target,always,0,,,,,,
+1650,Sniper Shecil@NPC_CHANGEWATER,attack,162,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
+1650,Sniper Shecil@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
+1650,Sniper Shecil@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
+1651,High Wizard Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1651,High Wizard Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1651,High Wizard Katrinn@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1651,High Wizard Katrinn@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
+1651,High Wizard Katrinn@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1644,
+1651,High Wizard Katrinn@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1644,
+1651,High Wizard Katrinn@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1643,1644,
+1651,High Wizard Katrinn@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,,
+1651,High Wizard Katrinn@WZ_STORMGUST,idle,89,10,10000,1000,10000,no,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_VERMILION,idle,85,10,10000,1000,10000,no,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_METEOR,idle,83,10,10000,1000,10000,no,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,10000,no,target,skillused,18,,,,,,
+1651,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,10000,no,target,skillused,18,,,,,,
+1651,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,10000,no,target,skillused,18,,,,,,
+1651,High Wizard Katrinn@MG_SIGHT,idle,10,1,500,0,5000,yes,self,always,0,,,,,,
+1651,High Wizard Katrinn@MG_SIGHT,idle,10,1,10000,0,5000,yes,self,skillused,137,,,,,,
+1651,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,20000,no,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,20000,no,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_VERMILION,attack,85,10,10000,1000,20000,no,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_FIREPILLAR,idle,80,10,5000,200,2000,yes,around2,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_FIREPILLAR,attack,80,10,2000,200,0,yes,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,20000,no,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_METEOR,attack,83,10,10000,1000,20000,no,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_HEAVENDRIVE,attack,91,5,2000,0,20000,yes,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_WATERBALL,chase,86,5,5000,0,3000,yes,target,always,0,,,,,,
+1651,High Wizard Katrinn@WZ_WATERBALL,attack,86,5,5000,0,3000,yes,target,always,0,,,,,,
+1651,High Wizard Katrinn@NPC_ATTRICHANGE,attack,161,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
+1651,High Wizard Katrinn@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
+1651,High Wizard Katrinn@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
+1652,Ygnizem@SM_BASH,attack,5,9,1000,800,5000,no,target,always,0,,,,,,32
+1652,Ygnizem@SM_BASH,attack,5,9,10000,800,1000,no,target,skillused,5,,,,,,32
+1652,Ygnizem@SM_MAGNUM,attack,7,9,5000,500,5000,no,self,attackpcgt,2,,,,,,
+1652,Ygnizem@SM_PROVOKE,chase,6,9,500,600,5000,no,target,always,0,,,,,,6
+1652,Ygnizem@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1652,Ygnizem@NPC_FIREATTACK,attack,186,3,500,0,5000,yes,target,always,0,,,,,,
+1652,Ygnizem@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1652,Ygnizem@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1652,Ygnizem@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1652,Ygnizem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1653,Whikebain@TF_POISON,attack,52,9,1000,1000,5000,no,target,always,0,,,,,,
+1653,Whikebain@TF_POISON,attack,52,9,10000,1000,1000,no,target,skillused,52,,,,,,
+1653,Whikebain@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,,
+1653,Whikebain@NPC_POISONATTACK,attack,188,3,500,0,5000,yes,target,always,0,,,,,,
+1653,Whikebain@NPC_POISON,attack,176,5,1000,800,5000,no,target,always,0,,,,,,
+1653,Whikebain@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1653,Whikebain@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1653,Whikebain@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1653,Whikebain@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1654,Armaia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,8,,,,,
+1654,Armaia@MC_MAMMONITE,attack,42,9,1000,800,5000,no,target,always,0,,,,,,8
+1654,Armaia@MC_MAMMONITE,attack,42,9,10000,800,1000,no,target,skillused,42,,,,,,8
+1654,Armaia@NPC_STUNATTACK,attack,179,3,500,0,5000,yes,target,always,0,,,,,,
+1654,Armaia@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,
+1654,Armaia@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1654,Armaia@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1654,Armaia@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1654,Armaia@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1655,Erend@AL_PNEUMA,idle,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,22
+1655,Erend@AL_HEAL,attack,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
+1655,Erend@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
+1655,Erend@AL_HEAL,idle,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
+1655,Erend@AL_HEAL,idle,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
+1655,Erend@AL_HEAL,chase,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
+1655,Erend@AL_HEAL,chase,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
+1655,Erend@NPC_HOLYATTACK,attack,189,3,500,0,5000,yes,target,always,0,,,,,,
+1655,Erend@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,,
+1655,Erend@AL_DECAGI,attack,30,1,500,1000,5000,no,target,always,0,,,,,,29
+1655,Erend@AL_DECAGI,chase,30,1,2000,1000,20000,no,target,always,0,,,,,,29
+1655,Erend@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1656,Kavac@AC_DOUBLE,attack,46,1,1000,1000,5000,no,target,always,0,,,,,,
+1656,Kavac@AC_DOUBLE,attack,46,1,10000,1000,1000,no,target,skillused,46,,,,,,
+1656,Kavac@AC_DOUBLE,chase,46,1,2000,1000,5000,no,target,always,0,,,,,,
+1656,Kavac@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,
+1656,Kavac@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,,
+1656,Kavac@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,,
+1656,Kavac@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1656,Kavac@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1656,Kavac@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1656,Kavac@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1657,Rawrel@MG_SOULSTRIKE,idle,13,9,5000,0,1000,yes,target,always,0,,,,,,
+1657,Rawrel@MG_LIGHTNINGBOLT,idle,20,9,1000,1000,5000,no,target,always,0,,,,,,
+1657,Rawrel@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2
+1657,Rawrel@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,,
+1657,Rawrel@MG_FROSTDIVER,chase,15,9,10000,500,20000,yes,target,always,0,,,,,,2
+1657,Rawrel@MG_LIGHTNINGBOLT,chase,20,7,10000,1000,20000,no,target,always,0,,,,,,
+1657,Rawrel@MG_LIGHTNINGBOLT,attack,20,7,10000,1000,20000,no,target,always,0,,,,,,
+1657,Rawrel@MG_SOULSTRIKE,attack,13,9,5000,0,1000,yes,target,always,0,,,,,,
+1657,Rawrel@MG_SOULSTRIKE,attack,13,5,3000,0,1000,yes,target,always,0,,,,,,
+1657,Rawrel@MG_SOULSTRIKE,attack,13,3,2000,0,1000,yes,target,always,0,,,,,,
+1657,Rawrel@MG_SAFETYWALL,attack,12,10,2000,1000,5000,no,self,myhpltmaxrate,30,,,,,,26
+1657,Rawrel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1658,General Ygnizem@SM_BASH,attack,5,10,1000,800,5000,no,target,always,0,,,,,,32
+1658,General Ygnizem@SM_BASH,attack,5,10,10000,800,1000,no,target,skillused,5,,,,,,32
+1658,General Ygnizem@SM_MAGNUM,attack,7,10,5000,500,5000,no,self,attackpcgt,2,,,,,,
+1658,General Ygnizem@SM_PROVOKE,attack,6,10,500,600,5000,no,target,always,0,,,,,,6
+1658,General Ygnizem@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,6
+1658,General Ygnizem@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
+1658,General Ygnizem@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,yes,target,always,0,,,,,,6
+1658,General Ygnizem@NPC_CHANGEWATER,attack,162,1,10000,500,10000,no,self,skillused,89,,,,,,9
+1658,General Ygnizem@NPC_CHANGEWIND,attack,165,1,10000,500,10000,no,self,skillused,84,,,,,,9
+1658,General Ygnizem@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1659,1660,1661,1662,1663,
+1658,General Ygnizem@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1659,1660,1661,1662,1663,
+1658,General Ygnizem@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1659,1660,1661,1662,1663,
+1658,General Ygnizem@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1658,General Ygnizem@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
+1658,General Ygnizem@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,
+1658,General Ygnizem@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1658,General Ygnizem@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1658,General Ygnizem@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1658,General Ygnizem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1659,Whikebain@TF_POISON,attack,52,9,500,1000,5000,no,target,always,0,,,,,,
+1659,Whikebain@TF_POISON,attack,52,9,10000,1000,1000,no,target,skillused,52,,,,,,
+1659,Whikebain@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,,
+1659,Whikebain@NPC_POISONATTACK,attack,188,3,1000,0,5000,yes,target,always,0,,,,,,
+1659,Whikebain@NPC_POISON,attack,176,5,1000,800,5000,no,target,always,0,,,,,,
+1659,Whikebain@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1659,Whikebain@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1659,Whikebain@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1660,Armaia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,8,,,,,
+1660,Armaia@MC_MAMMONITE,attack,42,9,1000,800,5000,no,target,always,0,,,,,,8
+1660,Armaia@MC_MAMMONITE,attack,42,9,10000,800,1000,no,target,skillused,42,,,,,,8
+1660,Armaia@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,
+1660,Armaia@NPC_GROUNDATTACK,attack,185,5,1000,0,5000,yes,target,always,0,,,,,,
+1660,Armaia@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1660,Armaia@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1660,Armaia@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1661,Erend@AL_HEAL,attack,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
+1661,Erend@AL_HEAL,attack,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
+1661,Erend@AL_HEAL,idle,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
+1661,Erend@AL_HEAL,idle,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
+1661,Erend@AL_HEAL,chase,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
+1661,Erend@AL_HEAL,chase,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
+1661,Erend@NPC_HOLYATTACK,attack,189,3,1000,0,5000,yes,target,always,0,,,,,,
+1661,Erend@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,,
+1661,Erend@AL_DECAGI,attack,30,10,500,1000,5000,no,target,always,0,,,,,,29
+1661,Erend@AL_DECAGI,chase,30,10,500,1000,5000,no,target,always,0,,,,,,29
+1662,Kavac@AC_DOUBLE,attack,46,10,500,1000,5000,no,target,always,0,,,,,,
+1662,Kavac@AC_DOUBLE,attack,46,10,10000,1000,1000,no,target,skillused,46,,,,,,
+1662,Kavac@AC_DOUBLE,chase,46,10,2000,1000,5000,no,target,always,0,,,,,,
+1662,Kavac@AC_SHOWER,attack,47,10,2000,1000,5000,no,target,attackpcgt,2,,,,,,
+1662,Kavac@NPC_WINDATTACK,attack,187,3,1000,0,5000,yes,target,always,0,,,,,,
+1662,Kavac@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,,
+1662,Kavac@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1662,Kavac@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1662,Kavac@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1663,Rawrel@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2
+1663,Rawrel@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,,
+1663,Rawrel@MG_FROSTDIVER,chase,15,9,10000,500,20000,yes,target,always,0,,,,,,2
+1663,Rawrel@MG_LIGHTNINGBOLT,chase,20,7,10000,1000,20000,no,target,always,0,,,,,,
+1663,Rawrel@MG_LIGHTNINGBOLT,attack,20,7,10000,1000,20000,no,target,always,0,,,,,,
+1663,Rawrel@MG_SOULSTRIKE,attack,13,9,5000,0,1000,yes,target,always,0,,,,,,
+1663,Rawrel@MG_SAFETYWALL,attack,12,10,2000,1000,5000,no,self,myhpltmaxrate,30,,,,,,26
+1663,Rawrel@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1663,Rawrel@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1663,Rawrel@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
+1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,5,1000,1000,10000,yes,target,always,0,,,,,,
+1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,3,2000,500,5000,yes,target,always,0,,,,,,
+1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,1,10000,0,0,yes,target,always,0,,,,,,
+1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,5,1000,1000,10000,yes,target,always,0,,,,,,
+1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,3,2000,500,5000,yes,target,always,0,,,,,,
+1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,1,10000,0,0,yes,target,always,0,,,,,,
+1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,5,1000,1000,10000,yes,target,always,0,,,,,,
+1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,3,2000,500,5000,yes,target,always,0,,,,,,
+1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,1,10000,0,0,yes,target,always,0,,,,,,
+1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,5,1000,1000,10000,yes,target,always,0,,,,,,
+1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,3,2000,500,5000,yes,target,always,0,,,,,,
+1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,1,10000,0,0,yes,target,always,0,,,,,,
+1668,Archdam@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,,
+1668,Archdam@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,29
+1668,Archdam@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
+1668,Archdam@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1668,Archdam@NPC_RANDOMATTACK,attack,183,5,1000,500,5000,no,target,always,0,,,,,,
+1669,Dimik@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,
+1669,Dimik@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1669,Dimik@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
+1669,Dimik@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
+1669,Dimik@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
+1670,Dimik (Wind)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1670,Dimik (Wind)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
+1670,Dimik (Wind)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1670,Dimik (Wind)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
+1670,Dimik (Wind)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
+1670,Dimik (Wind)@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,,
+1671,Dimik (Water)@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,
+1671,Dimik (Water)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1671,Dimik (Water)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
+1671,Dimik (Water)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1671,Dimik (Water)@NPC_COMBOATTACK,attack,171,6,500,700,5000,no,target,always,0,,,,,,
+1671,Dimik (Water)@NPC_COMBOATTACK,chase,171,6,500,700,5000,no,target,always,0,,,,,,
+1671,Dimik (Water)@NPC_WATERATTACK,attack,184,3,1000,0,5000,yes,target,always,0,,,,,,
+1672,Dimik (Earth)@NPC_RANDOMATTACK,attack,183,2,1000,500,5000,no,target,always,0,,,,,,
+1672,Dimik (Earth)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1672,Dimik (Earth)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
+1672,Dimik (Earth)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1672,Dimik (Earth)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
+1672,Dimik (Earth)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
+1672,Dimik (Earth)@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,
+1673,Dimik (Fire)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
+1673,Dimik (Fire)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
+1673,Dimik (Fire)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1673,Dimik (Fire)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
+1673,Dimik (Fire)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
+1673,Dimik (Fire)@NPC_FIREATTACK,attack,186,3,500,0,5000,yes,target,always,0,,,,,,
+1674,Monemus@NPC_FIREATTACK,attack,186,10,500,1000,30000,yes,target,always,0,,,,,,
+1674,Monemus@NPC_FIREATTACK,attack,186,3,1000,0,10000,yes,target,always,0,,,,,,
+1674,Monemus@NPC_FIREATTACK,attack,186,1,10000,0,0,yes,target,always,0,,,,,,
+1675,Venatu (Fire)@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,,
+1675,Venatu (Fire)@NPC_AGIUP,attack,350,5,500,0,10000,yes,self,always,0,,,,,,18
+1675,Venatu (Fire)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
+1675,Venatu (Fire)@NPC_STUNATTACK,attack,179,4,500,1500,5000,no,target,always,0,,,,,,11
+1675,Venatu (Fire)@NPC_FIREATTACK,attack,186,3,1000,0,5000,yes,target,always,0,,,,,,
+1676,Venatu@NPC_SLEEPATTACK,attack,182,3,1000,0,5000,yes,target,always,0,,,,,,
+1676,Venatu@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
+1676,Venatu@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
+1676,Venatu@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
+1676,Venatu@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1677,Venatu (Wind)@NPC_BLINDATTACK,attack,177,3,1000,0,5000,yes,target,always,0,,,,,,
+1677,Venatu (Wind)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
+1677,Venatu (Wind)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
+1677,Venatu (Wind)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
+1677,Venatu (Wind)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1677,Venatu (Wind)@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,,
+1678,Venatu (Earth)@NPC_RANDOMATTACK,attack,183,3,1000,500,5000,no,target,always,0,,,,,,
+1678,Venatu (Earth)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
+1678,Venatu (Earth)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
+1678,Venatu (Earth)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
+1678,Venatu (Earth)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1678,Venatu (Earth)@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,
+1679,Venatu (Water)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
+1679,Venatu (Water)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
+1679,Venatu (Water)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
+1679,Venatu (Water)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1679,Venatu (Water)@NPC_WATERATTACK,attack,184,3,500,0,5000,yes,target,always,0,,,,,,
+1680,Hill Wind@NPC_WINDATTACK,chase,187,3,500,500,5000,no,target,always,0,,,,,,
+1680,Hill Wind@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
+1680,Hill Wind@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,,
+1680,Hill Wind@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,,6
+1680,Hill Wind@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,6
+1681,Gemini-S58@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,30,,,,,
+1681,Gemini-S58@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,31,,,,,
+1681,Gemini-S58@KN_PIERCE,attack,56,5,1000,700,5000,no,target,always,0,,,,,,
+1681,Gemini-S58@NPC_PIERCINGATT,attack,158,10,1000,0,5000,yes,target,always,0,,,,,,
+1681,Gemini-S58@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1681,Gemini-S58@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,29
+1681,Gemini-S58@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1681,Gemini-S58@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,0,,,,,,
+1682,Remover@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,
+1682,Remover@NPC_UNDEADATTACK,attack,347,3,500,0,5000,yes,target,always,0,,,,,,
+1684,Archdam@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,,
+1684,Archdam@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,29
+1684,Archdam@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
+1684,Archdam@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,,
+1685,Vesper@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,15,1365,1669,1675,,,
+1685,Vesper@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1365,,,,,
+1685,Vesper@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1685,Vesper@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1685,Vesper@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1685,Vesper@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
+1685,Vesper@NPC_POWERUP,attack,349,5,5000,0,30000,yes,self,always,0,,,,,,
+1685,Vesper@NPC_CRITICALSLASH,attack,170,1,5000,0,3000,yes,target,always,0,,,,,,
+1685,Vesper@WZ_METEOR,attack,83,10,500,10000,20000,yes,target,always,0,,,,,,
+1685,Vesper@NPC_EMOTION,idle,197,1,1000,0,0,yes,self,always,0,9,,,,,
+1686,Orc Baby@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,6
+1686,Orc Baby@NPC_EMOTION,idle,197,1,10000,0,5000,no,self,slavele,0,28,,,,,
+1686,Orc Baby@NPC_EMOTION,attack,197,1,10000,0,5000,no,self,slavele,0,28,,,,,
+1686,Orc Baby@NPC_SUMMONSLAVE,idle,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,,
+1686,Orc Baby@NPC_SUMMONSLAVE,attack,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,,
+1686,Orc Baby@NPC_SUMMONSLAVE,chase,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,,
+1688,Lady Tany@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1688,Lady Tany@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
+1688,Lady Tany@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
+1688,Lady Tany@AM_POTIONPITCHER,idle,231,4,2000,0,0,yes,friend,friendhpltmaxrate,90,,,,,,2
+1688,Lady Tany@AM_POTIONPITCHER,attack,231,4,2000,0,0,yes,friend,friendhpltmaxrate,90,,,,,,2
+1688,Lady Tany@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
+1688,Lady Tany@AL_TELEPORT,attack,26,1,1000,0,30000,yes,self,always,0,,,,,,
+1688,Lady Tany@AC_CHARGEARROW,attack,148,1,2000,0,5000,yes,target,always,0,,,,,,6
+1688,Lady Tany@NPC_COMBOATTACK,attack,171,1,1000,0,5000,no,target,always,0,,,,,,
+1688,Lady Tany@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
+1688,Lady Tany@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
+1688,Lady Tany@NPC_STUNATTACK,attack,179,5,500,0,5000,no,target,always,0,,,,,,
+1688,Lady Tany@NPC_DEFENDER,attack,205,1,500,0,30000,yes,self,longrangeattacked,,,,,,,29
+1688,Lady Tany@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
+1688,Lady Tany@NPC_SUMMONSLAVE,attack,196,5,10000,2000,5000,no,self,slavele,2,1691,,,,,
+1688,Lady Tany@NPC_SUMMONSLAVE,idle,196,5,10000,2000,5000,no,self,slavele,2,1691,,,,,
+1688,Lady Tany@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1587,,,,,
+1688,Lady Tany@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1688,Lady Tany@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
+1689,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29
+1689,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18
+1689,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,,
+1689,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
+1689,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6
+1689,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
+1690,Spring Rabbit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1690,Spring Rabbit@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
+1690,Spring Rabbit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,131,,,,
+1690,Spring Rabbit@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,6
+1690,Spring Rabbit@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,
+1691,Kraben@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,19
+1691,Kraben@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,19
+1691,Kraben@NPC_STUNATTACK,attack,179,1,500,0,5000,no,target,always,0,,,,,,6
+
+//skills based on info from official servers
+1692,Breeze@NPC_DEFENDER,attack,205,1,1000,0,5000,yes,self,longrangeattacked,,,,,,,29
+1692,Breeze@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
+1692,Breeze@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,6
+1692,Breeze@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
+1692,Breeze@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
+1693,Plasma(Yellow)@NPC_STUNATTACK,chase,179,3,1000,0,5000,yes,target,always,0,,,,,,39
+1693,Plasma(Yellow)@NPC_STUNATTACK,attack,179,3,1000,0,5000,yes,target,always,0,,,,,,39
+1693,Plasma(Yellow)@MG_SOULSTRIKE,chase,13,9,3000,500,5000,no,target,always,0,,,,,,
+1693,Plasma(Yellow)@MG_SOULSTRIKE,attack,13,9,3000,500,5000,no,target,always,0,,,,,,
+1693,Plasma(Yellow)@MG_NAPALMBEAT,attack,11,7,2000,0,5000,yes,target,always,0,,,,,,
+1693,Plasma(Yellow)@MG_NAPALMBEAT,attack,11,7,4000,0,5000,yes,target,attackpcgt,2,,,,,,
+1693,Plasma(Yellow)@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21
+1694,Plasma(Red)@NPC_SLEEPATTACK,chase,182,5,1000,300,5000,yes,target,always,0,,,,,,29
+1694,Plasma(Red)@NPC_SLEEPATTACK,attack,182,5,1000,500,5000,no,target,always,0,,,,,,29
+1694,Plasma(Red)@MG_FIREBOLT,chase,19,7,3000,1000,5000,no,target,always,0,,,,,,6
+1694,Plasma(Red)@MG_FIREBOLT,attack,19,7,3000,1000,5000,no,target,always,0,,,,,,6
+1694,Plasma(Red)@MG_FIREBALL,chase,17,5,3000,500,5000,no,target,attackpcgt,2,,,,,,
+1694,Plasma(Red)@MG_FIREBALL,attack,17,7,2000,500,5000,no,target,attackpcgt,2,,,,,,
+1694,Plasma(Red)@NPC_FIREATTACK,attack,186,3,1000,0,5000,yes,target,always,0,,,,,,21
+1695,Plasma(Green)@MG_STONECURSE,chase,16,8,2000,500,5000,yes,target,always,0,,,,,,29
+1695,Plasma(Green)@MG_STONECURSE,attack,16,8,2000,500,5000,no,target,always,0,,,,,,29
+1695,Plasma(Green)@WZ_EARTHSPIKE,chase,90,5,3000,1000,5000,no,target,always,0,,,,,,6
+1695,Plasma(Green)@WZ_EARTHSPIKE,attack,90,5,3000,1000,5000,no,target,always,0,,,,,,6
+1695,Plasma(Green)@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,,11
+1695,Plasma(Green)@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,,11
+1695,Plasma(Green)@NPC_GROUNDATTACK,attack,185,3,1000,0,5000,yes,target,always,0,,,,,,21
+1696,Plasma(Purple)@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
+1696,Plasma(Purple)@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
+1696,Plasma(Purple)@NPC_DARKSTRIKE,chase,340,9,3000,500,5000,yes,target,always,0,,,,,,
+1696,Plasma(Purple)@NPC_DARKSTRIKE,attack,340,9,3000,500,5000,yes,target,always,0,,,,,,
+1696,Plasma(Purple)@NPC_DARKNESSATTACK,attack,190,3,1000,0,5000,yes,target,always,0,,,,,,21
+1696,Plasma(Purple)@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1697,Plasma(Blue)@MG_FROSTDIVER,chase,15,9,2000,500,5000,yes,target,always,0,,,,,,
+1697,Plasma(Blue)@MG_FROSTDIVER,attack,15,9,2000,500,5000,no,target,always,0,,,,,,
+1697,Plasma(Blue)@MG_COLDBOLT,chase,14,6,3000,1000,5000,no,target,always,0,,,,,,6
+1697,Plasma(Blue)@MG_COLDBOLT,attack,14,6,3000,1000,5000,no,target,always,0,,,,,,6
+1697,Plasma(Blue)@WZ_WATERBALL,attack,86,3,500,1500,5000,no,target,always,0,,,,,,
+1697,Plasma(Blue)@NPC_WATERATTACK,attack,184,3,1000,0,5000,yes,target,always,0,,,,,,21
+
+// Thanatos Tower Mobs
+1698,Deathword@NPC_SPLASHATTACK,attack,174,1,1000,0,5000,yes,target,attackpcgt,2,,,,,,
+1698,Deathword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
+1698,Deathword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36
+1698,Deathword@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
+1699,Ancient Mimic@CR_AUTOGUARD,chase,249,3,1000,0,250000,yes,self,longrangeattacked,,,,,,,
+1699,Ancient Mimic@CR_AUTOGUARD,attack,249,3,500,0,250000,yes,self,always,0,,,,,,
+1699,Ancient Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
+1700,Observation@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1700,Observation@NPC_HOLYATTACK,attack,189,2,500,0,5000,no,target,always,0,,,,,,18
+1700,Observation@NPC_HOLYATTACK,chase,189,2,500,0,5000,no,target,always,0,,,,,,18
+1700,Observation@RG_INTIMIDATE,attack,219,5,500,0,5000,yes,target,always,0,,,,,,
+1700,Observation@MG_SAFETYWALL,attack,12,5,1000,1000,5000,no,self,always,0,,,,,,18
+1700,Observation@WZ_JUPITEL,attack,84,4,1000,1000,5000,yes,target,always,0,,,,,,6
+1700,Observation@WZ_JUPITEL,chase,84,4,1000,1000,5000,yes,target,always,0,,,,,,6
+1700,Observation@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,50,,,,,,18
+1700,Observation@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,50,,,,,,18
+1700,Observation@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,50,,,,,,18
+1700,Observation@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,50,,,,,,18
+1701,Shelter@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1701,Shelter@NPC_DARKNESSATTACK,chase,190,2,500,500,5000,no,target,always,0,,,,,,36
+1701,Shelter@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,36
+1701,Shelter@NPC_DARKTHUNDER,chase,341,4,500,1000,5000,yes,target,always,0,,,,,,
+1701,Shelter@NPC_DARKTHUNDER,attack,341,4,500,1000,5000,yes,target,always,0,,,,,,
+1701,Shelter@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29
+1701,Shelter@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29
+1701,Shelter@NPC_BLINDATTACK,angry,177,7,500,700,5000,yes,target,always,0,,,,,,29
+1701,Shelter@NPC_BLINDATTACK,follow,177,7,500,700,5000,yes,target,always,0,,,,,,29
+1702,Retribution@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1702,Retribution@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,36
+1702,Retribution@NPC_GRANDDARKNESS,attack,339,1,500,700,5000,no,self,myhpltmaxrate,50,,,,,,
+1702,Retribution@NPC_DARKCROSS,attack,338,3,500,700,5000,no,target,always,0,,,,,,36
+1702,Retribution@KN_BOWLINGBASH,attack,62,7,500,0,10000,yes,target,always,0,,,,,,
+1702,Retribution@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
+1702,Retribution@NPC_DARKBREATH,attack,202,1,50,800,5000,no,target,always,0,,,,,,29
+1703,Solace@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1703,Solace@NPC_HOLYATTACK,attack,189,2,500,0,5000,no,target,always,0,,,,,,18
+1703,Solace@NPC_HOLYATTACK,chase,189,2,500,0,5000,no,target,always,0,,,,,,18
+1703,Solace@CR_GRANDCROSS,attack,254,1,1000,1500,5000,no,self,myhpltmaxrate,50,,,,,,
+1703,Solace@PR_LEXAETERNA,attack,78,1,500,0,5000,yes,target,always,0,,,,,,6
+1703,Solace@PR_LEXAETERNA,chase,78,1,500,0,5000,yes,target,always,0,,,,,,6
+1703,Solace@PR_LEXDIVINA,chase,76,10,500,0,5000,yes,target,always,0,,,,,,2
+1703,Solace@PR_LEXDIVINA,attack,76,10,500,0,5000,yes,target,always,0,,,,,,2
+1703,Solace@MG_NAPALMBEAT,attack,11,5,1000,0,5000,yes,target,always,0,,,,,,
+1703,Solace@MG_NAPALMBEAT,chase,11,5,1000,0,1000,yes,target,always,0,,,,,,
+1704,Thanatos Odium@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1704,Thanatos Odium@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,36
+1704,Thanatos Odium@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36
+1704,Thanatos Odium@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
+1704,Thanatos Odium@NPC_CHANGEDARKNESS,attack,168,1,1000,0,5000,no,self,always,0,,,,,,
+1704,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,50000,yes,self,always,0,,,,,,
+1704,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,10000,yes,self,myhpltmaxrate,40,,,,,,6
+1704,Thanatos Odium@NPC_TELEKINESISATTACK,attack,191,3,1000,0,5000,yes,target,always,0,,,,,,21
+1705,Thanatos Despero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1705,Thanatos Despero@NPC_FIREATTACK,attack,186,4,1000,0,5000,yes,target,always,0,,,,,,9
+1705,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1705,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,
+1705,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21
+1705,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcgt,2,,,,,,
+1705,Thanatos Despero@KN_BOWLINGBASH,attack,62,4,1000,0,10000,yes,target,always,0,,,,,,
+1705,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,,
+1705,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,,
+1705,Thanatos Despero@SM_PROVOKE,attack,5,5,500,0,5000,yes,target,always,0,,,,,,29
+1705,Thanatos Despero@SM_PROVOKE,chase,5,5,1000,0,5000,yes,target,always,0,,,,,,29
+1706,Thanatos Maero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1706,Thanatos Maero@NPC_DARKSTRIKE,attack,340,9,1000,500,5000,yes,target,always,0,,,,,,
+1706,Thanatos Maero@NPC_DARKSTRIKE,chase,340,9,1000,500,5000,yes,target,always,0,,,,,,
+1706,Thanatos Maero@AS_SONICBLOW,attack,136,10,500,0,5000,yes,target,always,0,,,,,,6
+1706,Thanatos Maero@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21
+1706,Thanatos Maero@NPC_INVISIBLE,attack,353,1,500,200,5000,yes,self,always,0,,,,,,
+1706,Thanatos Maero@NPC_INVISIBLE,idle,353,1,500,200,5000,yes,self,always,0,,,,,,
+1707,Thanatos Dolor@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1707,Thanatos Dolor@NPC_MAGICALATTACK,attack,192,1,1000,0,5000,yes,target,always,0,,,,,,9
+1707,Thanatos Dolor@NPC_MENTALBREAKER,attack,159,2,500,0,5000,yes,target,always,0,,,,,,30
+1707,Thanatos Dolor@NPC_MENTALBREAKER,chase,159,2,500,0,5000,yes,target,always,0,,,,,,30
+1707,Thanatos Dolor@NPC_DARKTHUNDER,attack,341,9,500,1000,5000,no,target,always,0,,,,,,
+1707,Thanatos Dolor@NPC_DARKTHUNDER,chase,341,9,500,1000,5000,no,target,always,0,,,,,,
+1707,Thanatos Dolor@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
+1707,Thanatos Dolor@AL_DECAGI,attack,30,10,2000,0,10000,yes,target,always,0,,,,,,
+1707,Thanatos Dolor@AL_HEAL,attack,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3
+1707,Thanatos Dolor@AL_HEAL,attack,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3
+1707,Thanatos Dolor@AL_HEAL,idle,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3
+1707,Thanatos Dolor@AL_HEAL,idle,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3
+1707,Thanatos Dolor@AL_HEAL,chase,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3
+1707,Thanatos Dolor@AL_HEAL,chase,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3
+1708,Thanatos@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1708,Thanatos@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1708,Thanatos@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,0,1711,1710,1709,1712,,
+1708,Thanatos@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,0,1711,1710,1709,1712,,
+1708,Thanatos@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1711,1710,1709,1712,,
+1708,Thanatos@KN_TWOHANDQUICKEN,attack,60,10,3000,0,300000,yes,self,myhpltmaxrate,30,,,,,,2
+1708,Thanatos@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,,
+1708,Thanatos@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
+1708,Thanatos@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,
+1708,Thanatos@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,
+1708,Thanatos@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1708,Thanatos@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
+1708,Thanatos@SM_PROVOKE,chase,5,10,1000,0,5000,yes,target,always,0,,,,,,29
+1708,Thanatos@SM_PROVOKE,attack,5,10,1000,0,300000,yes,target,always,0,,,,,,29
+1708,Thanatos@NPC_CHANGEHOLY,attack,167,1,5000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
+1708,Thanatos@WZ_STORMGUST,chase,89,10,2000,1000,20000,no,target,always,0,,,,,,
+1708,Thanatos@WZ_VERMILION,chase,85,20,2000,1000,20000,no,target,always,0,,,,,,
+1708,Thanatos@WZ_STORMGUST,attack,89,10,2000,1000,20000,no,target,always,0,,,,,,
+1708,Thanatos@WZ_VERMILION,attack,85,20,2000,1000,20000,no,target,always,0,,,,,,
+1708,Thanatos@WZ_METEOR,chase,83,11,2000,1000,20000,no,target,always,0,,,,,,
+1708,Thanatos@WZ_METEOR,attack,83,11,2000,1000,20000,no,target,always,0,,,,,,
+1708,Thanatos@MG_SOULSTRIKE,chase,13,10,2000,0,3000,yes,target,always,0,,,,,,
+1708,Thanatos@MG_SOULSTRIKE,attack,13,10,2000,0,3000,yes,target,always,0,,,,,,
+1708,Thanatos@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1708,Thanatos@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
+1708,Thanatos@AL_TELEPORT,attack,26,1,500,0,10000,yes,self,always,0,,,,,,
+1709,Thanatos Odium@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1709,Thanatos Odium@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,36
+1709,Thanatos Odium@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36
+1709,Thanatos Odium@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
+1709,Thanatos Odium@NPC_CHANGEDARKNESS,attack,168,1,1000,0,5000,no,self,always,0,,,,,,
+1709,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,50000,yes,self,always,0,,,,,,
+1709,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,10000,yes,self,myhpltmaxrate,40,,,,,,6
+1709,Thanatos Odium@NPC_TELEKINESISATTACK,attack,191,3,1000,0,5000,yes,target,always,0,,,,,,21
+1710,Thanatos Despero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1710,Thanatos Despero@NPC_FIREATTACK,attack,186,4,1000,0,5000,yes,target,always,0,,,,,,9
+1710,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
+1710,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,
+1710,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21
+1710,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcgt,2,,,,,,
+1710,Thanatos Despero@KN_BOWLINGBASH,attack,62,5,1000,0,10000,yes,target,always,0,,,,,,
+1710,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,,
+1710,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,,
+1710,Thanatos Despero@SM_PROVOKE,attack,5,10,500,0,5000,yes,target,always,0,,,,,,29
+1710,Thanatos Despero@SM_PROVOKE,chase,5,10,1000,0,5000,yes,target,always,0,,,,,,29
+1711,Thanatos Maero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1711,Thanatos Maero@NPC_DARKSTRIKE,attack,340,9,1000,500,5000,yes,target,always,0,,,,,,
+1711,Thanatos Maero@NPC_DARKSTRIKE,chase,340,9,1000,500,5000,yes,target,always,0,,,,,,
+1711,Thanatos Maero@AS_SONICBLOW,attack,136,10,500,0,5000,yes,target,always,0,,,,,,6
+1711,Thanatos Maero@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21
+1711,Thanatos Maero@NPC_INVISIBLE,attack,353,1,500,200,5000,yes,self,always,0,,,,,,
+1711,Thanatos Maero@NPC_INVISIBLE,idle,353,1,500,200,5000,yes,self,always,0,,,,,,
+1712,Thanatos Dolor@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1712,Thanatos Dolor@NPC_MAGICALATTACK,attack,192,1,1000,0,5000,yes,target,always,0,,,,,,9
+1712,Thanatos Dolor@NPC_MENTALBREAKER,attack,159,2,500,1000,10000,no,target,always,0,,,,,,
+1712,Thanatos Dolor@NPC_MENTALBREAKER,chase,159,2,500,1000,10000,no,target,always,0,,,,,,
+1712,Thanatos Dolor@NPC_DARKTHUNDER,attack,341,9,500,1000,5000,no,target,always,0,,,,,,
+1712,Thanatos Dolor@NPC_DARKTHUNDER,chase,341,9,500,1000,5000,no,target,always,0,,,,,,
+1712,Thanatos Dolor@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
+1712,Thanatos Dolor@AL_DECAGI,attack,30,10,2000,0,10000,yes,target,always,0,,,,,,
+1712,Thanatos Dolor@AL_HEAL,attack,28,10,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3
+1712,Thanatos Dolor@AL_HEAL,attack,28,10,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3
+1712,Thanatos Dolor@AL_HEAL,idle,28,9,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3
+1712,Thanatos Dolor@AL_HEAL,idle,28,9,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3
+1712,Thanatos Dolor@AL_HEAL,chase,28,9,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3
+1712,Thanatos Dolor@AL_HEAL,chase,28,9,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3
+
+// Abyss Lake
+1713,Acidus@NPC_FIREATTACK,attack,186,6,500,500,5000,no,target,always,0,,,,,,
+1713,Acidus@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
+1713,Acidus@NPC_STUNATTACK,attack,179,5,1000,1500,5000,no,target,always,0,,,,,,
+1713,Acidus@MG_FIREBALL,idle,17,9,2000,0,5000,yes,target,always,0,,,,,,
+1713,Acidus@MG_FIREBALL,chase,17,9,2000,0,5000,yes,target,always,0,,,,,,44
+1713,Acidus@SM_MAGNUM,attack,7,9,2000,500,5000,no,self,attackpcgt,2,,,,,,36
+1713,Acidus@WZ_FIREPILLAR,idle,80,3,100,0,30000,no,around2,always,0,,,,,,32
+1713,Acidus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1714,Ferus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
+1714,Ferus@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9
+1714,Ferus@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,
+1714,Ferus@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
+1714,Ferus@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
+1714,Ferus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,36,149,,,,
+1714,Ferus@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1714,Ferus@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
+1714,Ferus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1715,Novus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1715,Novus@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
+1715,Novus@SM_BASH,attack,5,5,500,500,5000,no,target,always,0,,,,,,
+1715,Novus@NPC_PIERCINGATT,attack,158,2,500,0,5000,no,target,always,0,,,,,,
+1715,Novus@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,37
+1716,Acidus@NPC_WINDATTACK,attack,187,6,500,500,5000,no,target,always,0,,,,,,
+1716,Acidus@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
+1716,Acidus@MG_LIGHTNINGBOLT,idle,20,8,2000,1000,5000,yes,target,always,0,,,,,,
+1716,Acidus@MG_LIGHTNINGBOLT,chase,20,8,1000,1000,5000,yes,target,always,0,,,,,,32
+1716,Acidus@MG_LIGHTNINGBOLT,attack,20,8,1000,1000,5000,yes,target,always,0,,,,,,
+1716,Acidus@MG_THUNDERSTORM,attack,21,9,1000,1500,5000,no,target,always,0,,,,,,
+1716,Acidus@MG_THUNDERSTORM,attack,21,9,2000,1500,5000,no,target,attackpcgt,2,,,,,,6
+1716,Acidus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1717,Ferus@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,32,,,,,
+1717,Ferus@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9
+1717,Ferus@SM_PROVOKE,chase,5,10,2000,600,5000,no,target,always,0,,,,,,44
+1717,Ferus@NPC_GROUNDATTACK,attack,185,5,500,500,5000,no,target,always,0,,,,,,
+1717,Ferus@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
+1717,Ferus@NPC_PIERCINGATT,attack,158,5,500,0,5000,no,target,always,0,,,,,,
+1717,Ferus@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
+1717,Ferus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1718,Novus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1718,Novus@SM_BASH,attack,5,5,500,500,5000,no,target,always,0,,,,,,
+1718,Novus@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
+1718,Novus@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,18
+1719,Detale@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1719,Detale@NPC_SUMMONSLAVE,attack,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,,
+1719,Detale@NPC_SUMMONSLAVE,idle,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,,
+1719,Detale@NPC_SUMMONSLAVE,chase,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,,
+1719,Detale@NPC_SUMMONSLAVE,idle,196,1,10000,0,0,no,self,onspawn,0,1720,,,,,
+1719,Detale@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1719,Detale@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1719,Detale@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1719,Detale@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1719,Detale@NPC_DARKBREATH,attack,202,5,500,800,5000,no,target,always,0,,,,,,36
+1719,Detale@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36
+1719,Detale@NPC_BREAKARMOR,attack,344,10,2000,0,5000,no,target,always,0,,,,,,29
+1719,Detale@NPC_BREAKWEAPON,attack,343,10,500,0,30000,no,target,always,0,,,,,,
+1719,Detale@CR_REFLECTSHIELD,attack,252,5,10000,0,300000,yes,self,always,0,,,,,,32
+1719,Detale@CR_REFLECTSHIELD,chase,252,5,10000,0,300000,yes,self,always,0,,,,,,32
+1719,Detale@WZ_METEOR,attack,83,11,2000,500,2000,no,target,always,0,,,,,,
+1719,Detale@WZ_METEOR,chase,83,11,2000,500,2000,no,target,always,0,,,,,,
+1719,Detale@WZ_VERMILION,attack,85,20,2000,500,2000,no,target,always,0,,,,,,
+1719,Detale@WZ_VERMILION,chase,85,20,2000,500,2000,no,target,always,0,,,,,,
+1719,Detale@MG_FIREBALL,chase,17,20,5000,500,1000,no,target,always,0,,,,,,
+1719,Detale@SM_PROVOKE,attack,5,10,10000,0,30000,yes,target,always,0,,,,,,6
+1719,Detale@SM_MAGNUM,attack,7,20,10000,0,5000,yes,self,attackpcgt,2,,,,,,
+1719,Detale@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
+1719,Detale@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
+1719,Detale@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
+1720,Hydro@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1720,Hydro@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
+1720,Hydro@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
+1720,Hydro@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
+1720,Hydro@NPC_RANDOMATTACK,attack,183,5,500,500,5000,no,target,always,0,,,,,,6
+1720,Hydro@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1720,Hydro@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
+1720,Hydro@AS_SONICBLOW,attack,136,10,2000,800,5000,no,target,always,0,,,,,,
+1720,Hydro@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,32
+1720,Hydro@NPC_POWERUP,attack,349,3,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36
+1720,Hydro@WZ_METEOR,attack,83,10,2000,1000,30000,no,target,always,0,,,,,,
+1720,Hydro@NPC_SUMMONSLAVE,attack,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
+1720,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
+1720,Hydro@NPC_SUMMONSLAVE,chase,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
+1720,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1713,1714,1716,1717,,
+1720,Hydro@NPC_CALLSLAVE,attack,352,1,2000,0,10000,yes,target,always,0,,,,,,
+1720,Hydro@NPC_CALLSLAVE,idle,352,1,2000,0,10000,yes,self,always,0,,,,,,
+1720,Hydro@NPC_CALLSLAVE,chase,352,1,2000,0,10000,yes,self,always,0,,,,,,
+1721,Dragon Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,1715,1718,,,,
+
+// Kiel dungeon
+1733,Kiel@SM_MAGNUM,chase,7,5,2500,0,3000,no,self,always,0,,,,,,
+1733,Kiel@SM_MAGNUM,attack,7,5,2500,0,3000,no,self,always,0,,,,,,
+1733,Kiel@MG_SAFETYWALL,idle,12,10,1000,0,5000,yes,self,always,0,,,,,,
+1733,Kiel@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
+1733,Kiel@MG_SAFETYWALL,attack,12,10,4000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1733,Kiel@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
+1733,Kiel@SM_ENDURE,chase,8,10,5000,0,5000,yes,self,always,0,,,,,,
+1733,Kiel@SM_ENDURE,attack,8,10,2000,0,5000,yes,self,always,0,,,,,,
+1733,Kiel@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,always,0,,,,,,
+1733,Kiel@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,casttargeted,,,,,,,
+1733,Kiel@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
+1733,Kiel@KN_BRANDISHSPEAR,chase,57,6,2000,0,3000,yes,target,always,0,,,,,,
+1733,Kiel@KN_BRANDISHSPEAR,attack,57,6,2000,0,3000,yes,target,always,0,,,,,,
+1733,Kiel@AL_PNEUMA,attack,25,1,10000,0,10000,yes,self,longrangeattacked,,,,,,,
+1733,Kiel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1733,Kiel@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
+1734,Kiel-D-01@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1734,Kiel-D-01@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1734,Kiel-D-01@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,0,1739,1740,,,,
+1734,Kiel-D-01@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,0,1739,1740,,,,
+1734,Kiel-D-01@SM_MAGNUM,chase,7,20,1000,0,3000,yes,self,always,0,,,,,,
+1734,Kiel-D-01@SM_MAGNUM,attack,7,20,1000,0,3000,yes,self,always,0,,,,,,
+1734,Kiel-D-01@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9
+1734,Kiel-D-01@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
+1734,Kiel-D-01@MG_SAFETYWALL,attack,12,10,4000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1734,Kiel-D-01@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
+1734,Kiel-D-01@SM_ENDURE,chase,8,10,5000,0,5000,yes,self,always,0,,,,,,
+1734,Kiel-D-01@SM_ENDURE,attack,8,10,2000,0,5000,yes,self,always,0,,,,,,
+1734,Kiel-D-01@NPC_POWERUP,attack,349,4,2000,0,100000,yes,self,always,0,,,,,,
+1734,Kiel-D-01@NPC_POWERUP,attack,349,4,3000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
+1734,Kiel-D-01@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,always,0,,,,,,
+1734,Kiel-D-01@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,casttargeted,,,,,,,
+1734,Kiel-D-01@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
+1734,Kiel-D-01@KN_BRANDISHSPEAR,chase,57,20,2000,0,3000,yes,target,always,0,,,,,,
+1734,Kiel-D-01@KN_BRANDISHSPEAR,attack,57,20,2000,0,3000,yes,target,always,0,,,,,,
+1734,Kiel-D-01@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1734,Kiel-D-01@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
+1734,Kiel-D-01@AL_PNEUMA,attack,25,1,10000,0,10000,yes,self,longrangeattacked,,,,,,,
+1735,Alicel@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
+1735,Alicel@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,,
+1735,Alicel@NPC_DARKNESSATTACK,attack,190,1,500,500,5000,yes,target,always,0,,,,,,
+1735,Alicel@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,
+1735,Alicel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1736,Aliot@KN_SPEARSTAB,attack,58,10,1000,0,5000,yes,target,always,0,,,,,,
+1736,Aliot@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
+1736,Aliot@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
+1736,Aliot@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,always,0,,,,,,
+1736,Aliot@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,,
+1736,Aliot@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
+1736,Aliot@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1736,Aliot@NPC_REBIRTH,dead,208,3,2000,0,10000,yes,self,always,0,,,,,,
+1737,Aliza@SM_BASH,attack,5,5,2000,1000,30000,yes,target,always,0,,,,,,52
+1737,Aliza@NPC_EMOTION,walk,197,1,500,0,30000,yes,self,always,0,2,,,,,
+1737,Aliza@NPC_EMOTION,idle,197,1,500,0,30000,yes,self,always,0,54,,,,,
+1737,Aliza@AL_HEAL,idle,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
+1737,Aliza@AL_HEAL,walk,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
+1737,Aliza@AL_HEAL,chase,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
+1737,Aliza@AL_HEAL,attack,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
+1738,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,always,0,,,,,,
+1738,Constant@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,always,0,,,,,,
+1739,Alicel@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
+1739,Alicel@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,,
+1739,Alicel@NPC_DARKNESSATTACK,attack,190,1,500,500,5000,yes,target,always,0,,,,,,
+1739,Alicel@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,
+1740,Aliot@KN_SPEARSTAB,attack,58,10,1000,0,5000,yes,target,always,0,,,,,,
+1740,Aliot@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
+1740,Aliot@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
+1740,Aliot@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,always,0,,,,,,
+1740,Aliot@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,,
+1740,Aliot@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
+1740,Aliot@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
+1740,Aliot@NPC_REBIRTH,dead,208,3,2000,0,10000,yes,self,always,0,,,,,,
+1741,Christmas Cookie@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,,21
+1741,Christmas Cookie@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,21
+1741,Christmas Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1741,Christmas Cookie@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,,
+1741,Christmas Cookie@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,0,,,,,,6
+1741,Christmas Cookie@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,0,,,,,,6
+1742,Carat@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1742,Carat@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18
+1742,Carat@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1742,Carat@SM_PROVOKE,chase,6,10,2000,600,5000,no,target,always,0,,,,,,18
+1743,Myst Case@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1743,Myst Case@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
+1743,Myst Case@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8
+1743,Myst Case@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,3,,,,,
+1743,Myst Case@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,6
+1743,Myst Case@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,6
+1744,Wild Rose@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
+1744,Wild Rose@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
+1744,Wild Rose@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
+1745,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,0,0,no,self,always,0,,,,,,
+1745,Constant@NPC_SELFDESTRUCTION,chase,173,1,2000,0,0,no,self,always,0,,,,,,
+1751,Valkyrie Randgris@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,,
+1751,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,,
+1751,Valkyrie Randgris@NPC_SUMMONSLAVE,chase,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,,
+1751,Valkyrie Randgris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1751,Valkyrie Randgris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1751,Valkyrie Randgris@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1751,Valkyrie Randgris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1751,Valkyrie Randgris@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
+1751,Valkyrie Randgris@NPC_POWERUP,chase,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
+1751,Valkyrie Randgris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
+1751,Valkyrie Randgris@NPC_AGIUP,chase,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
+1751,Valkyrie Randgris@KN_TWOHANDQUICKEN,attack,60,20,10000,0,90000,yes,self,myhpltmaxrate,30,,,,,,
+1751,Valkyrie Randgris@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,
+1751,Valkyrie Randgris@SA_DISPELL,attack,289,5,10000,0,30000,yes,target,always,0,,,,,,
+1751,Valkyrie Randgris@SA_DISPELL,chase,289,5,10000,0,30000,yes,target,always,0,,,,,,
+1751,Valkyrie Randgris@NPC_HOLYATTACK,attack,189,10,2000,500,5000,no,target,always,0,,,,,,
+1751,Valkyrie Randgris@CR_HOLYCROSS,attack,253,10,2000,0,5000,yes,target,always,0,,,,,,
+1751,Valkyrie Randgris@KN_BRANDISHSPEAR,attack,57,20,1000,0,5000,yes,target,always,0,,,,,,
+1751,Valkyrie Randgris@MG_THUNDERSTORM,attack,21,20,1000,1500,5000,no,target,attackpcgt,2,,,,,,
+1751,Valkyrie Randgris@WZ_VERMILION,attack,85,20,1000,1000,5000,no,target,always,0,,,,,,
+1751,Valkyrie Randgris@WZ_VERMILION,chase,85,20,2000,1000,5000,no,target,always,0,,,,,,
+1752,Skogul@TF_HIDING,idle,51,1,2000,0,180000,no,self,always,0,,,,,,9
+1752,Skogul@MG_SOULSTRIKE,chase,13,5,2000,0,3000,yes,target,always,0,,,,,,
+1752,Skogul@AS_GRIMTOOTH,idle,137,5,10000,0,700,yes,target,mystatuson,hiding,,,,,,
+1752,Skogul@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
+1752,Skogul@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,no,target,always,0,,,,,,9
+1752,Skogul@NPC_SUMMONSLAVE,attack,196,1,100,0,3600000,no,self,slavele,0,1762,,,,,
+1753,Frus@RG_STRIPARMOR,attack,217,5,1000,0,30000,yes,target,always,0,,,,,,2
+1753,Frus@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,
+1753,Frus@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,yes,target,always,0,,,,,,2
+1753,Frus@NPC_CHANGEUNDEAD,attack,348,2,1000,0,30000,yes,target,always,0,,,,,,2
+1753,Frus@MG_FIREWALL,chase,18,5,2000,500,5000,yes,target,always,0,,,,,,2
+1753,Frus@NPC_SUMMONSLAVE,attack,196,1,100,0,3600000,no,self,slavele,0,1761,,,,,
+1754,Skeggiold(Brown)@AL_HEAL,attack,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
+1754,Skeggiold(Brown)@AL_HEAL,attack,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1754,Skeggiold(Brown)@AL_HEAL,idle,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
+1754,Skeggiold(Brown)@AL_HEAL,idle,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1754,Skeggiold(Brown)@MG_THUNDERSTORM,attack,21,7,500,1500,10000,no,target,always,0,,,,,,
+1754,Skeggiold(Brown)@MG_THUNDERSTORM,chase,21,7,500,1500,10000,no,target,always,0,,,,,,
+1754,Skeggiold(Brown)@AL_DECAGI,attack,30,10,500,0,30000,no,target,always,0,,,,,,29
+1754,Skeggiold(Brown)@AL_DECAGI,chase,30,10,500,0,30000,no,target,always,0,,,,,,29
+1754,Skeggiold(Brown)@NPC_PETRIFYATTACK,attack,180,2,500,500,5000,no,target,always,0,,,,,,3
+1754,Skeggiold(Brown)@NPC_PETRIFYATTACK,chase,180,2,500,500,5000,no,target,always,0,,,,,,3
+1754,Skeggiold(Brown)@RG_STRIPARMOR,attack,217,3,500,0,5000,yes,target,always,0,,,,,,6
+1754,Skeggiold(Brown)@RG_STRIPARMOR,chase,217,3,500,0,5000,yes,target,always,0,,,,,,6
+1754,Skeggiold(Brown)@MG_SAFETYWALL,attack,12,10,1000,1000,10000,no,self,always,0,,,,,,18
+1754,Skeggiold(Brown)@NPC_HOLYATTACK,attack,189,3,500,500,5000,no,target,always,0,,,,,,18
+1754,Skeggiold(Brown)@NPC_HOLYATTACK,chase,189,3,500,500,5000,no,target,always,0,,,,,,18
+1754,Skeggiold(Brown)@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,29
+1754,Skeggiold(Brown)@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,29
+1754,Skeggiold(Brown)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1754,Skeggiold(Brown)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1754,Skeggiold(Brown)@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1754,Skeggiold(Brown)@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1754,Skeggiold(Brown)@NPC_SUMMONSLAVE,any,196,2,10000,700,60000,no,self,onspawn,0,1763,,,,,
+1755,Skeggiold(Blue)@AL_HEAL,attack,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
+1755,Skeggiold(Blue)@AL_HEAL,attack,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1755,Skeggiold(Blue)@AL_HEAL,idle,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
+1755,Skeggiold(Blue)@AL_HEAL,idle,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1755,Skeggiold(Blue)@CR_HOLYCROSS,attack,253,3,1000,0,5000,yes,target,always,0,,,,,,
+1755,Skeggiold(Blue)@MG_SOULSTRIKE,chase,13,7,500,0,5000,yes,target,always,0,,,,,,
+1755,Skeggiold(Blue)@MG_SOULSTRIKE,attack,13,7,500,0,5000,yes,target,always,0,,,,,,
+1755,Skeggiold(Blue)@MG_SAFETYWALL,attack,12,10,1000,1000,10000,no,self,always,0,,,,,,18
+1755,Skeggiold(Blue)@NPC_HOLYATTACK,attack,189,3,500,500,5000,no,target,always,0,,,,,,18
+1755,Skeggiold(Blue)@NPC_HOLYATTACK,chase,189,3,500,500,5000,no,target,always,0,,,,,,18
+1755,Skeggiold(Blue)@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,29
+1755,Skeggiold(Blue)@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,29
+1755,Skeggiold(Blue)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1755,Skeggiold(Blue)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1755,Skeggiold(Blue)@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1755,Skeggiold(Blue)@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
+1755,Skeggiold(Blue)@NPC_SUMMONSLAVE,any,196,2,10000,700,60000,no,self,onspawn,0,1764,,,,,
+1756,Hydro@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1756,Hydro@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
+1756,Hydro@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
+1756,Hydro@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
+1756,Hydro@NPC_RANDOMATTACK,attack,183,5,500,500,5000,no,target,always,0,,,,,,6
+1756,Hydro@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
+1756,Hydro@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
+1756,Hydro@AS_SONICBLOW,attack,136,10,2000,800,5000,no,target,always,0,,,,,,
+1756,Hydro@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,32
+1756,Hydro@NPC_POWERUP,attack,349,3,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36
+1756,Hydro@WZ_METEOR,attack,83,10,2000,1000,30000,no,target,always,0,,,,,,
+1756,Hydro@NPC_SUMMONSLAVE,attack,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
+1756,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
+1756,Hydro@NPC_SUMMONSLAVE,chase,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
+1756,Hydro@NPC_CALLSLAVE,attack,352,1,2000,0,10000,yes,target,always,0,,,,,,
+1756,Hydro@NPC_CALLSLAVE,idle,352,1,2000,0,10000,yes,self,always,0,,,,,,
+1756,Hydro@NPC_CALLSLAVE,chase,352,1,2000,0,10000,yes,self,always,0,,,,,,
+1761,Skogul@TF_HIDING,idle,51,1,2000,0,180000,no,self,always,0,,,,,,9
+1761,Skogul@MG_SOULSTRIKE,chase,13,5,2000,0,3000,yes,target,always,0,,,,,,
+1761,Skogul@AS_GRIMTOOTH,idle,137,5,10000,0,700,yes,target,mystatuson,hiding,,,,,,
+1761,Skogul@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
+1761,Skogul@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,no,target,always,0,,,,,,9
+1762,Frus@RG_STRIPARMOR,attack,217,5,1000,0,30000,yes,target,always,0,,,,,,2
+1762,Frus@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,
+1762,Frus@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,yes,target,always,0,,,,,,2
+1762,Frus@NPC_CHANGEUNDEAD,attack,348,2,1000,0,30000,yes,target,always,0,,,,,,2
+1762,Frus@MG_FIREWALL,chase,18,5,2000,500,5000,yes,target,always,0,,,,,,2
+1763,Skeggiold(Brown)@MG_THUNDERSTORM,attack,21,4,500,1500,10000,no,target,always,0,,,,,,
+1763,Skeggiold(Brown)@MG_THUNDERSTORM,chase,21,4,500,1500,10000,no,target,always,0,,,,,,
+1763,Skeggiold(Brown)@AL_DECAGI,attack,30,5,500,0,30000,no,target,always,0,,,,,,29
+1763,Skeggiold(Brown)@AL_DECAGI,chase,30,5,500,0,30000,no,target,always,0,,,,,,29
+1763,Skeggiold(Brown)@NPC_PETRIFYATTACK,chase,180,2,500,500,5000,no,target,always,0,,,,,,3
+1763,Skeggiold(Brown)@MG_SAFETYWALL,attack,12,5,500,1000,10000,no,self,always,0,,,,,,18
+1763,Skeggiold(Brown)@NPC_HOLYATTACK,attack,189,2,500,500,5000,no,target,always,0,,,,,,18
+1763,Skeggiold(Brown)@NPC_HOLYATTACK,chase,189,2,500,500,5000,no,target,always,0,,,,,,18
+1763,Skeggiold(Brown)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1763,Skeggiold(Brown)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1764,Skeggiold(Blue)@CR_HOLYCROSS,attack,253,2,1000,0,5000,yes,target,always,0,,,,,,
+1764,Skeggiold(Blue)@MG_SOULSTRIKE,chase,13,5,500,0,5000,yes,target,always,0,,,,,,
+1764,Skeggiold(Blue)@MG_SOULSTRIKE,attack,13,5,500,0,5000,yes,target,always,0,,,,,,
+1764,Skeggiold(Blue)@MG_SAFETYWALL,attack,12,5,1000,1000,10000,no,self,always,0,,,,,,18
+1764,Skeggiold(Blue)@NPC_HOLYATTACK,attack,189,2,500,500,5000,no,target,always,0,,,,,,18
+1764,Skeggiold(Blue)@NPC_HOLYATTACK,chase,189,2,500,500,5000,no,target,always,0,,,,,,18
+1764,Skeggiold(Blue)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1764,Skeggiold(Blue)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1765,Valkyrie@AL_HEAL,idle,28,11,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
+1765,Valkyrie@AL_HEAL,attack,28,11,10000,500,10000,yes,friend,friendhpltmaxrate,60,,,,,,3
+1765,Valkyrie@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1765,Valkyrie@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,
+1765,Valkyrie@NPC_HOLYATTACK,attack,189,10,2000,500,5000,no,target,always,0,,,,,,
+1765,Valkyrie@KN_BRANDISHSPEAR,attack,57,20,1000,0,5000,yes,target,always,0,,,,,,
+1765,Valkyrie@NPC_ARMORBRAKE,attack,344,10,500,0,5000,yes,target,always,0,,,,,,
+1765,Valkyrie@WZ_JUPITEL,attack,84,28,100,2000,5000,yes,target,always,0,,,,,, 
+1766,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
+1766,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1766,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
+1766,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
+1766,Angeling@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1766,Angeling@MG_SAFETYWALL,attack,12,5,1000,1000,5000,no,self,always,0,,,,,,18
+1766,Angeling@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1766,Angeling@NPC_HOLYATTACK,attack,189,5,500,500,5000,no,target,always,0,,,,,,18
+1766,Angeling@NPC_HOLYATTACK,chase,189,5,500,500,5000,no,target,always,0,,,,,,18
+1766,Angeling@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
+1766,Angeling@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
+1766,Angeling@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1031,,,,,
+1766,Angeling@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18
+1766,Angeling@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18
+1767,Deviling@AL_DECAGI,chase,30,1,2000,1000,5000,no,target,always,0,,,,,,29
+1767,Deviling@NPC_DARKNESSATTACK,attack,190,2,2000,0,5000,no,target,always,0,,,,,,6
+1767,Deviling@NPC_DARKSTRIKE,attack,340,5,3000,700,0,no,target,always,0,,,,,,32
+1767,Deviling@NPC_DARKSTRIKE,chase,340,5,3000,700,0,no,target,always,0,,,,,,32
+1767,Deviling@NPC_SUMMONSLAVE,attack,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
+1767,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
+1767,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1242,1242,1242,1109,,
+1768,Gloomundernight@NPC_FIREATTACK,attack,186,5,1000,0,5000,no,target,always,0,,,,,,
+1768,Gloomundernight@NPC_FIREATTACK,chase,186,5,1000,0,5000,no,target,always,0,,,,,,
+1768,Gloomundernight@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,
+1768,Gloomundernight@NPC_TELEKINESISATTACK,chase,191,5,1000,0,5000,yes,target,always,0,,,,,,
+1768,Gloomundernight@WZ_FIREPILLAR,idle,80,11,2000,0,5000,yes,around2,always,0,,,,,,
+1768,Gloomundernight@AM_DEMONSTRATION,attack,229,5,1000,0,5000,yes,target,always,0,,,,,,
+1768,Gloomundernight@AM_DEMONSTRATION,chase,229,5,1000,0,5000,yes,target,always,0,,,,,,
+1768,Gloomundernight@KN_PIERCE,attack,56,10,1000,0,5000,no,target,always,0,,,,,,
+1768,Gloomundernight@KN_PIERCE,chase,56,10,1000,0,5000,no,target,always,0,,,,,,
+1768,Gloomundernight@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,
+1768,Gloomundernight@SM_MAGNUM,attack,7,10,1000,0,5000,no,self,always,0,,,,,,
+1768,Gloomundernight@WZ_SIGHTRASHER,attack,81,10,1000,0,5000,no,target,always,0,,,,,,
+1768,Gloomundernight@WZ_SIGHTRASHER,chase,81,10,1000,0,5000,no,target,always,0,,,,,,
+1768,Gloomundernight@MG_FIREBALL,attack,17,10,1000,0,5000,yes,target,always,0,,,,,,
+1768,Gloomundernight@MG_FIREBALL,chase,17,10,1000,0,5000,yes,target,always,0,,,,,,
+1768,Gloomundernight@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1786,1787,,,,
+1768,Gloomundernight@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1786,1787,,,,
+1768,Gloomundernight@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1769,1770,,,,
+1768,Gloomundernight@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1768,Gloomundernight@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1768,Gloomundernight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1768,Gloomundernight@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1769,Agav@MG_SIGHT,idle,10,1,1000,0,5000,yes,self,always,0,,,,,,
+1769,Agav@MG_SOULSTRIKE,attack,13,9,1000,0,5000,yes,target,always,0,,,,,,
+1769,Agav@MG_SOULSTRIKE,chase,13,9,1000,0,5000,yes,target,always,0,,,,,,
+1769,Agav@MG_THUNDERSTORM,attack,21,5,1000,0,5000,no,target,always,0,,,,,,
+1769,Agav@MG_THUNDERSTORM,chase,21,5,1000,0,5000,no,target,always,0,,,,,,
+1769,Agav@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
+1769,Agav@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
+1769,Agav@MG_SAFETYWALL,attack,12,5,1000,0,5000,no,self,always,0,,,,,,
+1769,Agav@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
+1769,Agav@NPC_CURSEATTACK,chase,181,5,1000,0,5000,no,target,always,0,,,,,,
+1769,Agav@AL_DECAGI,attack,30,5,1000,0,5000,no,target,always,0,,,,,,
+1769,Agav@AL_DECAGI,chase,30,5,1000,0,5000,no,target,always,0,,,,,,
+1769,Agav@PR_LEXDIVINA,attack,76,5,1000,0,5000,no,target,always,0,,,,,,
+1769,Agav@PR_LEXDIVINA,chase,76,5,1000,0,5000,no,target,always,0,,,,,,
+1769,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1769,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1769,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1769,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1769,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1769,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1770,Echio@CR_HOLYCROSS,attack,253,5,1000,0,5000,no,target,always,0,,,,,,
+1770,Echio@CR_HOLYCROSS,chase,253,5,1000,0,5000,no,target,always,0,,,,,,
+1770,Echio@SM_BASH,attack,5,9,1000,0,5000,yes,target,always,0,,,,,,
+1770,Echio@SM_BASH,chase,5,9,1000,0,5000,yes,target,always,0,,,,,,
+1770,Echio@NPC_SLEEPATTACK,attack,182,5,1000,0,5000,yes,target,always,0,,,,,,
+1770,Echio@NPC_SLEEPATTACK,chase,182,5,1000,0,5000,yes,target,always,0,,,,,,
+1770,Echio@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
+1770,Echio@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,
+1770,Echio@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
+1770,Echio@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
+1770,Echio@BS_MAXIMIZE,attack,114,5,1000,0,5000,no,self,always,0,,,,,,
+1770,Echio@BS_MAXIMIZE,chase,114,5,1000,0,5000,no,self,always,0,,,,,,
+1770,Echio@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,no,target,always,0,,,,,,
+1770,Echio@NPC_CRITICALSLASH,chase,170,1,1000,0,5000,no,target,always,0,,,,,,
+1771,Vanberk@CR_HOLYCROSS,attack,253,3,1000,0,5000,no,target,always,0,,,,,,
+1771,Vanberk@CR_HOLYCROSS,chase,253,3,1000,0,5000,no,target,always,0,,,,,,
+1771,Vanberk@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
+1771,Vanberk@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
+1771,Vanberk@NPC_SLEEPATTACK,attack,182,3,1000,0,5000,yes,target,always,0,,,,,,
+1771,Vanberk@NPC_SLEEPATTACK,chase,182,3,1000,0,5000,yes,target,always,0,,,,,,
+1771,Vanberk@BS_MAXIMIZE,attack,114,5,1000,0,5000,no,self,always,0,,,,,,
+1771,Vanberk@BS_MAXIMIZE,chase,114,5,1000,0,5000,no,self,always,0,,,,,,
+1771,Vanberk@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
+1771,Vanberk@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,
+1772,Isilla@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
+1772,Isilla@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
+1772,Isilla@NPC_CURSEATTACK,attack,181,3,1000,0,5000,no,target,always,0,,,,,,
+1772,Isilla@NPC_CURSEATTACK,chase,181,3,1000,0,5000,no,target,always,0,,,,,,
+1772,Isilla@PR_LEXDIVINA,attack,76,5,1000,0,5000,no,target,always,0,,,,,,
+1772,Isilla@PR_LEXDIVINA,chase,76,5,1000,0,5000,no,target,always,0,,,,,,
+1772,Isilla@AL_HEAL,attack,28,5,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1772,Isilla@AL_HEAL,attack,28,5,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1772,Isilla@AL_HEAL,chase,28,5,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1772,Isilla@AL_HEAL,chase,28,5,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1772,Isilla@AL_HEAL,idle,28,5,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1772,Isilla@AL_HEAL,idle,28,5,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1772,Isilla@MG_THUNDERSTORM,attack,21,5,1000,0,5000,no,target,always,0,,,,,,
+1772,Isilla@MG_THUNDERSTORM,chase,21,5,1000,0,5000,no,target,always,0,,,,,,
+1773,Hodremlin@NPC_DARKNESSATTACK,attack,190,3,2000,0,5000,no,target,always,0,,,,,,
+1773,Hodremlin@NPC_DARKNESSATTACK,chase,190,3,2000,0,5000,no,target,always,0,,,,,,
+1773,Hodremlin@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
+1773,Hodremlin@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
+1773,Hodremlin@NPC_BLINDATTACK,attack,177,5,1000,0,5000,yes,target,always,0,,,,,,
+1773,Hodremlin@NPC_BLINDATTACK,chase,177,5,1000,0,5000,yes,target,always,0,,,,,,
+1773,Hodremlin@RG_STRIPARMOR,attack,217,5,1000,0,5000,yes,target,always,0,,,,,,
+1773,Hodremlin@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,no,target,always,0,,,,,,
+1773,Hodremlin@NPC_CRITICALSLASH,chase,170,1,1000,0,5000,no,target,always,0,,,,,,
+1774,Seeker@MO_BODYRELOCATION,chase,264,1,2000,0,5000,no,target,always,0,,,,,,
+1774,Seeker@WZ_JUPITEL,attack,84,4,1000,0,5000,yes,target,always,0,,,,,,
+1774,Seeker@WZ_JUPITEL,chase,84,4,1000,0,5000,yes,target,always,0,,,,,,
+1774,Seeker@NPC_PETRIFYATTACK,attack,180,5,1000,0,5000,no,target,always,0,,,,,,
+1774,Seeker@NPC_PETRIFYATTACK,chase,180,5,1000,0,5000,no,target,always,0,,,,,,
+1774,Seeker@NPC_MENTALBREAKER,attack,159,5,1000,0,5000,no,target,always,0,,,,,,
+1774,Seeker@NPC_MENTALBREAKER,chase,159,5,1000,0,5000,no,target,always,0,,,,,,
+1774,Seeker@SA_DISPELL,attack,289,5,1000,0,5000,yes,target,always,0,,,,,,
+1774,Seeker@SA_DISPELL,chase,289,5,1000,0,5000,yes,target,always,0,,,,,,
+1775,Snowier@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
+1775,Snowier@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
+1775,Snowier@SM_BASH,attack,5,5,1000,0,5000,yes,target,always,0,,,,,,
+1775,Snowier@SM_BASH,chase,5,5,1000,0,5000,yes,target,always,0,,,,,,
+1775,Snowier@BS_HAMMERFALL,attack,110,3,1000,0,5000,no,target,always,0,,,,,,
+1775,Snowier@BS_HAMMERFALL,chase,110,3,1000,0,5000,no,target,always,0,,,,,,
+1775,Snowier@NPC_SPLASHATTACK,attack,174,1,1000,0,5000,yes,target,always,0,,,,,,
+1775,Snowier@NPC_SPLASHATTACK,chase,174,1,1000,0,5000,yes,target,always,0,,,,,,
+1775,Snowier@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,
+1776,Siroma@NPC_SILENCEATTACK,attack,178,3,1000,0,5000,no,target,always,0,,,,,,
+1776,Siroma@NPC_SILENCEATTACK,chase,178,3,1000,0,5000,no,target,always,0,,,,,,
+1776,Siroma@NPC_STUNATTACK,attack,179,3,1000,0,5000,no,target,always,0,,,,,,
+1776,Siroma@NPC_STUNATTACK,chase,179,3,1000,0,5000,no,target,always,0,,,,,,
+1776,Siroma@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
+1776,Siroma@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
+1776,Siroma@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18
+1776,Siroma@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18
+1777,Ice Titan@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
+1777,Ice Titan@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
+1777,Ice Titan@MG_FROSTDIVER,attack,15,5,1000,0,5000,yes,target,always,0,,,,,,
+1777,Ice Titan@MG_FROSTDIVER,chase,15,5,1000,0,5000,yes,target,always,0,,,,,,
+1777,Ice Titan@KN_BOWLINGBASH,attack,62,5,1000,0,5000,no,target,always,0,,,,,,
+1777,Ice Titan@KN_BOWLINGBASH,chase,62,5,1000,0,5000,no,target,always,0,,,,,,
+1777,Ice Titan@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
+1777,Ice Titan@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
+1778,Gazeti@MG_COLDBOLT,attack,14,5,1000,0,5000,yes,target,always,0,,,,,,
+1778,Gazeti@MG_COLDBOLT,chase,14,5,1000,0,5000,yes,target,always,0,,,,,,
+1778,Gazeti@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,,
+1778,Gazeti@CR_AUTOGUARD,chase,249,5,1000,0,300000,yes,self,always,0,,,,,,
+1778,Gazeti@NPC_GUIDEDATTACK,attack,172,3,1000,0,5000,no,target,always,0,,,,,,
+1778,Gazeti@NPC_GUIDEDATTACK,chase,172,3,1000,0,5000,no,target,always,0,,,,,,
+1778,Gazeti@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
+1778,Gazeti@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
+1779,Ktullanux@NPC_WATERATTACK,attack,184,5,2000,0,5000,yes,target,always,0,,,,,,
+1779,Ktullanux@NPC_WATERATTACK,chase,184,5,2000,0,5000,yes,target,always,0,,,,,,
+1779,Ktullanux@NPC_RANDOMATTACK,attack,183,5,1000,0,5000,no,target,always,0,,,,,,
+1779,Ktullanux@NPC_RANDOMATTACK,chase,183,5,1000,0,5000,no,target,always,0,,,,,,
+1779,Ktullanux@NPC_ARMORBRAKE,attack,344,5,1000,0,5000,yes,target,always,0,,,,,,
+1779,Ktullanux@MG_FROSTDIVER,attack,15,10,1000,0,5000,yes,target,always,0,,,,,,
+1779,Ktullanux@MG_FROSTDIVER,chase,15,10,1000,0,5000,yes,target,always,0,,,,,,
+1779,Ktullanux@WZ_STORMGUST,attack,89,10,1000,0,5000,no,target,always,0,,,,,,
+1779,Ktullanux@WZ_STORMGUST,chase,89,10,1000,0,5000,no,target,always,0,,,,,,
+1779,Ktullanux@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
+1779,Ktullanux@WZ_WATERBALL,chase,86,5,1000,0,5000,yes,target,always,0,,,,,,
+1779,Ktullanux@WZ_FROSTNOVA,attack,88,10,1000,0,5000,yes,self,always,0,,,,,,
+1779,Ktullanux@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1779,Ktullanux@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1779,Ktullanux@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,
+1779,Ktullanux@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1788,,,,,
+1779,Ktullanux@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1788,,,,,
+1779,Ktullanux@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1777,,,,,
+1779,Ktullanux@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1779,Ktullanux@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1780,Muscipular@NPC_BLOODDRAIN,attack,199,1,1000,0,5000,yes,target,always,0,,,,,,
+1780,Muscipular@KN_SPEARSTAB,attack,58,5,1000,0,5000,no,target,always,0,,,,,,
+1780,Muscipular@NPC_GROUNDATTACK,attack,185,3,2000,0,5000,yes,target,always,0,,,,,,
+1780,Muscipular@MG_STONECURSE,attack,16,5,1000,0,5000,yes,target,always,0,,,,,,
+1780,Muscipular@AL_HEAL,attack,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1780,Muscipular@AL_HEAL,attack,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1780,Muscipular@AL_HEAL,idle,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1780,Muscipular@AL_HEAL,idle,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1781,Drosera@KN_PIERCE,attack,56,5,1000,0,5000,yes,target,always,0,,,,,,
+1781,Drosera@NPC_BLOODDRAIN,attack,199,1,1000,0,5000,yes,target,always,0,,,,,,
+1781,Drosera@NPC_GROUNDATTACK,attack,185,3,2000,0,5000,yes,target,always,0,,,,,,
+1781,Drosera@NPC_GUIDEDATTACK,attack,172,3,1000,0,5000,no,target,always,0,,,,,,
+1781,Drosera@NPC_SLEEPATTACK,attack,182,3,1000,0,5000,yes,target,always,0,,,,,,
+1782,Roween@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1782,Roween@NPC_COMBOATTACK,attack,171,4,1000,0,5000,yes,target,always,0,,,,,,
+1782,Roween@NPC_COMBOATTACK,chase,171,4,1000,0,5000,yes,target,always,0,,,,,,
+1782,Roween@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,
+1782,Roween@NPC_WINDATTACK,chase,187,3,2000,0,5000,yes,target,always,0,,,,,,
+1783,Galion@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
+1783,Galion@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
+1783,Galion@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
+1783,Galion@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
+1783,Galion@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
+//1783,Galion@NPC_CHANGE(I don't know which element)
+1783,Galion@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,2,1794,,,,,
+1784,Stapo@SM_BASH,attack,5,5,1000,0,5000,yes,target,always,0,,,,,,
+1784,Stapo@SM_BASH,chase,5,5,1000,0,5000,yes,target,always,0,,,,,,
+1784,Stapo@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1785,Atros@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
+1785,Atros@SM_BASH,chase,5,10,1000,0,5000,yes,target,always,0,,,,,,
+1785,Atros@NPC_DARKNESSATTACK,attack,190,5,2000,0,5000,no,target,always,0,,,,,,
+1785,Atros@NPC_DARKNESSATTACK,chase,190,5,2000,0,5000,no,target,always,0,,,,,,
+1785,Atros@SM_MAGNUM,attack,7,10,2000,0,5000,yes,self,always,0,,,,,,
+1785,Atros@KN_TWOHANDQUICKEN,attack,60,10,1000,0,120000,yes,self,always,0,,,,,,
+1785,Atros@NPC_POWERUP,attack,349,5,1000,0,120000,yes,self,always,0,,,,,,
+1785,Atros@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1785,Atros@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
+1785,Atros@NPC_SUMMONSLAVE,attack,196,3,10000,700,10000,no,self,slavele,2,1791,,,,,
+1785,Atros@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,2,1791,,,,,
+1785,Atros@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1785,Atros@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
+1786,Agav@MG_SIGHT,idle,10,1,1000,0,5000,yes,self,always,0,,,,,,
+1786,Agav@MG_SOULSTRIKE,attack,13,9,1000,0,5000,yes,target,always,0,,,,,,
+1786,Agav@MG_SOULSTRIKE,chase,13,9,1000,0,5000,yes,target,always,0,,,,,,
+1786,Agav@MG_THUNDERSTORM,attack,21,5,1000,0,5000,no,target,always,0,,,,,,
+1786,Agav@MG_THUNDERSTORM,chase,21,5,1000,0,5000,no,target,always,0,,,,,,
+1786,Agav@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
+1786,Agav@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
+1786,Agav@MG_SAFETYWALL,attack,12,5,1000,0,5000,no,self,always,0,,,,,,
+1786,Agav@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
+1786,Agav@NPC_CURSEATTACK,chase,181,5,1000,0,5000,no,target,always,0,,,,,,
+1786,Agav@AL_DECAGI,attack,30,5,1000,0,5000,no,target,always,0,,,,,,
+1786,Agav@AL_DECAGI,chase,30,5,1000,0,5000,no,target,always,0,,,,,,
+1786,Agav@PR_LEXDIVINA,attack,76,5,1000,0,5000,no,target,always,0,,,,,,
+1786,Agav@PR_LEXDIVINA,chase,76,5,1000,0,5000,no,target,always,0,,,,,,
+1786,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1786,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1786,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1786,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1786,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
+1786,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
+1787,Echio@CR_HOLYCROSS,attack,253,5,1000,0,5000,no,target,always,0,,,,,,
+1787,Echio@CR_HOLYCROSS,chase,253,5,1000,0,5000,no,target,always,0,,,,,,
+1787,Echio@SM_BASH,attack,5,9,1000,0,5000,yes,target,always,0,,,,,,
+1787,Echio@SM_BASH,chase,5,9,1000,0,5000,yes,target,always,0,,,,,,
+1787,Echio@NPC_SLEEPATTACK,attack,182,5,1000,0,5000,yes,target,always,0,,,,,,
+1787,Echio@NPC_SLEEPATTACK,chase,182,5,1000,0,5000,yes,target,always,0,,,,,,
+1787,Echio@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
+1787,Echio@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,
+1787,Echio@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
+1787,Echio@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
+1787,Echio@BS_MAXIMIZE,attack,114,5,1000,0,5000,no,self,always,0,,,,,,
+1787,Echio@BS_MAXIMIZE,chase,114,5,1000,0,5000,no,self,always,0,,,,,,
+1787,Echio@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,no,target,always,0,,,,,,
+1787,Echio@NPC_CRITICALSLASH,chase,170,1,1000,0,5000,no,target,always,0,,,,,,
+1788,Ice Titan@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
+1788,Ice Titan@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
+1788,Ice Titan@MG_FROSTDIVER,attack,15,5,1000,0,5000,yes,target,always,0,,,,,,
+1788,Ice Titan@MG_FROSTDIVER,chase,15,5,1000,0,5000,yes,target,always,0,,,,,,
+1788,Ice Titan@KN_BOWLINGBASH,attack,62,5,1000,0,5000,no,target,always,0,,,,,,
+1788,Ice Titan@KN_BOWLINGBASH,chase,62,5,1000,0,5000,no,target,always,0,,,,,,
+1788,Ice Titan@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
+1788,Ice Titan@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
+1791,Galion@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
+1791,Galion@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
+1791,Galion@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
+1791,Galion@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
+1791,Galion@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
+//1791,Galion@NPC_CHANGE(I don't know which element)
+1793,Megalith@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
+1794,Roween@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
+1794,Roween@NPC_COMBOATTACK,attack,171,4,1000,0,5000,yes,target,always,0,,,,,,
+1794,Roween@NPC_COMBOATTACK,chase,171,4,1000,0,5000,yes,target,always,0,,,,,,
+1794,Roween@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,
+1794,Roween@NPC_WINDATTACK,chase,187,3,2000,0,5000,yes,target,always,0,,,,,,
+1795,Bloody Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
+1795,Bloody Knight@CR_SHIELDCHARGE,attack,250,5,500,0,5000,yes,target,always,0,,,,,,9
+1795,Bloody Knight@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9
+1795,Bloody Knight@NPC_CHANGEFIRE,attack,164,1,10000,2000,600000,no,self,myhpltmaxrate,20,,,,,,
+1795,Bloody Knight@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,9
+1795,Bloody Knight@NPC_WEAPONBRAKER,attack,343,5,500,0,30000,yes,target,always,0,,,,,,
+1795,Bloody Knight@WZ_METEOR,attack,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,
+1795,Bloody Knight@WZ_METEOR,chase,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,

+ 532 - 532
src/common/ers.c

@@ -1,532 +1,532 @@
-/*****************************************************************************\
- *  Copyright (c) Athena Dev Teams - Licensed under GNU GPL                  *
- *  For more information, see LICENCE in the main folder                     *
- *                                                                           *
- *  <H1>Entry Reusage System</H1>                                            *
- *                                                                           *
- *  There are several root entry managers, each with a different entry size. *
- *  Each manager will keep track of how many instances have been 'created'.  *
- *  They will only automatically destroy themselves after the last instance  *
- *  is destroyed.                                                            *
- *                                                                           *
- *  Entries can be allocated from the managers.                              *
- *  If it has reusable entries (freed entry), it uses one.                   *
- *  So no assumption should be made about the data of the entry.             *
- *  Entries should be freed in the manager they where allocated from.        *
- *  Failure to do so can lead to unexpected behaviours.                      *
- *                                                                           *
- *  <H2>Advantages:</H2>                                                     *
- *  - The same manager is used for entries of the same size.                 *
- *    So entries freed in one instance of the manager can be used by other   *
- *    instances of the manager.                                              *
- *  - Much less memory allocation/deallocation - program will be faster.     *
- *  - Avoids memory fragmentaion - program will run better for longer.       *
- *                                                                           *
- *  <H2>Disavantages:</H2>                                                   *
- *  - Unused entries are almost inevitable - memory being wasted.            *
- *  - A  manager will only auto-destroy when all of its instances are        *
- *    destroyed so memory will usually only be recovered near the end.       *
- *  - Always wastes space for entries smaller than a pointer.                *
- *                                                                           *
- *  WARNING: The system is not thread-safe at the moment.                    *
- *                                                                           *
- *  HISTORY:                                                                 *
- *    0.1 - Initial version                                                  *
- *                                                                           *
- * @version 0.1 - Initial version                                            *
- * @author Flavio @ Amazon Project                                           *
- * @encoding US-ASCII                                                        *
- * @see common#ers.h                                                         *
-\*****************************************************************************/
-#include <stdlib.h>
-
-#include "ers.h"
-#include "../common/malloc.h" // CREATE, RECREATE, aMalloc, aFree
-#include "../common/showmsg.h" // ShowMessage, ShowError, ShowFatalError, CL_BOLD, CL_NORMAL
-
-#ifndef DISABLE_ERS
-/*****************************************************************************\
- *  (1) Private defines, structures and global variables.                    *
- *  ERS_BLOCK_ENTRIES - Number of entries in each block.                     *
- *  ERS_ROOT_SIZE     - Maximum number of root entry managers.               *
- *  ERLinkedList      - Structure of a linked list of reusable entries.      *
- *  ERSystem          - Class of an entry manager.                           *
- *  ers_root          - Array of root entry managers.                        *
- *  ers_num           - Number of root entry managers in the array.          *
-\*****************************************************************************/
-
-/**
- * Number of entries in each block.
- * @private
- * @see #ers_obj_alloc_entry(ERInterface eri)
- */
-#define ERS_BLOCK_ENTRIES 4096
-
-/**
- * Maximum number of root entry managers.
- * @private
- * @see #ers_root
- * @see #ers_num
- */
-#define ERS_ROOT_SIZE 256
-
-/**
- * Linked list of reusable entries.
- * The minimum size of the entries is the size of this structure.
- * @private
- * @see ERSystem#reuse
- */
-typedef struct ers_ll {
-	struct ers_ll *next;
-} *ERLinkedList;
-
-/**
- * Class of the object that manages entries of a certain size.
- * @param eri Public interface of the object
- * @param reuse Linked list of reusable data entries
- * @param blocks Array with blocks of entries
- * @param free Number of unused entries in the last block
- * @param num Number of blocks in the array
- * @param max Current maximum capacity of the array
- * @param destroy Destroy lock
- * @param size Size of the entries of the manager
- * @private
- */
-typedef struct ers {
-
-	/**
-	 * Public interface of the entry manager.
-	 * @param alloc Allocate an entry from this manager
-	 * @param free Free an entry allocated from this manager
-	 * @param entry_size Return the size of the entries of this manager
-	 * @param destroy Destroy this instance of the manager
-	 * @public
-	 * @see #ERSystem
-	 * @see common\ers.h#ERInterface
-	 */
-	struct eri eri;
-
-	/**
-	 * Linked list of reusable entries.
-	 * @private
-	 * @see #ERSystem
-	 */
-	ERLinkedList reuse;
-
-	/**
-	 * Array with blocks of entries.
-	 * @private
-	 * @see #ERSystem
-	 */
-	uint8 **blocks;
-
-	/**
-	 * Number of unused entries in the last block.
-	 * @private
-	 * @see #ERSystem
-	 */
-	uint32 free;
-
-	/**
-	 * Number of blocks in the array.
-	 * @private
-	 * @see #ERSystem
-	 */
-	uint32 num;
-
-	/**
-	 * Current maximum capacity of the array.
-	 * @private
-	 * @see #ERSystem
-	 */
-	uint32 max;
-
-	/**
-	 * Destroy lock.
-	 * @private
-	 * @see #ERSystem
-	 */
-	uint32 destroy;
-
-	/**
-	 * Size of the entries of the manager.
-	 * @private
-	 * @see #ERSystem
-	 */
-	uint32 size;
-
-} *ERSystem;
-
-/**
- * Root array with entry managers.
- * @private
- * @static
- * @see #ERS_ROOT_SIZE
- * @see #ers_num
- */
-static ERSystem ers_root[ERS_ROOT_SIZE];
-
-/**
- * Number of entry managers in the root array.
- * @private
- * @static
- * @see #ERS_ROOT_SIZE
- * @see #ers_root
- */
-static uint32 ers_num = 0;
-
-/*****************************************************************************\
- *  (2) Protected functions.                                                 *
- *  ers_obj_alloc_entry - Allocate an entry from the manager.                *
- *  ers_obj_free_entry  - Free an entry allocated from the manager.          *
- *  ers_obj_entry_size  - Return the size of the entries of the manager.     *
- *  ers_obj_destroy     - Destroy the instance of the manager.               *
-\*****************************************************************************/
-
-/**
- * Allocate an entry from this entry manager.
- * If there are reusable entries available, it reuses one instead.
- * @param self Interface of the entry manager
- * @return An entry
- * @protected
- * @see #ERS_BLOCK_ENTRIES
- * @see #ERLinkedList
- * @see #ERSystem
- * @see common\ers.h\ERInterface#alloc(ERInterface)
- */
-static void *ers_obj_alloc_entry(ERInterface self)
-{
-	ERSystem obj = (ERSystem)self;
-	void *ret;
-
-	if (obj == NULL) {
-		ShowError("ers_obj_alloc_entry: NULL object, aborting entry allocation.\n");
-		return NULL;
-	}
-
-	if (obj->reuse) { // Reusable entry
-		ret = obj->reuse;
-		obj->reuse = obj->reuse->next;
-	} else if (obj->free) { // Unused entry
-		obj->free--;
-		ret = &obj->blocks[obj->num -1][obj->free*obj->size];
-	} else { // allocate a new block
-		if (obj->num == obj->max) { // expand the block array
-			if (obj->max == UINT32_MAX) { // No more space for blocks
-				ShowFatalError("ers_obj_alloc_entry: maximum number of blocks reached, increase ERS_BLOCK_ENTRIES.\n"
-						"exiting the program...\n");
-				exit(EXIT_FAILURE);
-			}
-			obj->max = (obj->max<<2) +3; // = obj->max*4 +3; - overflow won't happen
-			RECREATE(obj->blocks, uint8 *, obj->max);
-		}
-		CREATE(obj->blocks[obj->num], uint8, obj->size*ERS_BLOCK_ENTRIES);
-		obj->free = ERS_BLOCK_ENTRIES -1;
-		ret = &obj->blocks[obj->num][obj->free*obj->size];
-		obj->num++;
-	}
-	return ret;
-}
-
-/**
- * Free an entry allocated from this manager.
- * WARNING: Does not check if the entry was allocated by this manager.
- * Freeing such an entry can lead to unexpected behaviour.
- * @param self Interface of the entry manager
- * @param entry Entry to be freed
- * @protected
- * @see #ERLinkedList
- * @see #ERSystem
- * @see ERSystem#reuse
- * @see common\ers.h\ERInterface#free(ERInterface,void *)
- */
-static void ers_obj_free_entry(ERInterface self, void *entry)
-{
-	ERSystem obj = (ERSystem)self;
-	ERLinkedList reuse;
-
-	if (obj == NULL) {
-		ShowError("ers_obj_free_entry: NULL object, aborting entry freeing.\n");
-		return;
-	} else if (entry == NULL) {
-		ShowError("ers_obj_free_entry: NULL entry, nothing to free.\n");
-		return;
-	}
-
-	reuse = (ERLinkedList)entry;
-	reuse->next = obj->reuse;
-	obj->reuse = reuse;
-}
-
-/**
- * Return the size of the entries allocated from this manager.
- * @param self Interface of the entry manager
- * @return Size of the entries of this manager in bytes
- * @protected
- * @see #ERSystem
- * @see ERSystem#size
- * @see common\ers.h\ERInterface#enty_size(ERInterface)
- */
-static uint32 ers_obj_entry_size(ERInterface self)
-{
-	ERSystem obj = (ERSystem)self;
-
-	if (obj == NULL) {
-		ShowError("ers_obj_entry_size: NULL object, returning 0.\n");
-		return 0;
-	}
-
-	return obj->size;
-}
-
-/**
- * Destroy this instance of the manager.
- * The manager is actually only destroyed when all the instances are destroyed.
- * When destroying the manager a warning is shown if the manager has 
- * missing/extra entries.
- * @param self Interface of the entry manager
- * @protected
- * @see #ERLinkedList
- * @see #ERSystem
- * @see common\ers.h\ERInterface#destroy(ERInterface)
- */
-static void ers_obj_destroy(ERInterface self)
-{
-	ERSystem obj = (ERSystem)self;
-	ERLinkedList reuse;
-	uint32 i, count;
-
-	if (obj == NULL) {
-		ShowError("ers_obj_destroy: NULL object, aborting instance destruction.\n");
-		return;
-	}
-
-	obj->destroy--;
-	if (obj->destroy)
-		return; // Not last instance
-
-	// Remove manager from root array
-	for (i = 0; i < ers_num; i++) {
-		if (ers_root[i] == obj) {
-			ers_num--;
-			if (i < ers_num) // put the last manager in the free slot
-				ers_root[i] = ers_root[ers_num];
-			break;
-		}
-	}
-	reuse = obj->reuse;
-	count = 0;
-	// Check for missing/extra entries
-	for (i = 0; i < obj->num; i++) {
-		if (i == 0) {
-			count = ERS_BLOCK_ENTRIES -obj->free;
-		} else if (count > UINT32_MAX -ERS_BLOCK_ENTRIES) {
-			count = UINT32_MAX;
-			break;
-		} else {
-			count += ERS_BLOCK_ENTRIES;
-		}
-		while (reuse && count) {
-			count--;
-			reuse = reuse->next;
-		}
-	}
-	if (count) { // missing entries
-		ShowWarning("ers_obj_destroy: %u entries missing, continuing destruction.\n"
-				"Manager for entries of size %u.\n",
-				count, obj->size);
-	} else if (reuse) { // extra entries
-		while (reuse && count != UINT32_MAX) {
-			count++;
-			reuse = reuse->next;
-		}
-		ShowWarning("ers_obj_destroy: %u extra entries found, continuing destruction.\n"
-				"Manager for entries of size %u.\n",
-				count, obj->size);
-	}
-	// destroy the entry manager
-	if (obj->max) {
-		for (i = 0; i < obj->num; i++)
-			aFree(obj->blocks[i]); // release block of entries
-		aFree(obj->blocks); // release array of blocks
-	}
-	aFree(obj); // release manager
-}
-
-/*****************************************************************************\
- *  (3) Public functions.                                                    *
- *  ers_new               - Get a new instance of an entry manager.          *
- *  ers_report            - Print a report about the current state.          *
- *  ers_force_destroy_all - Force the destruction of all the managers.       *
-\*****************************************************************************/
-
-/**
- * Get a new instance of the manager that handles the specified entry size.
- * Size has to greater than 0.
- * If the specified size is smaller than a pointer, the size of a pointer is 
- * used instead.
- * It's also aligned to ERS_ALIGNED bytes, so the smallest multiple of 
- * ERS_ALIGNED that is greater or equal to size is what's actually used.
- * @param The requested size of the entry in bytes
- * @return Interface of the object
- * @public
- * @see #ERSystem
- * @see #ers_root
- * @see #ers_num
- * @see common\ers.h#ERInterface
- * @see common\ers.h\ERInterface#destroy(ERInterface)
- * @see common\ers.h#ers_new_(uint32)
- */
-ERInterface ers_new(uint32 size)
-{
-	ERSystem obj;
-	uint32 i;
-
-	if (size == 0) {
-		ShowError("ers_new: invalid size %u, aborting instance creation.\n",
-				size);
-		return NULL;
-	}
-
-	if (size < sizeof(struct ers_ll)) // Minimum size
-		size = sizeof(struct ers_ll);
-	if (size%ERS_ALIGNED) // Align size
-		size += ERS_ALIGNED -size%ERS_ALIGNED;
-
-	for (i = 0; i < ers_num; i++) {
-		obj = ers_root[i];
-		if (obj->size == size) {
-			// found a manager that handles the entry size
-			obj->destroy++;
-			return &obj->eri;
-		}
-	}
-	// create a new manager to handle the entry size
-	if (ers_num == ERS_ROOT_SIZE) {
-		ShowFatalError("ers_alloc: too many root objects, increase ERS_ROOT_SIZE.\n"
-				"exiting the program...\n");
-		exit(EXIT_FAILURE);
-	}
-	obj = (ERSystem)aMalloc(sizeof(struct ers));
-	// Public interface
-	obj->eri.alloc      = ers_obj_alloc_entry;
-	obj->eri.free       = ers_obj_free_entry;
-	obj->eri.entry_size = ers_obj_entry_size;
-	obj->eri.destroy    = ers_obj_destroy;
-	// Block reusage system
-	obj->reuse   = NULL;
-	obj->blocks  = NULL;
-	obj->free    = 0;
-	obj->num     = 0;
-	obj->max     = 0;
-	obj->destroy = 1;
-	// Properties
-	obj->size = size;
-	ers_root[ers_num++] = obj;
-	return &obj->eri;
-}
-
-/**
- * Print a report about the current state of the Entry Reusage System.
- * Shows information about the global system and each entry manager.
- * The number of entries are checked and a warning is shown if extra reusable 
- * entries are found.
- * The extra entries are included in the count of reusable entries.
- * @public
- * @see #ERLinkedList
- * @see #ERSystem
- * @see #ers_root
- * @see #ers_num
- * @see common\ers.h#ers_report(void)
- */
-void ers_report(void)
-{
-	uint32 i, j, used, reusable, extra;
-	ERLinkedList reuse;
-	ERSystem obj;
-
-	// Root system report
-	ShowMessage(CL_BOLD"Entry Reusage System report:\n"CL_NORMAL);
-	ShowMessage("root array size     : %u\n", ERS_ROOT_SIZE);
-	ShowMessage("root entry managers : %u\n", ers_num);
-	ShowMessage("entries per block   : %u\n", ERS_BLOCK_ENTRIES);
-	for (i = 0; i < ers_num; i++) {
-		obj = ers_root[i];
-		reuse = obj->reuse;
-		used = 0;
-		reusable = 0;
-		// Count used and reusable entries
-		for (j = 0; j < obj->num; j++) {
-			if (j == 0) { // take into acount the free entries
-				used = ERS_BLOCK_ENTRIES -obj->free;
-			} else if (reuse) { // counting reusable entries
-				used = ERS_BLOCK_ENTRIES;
-			} else { // no more reusable entries, count remaining used entries
-				for (; j < obj->num; j++) {
-					if (used > UINT32_MAX -ERS_BLOCK_ENTRIES) { // overflow
-						used = UINT32_MAX;
-						break;
-					}
-					used += ERS_BLOCK_ENTRIES;
-				}
-				break;
-			}
-			while (used && reuse) { // count reusable entries
-				used--;
-				if (reusable != UINT32_MAX)
-					reusable++;
-				reuse = reuse->next;
-			}
-		}
-		// Count extra reusable entries
-		extra = 0;
-		while (reuse && extra != UINT32_MAX) {
-			extra++;
-			reuse = reuse->next;
-		}
-		// Entry manager report
-		ShowMessage(CL_BOLD"[Entry manager #%u report]\n"CL_NORMAL, i);
-		ShowMessage("\tinstances          : %u\n", obj->destroy);
-		ShowMessage("\tentry size         : %u\n", obj->size);
-		ShowMessage("\tblock array size   : %u\n", obj->max);
-		ShowMessage("\tallocated blocks   : %u\n", obj->num);
-		ShowMessage("\tentries being used : %u\n", used);
-		ShowMessage("\tunused entries     : %u\n", obj->free);
-		ShowMessage("\treusable entries   : %u\n", reusable);
-		if (extra)
-			ShowMessage("\tWARNING - %u extra reusable entries were found.\n", extra);
-	}
-	ShowMessage("End of report\n");
-}
-
-/**
- * Forcibly destroy all the entry managers, checking for nothing.
- * The system is left as if no instances or entries had ever been allocated.
- * All previous entries and instances of the managers become invalid.
- * The use of this is NOT recommended.
- * It should only be used in extreme situations to make shure all the memory 
- * allocated by this system is released.
- * @public
- * @see #ERSystem
- * @see #ers_root
- * @see #ers_num
- * @see common\ers.h#ers_force_destroy_all(void)
- */
-void ers_force_destroy_all(void)
-{
-	uint32 i, j;
-	ERSystem obj;
-
-	for (i = 0; i < ers_num; i++) {
-		obj = ers_root[i];
-		if (obj->max) {
-			for (j = 0; j < obj->num; j++)
-				aFree(obj->blocks[j]); // block of entries
-			aFree(obj->blocks); // array of blocks
-		}
-		aFree(obj); // entry manager object
-	}
-	ers_num = 0;
-}
-#endif /* not DISABLE_ERS */
-
+/*****************************************************************************\
+ *  Copyright (c) Athena Dev Teams - Licensed under GNU GPL                  *
+ *  For more information, see LICENCE in the main folder                     *
+ *                                                                           *
+ *  <H1>Entry Reusage System</H1>                                            *
+ *                                                                           *
+ *  There are several root entry managers, each with a different entry size. *
+ *  Each manager will keep track of how many instances have been 'created'.  *
+ *  They will only automatically destroy themselves after the last instance  *
+ *  is destroyed.                                                            *
+ *                                                                           *
+ *  Entries can be allocated from the managers.                              *
+ *  If it has reusable entries (freed entry), it uses one.                   *
+ *  So no assumption should be made about the data of the entry.             *
+ *  Entries should be freed in the manager they where allocated from.        *
+ *  Failure to do so can lead to unexpected behaviours.                      *
+ *                                                                           *
+ *  <H2>Advantages:</H2>                                                     *
+ *  - The same manager is used for entries of the same size.                 *
+ *    So entries freed in one instance of the manager can be used by other   *
+ *    instances of the manager.                                              *
+ *  - Much less memory allocation/deallocation - program will be faster.     *
+ *  - Avoids memory fragmentaion - program will run better for longer.       *
+ *                                                                           *
+ *  <H2>Disavantages:</H2>                                                   *
+ *  - Unused entries are almost inevitable - memory being wasted.            *
+ *  - A  manager will only auto-destroy when all of its instances are        *
+ *    destroyed so memory will usually only be recovered near the end.       *
+ *  - Always wastes space for entries smaller than a pointer.                *
+ *                                                                           *
+ *  WARNING: The system is not thread-safe at the moment.                    *
+ *                                                                           *
+ *  HISTORY:                                                                 *
+ *    0.1 - Initial version                                                  *
+ *                                                                           *
+ * @version 0.1 - Initial version                                            *
+ * @author Flavio @ Amazon Project                                           *
+ * @encoding US-ASCII                                                        *
+ * @see common#ers.h                                                         *
+\*****************************************************************************/
+#include <stdlib.h>
+
+#include "ers.h"
+#include "../common/malloc.h" // CREATE, RECREATE, aMalloc, aFree
+#include "../common/showmsg.h" // ShowMessage, ShowError, ShowFatalError, CL_BOLD, CL_NORMAL
+
+#ifndef DISABLE_ERS
+/*****************************************************************************\
+ *  (1) Private defines, structures and global variables.                    *
+ *  ERS_BLOCK_ENTRIES - Number of entries in each block.                     *
+ *  ERS_ROOT_SIZE     - Maximum number of root entry managers.               *
+ *  ERLinkedList      - Structure of a linked list of reusable entries.      *
+ *  ERSystem          - Class of an entry manager.                           *
+ *  ers_root          - Array of root entry managers.                        *
+ *  ers_num           - Number of root entry managers in the array.          *
+\*****************************************************************************/
+
+/**
+ * Number of entries in each block.
+ * @private
+ * @see #ers_obj_alloc_entry(ERInterface eri)
+ */
+#define ERS_BLOCK_ENTRIES 4096
+
+/**
+ * Maximum number of root entry managers.
+ * @private
+ * @see #ers_root
+ * @see #ers_num
+ */
+#define ERS_ROOT_SIZE 256
+
+/**
+ * Linked list of reusable entries.
+ * The minimum size of the entries is the size of this structure.
+ * @private
+ * @see ERSystem#reuse
+ */
+typedef struct ers_ll {
+	struct ers_ll *next;
+} *ERLinkedList;
+
+/**
+ * Class of the object that manages entries of a certain size.
+ * @param eri Public interface of the object
+ * @param reuse Linked list of reusable data entries
+ * @param blocks Array with blocks of entries
+ * @param free Number of unused entries in the last block
+ * @param num Number of blocks in the array
+ * @param max Current maximum capacity of the array
+ * @param destroy Destroy lock
+ * @param size Size of the entries of the manager
+ * @private
+ */
+typedef struct ers {
+
+	/**
+	 * Public interface of the entry manager.
+	 * @param alloc Allocate an entry from this manager
+	 * @param free Free an entry allocated from this manager
+	 * @param entry_size Return the size of the entries of this manager
+	 * @param destroy Destroy this instance of the manager
+	 * @public
+	 * @see #ERSystem
+	 * @see common\ers.h#ERInterface
+	 */
+	struct eri eri;
+
+	/**
+	 * Linked list of reusable entries.
+	 * @private
+	 * @see #ERSystem
+	 */
+	ERLinkedList reuse;
+
+	/**
+	 * Array with blocks of entries.
+	 * @private
+	 * @see #ERSystem
+	 */
+	uint8 **blocks;
+
+	/**
+	 * Number of unused entries in the last block.
+	 * @private
+	 * @see #ERSystem
+	 */
+	uint32 free;
+
+	/**
+	 * Number of blocks in the array.
+	 * @private
+	 * @see #ERSystem
+	 */
+	uint32 num;
+
+	/**
+	 * Current maximum capacity of the array.
+	 * @private
+	 * @see #ERSystem
+	 */
+	uint32 max;
+
+	/**
+	 * Destroy lock.
+	 * @private
+	 * @see #ERSystem
+	 */
+	uint32 destroy;
+
+	/**
+	 * Size of the entries of the manager.
+	 * @private
+	 * @see #ERSystem
+	 */
+	uint32 size;
+
+} *ERSystem;
+
+/**
+ * Root array with entry managers.
+ * @private
+ * @static
+ * @see #ERS_ROOT_SIZE
+ * @see #ers_num
+ */
+static ERSystem ers_root[ERS_ROOT_SIZE];
+
+/**
+ * Number of entry managers in the root array.
+ * @private
+ * @static
+ * @see #ERS_ROOT_SIZE
+ * @see #ers_root
+ */
+static uint32 ers_num = 0;
+
+/*****************************************************************************\
+ *  (2) Protected functions.                                                 *
+ *  ers_obj_alloc_entry - Allocate an entry from the manager.                *
+ *  ers_obj_free_entry  - Free an entry allocated from the manager.          *
+ *  ers_obj_entry_size  - Return the size of the entries of the manager.     *
+ *  ers_obj_destroy     - Destroy the instance of the manager.               *
+\*****************************************************************************/
+
+/**
+ * Allocate an entry from this entry manager.
+ * If there are reusable entries available, it reuses one instead.
+ * @param self Interface of the entry manager
+ * @return An entry
+ * @protected
+ * @see #ERS_BLOCK_ENTRIES
+ * @see #ERLinkedList
+ * @see #ERSystem
+ * @see common\ers.h\ERInterface#alloc(ERInterface)
+ */
+static void *ers_obj_alloc_entry(ERInterface self)
+{
+	ERSystem obj = (ERSystem)self;
+	void *ret;
+
+	if (obj == NULL) {
+		ShowError("ers_obj_alloc_entry: NULL object, aborting entry allocation.\n");
+		return NULL;
+	}
+
+	if (obj->reuse) { // Reusable entry
+		ret = obj->reuse;
+		obj->reuse = obj->reuse->next;
+	} else if (obj->free) { // Unused entry
+		obj->free--;
+		ret = &obj->blocks[obj->num -1][obj->free*obj->size];
+	} else { // allocate a new block
+		if (obj->num == obj->max) { // expand the block array
+			if (obj->max == UINT32_MAX) { // No more space for blocks
+				ShowFatalError("ers_obj_alloc_entry: maximum number of blocks reached, increase ERS_BLOCK_ENTRIES.\n"
+						"exiting the program...\n");
+				exit(EXIT_FAILURE);
+			}
+			obj->max = (obj->max<<2) +3; // = obj->max*4 +3; - overflow won't happen
+			RECREATE(obj->blocks, uint8 *, obj->max);
+		}
+		CREATE(obj->blocks[obj->num], uint8, obj->size*ERS_BLOCK_ENTRIES);
+		obj->free = ERS_BLOCK_ENTRIES -1;
+		ret = &obj->blocks[obj->num][obj->free*obj->size];
+		obj->num++;
+	}
+	return ret;
+}
+
+/**
+ * Free an entry allocated from this manager.
+ * WARNING: Does not check if the entry was allocated by this manager.
+ * Freeing such an entry can lead to unexpected behaviour.
+ * @param self Interface of the entry manager
+ * @param entry Entry to be freed
+ * @protected
+ * @see #ERLinkedList
+ * @see #ERSystem
+ * @see ERSystem#reuse
+ * @see common\ers.h\ERInterface#free(ERInterface,void *)
+ */
+static void ers_obj_free_entry(ERInterface self, void *entry)
+{
+	ERSystem obj = (ERSystem)self;
+	ERLinkedList reuse;
+
+	if (obj == NULL) {
+		ShowError("ers_obj_free_entry: NULL object, aborting entry freeing.\n");
+		return;
+	} else if (entry == NULL) {
+		ShowError("ers_obj_free_entry: NULL entry, nothing to free.\n");
+		return;
+	}
+
+	reuse = (ERLinkedList)entry;
+	reuse->next = obj->reuse;
+	obj->reuse = reuse;
+}
+
+/**
+ * Return the size of the entries allocated from this manager.
+ * @param self Interface of the entry manager
+ * @return Size of the entries of this manager in bytes
+ * @protected
+ * @see #ERSystem
+ * @see ERSystem#size
+ * @see common\ers.h\ERInterface#enty_size(ERInterface)
+ */
+static uint32 ers_obj_entry_size(ERInterface self)
+{
+	ERSystem obj = (ERSystem)self;
+
+	if (obj == NULL) {
+		ShowError("ers_obj_entry_size: NULL object, returning 0.\n");
+		return 0;
+	}
+
+	return obj->size;
+}
+
+/**
+ * Destroy this instance of the manager.
+ * The manager is actually only destroyed when all the instances are destroyed.
+ * When destroying the manager a warning is shown if the manager has 
+ * missing/extra entries.
+ * @param self Interface of the entry manager
+ * @protected
+ * @see #ERLinkedList
+ * @see #ERSystem
+ * @see common\ers.h\ERInterface#destroy(ERInterface)
+ */
+static void ers_obj_destroy(ERInterface self)
+{
+	ERSystem obj = (ERSystem)self;
+	ERLinkedList reuse,old;
+	uint32 i, count;
+
+	if (obj == NULL) {
+		ShowError("ers_obj_destroy: NULL object, aborting instance destruction.\n");
+		return;
+	}
+
+	obj->destroy--;
+	if (obj->destroy)
+		return; // Not last instance
+
+	// Remove manager from root array
+	for (i = 0; i < ers_num; i++) {
+		if (ers_root[i] == obj) {
+			ers_num--;
+			if (i < ers_num) // put the last manager in the free slot
+				ers_root[i] = ers_root[ers_num];
+			break;
+		}
+	}
+	reuse = obj->reuse;
+	count = 0;
+	// Check for missing/extra entries
+	for (i = 0; i < obj->num; i++) {
+		if (i == 0) {
+			count = ERS_BLOCK_ENTRIES -obj->free;
+		} else if (count > UINT32_MAX -ERS_BLOCK_ENTRIES) {
+			count = UINT32_MAX;
+			break;
+		} else {
+			count += ERS_BLOCK_ENTRIES;
+		}
+		while (reuse && count) {
+			count--;
+			old = reuse;
+			reuse = reuse->next;
+			old->next = NULL; // this makes duplicate frees report as missing entries
+		}
+	}
+	if (count) { // missing entries
+		ShowWarning("ers_obj_destroy: %u entries missing (possible double free), continuing destruction (entry size=%u).",
+				count, obj->size);
+	} else if (reuse) { // extra entries
+		while (reuse && count != UINT32_MAX) {
+			count++;
+			reuse = reuse->next;
+		}
+		ShowWarning("ers_obj_destroy: %u extra entries found, continuing destruction (entry size=%u).",
+				count, obj->size);
+	}
+	// destroy the entry manager
+	if (obj->max) {
+		for (i = 0; i < obj->num; i++)
+			aFree(obj->blocks[i]); // release block of entries
+		aFree(obj->blocks); // release array of blocks
+	}
+	aFree(obj); // release manager
+}
+
+/*****************************************************************************\
+ *  (3) Public functions.                                                    *
+ *  ers_new               - Get a new instance of an entry manager.          *
+ *  ers_report            - Print a report about the current state.          *
+ *  ers_force_destroy_all - Force the destruction of all the managers.       *
+\*****************************************************************************/
+
+/**
+ * Get a new instance of the manager that handles the specified entry size.
+ * Size has to greater than 0.
+ * If the specified size is smaller than a pointer, the size of a pointer is 
+ * used instead.
+ * It's also aligned to ERS_ALIGNED bytes, so the smallest multiple of 
+ * ERS_ALIGNED that is greater or equal to size is what's actually used.
+ * @param The requested size of the entry in bytes
+ * @return Interface of the object
+ * @public
+ * @see #ERSystem
+ * @see #ers_root
+ * @see #ers_num
+ * @see common\ers.h#ERInterface
+ * @see common\ers.h\ERInterface#destroy(ERInterface)
+ * @see common\ers.h#ers_new_(uint32)
+ */
+ERInterface ers_new(uint32 size)
+{
+	ERSystem obj;
+	uint32 i;
+
+	if (size == 0) {
+		ShowError("ers_new: invalid size %u, aborting instance creation.\n",
+				size);
+		return NULL;
+	}
+
+	if (size < sizeof(struct ers_ll)) // Minimum size
+		size = sizeof(struct ers_ll);
+	if (size%ERS_ALIGNED) // Align size
+		size += ERS_ALIGNED -size%ERS_ALIGNED;
+
+	for (i = 0; i < ers_num; i++) {
+		obj = ers_root[i];
+		if (obj->size == size) {
+			// found a manager that handles the entry size
+			obj->destroy++;
+			return &obj->eri;
+		}
+	}
+	// create a new manager to handle the entry size
+	if (ers_num == ERS_ROOT_SIZE) {
+		ShowFatalError("ers_alloc: too many root objects, increase ERS_ROOT_SIZE.\n"
+				"exiting the program...\n");
+		exit(EXIT_FAILURE);
+	}
+	obj = (ERSystem)aMalloc(sizeof(struct ers));
+	// Public interface
+	obj->eri.alloc      = ers_obj_alloc_entry;
+	obj->eri.free       = ers_obj_free_entry;
+	obj->eri.entry_size = ers_obj_entry_size;
+	obj->eri.destroy    = ers_obj_destroy;
+	// Block reusage system
+	obj->reuse   = NULL;
+	obj->blocks  = NULL;
+	obj->free    = 0;
+	obj->num     = 0;
+	obj->max     = 0;
+	obj->destroy = 1;
+	// Properties
+	obj->size = size;
+	ers_root[ers_num++] = obj;
+	return &obj->eri;
+}
+
+/**
+ * Print a report about the current state of the Entry Reusage System.
+ * Shows information about the global system and each entry manager.
+ * The number of entries are checked and a warning is shown if extra reusable 
+ * entries are found.
+ * The extra entries are included in the count of reusable entries.
+ * @public
+ * @see #ERLinkedList
+ * @see #ERSystem
+ * @see #ers_root
+ * @see #ers_num
+ * @see common\ers.h#ers_report(void)
+ */
+void ers_report(void)
+{
+	uint32 i, j, used, reusable, extra;
+	ERLinkedList reuse;
+	ERSystem obj;
+
+	// Root system report
+	ShowMessage(CL_BOLD"Entry Reusage System report:\n"CL_NORMAL);
+	ShowMessage("root array size     : %u\n", ERS_ROOT_SIZE);
+	ShowMessage("root entry managers : %u\n", ers_num);
+	ShowMessage("entries per block   : %u\n", ERS_BLOCK_ENTRIES);
+	for (i = 0; i < ers_num; i++) {
+		obj = ers_root[i];
+		reuse = obj->reuse;
+		used = 0;
+		reusable = 0;
+		// Count used and reusable entries
+		for (j = 0; j < obj->num; j++) {
+			if (j == 0) { // take into acount the free entries
+				used = ERS_BLOCK_ENTRIES -obj->free;
+			} else if (reuse) { // counting reusable entries
+				used = ERS_BLOCK_ENTRIES;
+			} else { // no more reusable entries, count remaining used entries
+				for (; j < obj->num; j++) {
+					if (used > UINT32_MAX -ERS_BLOCK_ENTRIES) { // overflow
+						used = UINT32_MAX;
+						break;
+					}
+					used += ERS_BLOCK_ENTRIES;
+				}
+				break;
+			}
+			while (used && reuse) { // count reusable entries
+				used--;
+				if (reusable != UINT32_MAX)
+					reusable++;
+				reuse = reuse->next;
+			}
+		}
+		// Count extra reusable entries
+		extra = 0;
+		while (reuse && extra != UINT32_MAX) {
+			extra++;
+			reuse = reuse->next;
+		}
+		// Entry manager report
+		ShowMessage(CL_BOLD"[Entry manager #%u report]\n"CL_NORMAL, i);
+		ShowMessage("\tinstances          : %u\n", obj->destroy);
+		ShowMessage("\tentry size         : %u\n", obj->size);
+		ShowMessage("\tblock array size   : %u\n", obj->max);
+		ShowMessage("\tallocated blocks   : %u\n", obj->num);
+		ShowMessage("\tentries being used : %u\n", used);
+		ShowMessage("\tunused entries     : %u\n", obj->free);
+		ShowMessage("\treusable entries   : %u\n", reusable);
+		if (extra)
+			ShowMessage("\tWARNING - %u extra reusable entries were found.\n", extra);
+	}
+	ShowMessage("End of report\n");
+}
+
+/**
+ * Forcibly destroy all the entry managers, checking for nothing.
+ * The system is left as if no instances or entries had ever been allocated.
+ * All previous entries and instances of the managers become invalid.
+ * The use of this is NOT recommended.
+ * It should only be used in extreme situations to make shure all the memory 
+ * allocated by this system is released.
+ * @public
+ * @see #ERSystem
+ * @see #ers_root
+ * @see #ers_num
+ * @see common\ers.h#ers_force_destroy_all(void)
+ */
+void ers_force_destroy_all(void)
+{
+	uint32 i, j;
+	ERSystem obj;
+
+	for (i = 0; i < ers_num; i++) {
+		obj = ers_root[i];
+		if (obj->max) {
+			for (j = 0; j < obj->num; j++)
+				aFree(obj->blocks[j]); // block of entries
+			aFree(obj->blocks); // array of blocks
+		}
+		aFree(obj); // entry manager object
+	}
+	ers_num = 0;
+}
+#endif /* not DISABLE_ERS */
+

+ 1 - 3
src/map/map.c

@@ -11,6 +11,7 @@
 #include <unistd.h>
 #endif
 
+#include "../common/cbasetypes.h"
 #include "../common/core.h"
 #include "../common/timer.h"
 #include "../common/grfio.h"
@@ -49,9 +50,6 @@
 
 #include "irc.h"
 
-// maybe put basic macros to somewhere else
-#define swap(a,b) ((a == b) || ((a ^= b), (b ^= a), (a ^= b)))
-
 #ifndef TXT_ONLY
 
 #include "mail.h" // mail system [Valaris]

+ 531 - 531
src/map/path.c

@@ -1,531 +1,531 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "map.h"
-#include "battle.h"
-#include "../common/nullpo.h"
-#include "../common/showmsg.h"
-#include "../common/malloc.h"
-
-#ifdef MEMWATCH
-#include "memwatch.h"
-#endif
-
-//#define PATH_STANDALONETEST
-
-#define MAX_HEAP 150
-
-struct tmp_path { short x,y,dist,before,cost,flag;};
-#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1))
-
-/*==========================================
- * 経路探索補助heap push
- *------------------------------------------
- */
-static void push_heap_path(int *heap,struct tmp_path *tp,int index)
-{
-	int i,h;
-
-	heap[0]++;
-
-	for(h=heap[0]-1,i=(h-1)/2;
-		h>0 && tp[index].cost<tp[heap[i+1]].cost;
-		i=(h-1)/2)
-		heap[h+1]=heap[i+1],h=i;
-	heap[h+1]=index;
-}
-
-/*==========================================
- * 経路探索補助heap update
- * costが減ったので根の方へ移動
- *------------------------------------------
- */
-static void update_heap_path(int *heap,struct tmp_path *tp,int index)
-{
-	int i,h;
-
-	for(h=0;h<heap[0];h++)
-		if(heap[h+1]==index)
-			break;
-	if(h==heap[0]){
-		ShowError("update_heap_path bug\n");
-		exit(1);
-	}
-	for(i=(h-1)/2;
-		h>0 && tp[index].cost<tp[heap[i+1]].cost;
-		i=(h-1)/2)
-		heap[h+1]=heap[i+1],h=i;
-	heap[h+1]=index;
-}
-
-/*==========================================
- * 経路探索補助heap pop
- *------------------------------------------
- */
-static int pop_heap_path(int *heap,struct tmp_path *tp)
-{
-	int i,h,k;
-	int ret,last;
-
-	if(heap[0]<=0)
-		return -1;
-	ret=heap[1];
-	last=heap[heap[0]];
-	heap[0]--;
-
-	for(h=0,k=2;k<heap[0];k=k*2+2){
-		if(tp[heap[k+1]].cost>tp[heap[k]].cost)
-			k--;
-		heap[h+1]=heap[k+1], h=k;
-	}
-	if(k==heap[0])
-		heap[h+1]=heap[k], h=k-1;
-
-	for(i=(h-1)/2;
-		h>0 && tp[heap[i+1]].cost>tp[last].cost;
-		i=(h-1)/2)
-		heap[h+1]=heap[i+1],h=i;
-	heap[h+1]=last;
-
-	return ret;
-}
-
-/*==========================================
- * 現在の点のcost計算
- *------------------------------------------
- */
-static int calc_cost(struct tmp_path *p,int x1,int y1)
-{
-	int xd,yd;
-
-	xd=x1-p->x;
-	if(xd<0) xd=-xd;
-	yd=y1-p->y;
-	if(yd<0) yd=-yd;
-	return (xd+yd)*10+p->dist;
-}
-
-/*==========================================
- * 必要ならpathを追加/修正する
- *------------------------------------------
- */
-static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int before,int cost)
-{
-	int i;
-
-	i=calc_index(x,y);
-
-	if(tp[i].x==x && tp[i].y==y){
-		if(tp[i].dist>dist){
-			tp[i].dist=dist;
-			tp[i].before=before;
-			tp[i].cost=cost;
-			if(tp[i].flag)
-				push_heap_path(heap,tp,i);
-			else
-				update_heap_path(heap,tp,i);
-			tp[i].flag=0;
-		}
-		return 0;
-	}
-
-	if(tp[i].x || tp[i].y)
-		return 1;
-
-	tp[i].x=x;
-	tp[i].y=y;
-	tp[i].dist=dist;
-	tp[i].before=before;
-	tp[i].cost=cost;
-	tp[i].flag=0;
-	push_heap_path(heap,tp,i);
-
-	return 0;
-}
-
-
-/*==========================================
- * (x,y)が移動不可能地帯かどうか
- * flag 0x10000 遠距離攻撃判定
- *------------------------------------------
- */
-static int can_place(struct map_data *m,int x,int y,int flag)
-{
-	if(map_getcellp(m,x,y,CELL_CHKPASS))
-		return 1;
-	if((flag&0x10000)&&map_getcellp(m,x,y,CELL_CHKGROUND))
-		return 1;
-#ifdef CELL_NOSTACK
-	//Special flag for CELL_NOSTACK systems. Returns true when the given cell is stacked. [Skotlex]
-	if((flag&0x30000)&&map_getcellp(m,x,y,CELL_CHKSTACK))
-		return 1;
-#endif
-	return 0;
-}
-
-/*==========================================
- * (x0,y0)から(x1,y1)へ1歩で移動可能か計算
- *------------------------------------------
- */
-static int can_move(struct map_data *m,int x0,int y0,int x1,int y1,int flag)
-{
-	if(x1<0 || y1<0 || x1>=m->xs || y1>=m->ys)
-		return 0;
-	if(flag&0x20000) //Flag to ignore everything, for use with Taekwon's Jump skill currently. [Skotlex] 
-		return 1;
-#ifndef CELL_NOSTACK
-	//In no-stack mode, do not check current cell.
-	if(!can_place(m,x0,y0,flag))
-		return 0;
-#endif
-	if(!can_place(m,x1,y1,flag))
-		return 0;
-	if(x0==x1 || y0==y1)
-		return 1;
-	if(!can_place(m,x0,y1,flag) || !can_place(m,x1,y0,flag))
-		return 0;
-	return 1;
-}
-
-/*==========================================
- * (x0,y0)から(dx,dy)方向へcountセル分
- * 吹き飛ばしたあとの座標を所得
- *------------------------------------------
- */
-int path_blownpos(int m,int x0,int y0,int dx,int dy,int count)
-{
-	struct map_data *md;
-
-	if(!map[m].gat)
-		return -1;
-	md=&map[m];
-
-	if(count>25){ //Cap to prevent too much processing...?
-		if(battle_config.error_log)
-			ShowWarning("path_blownpos: count too many %d !\n",count);
-		count=25;
-	}
-	if(dx>1 || dx<-1 || dy>1 || dy<-1){
-		if(battle_config.error_log)
-			ShowError("path_blownpos: illeagal dx=%d or dy=%d !\n",dx,dy);
-		dx=(dx>=0)?1:((dx<0)?-1:0);
-		dy=(dy>=0)?1:((dy<0)?-1:0);
-	}
-	
-	while( (count--)>0 && (dx || dy) ){
-		if( !can_move(md,x0,y0,x0+dx,y0+dy,0) ){
-			int fx=(dx!=0 && can_move(md,x0,y0,x0+dx,y0,0));
-			int fy=(dy!=0 && can_move(md,x0,y0,x0,y0+dy,0));
-			if( fx && fy ){
-				if(rand()&1) dx=0;
-				else		 dy=0;
-			}
-			if( !fx )		dx=0;
-			if( !fy )		dy=0;
-		}
-		x0+=dx;
-		y0+=dy;
-	}
-	return (x0<<16)|y0;
-}
-
-/*==========================================
- *  遠距離攻撃が可能かどうかを返す
- *------------------------------------------
- */
-#define swap(x,y) { int t; t = x; x = y; y = t; }
-int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag)
-{
-	int dx, dy;
-	int wx = 0, wy = 0;
-	int weight;
-	struct map_data *md;
-
-	if (!map[m].gat)
-		return 0;
-	md = &map[m];
-
-	dx = (x1 - x0);
-	if (dx < 0) {
-		swap(x0, x1);
-		swap(y0, y1);
-		dx = -dx;
-	}
-	dy = (y1 - y0);
-
-	if (spd) {
-		spd->rx = spd->ry = 0;
-		spd->len = 1;
-		spd->x[0] = x0;
-		spd->y[0] = y0;
-	}
-
-	if (map_getcellp(md,x1,y1,flag))
-		return 0;
-
-	if (dx > abs(dy)) {
-		weight = dx;
-		if (spd)
-			spd->ry=1;
-	} else {
-		weight = abs(y1 - y0);
-		if (spd)
-			spd->rx=1;
-	}
-
-	while (x0 != x1 || y0 != y1) {
-		if (map_getcellp(md,x0,y0,flag))
-			return 0;
-		wx += dx;
-		wy += dy;
-		if (wx >= weight) {
-			wx -= weight;
-			x0 ++;
-		}
-		if (wy >= weight) {
-			wy -= weight;
-			y0 ++;
-		} else if (wy < 0) {
-			wy += weight;
-			y0 --;
-		}
-		if (spd && spd->len<MAX_WALKPATH) {
-			spd->x[spd->len] = x0;
-			spd->y[spd->len] = y0;
-			spd->len++;
-		}
-	}
-
-	return 1;
-}
-
-/*==========================================
- * path探索 (x0,y0)->(x1,y1)
- *------------------------------------------
- */
-int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2)
-{
-	int heap[MAX_HEAP+1];
-	struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH];
-	int i,rp,x,y;
-	int xs,ys;
-	struct map_data *md;
-	int dx,dy;
-
-	nullpo_retr(0, wpd);
-
-	if(!map[m].gat)
-		return -1;
-	md=&map[m];
-#ifdef CELL_NOSTACK
-	//Do not check starting cell as that would get you stuck.
-	if(x0<0 || x0>=md->xs || y0<0 || y0>=md->ys)
-#else
-	if(x0<0 || x0>=md->xs || y0<0 || y0>=md->ys || map_getcellp(md,x0,y0,flag2))
-#endif
-		return -1;
-	if(x1<0 || x1>=md->xs || y1<0 || y1>=md->ys || map_getcellp(md,x1,y1,flag2))
-		return -1;
-
-	// easy
-	// この内部では、0 <= x+dx < sx, 0 <= y+dy < sy は保証されている
-	dx = (x1-x0<0) ? -1 : 1;
-	dy = (y1-y0<0) ? -1 : 1;
-	for(x=x0,y=y0,i=0;x!=x1 || y!=y1;){
-		if(i>=sizeof(wpd->path))
-			return -1;
-		if(x!=x1 && y!=y1){
-			if(map_getcellp(md,x+dx,y   ,flag2))
-				break;
-			if(map_getcellp(md,x   ,y+dy,flag2))
-				break;
-			if(map_getcellp(md,x+dx,y+dy,flag2))
-				break;
-			x+=dx;
-			y+=dy;
-			wpd->path[i++]=(dx<0) ? ((dy>0)? 1 : 3) : ((dy<0)? 5 : 7);
-		} else if(x!=x1){
-			if(map_getcellp(md,x+dx,y   ,flag2))
-				break;
-			x+=dx;
-			wpd->path[i++]=(dx<0) ? 2 : 6;
-		} else if(y!=y1){
-			if(map_getcellp(md,x   ,y+dy,flag2))
-				break;
-			y+=dy;
-			wpd->path[i++]=(dy>0) ? 0 : 4;
-		}
-	}
-	if (x==x1 && y==y1) { //easy path successful.
-		wpd->path_len=i;
-		wpd->path_pos=0;
-		wpd->path_half=0;
-		return 0;
-	}
-	
-	if(flag&1)
-		return -1;
-
-	malloc_set(tp,0,sizeof(tp));
-
-	i=calc_index(x0,y0);
-	tp[i].x=x0;
-	tp[i].y=y0;
-	tp[i].dist=0;
-	tp[i].before=0;
-	tp[i].cost=calc_cost(&tp[i],x1,y1);
-	tp[i].flag=0;
-	heap[0]=0;
-	push_heap_path(heap,tp,calc_index(x0,y0));
-	xs = md->xs-1; // あらかじめ1減算しておく
-	ys = md->ys-1;
-	while(1){
-		int e=0,f=0,dist,cost,dc[4];
-
-		if(heap[0]==0)
-			return -1;
-		rp   = pop_heap_path(heap,tp);
-		x    = tp[rp].x;
-		y    = tp[rp].y;
-		dist = tp[rp].dist + 10;
-		cost = tp[rp].cost;
-		if(x==x1 && y==y1) break;
-
-		// dc[0] : y++ の時のコスト増分
-		// dc[1] : x-- の時のコスト増分
-		// dc[2] : y-- の時のコスト増分
-		// dc[3] : x++ の時のコスト増分
-
-		if(y < ys && !map_getcellp(md,x  ,y+1,flag2)) {
-			f |= 1; dc[0] = (y >= y1 ? 20 : 0);
-			e+=add_path(heap,tp,x  ,y+1,dist,rp,cost+dc[0]); // (x,   y+1)
-		}
-		if(x > 0  && !map_getcellp(md,x-1,y  ,flag2)) {
-			f |= 2; dc[1] = (x <= x1 ? 20 : 0);
-			e+=add_path(heap,tp,x-1,y  ,dist,rp,cost+dc[1]); // (x-1, y  )
-		}
-		if(y > 0  && !map_getcellp(md,x  ,y-1,flag2)) {
-			f |= 4; dc[2] = (y <= y1 ? 20 : 0);
-			e+=add_path(heap,tp,x  ,y-1,dist,rp,cost+dc[2]); // (x  , y-1)
-		}
-		if(x < xs && !map_getcellp(md,x+1,y  ,flag2)) {
-			f |= 8; dc[3] = (x >= x1 ? 20 : 0);
-			e+=add_path(heap,tp,x+1,y  ,dist,rp,cost+dc[3]); // (x+1, y  )
-		}
-		if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,flag2))
-			e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6);		// (x-1, y+1)
-		if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,flag2))
-			e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6);		// (x-1, y-1)
-		if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,flag2))
-			e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6);		// (x+1, y-1)
-		if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,flag2))
-			e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6);		// (x+1, y+1)
-		tp[rp].flag=1;
-		if(e || heap[0]>=MAX_HEAP-5)
-			return -1;
-	}
-	if(x==x1 && y==y1) {
-		int len,j;
-
-		for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++);
-		if(len==100 || len>=sizeof(wpd->path))
-			return -1;
-		wpd->path_len=len;
-		wpd->path_pos=0;
-		wpd->path_half=0;
-		for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) {
-			int dx  = tp[i].x - tp[tp[i].before].x;
-			int dy  = tp[i].y - tp[tp[i].before].y;
-			int dir;
-			if( dx == 0 ) {
-				dir = (dy > 0 ? 0 : 4);
-			} else if( dx > 0 ) {
-				dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) );
-			} else {
-				dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) );
-			}
-			wpd->path[j] = dir;
-		}
-#if 0
-		// test
-		{
-			int dirx[8]={0,-1,-1,-1,0,1,1,1};
-			int diry[8]={1,1,0,-1,-1,-1,0,1};
-			x = x0; y = y0;
-			for(i = 0; i < wpd->path_len; i++) {
-				x += dirx[ wpd->path[i] ];
-				y += diry[ wpd->path[i] ];
-				if( map_getcellp(md,x,y,flag2) ) {
-					printf("path_search_real: cannot move(%d, %d)\n", x, y);
-					return -1;
-				}
-			}
-			if( x != x1 || y != y1 ) {
-				printf("path_search_real: dest position is wrong. ok:(%d, %d) ng:(%d,%d)\n", x1, y1, x, y);
-				return -1;
-			}
-		}
-#endif
-		return 0;
-	}
-	return -1;
-}
-
-/*==========================================
-
- * path探索 (x0,y0)->(x1,y1)
-
- *------------------------------------------
- 
- */
-
-#ifdef PATH_STANDALONETEST
-char gat[64][64]={
-	{0,0,0,0,0,0,0,0,0,0},
-	{0,0,0,0,0,0,0,0,0,0},
-	{0,0,0,0,0,0,0,0,0,0},
-	{0,0,0,0,0,0,0,0,0,0},
-	{0,0,0,0,1,0,0,0,0,0},
-};
-struct map_data map[1];
-
-/*==========================================
- * 経路探索ルーチン単体テスト用main関数
- *------------------------------------------
- */
-void main(int argc,char *argv[])
-{
-	struct walkpath_data wpd;
-
-	map[0].gat=gat;
-	map[0].xs=64;
-	map[0].ys=64;
-
-	path_search(&wpd,0,3,4,5,4);
-	path_search(&wpd,0,5,4,3,4);
-	path_search(&wpd,0,6,4,3,4);
-	path_search(&wpd,0,7,4,3,4);
-	path_search(&wpd,0,4,3,4,5);
-	path_search(&wpd,0,4,2,4,5);
-	path_search(&wpd,0,4,1,4,5);
-	path_search(&wpd,0,4,5,4,3);
-	path_search(&wpd,0,4,6,4,3);
-	path_search(&wpd,0,4,7,4,3);
-	path_search(&wpd,0,7,4,3,4);
-	path_search(&wpd,0,8,4,3,4);
-	path_search(&wpd,0,9,4,3,4);
-	path_search(&wpd,0,10,4,3,4);
-	path_search(&wpd,0,11,4,3,4);
-	path_search(&wpd,0,12,4,3,4);
-	path_search(&wpd,0,13,4,3,4);
-	path_search(&wpd,0,14,4,3,4);
-	path_search(&wpd,0,15,4,3,4);
-	path_search(&wpd,0,16,4,3,4);
-	path_search(&wpd,0,17,4,3,4);
-	path_search(&wpd,0,18,4,3,4);
-}
-#endif
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "../common/cbasetypes.h"
+#include "../common/nullpo.h"
+#include "../common/showmsg.h"
+#include "../common/malloc.h"
+#include "map.h"
+#include "battle.h"
+
+#ifdef MEMWATCH
+#include "memwatch.h"
+#endif
+
+//#define PATH_STANDALONETEST
+
+#define MAX_HEAP 150
+
+struct tmp_path { short x,y,dist,before,cost,flag;};
+#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1))
+
+/*==========================================
+ * 経路探索補助heap push
+ *------------------------------------------
+ */
+static void push_heap_path(int *heap,struct tmp_path *tp,int index)
+{
+	int i,h;
+
+	heap[0]++;
+
+	for(h=heap[0]-1,i=(h-1)/2;
+		h>0 && tp[index].cost<tp[heap[i+1]].cost;
+		i=(h-1)/2)
+		heap[h+1]=heap[i+1],h=i;
+	heap[h+1]=index;
+}
+
+/*==========================================
+ * 経路探索補助heap update
+ * costが減ったので根の方へ移動
+ *------------------------------------------
+ */
+static void update_heap_path(int *heap,struct tmp_path *tp,int index)
+{
+	int i,h;
+
+	for(h=0;h<heap[0];h++)
+		if(heap[h+1]==index)
+			break;
+	if(h==heap[0]){
+		ShowError("update_heap_path bug\n");
+		exit(1);
+	}
+	for(i=(h-1)/2;
+		h>0 && tp[index].cost<tp[heap[i+1]].cost;
+		i=(h-1)/2)
+		heap[h+1]=heap[i+1],h=i;
+	heap[h+1]=index;
+}
+
+/*==========================================
+ * 経路探索補助heap pop
+ *------------------------------------------
+ */
+static int pop_heap_path(int *heap,struct tmp_path *tp)
+{
+	int i,h,k;
+	int ret,last;
+
+	if(heap[0]<=0)
+		return -1;
+	ret=heap[1];
+	last=heap[heap[0]];
+	heap[0]--;
+
+	for(h=0,k=2;k<heap[0];k=k*2+2){
+		if(tp[heap[k+1]].cost>tp[heap[k]].cost)
+			k--;
+		heap[h+1]=heap[k+1], h=k;
+	}
+	if(k==heap[0])
+		heap[h+1]=heap[k], h=k-1;
+
+	for(i=(h-1)/2;
+		h>0 && tp[heap[i+1]].cost>tp[last].cost;
+		i=(h-1)/2)
+		heap[h+1]=heap[i+1],h=i;
+	heap[h+1]=last;
+
+	return ret;
+}
+
+/*==========================================
+ * 現在の点のcost計算
+ *------------------------------------------
+ */
+static int calc_cost(struct tmp_path *p,int x1,int y1)
+{
+	int xd,yd;
+
+	xd=x1-p->x;
+	if(xd<0) xd=-xd;
+	yd=y1-p->y;
+	if(yd<0) yd=-yd;
+	return (xd+yd)*10+p->dist;
+}
+
+/*==========================================
+ * 必要ならpathを追加/修正する
+ *------------------------------------------
+ */
+static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int before,int cost)
+{
+	int i;
+
+	i=calc_index(x,y);
+
+	if(tp[i].x==x && tp[i].y==y){
+		if(tp[i].dist>dist){
+			tp[i].dist=dist;
+			tp[i].before=before;
+			tp[i].cost=cost;
+			if(tp[i].flag)
+				push_heap_path(heap,tp,i);
+			else
+				update_heap_path(heap,tp,i);
+			tp[i].flag=0;
+		}
+		return 0;
+	}
+
+	if(tp[i].x || tp[i].y)
+		return 1;
+
+	tp[i].x=x;
+	tp[i].y=y;
+	tp[i].dist=dist;
+	tp[i].before=before;
+	tp[i].cost=cost;
+	tp[i].flag=0;
+	push_heap_path(heap,tp,i);
+
+	return 0;
+}
+
+
+/*==========================================
+ * (x,y)が移動不可能地帯かどうか
+ * flag 0x10000 遠距離攻撃判定
+ *------------------------------------------
+ */
+static int can_place(struct map_data *m,int x,int y,int flag)
+{
+	if(map_getcellp(m,x,y,CELL_CHKPASS))
+		return 1;
+	if((flag&0x10000)&&map_getcellp(m,x,y,CELL_CHKGROUND))
+		return 1;
+#ifdef CELL_NOSTACK
+	//Special flag for CELL_NOSTACK systems. Returns true when the given cell is stacked. [Skotlex]
+	if((flag&0x30000)&&map_getcellp(m,x,y,CELL_CHKSTACK))
+		return 1;
+#endif
+	return 0;
+}
+
+/*==========================================
+ * (x0,y0)から(x1,y1)へ1歩で移動可能か計算
+ *------------------------------------------
+ */
+static int can_move(struct map_data *m,int x0,int y0,int x1,int y1,int flag)
+{
+	if(x1<0 || y1<0 || x1>=m->xs || y1>=m->ys)
+		return 0;
+	if(flag&0x20000) //Flag to ignore everything, for use with Taekwon's Jump skill currently. [Skotlex] 
+		return 1;
+#ifndef CELL_NOSTACK
+	//In no-stack mode, do not check current cell.
+	if(!can_place(m,x0,y0,flag))
+		return 0;
+#endif
+	if(!can_place(m,x1,y1,flag))
+		return 0;
+	if(x0==x1 || y0==y1)
+		return 1;
+	if(!can_place(m,x0,y1,flag) || !can_place(m,x1,y0,flag))
+		return 0;
+	return 1;
+}
+
+/*==========================================
+ * (x0,y0)から(dx,dy)方向へcountセル分
+ * 吹き飛ばしたあとの座標を所得
+ *------------------------------------------
+ */
+int path_blownpos(int m,int x0,int y0,int dx,int dy,int count)
+{
+	struct map_data *md;
+
+	if(!map[m].gat)
+		return -1;
+	md=&map[m];
+
+	if(count>25){ //Cap to prevent too much processing...?
+		if(battle_config.error_log)
+			ShowWarning("path_blownpos: count too many %d !\n",count);
+		count=25;
+	}
+	if(dx>1 || dx<-1 || dy>1 || dy<-1){
+		if(battle_config.error_log)
+			ShowError("path_blownpos: illeagal dx=%d or dy=%d !\n",dx,dy);
+		dx=(dx>=0)?1:((dx<0)?-1:0);
+		dy=(dy>=0)?1:((dy<0)?-1:0);
+	}
+	
+	while( (count--)>0 && (dx || dy) ){
+		if( !can_move(md,x0,y0,x0+dx,y0+dy,0) ){
+			int fx=(dx!=0 && can_move(md,x0,y0,x0+dx,y0,0));
+			int fy=(dy!=0 && can_move(md,x0,y0,x0,y0+dy,0));
+			if( fx && fy ){
+				if(rand()&1) dx=0;
+				else		 dy=0;
+			}
+			if( !fx )		dx=0;
+			if( !fy )		dy=0;
+		}
+		x0+=dx;
+		y0+=dy;
+	}
+	return (x0<<16)|y0;
+}
+
+/*==========================================
+ *  遠距離攻撃が可能かどうかを返す
+ *------------------------------------------
+ */
+int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag)
+{
+	int dx, dy;
+	int wx = 0, wy = 0;
+	int weight;
+	struct map_data *md;
+
+	if (!map[m].gat)
+		return 0;
+	md = &map[m];
+
+	dx = (x1 - x0);
+	if (dx < 0) {
+		swap(x0, x1);
+		swap(y0, y1);
+		dx = -dx;
+	}
+	dy = (y1 - y0);
+
+	if (spd) {
+		spd->rx = spd->ry = 0;
+		spd->len = 1;
+		spd->x[0] = x0;
+		spd->y[0] = y0;
+	}
+
+	if (map_getcellp(md,x1,y1,flag))
+		return 0;
+
+	if (dx > abs(dy)) {
+		weight = dx;
+		if (spd)
+			spd->ry=1;
+	} else {
+		weight = abs(y1 - y0);
+		if (spd)
+			spd->rx=1;
+	}
+
+	while (x0 != x1 || y0 != y1) {
+		if (map_getcellp(md,x0,y0,flag))
+			return 0;
+		wx += dx;
+		wy += dy;
+		if (wx >= weight) {
+			wx -= weight;
+			x0 ++;
+		}
+		if (wy >= weight) {
+			wy -= weight;
+			y0 ++;
+		} else if (wy < 0) {
+			wy += weight;
+			y0 --;
+		}
+		if (spd && spd->len<MAX_WALKPATH) {
+			spd->x[spd->len] = x0;
+			spd->y[spd->len] = y0;
+			spd->len++;
+		}
+	}
+
+	return 1;
+}
+
+/*==========================================
+ * path探索 (x0,y0)->(x1,y1)
+ *------------------------------------------
+ */
+int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2)
+{
+	int heap[MAX_HEAP+1];
+	struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH];
+	int i,rp,x,y;
+	int xs,ys;
+	struct map_data *md;
+	int dx,dy;
+
+	nullpo_retr(0, wpd);
+
+	if(!map[m].gat)
+		return -1;
+	md=&map[m];
+#ifdef CELL_NOSTACK
+	//Do not check starting cell as that would get you stuck.
+	if(x0<0 || x0>=md->xs || y0<0 || y0>=md->ys)
+#else
+	if(x0<0 || x0>=md->xs || y0<0 || y0>=md->ys || map_getcellp(md,x0,y0,flag2))
+#endif
+		return -1;
+	if(x1<0 || x1>=md->xs || y1<0 || y1>=md->ys || map_getcellp(md,x1,y1,flag2))
+		return -1;
+
+	// easy
+	// この内部では、0 <= x+dx < sx, 0 <= y+dy < sy は保証されている
+	dx = (x1-x0<0) ? -1 : 1;
+	dy = (y1-y0<0) ? -1 : 1;
+	for(x=x0,y=y0,i=0;x!=x1 || y!=y1;){
+		if(i>=sizeof(wpd->path))
+			return -1;
+		if(x!=x1 && y!=y1){
+			if(map_getcellp(md,x+dx,y   ,flag2))
+				break;
+			if(map_getcellp(md,x   ,y+dy,flag2))
+				break;
+			if(map_getcellp(md,x+dx,y+dy,flag2))
+				break;
+			x+=dx;
+			y+=dy;
+			wpd->path[i++]=(dx<0) ? ((dy>0)? 1 : 3) : ((dy<0)? 5 : 7);
+		} else if(x!=x1){
+			if(map_getcellp(md,x+dx,y   ,flag2))
+				break;
+			x+=dx;
+			wpd->path[i++]=(dx<0) ? 2 : 6;
+		} else if(y!=y1){
+			if(map_getcellp(md,x   ,y+dy,flag2))
+				break;
+			y+=dy;
+			wpd->path[i++]=(dy>0) ? 0 : 4;
+		}
+	}
+	if (x==x1 && y==y1) { //easy path successful.
+		wpd->path_len=i;
+		wpd->path_pos=0;
+		wpd->path_half=0;
+		return 0;
+	}
+	
+	if(flag&1)
+		return -1;
+
+	malloc_set(tp,0,sizeof(tp));
+
+	i=calc_index(x0,y0);
+	tp[i].x=x0;
+	tp[i].y=y0;
+	tp[i].dist=0;
+	tp[i].before=0;
+	tp[i].cost=calc_cost(&tp[i],x1,y1);
+	tp[i].flag=0;
+	heap[0]=0;
+	push_heap_path(heap,tp,calc_index(x0,y0));
+	xs = md->xs-1; // あらかじめ1減算しておく
+	ys = md->ys-1;
+	while(1){
+		int e=0,f=0,dist,cost,dc[4];
+
+		if(heap[0]==0)
+			return -1;
+		rp   = pop_heap_path(heap,tp);
+		x    = tp[rp].x;
+		y    = tp[rp].y;
+		dist = tp[rp].dist + 10;
+		cost = tp[rp].cost;
+		if(x==x1 && y==y1) break;
+
+		// dc[0] : y++ の時のコスト増分
+		// dc[1] : x-- の時のコスト増分
+		// dc[2] : y-- の時のコスト増分
+		// dc[3] : x++ の時のコスト増分
+
+		if(y < ys && !map_getcellp(md,x  ,y+1,flag2)) {
+			f |= 1; dc[0] = (y >= y1 ? 20 : 0);
+			e+=add_path(heap,tp,x  ,y+1,dist,rp,cost+dc[0]); // (x,   y+1)
+		}
+		if(x > 0  && !map_getcellp(md,x-1,y  ,flag2)) {
+			f |= 2; dc[1] = (x <= x1 ? 20 : 0);
+			e+=add_path(heap,tp,x-1,y  ,dist,rp,cost+dc[1]); // (x-1, y  )
+		}
+		if(y > 0  && !map_getcellp(md,x  ,y-1,flag2)) {
+			f |= 4; dc[2] = (y <= y1 ? 20 : 0);
+			e+=add_path(heap,tp,x  ,y-1,dist,rp,cost+dc[2]); // (x  , y-1)
+		}
+		if(x < xs && !map_getcellp(md,x+1,y  ,flag2)) {
+			f |= 8; dc[3] = (x >= x1 ? 20 : 0);
+			e+=add_path(heap,tp,x+1,y  ,dist,rp,cost+dc[3]); // (x+1, y  )
+		}
+		if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,flag2))
+			e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6);		// (x-1, y+1)
+		if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,flag2))
+			e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6);		// (x-1, y-1)
+		if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,flag2))
+			e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6);		// (x+1, y-1)
+		if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,flag2))
+			e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6);		// (x+1, y+1)
+		tp[rp].flag=1;
+		if(e || heap[0]>=MAX_HEAP-5)
+			return -1;
+	}
+	if(x==x1 && y==y1) {
+		int len,j;
+
+		for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++);
+		if(len==100 || len>=sizeof(wpd->path))
+			return -1;
+		wpd->path_len=len;
+		wpd->path_pos=0;
+		wpd->path_half=0;
+		for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) {
+			int dx  = tp[i].x - tp[tp[i].before].x;
+			int dy  = tp[i].y - tp[tp[i].before].y;
+			int dir;
+			if( dx == 0 ) {
+				dir = (dy > 0 ? 0 : 4);
+			} else if( dx > 0 ) {
+				dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) );
+			} else {
+				dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) );
+			}
+			wpd->path[j] = dir;
+		}
+#if 0
+		// test
+		{
+			int dirx[8]={0,-1,-1,-1,0,1,1,1};
+			int diry[8]={1,1,0,-1,-1,-1,0,1};
+			x = x0; y = y0;
+			for(i = 0; i < wpd->path_len; i++) {
+				x += dirx[ wpd->path[i] ];
+				y += diry[ wpd->path[i] ];
+				if( map_getcellp(md,x,y,flag2) ) {
+					printf("path_search_real: cannot move(%d, %d)\n", x, y);
+					return -1;
+				}
+			}
+			if( x != x1 || y != y1 ) {
+				printf("path_search_real: dest position is wrong. ok:(%d, %d) ng:(%d,%d)\n", x1, y1, x, y);
+				return -1;
+			}
+		}
+#endif
+		return 0;
+	}
+	return -1;
+}
+
+/*==========================================
+
+ * path探索 (x0,y0)->(x1,y1)
+
+ *------------------------------------------
+ 
+ */
+
+#ifdef PATH_STANDALONETEST
+char gat[64][64]={
+	{0,0,0,0,0,0,0,0,0,0},
+	{0,0,0,0,0,0,0,0,0,0},
+	{0,0,0,0,0,0,0,0,0,0},
+	{0,0,0,0,0,0,0,0,0,0},
+	{0,0,0,0,1,0,0,0,0,0},
+};
+struct map_data map[1];
+
+/*==========================================
+ * 経路探索ルーチン単体テスト用main関数
+ *------------------------------------------
+ */
+void main(int argc,char *argv[])
+{
+	struct walkpath_data wpd;
+
+	map[0].gat=gat;
+	map[0].xs=64;
+	map[0].ys=64;
+
+	path_search(&wpd,0,3,4,5,4);
+	path_search(&wpd,0,5,4,3,4);
+	path_search(&wpd,0,6,4,3,4);
+	path_search(&wpd,0,7,4,3,4);
+	path_search(&wpd,0,4,3,4,5);
+	path_search(&wpd,0,4,2,4,5);
+	path_search(&wpd,0,4,1,4,5);
+	path_search(&wpd,0,4,5,4,3);
+	path_search(&wpd,0,4,6,4,3);
+	path_search(&wpd,0,4,7,4,3);
+	path_search(&wpd,0,7,4,3,4);
+	path_search(&wpd,0,8,4,3,4);
+	path_search(&wpd,0,9,4,3,4);
+	path_search(&wpd,0,10,4,3,4);
+	path_search(&wpd,0,11,4,3,4);
+	path_search(&wpd,0,12,4,3,4);
+	path_search(&wpd,0,13,4,3,4);
+	path_search(&wpd,0,14,4,3,4);
+	path_search(&wpd,0,15,4,3,4);
+	path_search(&wpd,0,16,4,3,4);
+	path_search(&wpd,0,17,4,3,4);
+	path_search(&wpd,0,18,4,3,4);
+}
+#endif

+ 7303 - 7303
src/map/status.c

@@ -1,7303 +1,7303 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include <time.h>
-#include <ctype.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <memory.h>
-#include <string.h>
-#include <limits.h>
-
-#include "pc.h"
-#include "map.h"
-#include "pet.h"
-#include "npc.h"
-#include "mob.h"
-#include "clif.h"
-#include "guild.h"
-#include "skill.h"
-#include "itemdb.h"
-#include "battle.h"
-#include "chrif.h"
-#include "status.h"
-#include "script.h"
-#include "unit.h"
-#include "mercenary.h"
-
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/showmsg.h"
-#include "../common/malloc.h"
-
-//For specifying where in the SkillStatusChangeTableArray the "out of bounds" skills get stored. [Skotlex]
-#define SC_HM_BASE 800
-#define SC_GD_BASE 900
-//Regen related flags.
-#define RGN_HP	0x01
-#define RGN_SP	0x02
-#define RGN_SHP	0x04
-#define RGN_SSP	0x08
-
-int SkillStatusChangeTableArray[MAX_SKILL]; //Stores the status that should be associated to this skill.
-int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change.
-int StatusSkillChangeTable[SC_MAX]; //Stores the skill that should be considered associated to this status change. 
-unsigned long StatusChangeFlagTable[SC_MAX]; //Stores the flag specifying what this SC changes.
-
-static int max_weight_base[MAX_PC_CLASS];
-static int hp_coefficient[MAX_PC_CLASS];
-static int hp_coefficient2[MAX_PC_CLASS];
-static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL];
-static int sp_coefficient[MAX_PC_CLASS];
-static int aspd_base[MAX_PC_CLASS][MAX_WEAPON_TYPE];	//[blackhole89]
-static int refinebonus[MAX_REFINE_BONUS][3];	// 精錬ボーナステーブル(refine_db.txt)
-int percentrefinery[5][MAX_REFINE+1];	// 精錬成功率(refine_db.txt)
-static int atkmods[3][MAX_WEAPON_TYPE];	// 武器ATKサイズ修正(size_fix.txt)
-static char job_bonus[MAX_PC_CLASS][MAX_LEVEL];
-
-static struct status_data dummy_status;
-int current_equip_item_index; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus]
-int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex]
-//we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only
-//to avoid cards exploits
-void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag);	//[orn]
-
-static void add_sc(int skill, int sc)
-{
-	int sk = skill;
-	if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
-	else
-	if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
-	if (sk < 0 || sk >= MAX_SKILL) {
-		if (battle_config.error_log)
-			ShowError("add_sc: Unsupported skill id %d\n", skill);
-		return;
-	}
-	if (SkillStatusChangeTableArray[sk]==-1) // skill -> sk [Lance]
-	  	SkillStatusChangeTableArray[sk] = sc;
-	if (StatusSkillChangeTable[sc]==0)
-	  	StatusSkillChangeTable[sc] = skill;
-}
-
-static void set_sc(int skill, int sc, int icon, unsigned int flag)
-{
-	if (StatusIconChangeTable[sc]==SI_BLANK)
-	  	StatusIconChangeTable[sc] = icon;
-	StatusChangeFlagTable[sc] |= flag;
-	add_sc(skill, sc);
-}
-
-//Initializes the StatusIconChangeTable variable. May seem somewhat slower than directly defining the array,
-//but it is much less prone to errors. [Skotlex]
-void initChangeTables(void) {
-	int i;
-	for (i = 0; i < SC_MAX; i++)
-		StatusIconChangeTable[i] = SI_BLANK;
-	for (i = 0; i < MAX_SKILL; i++)
-		SkillStatusChangeTableArray[i] = -1;
-	malloc_set(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable));
-	malloc_set(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable));
-
-	//First we define the skill for common ailments. These are used in 
-	//skill_additional_effect through sc cards. [Skotlex]
-	StatusSkillChangeTable[SC_STONE] =     MG_STONECURSE;
-	StatusSkillChangeTable[SC_FREEZE] =    MG_FROSTDIVER;
-	StatusSkillChangeTable[SC_STUN] =      NPC_STUNATTACK;
-	StatusSkillChangeTable[SC_SLEEP] =     NPC_SLEEPATTACK;
-	StatusSkillChangeTable[SC_POISON] =    NPC_POISON;
-	StatusSkillChangeTable[SC_CURSE] =     NPC_CURSEATTACK;
-	StatusSkillChangeTable[SC_SILENCE] =   NPC_SILENCEATTACK;
-	StatusSkillChangeTable[SC_CONFUSION] = DC_WINKCHARM;
-	StatusSkillChangeTable[SC_BLIND] =     NPC_BLINDATTACK;
-	StatusSkillChangeTable[SC_BLEEDING] =  LK_HEADCRUSH;
-	StatusSkillChangeTable[SC_DPOISON] =   NPC_POISON;
-
-	//These are the status-change flags for the common ailments.
-	StatusChangeFlagTable[SC_STONE] =     SCB_DEF_ELE|SCB_DEF|SCB_MDEF;
-	StatusChangeFlagTable[SC_FREEZE] =    SCB_DEF_ELE|SCB_DEF|SCB_MDEF;
-//	StatusChangeFlagTable[SC_STUN] =      SCB_NONE;
-//	StatusChangeFlagTable[SC_SLEEP] =     SCB_NONE;
-	StatusChangeFlagTable[SC_POISON] =    SCB_DEF2|SCB_REGEN;
-	StatusChangeFlagTable[SC_CURSE] =     SCB_LUK|SCB_BATK|SCB_WATK|SCB_SPEED;
-//	StatusChangeFlagTable[SC_SILENCE] =   SCB_NONE;
-//	StatusChangeFlagTable[SC_CONFUSION] = SCB_NONE;
-	StatusChangeFlagTable[SC_BLIND] =     SCB_HIT|SCB_FLEE;
-	StatusChangeFlagTable[SC_BLEEDING] =  SCB_REGEN;
-	StatusChangeFlagTable[SC_DPOISON] =   SCB_DEF2|SCB_REGEN;
-
-	//The icons for the common ailments
-//	StatusIconChangeTable[SC_STONE] =     SI_BLANK;
-//	StatusIconChangeTable[SC_FREEZE] =    SI_BLANK;
-//	StatusIconChangeTable[SC_STUN] =      SI_BLANK;
-//	StatusIconChangeTable[SC_SLEEP] =     SI_BLANK;
-//	StatusIconChangeTable[SC_POISON] =    SI_BLANK;
-//	StatusIconChangeTable[SC_CURSE] =     SI_BLANK;
-//	StatusIconChangeTable[SC_SILENCE] =   SI_BLANK;
-//	StatusIconChangeTable[SC_CONFUSION] = SI_BLANK;
-//	StatusIconChangeTable[SC_BLIND] =     SI_BLANK;
-	StatusIconChangeTable[SC_BLEEDING] =  SI_BLEEDING;
-//	StatusIconChangeTable[SC_DPOISON] =   SI_BLANK;
-
-	
-	add_sc(SM_BASH, SC_STUN);
-	set_sc(SM_PROVOKE, SC_PROVOKE, SI_PROVOKE, SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK);
-	add_sc(SM_MAGNUM, SC_WATK_ELEMENT);
-	set_sc(SM_ENDURE, SC_ENDURE, SI_ENDURE, SCB_MDEF|SCB_DSPD);
-	add_sc(MG_SIGHT, SC_SIGHT);
-	add_sc(MG_SAFETYWALL, SC_SAFETYWALL);
-	add_sc(MG_FROSTDIVER, SC_FREEZE);
-	add_sc(MG_STONECURSE, SC_STONE);
-	add_sc(AL_RUWACH, SC_RUWACH);
-	set_sc(AL_INCAGI, SC_INCREASEAGI, SI_INCREASEAGI, SCB_AGI|SCB_SPEED);
-	set_sc(AL_DECAGI, SC_DECREASEAGI, SI_DECREASEAGI, SCB_AGI|SCB_SPEED);
-	set_sc(AL_CRUCIS, SC_SIGNUMCRUCIS, SI_SIGNUMCRUCIS, SCB_DEF);
-	set_sc(AL_ANGELUS, SC_ANGELUS, SI_ANGELUS, SCB_DEF2);
-	set_sc(AL_BLESSING, SC_BLESSING, SI_BLESSING, SCB_STR|SCB_INT|SCB_DEX);
-	set_sc(AC_CONCENTRATION, SC_CONCENTRATE, SI_CONCENTRATE, SCB_AGI|SCB_DEX);
-	set_sc(TF_HIDING, SC_HIDING, SI_HIDING, SCB_SPEED);
-	add_sc(TF_POISON, SC_POISON);
-	set_sc(KN_TWOHANDQUICKEN, SC_TWOHANDQUICKEN, SI_TWOHANDQUICKEN, SCB_ASPD);
-	add_sc(KN_AUTOCOUNTER, SC_AUTOCOUNTER);
-	set_sc(PR_IMPOSITIO, SC_IMPOSITIO, SI_IMPOSITIO, SCB_WATK);
-	set_sc(PR_SUFFRAGIUM, SC_SUFFRAGIUM, SI_SUFFRAGIUM, SCB_NONE);
-	set_sc(PR_ASPERSIO, SC_ASPERSIO, SI_ASPERSIO, SCB_ATK_ELE);
-	set_sc(PR_BENEDICTIO, SC_BENEDICTIO, SI_BENEDICTIO, SCB_DEF_ELE);
-	set_sc(PR_SLOWPOISON, SC_SLOWPOISON, SI_SLOWPOISON, SCB_REGEN);
-	set_sc(PR_KYRIE, SC_KYRIE,	SI_KYRIE, SCB_NONE);
-	set_sc(PR_MAGNIFICAT, SC_MAGNIFICAT, SI_MAGNIFICAT, SCB_REGEN);
-	set_sc(PR_GLORIA, SC_GLORIA, SI_GLORIA, SCB_LUK);
-	add_sc(PR_LEXDIVINA, SC_SILENCE);
-	set_sc(PR_LEXAETERNA, SC_AETERNA, SI_AETERNA, SCB_NONE);
-	add_sc(WZ_METEOR, SC_STUN);
-	add_sc(WZ_VERMILION, SC_BLIND);
-	add_sc(WZ_FROSTNOVA, SC_FREEZE);
-	add_sc(WZ_STORMGUST, SC_FREEZE);
-	set_sc(WZ_QUAGMIRE, SC_QUAGMIRE, SI_QUAGMIRE, SCB_AGI|SCB_DEX|SCB_ASPD|SCB_SPEED);
-	set_sc(BS_ADRENALINE, SC_ADRENALINE, SI_ADRENALINE, SCB_ASPD);
-	set_sc(BS_WEAPONPERFECT, SC_WEAPONPERFECTION, SI_WEAPONPERFECTION, SCB_NONE);
-	set_sc(BS_OVERTHRUST, SC_OVERTHRUST, SI_OVERTHRUST, SCB_NONE);
-	set_sc(BS_MAXIMIZE, SC_MAXIMIZEPOWER, SI_MAXIMIZEPOWER, SCB_NONE);
-	add_sc(HT_LANDMINE, SC_STUN);
-	add_sc(HT_ANKLESNARE, SC_ANKLE);
-	add_sc(HT_SANDMAN, SC_SLEEP);
-	add_sc(HT_FLASHER, SC_BLIND);
-	add_sc(HT_FREEZINGTRAP, SC_FREEZE);
-	set_sc(AS_CLOAKING, SC_CLOAKING,	SI_CLOAKING, SCB_CRI|SCB_SPEED);
-	add_sc(AS_SONICBLOW, SC_STUN);
-	set_sc(AS_GRIMTOOTH, SC_SLOWDOWN, SI_BLANK, SCB_SPEED);
-	set_sc(AS_ENCHANTPOISON, SC_ENCPOISON,	SI_ENCPOISON, SCB_ATK_ELE);
-	set_sc(AS_POISONREACT, SC_POISONREACT, SI_POISONREACT, SCB_NONE);
-	add_sc(AS_VENOMDUST, SC_POISON);
-	add_sc(AS_SPLASHER, SC_SPLASHER);
-	set_sc(NV_TRICKDEAD, SC_TRICKDEAD, SI_TRICKDEAD, SCB_REGEN);
-	set_sc(SM_AUTOBERSERK, SC_AUTOBERSERK, SI_STEELBODY, SCB_NONE);
-	add_sc(TF_SPRINKLESAND, SC_BLIND);
-	add_sc(TF_THROWSTONE, SC_STUN);
-	set_sc(MC_LOUD, SC_LOUD, SI_LOUD, SCB_STR);
-	set_sc(MG_ENERGYCOAT, SC_ENERGYCOAT, SI_ENERGYCOAT, SCB_NONE);
-	set_sc(NPC_EMOTION, SC_MODECHANGE, SI_BLANK, SCB_MODE);
-	add_sc(NPC_EMOTION_ON, SC_MODECHANGE);
-	set_sc(NPC_ATTRICHANGE, SC_ELEMENTALCHANGE, SI_BLANK, SCB_DEF_ELE);
-	add_sc(NPC_CHANGEWATER, SC_ELEMENTALCHANGE);
-	add_sc(NPC_CHANGEGROUND, SC_ELEMENTALCHANGE);
-	add_sc(NPC_CHANGEFIRE, SC_ELEMENTALCHANGE);
-	add_sc(NPC_CHANGEWIND, SC_ELEMENTALCHANGE);
-	add_sc(NPC_CHANGEPOISON, SC_ELEMENTALCHANGE);
-	add_sc(NPC_CHANGEHOLY, SC_ELEMENTALCHANGE);
-	add_sc(NPC_CHANGEDARKNESS, SC_ELEMENTALCHANGE);
-	add_sc(NPC_CHANGETELEKINESIS, SC_ELEMENTALCHANGE);
-	add_sc(NPC_POISON, SC_POISON);
-	add_sc(NPC_BLINDATTACK, SC_BLIND);
-	add_sc(NPC_SILENCEATTACK, SC_SILENCE);
-	add_sc(NPC_STUNATTACK, SC_STUN);
-	add_sc(NPC_PETRIFYATTACK, SC_STONE);
-	add_sc(NPC_CURSEATTACK, SC_CURSE);
-	add_sc(NPC_SLEEPATTACK, SC_SLEEP);
-	set_sc(NPC_KEEPING, SC_KEEPING, SI_BLANK, SCB_DEF);
-	add_sc(NPC_DARKBLESSING, SC_COMA);
-	set_sc(NPC_BARRIER, SC_BARRIER, SI_BLANK, SCB_MDEF|SCB_DEF);
-	add_sc(NPC_DEFENDER, SC_ARMOR);
-	add_sc(NPC_LICK, SC_STUN);
-	set_sc(NPC_HALLUCINATION, SC_HALLUCINATION, SI_HALLUCINATION, SCB_NONE);
-	add_sc(NPC_REBIRTH, SC_KAIZEL);
-	add_sc(RG_RAID, SC_STUN);
-	set_sc(RG_STRIPWEAPON, SC_STRIPWEAPON, SI_STRIPWEAPON, SCB_WATK);
-	set_sc(RG_STRIPSHIELD, SC_STRIPSHIELD, SI_STRIPSHIELD, SCB_DEF);
-	set_sc(RG_STRIPARMOR, SC_STRIPARMOR, SI_STRIPARMOR, SCB_VIT);
-	set_sc(RG_STRIPHELM, SC_STRIPHELM, SI_STRIPHELM, SCB_INT);
-	add_sc(AM_ACIDTERROR, SC_BLEEDING);
-	set_sc(AM_CP_WEAPON, SC_CP_WEAPON, SI_CP_WEAPON, SCB_NONE);
-	set_sc(AM_CP_SHIELD, SC_CP_SHIELD, SI_CP_SHIELD, SCB_NONE);
-	set_sc(AM_CP_ARMOR, SC_CP_ARMOR, SI_CP_ARMOR, SCB_NONE);
-	set_sc(AM_CP_HELM, SC_CP_HELM, SI_CP_HELM, SCB_NONE);
-	set_sc(CR_AUTOGUARD, SC_AUTOGUARD, SI_AUTOGUARD, SCB_NONE);
-	add_sc(CR_SHIELDCHARGE, SC_STUN);
-	set_sc(CR_REFLECTSHIELD, SC_REFLECTSHIELD, SI_REFLECTSHIELD, SCB_NONE);
-	add_sc(CR_HOLYCROSS, SC_BLIND);
-	add_sc(CR_GRANDCROSS, SC_BLIND);
-	set_sc(CR_DEVOTION, SC_DEVOTION, SI_DEVOTION, SCB_NONE);
-	set_sc(CR_PROVIDENCE, SC_PROVIDENCE, SI_PROVIDENCE, SCB_PC);
-	set_sc(CR_DEFENDER, SC_DEFENDER, SI_DEFENDER, SCB_SPEED|SCB_ASPD);
-	set_sc(CR_SPEARQUICKEN, SC_SPEARQUICKEN, SI_SPEARQUICKEN, SCB_ASPD);
-	set_sc(MO_STEELBODY, SC_STEELBODY, SI_STEELBODY, SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED);
-	add_sc(MO_BLADESTOP, SC_BLADESTOP_WAIT);
-	add_sc(MO_BLADESTOP, SC_BLADESTOP);
-	set_sc(MO_EXPLOSIONSPIRITS, SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS, SCB_CRI|SCB_REGEN);
-	set_sc(MO_EXTREMITYFIST, SC_EXTREMITYFIST, SI_BLANK, SCB_REGEN);
-	add_sc(SA_MAGICROD, SC_MAGICROD);
-	set_sc(SA_AUTOSPELL, SC_AUTOSPELL, SI_AUTOSPELL, SCB_NONE);
-	set_sc(SA_FLAMELAUNCHER, SC_FIREWEAPON, SI_FIREWEAPON, SCB_ATK_ELE);
-	set_sc(SA_FROSTWEAPON, SC_WATERWEAPON, SI_WATERWEAPON, SCB_ATK_ELE);
-	set_sc(SA_LIGHTNINGLOADER, SC_WINDWEAPON, SI_WINDWEAPON, SCB_ATK_ELE);
-	set_sc(SA_SEISMICWEAPON, SC_EARTHWEAPON, SI_EARTHWEAPON, SCB_ATK_ELE);
-	set_sc(SA_VOLCANO, SC_VOLCANO, SI_LANDENDOW, SCB_WATK);
-	set_sc(SA_DELUGE, SC_DELUGE, SI_LANDENDOW, SCB_MAXHP);
-	set_sc(SA_VIOLENTGALE, SC_VIOLENTGALE, SI_LANDENDOW, SCB_FLEE);
-	add_sc(SA_REVERSEORCISH, SC_ORCISH);
-	add_sc(SA_COMA, SC_COMA);
-	set_sc(BD_ENCORE, SC_DANCING, SI_BLANK, SCB_SPEED|SCB_REGEN);
-	add_sc(BD_RICHMANKIM, SC_RICHMANKIM);
-	set_sc(BD_ETERNALCHAOS, SC_ETERNALCHAOS, SI_BLANK, SCB_DEF2);
-	set_sc(BD_DRUMBATTLEFIELD, SC_DRUMBATTLE, SI_BLANK, SCB_WATK|SCB_DEF);
-	set_sc(BD_RINGNIBELUNGEN, SC_NIBELUNGEN, SI_BLANK, SCB_WATK);
-	add_sc(BD_ROKISWEIL, SC_ROKISWEIL);
-	add_sc(BD_INTOABYSS, SC_INTOABYSS);
-	set_sc(BD_SIEGFRIED, SC_SIEGFRIED, SI_BLANK, SCB_PC);
-	add_sc(BA_FROSTJOKE, SC_FREEZE);
-	set_sc(BA_WHISTLE, SC_WHISTLE, SI_BLANK, SCB_FLEE|SCB_FLEE2);
-	set_sc(BA_ASSASSINCROSS, SC_ASSNCROS, SI_BLANK, SCB_ASPD);
-	add_sc(BA_POEMBRAGI, SC_POEMBRAGI);
-	set_sc(BA_APPLEIDUN, SC_APPLEIDUN, SI_BLANK, SCB_MAXHP);
-	add_sc(DC_SCREAM, SC_STUN);
-	set_sc(DC_HUMMING, SC_HUMMING, SI_BLANK, SCB_HIT);
-	set_sc(DC_DONTFORGETME, SC_DONTFORGETME, SI_BLANK, SCB_SPEED|SCB_ASPD);
-	set_sc(DC_FORTUNEKISS, SC_FORTUNE, SI_BLANK, SCB_CRI);
-	set_sc(DC_SERVICEFORYOU, SC_SERVICE4U, SI_BLANK, SCB_MAXSP|SCB_PC);
-	add_sc(NPC_DARKCROSS, SC_BLIND);
-	add_sc(NPC_GRANDDARKNESS, SC_BLIND);
-	add_sc(NPC_STOP, SC_STOP);
-	set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
-	set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
-	add_sc(NPC_CHANGEUNDEAD, SC_ELEMENTALCHANGE);
-	set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
-	set_sc(NPC_AGIUP, SC_INCAGIRATE, SI_BLANK, SCB_AGI);
-	add_sc(NPC_INVISIBLE, SC_CLOAKING);
-	set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE);
-	set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE);
-	set_sc(LK_CONCENTRATION, SC_CONCENTRATION, SI_CONCENTRATION, SCB_BATK|SCB_WATK|SCB_HIT|SCB_DEF|SCB_DEF2|SCB_DSPD);
-	set_sc(LK_TENSIONRELAX, SC_TENSIONRELAX, SI_TENSIONRELAX, SCB_REGEN);
-	set_sc(LK_BERSERK, SC_BERSERK, SI_BERSERK, SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|SCB_FLEE|SCB_SPEED|SCB_ASPD|SCB_MAXHP|SCB_REGEN);
-//	set_sc(LK_FURY, SC_FURY, SI_FURY, SCB_NONE); //Unused skill
-	set_sc(HP_ASSUMPTIO, SC_ASSUMPTIO, SI_ASSUMPTIO, SCB_NONE);
-	add_sc(HP_BASILICA, SC_BASILICA);
-	set_sc(HW_MAGICPOWER, SC_MAGICPOWER, SI_MAGICPOWER, SCB_MATK);
-	add_sc(PA_SACRIFICE, SC_SACRIFICE);
-	set_sc(PA_GOSPEL, SC_GOSPEL, SI_BLANK, SCB_SPEED|SCB_ASPD);
-	add_sc(PA_GOSPEL, SC_SCRESIST);
-	add_sc(CH_TIGERFIST, SC_STOP);
-	set_sc(ASC_EDP, SC_EDP, SI_EDP, SCB_NONE);
-	set_sc(SN_SIGHT, SC_TRUESIGHT, SI_TRUESIGHT, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK|SCB_CRI|SCB_HIT);
-	set_sc(SN_WINDWALK, SC_WINDWALK, SI_WINDWALK, SCB_FLEE|SCB_SPEED);
-	set_sc(WS_MELTDOWN, SC_MELTDOWN, SI_MELTDOWN, SCB_NONE);
-	set_sc(WS_CARTBOOST, SC_CARTBOOST, SI_CARTBOOST, SCB_SPEED);
-	set_sc(ST_CHASEWALK, SC_CHASEWALK, SI_BLANK, SCB_SPEED);
-	set_sc(ST_REJECTSWORD, SC_REJECTSWORD, SI_REJECTSWORD, SCB_NONE);
-	add_sc(ST_REJECTSWORD, SC_AUTOCOUNTER);
-	set_sc(CG_MARIONETTE, SC_MARIONETTE, SI_MARIONETTE, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK);
-	set_sc(CG_MARIONETTE, SC_MARIONETTE2, SI_MARIONETTE2, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK);
-	add_sc(LK_SPIRALPIERCE, SC_STOP);
-	add_sc(LK_HEADCRUSH, SC_BLEEDING);
-	set_sc(LK_JOINTBEAT, SC_JOINTBEAT, SI_JOINTBEAT, SCB_BATK|SCB_DEF2|SCB_SPEED|SCB_ASPD);
-	add_sc(HW_NAPALMVULCAN, SC_CURSE);
-	set_sc(PF_MINDBREAKER, SC_MINDBREAKER, SI_BLANK, SCB_MATK|SCB_MDEF2);
-	add_sc(PF_MEMORIZE, SC_MEMORIZE);
-	add_sc(PF_FOGWALL, SC_FOGWALL);
-	set_sc(PF_SPIDERWEB, SC_SPIDERWEB, SI_BLANK, SCB_FLEE);
-	add_sc(WE_BABY, SC_BABY);
-	set_sc(TK_RUN, SC_RUN, SI_RUN, SCB_SPEED|SCB_DSPD);
-	set_sc(TK_RUN, SC_SPURT, SI_SPURT, SCB_STR);
-	set_sc(TK_READYSTORM, SC_READYSTORM, SI_READYSTORM, SCB_NONE);
-	set_sc(TK_READYDOWN, SC_READYDOWN, SI_READYDOWN, SCB_NONE);
-	add_sc(TK_DOWNKICK, SC_STUN);
-	set_sc(TK_READYTURN, SC_READYTURN, SI_READYTURN, SCB_NONE);
-	set_sc(TK_READYCOUNTER,SC_READYCOUNTER, SI_READYCOUNTER, SCB_NONE);
-	set_sc(TK_DODGE, SC_DODGE, SI_DODGE, SCB_NONE);
-	set_sc(TK_SPTIME, SC_TKREST, SI_TKREST, SCB_NONE);
-	set_sc(TK_SEVENWIND, SC_GHOSTWEAPON, SI_GHOSTWEAPON, SCB_ATK_ELE);
-	set_sc(TK_SEVENWIND, SC_SHADOWWEAPON, SI_SHADOWWEAPON, SCB_ATK_ELE);
-	set_sc(SG_SUN_WARM, SC_WARM, SI_WARM, SCB_NONE);
-	add_sc(SG_MOON_WARM, SC_WARM);
-	add_sc(SG_STAR_WARM, SC_WARM);
-	set_sc(SG_SUN_COMFORT, SC_SUN_COMFORT, SI_SUN_COMFORT, SCB_DEF2);
-	set_sc(SG_MOON_COMFORT, SC_MOON_COMFORT, SI_MOON_COMFORT, SCB_FLEE);
-	set_sc(SG_STAR_COMFORT, SC_STAR_COMFORT, SI_STAR_COMFORT, SCB_ASPD);
-	add_sc(SG_FRIEND, SC_SKILLRATE_UP);
-	set_sc(SG_KNOWLEDGE, SC_KNOWLEDGE, SI_BLANK, SCB_PC);
-	set_sc(SG_FUSION, SC_FUSION, SI_BLANK, SCB_SPEED);
-	set_sc(BS_ADRENALINE2, SC_ADRENALINE2, SI_ADRENALINE2, SCB_ASPD);
-	set_sc(SL_KAIZEL, SC_KAIZEL, SI_KAIZEL, SCB_NONE);
-	set_sc(SL_KAAHI, SC_KAAHI, SI_KAAHI, SCB_NONE);
-	set_sc(SL_KAUPE, SC_KAUPE, SI_KAUPE, SCB_NONE);
-	set_sc(SL_KAITE, SC_KAITE, SI_KAITE, SCB_NONE);
-	add_sc(SL_STUN, SC_STUN);
-	set_sc(SL_SWOO, SC_SWOO, SI_BLANK, SCB_SPEED);
-	set_sc(SL_SKE, SC_SKE, SI_BLANK, SCB_BATK|SCB_WATK|SCB_DEF|SCB_DEF2);
-	set_sc(SL_SKA, SC_SKA, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_ASPD);
-	set_sc(SL_SMA, SC_SMA, SI_SMA, SCB_NONE);
-	set_sc(ST_PRESERVE, SC_PRESERVE, SI_PRESERVE, SCB_NONE);
-	set_sc(PF_DOUBLECASTING, SC_DOUBLECAST, SI_DOUBLECAST, SCB_NONE);
-	set_sc(HW_GRAVITATION, SC_GRAVITATION, SI_BLANK, SCB_ASPD);
-	add_sc(WS_CARTTERMINATION, SC_STUN);
-	set_sc(WS_OVERTHRUSTMAX, SC_MAXOVERTHRUST, SI_MAXOVERTHRUST, SCB_NONE);
-	set_sc(CG_LONGINGFREEDOM, SC_LONGING, SI_BLANK, SCB_SPEED|SCB_ASPD);
-	add_sc(CG_HERMODE, SC_HERMODE);
-	set_sc(SL_HIGH, SC_SPIRIT, SI_SPIRIT, SCB_PC);
-	set_sc(KN_ONEHAND, SC_ONEHAND, SI_ONEHAND, SCB_ASPD);
-	set_sc(GS_FLING, SC_FLING, SI_BLANK, SCB_DEF|SCB_DEF2);
-	add_sc(GS_CRACKER, SC_STUN);
-	add_sc(GS_DISARM, SC_STRIPWEAPON);
-	add_sc(GS_PIERCINGSHOT, SC_BLEEDING);
-	set_sc(GS_MADNESSCANCEL, SC_MADNESSCANCEL, SI_MADNESSCANCEL, SCB_BATK|SCB_ASPD);
-	set_sc(GS_ADJUSTMENT, SC_ADJUSTMENT, SI_ADJUSTMENT, SCB_HIT|SCB_FLEE);
-	set_sc(GS_INCREASING, SC_INCREASING, SI_ACCURACY, SCB_AGI|SCB_DEX|SCB_HIT);
-	set_sc(GS_GATLINGFEVER, SC_GATLINGFEVER, SI_GATLINGFEVER, SCB_BATK|SCB_FLEE|SCB_SPEED|SCB_ASPD);
-	set_sc(NJ_TATAMIGAESHI, SC_TATAMIGAESHI, SI_BLANK, SCB_NONE);
-	set_sc(NJ_SUITON, SC_SUITON, SI_BLANK, SCB_AGI|SCB_SPEED);
-	add_sc(NJ_HYOUSYOURAKU, SC_FREEZE);
-	set_sc(NJ_NEN, SC_NEN, SI_NEN, SCB_STR|SCB_INT);
-	set_sc(NJ_UTSUSEMI, SC_UTSUSEMI, SI_UTSUSEMI,SCB_NONE);
-	set_sc(NJ_BUNSINJYUTSU, SC_BUNSINJYUTSU, SI_BUNSINJYUTSU, SCB_DYE);
-	set_sc(CR_SHRINK, SC_SHRINK, SI_SHRINK, SCB_NONE);
-	set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE2, SI_CLOSECONFINE2, SCB_NONE);
-	set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE, SI_CLOSECONFINE, SCB_FLEE);
-	set_sc(WZ_SIGHTBLASTER, SC_SIGHTBLASTER, SI_SIGHTBLASTER, SCB_NONE);
-	set_sc(DC_WINKCHARM, SC_WINKCHARM, SI_WINKCHARM, SCB_NONE);
-	add_sc(MO_BALKYOUNG, SC_STUN);
-	add_sc(SA_ELEMENTWATER, SC_ELEMENTALCHANGE);
-	add_sc(SA_ELEMENTFIRE, SC_ELEMENTALCHANGE);
-	add_sc(SA_ELEMENTGROUND, SC_ELEMENTALCHANGE);
-	add_sc(SA_ELEMENTWIND, SC_ELEMENTALCHANGE);
-
-	set_sc(HLIF_AVOID, SC_AVOID, SI_BLANK, SCB_SPEED);
-	set_sc(HLIF_CHANGE, SC_CHANGE, SI_BLANK, SCB_VIT|SCB_INT);
-	set_sc(HFLI_FLEET, SC_FLEET, SI_BLANK, SCB_ASPD|SCB_BATK|SCB_WATK);
-	set_sc(HFLI_SPEED, SC_SPEED, SI_BLANK, SCB_FLEE);	//[orn]
-	set_sc(HAMI_DEFENCE, SC_DEFENCE, SI_BLANK, SCB_DEF);	//[orn]
-	set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK);
-
-	set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_BLANK, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX);
-	set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BLANK, SCB_STR|SCB_INT|SCB_DEX);
-	set_sc(GD_REGENERATION, SC_REGENERATION, SI_BLANK, SCB_REGEN);
-
-	// Storing the target job rather than simply SC_SPIRIT simplifies code later on.
-	SkillStatusChangeTableArray[SL_ALCHEMIST] =   MAPID_ALCHEMIST,
-	SkillStatusChangeTableArray[SL_MONK] =        MAPID_MONK,
-	SkillStatusChangeTableArray[SL_STAR] =        MAPID_STAR_GLADIATOR,
-	SkillStatusChangeTableArray[SL_SAGE] =        MAPID_SAGE,
-	SkillStatusChangeTableArray[SL_CRUSADER] =    MAPID_CRUSADER,
-	SkillStatusChangeTableArray[SL_SUPERNOVICE] = MAPID_SUPER_NOVICE,
-	SkillStatusChangeTableArray[SL_KNIGHT] =      MAPID_KNIGHT,
-	SkillStatusChangeTableArray[SL_WIZARD] =      MAPID_WIZARD,
-	SkillStatusChangeTableArray[SL_PRIEST] =      MAPID_PRIEST,
-	SkillStatusChangeTableArray[SL_BARDDANCER] =  MAPID_BARDDANCER,
-	SkillStatusChangeTableArray[SL_ROGUE] =       MAPID_ROGUE,
-	SkillStatusChangeTableArray[SL_ASSASIN] =     MAPID_ASSASSIN,
-	SkillStatusChangeTableArray[SL_BLACKSMITH] =  MAPID_BLACKSMITH,
-	SkillStatusChangeTableArray[SL_HUNTER] =      MAPID_HUNTER,
-	SkillStatusChangeTableArray[SL_SOULLINKER] =  MAPID_SOUL_LINKER,
-
-	//Status that don't have a skill associated.
-	StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50;
-	StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90;
-	StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION;
-	StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION;
-	StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION;
-	StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION;
-	StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1;
-	StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2;
-	StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;
-	StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT;
-	
-	//Other SC which are not necessarily associated to skills.
-	StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
-	StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;
-	StatusChangeFlagTable[SC_ASPDPOTION2] = SCB_ASPD;
-	StatusChangeFlagTable[SC_ASPDPOTION3] = SCB_ASPD;
-	StatusChangeFlagTable[SC_SPEEDUP0] = SCB_SPEED;
-	StatusChangeFlagTable[SC_SPEEDUP1] = SCB_SPEED;
-	StatusChangeFlagTable[SC_ATKPOTION] = SCB_BATK;
-	StatusChangeFlagTable[SC_MATKPOTION] = SCB_MATK;
-	StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK;
-	StatusChangeFlagTable[SC_INCSTR] |= SCB_STR;
-	StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI;
-	StatusChangeFlagTable[SC_INCVIT] |= SCB_VIT;
-	StatusChangeFlagTable[SC_INCINT] |= SCB_INT;
-	StatusChangeFlagTable[SC_INCDEX] |= SCB_DEX;
-	StatusChangeFlagTable[SC_INCLUK] |= SCB_LUK;
-	StatusChangeFlagTable[SC_INCHIT] |= SCB_HIT;
-	StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT;
-	StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE;
-	StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE;
-	StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP;
-	StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP;
-	StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK;
-	StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK;
-	StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF;
-	StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR;
-	StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI;
-	StatusChangeFlagTable[SC_VITFOOD] |= SCB_VIT;
-	StatusChangeFlagTable[SC_INTFOOD] |= SCB_INT;
-	StatusChangeFlagTable[SC_DEXFOOD] |= SCB_DEX;
-	StatusChangeFlagTable[SC_LUKFOOD] |= SCB_LUK;
-	StatusChangeFlagTable[SC_HITFOOD] |= SCB_HIT;
-	StatusChangeFlagTable[SC_FLEEFOOD] |= SCB_FLEE;
-	StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK;
-	StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK;
-	StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK;
-
-	if (!battle_config.display_hallucination) //Disable Hallucination.
-		StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK;
-}
-
-int SkillStatusChangeTable(int skill)
-{
-	int sk = skill;
-	if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
-	else
-	if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
-	if (sk < 0 || sk >= MAX_SKILL) {
-		if (battle_config.error_log)
-			ShowError("add_sc: Unsupported skill id %d\n", skill);
-		return -1;
-	}
-	return SkillStatusChangeTableArray[sk];
-}
-int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change.
-static void initDummyData(void) {
-	malloc_set(&dummy_status, 0, sizeof(dummy_status));
-	dummy_status.hp = 
-	dummy_status.max_hp = 
-	dummy_status.max_sp = 
-	dummy_status.str =
-	dummy_status.agi =
-	dummy_status.vit =
-	dummy_status.int_ =
-	dummy_status.dex =
-	dummy_status.luk =
-	dummy_status.hit = 1;
-	dummy_status.speed = 2000;
-	dummy_status.adelay = 4000;
-	dummy_status.amotion = 2000;
-	dummy_status.dmotion = 2000;
-	dummy_status.ele_lv = 1; //Min elemental level.
-	dummy_status.mode = MD_CANMOVE;
-}
-
-/*==========================================
- * 精錬ボーナス
- *------------------------------------------
- */
-int status_getrefinebonus(int lv,int type)
-{
-	if (lv >= 0 && lv < 5 && type >= 0 && type < 3)
-		return refinebonus[lv][type];
-	return 0;
-}
-
-//Sets HP to given value. Flag is the flag passed to status_heal in case
-//final value is higher than current (use 2 to make a healing effect display 
-//on players) It will always succeed (overrides Berserk block), but it can't kill.
-int status_set_hp(struct block_list *bl, unsigned int hp, int flag)
-{
-	struct status_data *status;
-	if (hp < 1) return 0;
-	status = status_get_status_data(bl);
-	if (status == &dummy_status)
-		return 0;
-
-	if (hp > status->max_hp) hp = status->max_hp;
-	if (hp == status->hp) return 0;
-	if (hp > status->hp)
-		return status_heal(bl, hp - status->hp, 0, 1|flag);
-	return status_zap(bl, status->hp - hp, 0);
-}
-
-//Sets SP to given value. Flag is the flag passed to status_heal in case
-//final value is higher than current (use 2 to make a healing effect display 
-//on players)
-int status_set_sp(struct block_list *bl, unsigned int sp, int flag)
-{
-	struct status_data *status;
-	
-	status = status_get_status_data(bl);
-	if (status == &dummy_status)
-		return 0;
-
-	if (sp > status->max_sp) sp = status->max_sp;
-	if (sp == status->sp) return 0;
-	if (sp > status->sp)
-		return status_heal(bl, 0, sp - status->sp, 1|flag);
-	return status_zap(bl, 0, status->sp - sp);
-}
-
-//Inflicts damage on the target with the according walkdelay.
-//If flag&1, damage is passive and does not triggers cancelling status changes.
-//If flag&2, fail if target does not has enough to substract.
-//If flag&4, if killed, mob must not give exp/loot.
-int status_damage(struct block_list *src,struct block_list *target,int hp, int sp, int walkdelay, int flag)
-{
-	struct status_data *status;
-	struct status_change *sc;
-
-	if(sp && !(target->type&BL_CONSUME))
-		sp = 0; //Not a valid SP target.
-	
-	if (hp < 0) { //Assume absorbed damage.
-		status_heal(target, -hp, 0, 1);
-		hp = 0;
-	}
-
-	if (sp < 0) {
-		status_heal(target, 0, -sp, 1);
-		sp = 0;
-	}
-	
-	if (!hp && !sp)
-		return 0;
-
-	
-	if (target->type == BL_SKILL)
-		return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
-	
-	status = status_get_status_data(target);
-	
-	if (status == &dummy_status || !status->hp)
-		return 0; //Invalid targets: no damage or dead
-
-// Let through. battle.c/skill.c have the whole logic of when it's possible or
-// not to hurt someone (and this check breaks pet catching) [Skotlex]
-//	if (!target->prev && !(flag&2))
-//		return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp
-
-	sc = status_get_sc(target);
-
-	if (sc && !sc->count)
-		sc = NULL;
-
-	if (hp && !(flag&1)) {
-		if (sc) {
-			if (sc->data[SC_DEVOTION].val1 && src && battle_getcurrentskill(src) != PA_PRESSURE)
-			{	//Devotion prevents any of the other ailments from ending.
-				struct map_session_data *sd2 = map_id2sd(sc->data[SC_DEVOTION].val1);
-				if (sd2 && sd2->devotion[sc->data[SC_DEVOTION].val2] == target->id)
-				{
-					clif_damage(&sd2->bl, &sd2->bl, gettick(), 0, 0, hp, 0, 0, 0);
-					status_fix_damage(NULL, &sd2->bl, hp, 0);
-					return 0;
-				}
-				status_change_end(target, SC_DEVOTION, -1);
-			}
-			if (sc->data[SC_FREEZE].timer != -1)
-				status_change_end(target,SC_FREEZE,-1);
-			if (sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
-				status_change_end(target,SC_STONE,-1);
-			if (sc->data[SC_SLEEP].timer != -1)
-				status_change_end(target,SC_SLEEP,-1);
-			if (sc->data[SC_WINKCHARM].timer != -1)
-				status_change_end(target,SC_WINKCHARM,-1);
-			if (sc->data[SC_CONFUSION].timer != -1)
-				status_change_end(target, SC_CONFUSION, -1);
-			if (sc->data[SC_TRICKDEAD].timer != -1)
-				status_change_end(target, SC_TRICKDEAD, -1);
-			if (sc->data[SC_HIDING].timer != -1)
-				status_change_end(target, SC_HIDING, -1);
-			if (sc->data[SC_CLOAKING].timer != -1)
-				status_change_end(target, SC_CLOAKING, -1);
-			if (sc->data[SC_CHASEWALK].timer != -1)
-				status_change_end(target, SC_CHASEWALK, -1);
-			if (sc->data[SC_ENDURE].timer != -1 && !sc->data[SC_ENDURE].val4) {
-				//Endure count is only reduced by non-players on non-gvg maps.
-				//val4 signals infinite endure. [Skotlex]
-				if (src && src->type != BL_PC && !map_flag_gvg(target->m)
-					&& --(sc->data[SC_ENDURE].val2) < 0)
-					status_change_end(target, SC_ENDURE, -1);
-			}
-			if (sc->data[SC_GRAVITATION].timer != -1 &&
-				sc->data[SC_GRAVITATION].val3 == BCT_SELF) {
-				struct skill_unit_group *sg = (struct skill_unit_group *)sc->data[SC_GRAVITATION].val4;
-				if (sg) {
-					skill_delunitgroup(target,sg, 0);
-					sc->data[SC_GRAVITATION].val4 = 0;
-					status_change_end(target, SC_GRAVITATION, -1);
-				}
-			}
-			if(sc->data[SC_DANCING].timer != -1 && hp > (signed int)status->max_hp>>2)
-				skill_stop_dancing(target);
-		}
-		unit_skillcastcancel(target, 2);
-	}
-
-	if ((unsigned int)hp >= status->hp) {
-		if (flag&2) return 0;
-		hp = status->hp;
-	}
-
-	if ((unsigned int)sp > status->sp) {
-		if (flag&2) return 0;
-		sp = status->sp;
-	}
-	
-	status->hp-= hp;
-	status->sp-= sp;
-	
-	if (sc && hp && status->hp) {
-		if (sc->data[SC_AUTOBERSERK].timer != -1 &&
-			(sc->data[SC_PROVOKE].timer==-1 || !sc->data[SC_PROVOKE].val2) &&
-			status->hp < status->max_hp>>2)
-			sc_start4(target,SC_PROVOKE,100,10,1,0,0,0);
-		if (sc->data[SC_BERSERK].timer != -1 &&
-		  	status->hp <= 100)
-			status_change_end(target, SC_BERSERK, -1);
-	}
-	
-	switch (target->type)
-	{
-		case BL_MOB:
-			mob_damage((TBL_MOB*)target, src, hp);
-			break;
-		case BL_PC:
-			pc_damage((TBL_PC*)target,src,hp,sp);
-			break;
-		case BL_HOM:
-			merc_damage((TBL_HOM*)target,src,hp,sp);
-	}
-
-	if (status->hp)
-  	{	//Still lives!
-		if (walkdelay)
-			unit_set_walkdelay(target, gettick(), walkdelay, 0);
-		return hp+sp;
-	}
-
-	status->hp = 1; //To let the dead function cast skills and all that.
-	//NOTE: These dead functions should return: [Skotlex]
-	//0: Death cancelled, auto-revived.
-	//Non-zero: Standard death. Clear status, cancel move/attack, etc
-	//&2: Also remove object from map.
-	//&4: Also delete object from memory.
-	switch (target->type)
-	{
-		case BL_MOB:
-			flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0);
-			break;
-		case BL_PC:
-			flag = pc_dead((TBL_PC*)target,src);
-			break;
-		case BL_HOM:
-			flag = merc_hom_dead((TBL_HOM*)target,src);
-			break;
-		default:	//Unhandled case, do nothing to object.
-			flag = 0;
-			break;
-	}
-
-	if(!flag) //Death cancelled.
-		return hp+sp;
-  
-	//Normal death
-	status->hp = 0;
-	if (battle_config.clear_unit_ondeath &&
-		battle_config.clear_unit_ondeath&target->type)
-		skill_clear_unitgroup(target);
-	status_change_clear(target,0);
-
-	if(target->type&BL_REGEN)
-	{	//Reset regen ticks.
-		struct regen_data *regen = status_get_regen_data(target);
-		if (regen) {
-			malloc_set(&regen->tick, 0, sizeof(regen->tick));
-			if (regen->sregen)
-				malloc_set(&regen->sregen->tick, 0, sizeof(regen->sregen->tick));
-			if (regen->ssregen)
-				malloc_set(&regen->ssregen->tick, 0, sizeof(regen->ssregen->tick));
-		}
-	}
-	if(flag&4) //Delete from memory. (also invokes map removal code)
-		unit_free(target,1);
-	else
-	if(flag&2) //remove from map
-		unit_remove_map(target,1);
-	else
-	{ //Some death states that would normally be handled by unit_remove_map
-		unit_stop_attack(target);
-		unit_stop_walking(target,0);
-		unit_skillcastcancel(target,0);
-		clif_clearchar_area(target,1);
-		skill_unit_move(target,gettick(),4);
-		skill_cleartimerskill(target);
-	}
-		
-	return hp+sp;
-}
-
-//Heals a character. If flag&1, this is forced healing (otherwise stuff like Berserk can block it)
-//If flag&2, when the player is healed, show the HP/SP heal effect.
-int status_heal(struct block_list *bl,int hp,int sp, int flag)
-{
-	struct status_data *status;
-	struct status_change *sc;
-
-	status = status_get_status_data(bl);
-
-	if (status == &dummy_status || !status->hp)
-		return 0;
-	
-	sc = status_get_sc(bl);
-	if (sc && !sc->count)
-		sc = NULL;
-
-	if (hp < 0) {
-		status_damage(NULL, bl, -hp, 0, 0, 1);
-		hp = 0;
-	}
-	
-	if(hp) {
-		if (!(flag&1) && sc && sc->data[SC_BERSERK].timer!=-1)
-			hp = 0;
-
-		
-		if((unsigned int)hp > status->max_hp - status->hp)
-			hp = status->max_hp - status->hp;
-	}
-
-	if(sp < 0) {
-		status_damage(NULL, bl, 0, -sp, 0, 1);
-		sp = 0;
-	}
-
-	if(sp) {
-		if((unsigned int)sp > status->max_sp - status->sp)
-			sp = status->max_sp - status->sp;
-	}
-
-	if(!sp && !hp) return 0;
-
-	status->hp+= hp;
-	status->sp+= sp;
-
-	if(hp && sc &&
-		sc->data[SC_AUTOBERSERK].timer != -1 &&
-		sc->data[SC_PROVOKE].timer!=-1 &&
-		sc->data[SC_PROVOKE].val2==1 &&
-		status->hp>=status->max_hp>>2
-	)	//End auto berserk.
-		status_change_end(bl,SC_PROVOKE,-1);
-
-	switch(bl->type) {
-	case BL_MOB:
-		mob_heal((TBL_MOB*)bl,hp);
-		break;
-	case BL_PC:
-		pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0);
-		break;
-	case BL_HOM:
-		merc_hom_heal((TBL_HOM*)bl,hp,sp);
-		break;
-	}
-	return hp+sp;
-}
-
-//Does percentual non-flinching damage/heal. If mob is killed this way,
-//no exp/drops will be awarded if there is no src (or src is target)
-//If rates are > 0, percent is of current HP/SP
-//If rates are < 0, percent is of max HP/SP
-//If flag, this is heal, otherwise it is damage.
-int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag)
-{
-	struct status_data *status;
-	unsigned int hp  =0, sp = 0;
-
-	status = status_get_status_data(target);
-
-	//Change the equation when the values are high enough to discard the
-	//imprecision in exchange of overflow protection [Skotlex]
-	//Also add 100% checks since those are the most used cases where we don't 
-	//want aproximation errors.
-	if (hp_rate > 99)
-		hp = status->hp;
-	else if (hp_rate > 0)
-		hp = status->hp>10000?
-			hp_rate*(status->hp/100):
-			(hp_rate*status->hp)/100;
-	else if (hp_rate < -99)
-		hp = status->max_hp;
-	else if (hp_rate < 0)
-		hp = status->max_hp>10000?
-			(-hp_rate)*(status->max_hp/100):
-			(-hp_rate*status->max_hp)/100;
-	if (hp_rate && !hp)
-		hp = 1;
-
-	//Should be safe to not do overflow protection here, noone should have
-	//millions upon millions of SP
-	if (sp_rate > 99)
-		sp = status->sp;
-	else if (sp_rate > 0)
-		sp = (sp_rate*status->sp)/100;
-	else if (sp_rate < -99)
-		sp = status->max_sp;
-	else if (sp_rate < 0)
-		sp = (-sp_rate)*status->max_sp/100;
-	if (sp_rate && !sp)
-		sp = 1;
-
-	//Ugly check in case damage dealt is too much for the received args of
-	//status_heal / status_damage. [Skotlex]
-	if (hp > INT_MAX) {
-	  	hp -= INT_MAX;
-		if (flag)
-		  	status_heal(target, INT_MAX, 0, 0);
-		else
-			status_damage(src, target, INT_MAX, 0, 0, (!src||src==target?5:1));
-	}
-  	if (sp > INT_MAX) {
-		sp -= INT_MAX;
-		if (flag)
-		  	status_heal(target, 0, INT_MAX, 0);
-		else
-			status_damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1));
-	}	
-	if (flag) return status_heal(target, hp, sp, 0);
-	return status_damage(src, target, hp, sp, 0, (!src||src==target?5:1));
-}
-
-int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp)
-{
-	struct status_data *status;
-	unsigned int hp, sp;
-	if (!status_isdead(bl)) return 0;
-
-	status = status_get_status_data(bl);
-	if (status == &dummy_status)
-		return 0; //Invalid target.
-	
-	hp = status->max_hp * per_hp/100;
-	sp = status->max_sp * per_sp/100;
-
-	if(hp > status->max_hp - status->hp)
-		hp = status->max_hp - status->hp;
-
-	if(sp > status->max_sp - status->sp)
-		sp = status->max_sp - status->sp;
-	
-	status->hp += hp;
-	status->sp += sp;
-
-	if (bl->prev) //Animation only if character is already on a map.
-		clif_resurrection(bl, 1);
-	switch (bl->type) {
-		case BL_MOB:
-			mob_revive((TBL_MOB*)bl, hp);
-			break;
-		case BL_PC:
-			pc_revive((TBL_PC*)bl, hp, sp);
-			break;
-		case BL_HOM:	//[orn]
-			merc_hom_revive((TBL_HOM*)bl, hp, sp);
-			break;
-	}
-	return 1;
-}
-/*==========================================
- * Checks whether the src can use the skill on the target,
- * taking into account status/option of both source/target. [Skotlex]
- * flag:
- * 	0 - Trying to use skill on target.
- * 	1 - Cast bar is done.
- * 	2 - Skill already pulled off, check is due to ground-based skills or splash-damage ones.
- * src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack.
- * target MAY Be null, in which case the checks are only to see 
- * whether the source can cast or not the skill on the ground.
- *------------------------------------------
- */
-int status_check_skilluse(struct block_list *src, struct block_list *target, int skill_num, int flag)
-{
-	struct status_data *status;
-	struct status_change *sc=NULL, *tsc;
-	int hide_flag;
-
-	status = src?status_get_status_data(src):&dummy_status;
-
-	if (src && status_isdead(src))
-		return 0;
-	
-	if (!skill_num) { //Normal attack checks.
-		if (!(status->mode&MD_CANATTACK))
-			return 0; //This mode is only needed for melee attacking.
-		//Dead state is not checked for skills as some skills can be used 
-		//on dead characters, said checks are left to skill.c [Skotlex]
-		if (target && status_isdead(target))
-			return 0;
-	}
-
-	if (skill_num == PA_PRESSURE && flag && target) {
-		//Gloria Avoids pretty much everything....
-		tsc = status_get_sc(target);
-		if(tsc && tsc->option&OPTION_HIDE)
-			return 0;
-		return 1;
-	}
-
-	if (((src && map_getcell(src->m,src->x,src->y,CELL_CHKBASILICA)) ||
-		(target && target != src && map_getcell(target->m,target->x,target->y,CELL_CHKBASILICA)))
-		&& !(status->mode&MD_BOSS))
-	{	//Basilica Check
-		if (!skill_num) return 0;
-		hide_flag = skill_get_inf(skill_num);
-		if (hide_flag&INF_ATTACK_SKILL)
-			return 0;
-		if (hide_flag&INF_GROUND_SKILL && skill_get_unit_target(skill_num)&BCT_ENEMY)
-			return 0;
-	}	
-
-	if (src) sc = status_get_sc(src);
-	
-	if(sc && sc->count)
-	{
-		if(sc->opt1 >0)
-		{	//Stuned/Frozen/etc
-			if (flag != 1) //Can't cast, casted stuff can't damage. 
-				return 0;
-			if (!skill_get_inf(skill_num)&INF_GROUND_SKILL)
-				return 0; //Targetted spells can't come off.
-		}
-
-		if (
-			(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)
-			|| (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag)
-			|| (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL)
-			|| (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION)
-			|| (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING)
-		)
-			return 0;
-
-		if (sc->data[SC_WINKCHARM].timer != -1 && target && !flag)
-		{	//Prevents skill usage
-			clif_emotion(src, 3);
-			return 0;
-		}
-			
-		if (sc->data[SC_BLADESTOP].timer != -1) {
-			switch (sc->data[SC_BLADESTOP].val1)
-			{
-				case 5: if (skill_num == MO_EXTREMITYFIST) break;
-				case 4: if (skill_num == MO_CHAINCOMBO) break;
-				case 3: if (skill_num == MO_INVESTIGATE) break;
-				case 2: if (skill_num == MO_FINGEROFFENSIVE) break;
-				default: return 0;
-			}
-		}
-
-		if (sc->data[SC_DANCING].timer != -1 && flag!=2)
-		{
-			if(sc->data[SC_LONGING].timer != -1)
-			{	//Allow everything except dancing/re-dancing. [Skotlex]
-				if (skill_num == BD_ENCORE ||
-					skill_get_inf2(skill_num)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL)
-				)
-					return 0;
-			} else
-			if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM
-				&& skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
-				return 0;
-			if ((sc->data[SC_DANCING].val1&0xFFFF) == CG_HERMODE && skill_num == BD_ADAPTATION)
-				return 0;	//Can't amp out of Wand of Hermode :/ [Skotlex]
-		}
-
-		if (skill_num && //Do not block item-casted skills.
-			(src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
-		) {	//Skills blocked through status changes...
-			if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
-				sc->data[SC_SILENCE].timer != -1 ||
-				(sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
-				(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
-				sc->data[SC_STEELBODY].timer != -1 ||
-				sc->data[SC_BERSERK].timer != -1
-			))
-				return 0;
-
-			//Skill blocking.
-			if (
-				(sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
-				(sc->data[SC_ROKISWEIL].timer != -1 && skill_num != BD_ADAPTATION) ||
-				(sc->data[SC_HERMODE].timer != -1 && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) ||
-				(sc->data[SC_NOCHAT].timer != -1 && sc->data[SC_NOCHAT].val1&MANNER_NOSKILL)
-			)
-				return 0;
-
-		}
-	}
-
-	if (sc && sc->option)
-	{
-		if (sc->option&OPTION_HIDE)
-		switch (skill_num) { //Usable skills while hiding.
-			case TF_HIDING:
-			case AS_GRIMTOOTH:
-			case RG_BACKSTAP:
-			case RG_RAID:
-			case NJ_SHADOWJUMP:
-			case NJ_KIRIKAGE:
-				break;
-			default:
-				//Non players can use all skills while hidden.
-				if (!skill_num || src->type == BL_PC)
-					return 0;
-		}
-		if (sc->option&OPTION_CHASEWALK && skill_num != ST_CHASEWALK)
-			return 0;
-	}
-	if (target == NULL || target == src) //No further checking needed.
-		return 1;
-
-	tsc = status_get_sc(target);
-	
-	if(tsc && tsc->count)
-	{	
-		if(!skill_num && !(status->mode&MD_BOSS) && tsc->data[SC_TRICKDEAD].timer != -1)
-			return 0;
-		if((skill_num == WZ_STORMGUST || skill_num == NJ_HYOUSYOURAKU)
-			&& tsc->data[SC_FREEZE].timer != -1)
-			return 0;
-		if(skill_num == PR_LEXAETERNA && (tsc->data[SC_FREEZE].timer != -1 || (tsc->data[SC_STONE].timer != -1 && tsc->opt1 == OPT1_STONE)))
-			return 0;
-	}
-
-	//If targetting, cloak+hide protect you, otherwise only hiding does.
-	hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK);
-		
- 	//You cannot hide from ground skills.
-	if(skill_get_pl(skill_num) == ELE_EARTH)
-		hide_flag &= ~OPTION_HIDE;
-	
-	switch (target->type)
-	{
-	case BL_PC:
-		{
-			struct map_session_data *sd = (TBL_PC*) target;
-			if (pc_isinvisible(sd))
-				return 0;
-			if (tsc->option&hide_flag && !(status->mode&MD_BOSS)
-				&& (sd->special_state.perfect_hiding || !(
-					status->race == RC_INSECT ||
-				  	status->race == RC_DEMON ||
-				  	status->mode&MD_DETECTOR
-				)))
-				return 0;
-		}
-		break;
-	case BL_ITEM:	//Allow targetting of items to pick'em up (or in the case of mobs, to loot them).
-		//TODO: Would be nice if this could be used to judge whether the player can or not pick up the item it targets. [Skotlex]
-		if (status->mode&MD_LOOTER)
-			return 1;
-		return 0;
-	case BL_HOM: 
-		//Can't use support skills on homun (only master/self can)
-		//Placed here instead of battle_check_target because support skill
-		//invocations don't call that function.
-		if (skill_num && skill_get_inf(skill_num)&INF_SUPPORT_SKILL &&
-			battle_get_master(target) != src)
-			return 0;
-	default:
-		//Check for chase-walk/hiding/cloaking opponents.
-		if (tsc && !(status->mode&MD_BOSS))
-		{
-			if (tsc->option&hide_flag && !(
-				status->race == RC_INSECT ||
-			  	status->race == RC_DEMON ||
-			  	status->mode&MD_DETECTOR
-			))
-				return 0;
-		}
-	}
-	return 1;
-}
-
-//Checks whether the source can see and chase target.
-int status_check_visibility(struct block_list *src, struct block_list *target)
-{
-	int view_range;
-	struct status_data* status = status_get_status_data(src);
-	struct status_change* tsc = status_get_sc(target);
-	switch (src->type) {
-	case BL_MOB:
-		view_range = ((TBL_MOB*)src)->min_chase;
-		break;
-	case BL_PET:
-		view_range = ((TBL_PET*)src)->db->range2;
-		break;
-	default:
-		view_range = AREA_SIZE;
-	}
-
-	if (src->m != target->m || !check_distance_bl(src, target, view_range))
-		return 0;
-	
-	switch (target->type)
-	{
-	case BL_PC:
-		{
-			if (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK)
-				&& !(status->mode&MD_BOSS) && (
-					((TBL_PC*)target)->special_state.perfect_hiding || !(
-					status->race == RC_INSECT ||
-				  	status->race == RC_DEMON ||
-				  	status->mode&MD_DETECTOR
-				)))
-				return 0;
-		}
-		break;
-	default:
-		//Check for chase-walk/hiding/cloaking opponents.
-		if (tsc && !(status->mode&MD_BOSS))
-		{
-			if (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK)
-				&& !(
-					status->race == RC_INSECT ||
-				  	status->race == RC_DEMON ||
-				  	status->mode&MD_DETECTOR
-				))
-				return 0;
-		}
-	}
-	return 1;
-}
-
-void status_calc_bl(struct block_list *bl, unsigned long flag);
-
-static int status_base_atk(struct block_list *bl, struct status_data *status)
-{
-	int flag = 0, str, dex, dstr;
-
-	if(!(bl->type&battle_config.enable_baseatk))
-		return 0;
-
-	if (bl->type == BL_PC)
-	switch(((TBL_PC*)bl)->status.weapon){
-		case W_BOW:
-		case W_MUSICAL: 
-		case W_WHIP:
-		case W_REVOLVER:
-		case W_RIFLE:
-		case W_SHOTGUN:
-		case W_GATLING:
-		case W_GRENADE:
-			flag = 1;
-	}
-	if (flag) {
-		str = status->dex;
-		dex = status->str;
-	} else {
-		str = status->str;
-		dex = status->dex;
-	}
-	//Normally only players have base-atk, but homunc have a different batk
-	// equation, hinting that perhaps non-players should use this for batk.
-	// [Skotlex]
-	dstr = str/10;
-	str += dstr*dstr;
-	if (bl->type == BL_PC)
-		str+= dex/5 + status->luk/5;
-	return str;
-}
-
-#define status_base_matk_max(status) (status->int_+(status->int_/5)*(status->int_/5))
-#define status_base_matk_min(status) (status->int_+(status->int_/7)*(status->int_/7))
-
-//Fills in the misc data that can be calculated from the other status info (except for level)
-void status_calc_misc(struct block_list *bl, struct status_data *status, int level)
-{
-	//Non players get the value set, players need to stack with previous bonuses.
-	if (bl->type != BL_PC)
-		status->batk = 
-		status->matk_min = status->matk_max =
-		status->hit = status->flee =
-		status->def2 = status->mdef2 =
-		status->cri = status->flee2 = 0;
-
-	status->matk_min += status_base_matk_min(status);
-	status->matk_max += status_base_matk_max(status);
-
-	status->hit += level + status->dex;
-	status->flee += level + status->agi;
-	status->def2 += status->vit;
-	status->mdef2 += status->int_ + (status->vit>>1);
-
-	if (bl->type&battle_config.enable_critical)
-		status->cri += status->luk*3 + 10;
-	else
-		status->cri = 0;
-
-	if (bl->type&battle_config.enable_perfect_flee)
-		status->flee2 += status->luk + 10;
-	else
-		status->flee2 = 0;
-
-	status->batk += status_base_atk(bl, status);
-	if (status->cri)
-	switch (bl->type) {
-	case BL_MOB:
-		if(battle_config.mob_critical_rate != 100)
-			status->cri = status->cri*battle_config.mob_critical_rate/100;
-		if(!status->cri && battle_config.mob_critical_rate)
-		  	status->cri = 10;
-		break;
-	case BL_PC:
-		//Players don't have a critical adjustment setting as of yet.
-		break;
-	default:
-		if(battle_config.critical_rate != 100)
-			status->cri = status->cri*battle_config.critical_rate/100;
-		if (!status->cri && battle_config.critical_rate)
-			status->cri = 10;
-	}
-	if(bl->type&BL_REGEN)
-		status_calc_regen(bl, status, status_get_regen_data(bl));
-}
-
-//Skotlex: Calculates the initial status for the given mob
-//first will only be false when the mob leveled up or got a GuardUp level.
-//first&2: Class-change invoked.
-int status_calc_mob(struct mob_data* md, int first)
-{
-	struct status_data *status;
-	struct block_list *mbl = NULL;
-	int flag=0;
-
-	if(first)
-	{	//Set basic level on respawn.
-		if (md->spawn && !(first&2))
-		  	md->level = md->spawn->level;
-		else
-			md->level = md->db->lv; // [Valaris]
-	}
-
-	//Check if we need custom base-status
-	if (battle_config.mobs_level_up && md->level > md->db->lv)
-		flag|=1;
-	
-	if (md->special_state.size)
-		flag|=2;
-
-	if (md->guardian_data && md->guardian_data->guardup_lv)
-		flag|=4;
-	
-	if (battle_config.slaves_inherit_speed && md->master_id)
-		flag|=8;
-	
-	if (md->master_id && md->special_state.ai>1)
-		flag|=16;
-		
-	if (!flag)
-	{ //No special status required.
-		if (md->base_status) {
-			aFree(md->base_status);
-			md->base_status = NULL;
-		}
-		if(first)
-			memcpy(&md->status, &md->db->status, sizeof(struct status_data));
-		return 0;
-	}
-	if (!md->base_status)
-		md->base_status = aCalloc(1, sizeof(struct status_data));
-	
-	status = md->base_status;
-	memcpy(status, &md->db->status, sizeof(struct status_data));
-	
-
-	if (flag&(8|16))
-		mbl = map_id2bl(md->master_id);
-
-	if (flag&8 && mbl) {
-		struct status_data *mstatus = status_get_base_status(mbl);
-		if (mstatus &&
-			battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2))
-			status->speed = mstatus->speed;
-	}
-		
-	if (flag&16 && mbl)
-	{	//Max HP setting from Summon Flora/marine Sphere
-		struct unit_data *ud = unit_bl2ud(mbl);
-		//Remove special AI when this is used by regular mobs.
-		if (mbl->type == BL_MOB && !((TBL_MOB*)mbl)->special_state.ai)
-			md->special_state.ai = 0;
-		if (ud)
-		{	// different levels of HP according to skill level
-			if (ud->skillid == AM_SPHEREMINE) {
-				status->max_hp = 2000 + 400*ud->skilllv;
-			} else { //AM_CANNIBALIZE
-				status->max_hp = 1500 + 200*ud->skilllv + 10*status_get_lv(mbl);
-				status->mode|= MD_CANATTACK|MD_AGGRESSIVE;
-			}
-			status->hp = status->max_hp;
-		}
-	}
-
-	if (flag&1)
-	{	// increase from mobs leveling up [Valaris]
-		int diff = md->level - md->db->lv;
-		status->str+= diff;
-		status->agi+= diff;
-		status->vit+= diff;
-		status->int_+= diff;
-		status->dex+= diff;
-		status->luk+= diff;
-		status->max_hp += diff*status->vit;
-		status->max_sp += diff*status->int_;
-		status->hp = status->max_hp;
-		status->sp = status->max_sp;
-		status->speed -= diff;
-	}
-	
-	
-	if (flag&2)
-	{	// change for sized monsters [Valaris]
-		if (md->special_state.size==1) {
-			status->max_hp>>=1;
-			status->max_sp>>=1;
-			if (!status->max_hp) status->max_hp = 1;
-			if (!status->max_sp) status->max_sp = 1;
-			status->hp=status->max_hp;
-			status->sp=status->max_sp;
-			status->str>>=1;
-			status->agi>>=1;
-			status->vit>>=1;
-			status->int_>>=1;
-			status->dex>>=1;
-			status->luk>>=1;
-			if (!status->str) status->str = 1;
-			if (!status->agi) status->agi = 1;
-			if (!status->vit) status->vit = 1;
-			if (!status->int_) status->int_ = 1;
-			if (!status->dex) status->dex = 1;
-			if (!status->luk) status->luk = 1;
-		} else if (md->special_state.size==2) {
-			status->max_hp<<=1;
-			status->max_sp<<=1;
-			status->hp=status->max_hp;
-			status->sp=status->max_sp;
-			status->str<<=1;
-			status->agi<<=1;
-			status->vit<<=1;
-			status->int_<<=1;
-			status->dex<<=1;
-			status->luk<<=1;
-		}
-	}
-
-	status_calc_misc(&md->bl, status, md->level);
-
-	if(flag&4)
-	{	// Strengthen Guardians - custom value +10% / lv
-		struct guild_castle *gc;
-		gc=guild_mapname2gc(map[md->bl.m].name);
-		if (!gc)
-			ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name);
-		else {
-			status->max_hp += 2000 * gc->defense;
-			status->max_sp += 200 * gc->defense;
-			if (md->guardian_data->number < MAX_GUARDIANS) //Spawn with saved HP
-				status->hp = gc->guardian[md->guardian_data->number].hp;
-			else //Emperium
-				status->hp = status->max_hp;
-			status->sp = status->max_sp;
-		}
-		status->batk += status->batk * 10*md->guardian_data->guardup_lv/100;
-		status->rhw.atk += status->rhw.atk * 10*md->guardian_data->guardup_lv/100;
-		status->rhw.atk2 += status->rhw.atk2 * 10*md->guardian_data->guardup_lv/100;
-		status->aspd_rate -= 100*md->guardian_data->guardup_lv;
-	}
-
-	//Initial battle status
-	if (!first)
-		status_calc_bl(&md->bl, SCB_ALL);
-	else
-		memcpy(&md->status, status, sizeof(struct status_data));
-	return 1;
-}
-
-//Skotlex: Calculates the stats of the given pet.
-int status_calc_pet(struct pet_data *pd, int first)
-{
-	
-	nullpo_retr(0, pd);
-
-	if (first) {
-		memcpy(&pd->status, &pd->db->status, sizeof(struct status_data));
-		pd->status.speed = pd->petDB->speed;
-	}
-
-	if (battle_config.pet_lv_rate && pd->msd)
-	{
-		struct map_session_data *sd = pd->msd;
-		int lv;
-
-		lv =sd->status.base_level*battle_config.pet_lv_rate/100;
-		if (lv < 0)
-			lv = 1;
-		if (lv != pd->pet.level || first)
-		{
-			struct status_data *bstat = &pd->db->status, *status = &pd->status;
-			pd->pet.level = lv;
-			if (!first) //Lv Up animation
-				clif_misceffect(&pd->bl, 0);
-			status->rhw.atk = (bstat->rhw.atk*lv)/pd->db->lv;
-			status->rhw.atk2 = (bstat->rhw.atk2*lv)/pd->db->lv;
-			status->str = (bstat->str*lv)/pd->db->lv;
-			status->agi = (bstat->agi*lv)/pd->db->lv;
-			status->vit = (bstat->vit*lv)/pd->db->lv;
-			status->int_ = (bstat->int_*lv)/pd->db->lv;
-			status->dex = (bstat->dex*lv)/pd->db->lv;
-			status->luk = (bstat->luk*lv)/pd->db->lv;
-		
-			status->rhw.atk = cap_value(status->rhw.atk, 1, battle_config.pet_max_atk1);
-			status->rhw.atk2 = cap_value(status->rhw.atk2, 2, battle_config.pet_max_atk2);
-			status->str = cap_value(status->str,1,battle_config.pet_max_stats);
-			status->agi = cap_value(status->agi,1,battle_config.pet_max_stats);
-			status->vit = cap_value(status->vit,1,battle_config.pet_max_stats);
-			status->int_= cap_value(status->int_,1,battle_config.pet_max_stats);
-			status->dex = cap_value(status->dex,1,battle_config.pet_max_stats);
-			status->luk = cap_value(status->luk,1,battle_config.pet_max_stats);
-
-			status_calc_misc(&pd->bl, &pd->status, lv);
-
-			if (!first)	//Not done the first time because the pet is not visible yet
-				clif_send_petstatus(sd);
-		}
-	} else if (first)
-		status_calc_misc(&pd->bl, &pd->status, pd->db->lv);
-	
-	//Support rate modifier (1000 = 100%)
-	pd->rate_fix = 1000*(pd->pet.intimate - battle_config.pet_support_min_friendly)/(1000- battle_config.pet_support_min_friendly) +500;
-	if(battle_config.pet_support_rate != 100)
-		pd->rate_fix = pd->rate_fix*battle_config.pet_support_rate/100;
-	return 1;
-}	
-
-static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data *status)
-{
-	unsigned int val;
-	val = (3500 + sd->status.base_level*hp_coefficient2[sd->status.class_]
-		+ hp_sigma_val[sd->status.class_][sd->status.base_level-1])/100
-		* (100 + status->vit)/100 + sd->param_equip[2];
-	if (sd->class_&JOBL_UPPER)
-		val += val * 25/100;
-	else if (sd->class_&JOBL_BABY)
-		val -= val * 30/100;
-	if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
-		val *= 3; //Triple max HP for top ranking Taekwons over level 90.
-	if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
-		val += 2000;
-
-	return val;
-}
-
-static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *status)
-{
-	unsigned int val;
-	val = (1000 + sd->status.base_level*sp_coefficient[sd->status.class_])/100
-		* (100 + status->int_)/100 + sd->param_equip[3];
-	if (sd->class_&JOBL_UPPER)
-		val += val * 25/100;
-	else if (sd->class_&JOBL_BABY)
-		val -= val * 30/100;
-	if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
-		val *= 3; //Triple max SP for top ranking Taekwons over level 90.
-	
-	return val;
-}
-
-
-//Calculates player data from scratch without counting SC adjustments.
-//Should be invoked whenever players raise stats, learn passive skills or change equipment.
-int status_calc_pc(struct map_session_data* sd,int first)
-{
-	static int calculating = 0; //Check for recursive call preemption. [Skotlex]
-	struct status_data b_status, *status;
-	struct weapon_atk b_lhw;
-	struct skill b_skill[MAX_SKILL];
-
-	int b_weight,b_max_weight;
-	int i,index;
-	int skill,refinedef=0;
-
-	if(sd->state.connect_new && !first&1) //Shouldn't invoke yet until player is done loading.
-		return -1;
-
-	if (++calculating > 10) //Too many recursive calls!
-		return -1;
-
-	memcpy(&b_status, &sd->battle_status, sizeof(struct status_data));
-	memcpy(&b_lhw, &sd->battle_lhw, sizeof(struct weapon_atk));
-	b_status.lhw = &b_lhw;
-	
-	memcpy(b_skill,&sd->status.skill,sizeof(b_skill));
-	b_weight = sd->weight;
-	b_max_weight = sd->max_weight;
-	
-	pc_calc_skilltree(sd);	// スキルツリ?の計算
-	
-	sd->max_weight = max_weight_base[sd->status.class_]+sd->status.str*300;
-
-	if(first&1) {
-		//Load Hp/SP from char-received data.
-		sd->battle_status.hp = sd->status.hp;
-		sd->battle_status.sp = sd->status.sp;
-		sd->battle_status.lhw = &sd->battle_lhw;
-		sd->base_status.lhw = &sd->base_lhw;
-		sd->regen.sregen = &sd->sregen;
-		sd->regen.ssregen = &sd->ssregen;
-		sd->weight=0;
-		for(i=0;i<MAX_INVENTORY;i++){
-			if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL)
-				continue;
-			sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount;
-		}
-		sd->cart_max_weight=battle_config.max_cart_weight;
-		sd->cart_weight=0;
-		sd->cart_max_num=MAX_CART;
-		sd->cart_num=0;
-		for(i=0;i<MAX_CART;i++){
-			if(sd->status.cart[i].nameid==0)
-				continue;
-			sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount;
-			sd->cart_num++;
-		}
-	}
-
-	status = &sd->base_status;
-	// these are not zeroed. [zzo]
-	sd->hprate=100;
-	sd->sprate=100;
-	sd->castrate=100;
-	sd->delayrate=100;
-	sd->dsprate=100;
-	sd->speed_rate = 100;
-	sd->hprecov_rate = 100;
-	sd->sprecov_rate = 100;
-	sd->atk_rate = sd->matk_rate = 100;
-	sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
-	sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
-	sd->regen.state.block = 0;
-	
-	// zeroed arays, order follows the order in map.h.
-	// add new arrays to the end of zeroed area in map.h (see comments) and size here. [zzo]
-	malloc_set (sd->param_bonus, 0, sizeof(sd->param_bonus)
-		+ sizeof(sd->param_equip)
-		+ sizeof(sd->subele)
-		+ sizeof(sd->subrace)
-		+ sizeof(sd->subrace2)
-		+ sizeof(sd->subsize)
-		+ sizeof(sd->reseff)
-		+ sizeof(sd->weapon_coma_ele)
-		+ sizeof(sd->weapon_coma_race)
-		+ sizeof(sd->weapon_atk)
-		+ sizeof(sd->weapon_atk_rate)
-		+ sizeof(sd->arrow_addele) 
-		+ sizeof(sd->arrow_addrace)
-		+ sizeof(sd->arrow_addsize)
-		+ sizeof(sd->magic_addele)
-		+ sizeof(sd->magic_addrace)
-		+ sizeof(sd->magic_addsize)
-		+ sizeof(sd->critaddrace)
-		+ sizeof(sd->expaddrace)
-		+ sizeof(sd->itemgrouphealrate)
-		+ sizeof(sd->sp_gain_race)
-		);
-
-	malloc_set (&sd->right_weapon.overrefine, 0, sizeof(sd->right_weapon) - sizeof(sd->right_weapon.atkmods));
-	malloc_set (&sd->left_weapon.overrefine, 0, sizeof(sd->left_weapon) - sizeof(sd->left_weapon.atkmods));
-
-	malloc_set(&sd->special_state,0,sizeof(sd->special_state));
-	malloc_set(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp)+sizeof(status->lhw)));
-	malloc_set(status->lhw, 0, sizeof(struct weapon_atk));
-
-	//FIXME: Most of these stuff should be calculated once, but how do I fix the malloc_set above to do that? [Skotlex]
-	status->speed = DEFAULT_WALK_SPEED;
-	status->mode = MD_CANMOVE|MD_CANATTACK|MD_LOOTER|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR;
-	status->size = (sd->class_&JOBL_BABY)?0:1;
-	if (battle_config.character_size && pc_isriding(sd)) { //[Lupus]
-		if (sd->class_&JOBL_BABY) {
-			if (battle_config.character_size&2)
-				status->size++;
-		} else
-		if(battle_config.character_size&1)
-			status->size++;
-	}
-	status->aspd_rate = 1000;
-	status->ele_lv = 1;
-	status->race = RC_DEMIHUMAN;
-
-	//zero up structures...
-	malloc_set(&sd->autospell,0,sizeof(sd->autospell)
-		+ sizeof(sd->autospell2)
-		+ sizeof(sd->addeff)
-		+ sizeof(sd->addeff2)
-		+ sizeof(sd->skillatk)
-		+ sizeof(sd->skillblown)
-		+ sizeof(sd->add_def)
-		+ sizeof(sd->add_mdef)
-		+ sizeof(sd->add_dmg)
-		+ sizeof(sd->add_mdmg)
-		+ sizeof(sd->add_drop)
-		+ sizeof(sd->itemhealrate)
-	);
-	
-	// vars zeroing. ints, shorts, chars. in that order.
-	malloc_set (&sd->arrow_atk, 0,sizeof(sd->arrow_atk)
-		+ sizeof(sd->arrow_ele)
-		+ sizeof(sd->arrow_cri)
-		+ sizeof(sd->arrow_hit)
-		+ sizeof(sd->nsshealhp)
-		+ sizeof(sd->nsshealsp)
-		+ sizeof(sd->critical_def)
-		+ sizeof(sd->double_rate)
-		+ sizeof(sd->long_attack_atk_rate)
-		+ sizeof(sd->near_attack_def_rate)
-		+ sizeof(sd->long_attack_def_rate)
-		+ sizeof(sd->magic_def_rate)
-		+ sizeof(sd->misc_def_rate)
-		+ sizeof(sd->ignore_mdef_ele)
-		+ sizeof(sd->ignore_mdef_race)
-		+ sizeof(sd->perfect_hit)
-		+ sizeof(sd->perfect_hit_add)
-		+ sizeof(sd->get_zeny_rate)
-		+ sizeof(sd->get_zeny_num)
-		+ sizeof(sd->double_add_rate)
-		+ sizeof(sd->short_weapon_damage_return)
-		+ sizeof(sd->long_weapon_damage_return)
-		+ sizeof(sd->magic_damage_return)
-		+ sizeof(sd->random_attack_increase_add)
-		+ sizeof(sd->random_attack_increase_per)
-		+ sizeof(sd->break_weapon_rate)
-		+ sizeof(sd->break_armor_rate)
-		+ sizeof(sd->crit_atk_rate)
-		+ sizeof(sd->hp_loss_rate)
-		+ sizeof(sd->sp_loss_rate)
-		+ sizeof(sd->classchange)
-		+ sizeof(sd->speed_add_rate)
-		+ sizeof(sd->aspd_add_rate)
-		+ sizeof(sd->setitem_hash)
-		+ sizeof(sd->setitem_hash2)
-		// shorts
-		+ sizeof(sd->splash_range)
-		+ sizeof(sd->splash_add_range)
-		+ sizeof(sd->add_steal_rate)
-		+ sizeof(sd->hp_loss_value)
-		+ sizeof(sd->sp_loss_value)
-		+ sizeof(sd->hp_loss_type)
-		+ sizeof(sd->hp_gain_value)
-		+ sizeof(sd->sp_gain_value)
-		+ sizeof(sd->sp_vanish_rate)
-		+ sizeof(sd->sp_vanish_per)
-		+ sizeof(sd->add_drop_count)
-		+ sizeof(sd->unbreakable)
-		+ sizeof(sd->unbreakable_equip)
-		+ sizeof(sd->unstripable_equip)
-		+ sizeof(sd->add_def_count)
-		+ sizeof(sd->add_mdef_count)
-		+ sizeof(sd->add_dmg_count)
-		+ sizeof(sd->add_mdmg_count)
-		);
-
-	// Parse equipment.
-	for(i=0;i<EQI_MAX-1;i++) {
-		current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
-		if(index < 0)
-			continue;
-		if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index)
-			continue;
-		if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index)
-			continue;
-		if(i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index))
-			continue;
-		if(!sd->inventory_data[index])
-			continue;
-		
-		status->def += sd->inventory_data[index]->def;
-
-		if(first&1 && sd->inventory_data[index]->equip_script)
-	  	{	//Execute equip-script on login
-			run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
-			if (!calculating)
-				return 1;
-		}
-
-		if(sd->inventory_data[index]->type == IT_WEAPON) {
-			int r,wlv = sd->inventory_data[index]->wlv;
-			struct weapon_data *wd;
-			struct weapon_atk *wa;
-			
-			if (wlv >= MAX_REFINE_BONUS) 
-				wlv = MAX_REFINE_BONUS - 1;
-			if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) {
-				wd = &sd->left_weapon; // Left-hand weapon
-				wa = status->lhw;
-			} else {
-				wd = &sd->right_weapon;
-				wa = &status->rhw;
-			}
-			wa->atk += sd->inventory_data[index]->atk;
-			wa->atk2 = (r=sd->status.inventory[index].refine)*refinebonus[wlv][0];
-			if((r-=refinebonus[wlv][2])>0) //Overrefine bonus.
-				wd->overrefine = r*refinebonus[wlv][1];
-
-			wa->range += sd->inventory_data[index]->range;
-			if(sd->inventory_data[index]->script) {
-				if (wd == &sd->left_weapon) {
-					sd->state.lr_flag = 1;
-					run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
-					sd->state.lr_flag = 0;
-				} else
-					run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
-				if (!calculating) //Abort, run_script retriggered this. [Skotlex]
-					return 1;
-			}
-
-			if(sd->status.inventory[index].card[0]==CARD0_FORGE)
-			{	// Forged weapon
-				wd->star += (sd->status.inventory[index].card[1]>>8);
-				if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg
-				if(pc_famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH))
-					wd->star += 10;
-				
-				if (!wa->ele) //Do not overwrite element from previous bonuses.
-					wa->ele = (sd->status.inventory[index].card[1]&0x0f);
-			}
-		}
-		else if(sd->inventory_data[index]->type == IT_ARMOR) {
-			refinedef += sd->status.inventory[index].refine*refinebonus[0][0];
-			if(sd->inventory_data[index]->script) {
-				run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
-				if (!calculating) //Abort, run_script retriggered this. [Skotlex]
-					return 1;
-			}
-		}
-	}
-
-	if(sd->equip_index[EQI_AMMO] >= 0){
-		index = sd->equip_index[EQI_AMMO];
-		if(sd->inventory_data[index]){		// Arrows
-			sd->arrow_atk += sd->inventory_data[index]->atk;
-			sd->state.lr_flag = 2;
-			run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
-			sd->state.lr_flag = 0;
-			if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
-				return 1;
-		}
-	}
-	
-	//Store equipment script bonuses 
-	memcpy(sd->param_equip,sd->param_bonus,sizeof(sd->param_equip));
-	malloc_set(sd->param_bonus, 0, sizeof(sd->param_bonus));
-	
-	status->def += (refinedef+50)/100;
-
-	//Parse Cards
-	for(i=0;i<EQI_MAX-1;i++) {
-		current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
-		if(index < 0)
-			continue;
-		if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index)
-			continue;
-		if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index)
-			continue;
-		if(i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index))
-			continue;
-
-		if(sd->inventory_data[index]) {
-			int j,c;
-			struct item_data *data;
-	
-			//Card script execution.
-			if(itemdb_isspecial(sd->status.inventory[index].card[0]))
-				continue;
-			for(j=0;j<sd->inventory_data[index]->slot;j++){	
-				current_equip_card_id= c= sd->status.inventory[index].card[j];
-				if(!c)
-					continue;
-				data = itemdb_exists(c);
-				if(!data)
-					continue;
-				if(first&1 && data->equip_script)
-			  	{	//Execute equip-script on login
-					run_script(data->equip_script,0,sd->bl.id,0);
-					if (!calculating)
-						return 1;
-				}
-				if(!data->script)
-					continue;
-				if(data->flag.no_equip) { //Card restriction checks.
-					if(map[sd->bl.m].flag.restricted && data->flag.no_equip&map[sd->bl.m].zone)
-						continue;
-					if(map[sd->bl.m].flag.pvp && data->flag.no_equip&1)
-						continue;
-					if(map_flag_gvg(sd->bl.m) && data->flag.no_equip&2) 
-						continue;
-				}
-				if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L)
-				{	//Left hand status.
-					sd->state.lr_flag = 1;
-					run_script(data->script,0,sd->bl.id,0);
-					sd->state.lr_flag = 0;
-				} else
-					run_script(data->script,0,sd->bl.id,0);
-				if (!calculating) //Abort, run_script his function. [Skotlex]
-					return 1;
-			}
-		}
-	}
-	
-	if(sd->pd && battle_config.pet_status_support)
-	{ // Pet
-		struct pet_data *pd=sd->pd;
-		if(pd && pd->pet.intimate > 0 &&
-			(!battle_config.pet_equip_required || pd->pet.equip > 0) &&
-			pd->state.skillbonus == 1 && pd->bonus) //Skotlex: Readjusted for pets
-			pc_bonus(sd,pd->bonus->type, pd->bonus->val);
-	}
-	//param_bonus now holds card bonuses.
-	
-	if(status->rhw.range < 1) status->rhw.range = 1;
-	if(status->lhw->range < 1) status->lhw->range = 1;
-	if(status->rhw.range < status->lhw->range)
-		status->rhw.range = status->lhw->range;
-
-	sd->double_rate += sd->double_add_rate;
-	sd->perfect_hit += sd->perfect_hit_add;
-	sd->splash_range += sd->splash_add_range;
-	if(sd->aspd_add_rate)	
-		status->aspd_rate += 10*sd->aspd_add_rate;
-	if(sd->speed_add_rate)	
-		sd->speed_rate += sd->speed_add_rate;
-
-	// Damage modifiers from weapon type
-	sd->right_weapon.atkmods[0] = atkmods[0][sd->weapontype1];
-	sd->right_weapon.atkmods[1] = atkmods[1][sd->weapontype1];
-	sd->right_weapon.atkmods[2] = atkmods[2][sd->weapontype1];
-	sd->left_weapon.atkmods[0] = atkmods[0][sd->weapontype2];
-	sd->left_weapon.atkmods[1] = atkmods[1][sd->weapontype2];
-	sd->left_weapon.atkmods[2] = atkmods[2][sd->weapontype2];
-
-	if(pc_isriding(sd) &&
-		(sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR))
-	{	//When Riding with spear, damage modifier to mid-class becomes 
-		//same as versus large size.
-		sd->right_weapon.atkmods[1] = sd->right_weapon.atkmods[2];
-		sd->left_weapon.atkmods[1] = sd->left_weapon.atkmods[2];
-	}
-
-// ----- STATS CALCULATION -----
-
-	// Job bonuses
-	for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){
-		if(!job_bonus[sd->status.class_][i])
-			continue;
-		switch(job_bonus[sd->status.class_][i]) {
-			case 1:
-				status->str++;
-				break;
-			case 2:
-				status->agi++;
-				break;
-			case 3:
-				status->vit++;
-				break;
-			case 4:
-				status->int_++;
-				break;
-			case 5:
-				status->dex++;
-				break;
-			case 6:
-				status->luk++;
-				break;
-		}
-	}
-
-	// If a Super Novice has never died and is at least joblv 70, he gets all stats +10
-	if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->die_counter == 0 && sd->status.job_level >= 70){
-		status->str += 10;
-		status->agi += 10;
-		status->vit += 10;
-		status->int_+= 10;
-		status->dex += 10;
-		status->luk += 10;
-	}
-
-	// Absolute modifiers from passive skills
-	if(pc_checkskill(sd,BS_HILTBINDING)>0)
-		status->str++;
-	if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0)
-		status->int_ += (skill+1)/2; // +1 INT / 2 lv
-	if((skill=pc_checkskill(sd,AC_OWL))>0)
-		status->dex += skill;
-
-	// Bonuses from cards and equipment as well as base stat, remember to avoid overflows.
-	i = status->str + sd->status.str + sd->param_bonus[0] + sd->param_equip[0];
-	status->str = cap_value(i,0,USHRT_MAX);
-	i = status->agi + sd->status.agi + sd->param_bonus[1] + sd->param_equip[1];
-	status->agi = cap_value(i,0,USHRT_MAX);
-	i = status->vit + sd->status.vit + sd->param_bonus[2] + sd->param_equip[2];
-	status->vit = cap_value(i,0,USHRT_MAX);
-	i = status->int_+ sd->status.int_+ sd->param_bonus[3] + sd->param_equip[3];
-	status->int_ = cap_value(i,0,USHRT_MAX);
-	i = status->dex + sd->status.dex + sd->param_bonus[4] + sd->param_equip[4];
-	status->dex = cap_value(i,0,USHRT_MAX);
-	i = status->luk + sd->status.luk + sd->param_bonus[5] + sd->param_equip[5];
-	status->luk = cap_value(i,0,USHRT_MAX);
-	
-// ------ BASE ATTACK CALCULATION ------
-
-	// Base batk value is set on status_calc_misc
-	// weapon-type bonus (FIXME: Why is the weapon_atk bonus applied to base attack?)
-	if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon])
-		status->batk += sd->weapon_atk[sd->status.weapon];
-	// Absolute modifiers from passive skills
-	if((skill=pc_checkskill(sd,BS_HILTBINDING))>0)
-		status->batk += 4;
-
-// ----- HP MAX CALCULATION -----
-
-	// Basic MaxHP value
-	//We hold the standard Max HP here to make it faster to recalculate on vit changes.
-	sd->status.max_hp = status_base_pc_maxhp(sd,status);
-	status->max_hp += sd->status.max_hp;
-
-	// Absolute modifiers from passive skills
-	if((skill=pc_checkskill(sd,CR_TRUST))>0)
-		status->max_hp += skill*200;
-
-	// Apply relative modifiers from equipment
-	if(sd->hprate < 0)
-		sd->hprate = 0;
-	if(sd->hprate!=100)
-		status->max_hp = status->max_hp * sd->hprate/100;
-	if(battle_config.hp_rate != 100)
-		status->max_hp = status->max_hp * battle_config.hp_rate/100;
-
-	if(status->max_hp > (unsigned int)battle_config.max_hp)
-		status->max_hp = battle_config.max_hp;
-	else if(!status->max_hp)
-		status->max_hp = 1;
-	
-// ----- SP MAX CALCULATION -----
-
-	// Basic MaxSP value
-	sd->status.max_sp = status_base_pc_maxsp(sd,status);
-	status->max_sp += sd->status.max_sp;
-
-	// Absolute modifiers from passive skills
-	if((skill=pc_checkskill(sd,SL_KAINA))>0)
-		status->max_sp += 30*skill;
-	if((skill=pc_checkskill(sd,HP_MEDITATIO))>0)
-		status->max_sp += status->max_sp * skill/100;
-	if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0)
-		status->max_sp += status->max_sp * 2*skill/100;
-
-	// Apply relative modifiers from equipment
-	if(sd->sprate < 0)
-		sd->sprate = 0;
-	if(sd->sprate!=100)
-		status->max_sp = status->max_sp * sd->sprate/100;
-	if(battle_config.sp_rate != 100)
-		status->max_sp = status->max_sp * battle_config.sp_rate/100;
-
-	if(status->max_sp > (unsigned int)battle_config.max_sp)
-		status->max_sp = battle_config.max_sp;
-	else if(!status->max_sp)
-		status->max_sp = 1;
-
-// ----- RESPAWN HP/SP -----
-// 
-	//Calc respawn hp and store it on base_status
-	if (sd->special_state.restart_full_recover)
-	{
-		status->hp = status->max_hp;
-		status->sp = status->max_sp;
-	} else {
-		if((sd->class_&MAPID_BASEMASK) == MAPID_NOVICE && !(sd->class_&JOBL_2) 
-			&& battle_config.restart_hp_rate < 50) 
-			status->hp=status->max_hp>>1;
-		else 
-			status->hp=status->max_hp * battle_config.restart_hp_rate/100;
-		if(!status->hp)
-			status->hp = 1;
-
-		status->sp = status->max_sp * battle_config.restart_sp_rate /100;
-	}
-
-// ----- MISC CALCULATION -----
-	status_calc_misc(&sd->bl, status, sd->status.base_level);
-
-	//Equipment modifiers for misc settings
-	if(sd->matk_rate < 0)
-		sd->matk_rate = 0;
-	if(sd->matk_rate != 100){
-		status->matk_max = status->matk_max * sd->matk_rate/100;
-		status->matk_min = status->matk_min * sd->matk_rate/100;
-	}
-
-	if(sd->hit_rate < 0)
-		sd->hit_rate = 0;
-	if(sd->hit_rate != 100)
-		status->hit = status->hit * sd->hit_rate/100;
-
-	if(sd->flee_rate < 0)
-		sd->flee_rate = 0;
-	if(sd->flee_rate != 100)
-		status->flee = status->flee * sd->flee_rate/100;
-
-	if(sd->def2_rate < 0)
-		sd->def2_rate = 0;
-	if(sd->def2_rate != 100)
-		status->def2 = status->def2 * sd->def2_rate/100;
-
-	if(sd->mdef2_rate < 0)
-		sd->mdef2_rate = 0;
-	if(sd->mdef2_rate != 100)
-		status->mdef2 = status->mdef2 * sd->mdef2_rate/100;
-		
-	if(sd->critical_rate < 0) 
-		sd->critical_rate = 0;
-	if(sd->critical_rate != 100)
-		status->cri = status->cri * sd->critical_rate/100;
-
-	if(sd->flee2_rate < 0)
-		sd->flee2_rate = 0;
-	if(sd->flee2_rate != 100)
-		status->flee2 = status->flee2 * sd->flee2_rate/100;
-
-// ----- HIT CALCULATION -----
-
-	// Absolute modifiers from passive skills
-	if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0)
-		status->hit += skill*2;
-	if((skill=pc_checkskill(sd,AC_VULTURE))>0){
-		status->hit += skill;
-		if(sd->status.weapon == W_BOW)
-			status->rhw.range += skill;
-	}
-	if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)
-  	{
-		if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0)
-			status->hit += 2*skill;
-		if((skill=pc_checkskill(sd,GS_SNAKEEYE))>0) {
-			status->hit += skill;
-			status->rhw.range += skill;
-		}
-	}
-
-// ----- FLEE CALCULATION -----
-
-	// Absolute modifiers from passive skills
-	if((skill=pc_checkskill(sd,TF_MISS))>0)
-		status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3);
-	if((skill=pc_checkskill(sd,MO_DODGE))>0)
-		status->flee += (skill*3)>>1;
-
-// ----- EQUIPMENT-DEF CALCULATION -----
-
-	// Apply relative modifiers from equipment
-	if(sd->def_rate < 0)
-		sd->def_rate = 0;
-	if(sd->def_rate != 100) {
-		i =  status->def * sd->def_rate/100;
-		status->def = cap_value(i, CHAR_MIN, CHAR_MAX);
-	}
-
-	if (!battle_config.weapon_defense_type && status->def > battle_config.max_def)
-	{
-		status->def2 += battle_config.over_def_bonus*(status->def -battle_config.max_def);
-		status->def = (unsigned char)battle_config.max_def;
-	}
-
-// ----- EQUIPMENT-MDEF CALCULATION -----
-
-	// Apply relative modifiers from equipment
-	if(sd->mdef_rate < 0)
-		sd->mdef_rate = 0;
-	if(sd->mdef_rate != 100) {
-		i =  status->mdef * sd->mdef_rate/100;
-		status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX);
-	}
-
-	if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def)
-	{
-		status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def);
-		status->mdef = (signed char)battle_config.max_def;
-	}
-	
-// ----- WALKING SPEED CALCULATION -----
-
-	if(sd->speed_rate < 0)
-		sd->speed_rate = 0;
-	if(sd->speed_rate != 100)
-		status->speed = status->speed*sd->speed_rate/100;
-
-	// Relative modifiers from passive skills
-	if((sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && (skill=pc_checkskill(sd,TF_MISS))>0)
-		status->speed -= status->speed * skill/100;
-	if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0)
-		status->speed -= status->speed * 25/100;
-	if(pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0)
-		status->speed += status->speed * (100-10*skill)/100;
-
-	if(status->speed < battle_config.max_walk_speed)
-		status->speed = battle_config.max_walk_speed;
-
-// ----- ASPD CALCULATION -----
-// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied
-
-	// Basic ASPD value
-	if (sd->status.weapon < MAX_WEAPON_TYPE)
-		i = (1000 -4*status->agi -status->dex)
-			*aspd_base[sd->status.class_][sd->status.weapon]/1000;
-	else
-		i = ((
-			(1000 -4*status->agi -status->dex)
-			*aspd_base[sd->status.class_][sd->weapontype1]/1000
-		)+(
-			(1000 -4*status->agi -status->dex)
-			*aspd_base[sd->status.class_][sd->weapontype2]/1000
-		)) *2/3; //From what I read in rodatazone, 2/3 should be more accurate than 0.7 -> 140 / 200; [Skotlex]
-
-	status->amotion = cap_value(i,battle_config.max_aspd,2000);
-
-	// Relative modifiers from passive skills
-	if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
-		status->aspd_rate -= 5*skill;
-	if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd))
-		status->aspd_rate -= 30*skill;
-	if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 &&
-		(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE))
-		status->aspd_rate -= ((skill+1)/2) * 10;
-	if(pc_isriding(sd))
-		status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
-	
-	status->adelay = 2*status->amotion;
-	
-
-// ----- DMOTION -----
-//
-	i =  800-status->agi*4;
-	status->dmotion = cap_value(i, 400, 800);
-	if(battle_config.pc_damage_delay_rate != 100)
-		status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100;
-
-// ----- MISC CALCULATIONS -----
-
-	// Weight
-	if((skill=pc_checkskill(sd,MC_INCCARRY))>0)
-		sd->max_weight += 2000*skill;
-	if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0)
-		sd->max_weight += 10000;
-	if(sd->sc.data[SC_KNOWLEDGE].timer != -1)
-		sd->max_weight += sd->max_weight*sd->sc.data[SC_KNOWLEDGE].val1/10;
-
-	if (pc_checkskill(sd,SM_MOVINGRECOVERY)>0)
-		sd->regen.state.walk = 1;
-	else
-		sd->regen.state.walk = 0;
-
-	// Skill SP cost
-	if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 )
-		sd->dsprate -= 4*skill;
-
-	if(sd->sc.count){
-		if(sd->sc.data[SC_SERVICE4U].timer!=-1)
-			sd->dsprate -= sd->sc.data[SC_SERVICE4U].val3;
-	}
-
-	//Underflow protections.
-	if(sd->dsprate < 0)
-		sd->dsprate = 0;
-	if(sd->castrate < 0)
-		sd->castrate = 0;
-	if(sd->delayrate < 0)
-		sd->delayrate = 0;
-	if(sd->hprecov_rate < 0)
-		sd->hprecov_rate = 0;
-	if(sd->sprecov_rate < 0)
-		sd->sprecov_rate = 0;
-
-	// Anti-element and anti-race
-	if((skill=pc_checkskill(sd,CR_TRUST))>0)
-		sd->subele[6] += skill*5;
-	if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) {
-		sd->subele[0] += skill;
-		sd->subele[3] += skill*4;
-	}
-	if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){
-		skill = skill*4;
-		sd->right_weapon.addrace[RC_DRAGON]+=skill;
-		sd->left_weapon.addrace[RC_DRAGON]+=skill;
-		sd->magic_addrace[RC_DRAGON]+=skill;
-		sd->subrace[RC_DRAGON]+=skill;
-	}
-
-	if(sd->sc.count){
-     	if(sd->sc.data[SC_CONCENTRATE].timer!=-1)
-		{	//Update the card-bonus data
-			sd->sc.data[SC_CONCENTRATE].val3 = sd->param_bonus[1]; //Agi
-			sd->sc.data[SC_CONCENTRATE].val4 = sd->param_bonus[4]; //Dex
-		}
-     	if(sd->sc.data[SC_SIEGFRIED].timer!=-1){
-			sd->subele[1] += sd->sc.data[SC_SIEGFRIED].val2;
-			sd->subele[2] += sd->sc.data[SC_SIEGFRIED].val2;
-			sd->subele[3] += sd->sc.data[SC_SIEGFRIED].val2;
-			sd->subele[4] += sd->sc.data[SC_SIEGFRIED].val2;
-			sd->subele[5] += sd->sc.data[SC_SIEGFRIED].val2;
-			sd->subele[6] += sd->sc.data[SC_SIEGFRIED].val2;
-			sd->subele[7] += sd->sc.data[SC_SIEGFRIED].val2;
-			sd->subele[8] += sd->sc.data[SC_SIEGFRIED].val2;
-			sd->subele[9] += sd->sc.data[SC_SIEGFRIED].val2;
-		}
-		if(sd->sc.data[SC_PROVIDENCE].timer!=-1){
-			sd->subele[6] += sd->sc.data[SC_PROVIDENCE].val2;
-			sd->subrace[RC_DEMON] += sd->sc.data[SC_PROVIDENCE].val2;
-		}
-	}
-
-	status_cpy(&sd->battle_status, status);
-	status_calc_bl(&sd->bl, SCB_ALL); //Status related changes.
-	status = &sd->battle_status; //Need to compare versus this.
-	
-// ----- CLIENT-SIDE REFRESH -----
-	if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)))
-		clif_skillinfoblock(sd);
-	if(b_status.speed != status->speed)
-		clif_updatestatus(sd,SP_SPEED);
-	if(b_weight != sd->weight)
-		clif_updatestatus(sd,SP_WEIGHT);
-	if(b_max_weight != sd->max_weight) {
-		clif_updatestatus(sd,SP_MAXWEIGHT);
-		pc_checkweighticon(sd);
-	}
-	if(b_status.str != status->str)
-		clif_updatestatus(sd,SP_STR);
-	if(b_status.agi != status->agi)
-		clif_updatestatus(sd,SP_AGI);
-	if(b_status.vit != status->vit)
-		clif_updatestatus(sd,SP_VIT);
-	if(b_status.int_ != status->int_)
-		clif_updatestatus(sd,SP_INT);
-	if(b_status.dex != status->dex)
-		clif_updatestatus(sd,SP_DEX);
-	if(b_status.luk != status->luk)
-		clif_updatestatus(sd,SP_LUK);
-	if(b_status.hit != status->hit)
-		clif_updatestatus(sd,SP_HIT);
-	if(b_status.flee != status->flee)
-		clif_updatestatus(sd,SP_FLEE1);
-	if(b_status.amotion != status->amotion)
-		clif_updatestatus(sd,SP_ASPD);
-	if(b_status.rhw.atk != status->rhw.atk ||
-		b_status.lhw->atk != status->lhw->atk ||
-		b_status.batk != status->batk)
-		clif_updatestatus(sd,SP_ATK1);
-	if(b_status.def != status->def)
-		clif_updatestatus(sd,SP_DEF1);
-	if(b_status.rhw.atk2 != status->rhw.atk2 ||
-		b_status.lhw->atk2 != status->lhw->atk2)
-		clif_updatestatus(sd,SP_ATK2);
-	if(b_status.def2 != status->def2)
-		clif_updatestatus(sd,SP_DEF2);
-	if(b_status.flee2 != status->flee2)
-		clif_updatestatus(sd,SP_FLEE2);
-	if(b_status.cri != status->cri)
-		clif_updatestatus(sd,SP_CRITICAL);
-	if(b_status.matk_max != status->matk_max)
-		clif_updatestatus(sd,SP_MATK1);
-	if(b_status.matk_min != status->matk_min)
-		clif_updatestatus(sd,SP_MATK2);
-	if(b_status.mdef != status->mdef)
-		clif_updatestatus(sd,SP_MDEF1);
-	if(b_status.mdef2 != status->mdef2)
-		clif_updatestatus(sd,SP_MDEF2);
-	if(b_status.rhw.range != status->rhw.range)
-		clif_updatestatus(sd,SP_ATTACKRANGE);
-	if(b_status.max_hp != status->max_hp)
-		clif_updatestatus(sd,SP_MAXHP);
-	if(b_status.max_sp != status->max_sp)
-		clif_updatestatus(sd,SP_MAXSP);
-	if(b_status.hp != status->hp)
-		clif_updatestatus(sd,SP_HP);
-	if(b_status.sp != status->sp)
-		clif_updatestatus(sd,SP_SP);
-
-	calculating = 0;
-	return 0;
-}
-
-int status_calc_homunculus(struct homun_data *hd, int first)
-{
-	struct status_data b_status, *status;
-	struct s_homunculus *hom;
-	int skill;
-	
-	memcpy(&b_status, &hd->base_status, sizeof(struct status_data));
-	hom = &hd->homunculus;
-
-	status = &hd->base_status;
-	
-	status->str = hom->str / 10;
-	status->agi = hom->agi / 10;
-	status->vit = hom->vit / 10;
-	status->dex = hom->dex / 10;
-	status->int_ = hom->int_ / 10;
-	status->luk = hom->luk / 10;
-
-	if (first) {	//[orn]
-		status->def_ele =  hd->homunculusDB->element;
-		status->ele_lv = 1;
-		status->race = hd->homunculusDB->race ;
-		status->size = hd->homunculusDB->size ;
-		status->rhw.range = 1 + status->size;
-		status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR;
-		status->speed = DEFAULT_WALK_SPEED;
-		if (battle_config.slaves_inherit_speed&1 &&
-			hd->master && hd->master->state.auth) //Master needs be authed to have valid speed.
-			status->speed = status_get_speed(&hd->master->bl);
-
-		status->hp = 1;
-		status->sp = 1;
-	}
-	skill = hom->level/10 + status->vit/5;
-	status->def = cap_value(skill, 0, 99);
-
-	skill = hom->level/10 + status->int_/5;
-	status->mdef = cap_value(skill, 0, 99);
-
-	status->max_hp = hom->max_hp ;
-	status->max_sp = hom->max_sp ;
-
-	merc_hom_calc_skilltree(hd);
-
-	if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
-		status->def +=	skill * 4;
-	
-	if((skill = merc_hom_checkskill(hd,HVAN_INSTRUCT)) > 0)
-	{
-		status->int_ += 1 +skill/2 -skill/4 +skill/5;
-		status->str  += 1 +2*(skill/3) +skill/4;
-	}
-
-	if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
-		status->max_hp += skill * 2 * status->max_hp / 100;
-
-	if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0)
-		status->max_sp += (1 +skill/2 -skill/4 +skill/5) * status->max_sp / 100 ;
-
-	if (first) {
-		hd->battle_status.hp = hom->hp ;
-		hd->battle_status.sp = hom->sp ;
-	}
-
-	status->rhw.atk = status->dex;
-	status->rhw.atk2 = status->str + hom->level;
-
-	status->aspd_rate = 1000;
-
-	skill = (1000 -4*status->agi -status->dex)
-			*hd->homunculusDB->baseASPD/1000;
-	
-	status->amotion = cap_value(skill,battle_config.max_aspd,2000);
-	status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
-
-	status_calc_misc(&hd->bl, status, hom->level);
-	status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
-
-	if (memcmp(&b_status, status, sizeof(struct status_data)))
-		clif_hominfo(hd->master,hd,0) ;
-
-	return 1;
-}
-
-static unsigned short status_calc_str(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_agi(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_vit(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_int(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_dex(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_luk(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_batk(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_watk(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_matk(struct block_list *,struct status_change *,int);
-static signed short status_calc_hit(struct block_list *,struct status_change *,int);
-static signed short status_calc_critical(struct block_list *,struct status_change *,int);
-static signed short status_calc_flee(struct block_list *,struct status_change *,int);
-static signed short status_calc_flee2(struct block_list *,struct status_change *,int);
-static signed char status_calc_def(struct block_list *,struct status_change *,int);
-static signed short status_calc_def2(struct block_list *,struct status_change *,int);
-static signed char status_calc_mdef(struct block_list *,struct status_change *,int);
-static signed short status_calc_mdef2(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_speed(struct block_list *,struct status_change *,int);
-static short status_calc_aspd_rate(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion);
-static unsigned int status_calc_maxhp(struct block_list *,struct status_change *,unsigned int);
-static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int);
-static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element);
-static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv);
-static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode);
-
-//Calculates base regen values.
-void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen)
-{
-	struct map_session_data *sd;
-	int val, skill;
-	
-	if (!(bl->type&BL_REGEN) || !regen)
-		return;
-	BL_CAST(BL_PC,bl,sd);
-	
-	val = 1 + (status->vit/5) + (status->max_hp/200);
-
-	if (sd && sd->hprecov_rate != 100)
-		val = val*sd->hprecov_rate/100;
-
-	regen->hp = cap_value(val, 1, SHRT_MAX);
-
-	val = 1 + (status->int_/6) + (status->max_sp/100);
-	if(status->int_ >= 120)
-		val += ((status->int_-120)>>1) + 4;
-
-	if(sd && sd->sprecov_rate != 100)
-		val = val*sd->sprecov_rate/100;
-
-	regen->sp = cap_value(val, 1, SHRT_MAX);
-	
-	if(sd)
-	{
-		struct regen_data_sub *sregen;
-		if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0)
-		{
-			val = regen->sp*(100+3*skill)/100;
-			regen->sp = cap_value(val, 1, SHRT_MAX);
-		}
-		//Only players have skill/sitting skill regen for now.
-		sregen = regen->sregen;
-
-		val = 0;
-		if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0)
-			val += skill*5 + (status->max_hp*skill/500);
-		sregen->hp = cap_value(val, 0, SHRT_MAX);
-
-		val = 0;
-		if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0)
-			val += skill*3 + (status->max_sp*skill/500);
-		if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0)
-			val += skill*3 + (status->max_sp*skill/500);
-		sregen->sp = cap_value(val, 0, SHRT_MAX);
-			
-		// Skill-related recovery (only when sit)
-		sregen = regen->ssregen;
-		
-		val = 0;
-		if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
-			val += skill*4 + (status->max_hp*skill/500);
-
-		if((skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest)
-			val += skill*30 + (status->max_hp*skill/500);
-		sregen->hp = cap_value(val, 0, SHRT_MAX);
-
-		val = 0;
-		if((skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest)
-		{
-			val += skill*3 + (status->max_sp*skill/500);
-			if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest
-				val += (30+10*skill)*val/100;
-		}
-		if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
-			val += skill*2 + (status->max_sp*skill/500);
-		sregen->sp = cap_value(val, 0, SHRT_MAX);
-	}
-	
-	if(bl->type==BL_HOM)
-	{
-		struct homun_data *hd = (TBL_HOM*)bl;
-		if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
-		{
-			val = regen->hp*(100+5*skill)/100;
-			regen->hp = cap_value(val, 1, SHRT_MAX);
-		}
-		if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0)
-		{
-			val = regen->sp*(100+3*skill)/100;
-			regen->sp = cap_value(val, 1, SHRT_MAX);
-		}
-	}
-}
-
-//Calculates SC related regen rates.
-void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc)
-{
-	if (!(bl->type&BL_REGEN) || !regen)
-		return;
-	
-	regen->flag = RGN_HP|RGN_SP;
-	if(regen->sregen)
-	{
-		if (regen->sregen->hp)
-			regen->flag|=RGN_SHP;
-
-		if (regen->sregen->sp)
-			regen->flag|=RGN_SSP;
-		regen->sregen->rate.hp = regen->sregen->rate.sp = 1;
-	}
-	if (regen->ssregen)
-	{
-		if (regen->ssregen->hp)
-			regen->flag|=RGN_SHP;
-
-		if (regen->ssregen->sp)
-			regen->flag|=RGN_SSP;
-		regen->ssregen->rate.hp = regen->ssregen->rate.sp = 1;
-	}
-	regen->rate.hp = regen->rate.sp = 1;
-	
-	if (!sc || !sc->count)
-		return;
-
-	if (
-		(sc->data[SC_POISON].timer != -1 && sc->data[SC_SLOWPOISON].timer == -1)
-		|| (sc->data[SC_DPOISON].timer != -1 && sc->data[SC_SLOWPOISON].timer == -1)
-		|| sc->data[SC_BERSERK].timer != -1
-		|| sc->data[SC_TRICKDEAD].timer != -1
-		|| sc->data[SC_BLEEDING].timer != -1
-	)	//No regen
-		regen->flag = 0;
-
-	if (
-		sc->data[SC_EXTREMITYFIST].timer != -1
-		|| sc->data[SC_DANCING].timer != -1
-		|| (sc->data[SC_EXPLOSIONSPIRITS].timer != -1
-			&& (sc->data[SC_SPIRIT].timer==-1 || sc->data[SC_SPIRIT].val2 != SL_MONK))
-	)	//No natural SP regen
-		regen->flag &=~RGN_SP;
-
-	if(
-		sc->data[SC_TENSIONRELAX].timer!=-1
-	  ) {
-		regen->rate.hp += 2;
-		if (regen->sregen)
-			regen->sregen->rate.hp += 3;
-	}
-	if (sc->data[SC_MAGNIFICAT].timer != -1)
-	{
-		regen->rate.hp += 1;
-		regen->rate.sp += 1;
-	}
-	if (sc->data[SC_REGENERATION].timer != -1)
-	{
-		if (!sc->data[SC_REGENERATION].val4)
-		{
-			regen->rate.hp += sc->data[SC_REGENERATION].val2;
-			regen->rate.sp += sc->data[SC_REGENERATION].val3;
-		} else
-			regen->flag&=~sc->data[SC_REGENERATION].val4; //Remove regen as specified by val4
-	}
-}
-
-//Calculates some attributes that depends on modified stats from status changes.
-void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
-{
-	struct status_data *status = &sd->battle_status, *b_status = &sd->base_status;
-	int skill;
-
-	if(flag&(SCB_MAXHP|SCB_VIT))
-	{
-		flag|=SCB_MAXHP; //Ensures client-side refresh
-		
-		status->max_hp = status_base_pc_maxhp(sd,status);
-		status->max_hp += b_status->max_hp - sd->status.max_hp;
-		
-		status->max_hp = status_calc_maxhp(&sd->bl, &sd->sc, status->max_hp);
-		
-		if(status->max_hp > (unsigned int)battle_config.max_hp)
-			status->max_hp = battle_config.max_hp;
-		else if(!status->max_hp)
-			status->max_hp = 1;
-	
-		if(status->hp > status->max_hp) {
-			status->hp = status->max_hp;
-			clif_updatestatus(sd,SP_HP);
-		}
-	}
-
-	if(flag&(SCB_MAXSP|SCB_INT))
-	{	
-		flag|=SCB_MAXSP;
-		
-		status->max_sp = status_base_pc_maxsp(sd,status);
-		status->max_sp += b_status->max_sp - sd->status.max_sp;
-		
-		status->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, status->max_sp);
-		
-		if(status->max_sp > (unsigned int)battle_config.max_sp)
-			status->max_sp = battle_config.max_sp;
-		else if(!status->max_sp)
-			status->max_sp = 1;
-		
-		if(status->sp > status->max_sp) {
-			status->sp = status->max_sp;
-			clif_updatestatus(sd,SP_SP);
-		}
-	}
-
-	if(flag&SCB_MATK) {
-		//New matk
- 		status->matk_min = status_base_matk_min(status);
-		status->matk_max = status_base_matk_max(status);
-
-		//Bonuses from previous matk
-		status->matk_max += b_status->matk_max - status_base_matk_max(b_status);
-		status->matk_min += b_status->matk_min - status_base_matk_min(b_status);
-
-		status->matk_min = status_calc_matk(&sd->bl, &sd->sc, status->matk_min);
-		status->matk_max = status_calc_matk(&sd->bl, &sd->sc, status->matk_max);
-
-		if(sd->sc.data[SC_MAGICPOWER].timer!=-1) { //Store current matk values
-			sd->sc.data[SC_MAGICPOWER].val3 = status->matk_min;
-			sd->sc.data[SC_MAGICPOWER].val4 = status->matk_max;
-		}
-	}
-
-	if(flag&SCB_SPEED) {
-		if(status->speed < battle_config.max_walk_speed)
-			status->speed = battle_config.max_walk_speed;
-
-		if ((skill=pc_checkskill(sd,SA_FREECAST))>0) {
-			//Store casting walk speed for quick restoration. [Skotlex]
-			sd->prev_speed = status->speed * (175-5*skill)/100;
-			if(sd->ud.skilltimer != -1) { //Swap speed.
-				skill = status->speed;
-				status->speed = sd->prev_speed;
-				sd->prev_speed = skill;
-			}
-		}
-	}
-	if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) {
-		flag|=SCB_ASPD;
-		if (sd->status.weapon < MAX_WEAPON_TYPE)
-			skill = (1000 -4*status->agi -status->dex)
-				*aspd_base[sd->status.class_][sd->status.weapon]/1000;
-		else
-			skill = ((
-				(1000 -4*status->agi -status->dex)
-				*aspd_base[sd->status.class_][sd->weapontype1]/1000
-			)+(
-				(1000 -4*status->agi -status->dex)
-				*aspd_base[sd->status.class_][sd->weapontype2]/1000
-			)) *2/3;
-
-		status->aspd_rate = status_calc_aspd_rate(&sd->bl, &sd->sc , b_status->aspd_rate);
-		
-		// Apply all relative modifiers
-		if(status->aspd_rate != 1000)
-			skill = skill *status->aspd_rate/1000;
-
-		status->amotion = cap_value(skill,battle_config.max_aspd,2000);
-
-		status->adelay = 2*status->amotion;
-		if ((skill=pc_checkskill(sd,SA_FREECAST))>0) {
-			//Store casting adelay for quick restoration. [Skotlex]
-			sd->prev_adelay = status->adelay*(150-5*skill)/100;
-			if(sd->ud.skilltimer != -1) { //Swap adelay.
-				skill = status->adelay;
-				status->adelay = sd->prev_adelay;
-				sd->prev_adelay = skill;
-			}
-		}
-
-	}
-	
-	if(flag&(SCB_AGI|SCB_DSPD)) {
-		if (b_status->agi == status->agi)
-			status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, b_status->dmotion);
-		else {
-			skill = 800-status->agi*4;
-			status->dmotion = cap_value(skill, 400, 800);
-			if(battle_config.pc_damage_delay_rate != 100)
-				status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100;
-			//It's safe to ignore b_status->dmotion since no bonus affects it.
-			status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, status->dmotion);
-		}
-	}
-
-	if(flag&SCB_SPEED) {
-		clif_updatestatus(sd,SP_SPEED);
-		if (sd->ud.walktimer != -1) //Re-walk to adjust speed. [Skotlex]
-			unit_walktoxy(&sd->bl, sd->ud.to_x, sd->ud.to_y, sd->ud.state.walk_easy);
-	}
-
-	if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP))
-		status_calc_regen(&sd->bl, status, &sd->regen);
-	
-	if(flag&SCB_REGEN)
-		status_calc_regen_rate(&sd->bl, &sd->regen, &sd->sc);
-	
-	if (flag == SCB_ALL)
-		return; //Refresh is done on invoking function (status_calc_pc)
-	
-	if(flag&SCB_STR)
-		clif_updatestatus(sd,SP_STR);
-	if(flag&SCB_AGI)
-		clif_updatestatus(sd,SP_AGI);
-	if(flag&SCB_VIT)
-		clif_updatestatus(sd,SP_VIT);
-	if(flag&SCB_INT)
-		clif_updatestatus(sd,SP_INT);
-	if(flag&SCB_DEX)
-		clif_updatestatus(sd,SP_DEX);
-	if(flag&SCB_LUK)
-		clif_updatestatus(sd,SP_LUK);
-	if(flag&SCB_HIT)
-		clif_updatestatus(sd,SP_HIT);
-	if(flag&SCB_FLEE)
-		clif_updatestatus(sd,SP_FLEE1);
-	if(flag&SCB_ASPD)
-		clif_updatestatus(sd,SP_ASPD);
-	if(flag&(SCB_BATK|SCB_WATK))
-		clif_updatestatus(sd,SP_ATK1);
-	if(flag&SCB_DEF)
-		clif_updatestatus(sd,SP_DEF1);
-	if(flag&SCB_WATK)
-		clif_updatestatus(sd,SP_ATK2);
-	if(flag&SCB_DEF2)
-		clif_updatestatus(sd,SP_DEF2);
-	if(flag&SCB_FLEE2)
-		clif_updatestatus(sd,SP_FLEE2);
-	if(flag&SCB_CRI)
-		clif_updatestatus(sd,SP_CRITICAL);
-	if(flag&SCB_MATK) {
-		clif_updatestatus(sd,SP_MATK1);
-		clif_updatestatus(sd,SP_MATK2);
-	}
-	if(flag&SCB_MDEF)
-		clif_updatestatus(sd,SP_MDEF1);
-	if(flag&SCB_MDEF2)
-		clif_updatestatus(sd,SP_MDEF2);
-	if(flag&SCB_RANGE)
-		clif_updatestatus(sd,SP_ATTACKRANGE);
-	if(flag&SCB_MAXHP)
-		clif_updatestatus(sd,SP_MAXHP);
-	if(flag&SCB_MAXSP)
-		clif_updatestatus(sd,SP_MAXSP);
-}
-
-//Calculates some attributes that depends on modified stats from status changes.
-void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
-{
-	struct status_data *status = &hd->battle_status, *b_status = &hd->base_status;
-	struct status_change *sc = &hd->sc;
-	int skill = 0;
-
-
-	if(flag&(SCB_MAXHP|SCB_VIT))
-	{
-		flag|=SCB_MAXHP; //Ensures client-side refresh
-		// Apply relative modifiers from equipment
-		if(status->max_hp > (unsigned int)battle_config.max_hp)
-			status->max_hp = battle_config.max_hp;
-		else if(!status->max_hp)
-			status->max_hp = 1;
-		if(status->hp > status->max_hp)
-			status->hp = status->max_hp;
-	}
-	if(flag&(SCB_MAXSP|SCB_INT))
-	{	
-		flag|=SCB_MAXSP;
-		if(status->max_sp > (unsigned int)battle_config.max_sp)
-			status->max_sp = battle_config.max_sp;
-		else if(!status->max_sp)
-			status->max_sp = 1;
-		if(status->sp > status->max_sp)
-			status->sp = status->max_sp;
-	}
-	if(flag&SCB_VIT)
-	{	//Since vit affects def, recalculate def.
-		flag|=SCB_DEF;
-		status->def = status_calc_def(&hd->bl, sc, b_status->def);
-		status->def+=	(status->vit/5 - b_status->vit/5);
-	}
-	if(flag&SCB_INT)
-	{
-		flag|=SCB_MDEF;
-		status->mdef = status_calc_mdef(&hd->bl, sc, b_status->mdef);
-		status->mdef+= (status->int_/5 - b_status->int_/5);
-	}
-	if(flag&SCB_DEX) {
-		flag |=SCB_WATK;
-		status->rhw.atk = status_calc_watk(&hd->bl, sc, b_status->rhw.atk);
-		status->rhw.atk+= (status->dex - b_status->dex);
-	}
-	if(flag&SCB_STR) {
-		flag |=SCB_WATK;
-		status->rhw.atk2 = status_calc_watk(&hd->bl, sc, b_status->rhw.atk2);
-		status->rhw.atk2+= (status->str - b_status->str);
-	}
-	if(flag|SCB_WATK && status->rhw.atk2 < status->rhw.atk)
-		status->rhw.atk2 = status->rhw.atk;
-
-	if(flag&SCB_MATK) //Hom Min Matk is always the same as Max Matk
-		status->matk_min = status->matk_max;
-
-	if(flag&SCB_SPEED && battle_config.slaves_inherit_speed&1 && hd->master)
-		status->speed = status_get_speed(&hd->master->bl);
-
-	if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) {
-		flag|=SCB_ASPD;
-
-		skill = (1000 -4*status->agi -status->dex)
-			*hd->homunculusDB->baseASPD/1000;
-		
-		status->aspd_rate = status_calc_aspd_rate(&hd->bl, sc , b_status->aspd_rate);
-		if(status->aspd_rate != 1000)
-			skill = skill*status->aspd_rate/1000;
-
-		status->amotion = cap_value(skill,battle_config.max_aspd,2000);
-		status->adelay = 2*status->amotion;
-	}
-	
-	if(flag&(SCB_AGI|SCB_DSPD)) {
-		skill = 800-status->agi*4;
-		status->dmotion = cap_value(skill, 400, 800);
-		status->dmotion = status_calc_dmotion(&hd->bl, sc, b_status->dmotion);
-	}
-
-	if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL)
-		status_calc_regen(&hd->bl, status, &hd->regen);
-	
-	if(flag&SCB_REGEN)
-		status_calc_regen_rate(&hd->bl, &hd->regen, sc);
-
-	if (flag == SCB_ALL)
-		return; //Refresh is done on invoking function (status_calc_hom)
-
-	if (hd->master && flag&(
-		SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK|
-		SCB_HIT|SCB_FLEE|SCB_CRI|SCB_FLEE2|
-		SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|
-		SCB_BATK|SCB_WATK|SCB_MATK|SCB_ASPD|SCB_SPEED|
-		SCB_RANGE|SCB_MAXHP|SCB_MAXSP)
-	)
-		clif_hominfo(hd->master,hd,0);
-}
-
-void status_calc_bl(struct block_list *bl, unsigned long flag)
-{
-	struct status_data *b_status, *status;
-	struct status_change *sc;
-	int temp;
-	TBL_PC *sd;
-	b_status = status_get_base_status(bl);
-	status = status_get_status_data(bl);
-	sc = status_get_sc(bl);
-	
-	if (!b_status || !status)
-		return;
-
-	BL_CAST(BL_PC,bl,sd);
-
-	if(sd && flag&SCB_PC)
-	{	//Recalc everything.
-		status_calc_pc(sd,0);
-		return;
-	}
-	
-	if((!bl->type&(BL_REGEN)) && (!sc || !sc->count)) { //No difference.
-		status_cpy(status, b_status);
-		return;
-	}
-	
-	if(flag&SCB_STR) {
-		status->str = status_calc_str(bl, sc, b_status->str);
-		flag|=SCB_BATK;
-	}
-
-	if(flag&SCB_AGI) {
-		status->agi = status_calc_agi(bl, sc, b_status->agi);
-		flag|=SCB_FLEE;
-	}
-
-	if(flag&SCB_VIT) {
-		status->vit = status_calc_vit(bl, sc, b_status->vit);
-		flag|=SCB_DEF2|SCB_MDEF2;
-	}
-
-	if(flag&SCB_INT) {
-		status->int_ = status_calc_int(bl, sc, b_status->int_);
-		flag|=SCB_MATK|SCB_MDEF2;
-	}
-
-	if(flag&SCB_DEX) {
-		status->dex = status_calc_dex(bl, sc, b_status->dex);
-		flag|=SCB_BATK|SCB_HIT;
-	}
-
-	if(flag&SCB_LUK) {
-		status->luk = status_calc_luk(bl, sc, b_status->luk);
-		flag|=SCB_BATK|SCB_CRI|SCB_FLEE2;
-	}
-
-	if(flag&SCB_BATK && b_status->batk) {
-		status->batk = status_base_atk(bl,status);
-		temp = b_status->batk - status_base_atk(bl,b_status);
-		if (temp)
-			status->batk += temp;
-		status->batk = status_calc_batk(bl, sc, status->batk);
-	}
-
-	if(flag&SCB_WATK) {
-		status->rhw.atk = status_calc_watk(bl, sc, b_status->rhw.atk);
-		if (!sd) //Should not affect weapon refine bonus
-			status->rhw.atk2 = status_calc_watk(bl, sc, b_status->rhw.atk2);
-		if(status->lhw && b_status->lhw && b_status->lhw->atk) {
-			if (sd) {
-				sd->state.lr_flag = 1;
-				status->lhw->atk = status_calc_watk(bl, sc, b_status->lhw->atk);
-				sd->state.lr_flag = 0;
-			} else {
-				status->lhw->atk = status_calc_watk(bl, sc, b_status->lhw->atk);
-				status->lhw->atk2= status_calc_watk(bl, sc, b_status->lhw->atk2);
-			}
-		}
-	}
-
-	if(flag&SCB_HIT) {
-		if (status->dex == b_status->dex)
-			status->hit = status_calc_hit(bl, sc, b_status->hit);
-		else
-			status->hit = status_calc_hit(bl, sc, b_status->hit +(status->dex - b_status->dex));
-	}
-
-	if(flag&SCB_FLEE) {
-		if (status->agi == b_status->agi)
-			status->flee = status_calc_flee(bl, sc, b_status->flee);
-		else
-			status->flee = status_calc_flee(bl, sc, b_status->flee +(status->agi - b_status->agi));
-	}
-
-	if(flag&SCB_DEF)
-		status->def = status_calc_def(bl, sc, b_status->def);
-
-	if(flag&SCB_DEF2) {
-		if (status->vit == b_status->vit)
-			status->def2 = status_calc_def2(bl, sc, b_status->def2);
-		else
-			status->def2 = status_calc_def2(bl, sc, b_status->def2 + (status->vit - b_status->vit));
-	}
-
-	if(flag&SCB_MDEF)
-		status->mdef = status_calc_mdef(bl, sc, b_status->mdef);
-		
-	if(flag&SCB_MDEF2) {
-		if (status->int_ == b_status->int_ && status->vit == b_status->vit)
-			status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2);
-		else
-			status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2 +(status->int_ - b_status->int_) +((status->vit - b_status->vit)>>1));
-	}
-
-	if(flag&SCB_SPEED) {
-		status->speed = status_calc_speed(bl, sc, b_status->speed);
-		if (!sd)
-	  	{	//Player speed is updated on calc_bl_sub_pc
-			struct unit_data *ud = unit_bl2ud(bl);
-		  	if (ud && ud->walktimer != -1) //Re-walk to adjust speed. [Skotlex]
-			unit_walktoxy(bl, ud->to_x, ud->to_y, ud->state.walk_easy);
-		}
-	}
-	if(flag&SCB_CRI && b_status->cri) {
-		if (status->luk == b_status->luk)
-			status->cri = status_calc_critical(bl, sc, b_status->cri);
-		else
-			status->cri = status_calc_critical(bl, sc, b_status->cri + 3*(status->luk - b_status->luk));
-	}
-
-	if(flag&SCB_FLEE2 && b_status->flee2) {
-		if (status->luk == b_status->luk)
-			status->flee2 = status_calc_flee2(bl, sc, b_status->flee2);
-		else
-			status->flee2 = status_calc_flee2(bl, sc, b_status->flee2 +(status->luk - b_status->luk));
-	}
-
-	if(flag&SCB_ATK_ELE) {
-		status->rhw.ele = status_calc_attack_element(bl, sc, b_status->rhw.ele);
-		if(status->lhw && b_status->lhw) {
-			if (sd) sd->state.lr_flag = 1;
-			status->lhw->ele = status_calc_attack_element(bl, sc, b_status->lhw->ele);
-			if (sd) sd->state.lr_flag = 0;
-		}
-	}
-
-	if(flag&SCB_DEF_ELE) {
-		status->def_ele = status_calc_element(bl, sc, b_status->def_ele);
-		status->ele_lv = status_calc_element_lv(bl, sc, b_status->ele_lv);
-	}
-
-	if(flag&SCB_MODE)
-	{
-		status->mode = status_calc_mode(bl, sc, b_status->mode);
-		//Since mode changed, reset their state.
-		if (!(status->mode&MD_CANATTACK))
-			unit_stop_attack(bl);
-		if (!(status->mode&MD_CANMOVE))
-			unit_stop_walking(bl,0);
-	}
-
-// No status changes alter these yet.
-//	if(flag&SCB_SIZE)
-// if(flag&SCB_RACE)
-// if(flag&SCB_RANGE)
-
-	if(sd) {
-		//The remaining are handled quite different by players, so use their own function.
-		status_calc_bl_sub_pc(sd, flag);
-		return;
-	}
-	
-	if(flag&SCB_MAXHP) {
-		status->max_hp = status_calc_maxhp(bl, sc, b_status->max_hp);
-		if (status->hp > status->max_hp) //FIXME: Should perhaps a status_zap should be issued?
-			status->hp = status->max_hp;
-	}
-
-	if(flag&SCB_MAXSP) {
-		status->max_sp = status_calc_maxsp(bl, sc, b_status->max_sp);
-		if (status->sp > status->max_sp)
-			status->sp = status->max_sp;
-	}
-
-	if(flag&SCB_MATK) {
-		status->matk_min = status_base_matk_min(status);
-		status->matk_max = status_base_matk_max(status);
-		status->matk_min = status_calc_matk(bl, sc, status->matk_min);
-		status->matk_max = status_calc_matk(bl, sc, status->matk_max);
-		if(sc->data[SC_MAGICPOWER].timer!=-1) { //Store current matk values
-			sc->data[SC_MAGICPOWER].val3 = status->matk_min;
-			sc->data[SC_MAGICPOWER].val4 = status->matk_max;
-		}
-	}
-
-	if(bl->type == BL_HOM) {
-		//The remaining are handled quite different by homunculus, so use their own function.
-		status_calc_bl_sub_hom((TBL_HOM*)bl, flag);
-		return;
-	}
-
-	if(flag&SCB_ASPD) {
-		status->aspd_rate = status_calc_aspd_rate(bl, sc , b_status->aspd_rate);
-		temp = status->aspd_rate*b_status->amotion/1000;
-		status->amotion = cap_value(temp, battle_config.monster_max_aspd, 2000);
-		
-		temp = status->aspd_rate*b_status->adelay/1000;
-		status->adelay = cap_value(temp, battle_config.monster_max_aspd<<1, 4000);
-	}
-
-	if(flag&SCB_DSPD)
-		status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion);
-
-	if(bl->type&BL_REGEN) {
-		if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP))
-			status_calc_regen(bl, status, status_get_regen_data(bl));
-		if(flag&SCB_REGEN)
-			status_calc_regen_rate(bl, status_get_regen_data(bl), sc);
-	}
-}
-/*==========================================
- * Apply shared stat mods from status changes [DracoRPG]
- *------------------------------------------
- */
-static unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str)
-{
-	if(!sc || !sc->count)
-		return cap_value(str,1,USHRT_MAX);
-	
-	if(sc->data[SC_INCALLSTATUS].timer!=-1)
-		str += sc->data[SC_INCALLSTATUS].val1;
-	if(sc->data[SC_INCSTR].timer!=-1)
-		str += sc->data[SC_INCSTR].val1;
-	if(sc->data[SC_STRFOOD].timer!=-1)
-		str += sc->data[SC_STRFOOD].val1;
-	if(sc->data[SC_BATTLEORDERS].timer!=-1)
-		str += 5;
-	if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val3>>16)
-		str += sc->data[SC_GUILDAURA].val3>>16;
-	if(sc->data[SC_LOUD].timer!=-1)
-		str += 4;
-	if(sc->data[SC_TRUESIGHT].timer!=-1)
-		str += 5;
-	if(sc->data[SC_SPURT].timer!=-1)
-		str += 10;
-	if(sc->data[SC_NEN].timer!=-1)
-		str += sc->data[SC_NEN].val1;
-	if(sc->data[SC_BLESSING].timer != -1){
-		if(sc->data[SC_BLESSING].val2)
-			str += sc->data[SC_BLESSING].val2;
-		else
-			str >>= 1;
-	}
-	if(sc->data[SC_MARIONETTE].timer!=-1)
-		str -= (sc->data[SC_MARIONETTE].val3>>16)&0xFF;
-	if(sc->data[SC_MARIONETTE2].timer!=-1)
-		str += (sc->data[SC_MARIONETTE2].val3>>16)&0xFF;
-	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && str < 50)
-		str = 50;
-
-	return cap_value(str,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi)
-{
-	if(!sc || !sc->count)
-		return cap_value(agi,1,USHRT_MAX);
-
-	if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
-		agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100;
-	if(sc->data[SC_INCAGIRATE].timer!=-1)
-		agi += agi*sc->data[SC_INCAGIRATE].val1/100;
-	if(sc->data[SC_INCALLSTATUS].timer!=-1)
-		agi += sc->data[SC_INCALLSTATUS].val1;
-	if(sc->data[SC_INCAGI].timer!=-1)
-		agi += sc->data[SC_INCAGI].val1;
-	if(sc->data[SC_AGIFOOD].timer!=-1)
-		agi += sc->data[SC_AGIFOOD].val1;
-	if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val4>>16)
-		agi += sc->data[SC_GUILDAURA].val4>>16;
-	if(sc->data[SC_TRUESIGHT].timer!=-1)
-		agi += 5;
-	if(sc->data[SC_INCREASEAGI].timer!=-1)
-		agi += sc->data[SC_INCREASEAGI].val2;
-	if(sc->data[SC_INCREASING].timer!=-1)
-		agi += 4;	// added based on skill updates [Reddozen]
-	if(sc->data[SC_DECREASEAGI].timer!=-1)
-		agi -= sc->data[SC_DECREASEAGI].val2;
-	if(sc->data[SC_QUAGMIRE].timer!=-1)
-		agi -= sc->data[SC_QUAGMIRE].val2;
-	if(sc->data[SC_SUITON].timer!=-1 && sc->data[SC_SUITON].val3)
-		agi -= sc->data[SC_SUITON].val2;
-	if(sc->data[SC_MARIONETTE].timer!=-1)
-		agi -= (sc->data[SC_MARIONETTE].val3>>8)&0xFF;
-	if(sc->data[SC_MARIONETTE2].timer!=-1)
-		agi += (sc->data[SC_MARIONETTE2].val3>>8)&0xFF;
-	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && agi < 50)
-		agi = 50;
-
-	return cap_value(agi,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit)
-{
-	if(!sc || !sc->count)
-		return cap_value(vit,1,USHRT_MAX);
-
-	if(sc->data[SC_INCALLSTATUS].timer!=-1)
-		vit += sc->data[SC_INCALLSTATUS].val1;
-	if(sc->data[SC_INCVIT].timer!=-1)
-		vit += sc->data[SC_INCVIT].val1;
-	if(sc->data[SC_VITFOOD].timer!=-1)
-		vit += sc->data[SC_VITFOOD].val1;
-	if(sc->data[SC_CHANGE].timer!=-1)
-		vit += sc->data[SC_CHANGE].val2;
-	if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val3&0xFFFF)
-		vit += sc->data[SC_GUILDAURA].val3&0xFFFF;
-	if(sc->data[SC_TRUESIGHT].timer!=-1)
-		vit += 5;
-	if(sc->data[SC_STRIPARMOR].timer!=-1)
-		vit -= vit * sc->data[SC_STRIPARMOR].val2/100;
-	if(sc->data[SC_MARIONETTE].timer!=-1)
-		vit -= sc->data[SC_MARIONETTE].val3&0xFF;
-	if(sc->data[SC_MARIONETTE2].timer!=-1)
-		vit += sc->data[SC_MARIONETTE2].val3&0xFF;
-	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && vit < 50)
-		vit = 50;
-
-	return cap_value(vit,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_)
-{
-	if(!sc || !sc->count)
-		return cap_value(int_,1,USHRT_MAX);
-
-	if(sc->data[SC_INCALLSTATUS].timer!=-1)
-		int_ += sc->data[SC_INCALLSTATUS].val1;
-	if(sc->data[SC_INCINT].timer!=-1)
-		int_ += sc->data[SC_INCINT].val1;
-	if(sc->data[SC_INTFOOD].timer!=-1)
-		int_ += sc->data[SC_INTFOOD].val1;
-	if(sc->data[SC_CHANGE].timer!=-1)
-		int_ += sc->data[SC_CHANGE].val3;
-	if(sc->data[SC_BATTLEORDERS].timer!=-1)
-		int_ += 5;
-	if(sc->data[SC_TRUESIGHT].timer!=-1)
-		int_ += 5;
-	if(sc->data[SC_BLESSING].timer != -1){
-		if (sc->data[SC_BLESSING].val2)
-			int_ += sc->data[SC_BLESSING].val2;
-		else
-			int_ >>= 1;
-	}
-	if(sc->data[SC_STRIPHELM].timer!=-1)
-		int_ -= int_ * sc->data[SC_STRIPHELM].val2/100;
-	if(sc->data[SC_NEN].timer!=-1)
-		int_ += sc->data[SC_NEN].val1;
-	if(sc->data[SC_MARIONETTE].timer!=-1)
-		int_ -= (sc->data[SC_MARIONETTE].val4>>16)&0xFF;
-	if(sc->data[SC_MARIONETTE2].timer!=-1)
-		int_ += (sc->data[SC_MARIONETTE2].val4>>16)&0xFF;
-	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && int_ < 50)
-		int_ = 50;
-
-	return cap_value(int_,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex)
-{
-	if(!sc || !sc->count)
-		return cap_value(dex,1,USHRT_MAX);
-
-	if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
-		dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100;
-
-	if(sc->data[SC_INCDEXRATE].timer!=-1)
-		dex += dex*sc->data[SC_INCDEXRATE].val1/100;
-	if(sc->data[SC_INCALLSTATUS].timer!=-1)
-		dex += sc->data[SC_INCALLSTATUS].val1;
-	if(sc->data[SC_INCDEX].timer!=-1)
-		dex += sc->data[SC_INCDEX].val1;
-	if(sc->data[SC_DEXFOOD].timer!=-1)
-		dex += sc->data[SC_DEXFOOD].val1;
-	if(sc->data[SC_BATTLEORDERS].timer!=-1)
-		dex += 5;
-	if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val4&0xFFFF)
-		dex += sc->data[SC_GUILDAURA].val4&0xFFFF;
-	if(sc->data[SC_TRUESIGHT].timer!=-1)
-		dex += 5;
-	if(sc->data[SC_QUAGMIRE].timer!=-1)
-		dex -= sc->data[SC_QUAGMIRE].val2;
-	if(sc->data[SC_BLESSING].timer != -1){
-		if (sc->data[SC_BLESSING].val2)
-			dex += sc->data[SC_BLESSING].val2;
-		else
-			dex >>= 1;
-	}
-	if(sc->data[SC_INCREASING].timer!=-1)
-		dex += 4;	// added based on skill updates [Reddozen]
-	if(sc->data[SC_MARIONETTE].timer!=-1)
-		dex -= (sc->data[SC_MARIONETTE].val4>>8)&0xFF;
-	if(sc->data[SC_MARIONETTE2].timer!=-1)
-		dex += (sc->data[SC_MARIONETTE2].val4>>8)&0xFF;
-	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && dex < 50)
-		dex  = 50;
-
-	return cap_value(dex,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk)
-{
-	if(!sc || !sc->count)
-		return cap_value(luk,1,USHRT_MAX);
-
-	if(sc->data[SC_CURSE].timer!=-1)
-		return 0;
-	if(sc->data[SC_INCALLSTATUS].timer!=-1)
-		luk += sc->data[SC_INCALLSTATUS].val1;
-	if(sc->data[SC_INCLUK].timer!=-1)
-		luk += sc->data[SC_INCLUK].val1;
-	if(sc->data[SC_LUKFOOD].timer!=-1)
-		luk += sc->data[SC_LUKFOOD].val1;
-	if(sc->data[SC_TRUESIGHT].timer!=-1)
-		luk += 5;
-	if(sc->data[SC_GLORIA].timer!=-1)
-		luk += 30;
-	if(sc->data[SC_MARIONETTE].timer!=-1)
-		luk -= sc->data[SC_MARIONETTE].val4&0xFF;
-	if(sc->data[SC_MARIONETTE2].timer!=-1)
-		luk += sc->data[SC_MARIONETTE2].val4&0xFF;
-	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && luk < 50)
-		luk = 50;
-
-	return cap_value(luk,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk)
-{
-	if(!sc || !sc->count)
-		return cap_value(batk,0,USHRT_MAX);
-
-	if(sc->data[SC_ATKPOTION].timer!=-1)
-		batk += sc->data[SC_ATKPOTION].val1;
-	if(sc->data[SC_BATKFOOD].timer!=-1)
-		batk += sc->data[SC_BATKFOOD].val1;
-	if(sc->data[SC_INCATKRATE].timer!=-1)
-		batk += batk * sc->data[SC_INCATKRATE].val1/100;
-	if(sc->data[SC_PROVOKE].timer!=-1)
-		batk += batk * sc->data[SC_PROVOKE].val3/100;
-	if(sc->data[SC_CONCENTRATION].timer!=-1)
-		batk += batk * sc->data[SC_CONCENTRATION].val2/100;
-	if(sc->data[SC_SKE].timer!=-1)
-		batk += batk * 3;
-	if(sc->data[SC_BLOODLUST].timer!=-1)
-		batk += batk * sc->data[SC_BLOODLUST].val2/100;
-	if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2==4)
-		batk -= batk * 25/100;
-	if(sc->data[SC_CURSE].timer!=-1)
-		batk -= batk * 25/100;
-//Curse shouldn't effect on this?  <- Curse OR Bleeding??
-//	if(sc->data[SC_BLEEDING].timer != -1)
-//		batk -= batk * 25/100;
-	if(sc->data[SC_FLEET].timer!=-1)
-		batk += batk * sc->data[SC_FLEET].val3/100;
-	if(sc->data[SC_GATLINGFEVER].timer!=-1)
-		batk += sc->data[SC_GATLINGFEVER].val3;
-	if(sc->data[SC_MADNESSCANCEL].timer!=-1)
-		batk += 100;
-	return cap_value(batk,0,USHRT_MAX);
-}
-
-static unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk)
-{
-	if(!sc || !sc->count)
-		return cap_value(watk,0,USHRT_MAX);
-
-	if(sc->data[SC_IMPOSITIO].timer!=-1)
-		watk += sc->data[SC_IMPOSITIO].val2;
-	if(sc->data[SC_WATKFOOD].timer!=-1)
-		watk += sc->data[SC_WATKFOOD].val1;
-	if(sc->data[SC_DRUMBATTLE].timer!=-1)
-		watk += sc->data[SC_DRUMBATTLE].val2;
-	if(sc->data[SC_VOLCANO].timer!=-1)
-		watk += sc->data[SC_VOLCANO].val2;
-	if(sc->data[SC_INCATKRATE].timer!=-1)
-		watk += watk * sc->data[SC_INCATKRATE].val1/100;
-	if(sc->data[SC_PROVOKE].timer!=-1)
-		watk += watk * sc->data[SC_PROVOKE].val3/100;
-	if(sc->data[SC_CONCENTRATION].timer!=-1)
-		watk += watk * sc->data[SC_CONCENTRATION].val2/100;
-	if(sc->data[SC_SKE].timer!=-1)
-		watk += watk * 3;
-	if(sc->data[SC_NIBELUNGEN].timer!=-1) {
-		if (bl->type != BL_PC)
-			watk += sc->data[SC_NIBELUNGEN].val2;
-		else {
-			TBL_PC *sd = (TBL_PC*)bl;
-			int index = sd->equip_index[sd->state.lr_flag?8:9];
-			if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
-				watk += sc->data[SC_NIBELUNGEN].val2;
-		}
-	}
-	if(sc->data[SC_BLOODLUST].timer!=-1)
-		watk += watk * sc->data[SC_BLOODLUST].val2/100;
-	if(sc->data[SC_FLEET].timer!=-1)
-		watk += watk * sc->data[SC_FLEET].val3/100;
-	if(sc->data[SC_CURSE].timer!=-1)
-		watk -= watk * 25/100;
-	if(sc->data[SC_STRIPWEAPON].timer!=-1)
-		watk -= watk * sc->data[SC_STRIPWEAPON].val2/100;
-
-	return cap_value(watk,0,USHRT_MAX);
-}
-
-static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk)
-{
-	if(!sc || !sc->count)
-		return cap_value(matk,0,USHRT_MAX);
-
-	if(sc->data[SC_MATKPOTION].timer!=-1)
-		matk += sc->data[SC_MATKPOTION].val1;
-	if(sc->data[SC_MATKFOOD].timer!=-1)
-		matk += sc->data[SC_MATKFOOD].val1;
-	if(sc->data[SC_MAGICPOWER].timer!=-1)
-		matk += matk * 5*sc->data[SC_MAGICPOWER].val1/100;
-	if(sc->data[SC_MINDBREAKER].timer!=-1)
-		matk += matk * sc->data[SC_MINDBREAKER].val2/100;
-	if(sc->data[SC_INCMATKRATE].timer!=-1)
-		matk += matk * sc->data[SC_INCMATKRATE].val1/100;
-
-	return cap_value(matk,0,USHRT_MAX);
-}
-
-static signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical)
-{
-	if(!sc || !sc->count)
-		return cap_value(critical,10,SHRT_MAX);
-
-	if (sc->data[SC_EXPLOSIONSPIRITS].timer!=-1)
-		critical += sc->data[SC_EXPLOSIONSPIRITS].val2;
-	if (sc->data[SC_FORTUNE].timer!=-1)
-		critical += sc->data[SC_FORTUNE].val2;
-	if (sc->data[SC_TRUESIGHT].timer!=-1)
-		critical += sc->data[SC_TRUESIGHT].val2;
-	if(sc->data[SC_CLOAKING].timer!=-1)
-		critical += critical;
-
-	return cap_value(critical,10,SHRT_MAX);
-}
-
-static signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit)
-{
-	
-	if(!sc || !sc->count)
-		return cap_value(hit,1,SHRT_MAX);
-
-	if(sc->data[SC_INCHIT].timer != -1)
-		hit += sc->data[SC_INCHIT].val1;
-	if(sc->data[SC_HITFOOD].timer!=-1)
-		hit += sc->data[SC_HITFOOD].val1;
-	if(sc->data[SC_TRUESIGHT].timer != -1)
-		hit += sc->data[SC_TRUESIGHT].val3;
-	if(sc->data[SC_HUMMING].timer!=-1)
-		hit += sc->data[SC_HUMMING].val2;
-	if(sc->data[SC_CONCENTRATION].timer != -1)
-		hit += sc->data[SC_CONCENTRATION].val3;
-	if(sc->data[SC_INCHITRATE].timer != -1)
-		hit += hit * sc->data[SC_INCHITRATE].val1/100;
-	if(sc->data[SC_BLIND].timer != -1)
-		hit -= hit * 25/100;
-	if(sc->data[SC_ADJUSTMENT].timer!=-1)
-		hit -= 30;
-	if(sc->data[SC_INCREASING].timer!=-1)
-		hit += 20; // RockmanEXE; changed based on updated [Reddozen]
-	
-	return cap_value(hit,1,SHRT_MAX);
-}
-
-static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee)
-{
-	if (bl->type == BL_PC && map_flag_gvg(bl->m)) //GVG grounds flee penalty, placed here because it's "like" a status change. [Skotlex]
-		flee -= flee * battle_config.gvg_flee_penalty/100;
-
-	if(!sc || !sc->count)
-		return cap_value(flee,1,SHRT_MAX);
-
-	if(sc->data[SC_INCFLEE].timer!=-1)
-		flee += sc->data[SC_INCFLEE].val1;
-	if(sc->data[SC_FLEEFOOD].timer!=-1)
-		flee += sc->data[SC_FLEEFOOD].val1;
-	if(sc->data[SC_WHISTLE].timer!=-1)
-		flee += sc->data[SC_WHISTLE].val2;
-	if(sc->data[SC_WINDWALK].timer!=-1)
-		flee += sc->data[SC_WINDWALK].val2;
-	if(sc->data[SC_INCFLEERATE].timer!=-1)
-		flee += flee * sc->data[SC_INCFLEERATE].val1/100;
-	if(sc->data[SC_VIOLENTGALE].timer!=-1)
-		flee += flee * sc->data[SC_VIOLENTGALE].val2/100;
-	if(sc->data[SC_MOON_COMFORT].timer!=-1) //SG skill [Komurka]
-		flee += sc->data[SC_MOON_COMFORT].val2;
-	if(sc->data[SC_CLOSECONFINE].timer!=-1)
-		flee += 10;
-	if(sc->data[SC_SPIDERWEB].timer!=-1)
-		flee -= flee * 50/100;
-	if(sc->data[SC_BERSERK].timer!=-1)
-		flee -= flee * 50/100;
-	if(sc->data[SC_BLIND].timer!=-1)
-		flee -= flee * 25/100;
-	if(sc->data[SC_ADJUSTMENT].timer!=-1)
-		flee += 30;
-	if(sc->data[SC_GATLINGFEVER].timer!=-1)
-		flee -= sc->data[SC_GATLINGFEVER].val4;
-	if(sc->data[SC_SPEED].timer!=-1)
-		flee += 10 + sc->data[SC_SPEED].val1 * 10 ;
-
-	return cap_value(flee,1,SHRT_MAX);
-}
-
-static signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2)
-{
-	if(!sc || !sc->count)
-		return cap_value(flee2,10,SHRT_MAX);
-
-	if(sc->data[SC_WHISTLE].timer!=-1)
-		flee2 += sc->data[SC_WHISTLE].val3*10;
-
-	return cap_value(flee2,10,SHRT_MAX);
-}
-
-static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def)
-{
-	if(!sc || !sc->count)
-		return cap_value(def,0,CHAR_MAX);
-
-	if(sc->data[SC_BERSERK].timer!=-1)
-		return 0;
-	if(sc->data[SC_SKA].timer != -1)
-		return sc->data[SC_SKA].val3;
-	if(sc->data[SC_BARRIER].timer!=-1)
-		return 100;
-	if(sc->data[SC_KEEPING].timer!=-1)
-		return 90;
-	if(sc->data[SC_STEELBODY].timer!=-1)
-		return 90;
-	if(sc->data[SC_DRUMBATTLE].timer!=-1)
-		def += sc->data[SC_DRUMBATTLE].val3;
-	if (sc->data[SC_DEFENCE].timer != -1)	//[orn]
-		def += sc->data[SC_DEFENCE].val2 ;
-	if(sc->data[SC_INCDEFRATE].timer!=-1)
-		def += def * sc->data[SC_INCDEFRATE].val1/100;
-	if(sc->data[SC_FREEZE].timer!=-1)
-		def >>=1;
-	if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
-		def >>=1;
-	if(sc->data[SC_SIGNUMCRUCIS].timer!=-1)
-		def -= def * sc->data[SC_SIGNUMCRUCIS].val2/100;
-	if(sc->data[SC_CONCENTRATION].timer!=-1)
-		def -= def * sc->data[SC_CONCENTRATION].val4/100;
-	if(sc->data[SC_SKE].timer!=-1)
-		def >>=1;
-	if(sc->data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) // Provoke doesn't alter player defense.
-		def -= def * sc->data[SC_PROVOKE].val4/100;
-	if(sc->data[SC_STRIPSHIELD].timer!=-1)
-		def -= def * sc->data[SC_STRIPSHIELD].val2/100;
-	if (sc->data[SC_FLING].timer!=-1)
-		def -= def * (sc->data[SC_FLING].val2)/100;
-
-	return cap_value(def,0,CHAR_MAX);
-}
-
-static signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2)
-{
-	if(!sc || !sc->count)
-		return cap_value(def2,1,SHRT_MAX);
-	
-	if(sc->data[SC_BERSERK].timer!=-1)
-		return 0;
-	if(sc->data[SC_ETERNALCHAOS].timer!=-1)
-		return 0;
-	if(sc->data[SC_SUN_COMFORT].timer!=-1)
-		def2 += sc->data[SC_SUN_COMFORT].val2;
-	if(sc->data[SC_ANGELUS].timer!=-1)
-		def2 += def2 * sc->data[SC_ANGELUS].val2/100;
-	if(sc->data[SC_CONCENTRATION].timer!=-1)
-		def2 -= def2 * sc->data[SC_CONCENTRATION].val4/100;
-	if(sc->data[SC_POISON].timer!=-1)
-		def2 -= def2 * 25/100;
-	if(sc->data[SC_DPOISON].timer!=-1)
-		def2 -= def2 * 25/100;
-	if(sc->data[SC_SKE].timer!=-1)
-		def2 -= def2 * 50/100;
-	if(sc->data[SC_PROVOKE].timer!=-1)
-		def2 -= def2 * sc->data[SC_PROVOKE].val4/100;
-	if(sc->data[SC_JOINTBEAT].timer!=-1){
-		if(sc->data[SC_JOINTBEAT].val2==3)
-			def2 -= def2 * 50/100;
-		else if(sc->data[SC_JOINTBEAT].val2==4)
-			def2 -= def2 * 25/100;
-	}
-	if(sc->data[SC_FLING].timer!=-1)
-		def2 -= def2 * (sc->data[SC_FLING].val3)/100;
-
-	return cap_value(def2,1,SHRT_MAX);
-}
-
-static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef)
-{
-	if(!sc || !sc->count)
-		return cap_value(mdef,0,CHAR_MAX);
-
-	if(sc->data[SC_BERSERK].timer!=-1)
-		return 0;
-	if(sc->data[SC_BARRIER].timer!=-1)
-		return 100;
-	if(sc->data[SC_STEELBODY].timer!=-1)
-		return 90;
-	if(sc->data[SC_SKA].timer != -1) // [marquis007]
-		return 90;
-	if(sc->data[SC_FREEZE].timer!=-1)
-		mdef += 25*mdef/100;
-	if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
-		mdef += 25*mdef/100;
-	if(sc->data[SC_ENDURE].timer!=-1 && sc->data[SC_ENDURE].val4 == 0)
-		mdef += sc->data[SC_ENDURE].val1;
-
-	return cap_value(mdef,0,CHAR_MAX);
-}
-
-static signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, int mdef2)
-{
-	if(!sc || !sc->count)
-		return cap_value(mdef2,1,SHRT_MAX);
-
-	if(sc->data[SC_BERSERK].timer!=-1)
-		return 0;
-	if(sc->data[SC_MINDBREAKER].timer!=-1)
-		mdef2 -= mdef2 * sc->data[SC_MINDBREAKER].val3/100;
-
-	return cap_value(mdef2,1,SHRT_MAX);
-}
-
-static unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed)
-{
-	if(!sc || !sc->count)
-		return cap_value(speed,10,USHRT_MAX);
-
-	// Fixed reductions
-	if(sc->data[SC_CURSE].timer!=-1)
-		speed += 450;
-	if(sc->data[SC_SWOO].timer != -1) // [marquis007]
-		speed += 450; //Let's use Curse's slow down momentarily (exact value unknown)
-	if(sc->data[SC_WEDDING].timer!=-1)
-		speed += 300;
-
-	if(sc->data[SC_GATLINGFEVER].timer==-1)
-	{	//% increases (they don't stack, with the exception of Speedup1? @.@)
-		if(sc->data[SC_SPEEDUP1].timer!=-1)
-			speed -= speed * 50/100;
-		if(sc->data[SC_RUN].timer!=-1)
-			speed -= speed * 50/100;
-		else if(sc->data[SC_SPEEDUP0].timer!=-1)
-			speed -= speed * 25/100;
-		else if(sc->data[SC_INCREASEAGI].timer!=-1)
-			speed -= speed * 25/100;
-		else if(sc->data[SC_FUSION].timer != -1)
-			speed -= speed * 25/100;
-		else if(sc->data[SC_CARTBOOST].timer!=-1)
-			speed -= speed * 20/100;
-		else if(sc->data[SC_BERSERK].timer!=-1)
-			speed -= speed * 20/100;
-		else if(sc->data[SC_AVOID].timer!=-1)
-			speed -= speed * sc->data[SC_AVOID].val2/100;
-		else if(sc->data[SC_WINDWALK].timer!=-1)
-			speed -= speed * sc->data[SC_WINDWALK].val3/100;
-	}
-	//% reductions	 (they stack)
-	if(sc->data[SC_DANCING].timer!=-1 && sc->data[SC_DANCING].val3&0xFFFF)
-		speed += speed*(sc->data[SC_DANCING].val3&0xFFFF)/100;
-	if(sc->data[SC_DECREASEAGI].timer!=-1)
-		speed = speed * 100/75;
-	if(sc->data[SC_STEELBODY].timer!=-1)
-		speed = speed * 100/75;
-	if(sc->data[SC_QUAGMIRE].timer!=-1)
-		speed = speed * 100/50;
-	if(sc->data[SC_SUITON].timer!=-1 && sc->data[SC_SUITON].val3)
-		speed = speed * 100/sc->data[SC_SUITON].val3;
-	if(sc->data[SC_DONTFORGETME].timer!=-1)
-		speed = speed * 100/sc->data[SC_DONTFORGETME].val3;
-	if(sc->data[SC_DEFENDER].timer!=-1)
-		speed = speed * 100/sc->data[SC_DEFENDER].val3;
-	if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY)
-		speed = speed * 100/75;
-	if(sc->data[SC_JOINTBEAT].timer!=-1) {
-		if (sc->data[SC_JOINTBEAT].val2 == 0)
-			speed = speed * 100/50;
-		else
-		if (sc->data[SC_JOINTBEAT].val2 == 2)
-			speed = speed * 100/70;
-	}
-	if(sc->data[SC_CLOAKING].timer!=-1)
-		speed = speed * 100 /(
-			(sc->data[SC_CLOAKING].val4&1?25:0) //Wall speed bonus
-			+sc->data[SC_CLOAKING].val3); //Normal adjustment bonus.
-	
-	if(sc->data[SC_LONGING].timer!=-1)
-		speed = speed * 100/sc->data[SC_LONGING].val3;
-	if(sc->data[SC_HIDING].timer!=-1 && sc->data[SC_HIDING].val3)
-		speed = speed * 100/sc->data[SC_HIDING].val3;
-	if(sc->data[SC_CHASEWALK].timer!=-1)
-		speed = speed * 100/sc->data[SC_CHASEWALK].val3;
-	if(sc->data[SC_GATLINGFEVER].timer!=-1)
-		speed = speed * 100/75;
-	if(sc->data[SC_SLOWDOWN].timer!=-1)
-		speed = speed * 100/75;
-	
-	return cap_value(speed,10,USHRT_MAX);
-}
-
-static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
-{
-	int i;
-	if(!sc || !sc->count)
-		return cap_value(aspd_rate,0,SHRT_MAX);
-
-	if(sc->data[SC_QUAGMIRE].timer==-1 && sc->data[SC_DONTFORGETME].timer==-1)
-	{
-		int max = 0;
-		if(sc->data[SC_STAR_COMFORT].timer!=-1)
-			max = sc->data[SC_STAR_COMFORT].val2;
-
-		if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 &&
-			max < sc->data[SC_TWOHANDQUICKEN].val2)
-			max = sc->data[SC_TWOHANDQUICKEN].val2;
-
-		if(sc->data[SC_ONEHAND].timer!=-1 &&
-			max < sc->data[SC_ONEHAND].val2)
-			max = sc->data[SC_ONEHAND].val2;
-
-		if(sc->data[SC_ADRENALINE2].timer!=-1 &&
-			max < sc->data[SC_ADRENALINE2].val3)
-			max = sc->data[SC_ADRENALINE2].val3;
-		
-		if(sc->data[SC_ADRENALINE].timer!=-1 &&
-			max < sc->data[SC_ADRENALINE].val3)
-			max = sc->data[SC_ADRENALINE].val3;
-		
-		if(sc->data[SC_SPEARQUICKEN].timer!=-1 &&
-			max < sc->data[SC_SPEARQUICKEN].val2)
-			max = sc->data[SC_SPEARQUICKEN].val2;
-
-		if(sc->data[SC_GATLINGFEVER].timer!=-1 &&
-			max < sc->data[SC_GATLINGFEVER].val2)
-			max = sc->data[SC_GATLINGFEVER].val2;
-		
-		if(sc->data[SC_FLEET].timer!=-1 &&
-			max < sc->data[SC_FLEET].val2)
-			max = sc->data[SC_FLEET].val2;
-
-		if(sc->data[SC_ASSNCROS].timer!=-1 &&
-			max < sc->data[SC_ASSNCROS].val2)
-		{
-			if (bl->type!=BL_PC)
-				max = sc->data[SC_ASSNCROS].val2;
-			else
-			switch(((TBL_PC*)bl)->status.weapon)
-			{
-				case W_BOW:
-				case W_REVOLVER:
-				case W_RIFLE:
-				case W_SHOTGUN:
-				case W_GATLING:
-				case W_GRENADE:
-					break;
-				default:
-					max = sc->data[SC_ASSNCROS].val2;
-			}
-		}
-		aspd_rate -= max;
-
-	  	//These stack with the rest of bonuses.
-		if(sc->data[SC_BERSERK].timer!=-1)
-			aspd_rate -= 300;
-		else if(sc->data[SC_MADNESSCANCEL].timer!=-1)
-			aspd_rate -= 200;
-	}
-	if(sc->data[i=SC_ASPDPOTION3].timer!=-1 ||
-		sc->data[i=SC_ASPDPOTION2].timer!=-1 ||
-		sc->data[i=SC_ASPDPOTION1].timer!=-1 ||
-		sc->data[i=SC_ASPDPOTION0].timer!=-1)
-		aspd_rate -= sc->data[i].val2;
-	if(sc->data[SC_DONTFORGETME].timer!=-1)
-		aspd_rate += sc->data[SC_DONTFORGETME].val2;
-	if(sc->data[SC_LONGING].timer!=-1)
-		aspd_rate += sc->data[SC_LONGING].val2;
-	if(sc->data[SC_STEELBODY].timer!=-1)
-		aspd_rate += 250;
-	if(sc->data[SC_SKA].timer!=-1)
-		aspd_rate += 250;
-	if(sc->data[SC_DEFENDER].timer != -1)
-		aspd_rate += sc->data[SC_DEFENDER].val4;
-	if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY)
-		aspd_rate += 250;
-	if(sc->data[SC_GRAVITATION].timer!=-1)
-		aspd_rate += sc->data[SC_GRAVITATION].val2;
-//Curse shouldn't effect on this?
-//		if(sc->data[SC_BLEEDING].timer != -1)
-//			aspd_rate += 250;
-	if(sc->data[SC_JOINTBEAT].timer!=-1) {
-		if (sc->data[SC_JOINTBEAT].val2 == 1)
-			aspd_rate += 250;
-		else if (sc->data[SC_JOINTBEAT].val2 == 2)
-			aspd_rate += 100;
-	}
-
-	return cap_value(aspd_rate,0,SHRT_MAX);
-}
-
-static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion)
-{
-	if(!sc || !sc->count || map_flag_gvg(bl->m))
-		return cap_value(dmotion,0,USHRT_MAX);
-		
-	if (sc->data[SC_ENDURE].timer!=-1)
-		return 0;
-	if (sc->data[SC_CONCENTRATION].timer!=-1)
-		return 0;
-	if(sc->data[SC_RUN].timer!=-1)
-		return 0;
-
-	return cap_value(dmotion,0,USHRT_MAX);
-}
-
-static unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, unsigned int maxhp)
-{
-	if(!sc || !sc->count)
-		return cap_value(maxhp,1,UINT_MAX);
-
-	if(sc->data[SC_INCMHPRATE].timer!=-1)
-		maxhp += maxhp * sc->data[SC_INCMHPRATE].val1/100;
-	if(sc->data[SC_APPLEIDUN].timer!=-1)
-		maxhp += maxhp * sc->data[SC_APPLEIDUN].val2/100;
-	if(sc->data[SC_DELUGE].timer!=-1)
-		maxhp += maxhp * sc->data[SC_DELUGE].val2/100;
-	if(sc->data[SC_BERSERK].timer!=-1)
-		maxhp += maxhp * 2;
-
-	return cap_value(maxhp,1,UINT_MAX);
-}
-
-static unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp)
-{
-	if(!sc || !sc->count)
-		return cap_value(maxsp,1,UINT_MAX);
-
-	if(sc->data[SC_INCMSPRATE].timer!=-1)
-		maxsp += maxsp * sc->data[SC_INCMSPRATE].val1/100;
-	if(sc->data[SC_SERVICE4U].timer!=-1)
-		maxsp += maxsp * sc->data[SC_SERVICE4U].val2/100;
-
-	return cap_value(maxsp,1,UINT_MAX);
-}
-
-static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element)
-{
-	if(!sc || !sc->count)
-		return element;
-	if( sc->data[SC_FREEZE].timer!=-1 )	
-		return ELE_WATER;
-	if( sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
-		return ELE_EARTH;
-	if( sc->data[SC_BENEDICTIO].timer!=-1 )
-		return ELE_HOLY;
-	if( sc->data[SC_ELEMENTALCHANGE].timer!=-1)
-		return sc->data[SC_ELEMENTALCHANGE].val3;
-	return cap_value(element,0,UCHAR_MAX);
-}
-
-static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv)
-{
-	if(!sc || !sc->count)
-		return lv;
-	if( sc->data[SC_FREEZE].timer!=-1 )	
-		return 1;
-	if( sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
-		return 1;
-	if( sc->data[SC_BENEDICTIO].timer!=-1 )
-		return 1;
-	if(sc->data[SC_ELEMENTALCHANGE].timer!=-1)
-		return sc->data[SC_ELEMENTALCHANGE].val4;
-	return cap_value(lv,1,4);
-}
-
-
-unsigned char status_calc_attack_element(struct block_list *bl, struct status_change *sc, int element)
-{
-	if(!sc || !sc->count)
-		return element;
-	if( sc->data[SC_WATERWEAPON].timer!=-1)
-		return ELE_WATER;
-	if( sc->data[SC_EARTHWEAPON].timer!=-1)
-		return ELE_EARTH;
-	if( sc->data[SC_FIREWEAPON].timer!=-1)
-		return ELE_FIRE;
-	if( sc->data[SC_WINDWEAPON].timer!=-1)
-		return ELE_WIND;
-	if( sc->data[SC_ENCPOISON].timer!=-1)
-		return ELE_POISON;
-	if( sc->data[SC_ASPERSIO].timer!=-1)
-		return ELE_HOLY;
-	if( sc->data[SC_SHADOWWEAPON].timer!=-1)
-		return ELE_DARK;
-	if( sc->data[SC_GHOSTWEAPON].timer!=-1)
-		return ELE_GHOST;
-	return cap_value(element,0,UCHAR_MAX);
-}
-
-static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode)
-{
-	if(!sc || !sc->count)
-		return mode;
-	if(sc->data[SC_MODECHANGE].timer!=-1) {
-		if (sc->data[SC_MODECHANGE].val2)
-			mode = sc->data[SC_MODECHANGE].val2; //Set mode
-		if (sc->data[SC_MODECHANGE].val3)
-			mode|= sc->data[SC_MODECHANGE].val3; //Add mode
-		if (sc->data[SC_MODECHANGE].val4)
-			mode&=~sc->data[SC_MODECHANGE].val4; //Del mode
-	}
-	return cap_value(mode,0,USHRT_MAX);
-}
-
-/*==========================================
- * Quick swap of adelay/speed when starting ending SA_FREECAST
- *------------------------------------------
- */
-void status_freecast_switch(struct map_session_data *sd)
-{
-	struct status_data *status;
-	unsigned short b_speed,tmp;
-
-	status = &sd->battle_status;
-
-	b_speed = status->speed;
-
-	tmp = status->speed;
-	status->speed = sd->prev_speed;
-	sd->prev_speed = tmp;
-
-	tmp = status->adelay;
-	status->adelay = sd->prev_adelay;
-	sd->prev_adelay = tmp;
-
-	if(b_speed != status->speed)
-		clif_updatestatus(sd,SP_SPEED);
-}
-
-const char * status_get_name(struct block_list *bl)
-{
-	nullpo_retr(0, bl);
-	switch (bl->type) {
-	case BL_MOB:
-		return ((TBL_MOB*)bl)->name;
-	case BL_PC:
-		if(strlen(((TBL_PC *)bl)->fakename)>0)
-			return ((TBL_PC*)bl)->fakename;
-		return ((TBL_PC*)bl)->status.name;
-	case BL_PET:
-		return ((TBL_PET*)bl)->pet.name;
-	case BL_HOM:
-		return ((TBL_HOM*)bl)->homunculus.name;
-	case BL_NPC:
-		return ((TBL_NPC*)bl)->name;
-	}
-	return "Unknown";
-}
-
-/*==========================================
- * 対象のClassを返す(汎用)
- * 戻りは整数で0以上
- *------------------------------------------
- */
-int status_get_class(struct block_list *bl)
-{
-	nullpo_retr(0, bl);
-	if(bl->type==BL_MOB)	//Class used on all code should be the view class of the mob.
-		return ((struct mob_data *)bl)->vd->class_;
-	if(bl->type==BL_PC)
-		return ((struct map_session_data *)bl)->status.class_;
-	if(bl->type==BL_PET)
-		return ((struct pet_data *)bl)->pet.class_;
-	if(bl->type==BL_HOM)
-		return ((struct homun_data *)bl)->homunculus.class_;
-	return 0;
-}
-/*==========================================
- * 対象のレベルを返す(汎用)
- * 戻りは整数で0以上
- *------------------------------------------
- */
-int status_get_lv(struct block_list *bl)
-{
-	nullpo_retr(0, bl);
-	if(bl->type==BL_MOB)
-		return ((TBL_MOB*)bl)->level;
-	if(bl->type==BL_PC)
-		return ((TBL_PC*)bl)->status.base_level;
-	if(bl->type==BL_PET)
-		return ((TBL_PET*)bl)->pet.level;
-	if(bl->type==BL_HOM)
-		return ((TBL_HOM*)bl)->homunculus.level;
-	return 1;
-}
-
-struct regen_data *status_get_regen_data(struct block_list *bl)
-{
-	nullpo_retr(NULL, bl);
-	switch (bl->type) {
-		case BL_PC:
-			return &((TBL_PC*)bl)->regen;
-		case BL_HOM:
-			return &((TBL_HOM*)bl)->regen;
-		default:
-			return NULL;
-	}
-}
-
-struct status_data *status_get_status_data(struct block_list *bl)
-{
-	nullpo_retr(&dummy_status, bl);
-		
-	switch (bl->type) {
-		case BL_PC:
-			return &((TBL_PC*)bl)->battle_status;
-		case BL_MOB:
-			return &((TBL_MOB*)bl)->status;
-		case BL_PET:
-			return &((TBL_PET*)bl)->status;
-		case BL_HOM:
-			return &((TBL_HOM*)bl)->battle_status;
-		default:
-			return &dummy_status;
-	}
-}
-
-struct status_data *status_get_base_status(struct block_list *bl)
-{
-	nullpo_retr(NULL, bl);
-	switch (bl->type) {
-		case BL_PC:
-			return &((TBL_PC*)bl)->base_status;
-		case BL_MOB:
-			return ((TBL_MOB*)bl)->base_status?
-				((TBL_MOB*)bl)->base_status:
-				&((TBL_MOB*)bl)->db->status;
-		case BL_PET:
-			return &((TBL_PET*)bl)->db->status;
-		case BL_HOM:
-			return &((TBL_HOM*)bl)->base_status;
-		default:
-			return NULL;
-	}
-}
-
-unsigned short status_get_lwatk(struct block_list *bl)
-{
-	struct status_data *status = status_get_status_data(bl);
-	return status->lhw?status->lhw->atk:0;
-}
-
-unsigned short status_get_lwatk2(struct block_list *bl)
-{
-	struct status_data *status = status_get_status_data(bl);
-	return status->lhw?status->lhw->atk2:0;
-}
-
-unsigned char status_get_def(struct block_list *bl)
-{
-	struct unit_data *ud;
-	struct status_data *status = status_get_status_data(bl);
-	int def = status?status->def:0;
-	ud = unit_bl2ud(bl);
-	if (ud && ud->skilltimer != -1)
-		def -= def * skill_get_castdef(ud->skillid)/100;
-	if(def < 0) def = 0;
-	return def;
-}
-
-unsigned short status_get_speed(struct block_list *bl)
-{
-	if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex]
-		return ((struct npc_data *)bl)->speed;
-	return status_get_status_data(bl)->speed;
-}
-
-unsigned char status_get_attack_lelement(struct block_list *bl)
-{
-	struct status_data *status = status_get_status_data(bl);
-	return status->lhw?status->lhw->ele:0;
-}
-
-int status_get_party_id(struct block_list *bl)
-{
-	nullpo_retr(0, bl);
-	switch (bl->type) {
-	case BL_PC:
-		return ((TBL_PC*)bl)->status.party_id;
-	case BL_PET:
-		if (((TBL_PET*)bl)->msd)
-			return ((TBL_PET*)bl)->msd->status.party_id;
-		break;
-	case BL_MOB:
-	{
-		struct mob_data *md=(TBL_MOB*)bl;
-		if( md->master_id>0 )
-		{
-			struct map_session_data *msd;
-			if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
-				return msd->status.party_id;
-			return -md->master_id;
-		}
-	}
-		break;
-	case BL_HOM:
-		if (((TBL_HOM*)bl)->master)
-			return ((TBL_HOM*)bl)->master->status.party_id;
-		break;
-	case BL_SKILL:
-		return ((TBL_SKILL*)bl)->group->party_id;
-	}
-	return 0;
-}
-
-int status_get_guild_id(struct block_list *bl)
-{
-	nullpo_retr(0, bl);
-	switch (bl->type) {
-	case BL_PC:
-		return ((TBL_PC*)bl)->status.guild_id;
-	case BL_PET:
-		if (((TBL_PET*)bl)->msd)
-			return ((TBL_PET*)bl)->msd->status.guild_id;
-		break;
-	case BL_MOB:
-	{
-		struct map_session_data *msd;
-		struct mob_data *md = (struct mob_data *)bl;
-		if (md->guardian_data)	//Guardian's guild [Skotlex]
-			return md->guardian_data->guild_id;
-		if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
-			return msd->status.guild_id; //Alchemist's mobs [Skotlex]
-	}
-		break;
-	case BL_HOM:
-	  	if (((TBL_HOM*)bl)->master)
-			return ((TBL_HOM*)bl)->master->status.guild_id;
-		break;
-	case BL_NPC:
-	  	if (bl->subtype == SCRIPT)
-			return ((TBL_NPC*)bl)->u.scr.guild_id;
-		break;
-	case BL_SKILL:
-		return ((TBL_SKILL*)bl)->group->guild_id;
-	}
-	return 0;
-}
-
-int status_get_mexp(struct block_list *bl)
-{
-	nullpo_retr(0, bl);
-	if(bl->type==BL_MOB)
-		return ((struct mob_data *)bl)->db->mexp;
-	if(bl->type==BL_PET)
-		return ((struct pet_data *)bl)->db->mexp;
-	return 0;
-}
-int status_get_race2(struct block_list *bl)
-{
-	nullpo_retr(0, bl);
-	if(bl->type == BL_MOB)
-		return ((struct mob_data *)bl)->db->race2;
-	if(bl->type==BL_PET)
-		return ((struct pet_data *)bl)->db->race2;
-	return 0;
-}
-
-int status_isdead(struct block_list *bl)
-{
-	nullpo_retr(0, bl);
-	return status_get_status_data(bl)->hp == 0;
-}
-
-int status_isimmune(struct block_list *bl)
-{
-	struct status_change *sc =status_get_sc(bl);
-	if (sc && sc->count && sc->data[SC_HERMODE].timer != -1)
-		return 100;
-
-	if (bl->type == BL_PC &&
-		((TBL_PC*)bl)->special_state.no_magic_damage > battle_config.gtb_sc_immunity)
-		return ((TBL_PC*)bl)->special_state.no_magic_damage;
-	return 0;
-}
-
-struct view_data *status_get_viewdata(struct block_list *bl)
-{
-	nullpo_retr(NULL, bl);
-	switch (bl->type)
-	{
-		case BL_PC:
-			return &((TBL_PC*)bl)->vd;
-		case BL_MOB:
-			return ((TBL_MOB*)bl)->vd;
-		case BL_PET:
-			return &((TBL_PET*)bl)->vd;
-		case BL_NPC:
-			return ((TBL_NPC*)bl)->vd;
-		case BL_HOM: //[blackhole89]
-			return ((TBL_HOM*)bl)->vd;
-	}
-	return NULL;
-}
-
-void status_set_viewdata(struct block_list *bl, int class_)
-{
-	struct view_data* vd;
-	nullpo_retv(bl);
-	if (mobdb_checkid(class_) || mob_is_clone(class_))
-		vd =  mob_get_viewdata(class_);
-	else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS))
-		vd = npc_get_viewdata(class_);
-	else
-		vd = NULL;
-
-	switch (bl->type) {
-	case BL_PC:
-		{
-			TBL_PC* sd = (TBL_PC*)bl;
-			if (pcdb_checkid(class_)) {
-				if (sd->sc.option&OPTION_WEDDING)
-					class_ = JOB_WEDDING;
-				else
-				if (sd->sc.option&OPTION_XMAS)
-					class_ = JOB_XMAS;
-				else
-				if (sd->sc.option&OPTION_RIDING)
-				switch (class_)
-				{	//Adapt class to a Mounted one.
-				case JOB_KNIGHT:
-					class_ = JOB_KNIGHT2;
-					break;
-				case JOB_CRUSADER:
-					class_ = JOB_CRUSADER2;
-					break;
-				case JOB_LORD_KNIGHT:
-					class_ = JOB_LORD_KNIGHT2;
-					break;
-				case JOB_PALADIN:
-					class_ = JOB_PALADIN2;
-					break;
-				case JOB_BABY_KNIGHT:
-					class_ = JOB_BABY_KNIGHT2;
-					break;
-				case JOB_BABY_CRUSADER:
-					class_ = JOB_BABY_CRUSADER2;
-					break;
-				}
-				sd->vd.class_ = class_;
-				clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
-				sd->vd.head_top = sd->status.head_top;
-				sd->vd.head_mid = sd->status.head_mid;
-				sd->vd.head_bottom = sd->status.head_bottom;
-				sd->vd.hair_style = sd->status.hair;
-				sd->vd.hair_color = sd->status.hair_color;
-				sd->vd.cloth_color = sd->status.clothes_color;
-				sd->vd.sex = sd->status.sex;
-			} else if (vd)
-				memcpy(&sd->vd, vd, sizeof(struct view_data));
-			else if (battle_config.error_log)
-				ShowError("status_set_viewdata (PC): No view data for class %d\n", class_);
-		}
-	break;
-	case BL_MOB:
-		{
-			TBL_MOB* md = (TBL_MOB*)bl;
-			if (vd)
-				md->vd = vd;
-			else if (battle_config.error_log)
-				ShowError("status_set_viewdata (MOB): No view data for class %d\n", class_);
-		}
-	break;
-	case BL_PET:
-		{
-			TBL_PET* pd = (TBL_PET*)bl;
-			if (vd) {
-				memcpy(&pd->vd, vd, sizeof(struct view_data));
-				if (!pcdb_checkid(vd->class_)) {
-					pd->vd.hair_style = battle_config.pet_hair_style;
-					if(pd->pet.equip) {
-						pd->vd.head_bottom = itemdb_viewid(pd->pet.equip);
-						if (!pd->vd.head_bottom)
-							pd->vd.head_bottom = pd->pet.equip;
-					}
-				}
-			} else if (battle_config.error_log)
-				ShowError("status_set_viewdata (PET): No view data for class %d\n", class_);
-		}
-	break;
-	case BL_NPC:
-		{
-			TBL_NPC* nd = (TBL_NPC*)bl;
-			if (vd)
-				nd->vd = vd;
-			else if (battle_config.error_log)
-				ShowError("status_set_viewdata (NPC): No view data for class %d\n", class_);
-		}
-	break;
-	case BL_HOM:		//[blackhole89]
-		{
-			struct homun_data *hd = (struct homun_data*)bl;
-			if (vd)
-				hd->vd = vd;
-			else if (battle_config.error_log)
-				ShowError("status_set_viewdata (HOMUNCULUS): No view data for class %d\n", class_);
-		}
-		break;
-	}
-	vd = status_get_viewdata(bl);
-	if (vd && vd->cloth_color && (
-		(vd->class_==JOB_WEDDING && battle_config.wedding_ignorepalette)
-		|| (vd->class_==JOB_XMAS && battle_config.xmas_ignorepalette)
-	))
-		vd->cloth_color = 0;
-}
-
-struct status_change *status_get_sc(struct block_list *bl)
-{
-	nullpo_retr(NULL, bl);
-	switch (bl->type) {
-	case BL_MOB:
-		return &((TBL_MOB*)bl)->sc;
-	case BL_PC:
-		return &((TBL_PC*)bl)->sc;
-	case BL_NPC:
-		return &((TBL_NPC*)bl)->sc;
-	case BL_HOM: //[blackhole89]
-		return &((TBL_HOM*)bl)->sc;
-	}
-	return NULL;
-}
-
-void status_change_init(struct block_list *bl)
-{
-	struct status_change *sc = status_get_sc(bl);
-	int i;
-	nullpo_retv(sc);
-	malloc_set(sc, 0, sizeof (struct status_change));
-	for (i=0; i< SC_MAX; i++)
-		sc->data[i].timer = -1;
-}
-
-//Returns defense against the specified status change.
-//Return range is 0 (no resist) to 10000 (inmunity)
-int status_get_sc_def(struct block_list *bl, int type)
-{
-	int sc_def;
-	struct status_data* status;
-	struct status_change* sc;
-	struct map_session_data *sd;
-
-	nullpo_retr(0, bl);
-
-	//Status that are blocked by Golden Thief Bug card or Wand of Hermod
-	if (status_isimmune(bl))
-	switch (type)
-	{
-	case SC_DECREASEAGI:
-	case SC_SILENCE:
-	case SC_COMA:
-	case SC_INCREASEAGI:
-	case SC_BLESSING:
-	case SC_SLOWPOISON:
-	case SC_IMPOSITIO:
-	case SC_AETERNA:
-	case SC_SUFFRAGIUM:
-	case SC_BENEDICTIO:
-	case SC_PROVIDENCE:
-	case SC_KYRIE:
-	case SC_ASSUMPTIO:
-	case SC_ANGELUS:
-	case SC_MAGNIFICAT:
-	case SC_GLORIA:
-	case SC_WINDWALK:
-	case SC_MAGICROD:
-	case SC_HALLUCINATION:
-	case SC_STONE:
-	case SC_QUAGMIRE:
-	case SC_SUITON:
-		return 10000;
-	}
-	
-	status = status_get_status_data(bl);
-	switch (type)
-	{
-	case SC_STUN:
-	case SC_POISON:
-	case SC_DPOISON:
-	case SC_SILENCE:
-	case SC_BLEEDING:
-		sc_def = 300 +100*status->vit;
-		break;
-	case SC_SLEEP:
-		sc_def = 300 +100*status->int_;
-		break;
-	case SC_STONE:
-	case SC_FREEZE:
-	case SC_DECREASEAGI:
-	case SC_COMA:
-		sc_def = 300 +100*status->mdef;
-		break;
-	case SC_CURSE:
-		if (status->luk > status_get_lv(bl))
-			return 10000; //Special property: inmunity when luk is greater than level
-		else
-			sc_def = 300 +100*status->luk;
-		break;
-	case SC_BLIND: //TODO: These 50/50 factors are guessed. Need to find actual value.
-		sc_def = 300 +50*status->vit +50*status->int_;
-		break;
-	case SC_CONFUSION:
-		sc_def = 300 +50*status->str +50*status->int_;
-		break;
-	default:
-		return 0; //Effect that cannot be reduced? Likely a buff.
-	}
-
-	BL_CAST(BL_PC,bl,sd);
-	
-	if (sd) {
-
-		if (battle_config.pc_sc_def_rate != 100)
-			sc_def = sc_def*battle_config.pc_sc_def_rate/100;
-
-		if (sc_def < battle_config.pc_max_sc_def)
-			sc_def += (battle_config.pc_max_sc_def - sc_def)*
-				status->luk/battle_config.pc_luk_sc_def;
-		else
-			sc_def = battle_config.pc_max_sc_def;
-
-	} else {
-
-		if (battle_config.mob_sc_def_rate != 100)
-			sc_def = sc_def*battle_config.mob_sc_def_rate/100;
-
-		if (sc_def < battle_config.mob_max_sc_def)
-			sc_def += (battle_config.mob_max_sc_def - sc_def)*
-				status->luk/battle_config.mob_luk_sc_def;
-		else
-			sc_def = battle_config.mob_max_sc_def;
-
-	}
-	
-	sc = status_get_sc(bl);
-	if (sc && sc->count)
-	{
-		if (sc->data[SC_SCRESIST].timer != -1)
-			sc_def += 100*sc->data[SC_SCRESIST].val1; //Status resist
-		else if (sc->data[SC_SIEGFRIED].timer != -1)
-			sc_def += 100*sc->data[SC_SIEGFRIED].val3; //Status resistance.
-	}
-
-	return sc_def>10000?10000:sc_def;
-}
-
-/*==========================================
- * Starts a status change.
- * type = type, val1~4 depend on the type.
- * rate = base success rate. 10000 = 100%
- * Tick is base duration
- * flag:
- * &1: Cannot be avoided (it has to start)
- * &2: Tick should not be reduced (by vit, luk, lv, etc)
- * &4: sc_data loaded, no value has to be altered.
- * &8: rate should not be reduced
- *------------------------------------------
- */
-int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag)
-{
-	struct map_session_data *sd = NULL;
-	struct status_change* sc;
-	struct status_data *status;
-	struct view_data *vd;
-	int opt_flag, calc_flag, undead_flag;
-
-	nullpo_retr(0, bl);
-	sc=status_get_sc(bl);
-	status = status_get_status_data(bl);
-
-	if (!sc || status_isdead(bl))
-		return 0;
-	
-	switch (bl->type)
-	{
-		case BL_PC:
-			sd=(struct map_session_data *)bl;
-			break;
-		case BL_MOB:
-			if (((struct mob_data*)bl)->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL)
-				return 0; //Emperium can't be afflicted by status changes.
-			break;
-	}
-
-	if(type < 0 || type >= SC_MAX) {
-		if(battle_config.error_log)
-			ShowError("status_change_start: invalid status change (%d)!\n", type);
-		return 0;
-	}
-
-	//Check rate
-	if (!(flag&(1|4))) {
-		int def = status_get_sc_def(bl, type);
-
-		if (def && tick && !(flag&2))
-		{
-			tick -= tick*def/10000;
-			if (tick <= 0)
-				return 0;
-		}
-
-		if (!(flag&8)) {
-			if (def) //Natural resistance
-				rate -= rate*def/10000;
-
-			//Item resistance (only applies to rate%)
-			if(sd && SC_COMMON_MIN<=type && type<=SC_COMMON_MAX
-				&& sd->reseff[type-SC_COMMON_MIN] > 0)
-				rate -= rate*sd->reseff[type-SC_COMMON_MIN]/10000;
-		}
-
-		if (!(rand()%10000 < rate))
-			return 0;
-
-	}
-
-	undead_flag=battle_check_undead(status->race,status->def_ele);
-
-	//Check for inmunities / sc fails
-	switch (type) {
-		case SC_FREEZE:
-		case SC_STONE:
-			//Undead are inmune to Freeze/Stone
-			if (undead_flag && !(flag&1))
-				return 0;
-		case SC_SLEEP:
-		case SC_STUN:
-			if (sc->opt1)
-				return 0; //Cannot override other opt1 status changes. [Skotlex]
-		break;
-		case SC_CURSE:
-			//Dark Elementals are inmune to curse.
-			if (status->def_ele == ELE_DARK && !(flag&1))
-				return 0;
-		break;
-		case SC_COMA:
-			//Dark elementals and Demons are inmune to coma.
-			if((status->def_ele == ELE_DARK || status->race == RC_DEMON) && !(flag&1))
-				return 0;
-		break;
-		case SC_SIGNUMCRUCIS:
-			//Only affects demons and undead.
-			if(status->race != RC_DEMON && !undead_flag)
-				return 0;
-			break;
-		case SC_AETERNA:
-		  if (sc->data[SC_STONE].timer != -1 || sc->data[SC_FREEZE].timer != -1)
-			  return 0;
-		break;
-		case SC_OVERTHRUST:
-			if (sc->data[SC_MAXOVERTHRUST].timer != -1)
-				return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex]
-		break;
-		case SC_ADRENALINE:
-			if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE)))
-				return 0;
-			if (sc->data[SC_QUAGMIRE].timer!=-1 ||
-				sc->data[SC_DONTFORGETME].timer!=-1 ||
-				sc->data[SC_DECREASEAGI].timer!=-1
-			)
-				return 0;
-		break;
-		case SC_ADRENALINE2:
-			if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE2)))
-				return 0;
-			if (sc->data[SC_QUAGMIRE].timer!=-1 ||
-				sc->data[SC_DONTFORGETME].timer!=-1 ||
-				sc->data[SC_DECREASEAGI].timer!=-1
-			)
-				return 0;
-		break;
-		case SC_ONEHAND:
-		case SC_TWOHANDQUICKEN:
-			if(sc->data[SC_DECREASEAGI].timer!=-1)
-				return 0;
-		case SC_CONCENTRATE:
-		case SC_INCREASEAGI:
-		case SC_SPEARQUICKEN:
-		case SC_TRUESIGHT:
-		case SC_WINDWALK:
-		case SC_CARTBOOST:
-		case SC_ASSNCROS:
-			if (sc->data[SC_QUAGMIRE].timer!=-1 || sc->data[SC_DONTFORGETME].timer!=-1)
-				return 0;
-		break;
-		case SC_CLOAKING:
-			//Avoid cloaking with no wall and low skill level. [Skotlex]
-			//Due to the cloaking card, we have to check the wall versus to known
-			//skill level rather than the used one. [Skotlex]
-			//if (sd && val1 < 3 && skill_check_cloaking(bl))
-			if (sd && pc_checkskill(sd, AS_CLOAKING)< 3 && skill_check_cloaking(bl,sc))
-				return 0;
-			break;
-		case SC_MODECHANGE:
-		{
-			int mode;
-			struct status_data *bstatus = status_get_base_status(bl);
-			if (!bstatus) return 0;
-			mode = val2?val2:bstatus->mode; //Base mode
-			//Mode added AND removed? Added has priority.
-			if ((val3&val4))
-				val4&= ~(val3&val4);
-			if (val3) mode|= val3; //Add mode
-			if (val4) mode&=~val4; //Del mode
-			if (mode == bstatus->mode) { //No change.
-				if (sc->data[type].timer != -1) //Abort previous status
-					return status_change_end(bl, type, -1);
-				return 0;
-			}
-		}
-	}
-
-	//Check for BOSS resistances
-	if(status->mode&MD_BOSS && !(flag&1)) {
-		 if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX)
-			 return 0;
-		 switch (type) {
-			case SC_BLESSING:
-			  if (!undead_flag && status->race != RC_DEMON)
-				  break;
-			case SC_QUAGMIRE:
-			case SC_DECREASEAGI:
-			case SC_SIGNUMCRUCIS:
-			case SC_PROVOKE:
-			case SC_ROKISWEIL:
-			case SC_COMA:
-			case SC_GRAVITATION:
-			case SC_SUITON:
-				return 0;
-		}
-	}
-	//Before overlapping fail, one must check for status cured.
-	switch (type) {
-	case SC_BLESSING:
-		if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) {
-			if (sc->data[SC_CURSE].timer!=-1)
-				status_change_end(bl,SC_CURSE,-1);
-			if (sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
-				status_change_end(bl,SC_STONE,-1);
-		}
-		break;
-	case SC_INCREASEAGI:
-		if(sc->data[SC_DECREASEAGI].timer!=-1 )
-			status_change_end(bl,SC_DECREASEAGI,-1);
-		break;
-	case SC_DONTFORGETME:
-		//is this correct? Maybe all three should stop the same subset of SCs...
-		if(sc->data[SC_ASSNCROS].timer!=-1 )
-			status_change_end(bl,SC_ASSNCROS,-1);
-	case SC_QUAGMIRE:
-		if(sc->data[SC_CONCENTRATE].timer!=-1 )
-			status_change_end(bl,SC_CONCENTRATE,-1);
-		if(sc->data[SC_TRUESIGHT].timer!=-1 )
-			status_change_end(bl,SC_TRUESIGHT,-1);
-		if(sc->data[SC_WINDWALK].timer!=-1 )
-			status_change_end(bl,SC_WINDWALK,-1);
-		//Also blocks the ones below...
-	case SC_DECREASEAGI:
-		if(sc->data[SC_INCREASEAGI].timer!=-1 )
-			status_change_end(bl,SC_INCREASEAGI,-1);
-		if(sc->data[SC_ADRENALINE].timer!=-1 )
-			status_change_end(bl,SC_ADRENALINE,-1);
-		if(sc->data[SC_ADRENALINE2].timer!=-1 )
-			status_change_end(bl,SC_ADRENALINE2,-1);
-		if(sc->data[SC_SPEARQUICKEN].timer!=-1 )
-			status_change_end(bl,SC_SPEARQUICKEN,-1);
-		if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 )
-			status_change_end(bl,SC_TWOHANDQUICKEN,-1);
-		if(sc->data[SC_CARTBOOST].timer!=-1 )
-			status_change_end(bl,SC_CARTBOOST,-1);
-		if(sc->data[SC_ONEHAND].timer!=-1 )
-			status_change_end(bl,SC_ONEHAND,-1);
-		break;
-	case SC_ONEHAND:
-	  	//Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
-		if(sc->data[SC_ASPDPOTION0].timer!=-1)
-			status_change_end(bl,SC_ASPDPOTION0,-1);
-		if(sc->data[SC_ASPDPOTION1].timer!=-1)
-			status_change_end(bl,SC_ASPDPOTION1,-1);
-		if(sc->data[SC_ASPDPOTION2].timer!=-1)
-			status_change_end(bl,SC_ASPDPOTION2,-1);
-		if(sc->data[SC_ASPDPOTION3].timer!=-1)
-			status_change_end(bl,SC_ASPDPOTION3,-1);
-		break;
-	case SC_MAXOVERTHRUST:
-	  	//Cancels Normal Overthrust. [Skotlex]
-		if (sc->data[SC_OVERTHRUST].timer != -1)
-			status_change_end(bl, SC_OVERTHRUST, -1);
-		break;
-	case SC_KYRIE:
-		// -- moonsoul (added to undo assumptio status if target has it)
-		if(sc->data[SC_ASSUMPTIO].timer!=-1 )
-			status_change_end(bl,SC_ASSUMPTIO,-1);
-		break;
-	case SC_DELUGE:
-		if (sc->data[SC_FOGWALL].timer != -1 && sc->data[SC_BLIND].timer != -1)
-			status_change_end(bl,SC_BLIND,-1);
-		break;
-	case SC_SILENCE:
-		if (sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_SELF)
-		  	//Clear Gospel [Skotlex]
-			status_change_end(bl,SC_GOSPEL,-1);
-		break;
-	case SC_HIDING:
-		if(sc->data[SC_CLOSECONFINE].timer != -1)
-			status_change_end(bl, SC_CLOSECONFINE, -1);
-		if(sc->data[SC_CLOSECONFINE2].timer != -1)
-			status_change_end(bl, SC_CLOSECONFINE2, -1);
-		break;
-	case SC_BERSERK:
-		if(battle_config.berserk_cancels_buffs)
-		{
-			if (sc->data[SC_ONEHAND].timer != -1)
-				status_change_end(bl,SC_ONEHAND,-1);
-			if (sc->data[SC_TWOHANDQUICKEN].timer != -1)
-				status_change_end(bl,SC_TWOHANDQUICKEN,-1);
-			if (sc->data[SC_CONCENTRATION].timer != -1)
-				status_change_end(bl,SC_CONCENTRATION,-1);
-			if (sc->data[SC_PARRYING].timer != -1)
-				status_change_end(bl,SC_PARRYING,-1);
-			if (sc->data[SC_AURABLADE].timer != -1)
-				status_change_end(bl,SC_AURABLADE,-1);
-		}
-		break;
-	case SC_ASSUMPTIO:
-		if(sc->data[SC_KYRIE].timer!=-1)
-			status_change_end(bl,SC_KYRIE,-1);
-		break;
-	case SC_CARTBOOST:
-		if(sc->data[SC_DECREASEAGI].timer!=-1 )
-		{	//Cancel Decrease Agi, but take no further effect [Skotlex]
-			status_change_end(bl,SC_DECREASEAGI,-1);
-			return 0;
-		}
-		break;
-	case SC_FUSION:
-		if(sc->data[SC_SPIRIT].timer!=-1 )
-			status_change_end(bl,SC_SPIRIT,-1);
-		break;
-	case SC_ADJUSTMENT:
-		if(sc->data[SC_MADNESSCANCEL].timer != -1)
-			status_change_end(bl,SC_MADNESSCANCEL,-1);
-		break;
-	case SC_MADNESSCANCEL:
-		if(sc->data[SC_ADJUSTMENT].timer!=-1)
-			status_change_end(bl,SC_ADJUSTMENT,-1);
-		break;
-	}
-	//Check for overlapping fails
-	if(sc->data[type].timer != -1){
-		switch (type) {
-			case SC_ADRENALINE:
-			case SC_ADRENALINE2:
-			case SC_WEAPONPERFECTION:
-			case SC_OVERTHRUST:
-				if (sc->data[type].val2 > val2)
-					return 0;
-			break;
-			case SC_STUN:
-			case SC_SLEEP:
-			case SC_POISON:
-			case SC_CURSE:
-			case SC_SILENCE:
-			case SC_CONFUSION:
-			case SC_BLIND:
-			case SC_BLEEDING:
-			case SC_DPOISON:
-			case SC_CLOSECONFINE2: //Can't be re-closed in.
-			case SC_MARIONETTE:
-			case SC_MARIONETTE2:
-			case SC_NOCHAT:
-			case SC_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation.
-				return 0;
-			case SC_COMBO: 
-			case SC_DANCING:
-			case SC_DEVOTION:
-			case SC_ASPDPOTION0:
-			case SC_ASPDPOTION1:
-			case SC_ASPDPOTION2:
-			case SC_ASPDPOTION3:
-			case SC_ATKPOTION:
-			case SC_MATKPOTION:
-			case SC_JAILED:
-			case SC_ARMOR_ELEMENT:
-				break;
-			case SC_GOSPEL:
-				 //Must not override a casting gospel char.
-				if(sc->data[type].val4 == BCT_SELF)
-					return 0;
-				if(sc->data[type].val1 > val1)
-					return 1;
-				break;
-			case SC_ENDURE:
-				if(sc->data[type].val4 && !val4)
-					return 1; //Don't let you override infinite endure.
-				if(sc->data[type].val1 > val1)
-					return 1;
-				break;
-			case SC_KAAHI:
-				if(sc->data[type].val1 > val1)
-					return 1;
-				//Delete timer if it exists.
-				if (sc->data[type].val4 != -1) {
-					delete_timer(sc->data[type].val4,kaahi_heal_timer);
-					sc->data[type].val4=-1;
-				}
-				break;
-			default:
-				if(sc->data[type].val1 > val1)
-					return 1; //Return true to not mess up skill animations. [Skotlex
-			}
-		(sc->count)--;
-		delete_timer(sc->data[type].timer, status_change_timer);
-		sc->data[type].timer = -1;
-	}
-
-	vd = status_get_viewdata(bl);
-	calc_flag = StatusChangeFlagTable[type];
-	if(!(flag&4)) //Do not parse val settings when loading SCs
-	switch(type){
-		case SC_DECREASEAGI:
-			if (sd) tick>>=1; //Half duration for players.
-		case SC_INCREASEAGI:
-			val2 = 2 + val1; //Agi change
-			break;
-		case SC_ENDURE:
-			val2 = 7; // Hit-count [Celest]
-			if (!(flag&1) && sd && !map_flag_gvg(bl->m))
-			{
-				struct map_session_data *tsd;
-				int i;
-				for (i = 0; i < 5; i++)
-				{	//See if there are devoted characters, and pass the status to them. [Skotlex]
-					if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
-						status_change_start(&tsd->bl,type,10000,val1,val2,val3,val4,tick,1);
-				}
-			}
-			break;
-		case SC_AUTOBERSERK:
-			if (status->hp < status->max_hp>>2 &&
-				(sc->data[SC_PROVOKE].timer==-1 || sc->data[SC_PROVOKE].val2==0))
-					sc_start4(bl,SC_PROVOKE,100,10,1,0,0,60000);
-			break;
-		
-		case SC_SIGNUMCRUCIS:
-			val2 = 10 + 4*val1; //Def reduction
-			clif_emotion(bl,4);
-			break;
-		case SC_MAXIMIZEPOWER:
-			val2 = tick>0?tick:60000;
-			break;
-		case SC_EDP:	// [Celest]
-			val2 = val1 + 2; //Chance to Poison enemies.
-			val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
-			break;
-		case SC_POISONREACT:
-			val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex]
-			val3=50; // + 5*val1; //Chance to counter. [Skotlex]
-			break;
-		case SC_MAGICROD:
-			val2 = val1*20; //SP gained
-			break;
-		case SC_KYRIE:
-			val2 = status->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb
-			val3 = (val1 / 2 + 5); //Hits
-			break;
-		case SC_MAGICPOWER:
-			//val1: Skill lv
-			val2 = 1; //Lasts 1 invocation
-			//val3 will store matk_min (needed in case you use ground-spells)
-			//val4 will store matk_max
-			break;
-		case SC_SACRIFICE:
-			val2 = 5; //Lasts 5 hits
-			break;
-		case SC_ENCPOISON:
-			val2= 250+50*val1;	//Poisoning Chance (2.5+0.5%) in 1/10000 rate
-		case SC_ASPERSIO:
-		case SC_FIREWEAPON:
-		case SC_WATERWEAPON:
-		case SC_WINDWEAPON:
-		case SC_EARTHWEAPON:
-		case SC_SHADOWWEAPON:
-		case SC_GHOSTWEAPON:
-			skill_enchant_elemental_end(bl,type);
-			break;
-		case SC_ELEMENTALCHANGE:
-			//Val1 is skill level, val2 is skill that invoked this.
-			if (!val3) //Val 3 holds the element, when not given, a random one is picked.
-				val3 = rand()%ELE_MAX;
-			val4 =1+rand()%4; //Elemental Lv is always a random value between  1 and 4.
-			break;
-		case SC_PROVIDENCE:
-			val2=val1*5; //Race/Ele resist
-			break;
-		case SC_REFLECTSHIELD:
-			val2=10+val1*3; //% Dmg reflected
-			if (sd && !(flag&1))
-			{	//Pass it to devoted chars.
-				struct map_session_data *tsd;
-				int i;
-				for (i = 0; i < 5; i++)
-				{	//Pass the status to the other affected chars. [Skotlex]
-					if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
-						status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1);
-				}
-			}
-			break;
-		case SC_STRIPWEAPON:
-			if (bl->type != BL_PC) //Watk reduction
-				val2 = 5*val1;
-			break;
-		case SC_STRIPSHIELD:
-			if (bl->type != BL_PC) //Def reduction
-				val2 = 3*val1;
-			break;
-		case SC_STRIPARMOR:
-			if (bl->type != BL_PC) //Vit reduction
-				val2 = 8*val1;
-			break;
-		case SC_STRIPHELM:
-			if (bl->type != BL_PC) //Int reduction
-				val2 = 8*val1;
-			break;
-		case SC_AUTOSPELL:
-			//Val1 Skill LV of Autospell
-			//Val2 Skill ID to cast
-			//Val3 Max Lv to cast
-			val4 = 5 + val1*2; //Chance of casting
-			break;
-		case SC_VOLCANO:
-			if (status->def_ele == ELE_FIRE)
-				val2 = val1*10; //Watk increase
-			else
-				val2 = 0;
-			break;
-		case SC_VIOLENTGALE:
-			if (status->def_ele == ELE_WIND)
-				val2 = val1*3; //Flee increase
-			else
-				val2 = 0;
-			break;
-		case SC_DELUGE:
-			if(status->def_ele == ELE_WATER)
-				val2 = deluge_eff[val1-1]; //HP increase
-			else
-				val2 = 0;
-			break;
-		case SC_SUITON:
-			if (!val2 || (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_NINJA)) {
-				//No penalties.
-				val2 = 0; //Agi penalty
-				val3 = 0; //Walk speed penalty
-				break;
-			}
-			val3 = 50;
-			val2 = 3*((val1+1)/3);
-			if (val1 > 4) val2--;
-			break;
-		case SC_ONEHAND:
-		case SC_TWOHANDQUICKEN:
-			val2 = 300;
-			if (val1 > 10) //For boss casted skills [Skotlex]
-				val2 += 20*(val1-10);
-			break;
-		case SC_SPEARQUICKEN:
-			val2 = 200+10*val1;
-			break;
-		case SC_DANCING:
-			//val1 : Skill ID + LV
-			//val2 : Skill Group of the Dance.
-			//val3 : Brings the skilllv (merged into val1 here)
-			//val4 : Partner
-			if (val1 == CG_MOONLIT)
-				clif_status_change(bl,SI_MOONLIT,1);
-			val1|= (val3<<16);
-			val3 = 0; //Tick duration/Speed penalty.
-			if (sd) { //Store walk speed change in lower part of val3
-				val3 = 500-40*pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON));
-				if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_BARDDANCER)
-				val3 -= 40; //TODO: Figure out real bonus rate.
-			}
-			val3|= ((tick/1000)<<16)&0xFFFF0000; //Store tick in upper part of val3
-			tick = 1000;
-			break;
-		case SC_LONGING:
-			val2 = 500-100*val1; //Aspd penalty.
-			val3 = 50+10*val1; //Walk speed adjustment.
-			break;
-		case SC_EXPLOSIONSPIRITS:
-			val2 = 75 + 25*val1; //Cri bonus
-			break;
-		case SC_ASPDPOTION0:
-		case SC_ASPDPOTION1:
-		case SC_ASPDPOTION2:
-		case SC_ASPDPOTION3:
-			val2 = 50*(2+type-SC_ASPDPOTION0);
-			break;
-
-		case SC_WEDDING:
-		case SC_XMAS:
-			if (!vd) return 0;
-			//Store previous values as they could be removed.
-			val1 = vd->class_;
-			val2 = vd->weapon;
-			val3 = vd->shield;
-			val4 = vd->cloth_color;
-			unit_stop_attack(bl);
-			clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:JOB_XMAS);
-			clif_changelook(bl,LOOK_WEAPON,0);
-			clif_changelook(bl,LOOK_SHIELD,0);
-			clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
-			break;
-		case SC_NOCHAT:
-			tick = 60000;
-			val1 = battle_config.manner_system; //Mute filters.
-			if (sd) clif_updatestatus(sd,SP_MANNER);
-			break;
-
-		case SC_STONE:
-			val2 = status->max_hp/100; //Petrified damage per second: 1%
-			if (!val2) val2 = 1;
-			val3 = tick/1000; //Petrified HP-damage iterations.
-			if(val3 < 1) val3 = 1; 
-			tick = val4; //Petrifying time.
-			if (tick < 1000)
-				tick = 1000; //Min time
-			calc_flag = 0; //Actual status changes take effect on petrified state.
-			break;
-
-		case SC_DPOISON:
-		//Lose 10/15% of your life as long as it doesn't brings life below 25%
-		if (status->hp > status->max_hp>>2)
-		{
-			int diff = status->max_hp*(bl->type==BL_PC?10:15)/100;
-			if (status->hp - diff < status->max_hp>>2)
-				diff = status->hp - (status->max_hp>>2);
-			status_zap(bl, diff, 0);
-		}
-		// fall through
-		case SC_POISON:				/* 毒 */
-		val3 = tick/1000; //Damage iterations
-		if(val3 < 1) val3 = 1;
-		tick = 1000;
-		//val4: HP damage
-		if (bl->type == BL_PC)
-			val4 = (type == SC_DPOISON) ? 3 + status->max_hp/50 : 3 + status->max_hp*3/200;
-		else
-			val4 = (type == SC_DPOISON) ? 3 + status->max_hp/100 : 3 + status->max_hp/200;
-		
-		break;
-		case SC_CONFUSION:
-			clif_emotion(bl,1);
-			break;
-		case SC_BLEEDING:
-			val4 = tick/10000;
-			if (!val4) val4 = 1;
-			tick = 10000;
-			break;
-
-		case SC_HIDING:
-			val2 = tick/1000;
-			tick = 1000;
- 			//Store speed penalty on val3.
-			if(sd && (val3 = pc_checkskill(sd,RG_TUNNELDRIVE))>0)
-				val3 = 20 + 6*val3;
-			val4 = val1+3; //Seconds before SP substraction happen.
-			break;
-		case SC_CHASEWALK:
-			val2 = tick>0?tick:10000; //Interval at which SP is drained.
-			val3 = 65+val1*5; //Speed adjustment.
-			if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ROGUE)
-				val3 += 10; //TODO: Figure out real bonus. Temp value +10%
-			val4 = 10+val1*2; //SP cost.
-			if (map_flag_gvg(bl->m)) val4 *= 5;
-			break;
-		case SC_CLOAKING:
-			if (!sd) //Monsters should be able to walk with no penalties. [Skotlex]
-				val1 = 10;
-			val2 = tick>0?tick:60000; //SP consumption rate.
-			val3 = 0;
-			if (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN &&
-				(val3=pc_checkskill(sd,TF_MISS))>0)
-				val3 *= -1; //Substract the Dodge speed bonus.
-			val3+= 70+val1*3; //Speed adjustment without a wall.
-			//With a wall, it is val3 +25.
-			//val4&1 signals the presence of a wall.
-			//val4&2 makes cloak not end on normal attacks [Skotlex]
-			//val4&4 makes cloak not end on using skills
-			if (bl->type == BL_PC)	//Standard cloaking.
-				val4 |= battle_config.pc_cloak_check_type&7;
-			else
-				val4 |= battle_config.monster_cloak_check_type&7;
-			break;
-		case SC_SIGHT:			/* サイト/ルアフ */
-		case SC_RUWACH:
-		case SC_SIGHTBLASTER:
-			val2 = tick/250;
-			tick = 10;
-			break;
-
-		//Permanent effects.
-		case SC_MODECHANGE:
-		case SC_WEIGHT50:
-		case SC_WEIGHT90:
-		case SC_BROKENWEAPON:
-		case SC_BROKENARMOR:
-		case SC_READYSTORM: // Taekwon stances SCs [Dralnu]
-		case SC_READYDOWN:
-		case SC_READYCOUNTER:
-		case SC_READYTURN:
-		case SC_DODGE:
-			tick = 600*1000;
-			break;
-
-		case SC_AUTOGUARD:
-			if (!(flag&1))
-			{
-				struct map_session_data *tsd;
-				int i,t;
-				for(i=val2=0;i<val1;i++) {
-					t = 5-(i>>1);
-					val2 += (t < 0)? 1:t;
-				}
-				if (sd)
-				for (i = 0; i < 5; i++)
-				{	//Pass the status to the other affected chars. [Skotlex]
-					if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
-						status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1);
-				}
-			}
-			break;
-
-		case SC_DEFENDER:
-			if (!(flag&1))
-			{	
-				struct map_session_data *tsd;
-				int i;
-				val2 = 5 + 15*val1; //Damage reduction
-				val3 = 65 + 5*val1; //Speed adjustment
-				val4 = 250 - 50*val1; //Aspd adjustment 
-
-				if (sd)
-				for (i = 0; i < 5; i++)
-				{	//See if there are devoted characters, and pass the status to them. [Skotlex]
-					if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
-						status_change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1);
-				}
-			}
-			break;
-
-		case SC_TENSIONRELAX:
-			if (sd) {
-				pc_setsit(sd);
-				clif_sitting(sd);
-			}
-			val2 = 12; //SP cost
-			val4 = 10000; //Decrease at 10secs intervals.
-			val3 = tick/val4;
-			tick = val4;
-			break;
-		case SC_PARRYING:
-		    val2 = 20 + val1*3; //Block Chance
-			break;
-
-		case SC_WINDWALK:
-			val2 = (val1+1)/2; // Flee bonus is 1/1/2/2/3/3/4/4/5/5
-			val3 = 4*val2;	//movement speed % increase is 4 times that
-			break;
-
-		case SC_JOINTBEAT: // Random break [DracoRPG]
-			val2 = rand()%6; //Type of break
-			if (val2 == 5) sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1));
-			break;
-
-		case SC_BERSERK:
-			if (sc->data[SC_ENDURE].timer == -1 || !sc->data[SC_ENDURE].val4)
-				sc_start4(bl, SC_ENDURE, 100,10,0,0,1, tick);
-			//HP healing is performing after the calc_status call.
-			//Val2 holds HP penalty
-			if (!val4) val4 = skill_get_time2(StatusSkillChangeTable[type],val1);
-			if (!val4) val4 = 10000; //Val4 holds damage interval
-			val3 = tick/val4; //val3 holds skill duration
-			tick = val4;
-			break;
-
-		case SC_GOSPEL:
-			if(val4 == BCT_SELF) {	// self effect
-				val2 = tick/10000;
-				tick = 10000;
-				status_change_clear_buffs(bl,3); //Remove buffs/debuffs
-			}
-			break;
-
-		case SC_MARIONETTE:
-			if (sd) {
-				val3 = 0;
-				val2 = sd->status.str>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val3|=val2<<16;
-
-				val2 = sd->status.agi>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val3|=val2<<8;
-
-				val2 = sd->status.vit>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val3|=val2;
-
-				val4 = 0;
-				val2 = sd->status.int_>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val4|=val2<<16;
-
-				val2 = sd->status.dex>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val4|=val2<<8;
-
-				val2 = sd->status.luk>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val4|=val2;
-			} else {
-				struct status_data *b_status = status_get_base_status(bl);
-				if (!b_status)
-					return 0;
-
-				val3 = 0;
-				val2 = b_status->str>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val3|=val2<<16;
-
-				val2 = b_status->agi>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val3|=val2<<8;
-
-				val2 = b_status->vit>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val3|=val2;
-
-				val4 = 0;
-				val2 = b_status->int_>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val4|=val2<<16;
-
-				val2 = b_status->dex>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val4|=val2<<8;
-
-				val2 = b_status->luk>>1;
-				if (val2 > 0xFF) val2 = 0xFF;
-				val4|=val2;
-			}
-			val2 = tick/1000;
-			tick = 1000;
-			break;
-		case SC_MARIONETTE2:
-		{
-			struct block_list *pbl = map_id2bl(val1);
-			struct status_change *psc = pbl?status_get_sc(pbl):NULL;
-			int stat,max;
-			if (!psc || psc->data[SC_MARIONETTE].timer == -1)
-				return 0;
-			val2 = tick /1000;
-			val3 = val4 = 0;
-			if (sd) {
-				max = pc_maxparameter(sd); //Cap to max parameter. [Skotlex]
-				//Str
-				stat = (psc->data[SC_MARIONETTE].val3>>16)&0xFF;
-				if (sd->status.str+stat > max)
-					stat =max-sd->status.str;
-				val3 |= stat<<16;
-				//Agi
-				stat = (psc->data[SC_MARIONETTE].val3>>8)&0xFF;
-				if (sd->status.agi+stat > max)
-					stat =max-sd->status.agi;
-				val3 |= stat<<8;
-				//Vit
-				stat = psc->data[SC_MARIONETTE].val3&0xFF;
-				if (sd->status.vit+stat > max)
-					stat =max-sd->status.vit;
-				val3 |= stat;
-				//Int
-				stat = (psc->data[SC_MARIONETTE].val4>>16)&0xFF;
-				if (sd->status.int_+stat > max)
-					stat =max-sd->status.int_;
-				val4 |= stat<<16;
-				//Dex
-				stat = (psc->data[SC_MARIONETTE].val4>>8)&0xFF;
-				if (sd->status.dex+stat > max)
-					stat =max-sd->status.dex;
-				val4 |= stat<<8;
-				//Luk
-				stat = psc->data[SC_MARIONETTE].val4&0xFF;
-				if (sd->status.luk+stat > max)
-					stat =max-sd->status.luk;
-				val4 |= stat;
-			} else {
-				struct status_data *b_status = status_get_base_status(bl);
-				if (!b_status) return 0;
-				max = 0xFF; //Assume a 256 max parameter
-				//Str
-				stat = (psc->data[SC_MARIONETTE].val3>>16)&0xFF;
-				if (b_status->str+stat > max)
-					stat = max - b_status->str;
-				val3 |= stat<<16;
-				//Agi
-				stat = (psc->data[SC_MARIONETTE].val3>>8)&0xFF;
-				if (b_status->agi+stat > max)
-					stat = max - b_status->agi;
-				val3 |= stat<<8;
-				//Vit
-				stat = psc->data[SC_MARIONETTE].val3&0xFF;
-				if (b_status->vit+stat > max)
-					stat = max - b_status->vit;
-				val3 |= stat;
-				//Int
-				stat = (psc->data[SC_MARIONETTE].val4>>16)&0xFF;
-				if (b_status->int_+stat > max)
-					stat = max - b_status->int_;
-				val4 |= stat<<16;
-				//Dex
-				stat = (psc->data[SC_MARIONETTE].val4>>8)&0xFF;
-				if (b_status->dex+stat > max)
-					stat = max - b_status->dex;
-				val4 |= stat<<8;
-				//Luk
-				stat = psc->data[SC_MARIONETTE].val4&0xFF;
-				if (b_status->luk+stat > max)
-					stat = max - b_status->luk;
-				val4 |= stat;
-			}
-			tick = 1000;
-			break;
-		}
-		case SC_REJECTSWORD:
-			val2 = 15*val1; //Reflect chance
-			val3 = 3; //Reflections
-			break;
-
-		case SC_MEMORIZE:
-			val2 = 5; //Memorized casts.
-			break;
-
-		case SC_GRAVITATION:
-			val2 = 50*val1; //aspd reduction
-			break;
-
-		case SC_HERMODE:
-			status_change_clear_buffs(bl,1);
-			break;
-
-		case SC_REGENERATION:
-			if (val1 == 1)
-				val2 = 2;
-			else
-				val2 = val1; //HP Regerenation rate: 200% 200% 300%
-			val3 = val1; //SP Regeneration Rate: 100% 200% 300%
-			//if val4 comes set, this blocks regen rather than increase it.
-			break;
-
-		case SC_DEVOTION:
-		{
-			struct map_session_data *src;
-			if ((src = map_id2sd(val1)) && src->sc.count)
-			{	//Try to inherit the status from the Crusader [Skotlex]
-			//Ideally, we should calculate the remaining time and use that, but we'll trust that
-			//once the Crusader's status changes, it will reflect on the others. 
-				const int types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
-				int type2;
-				int i = map_flag_gvg(bl->m)?2:3;
-				while (i >= 0) {
-					type2 = types[i];
-					if (src->sc.data[type2].timer != -1)
-						sc_start(bl,type2,100,src->sc.data[type2].val1,
-							skill_get_time(StatusSkillChangeTable[type2],src->sc.data[type2].val1));
-					i--;
-				}
-			}
-			break;
-		}
-
-		case SC_COMA: //Coma. Sends a char to 1HP
-			status_zap(bl, status_get_hp(bl)-1, 0);
-			return 1;
-
-		case SC_CLOSECONFINE2:
-		{
-			struct block_list *src = val2?map_id2bl(val2):NULL;
-			struct status_change *sc2 = src?status_get_sc(src):NULL;
-			if (src && sc2) {
-				if (sc2->data[SC_CLOSECONFINE].timer == -1) //Start lock on caster.
-					sc_start4(src,SC_CLOSECONFINE,100,sc->data[type].val1,1,0,0,tick+1000);
-				else { //Increase count of locked enemies and refresh time.
-					sc2->data[SC_CLOSECONFINE].val2++;
-					delete_timer(sc2->data[SC_CLOSECONFINE].timer, status_change_timer);
-					sc2->data[SC_CLOSECONFINE].timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE);
-				}
-			} else //Status failed.
-				return 0;
-		}
-			break;
-		case SC_KAITE:
-			val2 = 1+val1/5; //Number of bounces: 1 + skilllv/5
-			break;
-		case SC_KAUPE:
-			switch (val1) {
-				case 3: //33*3 + 1 -> 100%
-					val2++;
-				case 1:
-				case 2: //33, 66%
-					val2 += 33*val1;
-					val3 = 1; //Dodge 1 attack total.
-					break;
-				default: //Custom. For high level mob usage, higher level means more blocks. [Skotlex]
-					val2 = 100;
-					val3 = val1-2;
-					break;
-			}
-			break;
-
-		case SC_COMBO:
-		{
-			//val1: Skill ID
-			//val2: When given, target (for autotargetting skills)
-			//val3: When set, this combo time should NOT delay attack/movement
-			//val4: Combo time
-			struct unit_data *ud = unit_bl2ud(bl);
-			switch (val1) {
-				case TK_STORMKICK:
-					clif_skill_nodamage(bl,bl,TK_READYSTORM,1,1);
-					break;
-				case TK_DOWNKICK:
-					clif_skill_nodamage(bl,bl,TK_READYDOWN,1,1);
-					break;
-				case TK_TURNKICK:
-					clif_skill_nodamage(bl,bl,TK_READYTURN,1,1);
-					break;
-				case TK_COUNTER:
-					clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
-					break;
-			}
-			if (ud && !val3) 
-			{
-				ud->attackabletime = gettick()+tick;
-				unit_set_walkdelay(bl, gettick(), tick, 1);
-			}
-			val4 = tick; //Store combo-time in val4.
-		}
-			break;
-		case SC_TKREST:
-			val2 = 11-val1; //Chance to consume: 11-skilllv%
-			break;
-		case SC_RUN:
-			val4 = gettick(); //Store time at which you started running.
-			break;
-		case SC_KAAHI:
-			val2 = 200*val1; //HP heal
-			val3 = 5*val1; //SP cost 
-			val4 = -1;	//Kaahi Timer.
-			break;
-		case SC_BLESSING:
-			if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC)
-				val2 = val1;
-			else
-				val2 = 0; //0 -> Half stat.
-			break;
-		case SC_TRICKDEAD:
-			if (vd) vd->dead_sit = 1;
-			break;
-		case SC_CONCENTRATE:
-			val2 = 2 + val1;
-			if (sd) { //Store the card-bonus data that should not count in the %
-				val3 = sd->param_bonus[1]; //Agi
-				val4 = sd->param_bonus[4]; //Dex
-			} else {
-				val3 = val4 = 0;
-			}
-			break;
-		case SC_ADRENALINE2:
-		case SC_ADRENALINE:
-			if (val2 || !battle_config.party_skill_penalty)
-				val3 = 300;
-			else
-				val3 = 200;
-		case SC_WEAPONPERFECTION:
-		case SC_OVERTHRUST:
-			if(sd && pc_checkskill(sd,BS_HILTBINDING)>0)
-				tick += tick / 10;
-			break;
-		case SC_CONCENTRATION:
-			val2 = 5*val1; //Batk/Watk Increase
-			val3 = 10*val1; //Hit Increase
-			val4 = 5*val1; //Def reduction
-			break;
-		case SC_ANGELUS:
-			val2 = 5*val1; //def increase
-			break;
-		case SC_IMPOSITIO:
-			val2 = 5*val1; //watk increase
-			break;
-		case SC_MELTDOWN:
-			val2 = 100*val1; //Chance to break weapon
-			val3 = 70*val1; //Change to break armor
-			break;
-		case SC_TRUESIGHT:
-			val2 = 10*val1; //Critical increase
-			val3 = 3*val1; //Hit increase
-			break;
-		case SC_SUN_COMFORT:
-			val2 = (status_get_lv(bl) + status->dex + status->luk)/2; //def increase
-			break;
-		case SC_MOON_COMFORT:
-			val2 = (status_get_lv(bl) + status->dex + status->luk)/10; //flee increase
-			break;
-		case SC_STAR_COMFORT:
-			val2 = (status_get_lv(bl) + status->dex + status->luk); //Aspd increase
-			break;
-		case SC_QUAGMIRE:
-			val2 = (sd?5:10)*val1; //Agi/Dex decrease.
-			break;
-
-		// gs_something1 [Vicious]
-		case SC_GATLINGFEVER:
-			val2 = 20*val1; //Aspd increase
-			val3 = 20+10*val1; //Batk increase
-			val4 = 5*val1; //Flee decrease
-			break;
-
-		case SC_FLING:
-			if (bl->type == BL_PC)
-				val2 = 0; //No armor reduction to players.
-			else
-				val2 = 5*val1; //Def reduction
-			val3 = 5*val1; //Def2 reduction
-			break;
-		case SC_PROVOKE:
-			//val2 signals autoprovoke.
-			val3 = 2+3*val1; //Atk increase
-			val4 = 5+5*val1; //Def reduction.
-			break;
-		case SC_AVOID:
-			val2 = 10*val1; //Speed change rate.
-			break;
-		case SC_DEFENCE:
-			val2 = 2*val1; //Def bonus
-			break;
-		case SC_BLOODLUST:
-			val2 = 20+10*val1; //Atk rate change.
-			val3 = 3*val1; //Leech chance
-			val4 = 20; //Leech percent
-			break;
-		case SC_FLEET:
-			val2 = 30*val1; //Aspd change
-			val3 = 5+5*val1; //bAtk/wAtk rate change
-			break;
-		case SC_MINDBREAKER:
-			val2 = 20*val1; //matk increase.
-			val3 = 12*val1; //mdef2 reduction.
-			break;
-		case SC_SKA:  
-			val2 = tick/1000;  
-			val3 = rand()%100; //Def changes randomly every second...  
-			tick = 1000;  
-			break;  
-		case SC_JAILED:
-			tick = val1>0?1000:250;
-			if (sd && sd->mapindex != val2)
-			{
-				int pos =  (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates
-				map =  sd->mapindex; //Current Map
-				//1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y
-				if (pc_setpos(sd,(unsigned short)val2,val3,val4, 3) == 0)
-					pc_setsavepoint(sd, (unsigned short)val2,val3,val4);
-				//2. Set restore point (val3 -> return map, val4 return coords
-				val3 = map;
-				val4 = pos;
-			}
-			break;
-		case SC_UTSUSEMI:
-			val2=(val1+1)/2; // number of hits blocked
-			val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value.
-			break;
-		case SC_BUNSINJYUTSU:
-			val2=(val1+1)/2; // number of hits blocked
-			break;
-		case SC_CHANGE:
-			val2= 30*val1; //Vit increase
-			val3= 20*val1; //Int increase
-			break;
-		case SC_SWOO:
-			if(status->mode&MD_BOSS)
-				tick /= 5; //TODO: Reduce skill's duration. But for how long?
-			break;
-		case SC_ANKLE:
-			if (sd && battle_config.pc_sc_def_rate != 100)
-				tick -= tick*status->agi*battle_config.pc_sc_def_rate/10000;
-			else if (battle_config.mob_sc_def_rate != 100)
-				tick -= tick*status->agi*battle_config.mob_sc_def_rate/10000;
-			else
-				tick -= tick*status->agi/100;
-			if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
-				tick /= 5;
-			// Minimum trap time of 3+0.03*skilllv seconds [celest]
-			// Changed to 3 secs and moved from skill.c [Skotlex]
-			if (tick < 3000)
-				tick = 3000;
-			break;
-		case SC_SPIDERWEB:
-			if (bl->type == BL_PC)
-				tick /=2;
-			break;
-		case SC_ARMOR:
-			//NPC_DEFENDER:
-			val2 = 80; //Damage reduction
-			//Attack requirements to be blocked:
-			val3 = BF_LONG; //Range
-			val4 = BF_WEAPON|BF_MISC; //Type
-			break;
-		case SC_INTRAVISION:
-		case SC_ARMOR_ELEMENT:
-			//Place here SCs that have no SCB_* data, no skill associated, no ICON
-			//associated, and yet are not wrong/unknown. [Skotlex]
-			break;
-		default:
-			if (calc_flag == SCB_NONE &&
-				StatusSkillChangeTable[type]==0 &&
-				StatusIconChangeTable[type]==0)
-			{	//Status change with no calc, and no skill associated...? unknown?
-				if(battle_config.error_log)
-					ShowError("UnknownStatusChange [%d]\n", type);
-				return 0;
-			}
-	}
-	else //Special considerations when loading SC data.
-	switch (type) {
-		case SC_WEDDING:
-		case SC_XMAS:
-			clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:JOB_XMAS);
-			clif_changelook(bl,LOOK_WEAPON,0);
-			clif_changelook(bl,LOOK_SHIELD,0);
-			clif_changelook(bl,LOOK_CLOTHES_COLOR,val4);
-			break;	
-		case SC_KAAHI:
-			val4 = -1;
-			break;
-		//In case the speed reduction comes loaded incorrectly,
-		//prevent division by 0.
-		case SC_DONTFORGETME:
-		case SC_CLOAKING:
-		case SC_LONGING:
-		case SC_HIDING:
-		case SC_CHASEWALK:
-		case SC_DEFENDER:
-			if (!val3)
-				return 0;
-			break;
-		case SC_GUILDAURA:
-			//Compatibility Upgrade due to Guild Aura code rewrite 
-			//(older saved SC versions would load up with huge bonuses)
-			return 0;
-	}
-	//Those that make you stop attacking/walking....
-	switch (type) {
-		case SC_FREEZE:
-		case SC_STUN:
-		case SC_SLEEP:
-		case SC_STONE:
-			if (sd && pc_issit(sd)) //Avoid sprite sync problems.
-				pc_setstand(sd);
-		case SC_TRICKDEAD:
-			unit_stop_attack(bl);
-			skill_stop_dancing(bl);
-			// Cancel cast when get status [LuzZza]
-			if (battle_config.sc_castcancel&bl->type)
-				unit_skillcastcancel(bl, 0);
-		case SC_STOP:
-		case SC_CONFUSION:
-		case SC_CLOSECONFINE:
-		case SC_CLOSECONFINE2:
-		case SC_ANKLE:
-		case SC_SPIDERWEB:
-			unit_stop_walking(bl,1);
-		break;
-		case SC_HIDING:
-		case SC_CLOAKING:
-		case SC_CHASEWALK:
-			unit_stop_attack(bl);
-		break;
-		case SC_SILENCE:
-			if (battle_config.sc_castcancel&bl->type)
-				unit_skillcastcancel(bl, 0);
-		break;
-	}
-
-	// Set option as needed.
-	opt_flag = 1;
-	switch(type){
-		//OPT1
-		case SC_STONE:
-		case SC_FREEZE:
-		case SC_STUN:
-		case SC_SLEEP:
-			if(type == SC_STONE)
-				sc->opt1 = OPT1_STONEWAIT;
-			else
-				sc->opt1 = OPT1_STONE + (type - SC_STONE);
-			break;
-		//OPT2
-		case SC_POISON:
-		case SC_CURSE:
-		case SC_SILENCE:
-		case SC_BLIND:
-			sc->opt2 |= 1<<(type-SC_POISON);
-			break;
-		case SC_DPOISON:
-			sc->opt2 |= OPT2_DPOISON;
-			break;
-		case SC_SIGNUMCRUCIS:
-			sc->opt2 |= OPT2_SIGNUMCRUCIS;
-			break;
-		//OPT3
-		case SC_TWOHANDQUICKEN:
-		case SC_SPEARQUICKEN:
-		case SC_CONCENTRATION:
-			sc->opt3 |= 0x1;
-			opt_flag = 0;
-			break;
-		case SC_MAXOVERTHRUST:
-		case SC_OVERTHRUST:
-		case SC_SWOO:	//Why does it shares the same opt as Overthrust? Perhaps we'll never know...
-			sc->opt3 |= 0x2;
-			opt_flag = 0;
-			break;
-		case SC_ENERGYCOAT:
-		case SC_SKE:
-			sc->opt3 |= 0x4;
-			opt_flag = 0;
-			break;
-		case SC_INCATKRATE:
-			//Simulate Explosion Spirits effect for NPC_POWERUP [Skotlex]
-			if (bl->type != BL_MOB) {
-				opt_flag = 0;
-				break;
-			}
-		case SC_EXPLOSIONSPIRITS:
-			sc->opt3 |= 0x8;
-			opt_flag = 0;
-			break;
-		case SC_STEELBODY:
-		case SC_SKA:
-			sc->opt3 |= 0x10;
-			opt_flag = 0;
-			break;
-		case SC_BLADESTOP:
-			sc->opt3 |= 0x20;
-			opt_flag = 0;
-			break;
-		//0x40 missing?
-		case SC_BERSERK:
-			sc->opt3 |= 0x80;
-			opt_flag = 0;
-			break;
-		//0x100, 0x200 missing?
-		case SC_MARIONETTE:
-		case SC_MARIONETTE2:
-			sc->opt3 |= 0x400;
-			opt_flag = 0;
-			break;
-		case SC_ASSUMPTIO:
-			sc->opt3 |= 0x800;
-			opt_flag = 0;
-			break;
-		case SC_WARM: //SG skills [Komurka]
-			sc->opt3 |= 0x1000;
-			opt_flag = 0;
-			break;
-		case SC_KAITE:
-			sc->opt3 |= 0x2000;
-			opt_flag = 0;
-			break;
-		//OPTION
-		case SC_HIDING:
-			sc->option |= OPTION_HIDE;
-			break;
-		case SC_CLOAKING:
-			sc->option |= OPTION_CLOAK;
-			break;
-		case SC_CHASEWALK:
-			sc->option |= OPTION_CHASEWALK|OPTION_CLOAK;
-			break;
-		case SC_SIGHT:
-			sc->option |= OPTION_SIGHT;
-			break;
-		case SC_RUWACH:
-			sc->option |= OPTION_RUWACH;
-			break;
-		case SC_WEDDING:
-			sc->option |= OPTION_WEDDING;
-			break;
-		case SC_XMAS:
-			sc->option |= OPTION_XMAS;
-			break;
-		case SC_ORCISH:
-			sc->option |= OPTION_ORCISH;
-			break;
-		case SC_SIGHTTRASHER:
-			sc->option |= OPTION_SIGHTTRASHER;
-			break;
-		case SC_FUSION:
-			sc->option |= OPTION_FLYING;
-			break;
-		default:
-			opt_flag = 0;
-	}
-
-	//On Aegis, when turning on a status change, first goes the option packet,
-	// then the sc packet.
-	if(opt_flag)
-		clif_changeoption(bl);
-
-	if (calc_flag&SCB_DYE)
-	{	//Reset DYE color
-		if (vd && vd->cloth_color)
-		{
-			val4 = vd->cloth_color;
-			clif_changelook(bl,LOOK_CLOTHES_COLOR,0);
-		}
-		calc_flag&=~SCB_DYE;
-	}
-
-	if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
-		clif_status_change(bl,StatusIconChangeTable[type],1);
-	else if (sd) //Send packet to self otherwise (disguised player?)
-		clif_status_load(bl,StatusIconChangeTable[type],1);
-
-	(sc->count)++;
-
-	sc->data[type].val1 = val1;
-	sc->data[type].val2 = val2;
-	sc->data[type].val3 = val3;
-	sc->data[type].val4 = val4;
-
-	sc->data[type].timer = add_timer(
-		gettick() + tick, status_change_timer, bl->id, type);
-
-	if (calc_flag)
-		status_calc_bl(bl,calc_flag);
-	
-	if(sd && sd->pd)
-		pet_sc_check(sd, type); //Skotlex: Pet Status Effect Healing
-
-	if (type==SC_BERSERK) {
-		sc->data[type].val2 = 5*status->max_hp/100;
-		status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
-		status_set_sp(bl, 0, 0); //Damage all SP
-	} else if (type==SC_CHANGE) //Heal all HP/SP
-		status_percent_heal(bl, 100, 100);
-
-
-	if (type==SC_RUN) {
-		struct unit_data *ud = unit_bl2ud(bl);
-		if (ud)
-			ud->state.running = unit_run(bl);
-	}
-	return 1;
-}
-/*==========================================
- * ステータス異常全解除
- *------------------------------------------
- */
-int status_change_clear(struct block_list *bl,int type)
-{
-	struct status_change* sc;
-	int i;
-
-	sc = status_get_sc(bl);
-
-	if (!sc)
-		return 0;
-
-	if (sc->data[SC_FREEZE].val3)
-		sc->data[SC_FREEZE].val3 = 0; //Reset freeze counter.
-	
-  	if (!sc->count)
-		return 0;
-
-	if(sc->data[SC_DANCING].timer != -1)
-		skill_stop_dancing(bl);
-
-	for(i = 0; i < SC_MAX; i++)
-	{
-		if(sc->data[i].timer == -1)
-		  continue;
-		if(type == 0)
-		switch (i)
-		{	//Type 0: PC killed -> Place here stats that do not dispel on death.
-		case SC_EDP:
-		case SC_MELTDOWN:
-		case SC_XMAS:
-		case SC_NOCHAT:
-		case SC_FUSION:
-		case SC_TKREST:
-		case SC_READYSTORM:
-		case SC_READYDOWN:
-		case SC_READYCOUNTER:
-		case SC_READYTURN:
-		case SC_DODGE:
-		case SC_JAILED:
-		case SC_STRFOOD:
-		case SC_AGIFOOD:
-		case SC_VITFOOD:
-		case SC_INTFOOD:
-		case SC_DEXFOOD:
-		case SC_LUKFOOD:
-		case SC_HITFOOD:
-		case SC_FLEEFOOD:
-		case SC_BATKFOOD:
-		case SC_WATKFOOD:
-		case SC_MATKFOOD:
-			continue;
-		}
-		status_change_end(bl, i, -1);
-
-		if (type == 1 && sc->data[i].timer != -1)
-		{	//If for some reason status_change_end decides to still keep the status when quitting. [Skotlex]
-			(sc->count)--;
-			delete_timer(sc->data[i].timer, status_change_timer);
-			sc->data[i].timer = -1;
-		}
-	}
-	sc->opt1 = 0;
-	sc->opt2 = 0;
-	sc->opt3 = 0;
-	sc->option &= OPTION_MASK;
-
-	if(!type || type&2)
-		clif_changeoption(bl);
-
-	return 1;
-}
-
-/*==========================================
- * ステータス異常終了
- *------------------------------------------
- */
-int status_change_end( struct block_list* bl , int type,int tid )
-{
-	struct map_session_data *sd;
-	struct status_change *sc;
-	struct status_data *status;
-	struct view_data *vd;
-	int opt_flag=0, calc_flag;
-
-	nullpo_retr(0, bl);
-	
-	sc = status_get_sc(bl);
-	status = status_get_status_data(bl);
-	nullpo_retr(0,sc);
-	nullpo_retr(0,status);
-	
-	if(type < 0 || type >= SC_MAX)
-		return 0;
-
-	BL_CAST(BL_PC,bl,sd);
-
-	if (sc->data[type].timer == -1 ||
-		(sc->data[type].timer != tid && tid != -1))
-		return 0;
-		
-	if (tid == -1)
-		delete_timer(sc->data[type].timer,status_change_timer);
-
-	sc->data[type].timer=-1;
-	(sc->count)--;
-
-	vd = status_get_viewdata(bl);
-	calc_flag = StatusChangeFlagTable[type];
-	switch(type){
-		case SC_WEDDING:
-		case SC_XMAS:
-			if (!vd) return 0;
-			if (sd) //Load data from sd->status.* as the stored values could have changed.
-				status_set_viewdata(bl, sd->status.class_);
-			else {
-				vd->class_ = sc->data[type].val1;
-				vd->weapon = sc->data[type].val2;
-				vd->shield = sc->data[type].val3;
-				vd->cloth_color = sc->data[type].val4;
-			}
-			clif_changelook(bl,LOOK_BASE,vd->class_);
-			clif_changelook(bl,LOOK_WEAPON,vd->weapon);
-			clif_changelook(bl,LOOK_SHIELD,vd->shield);
-			clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
-		break;
-		case SC_RUN:
-		{
-			struct unit_data *ud = unit_bl2ud(bl);
-			if (ud) {
-				ud->state.running = 0;
-				if (ud->walktimer != -1)
-					unit_stop_walking(bl,1);
-			}
-			if (sc->data[type].val1 >= 7 &&
-				DIFF_TICK(gettick(), sc->data[type].val4) <= 1000 &&
-				(!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0))
-			)
-				sc_start(bl,SC_SPURT,100,sc->data[type].val1,skill_get_time2(StatusSkillChangeTable[type], sc->data[type].val1));
-		}
-		break;
-		case SC_AUTOBERSERK:
-			if (sc->data[SC_PROVOKE].timer != -1 && sc->data[SC_PROVOKE].val2 == 1)
-				status_change_end(bl,SC_PROVOKE,-1);
-			break;
-
-		case SC_DEFENDER:
-		case SC_REFLECTSHIELD:
-		case SC_AUTOGUARD:
-		case SC_ENDURE:
-		if (sd) {
-			struct map_session_data *tsd;
-			int i;
-			for (i = 0; i < 5; i++)
-			{	//Clear the status from the others too [Skotlex]
-				if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type].timer != -1)
-					status_change_end(&tsd->bl,type,-1);
-			}
-		}
-		break;
-		case SC_DEVOTION:	
-		{
-			struct map_session_data *md = map_id2sd(sc->data[type].val1);
-			//The status could have changed because the Crusader left the game. [Skotlex]
-			if (md)
-			{
-				md->devotion[sc->data[type].val2] = 0;
-				clif_devotion(md);
-			}
-			//Remove inherited status [Skotlex]
-			if (sc->data[SC_AUTOGUARD].timer != -1)
-				status_change_end(bl,SC_AUTOGUARD,-1);
-			if (sc->data[SC_DEFENDER].timer != -1)
-				status_change_end(bl,SC_DEFENDER,-1);
-			if (sc->data[SC_REFLECTSHIELD].timer != -1)
-				status_change_end(bl,SC_REFLECTSHIELD,-1);
-			if (sc->data[SC_ENDURE].timer != -1)
-				status_change_end(bl,SC_ENDURE,-1);
-			break;
-		}
-		case SC_BLADESTOP:
-			if(sc->data[type].val4)
-			{
-				struct block_list *tbl = (struct block_list *)sc->data[type].val4;
-				struct status_change *tsc = status_get_sc(tbl);
-				sc->data[type].val4 = 0;
-				if(tsc && tsc->data[SC_BLADESTOP].timer!=-1)
-				{
-					tsc->data[SC_BLADESTOP].val4 = 0;
-					status_change_end(tbl,SC_BLADESTOP,-1);
-				}
-				clif_bladestop(bl,tbl,0);
-			}
-			break;
-		case SC_DANCING:
-			{
-				struct map_session_data *dsd;
-				struct status_change *dsc;
-				struct skill_unit_group *group;
-				if(sc->data[type].val2)
-				{
-					group = (struct skill_unit_group *)sc->data[type].val2;
-					sc->data[type].val2 = 0;
-					skill_delunitgroup(bl, group, 0);
-				}
-				if(sc->data[type].val4 && sc->data[type].val4 != BCT_SELF && (dsd=map_id2sd(sc->data[type].val4))){
-					dsc = &dsd->sc;
-					if(dsc && dsc->data[type].timer!=-1)
-					{	//This will prevent recursive loops. 
-						dsc->data[type].val2 = dsc->data[type].val4 = 0;
-						status_change_end(&dsd->bl, type, -1);
-					}
-				}
-			}
-			if ((sc->data[type].val1&0xFFFF) == CG_MOONLIT)
-				clif_status_change(bl,SI_MOONLIT,0);
-
-			if (sc->data[SC_LONGING].timer!=-1)
-				status_change_end(bl,SC_LONGING,-1);				
-			break;
-		case SC_NOCHAT:
-			if (sd && sd->status.manner < 0 && tid != -1)
-				sd->status.manner = 0;
-			break;
-		case SC_SPLASHER:	
-			{
-				struct block_list *src=map_id2bl(sc->data[type].val3);
-				if(src && tid!=-1)
-					skill_castend_damage_id(src, bl,sc->data[type].val2,sc->data[type].val1,gettick(),0 );
-			}
-			break;
-		case SC_CLOSECONFINE2:
-			{
-				struct block_list *src = sc->data[type].val2?map_id2bl(sc->data[type].val2):NULL;
-				struct status_change *sc2 = src?status_get_sc(src):NULL;
-				if (src && sc2 && sc2->count) {
-					//If status was already ended, do nothing.
-					if (sc2->data[SC_CLOSECONFINE].timer != -1)
-					{ //Decrease count
-						if (--sc2->data[SC_CLOSECONFINE].val1 <= 0) //No more holds, free him up.
-							status_change_end(src, SC_CLOSECONFINE, -1);
-					}
-				}
-			}
-		case SC_CLOSECONFINE:
-			if (sc->data[type].val2 > 0) {
-				//Caster has been unlocked... nearby chars need to be unlocked.
-				int range = 1
-					+skill_get_range2(bl, StatusSkillChangeTable[type], sc->data[type].val1)
-					+skill_get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold....
-				map_foreachinarea(status_change_timer_sub, 
-					bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sc,type,gettick());
-			}
-			break;
-		case SC_COMBO: //Clear last used skill when it is part of a combo.
-			if (sd && sd->skillid_old == sc->data[type].val1)
-				sd->skillid_old = sd->skilllv_old = 0;
-			break;
-
-		case SC_FREEZE:
-			sc->data[type].val3 = 0; //Clear Storm Gust hit count
-			break;
-
-		case SC_MARIONETTE:
-		case SC_MARIONETTE2:	/// Marionette target
-			if (sc->data[type].val1)
-			{	// check for partner and end their marionette status as well
-				int type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE;
-				struct block_list *pbl = map_id2bl(sc->data[type].val1);
-				struct status_change* sc2 = pbl?status_get_sc(pbl):NULL;
-				
-				if (sc2 && sc2->count && sc2->data[type2].timer != -1)
-				{
-					sc2->data[type2].val1 = 0;
-					status_change_end(pbl, type2, -1);
-				}
-			}
-			if (type == SC_MARIONETTE)
-				clif_marionette(bl, 0); //Clear effect.
-			break;
-
-		case SC_BERSERK:
-			//If val2 is removed, no HP penalty (dispelled?) [Skotlex]
-			if(status->hp > 100 && sc->data[type].val2)
-				status_set_hp(bl, 100, 0); 
-			if(sc->data[SC_ENDURE].timer != -1)
-				status_change_end(bl, SC_ENDURE, -1);
-			sc_start4(bl, SC_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP),
-				skill_get_time(LK_BERSERK, sc->data[type].val1));
-			break;
-		case SC_GOSPEL: //Clear the buffs from other chars.
-			if (sc->data[type].val3) { //Clear the group.
-				struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val3;
-				sc->data[type].val3 = 0;
-				skill_delunitgroup(bl, group, 0);
-			}
-			break;
-		case SC_HERMODE: 
-			if(sc->data[type].val3 == BCT_SELF)
-				skill_clear_unitgroup(bl);
-			break;
-		case SC_BASILICA: //Clear the skill area. [Skotlex]
-				skill_clear_unitgroup(bl);
-				break;
-		case SC_TRICKDEAD:
-			if (vd) vd->dead_sit = 0;
-			break;
-		case SC_WARM:
-			if (sc->data[type].val4) { //Clear the group.
-				struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val4;
-				sc->data[type].val4 = 0;
-				skill_delunitgroup(bl, group, 0);
-			}
-			break;
-		case SC_KAAHI:
-			//Delete timer if it exists.
-			if (sc->data[type].val4 != -1) {
-				delete_timer(sc->data[type].val4,kaahi_heal_timer);
-				sc->data[type].val4=-1;
-			}
-			break;
-		case SC_JAILED:
-			if(tid == -1)
-				break;
-		  	//natural expiration.
-			if(sd && sd->mapindex == sc->data[type].val2)
-			{
-				if (pc_setpos(sd,(unsigned short)sc->data[type].val3,sc->data[type].val4&0xFFFF, sc->data[type].val4>>16, 3) == 0)
-					pc_setsavepoint(sd, sd->mapindex, bl->x, bl->y);
-			}
-			break; //guess hes not in jail :P
-		case SC_CHANGE:
-			if (tid == -1)
-		 		break;
-			// "lose almost all their HP and SP" on natural expiration.
-			status_set_hp(bl, 10, 0);
-			status_set_sp(bl, 10, 0);
-			break;
-		}
-
-	opt_flag = 1;
-	switch(type){
-	case SC_STONE:
-	case SC_FREEZE:
-	case SC_STUN:
-	case SC_SLEEP:
-		sc->opt1 = 0;
-		break;
-
-	case SC_POISON:
-	case SC_CURSE:
-	case SC_SILENCE:
-	case SC_BLIND:
-		sc->opt2 &= ~(1<<(type-SC_POISON));
-		break;
-	case SC_DPOISON:
-		sc->opt2 &= ~OPT2_DPOISON;
-		break;
-	case SC_SIGNUMCRUCIS:
-		sc->opt2 &= ~OPT2_SIGNUMCRUCIS;
-		break;
-
-	case SC_HIDING:
-		sc->option &= ~OPTION_HIDE;
-		opt_flag|= 2|4; //Check for warp trigger + AoE trigger
-		break;
-	case SC_CLOAKING:
-		sc->option &= ~OPTION_CLOAK;
-		opt_flag|= 2;
-		break;
-	case SC_CHASEWALK:
-		sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK);
-		opt_flag|= 2;
-		break;
-	case SC_SIGHT:
-		sc->option &= ~OPTION_SIGHT;
-		break;
-	case SC_WEDDING:	
-		sc->option &= ~OPTION_WEDDING;
-		break;
-	case SC_XMAS:	
-		sc->option &= ~OPTION_XMAS;
-		break;
-	case SC_ORCISH:
-		sc->option &= ~OPTION_ORCISH;
-		break;
-	case SC_RUWACH:
-		sc->option &= ~OPTION_RUWACH;
-		break;
-	case SC_SIGHTTRASHER:
-		sc->option &= ~OPTION_SIGHTTRASHER;
-		break;
-	case SC_FUSION:
-		sc->option &= ~OPTION_FLYING;
-		break;
-	//opt3
-	case SC_TWOHANDQUICKEN:
-	case SC_ONEHAND:
-	case SC_SPEARQUICKEN:
-	case SC_CONCENTRATION:
-		sc->opt3 &= ~0x1;
-		opt_flag = 0;
-		break;
-	case SC_OVERTHRUST:
-	case SC_MAXOVERTHRUST:
-	case SC_SWOO:
-		sc->opt3 &= ~0x2;
-		opt_flag = 0;
-		break;
-	case SC_ENERGYCOAT:
-	case SC_SKE:
-		sc->opt3 &= ~0x4;
-		opt_flag = 0;
-		break;
-	case SC_INCATKRATE: //Simulated Explosion spirits effect.
-		if (bl->type != BL_MOB)
-			break;
-	case SC_EXPLOSIONSPIRITS:
-		sc->opt3 &= ~0x8;
-		opt_flag = 0;
-		break;
-	case SC_STEELBODY:
-	case SC_SKA:
-		sc->opt3 &= ~0x10;
-		opt_flag = 0;
-		break;
-	case SC_BLADESTOP:
-		sc->opt3 &= ~0x20;
-		opt_flag = 0;
-		break;
-	case SC_BERSERK:
-		sc->opt3 &= ~0x80;
-		opt_flag = 0;
-		break;
-	case SC_MARIONETTE:
-	case SC_MARIONETTE2:
-		sc->opt3 &= ~0x400;
-		opt_flag = 0;
-		break;
-	case SC_ASSUMPTIO:
-		sc->opt3 &= ~0x800;
-		opt_flag = 0;
-		break;
-	case SC_WARM: //SG skills [Komurka]
-		sc->opt3 &= ~0x1000;
-		opt_flag = 0;
-		break;
-	case SC_KAITE:
-		sc->opt3 &= ~0x2000;
-		opt_flag = 0;
-		break;
-	default:
-		opt_flag = 0;
-	}
-
-	if (calc_flag&SCB_DYE)
-	{	//Restore DYE color
-		if (vd && !vd->cloth_color && sc->data[type].val4)
-			clif_changelook(bl,LOOK_CLOTHES_COLOR,sc->data[type].val4);
-		calc_flag&=~SCB_DYE;
-	}
-
-	//On Aegis, when turning off a status change, first goes the sc packet, then the option packet.
-	if (vd && pcdb_checkid(vd->class_))
-		clif_status_change(bl,StatusIconChangeTable[type],0);
-	else if (sd)
-		clif_status_load(bl,StatusIconChangeTable[type],0);
-
-	if(opt_flag)
-		clif_changeoption(bl);
-
-	if (calc_flag)
-		status_calc_bl(bl,calc_flag);
-
-	if(opt_flag&4) //Out of hiding, invoke on place.
-		skill_unit_move(bl,gettick(),1);
-
-	if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
-		npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
-
-	return 1;
-}
-
-int kaahi_heal_timer(int tid, unsigned int tick, int id, int data)
-{
-	struct block_list *bl;
-	struct status_change *sc;
-	struct status_data *status;
-	int hp;
-
-	bl=map_id2bl(id);
-	sc=status_get_sc(bl);
-	status=status_get_status_data(bl);
-	
-	if (!sc || !status || data != SC_KAAHI || sc->data[data].timer==-1)
-		return 0;
-	if(sc->data[data].val4 != tid) {
-		if (battle_config.error_log)
-			ShowError("kaahi_heal_timer: Timer mismatch: %d != %d\n", tid, sc->data[data].val4);
-		sc->data[data].val4=-1;
-		return 0;
-	}
-		
-	if(!status_charge(bl, 0, sc->data[data].val3)) {
-		sc->data[data].val4=-1;
-		return 0;
-	}
-
-	hp = status->max_hp - status->hp;
-	if (hp > sc->data[data].val2)
-		hp = sc->data[data].val2;
-	if (hp)
-		status_heal(bl, hp, 0, 2);
-	sc->data[data].val4=-1;
-	return 1;
-}
-
-/*==========================================
- * ステータス異常終了タイマー
- *------------------------------------------
- */
-int status_change_timer(int tid, unsigned int tick, int id, int data)
-{
-	int type = data;
-	struct block_list *bl;
-	struct map_session_data *sd=NULL;
-	struct status_data *status;
-	struct status_change *sc;
-
-// security system to prevent forgetting timer removal
-	int temp_timerid;
-
-	bl=map_id2bl(id);
-#ifndef _WIN32
-	nullpo_retr_f(0, bl, "id=%d data=%d",id,data);
-#endif
-	sc=status_get_sc(bl);
-	status = status_get_status_data(bl);
-	
-	if (!sc || !status)
-	{	//Temporal debug until case is resolved. [Skotlex]
-		ShowDebug("status_change_timer: Null pointer id: %d data: %d bl-type: %d\n", id, data, bl?bl->type:-1);
-		return 0;
-	}
-
-	if(bl->type==BL_PC)
-		sd=(struct map_session_data *)bl;
-
-	if(sc->data[type].timer != tid) {
-		if(battle_config.error_log)
-			ShowError("status_change_timer: Mismatch for type %d: %d != %d (bl id %d)\n",type,tid,sc->data[type].timer, bl->id);
-		return 0;
-	}
-
-	// security system to prevent forgetting timer removal
-	// you shouldn't be that careless inside the switch here
-	temp_timerid = sc->data[type].timer;
-	sc->data[type].timer = -1;
-
-	switch(type){	/* 特殊な?理になる場合 */
-	case SC_MAXIMIZEPOWER:	/* マキシマイズパワ? */
-	case SC_CLOAKING:
-		if(!status_charge(bl, 0, 1))
-			break; //Not enough SP to continue.
-		sc->data[type].timer=add_timer(
-			sc->data[type].val2+tick, status_change_timer, bl->id, data);
-		return 0;
-
-	case SC_CHASEWALK:
-		if(!status_charge(bl, 0, sc->data[type].val4))
-			break; //Not enough SP to continue.
-			
-		if (sc->data[SC_INCSTR].timer == -1) {
-			sc_start(bl, SC_INCSTR,100,1<<(sc->data[type].val1-1),
-				(sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ROGUE?10:1) //SL bonus -> x10 duration
-				*skill_get_time2(StatusSkillChangeTable[type],sc->data[type].val1));
-		}
-		sc->data[type].timer = add_timer(
-			sc->data[type].val2+tick, status_change_timer, bl->id, data);
-		return 0;
-	break;
-
-	case SC_SKA:  
-		if((--sc->data[type].val2)>0){  
-			sc->data[type].val3 = rand()%100; //Random defense.  
-			sc->data[type].timer=add_timer(  
-				1000+tick, status_change_timer,  
-				bl->id, data);  
-			return 0;  
-		}  
-		break;
-
-	case SC_HIDING:
-		if((--sc->data[type].val2)>0){
-			
-			if(sc->data[type].val2 % sc->data[type].val4 == 0 &&!status_charge(bl, 0, 1))
-				break; //Fail if it's time to substract SP and there isn't.
-		
-			sc->data[type].timer=add_timer(
-				1000+tick, status_change_timer,
-				bl->id, data);
-			return 0;
-		}
-	break;
-
-	case SC_SIGHT:
-	case SC_RUWACH:
-	case SC_SIGHTBLASTER:
-		{
-			map_foreachinrange( status_change_timer_sub, bl, 
-				skill_get_splash(StatusSkillChangeTable[type], sc->data[type].val1),
-				BL_CHAR, bl,sc,type,tick);
-
-			if( (--sc->data[type].val2)>0 ){
-				sc->data[type].timer=add_timer(	/* タイマ?再設定 */
-					250+tick, status_change_timer,
-					bl->id, data);
-				return 0;
-			}
-		}
-		break;
-		
-	case SC_PROVOKE:
-		if(sc->data[type].val2) { //Auto-provoke (it is ended in status_heal)
-			sc->data[type].timer=add_timer(1000*60+tick,status_change_timer, bl->id, data );
-			return 0;
-		}
-		break;
-
-	case SC_ENDURE:
-		if(sc->data[type].val4) { //Infinite Endure.
-			sc->data[type].timer=add_timer(1000*60+tick,status_change_timer, bl->id, data);
-			return 0;
-		}
-		break;
-
-	case SC_STONE:
-		if(sc->opt1 == OPT1_STONEWAIT) {
-			sc->data[type].val4 = 0;
-			unit_stop_walking(bl,1);
-			sc->opt1 = OPT1_STONE;
-			clif_changeoption(bl);
-			sc->data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
-			status_calc_bl(bl, StatusChangeFlagTable[type]);
-			return 0;
-		}
-		if((--sc->data[type].val3) > 0) {
-			if((++sc->data[type].val4)%5 == 0 && status->hp > status->max_hp>>2)
-				status_zap(bl, sc->data[type].val2, 0);
-			sc->data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
-			return 0;
-		}
-		break;
-
-	case SC_POISON:
-		if(status->hp <= status->max_hp>>2) //Stop damaging after 25% HP left.
-			break;
-	case SC_DPOISON:
-		if ((--sc->data[type].val3) > 0) {
-			if (sc->data[SC_SLOWPOISON].timer == -1) {
-				status_zap(bl, sc->data[type].val4, 0);
-				if (status_isdead(bl))
-					break;
-			}
-			sc->data[type].timer = add_timer (1000 + tick, status_change_timer, bl->id, data );
-			return 0;
-		}
-		break;
-
-	case SC_TENSIONRELAX:
-		if(status->max_hp > status->hp && (--sc->data[type].val3) > 0){
-			sc->data[type].timer=add_timer(
-				sc->data[type].val4+tick, status_change_timer,
-				bl->id, data);
-			return 0;
-		}
-		break;
-	case SC_BLEEDING:	// [celest]
-		// i hope i haven't interpreted it wrong.. which i might ^^;
-		// Source:
-		// - 10�ェエェネェヒHPェャハ�エ
-		// - �槢ェホェ゙ェ゙ォオ?ォミ�ヤムェ茘�戓ーェキェニェ�?ヘ�ェマ眈ェィェハェ、
-		// To-do: bleeding effect increases damage taken?
-		if ((--sc->data[type].val4) >= 0) {
-			status_fix_damage(NULL, bl, rand()%600 + 200, 0);
-			if (status_isdead(bl))
-				break;
-			sc->data[type].timer = add_timer(10000 + tick, status_change_timer, bl->id, data ); 
-			return 0;
-		}
-		break;
-
-	case SC_KNOWLEDGE:
-	if (sd) {
-		if(bl->m != sd->feel_map[0].m
-			&& bl->m != sd->feel_map[1].m
-			&& bl->m != sd->feel_map[2].m)
-			break; //End it
-	} //Otherwise continue.
-	// Status changes that don't have a time limit
-	case SC_AETERNA:
-	case SC_TRICKDEAD:
-	case SC_MODECHANGE:
-	case SC_WEIGHT50:
-	case SC_WEIGHT90:
-	case SC_MAGICPOWER:
-	case SC_REJECTSWORD:
-	case SC_MEMORIZE:
-	case SC_BROKENWEAPON:
-	case SC_BROKENARMOR:
-	case SC_SACRIFICE:
-	case SC_READYSTORM:
-	case SC_READYDOWN:
-	case SC_READYTURN:
-	case SC_READYCOUNTER:
-	case SC_RUN:
-	case SC_DODGE:
-	case SC_AUTOBERSERK: //continues until triggered off manually. [Skotlex]
-	case SC_SIGNUMCRUCIS:		/* シグナムクルシス */
-		sc->data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data );
-		return 0;
-
-	case SC_DANCING: //ダンススキルの時間SP消費
-		{
-			int s = 0;
-			int sp = 1;
-			int counter = sc->data[type].val3>>16;
-			if (--counter <= 0)
-				break;
-			sc->data[type].val3&= 0xFFFF; //Remove counter
-			sc->data[type].val3|=(counter<<16);//Reset it.
-			switch(sc->data[type].val1&0xFFFF){
-				case BD_RICHMANKIM:
-				case BD_DRUMBATTLEFIELD:
-				case BD_RINGNIBELUNGEN:
-				case BD_SIEGFRIED:
-				case BA_DISSONANCE:
-				case BA_ASSASSINCROSS:
-				case DC_UGLYDANCE:
-					s=3;
-					break;
-				case BD_LULLABY:
-				case BD_ETERNALCHAOS:
-				case BD_ROKISWEIL:
-				case DC_FORTUNEKISS:
-					s=4;
-					break;
-				case CG_HERMODE:
-				case BD_INTOABYSS:
-				case BA_WHISTLE:
-				case DC_HUMMING:
-				case BA_POEMBRAGI:
-				case DC_SERVICEFORYOU:
-					s=5;
-					break;
-				case BA_APPLEIDUN:
-					s=6;
-					break;
-				case CG_MOONLIT:
-					//Moonlit's cost is 4sp*skill_lv [Skotlex]
-					sp= 4*(sc->data[type].val1>>16);
-					//Upkeep is also every 10 secs.
-				case DC_DONTFORGETME:
-					s=10;
-					break;
-			}
-			if (s && ((sc->data[type].val3 % s) == 0)) {
-				if (sc->data[SC_LONGING].timer != -1)
-					sp = s;
-				if (!status_charge(bl, 0, sp))
-					break;
-			}
-			sc->data[type].timer=add_timer(
-				1000+tick, status_change_timer,
-				bl->id, data);
-			return 0;
-		}
-		break;
-
-	case SC_DEVOTION:
-		{	//Check range and timeleft to preserve status [Skotlex]
-			//This implementation won't work for mobs because of map_id2sd, but it's a small cost in exchange of the speed of map_id2sd over map_id2bl
-			struct map_session_data *md = map_id2sd(sc->data[type].val1);
-			if (md && check_distance_bl(bl, &md->bl, sc->data[type].val3) && (sc->data[type].val4-=1000)>0)
-			{
-				sc->data[type].timer = add_timer(1000+tick, status_change_timer, bl->id, data);
-				return 0;
-			}
-		}
-		break;
-		
-	case SC_BERSERK:
-		//The damage below should be made aware that Berserk is active.
-		sc->data[type].timer = temp_timerid;
-		// 5% every 10 seconds [DracoRPG]
-		if((--sc->data[type].val3)>0 && status_charge(bl, sc->data[type].val2, 0))
-		{
-			sc->data[type].timer = add_timer(
-				sc->data[type].val4+tick, status_change_timer,
-				bl->id, data);
-			return 0;
-		}
-		break;
-	case SC_NOCHAT:
-		if(sd){
-			sd->status.manner++;
-			clif_updatestatus(sd,SP_MANNER);
-			if (sd->status.manner < 0)
-			{	//Every 60 seconds your manner goes up by 1 until it gets back to 0.
-				sc->data[type].timer=add_timer(60000+tick, status_change_timer, bl->id, data);
-				return 0;
-			}
-		}
-		break;
-
-	case SC_SPLASHER:
-		if (sc->data[type].val4 % 1000 == 0) {
-			char timer[10];
-			snprintf (timer, 10, "%d", sc->data[type].val4/1000);
-			clif_message(bl, timer);
-		}
-		if((sc->data[type].val4 -= 500) > 0) {
-			sc->data[type].timer = add_timer(
-				500 + tick, status_change_timer,
-				bl->id, data);
-				return 0;
-		}
-		break;
-
-	case SC_MARIONETTE:
-	case SC_MARIONETTE2:
-		{
-			struct block_list *pbl = map_id2bl(sc->data[type].val1);
-			if (pbl && check_distance_bl(bl, pbl, 7) && (sc->data[type].val2--)>0)
-			{
-				sc->data[type].timer = add_timer(
-					1000 + tick, status_change_timer,
-					bl->id, data);
-					return 0;
-			}
-		}
-		break;
-
-	case SC_GOSPEL:
-		if(sc->data[type].val4 == BCT_SELF && (--sc->data[type].val2) > 0)
-		{
-			int hp, sp;
-			hp = (sc->data[type].val1 > 5) ? 45 : 30;
-			sp = (sc->data[type].val1 > 5) ? 35 : 20;
-			if(!status_charge(bl, hp, sp))
-				break;
-			sc->data[type].timer = add_timer(
-				10000+tick, status_change_timer,
-					bl->id, data);
-			return 0;
-		}
-		break;
-		
-	case SC_GUILDAURA:
-		{
-			struct block_list *tbl = map_id2bl(sc->data[type].val2);
-			
-			if (tbl && battle_check_range(bl, tbl, 2)){
-				sc->data[type].timer = add_timer(
-					1000 + tick, status_change_timer,
-					bl->id, data);
-					return 0;
-			}
-		}
-		break;
-	case SC_JAILED:
-		if(--sc->data[type].val1 > 0)
-		{
-			sc->data[type].timer=add_timer(
-				60000+tick, status_change_timer, bl->id,data);
-			return 0;
-		}
-		break;
-	case SC_BLIND:
-		if(sc->data[SC_FOGWALL].timer!= -1) 
-		{	//Blind lasts forever while you are standing on the fog.
-			sc->data[type].timer=add_timer(
-				5000+tick, status_change_timer,
-				bl->id, data);
-			return 0;
-		}
-		break;
-	}
-
-	// default for all non-handled control paths
-	// security system to prevent forgetting timer removal
-
-	// if we reach this point we need the timer for the next call, 
-	// so restore it to have status_change_end handle a valid timer
-	sc->data[type].timer = temp_timerid; 
-
-	return status_change_end( bl,type,tid );
-}
-
-/*==========================================
- * ステータス異常タイマー範囲処理
- *------------------------------------------
- */
-int status_change_timer_sub(struct block_list *bl, va_list ap )
-{
-	struct block_list *src;
-	struct status_change *sc, *tsc;
-	struct map_session_data* sd=NULL;
-	struct map_session_data* tsd=NULL;
-
-	int type;
-	unsigned int tick;
-
-	src=va_arg(ap,struct block_list*);
-	sc=va_arg(ap,struct status_change*);
-	type=va_arg(ap,int);
-	tick=va_arg(ap,unsigned int);
-	tsc=status_get_sc(bl);
-	
-	if (status_isdead(bl))
-		return 0;
-	if (src->type==BL_PC) sd= (struct map_session_data*)src;
-	if (bl->type==BL_PC) tsd= (struct map_session_data*)bl;
-
-	switch( type ){
-	case SC_SIGHT:	/* サイト */
-	case SC_CONCENTRATE:
-		if (tsc && tsc->count) {
-			if (tsc->data[SC_HIDING].timer != -1)
-				status_change_end( bl, SC_HIDING, -1);
-			if (tsc->data[SC_CLOAKING].timer != -1)
-				status_change_end( bl, SC_CLOAKING, -1);
-		}
-		break;
-	case SC_RUWACH:	/* ルアフ */
-		if (tsc && tsc->count && (tsc->data[SC_HIDING].timer != -1 ||	// if the target is using a special hiding, i.e not using normal hiding/cloaking, don't bother
-			tsc->data[SC_CLOAKING].timer != -1)) {
-			status_change_end( bl, SC_HIDING, -1);
-			status_change_end( bl, SC_CLOAKING, -1);
-			if(battle_check_target( src, bl, BCT_ENEMY ) > 0)
-				skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,1,tick,0);
-		}
-		break;
-	case SC_SIGHTBLASTER:
-		if (battle_check_target( src, bl, BCT_ENEMY ) > 0 &&
-			status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2))
-		{
-			skill_attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0);
-			if (sc) sc->data[type].val2 = 0; //This signals it to end.
-		}
-		break;
-	case SC_CLOSECONFINE:
-		//Lock char has released the hold on everyone...
-		if (tsc && tsc->count && tsc->data[SC_CLOSECONFINE2].timer != -1 && tsc->data[SC_CLOSECONFINE2].val2 == src->id) {
-			tsc->data[SC_CLOSECONFINE2].val2 = 0;
-			status_change_end(bl, SC_CLOSECONFINE2, -1);
-		}
-		break;
-	}
-	return 0;
-}
-
-/*==========================================
- * Clears buffs/debuffs of a character.
- * type&1 -> buffs, type&2 -> debuffs
- *------------------------------------------
- */
-int status_change_clear_buffs (struct block_list *bl, int type)
-{
-	int i;
-	struct status_change *sc= status_get_sc(bl);
-
-	if (!sc || !sc->count)
-		return 0;
-
-	if (type&2) //Debuffs
-	for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) {
-		if(sc->data[i].timer != -1)
-			status_change_end(bl,i,-1);
-	}
-
-	for (i = SC_COMMON_MAX+1; i < SC_MAX; i++) {
-
-		if(sc->data[i].timer == -1)
-			continue;
-		
-		switch (i) {
-			//Stuff that cannot be removed
-			case SC_WEIGHT50:
-			case SC_WEIGHT90:
-			case SC_COMBO:
-			case SC_SMA:
-			case SC_DANCING:
-			case SC_GUILDAURA:
-			case SC_SAFETYWALL:
-			case SC_NOCHAT:
-			case SC_JAILED:
-			case SC_ANKLE:
-			case SC_BLADESTOP:
-			case SC_CP_WEAPON:
-			case SC_CP_SHIELD:
-			case SC_CP_ARMOR:
-			case SC_CP_HELM:
-				continue;
-				
-			//Debuffs that can be removed.
-			case SC_HALLUCINATION:
-			case SC_QUAGMIRE:
-			case SC_SIGNUMCRUCIS:
-			case SC_DECREASEAGI:
-			case SC_SLOWDOWN:
-			case SC_MINDBREAKER:
-			case SC_WINKCHARM:
-			case SC_STOP:
-			case SC_ORCISH:
-			case SC_STRIPWEAPON:
-			case SC_STRIPSHIELD:
-			case SC_STRIPARMOR:
-			case SC_STRIPHELM:
-				if (!(type&2))
-					continue;
-				break;
-			//The rest are buffs that can be removed.
-			case SC_BERSERK:
-				if (!(type&1))
-					continue;
-			  	sc->data[i].val2 = 0;
-				break;
-			default:
-				if (!(type&1))
-					continue;
-				break;
-		}
-		status_change_end(bl,i,-1);
-	}
-	return 0;
-}
-
-//Natural regen related stuff.
-static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
-static int status_natural_heal(DBKey key,void * data,va_list ap)
-{
-	struct block_list *bl = (struct block_list*)data;
-	struct regen_data *regen;
-	struct status_data *status;
-	struct status_change *sc;
-	struct unit_data *ud;
-	struct view_data *vd = NULL;
-	struct regen_data_sub *sregen;
-	struct map_session_data *sd;
-	int val,rate,bonus = 0,flag;
-
-	if (!(bl->type&BL_REGEN))
-		return 0;
-
-	regen = status_get_regen_data(bl);
-	if (!regen) return 0;
-	status = status_get_status_data(bl);
-	sc = status_get_sc(bl);
-	if (sc && !sc->count)
-		sc = NULL;
-	BL_CAST(BL_PC,bl,sd);
-
-	flag = regen->flag;
-	if (flag&RGN_HP && (status->hp >= status->max_hp || regen->state.block&1))
-		flag&=~(RGN_HP|RGN_SHP);
-	if (flag&RGN_SP && (status->sp >= status->max_sp || regen->state.block&2))
-		flag&=~(RGN_SP|RGN_SSP);
-
-	if (flag && (
-		status_isdead(bl) ||
-		(sc && sc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))
-	))
-		flag=0;
-
-	if (sd && (sd->hp_loss_value > 0 || sd->sp_loss_value > 0))
-		pc_bleeding(sd, natural_heal_diff_tick);
-
-	if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen &&
-		(vd = status_get_viewdata(bl)) && vd->dead_sit == 2)
-	{	//Apply sitting regen bonus.
-		sregen = regen->ssregen;
-		if(flag&(RGN_SHP))
-		{	//Sitting HP regen
-			val = natural_heal_diff_tick * sregen->rate.hp;
-			if (regen->state.overweight)
-				val>>=1; //Half as fast when overweight.
-			sregen->tick.hp += val;
-			while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval)
-			{
-				sregen->tick.hp -= battle_config.natural_heal_skill_interval;
-				if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp)
-				{	//Full
-					flag&=~(RGN_HP|RGN_SHP);
-					break;
-				}
-			}
-		}
-		if(flag&(RGN_SSP))
-		{	//Sitting SP regen
-			val = natural_heal_diff_tick * sregen->rate.sp;
-			if (regen->state.overweight)
-				val>>=1; //Half as fast when overweight.
-			sregen->tick.sp += val;
-			while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
-			{
-				sregen->tick.sp -= battle_config.natural_heal_skill_interval;
-				if(status_heal(bl, 0, sregen->sp, 3) < sregen->sp)
-				{	//Full
-					flag&=~(RGN_SP|RGN_SSP);
-					break;
-				}
-			}
-		}
-	}
-
-	if (flag && regen->state.overweight)
-		flag=0;
-
-	ud = unit_bl2ud(bl);
-
-	if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != -1)
-	{
-		flag&=~(RGN_SHP|RGN_SSP);
-		if(!regen->state.walk)
-			flag&=~RGN_HP;
-	}
-
-	if (!flag)
-		return 0;
-
-	if (flag&(RGN_HP|RGN_SP))
-	{
-		if(!vd) vd = status_get_viewdata(bl);
-		if(vd && vd->dead_sit == 2)
-			bonus++;
-		if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKREGEN))
-			bonus++;
-		if(regen->state.gc)
-			bonus++;
-	}
-
-	//Natural Hp regen
-	if (flag&RGN_HP)
-	{
-		rate = natural_heal_diff_tick*(regen->rate.hp+bonus);
-		if (ud && ud->walktimer != -1)
-			rate/=2;
-		regen->tick.hp += rate;
-		
-		if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval)
-		{
-			val = 0;
-			do {
-				val += regen->hp;
-				regen->tick.hp -= battle_config.natural_healhp_interval;
-			} while(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval);
-			if (status_heal(bl, val, 0, 1) < val)
-				flag&=~RGN_SHP; //full.
-		}
-	}
-
-	//Natural SP regen
-	if(flag&RGN_SP)
-	{
-		regen->tick.sp += natural_heal_diff_tick*(regen->rate.sp+bonus);
-		
-		if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval)
-		{
-			val = 0;
-			do {
-				val += regen->sp;
-				regen->tick.sp -= battle_config.natural_healsp_interval;
-			} while(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval);
-			if (status_heal(bl, 0, val, 1) < val)
-				flag&=~RGN_SSP; //full.
-		}
-	}
-
-	if (!regen->sregen)
-		return flag;
-
-	//Skill regen
-	sregen = regen->sregen;
-
-	if(flag&RGN_SHP)
-	{	//Skill HP regen
-		sregen->tick.hp += natural_heal_diff_tick * sregen->rate.hp;
-		
-		while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval)
-		{
-			sregen->tick.hp -= battle_config.natural_heal_skill_interval;
-			if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp)
-				break; //Full
-		}
-	}
-	if(flag&RGN_SSP)
-	{	//Skill SP regen
-		sregen->tick.sp += natural_heal_diff_tick * sregen->rate.sp;
-		while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
-		{
-			val = sregen->sp;
-			if (sd && sd->state.doridori) {
-				val*=2;
-				sd->state.doridori = 0;
-				if ((rate = pc_checkskill(sd,TK_SPTIME)))
-					sc_start(bl,SkillStatusChangeTable(TK_SPTIME),
-						100,rate,skill_get_time(TK_SPTIME, rate));
-				if (
-					(sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
-					rand()%10000 < battle_config.sg_angel_skill_ratio
-				) { //Angel of the Sun/Moon/Star
-					clif_feel_hate_reset(sd);
-					pc_resethate(sd);
-					pc_resetfeel(sd);
-				}
-			}
-			sregen->tick.sp -= battle_config.natural_heal_skill_interval;
-			if(status_heal(bl, 0, val, 3) < val)
-				break; //Full
-		}
-	}
-	return flag;
-}
-
-//Natural heal main timer.
-static int status_natural_heal_timer(int tid,unsigned int tick,int id,int data)
-{
-	natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
-	map_foreachiddb(status_natural_heal);
-	natural_heal_prev_tick = tick;
-	return 0;
-}
-
-static int status_calc_sigma(void)
-{
-	int i,j;
-	unsigned int k;
-
-	for(i=0;i<MAX_PC_CLASS;i++) {
-		malloc_tsetdword(hp_sigma_val[i],0,sizeof(hp_sigma_val[i]));
-		for(k=0,j=2;j<=MAX_LEVEL;j++) {
-			k += hp_coefficient[i]*j + 50;
-			k -= k%100;
-			hp_sigma_val[i][j-1] = k;
-			if (k >= INT_MAX)
-				break; //Overflow protection. [Skotlex]
-		}
-		for(;j<=MAX_LEVEL;j++)
-			hp_sigma_val[i][j-1] = INT_MAX;
-	}
-	return 0;
-}
-
-int status_readdb(void) {
-	int i,j;
-	FILE *fp;
-	char line[1024], path[1024],*p;
-
-	sprintf(path, "%s/job_db1.txt", db_path);
-	fp=fopen(path,"r"); // Job-specific values (weight, HP, SP, ASPD)
-	if(fp==NULL){
-		ShowError("can't read %s\n", path);
-		return 1;
-	}
-	i = 0;
-	while(fgets(line, sizeof(line)-1, fp)){
-		char *split[MAX_WEAPON_TYPE + 5];
-		i++;
-		if(line[0]=='/' && line[1]=='/')
-			continue;
-		for(j=0,p=line;j<(MAX_WEAPON_TYPE + 5) && p;j++){	//not 22 anymore [blackhole89]
-			split[j]=p;
-			p=strchr(p,',');
-			if(p) *p++=0;
-		}
-		if(j < MAX_WEAPON_TYPE + 5)
-		{	//Weapon #.MAX_WEAPON_TYPE is constantly not load. Fix to that: replace < with <= [blackhole89]
-			ShowDebug("%s: Not enough columns at line %d\n", path, i);
-			continue;
-		}
-		if(atoi(split[0])>=MAX_PC_CLASS)
-			continue;
-		
-		max_weight_base[atoi(split[0])]=atoi(split[1]);
-		hp_coefficient[atoi(split[0])]=atoi(split[2]);
-		hp_coefficient2[atoi(split[0])]=atoi(split[3]);
-		sp_coefficient[atoi(split[0])]=atoi(split[4]);
-		for(j=0;j<MAX_WEAPON_TYPE;j++)
-			aspd_base[atoi(split[0])][j]=atoi(split[j+5]);
-	}
-	fclose(fp);
-	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
-
-	malloc_tsetdword(job_bonus,0,sizeof(job_bonus)); // Job-specific stats bonus
-	sprintf(path, "%s/job_db2.txt", db_path);
-	fp=fopen(path,"r");
-	if(fp==NULL){
-		ShowError("can't read %s\n", path);
-		return 1;
-	}
-	while(fgets(line, sizeof(line)-1, fp)){
-       	char *split[MAX_LEVEL+1]; //Job Level is limited to MAX_LEVEL, so the bonuses should likewise be limited to it. [Skotlex]
-		if(line[0]=='/' && line[1]=='/')
-			continue;
-		for(j=0,p=line;j<MAX_LEVEL+1 && p;j++){
-			split[j]=p;
-			p=strchr(p,',');
-			if(p) *p++=0;
-		}
-		if(atoi(split[0])>=MAX_PC_CLASS)
-		    continue;
-		for(i=1;i<j && split[i];i++)
-			job_bonus[atoi(split[0])][i-1]=atoi(split[i]);
-	}
-	fclose(fp);
-	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
-
-	// サイズ補正テ?ブル
-	for(i=0;i<3;i++)
-		for(j=0;j<MAX_WEAPON_TYPE;j++)
-			atkmods[i][j]=100;
-	sprintf(path, "%s/size_fix.txt", db_path);
-	fp=fopen(path,"r");
-	if(fp==NULL){
-		ShowError("can't read %s\n", path);
-		return 1;
-	}
-	i=0;
-	while(fgets(line, sizeof(line)-1, fp)){
-		char *split[MAX_WEAPON_TYPE];
-		if(line[0]=='/' && line[1]=='/')
-			continue;
-		if(atoi(line)<=0)
-			continue;
-		malloc_tsetdword(split,0,sizeof(split));
-		for(j=0,p=line;j<MAX_WEAPON_TYPE && p;j++){
-			split[j]=p;
-			p=strchr(p,',');
-			if(p) *p++=0;
-			atkmods[i][j]=atoi(split[j]);
-		}
-		i++;
-	}
-	fclose(fp);
-	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
-
-	// 精?デ?タテ?ブル
-	for(i=0;i<5;i++){
-		for(j=0;j<MAX_REFINE; j++)
-			percentrefinery[i][j]=100;
-		percentrefinery[i][j]=0; //Slot MAX+1 always has 0% success chance [Skotlex]
-		refinebonus[i][0]=0;
-		refinebonus[i][1]=0;
-		refinebonus[i][2]=10;
-	}
-
-	sprintf(path, "%s/refine_db.txt", db_path);
-	fp=fopen(path,"r");
-	if(fp==NULL){
-		ShowError("can't read %s\n", path);
-		return 1;
-	}
-	i=0;
-	while(fgets(line, sizeof(line)-1, fp)){
-		char *split[MAX_REFINE+4];
-		if(line[0]=='/' && line[1]=='/')
-			continue;
-		if(atoi(line)<=0)
-			continue;
-		malloc_tsetdword(split,0,sizeof(split));
-		for(j=0,p=line;j<MAX_REFINE+4 && p;j++){
-			split[j]=p;
-			p=strchr(p,',');
-			if(p) *p++=0;
-		}
-		refinebonus[i][0]=atoi(split[0]);	// 精?ボ?ナス
-		refinebonus[i][1]=atoi(split[1]);	// 過?精?ボ?ナス
-		refinebonus[i][2]=atoi(split[2]);	// 安全精?限界
-		for(j=0;j<MAX_REFINE && split[j];j++)
-			percentrefinery[i][j]=atoi(split[j+3]);
-		i++;
-	}
-	fclose(fp); //Lupus. close this file!!!
-	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
-
-	return 0;
-}
-
-/*==========================================
- * スキル関係初期化処理
- *------------------------------------------
- */
-int do_init_status(void)
-{
-	if (SC_MAX > MAX_STATUSCHANGE)
-	{
-		ShowDebug("status.h defines %d status changes, but the MAX_STATUSCHANGE is %d! Fix it.\n", SC_MAX, MAX_STATUSCHANGE);
-		exit(1);
-	}
-	add_timer_func_list(status_change_timer,"status_change_timer");
-	add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer");
-	add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer");
-	initChangeTables();
-	initDummyData();
-	status_readdb();
-	status_calc_sigma();
-	natural_heal_prev_tick = gettick();
-	add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
-	return 0;
-}
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include <time.h>
+#include <ctype.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <memory.h>
+#include <string.h>
+#include <limits.h>
+
+#include "pc.h"
+#include "map.h"
+#include "pet.h"
+#include "npc.h"
+#include "mob.h"
+#include "clif.h"
+#include "guild.h"
+#include "skill.h"
+#include "itemdb.h"
+#include "battle.h"
+#include "chrif.h"
+#include "status.h"
+#include "script.h"
+#include "unit.h"
+#include "mercenary.h"
+
+#include "../common/timer.h"
+#include "../common/nullpo.h"
+#include "../common/showmsg.h"
+#include "../common/malloc.h"
+
+//For specifying where in the SkillStatusChangeTableArray the "out of bounds" skills get stored. [Skotlex]
+#define SC_HM_BASE 800
+#define SC_GD_BASE 900
+//Regen related flags.
+#define RGN_HP	0x01
+#define RGN_SP	0x02
+#define RGN_SHP	0x04
+#define RGN_SSP	0x08
+
+int SkillStatusChangeTableArray[MAX_SKILL]; //Stores the status that should be associated to this skill.
+int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change.
+int StatusSkillChangeTable[SC_MAX]; //Stores the skill that should be considered associated to this status change. 
+unsigned long StatusChangeFlagTable[SC_MAX]; //Stores the flag specifying what this SC changes.
+
+static int max_weight_base[MAX_PC_CLASS];
+static int hp_coefficient[MAX_PC_CLASS];
+static int hp_coefficient2[MAX_PC_CLASS];
+static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL];
+static int sp_coefficient[MAX_PC_CLASS];
+static int aspd_base[MAX_PC_CLASS][MAX_WEAPON_TYPE];	//[blackhole89]
+static int refinebonus[MAX_REFINE_BONUS][3];	// 精錬ボーナステーブル(refine_db.txt)
+int percentrefinery[5][MAX_REFINE+1];	// 精錬成功率(refine_db.txt)
+static int atkmods[3][MAX_WEAPON_TYPE];	// 武器ATKサイズ修正(size_fix.txt)
+static char job_bonus[MAX_PC_CLASS][MAX_LEVEL];
+
+static struct status_data dummy_status;
+int current_equip_item_index; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus]
+int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex]
+//we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only
+//to avoid cards exploits
+void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag);	//[orn]
+
+static void add_sc(int skill, int sc)
+{
+	int sk = skill;
+	if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
+	else
+	if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
+	if (sk < 0 || sk >= MAX_SKILL) {
+		if (battle_config.error_log)
+			ShowError("add_sc: Unsupported skill id %d\n", skill);
+		return;
+	}
+	if (SkillStatusChangeTableArray[sk]==-1) // skill -> sk [Lance]
+	  	SkillStatusChangeTableArray[sk] = sc;
+	if (StatusSkillChangeTable[sc]==0)
+	  	StatusSkillChangeTable[sc] = skill;
+}
+
+static void set_sc(int skill, int sc, int icon, unsigned int flag)
+{
+	if (StatusIconChangeTable[sc]==SI_BLANK)
+	  	StatusIconChangeTable[sc] = icon;
+	StatusChangeFlagTable[sc] |= flag;
+	add_sc(skill, sc);
+}
+
+//Initializes the StatusIconChangeTable variable. May seem somewhat slower than directly defining the array,
+//but it is much less prone to errors. [Skotlex]
+void initChangeTables(void) {
+	int i;
+	for (i = 0; i < SC_MAX; i++)
+		StatusIconChangeTable[i] = SI_BLANK;
+	for (i = 0; i < MAX_SKILL; i++)
+		SkillStatusChangeTableArray[i] = -1;
+	malloc_set(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable));
+	malloc_set(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable));
+
+	//First we define the skill for common ailments. These are used in 
+	//skill_additional_effect through sc cards. [Skotlex]
+	StatusSkillChangeTable[SC_STONE] =     MG_STONECURSE;
+	StatusSkillChangeTable[SC_FREEZE] =    MG_FROSTDIVER;
+	StatusSkillChangeTable[SC_STUN] =      NPC_STUNATTACK;
+	StatusSkillChangeTable[SC_SLEEP] =     NPC_SLEEPATTACK;
+	StatusSkillChangeTable[SC_POISON] =    NPC_POISON;
+	StatusSkillChangeTable[SC_CURSE] =     NPC_CURSEATTACK;
+	StatusSkillChangeTable[SC_SILENCE] =   NPC_SILENCEATTACK;
+	StatusSkillChangeTable[SC_CONFUSION] = DC_WINKCHARM;
+	StatusSkillChangeTable[SC_BLIND] =     NPC_BLINDATTACK;
+	StatusSkillChangeTable[SC_BLEEDING] =  LK_HEADCRUSH;
+	StatusSkillChangeTable[SC_DPOISON] =   NPC_POISON;
+
+	//These are the status-change flags for the common ailments.
+	StatusChangeFlagTable[SC_STONE] =     SCB_DEF_ELE|SCB_DEF|SCB_MDEF;
+	StatusChangeFlagTable[SC_FREEZE] =    SCB_DEF_ELE|SCB_DEF|SCB_MDEF;
+//	StatusChangeFlagTable[SC_STUN] =      SCB_NONE;
+//	StatusChangeFlagTable[SC_SLEEP] =     SCB_NONE;
+	StatusChangeFlagTable[SC_POISON] =    SCB_DEF2|SCB_REGEN;
+	StatusChangeFlagTable[SC_CURSE] =     SCB_LUK|SCB_BATK|SCB_WATK|SCB_SPEED;
+//	StatusChangeFlagTable[SC_SILENCE] =   SCB_NONE;
+//	StatusChangeFlagTable[SC_CONFUSION] = SCB_NONE;
+	StatusChangeFlagTable[SC_BLIND] =     SCB_HIT|SCB_FLEE;
+	StatusChangeFlagTable[SC_BLEEDING] =  SCB_REGEN;
+	StatusChangeFlagTable[SC_DPOISON] =   SCB_DEF2|SCB_REGEN;
+
+	//The icons for the common ailments
+//	StatusIconChangeTable[SC_STONE] =     SI_BLANK;
+//	StatusIconChangeTable[SC_FREEZE] =    SI_BLANK;
+//	StatusIconChangeTable[SC_STUN] =      SI_BLANK;
+//	StatusIconChangeTable[SC_SLEEP] =     SI_BLANK;
+//	StatusIconChangeTable[SC_POISON] =    SI_BLANK;
+//	StatusIconChangeTable[SC_CURSE] =     SI_BLANK;
+//	StatusIconChangeTable[SC_SILENCE] =   SI_BLANK;
+//	StatusIconChangeTable[SC_CONFUSION] = SI_BLANK;
+//	StatusIconChangeTable[SC_BLIND] =     SI_BLANK;
+	StatusIconChangeTable[SC_BLEEDING] =  SI_BLEEDING;
+//	StatusIconChangeTable[SC_DPOISON] =   SI_BLANK;
+
+	
+	add_sc(SM_BASH, SC_STUN);
+	set_sc(SM_PROVOKE, SC_PROVOKE, SI_PROVOKE, SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK);
+	add_sc(SM_MAGNUM, SC_WATK_ELEMENT);
+	set_sc(SM_ENDURE, SC_ENDURE, SI_ENDURE, SCB_MDEF|SCB_DSPD);
+	add_sc(MG_SIGHT, SC_SIGHT);
+	add_sc(MG_SAFETYWALL, SC_SAFETYWALL);
+	add_sc(MG_FROSTDIVER, SC_FREEZE);
+	add_sc(MG_STONECURSE, SC_STONE);
+	add_sc(AL_RUWACH, SC_RUWACH);
+	set_sc(AL_INCAGI, SC_INCREASEAGI, SI_INCREASEAGI, SCB_AGI|SCB_SPEED);
+	set_sc(AL_DECAGI, SC_DECREASEAGI, SI_DECREASEAGI, SCB_AGI|SCB_SPEED);
+	set_sc(AL_CRUCIS, SC_SIGNUMCRUCIS, SI_SIGNUMCRUCIS, SCB_DEF);
+	set_sc(AL_ANGELUS, SC_ANGELUS, SI_ANGELUS, SCB_DEF2);
+	set_sc(AL_BLESSING, SC_BLESSING, SI_BLESSING, SCB_STR|SCB_INT|SCB_DEX);
+	set_sc(AC_CONCENTRATION, SC_CONCENTRATE, SI_CONCENTRATE, SCB_AGI|SCB_DEX);
+	set_sc(TF_HIDING, SC_HIDING, SI_HIDING, SCB_SPEED);
+	add_sc(TF_POISON, SC_POISON);
+	set_sc(KN_TWOHANDQUICKEN, SC_TWOHANDQUICKEN, SI_TWOHANDQUICKEN, SCB_ASPD);
+	add_sc(KN_AUTOCOUNTER, SC_AUTOCOUNTER);
+	set_sc(PR_IMPOSITIO, SC_IMPOSITIO, SI_IMPOSITIO, SCB_WATK);
+	set_sc(PR_SUFFRAGIUM, SC_SUFFRAGIUM, SI_SUFFRAGIUM, SCB_NONE);
+	set_sc(PR_ASPERSIO, SC_ASPERSIO, SI_ASPERSIO, SCB_ATK_ELE);
+	set_sc(PR_BENEDICTIO, SC_BENEDICTIO, SI_BENEDICTIO, SCB_DEF_ELE);
+	set_sc(PR_SLOWPOISON, SC_SLOWPOISON, SI_SLOWPOISON, SCB_REGEN);
+	set_sc(PR_KYRIE, SC_KYRIE,	SI_KYRIE, SCB_NONE);
+	set_sc(PR_MAGNIFICAT, SC_MAGNIFICAT, SI_MAGNIFICAT, SCB_REGEN);
+	set_sc(PR_GLORIA, SC_GLORIA, SI_GLORIA, SCB_LUK);
+	add_sc(PR_LEXDIVINA, SC_SILENCE);
+	set_sc(PR_LEXAETERNA, SC_AETERNA, SI_AETERNA, SCB_NONE);
+	add_sc(WZ_METEOR, SC_STUN);
+	add_sc(WZ_VERMILION, SC_BLIND);
+	add_sc(WZ_FROSTNOVA, SC_FREEZE);
+	add_sc(WZ_STORMGUST, SC_FREEZE);
+	set_sc(WZ_QUAGMIRE, SC_QUAGMIRE, SI_QUAGMIRE, SCB_AGI|SCB_DEX|SCB_ASPD|SCB_SPEED);
+	set_sc(BS_ADRENALINE, SC_ADRENALINE, SI_ADRENALINE, SCB_ASPD);
+	set_sc(BS_WEAPONPERFECT, SC_WEAPONPERFECTION, SI_WEAPONPERFECTION, SCB_NONE);
+	set_sc(BS_OVERTHRUST, SC_OVERTHRUST, SI_OVERTHRUST, SCB_NONE);
+	set_sc(BS_MAXIMIZE, SC_MAXIMIZEPOWER, SI_MAXIMIZEPOWER, SCB_NONE);
+	add_sc(HT_LANDMINE, SC_STUN);
+	add_sc(HT_ANKLESNARE, SC_ANKLE);
+	add_sc(HT_SANDMAN, SC_SLEEP);
+	add_sc(HT_FLASHER, SC_BLIND);
+	add_sc(HT_FREEZINGTRAP, SC_FREEZE);
+	set_sc(AS_CLOAKING, SC_CLOAKING,	SI_CLOAKING, SCB_CRI|SCB_SPEED);
+	add_sc(AS_SONICBLOW, SC_STUN);
+	set_sc(AS_GRIMTOOTH, SC_SLOWDOWN, SI_BLANK, SCB_SPEED);
+	set_sc(AS_ENCHANTPOISON, SC_ENCPOISON,	SI_ENCPOISON, SCB_ATK_ELE);
+	set_sc(AS_POISONREACT, SC_POISONREACT, SI_POISONREACT, SCB_NONE);
+	add_sc(AS_VENOMDUST, SC_POISON);
+	add_sc(AS_SPLASHER, SC_SPLASHER);
+	set_sc(NV_TRICKDEAD, SC_TRICKDEAD, SI_TRICKDEAD, SCB_REGEN);
+	set_sc(SM_AUTOBERSERK, SC_AUTOBERSERK, SI_STEELBODY, SCB_NONE);
+	add_sc(TF_SPRINKLESAND, SC_BLIND);
+	add_sc(TF_THROWSTONE, SC_STUN);
+	set_sc(MC_LOUD, SC_LOUD, SI_LOUD, SCB_STR);
+	set_sc(MG_ENERGYCOAT, SC_ENERGYCOAT, SI_ENERGYCOAT, SCB_NONE);
+	set_sc(NPC_EMOTION, SC_MODECHANGE, SI_BLANK, SCB_MODE);
+	add_sc(NPC_EMOTION_ON, SC_MODECHANGE);
+	set_sc(NPC_ATTRICHANGE, SC_ELEMENTALCHANGE, SI_BLANK, SCB_DEF_ELE);
+	add_sc(NPC_CHANGEWATER, SC_ELEMENTALCHANGE);
+	add_sc(NPC_CHANGEGROUND, SC_ELEMENTALCHANGE);
+	add_sc(NPC_CHANGEFIRE, SC_ELEMENTALCHANGE);
+	add_sc(NPC_CHANGEWIND, SC_ELEMENTALCHANGE);
+	add_sc(NPC_CHANGEPOISON, SC_ELEMENTALCHANGE);
+	add_sc(NPC_CHANGEHOLY, SC_ELEMENTALCHANGE);
+	add_sc(NPC_CHANGEDARKNESS, SC_ELEMENTALCHANGE);
+	add_sc(NPC_CHANGETELEKINESIS, SC_ELEMENTALCHANGE);
+	add_sc(NPC_POISON, SC_POISON);
+	add_sc(NPC_BLINDATTACK, SC_BLIND);
+	add_sc(NPC_SILENCEATTACK, SC_SILENCE);
+	add_sc(NPC_STUNATTACK, SC_STUN);
+	add_sc(NPC_PETRIFYATTACK, SC_STONE);
+	add_sc(NPC_CURSEATTACK, SC_CURSE);
+	add_sc(NPC_SLEEPATTACK, SC_SLEEP);
+	set_sc(NPC_KEEPING, SC_KEEPING, SI_BLANK, SCB_DEF);
+	add_sc(NPC_DARKBLESSING, SC_COMA);
+	set_sc(NPC_BARRIER, SC_BARRIER, SI_BLANK, SCB_MDEF|SCB_DEF);
+	add_sc(NPC_DEFENDER, SC_ARMOR);
+	add_sc(NPC_LICK, SC_STUN);
+	set_sc(NPC_HALLUCINATION, SC_HALLUCINATION, SI_HALLUCINATION, SCB_NONE);
+	add_sc(NPC_REBIRTH, SC_KAIZEL);
+	add_sc(RG_RAID, SC_STUN);
+	set_sc(RG_STRIPWEAPON, SC_STRIPWEAPON, SI_STRIPWEAPON, SCB_WATK);
+	set_sc(RG_STRIPSHIELD, SC_STRIPSHIELD, SI_STRIPSHIELD, SCB_DEF);
+	set_sc(RG_STRIPARMOR, SC_STRIPARMOR, SI_STRIPARMOR, SCB_VIT);
+	set_sc(RG_STRIPHELM, SC_STRIPHELM, SI_STRIPHELM, SCB_INT);
+	add_sc(AM_ACIDTERROR, SC_BLEEDING);
+	set_sc(AM_CP_WEAPON, SC_CP_WEAPON, SI_CP_WEAPON, SCB_NONE);
+	set_sc(AM_CP_SHIELD, SC_CP_SHIELD, SI_CP_SHIELD, SCB_NONE);
+	set_sc(AM_CP_ARMOR, SC_CP_ARMOR, SI_CP_ARMOR, SCB_NONE);
+	set_sc(AM_CP_HELM, SC_CP_HELM, SI_CP_HELM, SCB_NONE);
+	set_sc(CR_AUTOGUARD, SC_AUTOGUARD, SI_AUTOGUARD, SCB_NONE);
+	add_sc(CR_SHIELDCHARGE, SC_STUN);
+	set_sc(CR_REFLECTSHIELD, SC_REFLECTSHIELD, SI_REFLECTSHIELD, SCB_NONE);
+	add_sc(CR_HOLYCROSS, SC_BLIND);
+	add_sc(CR_GRANDCROSS, SC_BLIND);
+	set_sc(CR_DEVOTION, SC_DEVOTION, SI_DEVOTION, SCB_NONE);
+	set_sc(CR_PROVIDENCE, SC_PROVIDENCE, SI_PROVIDENCE, SCB_PC);
+	set_sc(CR_DEFENDER, SC_DEFENDER, SI_DEFENDER, SCB_SPEED|SCB_ASPD);
+	set_sc(CR_SPEARQUICKEN, SC_SPEARQUICKEN, SI_SPEARQUICKEN, SCB_ASPD);
+	set_sc(MO_STEELBODY, SC_STEELBODY, SI_STEELBODY, SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED);
+	add_sc(MO_BLADESTOP, SC_BLADESTOP_WAIT);
+	add_sc(MO_BLADESTOP, SC_BLADESTOP);
+	set_sc(MO_EXPLOSIONSPIRITS, SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS, SCB_CRI|SCB_REGEN);
+	set_sc(MO_EXTREMITYFIST, SC_EXTREMITYFIST, SI_BLANK, SCB_REGEN);
+	add_sc(SA_MAGICROD, SC_MAGICROD);
+	set_sc(SA_AUTOSPELL, SC_AUTOSPELL, SI_AUTOSPELL, SCB_NONE);
+	set_sc(SA_FLAMELAUNCHER, SC_FIREWEAPON, SI_FIREWEAPON, SCB_ATK_ELE);
+	set_sc(SA_FROSTWEAPON, SC_WATERWEAPON, SI_WATERWEAPON, SCB_ATK_ELE);
+	set_sc(SA_LIGHTNINGLOADER, SC_WINDWEAPON, SI_WINDWEAPON, SCB_ATK_ELE);
+	set_sc(SA_SEISMICWEAPON, SC_EARTHWEAPON, SI_EARTHWEAPON, SCB_ATK_ELE);
+	set_sc(SA_VOLCANO, SC_VOLCANO, SI_LANDENDOW, SCB_WATK);
+	set_sc(SA_DELUGE, SC_DELUGE, SI_LANDENDOW, SCB_MAXHP);
+	set_sc(SA_VIOLENTGALE, SC_VIOLENTGALE, SI_LANDENDOW, SCB_FLEE);
+	add_sc(SA_REVERSEORCISH, SC_ORCISH);
+	add_sc(SA_COMA, SC_COMA);
+	set_sc(BD_ENCORE, SC_DANCING, SI_BLANK, SCB_SPEED|SCB_REGEN);
+	add_sc(BD_RICHMANKIM, SC_RICHMANKIM);
+	set_sc(BD_ETERNALCHAOS, SC_ETERNALCHAOS, SI_BLANK, SCB_DEF2);
+	set_sc(BD_DRUMBATTLEFIELD, SC_DRUMBATTLE, SI_BLANK, SCB_WATK|SCB_DEF);
+	set_sc(BD_RINGNIBELUNGEN, SC_NIBELUNGEN, SI_BLANK, SCB_WATK);
+	add_sc(BD_ROKISWEIL, SC_ROKISWEIL);
+	add_sc(BD_INTOABYSS, SC_INTOABYSS);
+	set_sc(BD_SIEGFRIED, SC_SIEGFRIED, SI_BLANK, SCB_PC);
+	add_sc(BA_FROSTJOKE, SC_FREEZE);
+	set_sc(BA_WHISTLE, SC_WHISTLE, SI_BLANK, SCB_FLEE|SCB_FLEE2);
+	set_sc(BA_ASSASSINCROSS, SC_ASSNCROS, SI_BLANK, SCB_ASPD);
+	add_sc(BA_POEMBRAGI, SC_POEMBRAGI);
+	set_sc(BA_APPLEIDUN, SC_APPLEIDUN, SI_BLANK, SCB_MAXHP);
+	add_sc(DC_SCREAM, SC_STUN);
+	set_sc(DC_HUMMING, SC_HUMMING, SI_BLANK, SCB_HIT);
+	set_sc(DC_DONTFORGETME, SC_DONTFORGETME, SI_BLANK, SCB_SPEED|SCB_ASPD);
+	set_sc(DC_FORTUNEKISS, SC_FORTUNE, SI_BLANK, SCB_CRI);
+	set_sc(DC_SERVICEFORYOU, SC_SERVICE4U, SI_BLANK, SCB_MAXSP|SCB_PC);
+	add_sc(NPC_DARKCROSS, SC_BLIND);
+	add_sc(NPC_GRANDDARKNESS, SC_BLIND);
+	add_sc(NPC_STOP, SC_STOP);
+	set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
+	set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
+	add_sc(NPC_CHANGEUNDEAD, SC_ELEMENTALCHANGE);
+	set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
+	set_sc(NPC_AGIUP, SC_INCAGIRATE, SI_BLANK, SCB_AGI);
+	add_sc(NPC_INVISIBLE, SC_CLOAKING);
+	set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE);
+	set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE);
+	set_sc(LK_CONCENTRATION, SC_CONCENTRATION, SI_CONCENTRATION, SCB_BATK|SCB_WATK|SCB_HIT|SCB_DEF|SCB_DEF2|SCB_DSPD);
+	set_sc(LK_TENSIONRELAX, SC_TENSIONRELAX, SI_TENSIONRELAX, SCB_REGEN);
+	set_sc(LK_BERSERK, SC_BERSERK, SI_BERSERK, SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|SCB_FLEE|SCB_SPEED|SCB_ASPD|SCB_MAXHP|SCB_REGEN);
+//	set_sc(LK_FURY, SC_FURY, SI_FURY, SCB_NONE); //Unused skill
+	set_sc(HP_ASSUMPTIO, SC_ASSUMPTIO, SI_ASSUMPTIO, SCB_NONE);
+	add_sc(HP_BASILICA, SC_BASILICA);
+	set_sc(HW_MAGICPOWER, SC_MAGICPOWER, SI_MAGICPOWER, SCB_MATK);
+	add_sc(PA_SACRIFICE, SC_SACRIFICE);
+	set_sc(PA_GOSPEL, SC_GOSPEL, SI_BLANK, SCB_SPEED|SCB_ASPD);
+	add_sc(PA_GOSPEL, SC_SCRESIST);
+	add_sc(CH_TIGERFIST, SC_STOP);
+	set_sc(ASC_EDP, SC_EDP, SI_EDP, SCB_NONE);
+	set_sc(SN_SIGHT, SC_TRUESIGHT, SI_TRUESIGHT, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK|SCB_CRI|SCB_HIT);
+	set_sc(SN_WINDWALK, SC_WINDWALK, SI_WINDWALK, SCB_FLEE|SCB_SPEED);
+	set_sc(WS_MELTDOWN, SC_MELTDOWN, SI_MELTDOWN, SCB_NONE);
+	set_sc(WS_CARTBOOST, SC_CARTBOOST, SI_CARTBOOST, SCB_SPEED);
+	set_sc(ST_CHASEWALK, SC_CHASEWALK, SI_BLANK, SCB_SPEED);
+	set_sc(ST_REJECTSWORD, SC_REJECTSWORD, SI_REJECTSWORD, SCB_NONE);
+	add_sc(ST_REJECTSWORD, SC_AUTOCOUNTER);
+	set_sc(CG_MARIONETTE, SC_MARIONETTE, SI_MARIONETTE, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK);
+	set_sc(CG_MARIONETTE, SC_MARIONETTE2, SI_MARIONETTE2, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK);
+	add_sc(LK_SPIRALPIERCE, SC_STOP);
+	add_sc(LK_HEADCRUSH, SC_BLEEDING);
+	set_sc(LK_JOINTBEAT, SC_JOINTBEAT, SI_JOINTBEAT, SCB_BATK|SCB_DEF2|SCB_SPEED|SCB_ASPD);
+	add_sc(HW_NAPALMVULCAN, SC_CURSE);
+	set_sc(PF_MINDBREAKER, SC_MINDBREAKER, SI_BLANK, SCB_MATK|SCB_MDEF2);
+	add_sc(PF_MEMORIZE, SC_MEMORIZE);
+	add_sc(PF_FOGWALL, SC_FOGWALL);
+	set_sc(PF_SPIDERWEB, SC_SPIDERWEB, SI_BLANK, SCB_FLEE);
+	add_sc(WE_BABY, SC_BABY);
+	set_sc(TK_RUN, SC_RUN, SI_RUN, SCB_SPEED|SCB_DSPD);
+	set_sc(TK_RUN, SC_SPURT, SI_SPURT, SCB_STR);
+	set_sc(TK_READYSTORM, SC_READYSTORM, SI_READYSTORM, SCB_NONE);
+	set_sc(TK_READYDOWN, SC_READYDOWN, SI_READYDOWN, SCB_NONE);
+	add_sc(TK_DOWNKICK, SC_STUN);
+	set_sc(TK_READYTURN, SC_READYTURN, SI_READYTURN, SCB_NONE);
+	set_sc(TK_READYCOUNTER,SC_READYCOUNTER, SI_READYCOUNTER, SCB_NONE);
+	set_sc(TK_DODGE, SC_DODGE, SI_DODGE, SCB_NONE);
+	set_sc(TK_SPTIME, SC_TKREST, SI_TKREST, SCB_NONE);
+	set_sc(TK_SEVENWIND, SC_GHOSTWEAPON, SI_GHOSTWEAPON, SCB_ATK_ELE);
+	set_sc(TK_SEVENWIND, SC_SHADOWWEAPON, SI_SHADOWWEAPON, SCB_ATK_ELE);
+	set_sc(SG_SUN_WARM, SC_WARM, SI_WARM, SCB_NONE);
+	add_sc(SG_MOON_WARM, SC_WARM);
+	add_sc(SG_STAR_WARM, SC_WARM);
+	set_sc(SG_SUN_COMFORT, SC_SUN_COMFORT, SI_SUN_COMFORT, SCB_DEF2);
+	set_sc(SG_MOON_COMFORT, SC_MOON_COMFORT, SI_MOON_COMFORT, SCB_FLEE);
+	set_sc(SG_STAR_COMFORT, SC_STAR_COMFORT, SI_STAR_COMFORT, SCB_ASPD);
+	add_sc(SG_FRIEND, SC_SKILLRATE_UP);
+	set_sc(SG_KNOWLEDGE, SC_KNOWLEDGE, SI_BLANK, SCB_PC);
+	set_sc(SG_FUSION, SC_FUSION, SI_BLANK, SCB_SPEED);
+	set_sc(BS_ADRENALINE2, SC_ADRENALINE2, SI_ADRENALINE2, SCB_ASPD);
+	set_sc(SL_KAIZEL, SC_KAIZEL, SI_KAIZEL, SCB_NONE);
+	set_sc(SL_KAAHI, SC_KAAHI, SI_KAAHI, SCB_NONE);
+	set_sc(SL_KAUPE, SC_KAUPE, SI_KAUPE, SCB_NONE);
+	set_sc(SL_KAITE, SC_KAITE, SI_KAITE, SCB_NONE);
+	add_sc(SL_STUN, SC_STUN);
+	set_sc(SL_SWOO, SC_SWOO, SI_BLANK, SCB_SPEED);
+	set_sc(SL_SKE, SC_SKE, SI_BLANK, SCB_BATK|SCB_WATK|SCB_DEF|SCB_DEF2);
+	set_sc(SL_SKA, SC_SKA, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_ASPD);
+	set_sc(SL_SMA, SC_SMA, SI_SMA, SCB_NONE);
+	set_sc(ST_PRESERVE, SC_PRESERVE, SI_PRESERVE, SCB_NONE);
+	set_sc(PF_DOUBLECASTING, SC_DOUBLECAST, SI_DOUBLECAST, SCB_NONE);
+	set_sc(HW_GRAVITATION, SC_GRAVITATION, SI_BLANK, SCB_ASPD);
+	add_sc(WS_CARTTERMINATION, SC_STUN);
+	set_sc(WS_OVERTHRUSTMAX, SC_MAXOVERTHRUST, SI_MAXOVERTHRUST, SCB_NONE);
+	set_sc(CG_LONGINGFREEDOM, SC_LONGING, SI_BLANK, SCB_SPEED|SCB_ASPD);
+	add_sc(CG_HERMODE, SC_HERMODE);
+	set_sc(SL_HIGH, SC_SPIRIT, SI_SPIRIT, SCB_PC);
+	set_sc(KN_ONEHAND, SC_ONEHAND, SI_ONEHAND, SCB_ASPD);
+	set_sc(GS_FLING, SC_FLING, SI_BLANK, SCB_DEF|SCB_DEF2);
+	add_sc(GS_CRACKER, SC_STUN);
+	add_sc(GS_DISARM, SC_STRIPWEAPON);
+	add_sc(GS_PIERCINGSHOT, SC_BLEEDING);
+	set_sc(GS_MADNESSCANCEL, SC_MADNESSCANCEL, SI_MADNESSCANCEL, SCB_BATK|SCB_ASPD);
+	set_sc(GS_ADJUSTMENT, SC_ADJUSTMENT, SI_ADJUSTMENT, SCB_HIT|SCB_FLEE);
+	set_sc(GS_INCREASING, SC_INCREASING, SI_ACCURACY, SCB_AGI|SCB_DEX|SCB_HIT);
+	set_sc(GS_GATLINGFEVER, SC_GATLINGFEVER, SI_GATLINGFEVER, SCB_BATK|SCB_FLEE|SCB_SPEED|SCB_ASPD);
+	set_sc(NJ_TATAMIGAESHI, SC_TATAMIGAESHI, SI_BLANK, SCB_NONE);
+	set_sc(NJ_SUITON, SC_SUITON, SI_BLANK, SCB_AGI|SCB_SPEED);
+	add_sc(NJ_HYOUSYOURAKU, SC_FREEZE);
+	set_sc(NJ_NEN, SC_NEN, SI_NEN, SCB_STR|SCB_INT);
+	set_sc(NJ_UTSUSEMI, SC_UTSUSEMI, SI_UTSUSEMI,SCB_NONE);
+	set_sc(NJ_BUNSINJYUTSU, SC_BUNSINJYUTSU, SI_BUNSINJYUTSU, SCB_DYE);
+	set_sc(CR_SHRINK, SC_SHRINK, SI_SHRINK, SCB_NONE);
+	set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE2, SI_CLOSECONFINE2, SCB_NONE);
+	set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE, SI_CLOSECONFINE, SCB_FLEE);
+	set_sc(WZ_SIGHTBLASTER, SC_SIGHTBLASTER, SI_SIGHTBLASTER, SCB_NONE);
+	set_sc(DC_WINKCHARM, SC_WINKCHARM, SI_WINKCHARM, SCB_NONE);
+	add_sc(MO_BALKYOUNG, SC_STUN);
+	add_sc(SA_ELEMENTWATER, SC_ELEMENTALCHANGE);
+	add_sc(SA_ELEMENTFIRE, SC_ELEMENTALCHANGE);
+	add_sc(SA_ELEMENTGROUND, SC_ELEMENTALCHANGE);
+	add_sc(SA_ELEMENTWIND, SC_ELEMENTALCHANGE);
+
+	set_sc(HLIF_AVOID, SC_AVOID, SI_BLANK, SCB_SPEED);
+	set_sc(HLIF_CHANGE, SC_CHANGE, SI_BLANK, SCB_VIT|SCB_INT);
+	set_sc(HFLI_FLEET, SC_FLEET, SI_BLANK, SCB_ASPD|SCB_BATK|SCB_WATK);
+	set_sc(HFLI_SPEED, SC_SPEED, SI_BLANK, SCB_FLEE);	//[orn]
+	set_sc(HAMI_DEFENCE, SC_DEFENCE, SI_BLANK, SCB_DEF);	//[orn]
+	set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK);
+
+	set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_BLANK, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX);
+	set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BLANK, SCB_STR|SCB_INT|SCB_DEX);
+	set_sc(GD_REGENERATION, SC_REGENERATION, SI_BLANK, SCB_REGEN);
+
+	// Storing the target job rather than simply SC_SPIRIT simplifies code later on.
+	SkillStatusChangeTableArray[SL_ALCHEMIST] =   MAPID_ALCHEMIST,
+	SkillStatusChangeTableArray[SL_MONK] =        MAPID_MONK,
+	SkillStatusChangeTableArray[SL_STAR] =        MAPID_STAR_GLADIATOR,
+	SkillStatusChangeTableArray[SL_SAGE] =        MAPID_SAGE,
+	SkillStatusChangeTableArray[SL_CRUSADER] =    MAPID_CRUSADER,
+	SkillStatusChangeTableArray[SL_SUPERNOVICE] = MAPID_SUPER_NOVICE,
+	SkillStatusChangeTableArray[SL_KNIGHT] =      MAPID_KNIGHT,
+	SkillStatusChangeTableArray[SL_WIZARD] =      MAPID_WIZARD,
+	SkillStatusChangeTableArray[SL_PRIEST] =      MAPID_PRIEST,
+	SkillStatusChangeTableArray[SL_BARDDANCER] =  MAPID_BARDDANCER,
+	SkillStatusChangeTableArray[SL_ROGUE] =       MAPID_ROGUE,
+	SkillStatusChangeTableArray[SL_ASSASIN] =     MAPID_ASSASSIN,
+	SkillStatusChangeTableArray[SL_BLACKSMITH] =  MAPID_BLACKSMITH,
+	SkillStatusChangeTableArray[SL_HUNTER] =      MAPID_HUNTER,
+	SkillStatusChangeTableArray[SL_SOULLINKER] =  MAPID_SOUL_LINKER,
+
+	//Status that don't have a skill associated.
+	StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50;
+	StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90;
+	StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION;
+	StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION;
+	StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION;
+	StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION;
+	StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1;
+	StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2;
+	StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;
+	StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT;
+	
+	//Other SC which are not necessarily associated to skills.
+	StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
+	StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;
+	StatusChangeFlagTable[SC_ASPDPOTION2] = SCB_ASPD;
+	StatusChangeFlagTable[SC_ASPDPOTION3] = SCB_ASPD;
+	StatusChangeFlagTable[SC_SPEEDUP0] = SCB_SPEED;
+	StatusChangeFlagTable[SC_SPEEDUP1] = SCB_SPEED;
+	StatusChangeFlagTable[SC_ATKPOTION] = SCB_BATK;
+	StatusChangeFlagTable[SC_MATKPOTION] = SCB_MATK;
+	StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK;
+	StatusChangeFlagTable[SC_INCSTR] |= SCB_STR;
+	StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI;
+	StatusChangeFlagTable[SC_INCVIT] |= SCB_VIT;
+	StatusChangeFlagTable[SC_INCINT] |= SCB_INT;
+	StatusChangeFlagTable[SC_INCDEX] |= SCB_DEX;
+	StatusChangeFlagTable[SC_INCLUK] |= SCB_LUK;
+	StatusChangeFlagTable[SC_INCHIT] |= SCB_HIT;
+	StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT;
+	StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE;
+	StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE;
+	StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP;
+	StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP;
+	StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK;
+	StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK;
+	StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF;
+	StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR;
+	StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI;
+	StatusChangeFlagTable[SC_VITFOOD] |= SCB_VIT;
+	StatusChangeFlagTable[SC_INTFOOD] |= SCB_INT;
+	StatusChangeFlagTable[SC_DEXFOOD] |= SCB_DEX;
+	StatusChangeFlagTable[SC_LUKFOOD] |= SCB_LUK;
+	StatusChangeFlagTable[SC_HITFOOD] |= SCB_HIT;
+	StatusChangeFlagTable[SC_FLEEFOOD] |= SCB_FLEE;
+	StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK;
+	StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK;
+	StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK;
+
+	if (!battle_config.display_hallucination) //Disable Hallucination.
+		StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK;
+}
+
+int SkillStatusChangeTable(int skill)
+{
+	int sk = skill;
+	if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
+	else
+	if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
+	if (sk < 0 || sk >= MAX_SKILL) {
+		if (battle_config.error_log)
+			ShowError("add_sc: Unsupported skill id %d\n", skill);
+		return -1;
+	}
+	return SkillStatusChangeTableArray[sk];
+}
+int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change.
+static void initDummyData(void) {
+	malloc_set(&dummy_status, 0, sizeof(dummy_status));
+	dummy_status.hp = 
+	dummy_status.max_hp = 
+	dummy_status.max_sp = 
+	dummy_status.str =
+	dummy_status.agi =
+	dummy_status.vit =
+	dummy_status.int_ =
+	dummy_status.dex =
+	dummy_status.luk =
+	dummy_status.hit = 1;
+	dummy_status.speed = 2000;
+	dummy_status.adelay = 4000;
+	dummy_status.amotion = 2000;
+	dummy_status.dmotion = 2000;
+	dummy_status.ele_lv = 1; //Min elemental level.
+	dummy_status.mode = MD_CANMOVE;
+}
+
+/*==========================================
+ * 精錬ボーナス
+ *------------------------------------------
+ */
+int status_getrefinebonus(int lv,int type)
+{
+	if (lv >= 0 && lv < 5 && type >= 0 && type < 3)
+		return refinebonus[lv][type];
+	return 0;
+}
+
+//Sets HP to given value. Flag is the flag passed to status_heal in case
+//final value is higher than current (use 2 to make a healing effect display 
+//on players) It will always succeed (overrides Berserk block), but it can't kill.
+int status_set_hp(struct block_list *bl, unsigned int hp, int flag)
+{
+	struct status_data *status;
+	if (hp < 1) return 0;
+	status = status_get_status_data(bl);
+	if (status == &dummy_status)
+		return 0;
+
+	if (hp > status->max_hp) hp = status->max_hp;
+	if (hp == status->hp) return 0;
+	if (hp > status->hp)
+		return status_heal(bl, hp - status->hp, 0, 1|flag);
+	return status_zap(bl, status->hp - hp, 0);
+}
+
+//Sets SP to given value. Flag is the flag passed to status_heal in case
+//final value is higher than current (use 2 to make a healing effect display 
+//on players)
+int status_set_sp(struct block_list *bl, unsigned int sp, int flag)
+{
+	struct status_data *status;
+	
+	status = status_get_status_data(bl);
+	if (status == &dummy_status)
+		return 0;
+
+	if (sp > status->max_sp) sp = status->max_sp;
+	if (sp == status->sp) return 0;
+	if (sp > status->sp)
+		return status_heal(bl, 0, sp - status->sp, 1|flag);
+	return status_zap(bl, 0, status->sp - sp);
+}
+
+//Inflicts damage on the target with the according walkdelay.
+//If flag&1, damage is passive and does not triggers cancelling status changes.
+//If flag&2, fail if target does not has enough to substract.
+//If flag&4, if killed, mob must not give exp/loot.
+int status_damage(struct block_list *src,struct block_list *target,int hp, int sp, int walkdelay, int flag)
+{
+	struct status_data *status;
+	struct status_change *sc;
+
+	if(sp && !(target->type&BL_CONSUME))
+		sp = 0; //Not a valid SP target.
+	
+	if (hp < 0) { //Assume absorbed damage.
+		status_heal(target, -hp, 0, 1);
+		hp = 0;
+	}
+
+	if (sp < 0) {
+		status_heal(target, 0, -sp, 1);
+		sp = 0;
+	}
+	
+	if (!hp && !sp)
+		return 0;
+
+	
+	if (target->type == BL_SKILL)
+		return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
+	
+	status = status_get_status_data(target);
+	
+	if (status == &dummy_status || !status->hp)
+		return 0; //Invalid targets: no damage or dead
+
+// Let through. battle.c/skill.c have the whole logic of when it's possible or
+// not to hurt someone (and this check breaks pet catching) [Skotlex]
+//	if (!target->prev && !(flag&2))
+//		return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp
+
+	sc = status_get_sc(target);
+
+	if (sc && !sc->count)
+		sc = NULL;
+
+	if (hp && !(flag&1)) {
+		if (sc) {
+			if (sc->data[SC_DEVOTION].val1 && src && battle_getcurrentskill(src) != PA_PRESSURE)
+			{	//Devotion prevents any of the other ailments from ending.
+				struct map_session_data *sd2 = map_id2sd(sc->data[SC_DEVOTION].val1);
+				if (sd2 && sd2->devotion[sc->data[SC_DEVOTION].val2] == target->id)
+				{
+					clif_damage(&sd2->bl, &sd2->bl, gettick(), 0, 0, hp, 0, 0, 0);
+					status_fix_damage(NULL, &sd2->bl, hp, 0);
+					return 0;
+				}
+				status_change_end(target, SC_DEVOTION, -1);
+			}
+			if (sc->data[SC_FREEZE].timer != -1)
+				status_change_end(target,SC_FREEZE,-1);
+			if (sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
+				status_change_end(target,SC_STONE,-1);
+			if (sc->data[SC_SLEEP].timer != -1)
+				status_change_end(target,SC_SLEEP,-1);
+			if (sc->data[SC_WINKCHARM].timer != -1)
+				status_change_end(target,SC_WINKCHARM,-1);
+			if (sc->data[SC_CONFUSION].timer != -1)
+				status_change_end(target, SC_CONFUSION, -1);
+			if (sc->data[SC_TRICKDEAD].timer != -1)
+				status_change_end(target, SC_TRICKDEAD, -1);
+			if (sc->data[SC_HIDING].timer != -1)
+				status_change_end(target, SC_HIDING, -1);
+			if (sc->data[SC_CLOAKING].timer != -1)
+				status_change_end(target, SC_CLOAKING, -1);
+			if (sc->data[SC_CHASEWALK].timer != -1)
+				status_change_end(target, SC_CHASEWALK, -1);
+			if (sc->data[SC_ENDURE].timer != -1 && !sc->data[SC_ENDURE].val4) {
+				//Endure count is only reduced by non-players on non-gvg maps.
+				//val4 signals infinite endure. [Skotlex]
+				if (src && src->type != BL_PC && !map_flag_gvg(target->m)
+					&& --(sc->data[SC_ENDURE].val2) < 0)
+					status_change_end(target, SC_ENDURE, -1);
+			}
+			if (sc->data[SC_GRAVITATION].timer != -1 &&
+				sc->data[SC_GRAVITATION].val3 == BCT_SELF) {
+				struct skill_unit_group *sg = (struct skill_unit_group *)sc->data[SC_GRAVITATION].val4;
+				if (sg) {
+					skill_delunitgroup(target,sg, 0);
+					sc->data[SC_GRAVITATION].val4 = 0;
+					status_change_end(target, SC_GRAVITATION, -1);
+				}
+			}
+			if(sc->data[SC_DANCING].timer != -1 && (unsigned int)hp > status->max_hp>>2)
+				skill_stop_dancing(target);
+		}
+		unit_skillcastcancel(target, 2);
+	}
+
+	if ((unsigned int)hp >= status->hp) {
+		if (flag&2) return 0;
+		hp = status->hp;
+	}
+
+	if ((unsigned int)sp > status->sp) {
+		if (flag&2) return 0;
+		sp = status->sp;
+	}
+	
+	status->hp-= hp;
+	status->sp-= sp;
+	
+	if (sc && hp && status->hp) {
+		if (sc->data[SC_AUTOBERSERK].timer != -1 &&
+			(sc->data[SC_PROVOKE].timer==-1 || !sc->data[SC_PROVOKE].val2) &&
+			status->hp < status->max_hp>>2)
+			sc_start4(target,SC_PROVOKE,100,10,1,0,0,0);
+		if (sc->data[SC_BERSERK].timer != -1 &&
+		  	status->hp <= 100)
+			status_change_end(target, SC_BERSERK, -1);
+	}
+	
+	switch (target->type)
+	{
+		case BL_MOB:
+			mob_damage((TBL_MOB*)target, src, hp);
+			break;
+		case BL_PC:
+			pc_damage((TBL_PC*)target,src,hp,sp);
+			break;
+		case BL_HOM:
+			merc_damage((TBL_HOM*)target,src,hp,sp);
+	}
+
+	if (status->hp)
+  	{	//Still lives!
+		if (walkdelay)
+			unit_set_walkdelay(target, gettick(), walkdelay, 0);
+		return hp+sp;
+	}
+
+	status->hp = 1; //To let the dead function cast skills and all that.
+	//NOTE: These dead functions should return: [Skotlex]
+	//0: Death cancelled, auto-revived.
+	//Non-zero: Standard death. Clear status, cancel move/attack, etc
+	//&2: Also remove object from map.
+	//&4: Also delete object from memory.
+	switch (target->type)
+	{
+		case BL_MOB:
+			flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0);
+			break;
+		case BL_PC:
+			flag = pc_dead((TBL_PC*)target,src);
+			break;
+		case BL_HOM:
+			flag = merc_hom_dead((TBL_HOM*)target,src);
+			break;
+		default:	//Unhandled case, do nothing to object.
+			flag = 0;
+			break;
+	}
+
+	if(!flag) //Death cancelled.
+		return hp+sp;
+  
+	//Normal death
+	status->hp = 0;
+	if (battle_config.clear_unit_ondeath &&
+		battle_config.clear_unit_ondeath&target->type)
+		skill_clear_unitgroup(target);
+	status_change_clear(target,0);
+
+	if(target->type&BL_REGEN)
+	{	//Reset regen ticks.
+		struct regen_data *regen = status_get_regen_data(target);
+		if (regen) {
+			malloc_set(&regen->tick, 0, sizeof(regen->tick));
+			if (regen->sregen)
+				malloc_set(&regen->sregen->tick, 0, sizeof(regen->sregen->tick));
+			if (regen->ssregen)
+				malloc_set(&regen->ssregen->tick, 0, sizeof(regen->ssregen->tick));
+		}
+	}
+	if(flag&4) //Delete from memory. (also invokes map removal code)
+		unit_free(target,1);
+	else
+	if(flag&2) //remove from map
+		unit_remove_map(target,1);
+	else
+	{ //Some death states that would normally be handled by unit_remove_map
+		unit_stop_attack(target);
+		unit_stop_walking(target,0);
+		unit_skillcastcancel(target,0);
+		clif_clearchar_area(target,1);
+		skill_unit_move(target,gettick(),4);
+		skill_cleartimerskill(target);
+	}
+		
+	return hp+sp;
+}
+
+//Heals a character. If flag&1, this is forced healing (otherwise stuff like Berserk can block it)
+//If flag&2, when the player is healed, show the HP/SP heal effect.
+int status_heal(struct block_list *bl,int hp,int sp, int flag)
+{
+	struct status_data *status;
+	struct status_change *sc;
+
+	status = status_get_status_data(bl);
+
+	if (status == &dummy_status || !status->hp)
+		return 0;
+	
+	sc = status_get_sc(bl);
+	if (sc && !sc->count)
+		sc = NULL;
+
+	if (hp < 0) {
+		status_damage(NULL, bl, -hp, 0, 0, 1);
+		hp = 0;
+	}
+	
+	if(hp) {
+		if (!(flag&1) && sc && sc->data[SC_BERSERK].timer!=-1)
+			hp = 0;
+
+		
+		if((unsigned int)hp > status->max_hp - status->hp)
+			hp = status->max_hp - status->hp;
+	}
+
+	if(sp < 0) {
+		status_damage(NULL, bl, 0, -sp, 0, 1);
+		sp = 0;
+	}
+
+	if(sp) {
+		if((unsigned int)sp > status->max_sp - status->sp)
+			sp = status->max_sp - status->sp;
+	}
+
+	if(!sp && !hp) return 0;
+
+	status->hp+= hp;
+	status->sp+= sp;
+
+	if(hp && sc &&
+		sc->data[SC_AUTOBERSERK].timer != -1 &&
+		sc->data[SC_PROVOKE].timer!=-1 &&
+		sc->data[SC_PROVOKE].val2==1 &&
+		status->hp>=status->max_hp>>2
+	)	//End auto berserk.
+		status_change_end(bl,SC_PROVOKE,-1);
+
+	switch(bl->type) {
+	case BL_MOB:
+		mob_heal((TBL_MOB*)bl,hp);
+		break;
+	case BL_PC:
+		pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0);
+		break;
+	case BL_HOM:
+		merc_hom_heal((TBL_HOM*)bl,hp,sp);
+		break;
+	}
+	return hp+sp;
+}
+
+//Does percentual non-flinching damage/heal. If mob is killed this way,
+//no exp/drops will be awarded if there is no src (or src is target)
+//If rates are > 0, percent is of current HP/SP
+//If rates are < 0, percent is of max HP/SP
+//If flag, this is heal, otherwise it is damage.
+int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag)
+{
+	struct status_data *status;
+	unsigned int hp  =0, sp = 0;
+
+	status = status_get_status_data(target);
+
+	//Change the equation when the values are high enough to discard the
+	//imprecision in exchange of overflow protection [Skotlex]
+	//Also add 100% checks since those are the most used cases where we don't 
+	//want aproximation errors.
+	if (hp_rate > 99)
+		hp = status->hp;
+	else if (hp_rate > 0)
+		hp = status->hp>10000?
+			hp_rate*(status->hp/100):
+			(hp_rate*status->hp)/100;
+	else if (hp_rate < -99)
+		hp = status->max_hp;
+	else if (hp_rate < 0)
+		hp = status->max_hp>10000?
+			(-hp_rate)*(status->max_hp/100):
+			(-hp_rate*status->max_hp)/100;
+	if (hp_rate && !hp)
+		hp = 1;
+
+	//Should be safe to not do overflow protection here, noone should have
+	//millions upon millions of SP
+	if (sp_rate > 99)
+		sp = status->sp;
+	else if (sp_rate > 0)
+		sp = (sp_rate*status->sp)/100;
+	else if (sp_rate < -99)
+		sp = status->max_sp;
+	else if (sp_rate < 0)
+		sp = (-sp_rate)*status->max_sp/100;
+	if (sp_rate && !sp)
+		sp = 1;
+
+	//Ugly check in case damage dealt is too much for the received args of
+	//status_heal / status_damage. [Skotlex]
+	if (hp > INT_MAX) {
+	  	hp -= INT_MAX;
+		if (flag)
+		  	status_heal(target, INT_MAX, 0, 0);
+		else
+			status_damage(src, target, INT_MAX, 0, 0, (!src||src==target?5:1));
+	}
+  	if (sp > INT_MAX) {
+		sp -= INT_MAX;
+		if (flag)
+		  	status_heal(target, 0, INT_MAX, 0);
+		else
+			status_damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1));
+	}	
+	if (flag) return status_heal(target, hp, sp, 0);
+	return status_damage(src, target, hp, sp, 0, (!src||src==target?5:1));
+}
+
+int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp)
+{
+	struct status_data *status;
+	unsigned int hp, sp;
+	if (!status_isdead(bl)) return 0;
+
+	status = status_get_status_data(bl);
+	if (status == &dummy_status)
+		return 0; //Invalid target.
+	
+	hp = status->max_hp * per_hp/100;
+	sp = status->max_sp * per_sp/100;
+
+	if(hp > status->max_hp - status->hp)
+		hp = status->max_hp - status->hp;
+
+	if(sp > status->max_sp - status->sp)
+		sp = status->max_sp - status->sp;
+	
+	status->hp += hp;
+	status->sp += sp;
+
+	if (bl->prev) //Animation only if character is already on a map.
+		clif_resurrection(bl, 1);
+	switch (bl->type) {
+		case BL_MOB:
+			mob_revive((TBL_MOB*)bl, hp);
+			break;
+		case BL_PC:
+			pc_revive((TBL_PC*)bl, hp, sp);
+			break;
+		case BL_HOM:	//[orn]
+			merc_hom_revive((TBL_HOM*)bl, hp, sp);
+			break;
+	}
+	return 1;
+}
+/*==========================================
+ * Checks whether the src can use the skill on the target,
+ * taking into account status/option of both source/target. [Skotlex]
+ * flag:
+ * 	0 - Trying to use skill on target.
+ * 	1 - Cast bar is done.
+ * 	2 - Skill already pulled off, check is due to ground-based skills or splash-damage ones.
+ * src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack.
+ * target MAY Be null, in which case the checks are only to see 
+ * whether the source can cast or not the skill on the ground.
+ *------------------------------------------
+ */
+int status_check_skilluse(struct block_list *src, struct block_list *target, int skill_num, int flag)
+{
+	struct status_data *status;
+	struct status_change *sc=NULL, *tsc;
+	int hide_flag;
+
+	status = src?status_get_status_data(src):&dummy_status;
+
+	if (src && status_isdead(src))
+		return 0;
+	
+	if (!skill_num) { //Normal attack checks.
+		if (!(status->mode&MD_CANATTACK))
+			return 0; //This mode is only needed for melee attacking.
+		//Dead state is not checked for skills as some skills can be used 
+		//on dead characters, said checks are left to skill.c [Skotlex]
+		if (target && status_isdead(target))
+			return 0;
+	}
+
+	if (skill_num == PA_PRESSURE && flag && target) {
+		//Gloria Avoids pretty much everything....
+		tsc = status_get_sc(target);
+		if(tsc && tsc->option&OPTION_HIDE)
+			return 0;
+		return 1;
+	}
+
+	if (((src && map_getcell(src->m,src->x,src->y,CELL_CHKBASILICA)) ||
+		(target && target != src && map_getcell(target->m,target->x,target->y,CELL_CHKBASILICA)))
+		&& !(status->mode&MD_BOSS))
+	{	//Basilica Check
+		if (!skill_num) return 0;
+		hide_flag = skill_get_inf(skill_num);
+		if (hide_flag&INF_ATTACK_SKILL)
+			return 0;
+		if (hide_flag&INF_GROUND_SKILL && skill_get_unit_target(skill_num)&BCT_ENEMY)
+			return 0;
+	}	
+
+	if (src) sc = status_get_sc(src);
+	
+	if(sc && sc->count)
+	{
+		if(sc->opt1 >0)
+		{	//Stuned/Frozen/etc
+			if (flag != 1) //Can't cast, casted stuff can't damage. 
+				return 0;
+			if (!skill_get_inf(skill_num)&INF_GROUND_SKILL)
+				return 0; //Targetted spells can't come off.
+		}
+
+		if (
+			(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)
+			|| (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag)
+			|| (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL)
+			|| (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION)
+			|| (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING)
+		)
+			return 0;
+
+		if (sc->data[SC_WINKCHARM].timer != -1 && target && !flag)
+		{	//Prevents skill usage
+			clif_emotion(src, 3);
+			return 0;
+		}
+			
+		if (sc->data[SC_BLADESTOP].timer != -1) {
+			switch (sc->data[SC_BLADESTOP].val1)
+			{
+				case 5: if (skill_num == MO_EXTREMITYFIST) break;
+				case 4: if (skill_num == MO_CHAINCOMBO) break;
+				case 3: if (skill_num == MO_INVESTIGATE) break;
+				case 2: if (skill_num == MO_FINGEROFFENSIVE) break;
+				default: return 0;
+			}
+		}
+
+		if (sc->data[SC_DANCING].timer != -1 && flag!=2)
+		{
+			if(sc->data[SC_LONGING].timer != -1)
+			{	//Allow everything except dancing/re-dancing. [Skotlex]
+				if (skill_num == BD_ENCORE ||
+					skill_get_inf2(skill_num)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL)
+				)
+					return 0;
+			} else
+			if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM
+				&& skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
+				return 0;
+			if ((sc->data[SC_DANCING].val1&0xFFFF) == CG_HERMODE && skill_num == BD_ADAPTATION)
+				return 0;	//Can't amp out of Wand of Hermode :/ [Skotlex]
+		}
+
+		if (skill_num && //Do not block item-casted skills.
+			(src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
+		) {	//Skills blocked through status changes...
+			if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
+				sc->data[SC_SILENCE].timer != -1 ||
+				(sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
+				(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
+				sc->data[SC_STEELBODY].timer != -1 ||
+				sc->data[SC_BERSERK].timer != -1
+			))
+				return 0;
+
+			//Skill blocking.
+			if (
+				(sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
+				(sc->data[SC_ROKISWEIL].timer != -1 && skill_num != BD_ADAPTATION) ||
+				(sc->data[SC_HERMODE].timer != -1 && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) ||
+				(sc->data[SC_NOCHAT].timer != -1 && sc->data[SC_NOCHAT].val1&MANNER_NOSKILL)
+			)
+				return 0;
+
+		}
+	}
+
+	if (sc && sc->option)
+	{
+		if (sc->option&OPTION_HIDE)
+		switch (skill_num) { //Usable skills while hiding.
+			case TF_HIDING:
+			case AS_GRIMTOOTH:
+			case RG_BACKSTAP:
+			case RG_RAID:
+			case NJ_SHADOWJUMP:
+			case NJ_KIRIKAGE:
+				break;
+			default:
+				//Non players can use all skills while hidden.
+				if (!skill_num || src->type == BL_PC)
+					return 0;
+		}
+		if (sc->option&OPTION_CHASEWALK && skill_num != ST_CHASEWALK)
+			return 0;
+	}
+	if (target == NULL || target == src) //No further checking needed.
+		return 1;
+
+	tsc = status_get_sc(target);
+	
+	if(tsc && tsc->count)
+	{	
+		if(!skill_num && !(status->mode&MD_BOSS) && tsc->data[SC_TRICKDEAD].timer != -1)
+			return 0;
+		if((skill_num == WZ_STORMGUST || skill_num == NJ_HYOUSYOURAKU)
+			&& tsc->data[SC_FREEZE].timer != -1)
+			return 0;
+		if(skill_num == PR_LEXAETERNA && (tsc->data[SC_FREEZE].timer != -1 || (tsc->data[SC_STONE].timer != -1 && tsc->opt1 == OPT1_STONE)))
+			return 0;
+	}
+
+	//If targetting, cloak+hide protect you, otherwise only hiding does.
+	hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK);
+		
+ 	//You cannot hide from ground skills.
+	if(skill_get_pl(skill_num) == ELE_EARTH)
+		hide_flag &= ~OPTION_HIDE;
+	
+	switch (target->type)
+	{
+	case BL_PC:
+		{
+			struct map_session_data *sd = (TBL_PC*) target;
+			if (pc_isinvisible(sd))
+				return 0;
+			if (tsc->option&hide_flag && !(status->mode&MD_BOSS)
+				&& (sd->special_state.perfect_hiding || !(
+					status->race == RC_INSECT ||
+				  	status->race == RC_DEMON ||
+				  	status->mode&MD_DETECTOR
+				)))
+				return 0;
+		}
+		break;
+	case BL_ITEM:	//Allow targetting of items to pick'em up (or in the case of mobs, to loot them).
+		//TODO: Would be nice if this could be used to judge whether the player can or not pick up the item it targets. [Skotlex]
+		if (status->mode&MD_LOOTER)
+			return 1;
+		return 0;
+	case BL_HOM: 
+		//Can't use support skills on homun (only master/self can)
+		//Placed here instead of battle_check_target because support skill
+		//invocations don't call that function.
+		if (skill_num && skill_get_inf(skill_num)&INF_SUPPORT_SKILL &&
+			battle_get_master(target) != src)
+			return 0;
+	default:
+		//Check for chase-walk/hiding/cloaking opponents.
+		if (tsc && !(status->mode&MD_BOSS))
+		{
+			if (tsc->option&hide_flag && !(
+				status->race == RC_INSECT ||
+			  	status->race == RC_DEMON ||
+			  	status->mode&MD_DETECTOR
+			))
+				return 0;
+		}
+	}
+	return 1;
+}
+
+//Checks whether the source can see and chase target.
+int status_check_visibility(struct block_list *src, struct block_list *target)
+{
+	int view_range;
+	struct status_data* status = status_get_status_data(src);
+	struct status_change* tsc = status_get_sc(target);
+	switch (src->type) {
+	case BL_MOB:
+		view_range = ((TBL_MOB*)src)->min_chase;
+		break;
+	case BL_PET:
+		view_range = ((TBL_PET*)src)->db->range2;
+		break;
+	default:
+		view_range = AREA_SIZE;
+	}
+
+	if (src->m != target->m || !check_distance_bl(src, target, view_range))
+		return 0;
+	
+	switch (target->type)
+	{
+	case BL_PC:
+		{
+			if (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK)
+				&& !(status->mode&MD_BOSS) && (
+					((TBL_PC*)target)->special_state.perfect_hiding || !(
+					status->race == RC_INSECT ||
+				  	status->race == RC_DEMON ||
+				  	status->mode&MD_DETECTOR
+				)))
+				return 0;
+		}
+		break;
+	default:
+		//Check for chase-walk/hiding/cloaking opponents.
+		if (tsc && !(status->mode&MD_BOSS))
+		{
+			if (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK)
+				&& !(
+					status->race == RC_INSECT ||
+				  	status->race == RC_DEMON ||
+				  	status->mode&MD_DETECTOR
+				))
+				return 0;
+		}
+	}
+	return 1;
+}
+
+void status_calc_bl(struct block_list *bl, unsigned long flag);
+
+static int status_base_atk(struct block_list *bl, struct status_data *status)
+{
+	int flag = 0, str, dex, dstr;
+
+	if(!(bl->type&battle_config.enable_baseatk))
+		return 0;
+
+	if (bl->type == BL_PC)
+	switch(((TBL_PC*)bl)->status.weapon){
+		case W_BOW:
+		case W_MUSICAL: 
+		case W_WHIP:
+		case W_REVOLVER:
+		case W_RIFLE:
+		case W_SHOTGUN:
+		case W_GATLING:
+		case W_GRENADE:
+			flag = 1;
+	}
+	if (flag) {
+		str = status->dex;
+		dex = status->str;
+	} else {
+		str = status->str;
+		dex = status->dex;
+	}
+	//Normally only players have base-atk, but homunc have a different batk
+	// equation, hinting that perhaps non-players should use this for batk.
+	// [Skotlex]
+	dstr = str/10;
+	str += dstr*dstr;
+	if (bl->type == BL_PC)
+		str+= dex/5 + status->luk/5;
+	return str;
+}
+
+#define status_base_matk_max(status) (status->int_+(status->int_/5)*(status->int_/5))
+#define status_base_matk_min(status) (status->int_+(status->int_/7)*(status->int_/7))
+
+//Fills in the misc data that can be calculated from the other status info (except for level)
+void status_calc_misc(struct block_list *bl, struct status_data *status, int level)
+{
+	//Non players get the value set, players need to stack with previous bonuses.
+	if (bl->type != BL_PC)
+		status->batk = 
+		status->matk_min = status->matk_max =
+		status->hit = status->flee =
+		status->def2 = status->mdef2 =
+		status->cri = status->flee2 = 0;
+
+	status->matk_min += status_base_matk_min(status);
+	status->matk_max += status_base_matk_max(status);
+
+	status->hit += level + status->dex;
+	status->flee += level + status->agi;
+	status->def2 += status->vit;
+	status->mdef2 += status->int_ + (status->vit>>1);
+
+	if (bl->type&battle_config.enable_critical)
+		status->cri += status->luk*3 + 10;
+	else
+		status->cri = 0;
+
+	if (bl->type&battle_config.enable_perfect_flee)
+		status->flee2 += status->luk + 10;
+	else
+		status->flee2 = 0;
+
+	status->batk += status_base_atk(bl, status);
+	if (status->cri)
+	switch (bl->type) {
+	case BL_MOB:
+		if(battle_config.mob_critical_rate != 100)
+			status->cri = status->cri*battle_config.mob_critical_rate/100;
+		if(!status->cri && battle_config.mob_critical_rate)
+		  	status->cri = 10;
+		break;
+	case BL_PC:
+		//Players don't have a critical adjustment setting as of yet.
+		break;
+	default:
+		if(battle_config.critical_rate != 100)
+			status->cri = status->cri*battle_config.critical_rate/100;
+		if (!status->cri && battle_config.critical_rate)
+			status->cri = 10;
+	}
+	if(bl->type&BL_REGEN)
+		status_calc_regen(bl, status, status_get_regen_data(bl));
+}
+
+//Skotlex: Calculates the initial status for the given mob
+//first will only be false when the mob leveled up or got a GuardUp level.
+//first&2: Class-change invoked.
+int status_calc_mob(struct mob_data* md, int first)
+{
+	struct status_data *status;
+	struct block_list *mbl = NULL;
+	int flag=0;
+
+	if(first)
+	{	//Set basic level on respawn.
+		if (md->spawn && !(first&2))
+		  	md->level = md->spawn->level;
+		else
+			md->level = md->db->lv; // [Valaris]
+	}
+
+	//Check if we need custom base-status
+	if (battle_config.mobs_level_up && md->level > md->db->lv)
+		flag|=1;
+	
+	if (md->special_state.size)
+		flag|=2;
+
+	if (md->guardian_data && md->guardian_data->guardup_lv)
+		flag|=4;
+	
+	if (battle_config.slaves_inherit_speed && md->master_id)
+		flag|=8;
+	
+	if (md->master_id && md->special_state.ai>1)
+		flag|=16;
+		
+	if (!flag)
+	{ //No special status required.
+		if (md->base_status) {
+			aFree(md->base_status);
+			md->base_status = NULL;
+		}
+		if(first)
+			memcpy(&md->status, &md->db->status, sizeof(struct status_data));
+		return 0;
+	}
+	if (!md->base_status)
+		md->base_status = aCalloc(1, sizeof(struct status_data));
+	
+	status = md->base_status;
+	memcpy(status, &md->db->status, sizeof(struct status_data));
+	
+
+	if (flag&(8|16))
+		mbl = map_id2bl(md->master_id);
+
+	if (flag&8 && mbl) {
+		struct status_data *mstatus = status_get_base_status(mbl);
+		if (mstatus &&
+			battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2))
+			status->speed = mstatus->speed;
+	}
+		
+	if (flag&16 && mbl)
+	{	//Max HP setting from Summon Flora/marine Sphere
+		struct unit_data *ud = unit_bl2ud(mbl);
+		//Remove special AI when this is used by regular mobs.
+		if (mbl->type == BL_MOB && !((TBL_MOB*)mbl)->special_state.ai)
+			md->special_state.ai = 0;
+		if (ud)
+		{	// different levels of HP according to skill level
+			if (ud->skillid == AM_SPHEREMINE) {
+				status->max_hp = 2000 + 400*ud->skilllv;
+			} else { //AM_CANNIBALIZE
+				status->max_hp = 1500 + 200*ud->skilllv + 10*status_get_lv(mbl);
+				status->mode|= MD_CANATTACK|MD_AGGRESSIVE;
+			}
+			status->hp = status->max_hp;
+		}
+	}
+
+	if (flag&1)
+	{	// increase from mobs leveling up [Valaris]
+		int diff = md->level - md->db->lv;
+		status->str+= diff;
+		status->agi+= diff;
+		status->vit+= diff;
+		status->int_+= diff;
+		status->dex+= diff;
+		status->luk+= diff;
+		status->max_hp += diff*status->vit;
+		status->max_sp += diff*status->int_;
+		status->hp = status->max_hp;
+		status->sp = status->max_sp;
+		status->speed -= diff;
+	}
+	
+	
+	if (flag&2)
+	{	// change for sized monsters [Valaris]
+		if (md->special_state.size==1) {
+			status->max_hp>>=1;
+			status->max_sp>>=1;
+			if (!status->max_hp) status->max_hp = 1;
+			if (!status->max_sp) status->max_sp = 1;
+			status->hp=status->max_hp;
+			status->sp=status->max_sp;
+			status->str>>=1;
+			status->agi>>=1;
+			status->vit>>=1;
+			status->int_>>=1;
+			status->dex>>=1;
+			status->luk>>=1;
+			if (!status->str) status->str = 1;
+			if (!status->agi) status->agi = 1;
+			if (!status->vit) status->vit = 1;
+			if (!status->int_) status->int_ = 1;
+			if (!status->dex) status->dex = 1;
+			if (!status->luk) status->luk = 1;
+		} else if (md->special_state.size==2) {
+			status->max_hp<<=1;
+			status->max_sp<<=1;
+			status->hp=status->max_hp;
+			status->sp=status->max_sp;
+			status->str<<=1;
+			status->agi<<=1;
+			status->vit<<=1;
+			status->int_<<=1;
+			status->dex<<=1;
+			status->luk<<=1;
+		}
+	}
+
+	status_calc_misc(&md->bl, status, md->level);
+
+	if(flag&4)
+	{	// Strengthen Guardians - custom value +10% / lv
+		struct guild_castle *gc;
+		gc=guild_mapname2gc(map[md->bl.m].name);
+		if (!gc)
+			ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name);
+		else {
+			status->max_hp += 2000 * gc->defense;
+			status->max_sp += 200 * gc->defense;
+			if (md->guardian_data->number < MAX_GUARDIANS) //Spawn with saved HP
+				status->hp = gc->guardian[md->guardian_data->number].hp;
+			else //Emperium
+				status->hp = status->max_hp;
+			status->sp = status->max_sp;
+		}
+		status->batk += status->batk * 10*md->guardian_data->guardup_lv/100;
+		status->rhw.atk += status->rhw.atk * 10*md->guardian_data->guardup_lv/100;
+		status->rhw.atk2 += status->rhw.atk2 * 10*md->guardian_data->guardup_lv/100;
+		status->aspd_rate -= 100*md->guardian_data->guardup_lv;
+	}
+
+	//Initial battle status
+	if (!first)
+		status_calc_bl(&md->bl, SCB_ALL);
+	else
+		memcpy(&md->status, status, sizeof(struct status_data));
+	return 1;
+}
+
+//Skotlex: Calculates the stats of the given pet.
+int status_calc_pet(struct pet_data *pd, int first)
+{
+	
+	nullpo_retr(0, pd);
+
+	if (first) {
+		memcpy(&pd->status, &pd->db->status, sizeof(struct status_data));
+		pd->status.speed = pd->petDB->speed;
+	}
+
+	if (battle_config.pet_lv_rate && pd->msd)
+	{
+		struct map_session_data *sd = pd->msd;
+		int lv;
+
+		lv =sd->status.base_level*battle_config.pet_lv_rate/100;
+		if (lv < 0)
+			lv = 1;
+		if (lv != pd->pet.level || first)
+		{
+			struct status_data *bstat = &pd->db->status, *status = &pd->status;
+			pd->pet.level = lv;
+			if (!first) //Lv Up animation
+				clif_misceffect(&pd->bl, 0);
+			status->rhw.atk = (bstat->rhw.atk*lv)/pd->db->lv;
+			status->rhw.atk2 = (bstat->rhw.atk2*lv)/pd->db->lv;
+			status->str = (bstat->str*lv)/pd->db->lv;
+			status->agi = (bstat->agi*lv)/pd->db->lv;
+			status->vit = (bstat->vit*lv)/pd->db->lv;
+			status->int_ = (bstat->int_*lv)/pd->db->lv;
+			status->dex = (bstat->dex*lv)/pd->db->lv;
+			status->luk = (bstat->luk*lv)/pd->db->lv;
+		
+			status->rhw.atk = cap_value(status->rhw.atk, 1, battle_config.pet_max_atk1);
+			status->rhw.atk2 = cap_value(status->rhw.atk2, 2, battle_config.pet_max_atk2);
+			status->str = cap_value(status->str,1,battle_config.pet_max_stats);
+			status->agi = cap_value(status->agi,1,battle_config.pet_max_stats);
+			status->vit = cap_value(status->vit,1,battle_config.pet_max_stats);
+			status->int_= cap_value(status->int_,1,battle_config.pet_max_stats);
+			status->dex = cap_value(status->dex,1,battle_config.pet_max_stats);
+			status->luk = cap_value(status->luk,1,battle_config.pet_max_stats);
+
+			status_calc_misc(&pd->bl, &pd->status, lv);
+
+			if (!first)	//Not done the first time because the pet is not visible yet
+				clif_send_petstatus(sd);
+		}
+	} else if (first)
+		status_calc_misc(&pd->bl, &pd->status, pd->db->lv);
+	
+	//Support rate modifier (1000 = 100%)
+	pd->rate_fix = 1000*(pd->pet.intimate - battle_config.pet_support_min_friendly)/(1000- battle_config.pet_support_min_friendly) +500;
+	if(battle_config.pet_support_rate != 100)
+		pd->rate_fix = pd->rate_fix*battle_config.pet_support_rate/100;
+	return 1;
+}	
+
+static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data *status)
+{
+	unsigned int val;
+	val = (3500 + sd->status.base_level*hp_coefficient2[sd->status.class_]
+		+ hp_sigma_val[sd->status.class_][sd->status.base_level-1])/100
+		* (100 + status->vit)/100 + sd->param_equip[2];
+	if (sd->class_&JOBL_UPPER)
+		val += val * 25/100;
+	else if (sd->class_&JOBL_BABY)
+		val -= val * 30/100;
+	if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
+		val *= 3; //Triple max HP for top ranking Taekwons over level 90.
+	if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
+		val += 2000;
+
+	return val;
+}
+
+static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *status)
+{
+	unsigned int val;
+	val = (1000 + sd->status.base_level*sp_coefficient[sd->status.class_])/100
+		* (100 + status->int_)/100 + sd->param_equip[3];
+	if (sd->class_&JOBL_UPPER)
+		val += val * 25/100;
+	else if (sd->class_&JOBL_BABY)
+		val -= val * 30/100;
+	if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
+		val *= 3; //Triple max SP for top ranking Taekwons over level 90.
+	
+	return val;
+}
+
+
+//Calculates player data from scratch without counting SC adjustments.
+//Should be invoked whenever players raise stats, learn passive skills or change equipment.
+int status_calc_pc(struct map_session_data* sd,int first)
+{
+	static int calculating = 0; //Check for recursive call preemption. [Skotlex]
+	struct status_data b_status, *status;
+	struct weapon_atk b_lhw;
+	struct skill b_skill[MAX_SKILL];
+
+	int b_weight,b_max_weight;
+	int i,index;
+	int skill,refinedef=0;
+
+	if(sd->state.connect_new && !first&1) //Shouldn't invoke yet until player is done loading.
+		return -1;
+
+	if (++calculating > 10) //Too many recursive calls!
+		return -1;
+
+	memcpy(&b_status, &sd->battle_status, sizeof(struct status_data));
+	memcpy(&b_lhw, &sd->battle_lhw, sizeof(struct weapon_atk));
+	b_status.lhw = &b_lhw;
+	
+	memcpy(b_skill,&sd->status.skill,sizeof(b_skill));
+	b_weight = sd->weight;
+	b_max_weight = sd->max_weight;
+	
+	pc_calc_skilltree(sd);	// スキルツリ?の計算
+	
+	sd->max_weight = max_weight_base[sd->status.class_]+sd->status.str*300;
+
+	if(first&1) {
+		//Load Hp/SP from char-received data.
+		sd->battle_status.hp = sd->status.hp;
+		sd->battle_status.sp = sd->status.sp;
+		sd->battle_status.lhw = &sd->battle_lhw;
+		sd->base_status.lhw = &sd->base_lhw;
+		sd->regen.sregen = &sd->sregen;
+		sd->regen.ssregen = &sd->ssregen;
+		sd->weight=0;
+		for(i=0;i<MAX_INVENTORY;i++){
+			if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL)
+				continue;
+			sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount;
+		}
+		sd->cart_max_weight=battle_config.max_cart_weight;
+		sd->cart_weight=0;
+		sd->cart_max_num=MAX_CART;
+		sd->cart_num=0;
+		for(i=0;i<MAX_CART;i++){
+			if(sd->status.cart[i].nameid==0)
+				continue;
+			sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount;
+			sd->cart_num++;
+		}
+	}
+
+	status = &sd->base_status;
+	// these are not zeroed. [zzo]
+	sd->hprate=100;
+	sd->sprate=100;
+	sd->castrate=100;
+	sd->delayrate=100;
+	sd->dsprate=100;
+	sd->speed_rate = 100;
+	sd->hprecov_rate = 100;
+	sd->sprecov_rate = 100;
+	sd->atk_rate = sd->matk_rate = 100;
+	sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
+	sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
+	sd->regen.state.block = 0;
+	
+	// zeroed arays, order follows the order in map.h.
+	// add new arrays to the end of zeroed area in map.h (see comments) and size here. [zzo]
+	malloc_set (sd->param_bonus, 0, sizeof(sd->param_bonus)
+		+ sizeof(sd->param_equip)
+		+ sizeof(sd->subele)
+		+ sizeof(sd->subrace)
+		+ sizeof(sd->subrace2)
+		+ sizeof(sd->subsize)
+		+ sizeof(sd->reseff)
+		+ sizeof(sd->weapon_coma_ele)
+		+ sizeof(sd->weapon_coma_race)
+		+ sizeof(sd->weapon_atk)
+		+ sizeof(sd->weapon_atk_rate)
+		+ sizeof(sd->arrow_addele) 
+		+ sizeof(sd->arrow_addrace)
+		+ sizeof(sd->arrow_addsize)
+		+ sizeof(sd->magic_addele)
+		+ sizeof(sd->magic_addrace)
+		+ sizeof(sd->magic_addsize)
+		+ sizeof(sd->critaddrace)
+		+ sizeof(sd->expaddrace)
+		+ sizeof(sd->itemgrouphealrate)
+		+ sizeof(sd->sp_gain_race)
+		);
+
+	malloc_set (&sd->right_weapon.overrefine, 0, sizeof(sd->right_weapon) - sizeof(sd->right_weapon.atkmods));
+	malloc_set (&sd->left_weapon.overrefine, 0, sizeof(sd->left_weapon) - sizeof(sd->left_weapon.atkmods));
+
+	malloc_set(&sd->special_state,0,sizeof(sd->special_state));
+	malloc_set(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp)+sizeof(status->lhw)));
+	malloc_set(status->lhw, 0, sizeof(struct weapon_atk));
+
+	//FIXME: Most of these stuff should be calculated once, but how do I fix the malloc_set above to do that? [Skotlex]
+	status->speed = DEFAULT_WALK_SPEED;
+	status->mode = MD_CANMOVE|MD_CANATTACK|MD_LOOTER|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR;
+	status->size = (sd->class_&JOBL_BABY)?0:1;
+	if (battle_config.character_size && pc_isriding(sd)) { //[Lupus]
+		if (sd->class_&JOBL_BABY) {
+			if (battle_config.character_size&2)
+				status->size++;
+		} else
+		if(battle_config.character_size&1)
+			status->size++;
+	}
+	status->aspd_rate = 1000;
+	status->ele_lv = 1;
+	status->race = RC_DEMIHUMAN;
+
+	//zero up structures...
+	malloc_set(&sd->autospell,0,sizeof(sd->autospell)
+		+ sizeof(sd->autospell2)
+		+ sizeof(sd->addeff)
+		+ sizeof(sd->addeff2)
+		+ sizeof(sd->skillatk)
+		+ sizeof(sd->skillblown)
+		+ sizeof(sd->add_def)
+		+ sizeof(sd->add_mdef)
+		+ sizeof(sd->add_dmg)
+		+ sizeof(sd->add_mdmg)
+		+ sizeof(sd->add_drop)
+		+ sizeof(sd->itemhealrate)
+	);
+	
+	// vars zeroing. ints, shorts, chars. in that order.
+	malloc_set (&sd->arrow_atk, 0,sizeof(sd->arrow_atk)
+		+ sizeof(sd->arrow_ele)
+		+ sizeof(sd->arrow_cri)
+		+ sizeof(sd->arrow_hit)
+		+ sizeof(sd->nsshealhp)
+		+ sizeof(sd->nsshealsp)
+		+ sizeof(sd->critical_def)
+		+ sizeof(sd->double_rate)
+		+ sizeof(sd->long_attack_atk_rate)
+		+ sizeof(sd->near_attack_def_rate)
+		+ sizeof(sd->long_attack_def_rate)
+		+ sizeof(sd->magic_def_rate)
+		+ sizeof(sd->misc_def_rate)
+		+ sizeof(sd->ignore_mdef_ele)
+		+ sizeof(sd->ignore_mdef_race)
+		+ sizeof(sd->perfect_hit)
+		+ sizeof(sd->perfect_hit_add)
+		+ sizeof(sd->get_zeny_rate)
+		+ sizeof(sd->get_zeny_num)
+		+ sizeof(sd->double_add_rate)
+		+ sizeof(sd->short_weapon_damage_return)
+		+ sizeof(sd->long_weapon_damage_return)
+		+ sizeof(sd->magic_damage_return)
+		+ sizeof(sd->random_attack_increase_add)
+		+ sizeof(sd->random_attack_increase_per)
+		+ sizeof(sd->break_weapon_rate)
+		+ sizeof(sd->break_armor_rate)
+		+ sizeof(sd->crit_atk_rate)
+		+ sizeof(sd->hp_loss_rate)
+		+ sizeof(sd->sp_loss_rate)
+		+ sizeof(sd->classchange)
+		+ sizeof(sd->speed_add_rate)
+		+ sizeof(sd->aspd_add_rate)
+		+ sizeof(sd->setitem_hash)
+		+ sizeof(sd->setitem_hash2)
+		// shorts
+		+ sizeof(sd->splash_range)
+		+ sizeof(sd->splash_add_range)
+		+ sizeof(sd->add_steal_rate)
+		+ sizeof(sd->hp_loss_value)
+		+ sizeof(sd->sp_loss_value)
+		+ sizeof(sd->hp_loss_type)
+		+ sizeof(sd->hp_gain_value)
+		+ sizeof(sd->sp_gain_value)
+		+ sizeof(sd->sp_vanish_rate)
+		+ sizeof(sd->sp_vanish_per)
+		+ sizeof(sd->add_drop_count)
+		+ sizeof(sd->unbreakable)
+		+ sizeof(sd->unbreakable_equip)
+		+ sizeof(sd->unstripable_equip)
+		+ sizeof(sd->add_def_count)
+		+ sizeof(sd->add_mdef_count)
+		+ sizeof(sd->add_dmg_count)
+		+ sizeof(sd->add_mdmg_count)
+		);
+
+	// Parse equipment.
+	for(i=0;i<EQI_MAX-1;i++) {
+		current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
+		if(index < 0)
+			continue;
+		if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index)
+			continue;
+		if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index)
+			continue;
+		if(i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index))
+			continue;
+		if(!sd->inventory_data[index])
+			continue;
+		
+		status->def += sd->inventory_data[index]->def;
+
+		if(first&1 && sd->inventory_data[index]->equip_script)
+	  	{	//Execute equip-script on login
+			run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
+			if (!calculating)
+				return 1;
+		}
+
+		if(sd->inventory_data[index]->type == IT_WEAPON) {
+			int r,wlv = sd->inventory_data[index]->wlv;
+			struct weapon_data *wd;
+			struct weapon_atk *wa;
+			
+			if (wlv >= MAX_REFINE_BONUS) 
+				wlv = MAX_REFINE_BONUS - 1;
+			if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) {
+				wd = &sd->left_weapon; // Left-hand weapon
+				wa = status->lhw;
+			} else {
+				wd = &sd->right_weapon;
+				wa = &status->rhw;
+			}
+			wa->atk += sd->inventory_data[index]->atk;
+			wa->atk2 = (r=sd->status.inventory[index].refine)*refinebonus[wlv][0];
+			if((r-=refinebonus[wlv][2])>0) //Overrefine bonus.
+				wd->overrefine = r*refinebonus[wlv][1];
+
+			wa->range += sd->inventory_data[index]->range;
+			if(sd->inventory_data[index]->script) {
+				if (wd == &sd->left_weapon) {
+					sd->state.lr_flag = 1;
+					run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
+					sd->state.lr_flag = 0;
+				} else
+					run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
+				if (!calculating) //Abort, run_script retriggered this. [Skotlex]
+					return 1;
+			}
+
+			if(sd->status.inventory[index].card[0]==CARD0_FORGE)
+			{	// Forged weapon
+				wd->star += (sd->status.inventory[index].card[1]>>8);
+				if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg
+				if(pc_famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH))
+					wd->star += 10;
+				
+				if (!wa->ele) //Do not overwrite element from previous bonuses.
+					wa->ele = (sd->status.inventory[index].card[1]&0x0f);
+			}
+		}
+		else if(sd->inventory_data[index]->type == IT_ARMOR) {
+			refinedef += sd->status.inventory[index].refine*refinebonus[0][0];
+			if(sd->inventory_data[index]->script) {
+				run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
+				if (!calculating) //Abort, run_script retriggered this. [Skotlex]
+					return 1;
+			}
+		}
+	}
+
+	if(sd->equip_index[EQI_AMMO] >= 0){
+		index = sd->equip_index[EQI_AMMO];
+		if(sd->inventory_data[index]){		// Arrows
+			sd->arrow_atk += sd->inventory_data[index]->atk;
+			sd->state.lr_flag = 2;
+			run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
+			sd->state.lr_flag = 0;
+			if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
+				return 1;
+		}
+	}
+	
+	//Store equipment script bonuses 
+	memcpy(sd->param_equip,sd->param_bonus,sizeof(sd->param_equip));
+	malloc_set(sd->param_bonus, 0, sizeof(sd->param_bonus));
+	
+	status->def += (refinedef+50)/100;
+
+	//Parse Cards
+	for(i=0;i<EQI_MAX-1;i++) {
+		current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
+		if(index < 0)
+			continue;
+		if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index)
+			continue;
+		if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index)
+			continue;
+		if(i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index))
+			continue;
+
+		if(sd->inventory_data[index]) {
+			int j,c;
+			struct item_data *data;
+	
+			//Card script execution.
+			if(itemdb_isspecial(sd->status.inventory[index].card[0]))
+				continue;
+			for(j=0;j<sd->inventory_data[index]->slot;j++){	
+				current_equip_card_id= c= sd->status.inventory[index].card[j];
+				if(!c)
+					continue;
+				data = itemdb_exists(c);
+				if(!data)
+					continue;
+				if(first&1 && data->equip_script)
+			  	{	//Execute equip-script on login
+					run_script(data->equip_script,0,sd->bl.id,0);
+					if (!calculating)
+						return 1;
+				}
+				if(!data->script)
+					continue;
+				if(data->flag.no_equip) { //Card restriction checks.
+					if(map[sd->bl.m].flag.restricted && data->flag.no_equip&map[sd->bl.m].zone)
+						continue;
+					if(map[sd->bl.m].flag.pvp && data->flag.no_equip&1)
+						continue;
+					if(map_flag_gvg(sd->bl.m) && data->flag.no_equip&2) 
+						continue;
+				}
+				if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L)
+				{	//Left hand status.
+					sd->state.lr_flag = 1;
+					run_script(data->script,0,sd->bl.id,0);
+					sd->state.lr_flag = 0;
+				} else
+					run_script(data->script,0,sd->bl.id,0);
+				if (!calculating) //Abort, run_script his function. [Skotlex]
+					return 1;
+			}
+		}
+	}
+	
+	if(sd->pd && battle_config.pet_status_support)
+	{ // Pet
+		struct pet_data *pd=sd->pd;
+		if(pd && pd->pet.intimate > 0 &&
+			(!battle_config.pet_equip_required || pd->pet.equip > 0) &&
+			pd->state.skillbonus == 1 && pd->bonus) //Skotlex: Readjusted for pets
+			pc_bonus(sd,pd->bonus->type, pd->bonus->val);
+	}
+	//param_bonus now holds card bonuses.
+	
+	if(status->rhw.range < 1) status->rhw.range = 1;
+	if(status->lhw->range < 1) status->lhw->range = 1;
+	if(status->rhw.range < status->lhw->range)
+		status->rhw.range = status->lhw->range;
+
+	sd->double_rate += sd->double_add_rate;
+	sd->perfect_hit += sd->perfect_hit_add;
+	sd->splash_range += sd->splash_add_range;
+	if(sd->aspd_add_rate)	
+		status->aspd_rate += 10*sd->aspd_add_rate;
+	if(sd->speed_add_rate)	
+		sd->speed_rate += sd->speed_add_rate;
+
+	// Damage modifiers from weapon type
+	sd->right_weapon.atkmods[0] = atkmods[0][sd->weapontype1];
+	sd->right_weapon.atkmods[1] = atkmods[1][sd->weapontype1];
+	sd->right_weapon.atkmods[2] = atkmods[2][sd->weapontype1];
+	sd->left_weapon.atkmods[0] = atkmods[0][sd->weapontype2];
+	sd->left_weapon.atkmods[1] = atkmods[1][sd->weapontype2];
+	sd->left_weapon.atkmods[2] = atkmods[2][sd->weapontype2];
+
+	if(pc_isriding(sd) &&
+		(sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR))
+	{	//When Riding with spear, damage modifier to mid-class becomes 
+		//same as versus large size.
+		sd->right_weapon.atkmods[1] = sd->right_weapon.atkmods[2];
+		sd->left_weapon.atkmods[1] = sd->left_weapon.atkmods[2];
+	}
+
+// ----- STATS CALCULATION -----
+
+	// Job bonuses
+	for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){
+		if(!job_bonus[sd->status.class_][i])
+			continue;
+		switch(job_bonus[sd->status.class_][i]) {
+			case 1:
+				status->str++;
+				break;
+			case 2:
+				status->agi++;
+				break;
+			case 3:
+				status->vit++;
+				break;
+			case 4:
+				status->int_++;
+				break;
+			case 5:
+				status->dex++;
+				break;
+			case 6:
+				status->luk++;
+				break;
+		}
+	}
+
+	// If a Super Novice has never died and is at least joblv 70, he gets all stats +10
+	if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->die_counter == 0 && sd->status.job_level >= 70){
+		status->str += 10;
+		status->agi += 10;
+		status->vit += 10;
+		status->int_+= 10;
+		status->dex += 10;
+		status->luk += 10;
+	}
+
+	// Absolute modifiers from passive skills
+	if(pc_checkskill(sd,BS_HILTBINDING)>0)
+		status->str++;
+	if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0)
+		status->int_ += (skill+1)/2; // +1 INT / 2 lv
+	if((skill=pc_checkskill(sd,AC_OWL))>0)
+		status->dex += skill;
+
+	// Bonuses from cards and equipment as well as base stat, remember to avoid overflows.
+	i = status->str + sd->status.str + sd->param_bonus[0] + sd->param_equip[0];
+	status->str = cap_value(i,0,USHRT_MAX);
+	i = status->agi + sd->status.agi + sd->param_bonus[1] + sd->param_equip[1];
+	status->agi = cap_value(i,0,USHRT_MAX);
+	i = status->vit + sd->status.vit + sd->param_bonus[2] + sd->param_equip[2];
+	status->vit = cap_value(i,0,USHRT_MAX);
+	i = status->int_+ sd->status.int_+ sd->param_bonus[3] + sd->param_equip[3];
+	status->int_ = cap_value(i,0,USHRT_MAX);
+	i = status->dex + sd->status.dex + sd->param_bonus[4] + sd->param_equip[4];
+	status->dex = cap_value(i,0,USHRT_MAX);
+	i = status->luk + sd->status.luk + sd->param_bonus[5] + sd->param_equip[5];
+	status->luk = cap_value(i,0,USHRT_MAX);
+	
+// ------ BASE ATTACK CALCULATION ------
+
+	// Base batk value is set on status_calc_misc
+	// weapon-type bonus (FIXME: Why is the weapon_atk bonus applied to base attack?)
+	if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon])
+		status->batk += sd->weapon_atk[sd->status.weapon];
+	// Absolute modifiers from passive skills
+	if((skill=pc_checkskill(sd,BS_HILTBINDING))>0)
+		status->batk += 4;
+
+// ----- HP MAX CALCULATION -----
+
+	// Basic MaxHP value
+	//We hold the standard Max HP here to make it faster to recalculate on vit changes.
+	sd->status.max_hp = status_base_pc_maxhp(sd,status);
+	status->max_hp += sd->status.max_hp;
+
+	// Absolute modifiers from passive skills
+	if((skill=pc_checkskill(sd,CR_TRUST))>0)
+		status->max_hp += skill*200;
+
+	// Apply relative modifiers from equipment
+	if(sd->hprate < 0)
+		sd->hprate = 0;
+	if(sd->hprate!=100)
+		status->max_hp = status->max_hp * sd->hprate/100;
+	if(battle_config.hp_rate != 100)
+		status->max_hp = status->max_hp * battle_config.hp_rate/100;
+
+	if(status->max_hp > (unsigned int)battle_config.max_hp)
+		status->max_hp = battle_config.max_hp;
+	else if(!status->max_hp)
+		status->max_hp = 1;
+	
+// ----- SP MAX CALCULATION -----
+
+	// Basic MaxSP value
+	sd->status.max_sp = status_base_pc_maxsp(sd,status);
+	status->max_sp += sd->status.max_sp;
+
+	// Absolute modifiers from passive skills
+	if((skill=pc_checkskill(sd,SL_KAINA))>0)
+		status->max_sp += 30*skill;
+	if((skill=pc_checkskill(sd,HP_MEDITATIO))>0)
+		status->max_sp += status->max_sp * skill/100;
+	if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0)
+		status->max_sp += status->max_sp * 2*skill/100;
+
+	// Apply relative modifiers from equipment
+	if(sd->sprate < 0)
+		sd->sprate = 0;
+	if(sd->sprate!=100)
+		status->max_sp = status->max_sp * sd->sprate/100;
+	if(battle_config.sp_rate != 100)
+		status->max_sp = status->max_sp * battle_config.sp_rate/100;
+
+	if(status->max_sp > (unsigned int)battle_config.max_sp)
+		status->max_sp = battle_config.max_sp;
+	else if(!status->max_sp)
+		status->max_sp = 1;
+
+// ----- RESPAWN HP/SP -----
+// 
+	//Calc respawn hp and store it on base_status
+	if (sd->special_state.restart_full_recover)
+	{
+		status->hp = status->max_hp;
+		status->sp = status->max_sp;
+	} else {
+		if((sd->class_&MAPID_BASEMASK) == MAPID_NOVICE && !(sd->class_&JOBL_2) 
+			&& battle_config.restart_hp_rate < 50) 
+			status->hp=status->max_hp>>1;
+		else 
+			status->hp=status->max_hp * battle_config.restart_hp_rate/100;
+		if(!status->hp)
+			status->hp = 1;
+
+		status->sp = status->max_sp * battle_config.restart_sp_rate /100;
+	}
+
+// ----- MISC CALCULATION -----
+	status_calc_misc(&sd->bl, status, sd->status.base_level);
+
+	//Equipment modifiers for misc settings
+	if(sd->matk_rate < 0)
+		sd->matk_rate = 0;
+	if(sd->matk_rate != 100){
+		status->matk_max = status->matk_max * sd->matk_rate/100;
+		status->matk_min = status->matk_min * sd->matk_rate/100;
+	}
+
+	if(sd->hit_rate < 0)
+		sd->hit_rate = 0;
+	if(sd->hit_rate != 100)
+		status->hit = status->hit * sd->hit_rate/100;
+
+	if(sd->flee_rate < 0)
+		sd->flee_rate = 0;
+	if(sd->flee_rate != 100)
+		status->flee = status->flee * sd->flee_rate/100;
+
+	if(sd->def2_rate < 0)
+		sd->def2_rate = 0;
+	if(sd->def2_rate != 100)
+		status->def2 = status->def2 * sd->def2_rate/100;
+
+	if(sd->mdef2_rate < 0)
+		sd->mdef2_rate = 0;
+	if(sd->mdef2_rate != 100)
+		status->mdef2 = status->mdef2 * sd->mdef2_rate/100;
+		
+	if(sd->critical_rate < 0) 
+		sd->critical_rate = 0;
+	if(sd->critical_rate != 100)
+		status->cri = status->cri * sd->critical_rate/100;
+
+	if(sd->flee2_rate < 0)
+		sd->flee2_rate = 0;
+	if(sd->flee2_rate != 100)
+		status->flee2 = status->flee2 * sd->flee2_rate/100;
+
+// ----- HIT CALCULATION -----
+
+	// Absolute modifiers from passive skills
+	if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0)
+		status->hit += skill*2;
+	if((skill=pc_checkskill(sd,AC_VULTURE))>0){
+		status->hit += skill;
+		if(sd->status.weapon == W_BOW)
+			status->rhw.range += skill;
+	}
+	if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)
+  	{
+		if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0)
+			status->hit += 2*skill;
+		if((skill=pc_checkskill(sd,GS_SNAKEEYE))>0) {
+			status->hit += skill;
+			status->rhw.range += skill;
+		}
+	}
+
+// ----- FLEE CALCULATION -----
+
+	// Absolute modifiers from passive skills
+	if((skill=pc_checkskill(sd,TF_MISS))>0)
+		status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3);
+	if((skill=pc_checkskill(sd,MO_DODGE))>0)
+		status->flee += (skill*3)>>1;
+
+// ----- EQUIPMENT-DEF CALCULATION -----
+
+	// Apply relative modifiers from equipment
+	if(sd->def_rate < 0)
+		sd->def_rate = 0;
+	if(sd->def_rate != 100) {
+		i =  status->def * sd->def_rate/100;
+		status->def = cap_value(i, CHAR_MIN, CHAR_MAX);
+	}
+
+	if (!battle_config.weapon_defense_type && status->def > battle_config.max_def)
+	{
+		status->def2 += battle_config.over_def_bonus*(status->def -battle_config.max_def);
+		status->def = (unsigned char)battle_config.max_def;
+	}
+
+// ----- EQUIPMENT-MDEF CALCULATION -----
+
+	// Apply relative modifiers from equipment
+	if(sd->mdef_rate < 0)
+		sd->mdef_rate = 0;
+	if(sd->mdef_rate != 100) {
+		i =  status->mdef * sd->mdef_rate/100;
+		status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX);
+	}
+
+	if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def)
+	{
+		status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def);
+		status->mdef = (signed char)battle_config.max_def;
+	}
+	
+// ----- WALKING SPEED CALCULATION -----
+
+	if(sd->speed_rate < 0)
+		sd->speed_rate = 0;
+	if(sd->speed_rate != 100)
+		status->speed = status->speed*sd->speed_rate/100;
+
+	// Relative modifiers from passive skills
+	if((sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && (skill=pc_checkskill(sd,TF_MISS))>0)
+		status->speed -= status->speed * skill/100;
+	if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0)
+		status->speed -= status->speed * 25/100;
+	if(pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0)
+		status->speed += status->speed * (100-10*skill)/100;
+
+	if(status->speed < battle_config.max_walk_speed)
+		status->speed = battle_config.max_walk_speed;
+
+// ----- ASPD CALCULATION -----
+// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied
+
+	// Basic ASPD value
+	if (sd->status.weapon < MAX_WEAPON_TYPE)
+		i = (1000 -4*status->agi -status->dex)
+			*aspd_base[sd->status.class_][sd->status.weapon]/1000;
+	else
+		i = ((
+			(1000 -4*status->agi -status->dex)
+			*aspd_base[sd->status.class_][sd->weapontype1]/1000
+		)+(
+			(1000 -4*status->agi -status->dex)
+			*aspd_base[sd->status.class_][sd->weapontype2]/1000
+		)) *2/3; //From what I read in rodatazone, 2/3 should be more accurate than 0.7 -> 140 / 200; [Skotlex]
+
+	status->amotion = cap_value(i,battle_config.max_aspd,2000);
+
+	// Relative modifiers from passive skills
+	if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
+		status->aspd_rate -= 5*skill;
+	if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd))
+		status->aspd_rate -= 30*skill;
+	if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 &&
+		(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE))
+		status->aspd_rate -= ((skill+1)/2) * 10;
+	if(pc_isriding(sd))
+		status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
+	
+	status->adelay = 2*status->amotion;
+	
+
+// ----- DMOTION -----
+//
+	i =  800-status->agi*4;
+	status->dmotion = cap_value(i, 400, 800);
+	if(battle_config.pc_damage_delay_rate != 100)
+		status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100;
+
+// ----- MISC CALCULATIONS -----
+
+	// Weight
+	if((skill=pc_checkskill(sd,MC_INCCARRY))>0)
+		sd->max_weight += 2000*skill;
+	if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0)
+		sd->max_weight += 10000;
+	if(sd->sc.data[SC_KNOWLEDGE].timer != -1)
+		sd->max_weight += sd->max_weight*sd->sc.data[SC_KNOWLEDGE].val1/10;
+
+	if (pc_checkskill(sd,SM_MOVINGRECOVERY)>0)
+		sd->regen.state.walk = 1;
+	else
+		sd->regen.state.walk = 0;
+
+	// Skill SP cost
+	if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 )
+		sd->dsprate -= 4*skill;
+
+	if(sd->sc.count){
+		if(sd->sc.data[SC_SERVICE4U].timer!=-1)
+			sd->dsprate -= sd->sc.data[SC_SERVICE4U].val3;
+	}
+
+	//Underflow protections.
+	if(sd->dsprate < 0)
+		sd->dsprate = 0;
+	if(sd->castrate < 0)
+		sd->castrate = 0;
+	if(sd->delayrate < 0)
+		sd->delayrate = 0;
+	if(sd->hprecov_rate < 0)
+		sd->hprecov_rate = 0;
+	if(sd->sprecov_rate < 0)
+		sd->sprecov_rate = 0;
+
+	// Anti-element and anti-race
+	if((skill=pc_checkskill(sd,CR_TRUST))>0)
+		sd->subele[6] += skill*5;
+	if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) {
+		sd->subele[0] += skill;
+		sd->subele[3] += skill*4;
+	}
+	if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){
+		skill = skill*4;
+		sd->right_weapon.addrace[RC_DRAGON]+=skill;
+		sd->left_weapon.addrace[RC_DRAGON]+=skill;
+		sd->magic_addrace[RC_DRAGON]+=skill;
+		sd->subrace[RC_DRAGON]+=skill;
+	}
+
+	if(sd->sc.count){
+     	if(sd->sc.data[SC_CONCENTRATE].timer!=-1)
+		{	//Update the card-bonus data
+			sd->sc.data[SC_CONCENTRATE].val3 = sd->param_bonus[1]; //Agi
+			sd->sc.data[SC_CONCENTRATE].val4 = sd->param_bonus[4]; //Dex
+		}
+     	if(sd->sc.data[SC_SIEGFRIED].timer!=-1){
+			sd->subele[1] += sd->sc.data[SC_SIEGFRIED].val2;
+			sd->subele[2] += sd->sc.data[SC_SIEGFRIED].val2;
+			sd->subele[3] += sd->sc.data[SC_SIEGFRIED].val2;
+			sd->subele[4] += sd->sc.data[SC_SIEGFRIED].val2;
+			sd->subele[5] += sd->sc.data[SC_SIEGFRIED].val2;
+			sd->subele[6] += sd->sc.data[SC_SIEGFRIED].val2;
+			sd->subele[7] += sd->sc.data[SC_SIEGFRIED].val2;
+			sd->subele[8] += sd->sc.data[SC_SIEGFRIED].val2;
+			sd->subele[9] += sd->sc.data[SC_SIEGFRIED].val2;
+		}
+		if(sd->sc.data[SC_PROVIDENCE].timer!=-1){
+			sd->subele[6] += sd->sc.data[SC_PROVIDENCE].val2;
+			sd->subrace[RC_DEMON] += sd->sc.data[SC_PROVIDENCE].val2;
+		}
+	}
+
+	status_cpy(&sd->battle_status, status);
+	status_calc_bl(&sd->bl, SCB_ALL); //Status related changes.
+	status = &sd->battle_status; //Need to compare versus this.
+	
+// ----- CLIENT-SIDE REFRESH -----
+	if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)))
+		clif_skillinfoblock(sd);
+	if(b_status.speed != status->speed)
+		clif_updatestatus(sd,SP_SPEED);
+	if(b_weight != sd->weight)
+		clif_updatestatus(sd,SP_WEIGHT);
+	if(b_max_weight != sd->max_weight) {
+		clif_updatestatus(sd,SP_MAXWEIGHT);
+		pc_checkweighticon(sd);
+	}
+	if(b_status.str != status->str)
+		clif_updatestatus(sd,SP_STR);
+	if(b_status.agi != status->agi)
+		clif_updatestatus(sd,SP_AGI);
+	if(b_status.vit != status->vit)
+		clif_updatestatus(sd,SP_VIT);
+	if(b_status.int_ != status->int_)
+		clif_updatestatus(sd,SP_INT);
+	if(b_status.dex != status->dex)
+		clif_updatestatus(sd,SP_DEX);
+	if(b_status.luk != status->luk)
+		clif_updatestatus(sd,SP_LUK);
+	if(b_status.hit != status->hit)
+		clif_updatestatus(sd,SP_HIT);
+	if(b_status.flee != status->flee)
+		clif_updatestatus(sd,SP_FLEE1);
+	if(b_status.amotion != status->amotion)
+		clif_updatestatus(sd,SP_ASPD);
+	if(b_status.rhw.atk != status->rhw.atk ||
+		b_status.lhw->atk != status->lhw->atk ||
+		b_status.batk != status->batk)
+		clif_updatestatus(sd,SP_ATK1);
+	if(b_status.def != status->def)
+		clif_updatestatus(sd,SP_DEF1);
+	if(b_status.rhw.atk2 != status->rhw.atk2 ||
+		b_status.lhw->atk2 != status->lhw->atk2)
+		clif_updatestatus(sd,SP_ATK2);
+	if(b_status.def2 != status->def2)
+		clif_updatestatus(sd,SP_DEF2);
+	if(b_status.flee2 != status->flee2)
+		clif_updatestatus(sd,SP_FLEE2);
+	if(b_status.cri != status->cri)
+		clif_updatestatus(sd,SP_CRITICAL);
+	if(b_status.matk_max != status->matk_max)
+		clif_updatestatus(sd,SP_MATK1);
+	if(b_status.matk_min != status->matk_min)
+		clif_updatestatus(sd,SP_MATK2);
+	if(b_status.mdef != status->mdef)
+		clif_updatestatus(sd,SP_MDEF1);
+	if(b_status.mdef2 != status->mdef2)
+		clif_updatestatus(sd,SP_MDEF2);
+	if(b_status.rhw.range != status->rhw.range)
+		clif_updatestatus(sd,SP_ATTACKRANGE);
+	if(b_status.max_hp != status->max_hp)
+		clif_updatestatus(sd,SP_MAXHP);
+	if(b_status.max_sp != status->max_sp)
+		clif_updatestatus(sd,SP_MAXSP);
+	if(b_status.hp != status->hp)
+		clif_updatestatus(sd,SP_HP);
+	if(b_status.sp != status->sp)
+		clif_updatestatus(sd,SP_SP);
+
+	calculating = 0;
+	return 0;
+}
+
+int status_calc_homunculus(struct homun_data *hd, int first)
+{
+	struct status_data b_status, *status;
+	struct s_homunculus *hom;
+	int skill;
+	
+	memcpy(&b_status, &hd->base_status, sizeof(struct status_data));
+	hom = &hd->homunculus;
+
+	status = &hd->base_status;
+	
+	status->str = hom->str / 10;
+	status->agi = hom->agi / 10;
+	status->vit = hom->vit / 10;
+	status->dex = hom->dex / 10;
+	status->int_ = hom->int_ / 10;
+	status->luk = hom->luk / 10;
+
+	if (first) {	//[orn]
+		status->def_ele =  hd->homunculusDB->element;
+		status->ele_lv = 1;
+		status->race = hd->homunculusDB->race ;
+		status->size = hd->homunculusDB->size ;
+		status->rhw.range = 1 + status->size;
+		status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR;
+		status->speed = DEFAULT_WALK_SPEED;
+		if (battle_config.slaves_inherit_speed&1 &&
+			hd->master && hd->master->state.auth) //Master needs be authed to have valid speed.
+			status->speed = status_get_speed(&hd->master->bl);
+
+		status->hp = 1;
+		status->sp = 1;
+	}
+	skill = hom->level/10 + status->vit/5;
+	status->def = cap_value(skill, 0, 99);
+
+	skill = hom->level/10 + status->int_/5;
+	status->mdef = cap_value(skill, 0, 99);
+
+	status->max_hp = hom->max_hp ;
+	status->max_sp = hom->max_sp ;
+
+	merc_hom_calc_skilltree(hd);
+
+	if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
+		status->def +=	skill * 4;
+	
+	if((skill = merc_hom_checkskill(hd,HVAN_INSTRUCT)) > 0)
+	{
+		status->int_ += 1 +skill/2 -skill/4 +skill/5;
+		status->str  += 1 +2*(skill/3) +skill/4;
+	}
+
+	if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
+		status->max_hp += skill * 2 * status->max_hp / 100;
+
+	if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0)
+		status->max_sp += (1 +skill/2 -skill/4 +skill/5) * status->max_sp / 100 ;
+
+	if (first) {
+		hd->battle_status.hp = hom->hp ;
+		hd->battle_status.sp = hom->sp ;
+	}
+
+	status->rhw.atk = status->dex;
+	status->rhw.atk2 = status->str + hom->level;
+
+	status->aspd_rate = 1000;
+
+	skill = (1000 -4*status->agi -status->dex)
+			*hd->homunculusDB->baseASPD/1000;
+	
+	status->amotion = cap_value(skill,battle_config.max_aspd,2000);
+	status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
+
+	status_calc_misc(&hd->bl, status, hom->level);
+	status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
+
+	if (memcmp(&b_status, status, sizeof(struct status_data)))
+		clif_hominfo(hd->master,hd,0) ;
+
+	return 1;
+}
+
+static unsigned short status_calc_str(struct block_list *,struct status_change *,int);
+static unsigned short status_calc_agi(struct block_list *,struct status_change *,int);
+static unsigned short status_calc_vit(struct block_list *,struct status_change *,int);
+static unsigned short status_calc_int(struct block_list *,struct status_change *,int);
+static unsigned short status_calc_dex(struct block_list *,struct status_change *,int);
+static unsigned short status_calc_luk(struct block_list *,struct status_change *,int);
+static unsigned short status_calc_batk(struct block_list *,struct status_change *,int);
+static unsigned short status_calc_watk(struct block_list *,struct status_change *,int);
+static unsigned short status_calc_matk(struct block_list *,struct status_change *,int);
+static signed short status_calc_hit(struct block_list *,struct status_change *,int);
+static signed short status_calc_critical(struct block_list *,struct status_change *,int);
+static signed short status_calc_flee(struct block_list *,struct status_change *,int);
+static signed short status_calc_flee2(struct block_list *,struct status_change *,int);
+static signed char status_calc_def(struct block_list *,struct status_change *,int);
+static signed short status_calc_def2(struct block_list *,struct status_change *,int);
+static signed char status_calc_mdef(struct block_list *,struct status_change *,int);
+static signed short status_calc_mdef2(struct block_list *,struct status_change *,int);
+static unsigned short status_calc_speed(struct block_list *,struct status_change *,int);
+static short status_calc_aspd_rate(struct block_list *,struct status_change *,int);
+static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion);
+static unsigned int status_calc_maxhp(struct block_list *,struct status_change *,unsigned int);
+static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int);
+static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element);
+static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv);
+static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode);
+
+//Calculates base regen values.
+void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen)
+{
+	struct map_session_data *sd;
+	int val, skill;
+	
+	if (!(bl->type&BL_REGEN) || !regen)
+		return;
+	BL_CAST(BL_PC,bl,sd);
+	
+	val = 1 + (status->vit/5) + (status->max_hp/200);
+
+	if (sd && sd->hprecov_rate != 100)
+		val = val*sd->hprecov_rate/100;
+
+	regen->hp = cap_value(val, 1, SHRT_MAX);
+
+	val = 1 + (status->int_/6) + (status->max_sp/100);
+	if(status->int_ >= 120)
+		val += ((status->int_-120)>>1) + 4;
+
+	if(sd && sd->sprecov_rate != 100)
+		val = val*sd->sprecov_rate/100;
+
+	regen->sp = cap_value(val, 1, SHRT_MAX);
+	
+	if(sd)
+	{
+		struct regen_data_sub *sregen;
+		if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0)
+		{
+			val = regen->sp*(100+3*skill)/100;
+			regen->sp = cap_value(val, 1, SHRT_MAX);
+		}
+		//Only players have skill/sitting skill regen for now.
+		sregen = regen->sregen;
+
+		val = 0;
+		if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0)
+			val += skill*5 + (status->max_hp*skill/500);
+		sregen->hp = cap_value(val, 0, SHRT_MAX);
+
+		val = 0;
+		if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0)
+			val += skill*3 + (status->max_sp*skill/500);
+		if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0)
+			val += skill*3 + (status->max_sp*skill/500);
+		sregen->sp = cap_value(val, 0, SHRT_MAX);
+			
+		// Skill-related recovery (only when sit)
+		sregen = regen->ssregen;
+		
+		val = 0;
+		if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
+			val += skill*4 + (status->max_hp*skill/500);
+
+		if((skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest)
+			val += skill*30 + (status->max_hp*skill/500);
+		sregen->hp = cap_value(val, 0, SHRT_MAX);
+
+		val = 0;
+		if((skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest)
+		{
+			val += skill*3 + (status->max_sp*skill/500);
+			if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest
+				val += (30+10*skill)*val/100;
+		}
+		if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
+			val += skill*2 + (status->max_sp*skill/500);
+		sregen->sp = cap_value(val, 0, SHRT_MAX);
+	}
+	
+	if(bl->type==BL_HOM)
+	{
+		struct homun_data *hd = (TBL_HOM*)bl;
+		if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
+		{
+			val = regen->hp*(100+5*skill)/100;
+			regen->hp = cap_value(val, 1, SHRT_MAX);
+		}
+		if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0)
+		{
+			val = regen->sp*(100+3*skill)/100;
+			regen->sp = cap_value(val, 1, SHRT_MAX);
+		}
+	}
+}
+
+//Calculates SC related regen rates.
+void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc)
+{
+	if (!(bl->type&BL_REGEN) || !regen)
+		return;
+	
+	regen->flag = RGN_HP|RGN_SP;
+	if(regen->sregen)
+	{
+		if (regen->sregen->hp)
+			regen->flag|=RGN_SHP;
+
+		if (regen->sregen->sp)
+			regen->flag|=RGN_SSP;
+		regen->sregen->rate.hp = regen->sregen->rate.sp = 1;
+	}
+	if (regen->ssregen)
+	{
+		if (regen->ssregen->hp)
+			regen->flag|=RGN_SHP;
+
+		if (regen->ssregen->sp)
+			regen->flag|=RGN_SSP;
+		regen->ssregen->rate.hp = regen->ssregen->rate.sp = 1;
+	}
+	regen->rate.hp = regen->rate.sp = 1;
+	
+	if (!sc || !sc->count)
+		return;
+
+	if (
+		(sc->data[SC_POISON].timer != -1 && sc->data[SC_SLOWPOISON].timer == -1)
+		|| (sc->data[SC_DPOISON].timer != -1 && sc->data[SC_SLOWPOISON].timer == -1)
+		|| sc->data[SC_BERSERK].timer != -1
+		|| sc->data[SC_TRICKDEAD].timer != -1
+		|| sc->data[SC_BLEEDING].timer != -1
+	)	//No regen
+		regen->flag = 0;
+
+	if (
+		sc->data[SC_EXTREMITYFIST].timer != -1
+		|| sc->data[SC_DANCING].timer != -1
+		|| (sc->data[SC_EXPLOSIONSPIRITS].timer != -1
+			&& (sc->data[SC_SPIRIT].timer==-1 || sc->data[SC_SPIRIT].val2 != SL_MONK))
+	)	//No natural SP regen
+		regen->flag &=~RGN_SP;
+
+	if(
+		sc->data[SC_TENSIONRELAX].timer!=-1
+	  ) {
+		regen->rate.hp += 2;
+		if (regen->sregen)
+			regen->sregen->rate.hp += 3;
+	}
+	if (sc->data[SC_MAGNIFICAT].timer != -1)
+	{
+		regen->rate.hp += 1;
+		regen->rate.sp += 1;
+	}
+	if (sc->data[SC_REGENERATION].timer != -1)
+	{
+		if (!sc->data[SC_REGENERATION].val4)
+		{
+			regen->rate.hp += sc->data[SC_REGENERATION].val2;
+			regen->rate.sp += sc->data[SC_REGENERATION].val3;
+		} else
+			regen->flag&=~sc->data[SC_REGENERATION].val4; //Remove regen as specified by val4
+	}
+}
+
+//Calculates some attributes that depends on modified stats from status changes.
+void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
+{
+	struct status_data *status = &sd->battle_status, *b_status = &sd->base_status;
+	int skill;
+
+	if(flag&(SCB_MAXHP|SCB_VIT))
+	{
+		flag|=SCB_MAXHP; //Ensures client-side refresh
+		
+		status->max_hp = status_base_pc_maxhp(sd,status);
+		status->max_hp += b_status->max_hp - sd->status.max_hp;
+		
+		status->max_hp = status_calc_maxhp(&sd->bl, &sd->sc, status->max_hp);
+		
+		if(status->max_hp > (unsigned int)battle_config.max_hp)
+			status->max_hp = battle_config.max_hp;
+		else if(!status->max_hp)
+			status->max_hp = 1;
+	
+		if(status->hp > status->max_hp) {
+			status->hp = status->max_hp;
+			clif_updatestatus(sd,SP_HP);
+		}
+	}
+
+	if(flag&(SCB_MAXSP|SCB_INT))
+	{	
+		flag|=SCB_MAXSP;
+		
+		status->max_sp = status_base_pc_maxsp(sd,status);
+		status->max_sp += b_status->max_sp - sd->status.max_sp;
+		
+		status->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, status->max_sp);
+		
+		if(status->max_sp > (unsigned int)battle_config.max_sp)
+			status->max_sp = battle_config.max_sp;
+		else if(!status->max_sp)
+			status->max_sp = 1;
+		
+		if(status->sp > status->max_sp) {
+			status->sp = status->max_sp;
+			clif_updatestatus(sd,SP_SP);
+		}
+	}
+
+	if(flag&SCB_MATK) {
+		//New matk
+ 		status->matk_min = status_base_matk_min(status);
+		status->matk_max = status_base_matk_max(status);
+
+		//Bonuses from previous matk
+		status->matk_max += b_status->matk_max - status_base_matk_max(b_status);
+		status->matk_min += b_status->matk_min - status_base_matk_min(b_status);
+
+		status->matk_min = status_calc_matk(&sd->bl, &sd->sc, status->matk_min);
+		status->matk_max = status_calc_matk(&sd->bl, &sd->sc, status->matk_max);
+
+		if(sd->sc.data[SC_MAGICPOWER].timer!=-1) { //Store current matk values
+			sd->sc.data[SC_MAGICPOWER].val3 = status->matk_min;
+			sd->sc.data[SC_MAGICPOWER].val4 = status->matk_max;
+		}
+	}
+
+	if(flag&SCB_SPEED) {
+		if(status->speed < battle_config.max_walk_speed)
+			status->speed = battle_config.max_walk_speed;
+
+		if ((skill=pc_checkskill(sd,SA_FREECAST))>0) {
+			//Store casting walk speed for quick restoration. [Skotlex]
+			sd->prev_speed = status->speed * (175-5*skill)/100;
+			if(sd->ud.skilltimer != -1) { //Swap speed.
+				skill = status->speed;
+				status->speed = sd->prev_speed;
+				sd->prev_speed = skill;
+			}
+		}
+	}
+	if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) {
+		flag|=SCB_ASPD;
+		if (sd->status.weapon < MAX_WEAPON_TYPE)
+			skill = (1000 -4*status->agi -status->dex)
+				*aspd_base[sd->status.class_][sd->status.weapon]/1000;
+		else
+			skill = ((
+				(1000 -4*status->agi -status->dex)
+				*aspd_base[sd->status.class_][sd->weapontype1]/1000
+			)+(
+				(1000 -4*status->agi -status->dex)
+				*aspd_base[sd->status.class_][sd->weapontype2]/1000
+			)) *2/3;
+
+		status->aspd_rate = status_calc_aspd_rate(&sd->bl, &sd->sc , b_status->aspd_rate);
+		
+		// Apply all relative modifiers
+		if(status->aspd_rate != 1000)
+			skill = skill *status->aspd_rate/1000;
+
+		status->amotion = cap_value(skill,battle_config.max_aspd,2000);
+
+		status->adelay = 2*status->amotion;
+		if ((skill=pc_checkskill(sd,SA_FREECAST))>0) {
+			//Store casting adelay for quick restoration. [Skotlex]
+			sd->prev_adelay = status->adelay*(150-5*skill)/100;
+			if(sd->ud.skilltimer != -1) { //Swap adelay.
+				skill = status->adelay;
+				status->adelay = sd->prev_adelay;
+				sd->prev_adelay = skill;
+			}
+		}
+
+	}
+	
+	if(flag&(SCB_AGI|SCB_DSPD)) {
+		if (b_status->agi == status->agi)
+			status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, b_status->dmotion);
+		else {
+			skill = 800-status->agi*4;
+			status->dmotion = cap_value(skill, 400, 800);
+			if(battle_config.pc_damage_delay_rate != 100)
+				status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100;
+			//It's safe to ignore b_status->dmotion since no bonus affects it.
+			status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, status->dmotion);
+		}
+	}
+
+	if(flag&SCB_SPEED) {
+		clif_updatestatus(sd,SP_SPEED);
+		if (sd->ud.walktimer != -1) //Re-walk to adjust speed. [Skotlex]
+			unit_walktoxy(&sd->bl, sd->ud.to_x, sd->ud.to_y, sd->ud.state.walk_easy);
+	}
+
+	if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP))
+		status_calc_regen(&sd->bl, status, &sd->regen);
+	
+	if(flag&SCB_REGEN)
+		status_calc_regen_rate(&sd->bl, &sd->regen, &sd->sc);
+	
+	if (flag == SCB_ALL)
+		return; //Refresh is done on invoking function (status_calc_pc)
+	
+	if(flag&SCB_STR)
+		clif_updatestatus(sd,SP_STR);
+	if(flag&SCB_AGI)
+		clif_updatestatus(sd,SP_AGI);
+	if(flag&SCB_VIT)
+		clif_updatestatus(sd,SP_VIT);
+	if(flag&SCB_INT)
+		clif_updatestatus(sd,SP_INT);
+	if(flag&SCB_DEX)
+		clif_updatestatus(sd,SP_DEX);
+	if(flag&SCB_LUK)
+		clif_updatestatus(sd,SP_LUK);
+	if(flag&SCB_HIT)
+		clif_updatestatus(sd,SP_HIT);
+	if(flag&SCB_FLEE)
+		clif_updatestatus(sd,SP_FLEE1);
+	if(flag&SCB_ASPD)
+		clif_updatestatus(sd,SP_ASPD);
+	if(flag&(SCB_BATK|SCB_WATK))
+		clif_updatestatus(sd,SP_ATK1);
+	if(flag&SCB_DEF)
+		clif_updatestatus(sd,SP_DEF1);
+	if(flag&SCB_WATK)
+		clif_updatestatus(sd,SP_ATK2);
+	if(flag&SCB_DEF2)
+		clif_updatestatus(sd,SP_DEF2);
+	if(flag&SCB_FLEE2)
+		clif_updatestatus(sd,SP_FLEE2);
+	if(flag&SCB_CRI)
+		clif_updatestatus(sd,SP_CRITICAL);
+	if(flag&SCB_MATK) {
+		clif_updatestatus(sd,SP_MATK1);
+		clif_updatestatus(sd,SP_MATK2);
+	}
+	if(flag&SCB_MDEF)
+		clif_updatestatus(sd,SP_MDEF1);
+	if(flag&SCB_MDEF2)
+		clif_updatestatus(sd,SP_MDEF2);
+	if(flag&SCB_RANGE)
+		clif_updatestatus(sd,SP_ATTACKRANGE);
+	if(flag&SCB_MAXHP)
+		clif_updatestatus(sd,SP_MAXHP);
+	if(flag&SCB_MAXSP)
+		clif_updatestatus(sd,SP_MAXSP);
+}
+
+//Calculates some attributes that depends on modified stats from status changes.
+void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag)	//[orn]
+{
+	struct status_data *status = &hd->battle_status, *b_status = &hd->base_status;
+	struct status_change *sc = &hd->sc;
+	int skill = 0;
+
+
+	if(flag&(SCB_MAXHP|SCB_VIT))
+	{
+		flag|=SCB_MAXHP; //Ensures client-side refresh
+		// Apply relative modifiers from equipment
+		if(status->max_hp > (unsigned int)battle_config.max_hp)
+			status->max_hp = battle_config.max_hp;
+		else if(!status->max_hp)
+			status->max_hp = 1;
+		if(status->hp > status->max_hp)
+			status->hp = status->max_hp;
+	}
+	if(flag&(SCB_MAXSP|SCB_INT))
+	{	
+		flag|=SCB_MAXSP;
+		if(status->max_sp > (unsigned int)battle_config.max_sp)
+			status->max_sp = battle_config.max_sp;
+		else if(!status->max_sp)
+			status->max_sp = 1;
+		if(status->sp > status->max_sp)
+			status->sp = status->max_sp;
+	}
+	if(flag&SCB_VIT)
+	{	//Since vit affects def, recalculate def.
+		flag|=SCB_DEF;
+		status->def = status_calc_def(&hd->bl, sc, b_status->def);
+		status->def+=	(status->vit/5 - b_status->vit/5);
+	}
+	if(flag&SCB_INT)
+	{
+		flag|=SCB_MDEF;
+		status->mdef = status_calc_mdef(&hd->bl, sc, b_status->mdef);
+		status->mdef+= (status->int_/5 - b_status->int_/5);
+	}
+	if(flag&SCB_DEX) {
+		flag |=SCB_WATK;
+		status->rhw.atk = status_calc_watk(&hd->bl, sc, b_status->rhw.atk);
+		status->rhw.atk+= (status->dex - b_status->dex);
+	}
+	if(flag&SCB_STR) {
+		flag |=SCB_WATK;
+		status->rhw.atk2 = status_calc_watk(&hd->bl, sc, b_status->rhw.atk2);
+		status->rhw.atk2+= (status->str - b_status->str);
+	}
+	if(flag|SCB_WATK && status->rhw.atk2 < status->rhw.atk)
+		status->rhw.atk2 = status->rhw.atk;
+
+	if(flag&SCB_MATK) //Hom Min Matk is always the same as Max Matk
+		status->matk_min = status->matk_max;
+
+	if(flag&SCB_SPEED && battle_config.slaves_inherit_speed&1 && hd->master)
+		status->speed = status_get_speed(&hd->master->bl);
+
+	if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) {
+		flag|=SCB_ASPD;
+
+		skill = (1000 -4*status->agi -status->dex)
+			*hd->homunculusDB->baseASPD/1000;
+		
+		status->aspd_rate = status_calc_aspd_rate(&hd->bl, sc , b_status->aspd_rate);
+		if(status->aspd_rate != 1000)
+			skill = skill*status->aspd_rate/1000;
+
+		status->amotion = cap_value(skill,battle_config.max_aspd,2000);
+		status->adelay = 2*status->amotion;
+	}
+	
+	if(flag&(SCB_AGI|SCB_DSPD)) {
+		skill = 800-status->agi*4;
+		status->dmotion = cap_value(skill, 400, 800);
+		status->dmotion = status_calc_dmotion(&hd->bl, sc, b_status->dmotion);
+	}
+
+	if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL)
+		status_calc_regen(&hd->bl, status, &hd->regen);
+	
+	if(flag&SCB_REGEN)
+		status_calc_regen_rate(&hd->bl, &hd->regen, sc);
+
+	if (flag == SCB_ALL)
+		return; //Refresh is done on invoking function (status_calc_hom)
+
+	if (hd->master && flag&(
+		SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK|
+		SCB_HIT|SCB_FLEE|SCB_CRI|SCB_FLEE2|
+		SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|
+		SCB_BATK|SCB_WATK|SCB_MATK|SCB_ASPD|SCB_SPEED|
+		SCB_RANGE|SCB_MAXHP|SCB_MAXSP)
+	)
+		clif_hominfo(hd->master,hd,0);
+}
+
+void status_calc_bl(struct block_list *bl, unsigned long flag)
+{
+	struct status_data *b_status, *status;
+	struct status_change *sc;
+	int temp;
+	TBL_PC *sd;
+	b_status = status_get_base_status(bl);
+	status = status_get_status_data(bl);
+	sc = status_get_sc(bl);
+	
+	if (!b_status || !status)
+		return;
+
+	BL_CAST(BL_PC,bl,sd);
+
+	if(sd && flag&SCB_PC)
+	{	//Recalc everything.
+		status_calc_pc(sd,0);
+		return;
+	}
+	
+	if((!bl->type&(BL_REGEN)) && (!sc || !sc->count)) { //No difference.
+		status_cpy(status, b_status);
+		return;
+	}
+	
+	if(flag&SCB_STR) {
+		status->str = status_calc_str(bl, sc, b_status->str);
+		flag|=SCB_BATK;
+	}
+
+	if(flag&SCB_AGI) {
+		status->agi = status_calc_agi(bl, sc, b_status->agi);
+		flag|=SCB_FLEE;
+	}
+
+	if(flag&SCB_VIT) {
+		status->vit = status_calc_vit(bl, sc, b_status->vit);
+		flag|=SCB_DEF2|SCB_MDEF2;
+	}
+
+	if(flag&SCB_INT) {
+		status->int_ = status_calc_int(bl, sc, b_status->int_);
+		flag|=SCB_MATK|SCB_MDEF2;
+	}
+
+	if(flag&SCB_DEX) {
+		status->dex = status_calc_dex(bl, sc, b_status->dex);
+		flag|=SCB_BATK|SCB_HIT;
+	}
+
+	if(flag&SCB_LUK) {
+		status->luk = status_calc_luk(bl, sc, b_status->luk);
+		flag|=SCB_BATK|SCB_CRI|SCB_FLEE2;
+	}
+
+	if(flag&SCB_BATK && b_status->batk) {
+		status->batk = status_base_atk(bl,status);
+		temp = b_status->batk - status_base_atk(bl,b_status);
+		if (temp)
+			status->batk += temp;
+		status->batk = status_calc_batk(bl, sc, status->batk);
+	}
+
+	if(flag&SCB_WATK) {
+		status->rhw.atk = status_calc_watk(bl, sc, b_status->rhw.atk);
+		if (!sd) //Should not affect weapon refine bonus
+			status->rhw.atk2 = status_calc_watk(bl, sc, b_status->rhw.atk2);
+		if(status->lhw && b_status->lhw && b_status->lhw->atk) {
+			if (sd) {
+				sd->state.lr_flag = 1;
+				status->lhw->atk = status_calc_watk(bl, sc, b_status->lhw->atk);
+				sd->state.lr_flag = 0;
+			} else {
+				status->lhw->atk = status_calc_watk(bl, sc, b_status->lhw->atk);
+				status->lhw->atk2= status_calc_watk(bl, sc, b_status->lhw->atk2);
+			}
+		}
+	}
+
+	if(flag&SCB_HIT) {
+		if (status->dex == b_status->dex)
+			status->hit = status_calc_hit(bl, sc, b_status->hit);
+		else
+			status->hit = status_calc_hit(bl, sc, b_status->hit +(status->dex - b_status->dex));
+	}
+
+	if(flag&SCB_FLEE) {
+		if (status->agi == b_status->agi)
+			status->flee = status_calc_flee(bl, sc, b_status->flee);
+		else
+			status->flee = status_calc_flee(bl, sc, b_status->flee +(status->agi - b_status->agi));
+	}
+
+	if(flag&SCB_DEF)
+		status->def = status_calc_def(bl, sc, b_status->def);
+
+	if(flag&SCB_DEF2) {
+		if (status->vit == b_status->vit)
+			status->def2 = status_calc_def2(bl, sc, b_status->def2);
+		else
+			status->def2 = status_calc_def2(bl, sc, b_status->def2 + (status->vit - b_status->vit));
+	}
+
+	if(flag&SCB_MDEF)
+		status->mdef = status_calc_mdef(bl, sc, b_status->mdef);
+		
+	if(flag&SCB_MDEF2) {
+		if (status->int_ == b_status->int_ && status->vit == b_status->vit)
+			status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2);
+		else
+			status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2 +(status->int_ - b_status->int_) +((status->vit - b_status->vit)>>1));
+	}
+
+	if(flag&SCB_SPEED) {
+		status->speed = status_calc_speed(bl, sc, b_status->speed);
+		if (!sd)
+	  	{	//Player speed is updated on calc_bl_sub_pc
+			struct unit_data *ud = unit_bl2ud(bl);
+		  	if (ud && ud->walktimer != -1) //Re-walk to adjust speed. [Skotlex]
+			unit_walktoxy(bl, ud->to_x, ud->to_y, ud->state.walk_easy);
+		}
+	}
+	if(flag&SCB_CRI && b_status->cri) {
+		if (status->luk == b_status->luk)
+			status->cri = status_calc_critical(bl, sc, b_status->cri);
+		else
+			status->cri = status_calc_critical(bl, sc, b_status->cri + 3*(status->luk - b_status->luk));
+	}
+
+	if(flag&SCB_FLEE2 && b_status->flee2) {
+		if (status->luk == b_status->luk)
+			status->flee2 = status_calc_flee2(bl, sc, b_status->flee2);
+		else
+			status->flee2 = status_calc_flee2(bl, sc, b_status->flee2 +(status->luk - b_status->luk));
+	}
+
+	if(flag&SCB_ATK_ELE) {
+		status->rhw.ele = status_calc_attack_element(bl, sc, b_status->rhw.ele);
+		if(status->lhw && b_status->lhw) {
+			if (sd) sd->state.lr_flag = 1;
+			status->lhw->ele = status_calc_attack_element(bl, sc, b_status->lhw->ele);
+			if (sd) sd->state.lr_flag = 0;
+		}
+	}
+
+	if(flag&SCB_DEF_ELE) {
+		status->def_ele = status_calc_element(bl, sc, b_status->def_ele);
+		status->ele_lv = status_calc_element_lv(bl, sc, b_status->ele_lv);
+	}
+
+	if(flag&SCB_MODE)
+	{
+		status->mode = status_calc_mode(bl, sc, b_status->mode);
+		//Since mode changed, reset their state.
+		if (!(status->mode&MD_CANATTACK))
+			unit_stop_attack(bl);
+		if (!(status->mode&MD_CANMOVE))
+			unit_stop_walking(bl,0);
+	}
+
+// No status changes alter these yet.
+//	if(flag&SCB_SIZE)
+// if(flag&SCB_RACE)
+// if(flag&SCB_RANGE)
+
+	if(sd) {
+		//The remaining are handled quite different by players, so use their own function.
+		status_calc_bl_sub_pc(sd, flag);
+		return;
+	}
+	
+	if(flag&SCB_MAXHP) {
+		status->max_hp = status_calc_maxhp(bl, sc, b_status->max_hp);
+		if (status->hp > status->max_hp) //FIXME: Should perhaps a status_zap should be issued?
+			status->hp = status->max_hp;
+	}
+
+	if(flag&SCB_MAXSP) {
+		status->max_sp = status_calc_maxsp(bl, sc, b_status->max_sp);
+		if (status->sp > status->max_sp)
+			status->sp = status->max_sp;
+	}
+
+	if(flag&SCB_MATK) {
+		status->matk_min = status_base_matk_min(status);
+		status->matk_max = status_base_matk_max(status);
+		status->matk_min = status_calc_matk(bl, sc, status->matk_min);
+		status->matk_max = status_calc_matk(bl, sc, status->matk_max);
+		if(sc->data[SC_MAGICPOWER].timer!=-1) { //Store current matk values
+			sc->data[SC_MAGICPOWER].val3 = status->matk_min;
+			sc->data[SC_MAGICPOWER].val4 = status->matk_max;
+		}
+	}
+
+	if(bl->type == BL_HOM) {
+		//The remaining are handled quite different by homunculus, so use their own function.
+		status_calc_bl_sub_hom((TBL_HOM*)bl, flag);
+		return;
+	}
+
+	if(flag&SCB_ASPD) {
+		status->aspd_rate = status_calc_aspd_rate(bl, sc , b_status->aspd_rate);
+		temp = status->aspd_rate*b_status->amotion/1000;
+		status->amotion = cap_value(temp, battle_config.monster_max_aspd, 2000);
+		
+		temp = status->aspd_rate*b_status->adelay/1000;
+		status->adelay = cap_value(temp, battle_config.monster_max_aspd<<1, 4000);
+	}
+
+	if(flag&SCB_DSPD)
+		status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion);
+
+	if(bl->type&BL_REGEN) {
+		if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP))
+			status_calc_regen(bl, status, status_get_regen_data(bl));
+		if(flag&SCB_REGEN)
+			status_calc_regen_rate(bl, status_get_regen_data(bl), sc);
+	}
+}
+/*==========================================
+ * Apply shared stat mods from status changes [DracoRPG]
+ *------------------------------------------
+ */
+static unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str)
+{
+	if(!sc || !sc->count)
+		return cap_value(str,1,USHRT_MAX);
+	
+	if(sc->data[SC_INCALLSTATUS].timer!=-1)
+		str += sc->data[SC_INCALLSTATUS].val1;
+	if(sc->data[SC_INCSTR].timer!=-1)
+		str += sc->data[SC_INCSTR].val1;
+	if(sc->data[SC_STRFOOD].timer!=-1)
+		str += sc->data[SC_STRFOOD].val1;
+	if(sc->data[SC_BATTLEORDERS].timer!=-1)
+		str += 5;
+	if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val3>>16)
+		str += sc->data[SC_GUILDAURA].val3>>16;
+	if(sc->data[SC_LOUD].timer!=-1)
+		str += 4;
+	if(sc->data[SC_TRUESIGHT].timer!=-1)
+		str += 5;
+	if(sc->data[SC_SPURT].timer!=-1)
+		str += 10;
+	if(sc->data[SC_NEN].timer!=-1)
+		str += sc->data[SC_NEN].val1;
+	if(sc->data[SC_BLESSING].timer != -1){
+		if(sc->data[SC_BLESSING].val2)
+			str += sc->data[SC_BLESSING].val2;
+		else
+			str >>= 1;
+	}
+	if(sc->data[SC_MARIONETTE].timer!=-1)
+		str -= (sc->data[SC_MARIONETTE].val3>>16)&0xFF;
+	if(sc->data[SC_MARIONETTE2].timer!=-1)
+		str += (sc->data[SC_MARIONETTE2].val3>>16)&0xFF;
+	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && str < 50)
+		str = 50;
+
+	return cap_value(str,1,USHRT_MAX);
+}
+
+static unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi)
+{
+	if(!sc || !sc->count)
+		return cap_value(agi,1,USHRT_MAX);
+
+	if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
+		agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100;
+	if(sc->data[SC_INCAGIRATE].timer!=-1)
+		agi += agi*sc->data[SC_INCAGIRATE].val1/100;
+	if(sc->data[SC_INCALLSTATUS].timer!=-1)
+		agi += sc->data[SC_INCALLSTATUS].val1;
+	if(sc->data[SC_INCAGI].timer!=-1)
+		agi += sc->data[SC_INCAGI].val1;
+	if(sc->data[SC_AGIFOOD].timer!=-1)
+		agi += sc->data[SC_AGIFOOD].val1;
+	if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val4>>16)
+		agi += sc->data[SC_GUILDAURA].val4>>16;
+	if(sc->data[SC_TRUESIGHT].timer!=-1)
+		agi += 5;
+	if(sc->data[SC_INCREASEAGI].timer!=-1)
+		agi += sc->data[SC_INCREASEAGI].val2;
+	if(sc->data[SC_INCREASING].timer!=-1)
+		agi += 4;	// added based on skill updates [Reddozen]
+	if(sc->data[SC_DECREASEAGI].timer!=-1)
+		agi -= sc->data[SC_DECREASEAGI].val2;
+	if(sc->data[SC_QUAGMIRE].timer!=-1)
+		agi -= sc->data[SC_QUAGMIRE].val2;
+	if(sc->data[SC_SUITON].timer!=-1 && sc->data[SC_SUITON].val3)
+		agi -= sc->data[SC_SUITON].val2;
+	if(sc->data[SC_MARIONETTE].timer!=-1)
+		agi -= (sc->data[SC_MARIONETTE].val3>>8)&0xFF;
+	if(sc->data[SC_MARIONETTE2].timer!=-1)
+		agi += (sc->data[SC_MARIONETTE2].val3>>8)&0xFF;
+	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && agi < 50)
+		agi = 50;
+
+	return cap_value(agi,1,USHRT_MAX);
+}
+
+static unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit)
+{
+	if(!sc || !sc->count)
+		return cap_value(vit,1,USHRT_MAX);
+
+	if(sc->data[SC_INCALLSTATUS].timer!=-1)
+		vit += sc->data[SC_INCALLSTATUS].val1;
+	if(sc->data[SC_INCVIT].timer!=-1)
+		vit += sc->data[SC_INCVIT].val1;
+	if(sc->data[SC_VITFOOD].timer!=-1)
+		vit += sc->data[SC_VITFOOD].val1;
+	if(sc->data[SC_CHANGE].timer!=-1)
+		vit += sc->data[SC_CHANGE].val2;
+	if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val3&0xFFFF)
+		vit += sc->data[SC_GUILDAURA].val3&0xFFFF;
+	if(sc->data[SC_TRUESIGHT].timer!=-1)
+		vit += 5;
+	if(sc->data[SC_STRIPARMOR].timer!=-1)
+		vit -= vit * sc->data[SC_STRIPARMOR].val2/100;
+	if(sc->data[SC_MARIONETTE].timer!=-1)
+		vit -= sc->data[SC_MARIONETTE].val3&0xFF;
+	if(sc->data[SC_MARIONETTE2].timer!=-1)
+		vit += sc->data[SC_MARIONETTE2].val3&0xFF;
+	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && vit < 50)
+		vit = 50;
+
+	return cap_value(vit,1,USHRT_MAX);
+}
+
+static unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_)
+{
+	if(!sc || !sc->count)
+		return cap_value(int_,1,USHRT_MAX);
+
+	if(sc->data[SC_INCALLSTATUS].timer!=-1)
+		int_ += sc->data[SC_INCALLSTATUS].val1;
+	if(sc->data[SC_INCINT].timer!=-1)
+		int_ += sc->data[SC_INCINT].val1;
+	if(sc->data[SC_INTFOOD].timer!=-1)
+		int_ += sc->data[SC_INTFOOD].val1;
+	if(sc->data[SC_CHANGE].timer!=-1)
+		int_ += sc->data[SC_CHANGE].val3;
+	if(sc->data[SC_BATTLEORDERS].timer!=-1)
+		int_ += 5;
+	if(sc->data[SC_TRUESIGHT].timer!=-1)
+		int_ += 5;
+	if(sc->data[SC_BLESSING].timer != -1){
+		if (sc->data[SC_BLESSING].val2)
+			int_ += sc->data[SC_BLESSING].val2;
+		else
+			int_ >>= 1;
+	}
+	if(sc->data[SC_STRIPHELM].timer!=-1)
+		int_ -= int_ * sc->data[SC_STRIPHELM].val2/100;
+	if(sc->data[SC_NEN].timer!=-1)
+		int_ += sc->data[SC_NEN].val1;
+	if(sc->data[SC_MARIONETTE].timer!=-1)
+		int_ -= (sc->data[SC_MARIONETTE].val4>>16)&0xFF;
+	if(sc->data[SC_MARIONETTE2].timer!=-1)
+		int_ += (sc->data[SC_MARIONETTE2].val4>>16)&0xFF;
+	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && int_ < 50)
+		int_ = 50;
+
+	return cap_value(int_,1,USHRT_MAX);
+}
+
+static unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex)
+{
+	if(!sc || !sc->count)
+		return cap_value(dex,1,USHRT_MAX);
+
+	if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
+		dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100;
+
+	if(sc->data[SC_INCDEXRATE].timer!=-1)
+		dex += dex*sc->data[SC_INCDEXRATE].val1/100;
+	if(sc->data[SC_INCALLSTATUS].timer!=-1)
+		dex += sc->data[SC_INCALLSTATUS].val1;
+	if(sc->data[SC_INCDEX].timer!=-1)
+		dex += sc->data[SC_INCDEX].val1;
+	if(sc->data[SC_DEXFOOD].timer!=-1)
+		dex += sc->data[SC_DEXFOOD].val1;
+	if(sc->data[SC_BATTLEORDERS].timer!=-1)
+		dex += 5;
+	if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val4&0xFFFF)
+		dex += sc->data[SC_GUILDAURA].val4&0xFFFF;
+	if(sc->data[SC_TRUESIGHT].timer!=-1)
+		dex += 5;
+	if(sc->data[SC_QUAGMIRE].timer!=-1)
+		dex -= sc->data[SC_QUAGMIRE].val2;
+	if(sc->data[SC_BLESSING].timer != -1){
+		if (sc->data[SC_BLESSING].val2)
+			dex += sc->data[SC_BLESSING].val2;
+		else
+			dex >>= 1;
+	}
+	if(sc->data[SC_INCREASING].timer!=-1)
+		dex += 4;	// added based on skill updates [Reddozen]
+	if(sc->data[SC_MARIONETTE].timer!=-1)
+		dex -= (sc->data[SC_MARIONETTE].val4>>8)&0xFF;
+	if(sc->data[SC_MARIONETTE2].timer!=-1)
+		dex += (sc->data[SC_MARIONETTE2].val4>>8)&0xFF;
+	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && dex < 50)
+		dex  = 50;
+
+	return cap_value(dex,1,USHRT_MAX);
+}
+
+static unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk)
+{
+	if(!sc || !sc->count)
+		return cap_value(luk,1,USHRT_MAX);
+
+	if(sc->data[SC_CURSE].timer!=-1)
+		return 0;
+	if(sc->data[SC_INCALLSTATUS].timer!=-1)
+		luk += sc->data[SC_INCALLSTATUS].val1;
+	if(sc->data[SC_INCLUK].timer!=-1)
+		luk += sc->data[SC_INCLUK].val1;
+	if(sc->data[SC_LUKFOOD].timer!=-1)
+		luk += sc->data[SC_LUKFOOD].val1;
+	if(sc->data[SC_TRUESIGHT].timer!=-1)
+		luk += 5;
+	if(sc->data[SC_GLORIA].timer!=-1)
+		luk += 30;
+	if(sc->data[SC_MARIONETTE].timer!=-1)
+		luk -= sc->data[SC_MARIONETTE].val4&0xFF;
+	if(sc->data[SC_MARIONETTE2].timer!=-1)
+		luk += sc->data[SC_MARIONETTE2].val4&0xFF;
+	if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && luk < 50)
+		luk = 50;
+
+	return cap_value(luk,1,USHRT_MAX);
+}
+
+static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk)
+{
+	if(!sc || !sc->count)
+		return cap_value(batk,0,USHRT_MAX);
+
+	if(sc->data[SC_ATKPOTION].timer!=-1)
+		batk += sc->data[SC_ATKPOTION].val1;
+	if(sc->data[SC_BATKFOOD].timer!=-1)
+		batk += sc->data[SC_BATKFOOD].val1;
+	if(sc->data[SC_INCATKRATE].timer!=-1)
+		batk += batk * sc->data[SC_INCATKRATE].val1/100;
+	if(sc->data[SC_PROVOKE].timer!=-1)
+		batk += batk * sc->data[SC_PROVOKE].val3/100;
+	if(sc->data[SC_CONCENTRATION].timer!=-1)
+		batk += batk * sc->data[SC_CONCENTRATION].val2/100;
+	if(sc->data[SC_SKE].timer!=-1)
+		batk += batk * 3;
+	if(sc->data[SC_BLOODLUST].timer!=-1)
+		batk += batk * sc->data[SC_BLOODLUST].val2/100;
+	if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2==4)
+		batk -= batk * 25/100;
+	if(sc->data[SC_CURSE].timer!=-1)
+		batk -= batk * 25/100;
+//Curse shouldn't effect on this?  <- Curse OR Bleeding??
+//	if(sc->data[SC_BLEEDING].timer != -1)
+//		batk -= batk * 25/100;
+	if(sc->data[SC_FLEET].timer!=-1)
+		batk += batk * sc->data[SC_FLEET].val3/100;
+	if(sc->data[SC_GATLINGFEVER].timer!=-1)
+		batk += sc->data[SC_GATLINGFEVER].val3;
+	if(sc->data[SC_MADNESSCANCEL].timer!=-1)
+		batk += 100;
+	return cap_value(batk,0,USHRT_MAX);
+}
+
+static unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk)
+{
+	if(!sc || !sc->count)
+		return cap_value(watk,0,USHRT_MAX);
+
+	if(sc->data[SC_IMPOSITIO].timer!=-1)
+		watk += sc->data[SC_IMPOSITIO].val2;
+	if(sc->data[SC_WATKFOOD].timer!=-1)
+		watk += sc->data[SC_WATKFOOD].val1;
+	if(sc->data[SC_DRUMBATTLE].timer!=-1)
+		watk += sc->data[SC_DRUMBATTLE].val2;
+	if(sc->data[SC_VOLCANO].timer!=-1)
+		watk += sc->data[SC_VOLCANO].val2;
+	if(sc->data[SC_INCATKRATE].timer!=-1)
+		watk += watk * sc->data[SC_INCATKRATE].val1/100;
+	if(sc->data[SC_PROVOKE].timer!=-1)
+		watk += watk * sc->data[SC_PROVOKE].val3/100;
+	if(sc->data[SC_CONCENTRATION].timer!=-1)
+		watk += watk * sc->data[SC_CONCENTRATION].val2/100;
+	if(sc->data[SC_SKE].timer!=-1)
+		watk += watk * 3;
+	if(sc->data[SC_NIBELUNGEN].timer!=-1) {
+		if (bl->type != BL_PC)
+			watk += sc->data[SC_NIBELUNGEN].val2;
+		else {
+			TBL_PC *sd = (TBL_PC*)bl;
+			int index = sd->equip_index[sd->state.lr_flag?8:9];
+			if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
+				watk += sc->data[SC_NIBELUNGEN].val2;
+		}
+	}
+	if(sc->data[SC_BLOODLUST].timer!=-1)
+		watk += watk * sc->data[SC_BLOODLUST].val2/100;
+	if(sc->data[SC_FLEET].timer!=-1)
+		watk += watk * sc->data[SC_FLEET].val3/100;
+	if(sc->data[SC_CURSE].timer!=-1)
+		watk -= watk * 25/100;
+	if(sc->data[SC_STRIPWEAPON].timer!=-1)
+		watk -= watk * sc->data[SC_STRIPWEAPON].val2/100;
+
+	return cap_value(watk,0,USHRT_MAX);
+}
+
+static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk)
+{
+	if(!sc || !sc->count)
+		return cap_value(matk,0,USHRT_MAX);
+
+	if(sc->data[SC_MATKPOTION].timer!=-1)
+		matk += sc->data[SC_MATKPOTION].val1;
+	if(sc->data[SC_MATKFOOD].timer!=-1)
+		matk += sc->data[SC_MATKFOOD].val1;
+	if(sc->data[SC_MAGICPOWER].timer!=-1)
+		matk += matk * 5*sc->data[SC_MAGICPOWER].val1/100;
+	if(sc->data[SC_MINDBREAKER].timer!=-1)
+		matk += matk * sc->data[SC_MINDBREAKER].val2/100;
+	if(sc->data[SC_INCMATKRATE].timer!=-1)
+		matk += matk * sc->data[SC_INCMATKRATE].val1/100;
+
+	return cap_value(matk,0,USHRT_MAX);
+}
+
+static signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical)
+{
+	if(!sc || !sc->count)
+		return cap_value(critical,10,SHRT_MAX);
+
+	if (sc->data[SC_EXPLOSIONSPIRITS].timer!=-1)
+		critical += sc->data[SC_EXPLOSIONSPIRITS].val2;
+	if (sc->data[SC_FORTUNE].timer!=-1)
+		critical += sc->data[SC_FORTUNE].val2;
+	if (sc->data[SC_TRUESIGHT].timer!=-1)
+		critical += sc->data[SC_TRUESIGHT].val2;
+	if(sc->data[SC_CLOAKING].timer!=-1)
+		critical += critical;
+
+	return cap_value(critical,10,SHRT_MAX);
+}
+
+static signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit)
+{
+	
+	if(!sc || !sc->count)
+		return cap_value(hit,1,SHRT_MAX);
+
+	if(sc->data[SC_INCHIT].timer != -1)
+		hit += sc->data[SC_INCHIT].val1;
+	if(sc->data[SC_HITFOOD].timer!=-1)
+		hit += sc->data[SC_HITFOOD].val1;
+	if(sc->data[SC_TRUESIGHT].timer != -1)
+		hit += sc->data[SC_TRUESIGHT].val3;
+	if(sc->data[SC_HUMMING].timer!=-1)
+		hit += sc->data[SC_HUMMING].val2;
+	if(sc->data[SC_CONCENTRATION].timer != -1)
+		hit += sc->data[SC_CONCENTRATION].val3;
+	if(sc->data[SC_INCHITRATE].timer != -1)
+		hit += hit * sc->data[SC_INCHITRATE].val1/100;
+	if(sc->data[SC_BLIND].timer != -1)
+		hit -= hit * 25/100;
+	if(sc->data[SC_ADJUSTMENT].timer!=-1)
+		hit -= 30;
+	if(sc->data[SC_INCREASING].timer!=-1)
+		hit += 20; // RockmanEXE; changed based on updated [Reddozen]
+	
+	return cap_value(hit,1,SHRT_MAX);
+}
+
+static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee)
+{
+	if (bl->type == BL_PC && map_flag_gvg(bl->m)) //GVG grounds flee penalty, placed here because it's "like" a status change. [Skotlex]
+		flee -= flee * battle_config.gvg_flee_penalty/100;
+
+	if(!sc || !sc->count)
+		return cap_value(flee,1,SHRT_MAX);
+
+	if(sc->data[SC_INCFLEE].timer!=-1)
+		flee += sc->data[SC_INCFLEE].val1;
+	if(sc->data[SC_FLEEFOOD].timer!=-1)
+		flee += sc->data[SC_FLEEFOOD].val1;
+	if(sc->data[SC_WHISTLE].timer!=-1)
+		flee += sc->data[SC_WHISTLE].val2;
+	if(sc->data[SC_WINDWALK].timer!=-1)
+		flee += sc->data[SC_WINDWALK].val2;
+	if(sc->data[SC_INCFLEERATE].timer!=-1)
+		flee += flee * sc->data[SC_INCFLEERATE].val1/100;
+	if(sc->data[SC_VIOLENTGALE].timer!=-1)
+		flee += flee * sc->data[SC_VIOLENTGALE].val2/100;
+	if(sc->data[SC_MOON_COMFORT].timer!=-1) //SG skill [Komurka]
+		flee += sc->data[SC_MOON_COMFORT].val2;
+	if(sc->data[SC_CLOSECONFINE].timer!=-1)
+		flee += 10;
+	if(sc->data[SC_SPIDERWEB].timer!=-1)
+		flee -= flee * 50/100;
+	if(sc->data[SC_BERSERK].timer!=-1)
+		flee -= flee * 50/100;
+	if(sc->data[SC_BLIND].timer!=-1)
+		flee -= flee * 25/100;
+	if(sc->data[SC_ADJUSTMENT].timer!=-1)
+		flee += 30;
+	if(sc->data[SC_GATLINGFEVER].timer!=-1)
+		flee -= sc->data[SC_GATLINGFEVER].val4;
+	if(sc->data[SC_SPEED].timer!=-1)
+		flee += 10 + sc->data[SC_SPEED].val1 * 10 ;
+
+	return cap_value(flee,1,SHRT_MAX);
+}
+
+static signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2)
+{
+	if(!sc || !sc->count)
+		return cap_value(flee2,10,SHRT_MAX);
+
+	if(sc->data[SC_WHISTLE].timer!=-1)
+		flee2 += sc->data[SC_WHISTLE].val3*10;
+
+	return cap_value(flee2,10,SHRT_MAX);
+}
+
+static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def)
+{
+	if(!sc || !sc->count)
+		return cap_value(def,0,CHAR_MAX);
+
+	if(sc->data[SC_BERSERK].timer!=-1)
+		return 0;
+	if(sc->data[SC_SKA].timer != -1)
+		return sc->data[SC_SKA].val3;
+	if(sc->data[SC_BARRIER].timer!=-1)
+		return 100;
+	if(sc->data[SC_KEEPING].timer!=-1)
+		return 90;
+	if(sc->data[SC_STEELBODY].timer!=-1)
+		return 90;
+	if(sc->data[SC_DRUMBATTLE].timer!=-1)
+		def += sc->data[SC_DRUMBATTLE].val3;
+	if (sc->data[SC_DEFENCE].timer != -1)	//[orn]
+		def += sc->data[SC_DEFENCE].val2 ;
+	if(sc->data[SC_INCDEFRATE].timer!=-1)
+		def += def * sc->data[SC_INCDEFRATE].val1/100;
+	if(sc->data[SC_FREEZE].timer!=-1)
+		def >>=1;
+	if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
+		def >>=1;
+	if(sc->data[SC_SIGNUMCRUCIS].timer!=-1)
+		def -= def * sc->data[SC_SIGNUMCRUCIS].val2/100;
+	if(sc->data[SC_CONCENTRATION].timer!=-1)
+		def -= def * sc->data[SC_CONCENTRATION].val4/100;
+	if(sc->data[SC_SKE].timer!=-1)
+		def >>=1;
+	if(sc->data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) // Provoke doesn't alter player defense.
+		def -= def * sc->data[SC_PROVOKE].val4/100;
+	if(sc->data[SC_STRIPSHIELD].timer!=-1)
+		def -= def * sc->data[SC_STRIPSHIELD].val2/100;
+	if (sc->data[SC_FLING].timer!=-1)
+		def -= def * (sc->data[SC_FLING].val2)/100;
+
+	return cap_value(def,0,CHAR_MAX);
+}
+
+static signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2)
+{
+	if(!sc || !sc->count)
+		return cap_value(def2,1,SHRT_MAX);
+	
+	if(sc->data[SC_BERSERK].timer!=-1)
+		return 0;
+	if(sc->data[SC_ETERNALCHAOS].timer!=-1)
+		return 0;
+	if(sc->data[SC_SUN_COMFORT].timer!=-1)
+		def2 += sc->data[SC_SUN_COMFORT].val2;
+	if(sc->data[SC_ANGELUS].timer!=-1)
+		def2 += def2 * sc->data[SC_ANGELUS].val2/100;
+	if(sc->data[SC_CONCENTRATION].timer!=-1)
+		def2 -= def2 * sc->data[SC_CONCENTRATION].val4/100;
+	if(sc->data[SC_POISON].timer!=-1)
+		def2 -= def2 * 25/100;
+	if(sc->data[SC_DPOISON].timer!=-1)
+		def2 -= def2 * 25/100;
+	if(sc->data[SC_SKE].timer!=-1)
+		def2 -= def2 * 50/100;
+	if(sc->data[SC_PROVOKE].timer!=-1)
+		def2 -= def2 * sc->data[SC_PROVOKE].val4/100;
+	if(sc->data[SC_JOINTBEAT].timer!=-1){
+		if(sc->data[SC_JOINTBEAT].val2==3)
+			def2 -= def2 * 50/100;
+		else if(sc->data[SC_JOINTBEAT].val2==4)
+			def2 -= def2 * 25/100;
+	}
+	if(sc->data[SC_FLING].timer!=-1)
+		def2 -= def2 * (sc->data[SC_FLING].val3)/100;
+
+	return cap_value(def2,1,SHRT_MAX);
+}
+
+static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef)
+{
+	if(!sc || !sc->count)
+		return cap_value(mdef,0,CHAR_MAX);
+
+	if(sc->data[SC_BERSERK].timer!=-1)
+		return 0;
+	if(sc->data[SC_BARRIER].timer!=-1)
+		return 100;
+	if(sc->data[SC_STEELBODY].timer!=-1)
+		return 90;
+	if(sc->data[SC_SKA].timer != -1) // [marquis007]
+		return 90;
+	if(sc->data[SC_FREEZE].timer!=-1)
+		mdef += 25*mdef/100;
+	if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
+		mdef += 25*mdef/100;
+	if(sc->data[SC_ENDURE].timer!=-1 && sc->data[SC_ENDURE].val4 == 0)
+		mdef += sc->data[SC_ENDURE].val1;
+
+	return cap_value(mdef,0,CHAR_MAX);
+}
+
+static signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, int mdef2)
+{
+	if(!sc || !sc->count)
+		return cap_value(mdef2,1,SHRT_MAX);
+
+	if(sc->data[SC_BERSERK].timer!=-1)
+		return 0;
+	if(sc->data[SC_MINDBREAKER].timer!=-1)
+		mdef2 -= mdef2 * sc->data[SC_MINDBREAKER].val3/100;
+
+	return cap_value(mdef2,1,SHRT_MAX);
+}
+
+static unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed)
+{
+	if(!sc || !sc->count)
+		return cap_value(speed,10,USHRT_MAX);
+
+	// Fixed reductions
+	if(sc->data[SC_CURSE].timer!=-1)
+		speed += 450;
+	if(sc->data[SC_SWOO].timer != -1) // [marquis007]
+		speed += 450; //Let's use Curse's slow down momentarily (exact value unknown)
+	if(sc->data[SC_WEDDING].timer!=-1)
+		speed += 300;
+
+	if(sc->data[SC_GATLINGFEVER].timer==-1)
+	{	//% increases (they don't stack, with the exception of Speedup1? @.@)
+		if(sc->data[SC_SPEEDUP1].timer!=-1)
+			speed -= speed * 50/100;
+		if(sc->data[SC_RUN].timer!=-1)
+			speed -= speed * 50/100;
+		else if(sc->data[SC_SPEEDUP0].timer!=-1)
+			speed -= speed * 25/100;
+		else if(sc->data[SC_INCREASEAGI].timer!=-1)
+			speed -= speed * 25/100;
+		else if(sc->data[SC_FUSION].timer != -1)
+			speed -= speed * 25/100;
+		else if(sc->data[SC_CARTBOOST].timer!=-1)
+			speed -= speed * 20/100;
+		else if(sc->data[SC_BERSERK].timer!=-1)
+			speed -= speed * 20/100;
+		else if(sc->data[SC_AVOID].timer!=-1)
+			speed -= speed * sc->data[SC_AVOID].val2/100;
+		else if(sc->data[SC_WINDWALK].timer!=-1)
+			speed -= speed * sc->data[SC_WINDWALK].val3/100;
+	}
+	//% reductions	 (they stack)
+	if(sc->data[SC_DANCING].timer!=-1 && sc->data[SC_DANCING].val3&0xFFFF)
+		speed += speed*(sc->data[SC_DANCING].val3&0xFFFF)/100;
+	if(sc->data[SC_DECREASEAGI].timer!=-1)
+		speed = speed * 100/75;
+	if(sc->data[SC_STEELBODY].timer!=-1)
+		speed = speed * 100/75;
+	if(sc->data[SC_QUAGMIRE].timer!=-1)
+		speed = speed * 100/50;
+	if(sc->data[SC_SUITON].timer!=-1 && sc->data[SC_SUITON].val3)
+		speed = speed * 100/sc->data[SC_SUITON].val3;
+	if(sc->data[SC_DONTFORGETME].timer!=-1)
+		speed = speed * 100/sc->data[SC_DONTFORGETME].val3;
+	if(sc->data[SC_DEFENDER].timer!=-1)
+		speed = speed * 100/sc->data[SC_DEFENDER].val3;
+	if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY)
+		speed = speed * 100/75;
+	if(sc->data[SC_JOINTBEAT].timer!=-1) {
+		if (sc->data[SC_JOINTBEAT].val2 == 0)
+			speed = speed * 100/50;
+		else
+		if (sc->data[SC_JOINTBEAT].val2 == 2)
+			speed = speed * 100/70;
+	}
+	if(sc->data[SC_CLOAKING].timer!=-1)
+		speed = speed * 100 /(
+			(sc->data[SC_CLOAKING].val4&1?25:0) //Wall speed bonus
+			+sc->data[SC_CLOAKING].val3); //Normal adjustment bonus.
+	
+	if(sc->data[SC_LONGING].timer!=-1)
+		speed = speed * 100/sc->data[SC_LONGING].val3;
+	if(sc->data[SC_HIDING].timer!=-1 && sc->data[SC_HIDING].val3)
+		speed = speed * 100/sc->data[SC_HIDING].val3;
+	if(sc->data[SC_CHASEWALK].timer!=-1)
+		speed = speed * 100/sc->data[SC_CHASEWALK].val3;
+	if(sc->data[SC_GATLINGFEVER].timer!=-1)
+		speed = speed * 100/75;
+	if(sc->data[SC_SLOWDOWN].timer!=-1)
+		speed = speed * 100/75;
+	
+	return cap_value(speed,10,USHRT_MAX);
+}
+
+static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
+{
+	int i;
+	if(!sc || !sc->count)
+		return cap_value(aspd_rate,0,SHRT_MAX);
+
+	if(sc->data[SC_QUAGMIRE].timer==-1 && sc->data[SC_DONTFORGETME].timer==-1)
+	{
+		int max = 0;
+		if(sc->data[SC_STAR_COMFORT].timer!=-1)
+			max = sc->data[SC_STAR_COMFORT].val2;
+
+		if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 &&
+			max < sc->data[SC_TWOHANDQUICKEN].val2)
+			max = sc->data[SC_TWOHANDQUICKEN].val2;
+
+		if(sc->data[SC_ONEHAND].timer!=-1 &&
+			max < sc->data[SC_ONEHAND].val2)
+			max = sc->data[SC_ONEHAND].val2;
+
+		if(sc->data[SC_ADRENALINE2].timer!=-1 &&
+			max < sc->data[SC_ADRENALINE2].val3)
+			max = sc->data[SC_ADRENALINE2].val3;
+		
+		if(sc->data[SC_ADRENALINE].timer!=-1 &&
+			max < sc->data[SC_ADRENALINE].val3)
+			max = sc->data[SC_ADRENALINE].val3;
+		
+		if(sc->data[SC_SPEARQUICKEN].timer!=-1 &&
+			max < sc->data[SC_SPEARQUICKEN].val2)
+			max = sc->data[SC_SPEARQUICKEN].val2;
+
+		if(sc->data[SC_GATLINGFEVER].timer!=-1 &&
+			max < sc->data[SC_GATLINGFEVER].val2)
+			max = sc->data[SC_GATLINGFEVER].val2;
+		
+		if(sc->data[SC_FLEET].timer!=-1 &&
+			max < sc->data[SC_FLEET].val2)
+			max = sc->data[SC_FLEET].val2;
+
+		if(sc->data[SC_ASSNCROS].timer!=-1 &&
+			max < sc->data[SC_ASSNCROS].val2)
+		{
+			if (bl->type!=BL_PC)
+				max = sc->data[SC_ASSNCROS].val2;
+			else
+			switch(((TBL_PC*)bl)->status.weapon)
+			{
+				case W_BOW:
+				case W_REVOLVER:
+				case W_RIFLE:
+				case W_SHOTGUN:
+				case W_GATLING:
+				case W_GRENADE:
+					break;
+				default:
+					max = sc->data[SC_ASSNCROS].val2;
+			}
+		}
+		aspd_rate -= max;
+
+	  	//These stack with the rest of bonuses.
+		if(sc->data[SC_BERSERK].timer!=-1)
+			aspd_rate -= 300;
+		else if(sc->data[SC_MADNESSCANCEL].timer!=-1)
+			aspd_rate -= 200;
+	}
+	if(sc->data[i=SC_ASPDPOTION3].timer!=-1 ||
+		sc->data[i=SC_ASPDPOTION2].timer!=-1 ||
+		sc->data[i=SC_ASPDPOTION1].timer!=-1 ||
+		sc->data[i=SC_ASPDPOTION0].timer!=-1)
+		aspd_rate -= sc->data[i].val2;
+	if(sc->data[SC_DONTFORGETME].timer!=-1)
+		aspd_rate += sc->data[SC_DONTFORGETME].val2;
+	if(sc->data[SC_LONGING].timer!=-1)
+		aspd_rate += sc->data[SC_LONGING].val2;
+	if(sc->data[SC_STEELBODY].timer!=-1)
+		aspd_rate += 250;
+	if(sc->data[SC_SKA].timer!=-1)
+		aspd_rate += 250;
+	if(sc->data[SC_DEFENDER].timer != -1)
+		aspd_rate += sc->data[SC_DEFENDER].val4;
+	if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY)
+		aspd_rate += 250;
+	if(sc->data[SC_GRAVITATION].timer!=-1)
+		aspd_rate += sc->data[SC_GRAVITATION].val2;
+//Curse shouldn't effect on this?
+//		if(sc->data[SC_BLEEDING].timer != -1)
+//			aspd_rate += 250;
+	if(sc->data[SC_JOINTBEAT].timer!=-1) {
+		if (sc->data[SC_JOINTBEAT].val2 == 1)
+			aspd_rate += 250;
+		else if (sc->data[SC_JOINTBEAT].val2 == 2)
+			aspd_rate += 100;
+	}
+
+	return cap_value(aspd_rate,0,SHRT_MAX);
+}
+
+static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion)
+{
+	if(!sc || !sc->count || map_flag_gvg(bl->m))
+		return cap_value(dmotion,0,USHRT_MAX);
+		
+	if (sc->data[SC_ENDURE].timer!=-1)
+		return 0;
+	if (sc->data[SC_CONCENTRATION].timer!=-1)
+		return 0;
+	if(sc->data[SC_RUN].timer!=-1)
+		return 0;
+
+	return cap_value(dmotion,0,USHRT_MAX);
+}
+
+static unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, unsigned int maxhp)
+{
+	if(!sc || !sc->count)
+		return cap_value(maxhp,1,UINT_MAX);
+
+	if(sc->data[SC_INCMHPRATE].timer!=-1)
+		maxhp += maxhp * sc->data[SC_INCMHPRATE].val1/100;
+	if(sc->data[SC_APPLEIDUN].timer!=-1)
+		maxhp += maxhp * sc->data[SC_APPLEIDUN].val2/100;
+	if(sc->data[SC_DELUGE].timer!=-1)
+		maxhp += maxhp * sc->data[SC_DELUGE].val2/100;
+	if(sc->data[SC_BERSERK].timer!=-1)
+		maxhp += maxhp * 2;
+
+	return cap_value(maxhp,1,UINT_MAX);
+}
+
+static unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp)
+{
+	if(!sc || !sc->count)
+		return cap_value(maxsp,1,UINT_MAX);
+
+	if(sc->data[SC_INCMSPRATE].timer!=-1)
+		maxsp += maxsp * sc->data[SC_INCMSPRATE].val1/100;
+	if(sc->data[SC_SERVICE4U].timer!=-1)
+		maxsp += maxsp * sc->data[SC_SERVICE4U].val2/100;
+
+	return cap_value(maxsp,1,UINT_MAX);
+}
+
+static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element)
+{
+	if(!sc || !sc->count)
+		return element;
+	if( sc->data[SC_FREEZE].timer!=-1 )	
+		return ELE_WATER;
+	if( sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
+		return ELE_EARTH;
+	if( sc->data[SC_BENEDICTIO].timer!=-1 )
+		return ELE_HOLY;
+	if( sc->data[SC_ELEMENTALCHANGE].timer!=-1)
+		return sc->data[SC_ELEMENTALCHANGE].val3;
+	return cap_value(element,0,UCHAR_MAX);
+}
+
+static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv)
+{
+	if(!sc || !sc->count)
+		return lv;
+	if( sc->data[SC_FREEZE].timer!=-1 )	
+		return 1;
+	if( sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
+		return 1;
+	if( sc->data[SC_BENEDICTIO].timer!=-1 )
+		return 1;
+	if(sc->data[SC_ELEMENTALCHANGE].timer!=-1)
+		return sc->data[SC_ELEMENTALCHANGE].val4;
+	return cap_value(lv,1,4);
+}
+
+
+unsigned char status_calc_attack_element(struct block_list *bl, struct status_change *sc, int element)
+{
+	if(!sc || !sc->count)
+		return element;
+	if( sc->data[SC_WATERWEAPON].timer!=-1)
+		return ELE_WATER;
+	if( sc->data[SC_EARTHWEAPON].timer!=-1)
+		return ELE_EARTH;
+	if( sc->data[SC_FIREWEAPON].timer!=-1)
+		return ELE_FIRE;
+	if( sc->data[SC_WINDWEAPON].timer!=-1)
+		return ELE_WIND;
+	if( sc->data[SC_ENCPOISON].timer!=-1)
+		return ELE_POISON;
+	if( sc->data[SC_ASPERSIO].timer!=-1)
+		return ELE_HOLY;
+	if( sc->data[SC_SHADOWWEAPON].timer!=-1)
+		return ELE_DARK;
+	if( sc->data[SC_GHOSTWEAPON].timer!=-1)
+		return ELE_GHOST;
+	return cap_value(element,0,UCHAR_MAX);
+}
+
+static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode)
+{
+	if(!sc || !sc->count)
+		return mode;
+	if(sc->data[SC_MODECHANGE].timer!=-1) {
+		if (sc->data[SC_MODECHANGE].val2)
+			mode = sc->data[SC_MODECHANGE].val2; //Set mode
+		if (sc->data[SC_MODECHANGE].val3)
+			mode|= sc->data[SC_MODECHANGE].val3; //Add mode
+		if (sc->data[SC_MODECHANGE].val4)
+			mode&=~sc->data[SC_MODECHANGE].val4; //Del mode
+	}
+	return cap_value(mode,0,USHRT_MAX);
+}
+
+/*==========================================
+ * Quick swap of adelay/speed when starting ending SA_FREECAST
+ *------------------------------------------
+ */
+void status_freecast_switch(struct map_session_data *sd)
+{
+	struct status_data *status;
+	unsigned short b_speed,tmp;
+
+	status = &sd->battle_status;
+
+	b_speed = status->speed;
+
+	tmp = status->speed;
+	status->speed = sd->prev_speed;
+	sd->prev_speed = tmp;
+
+	tmp = status->adelay;
+	status->adelay = sd->prev_adelay;
+	sd->prev_adelay = tmp;
+
+	if(b_speed != status->speed)
+		clif_updatestatus(sd,SP_SPEED);
+}
+
+const char * status_get_name(struct block_list *bl)
+{
+	nullpo_retr(0, bl);
+	switch (bl->type) {
+	case BL_MOB:
+		return ((TBL_MOB*)bl)->name;
+	case BL_PC:
+		if(strlen(((TBL_PC *)bl)->fakename)>0)
+			return ((TBL_PC*)bl)->fakename;
+		return ((TBL_PC*)bl)->status.name;
+	case BL_PET:
+		return ((TBL_PET*)bl)->pet.name;
+	case BL_HOM:
+		return ((TBL_HOM*)bl)->homunculus.name;
+	case BL_NPC:
+		return ((TBL_NPC*)bl)->name;
+	}
+	return "Unknown";
+}
+
+/*==========================================
+ * 対象のClassを返す(汎用)
+ * 戻りは整数で0以上
+ *------------------------------------------
+ */
+int status_get_class(struct block_list *bl)
+{
+	nullpo_retr(0, bl);
+	if(bl->type==BL_MOB)	//Class used on all code should be the view class of the mob.
+		return ((struct mob_data *)bl)->vd->class_;
+	if(bl->type==BL_PC)
+		return ((struct map_session_data *)bl)->status.class_;
+	if(bl->type==BL_PET)
+		return ((struct pet_data *)bl)->pet.class_;
+	if(bl->type==BL_HOM)
+		return ((struct homun_data *)bl)->homunculus.class_;
+	return 0;
+}
+/*==========================================
+ * 対象のレベルを返す(汎用)
+ * 戻りは整数で0以上
+ *------------------------------------------
+ */
+int status_get_lv(struct block_list *bl)
+{
+	nullpo_retr(0, bl);
+	if(bl->type==BL_MOB)
+		return ((TBL_MOB*)bl)->level;
+	if(bl->type==BL_PC)
+		return ((TBL_PC*)bl)->status.base_level;
+	if(bl->type==BL_PET)
+		return ((TBL_PET*)bl)->pet.level;
+	if(bl->type==BL_HOM)
+		return ((TBL_HOM*)bl)->homunculus.level;
+	return 1;
+}
+
+struct regen_data *status_get_regen_data(struct block_list *bl)
+{
+	nullpo_retr(NULL, bl);
+	switch (bl->type) {
+		case BL_PC:
+			return &((TBL_PC*)bl)->regen;
+		case BL_HOM:
+			return &((TBL_HOM*)bl)->regen;
+		default:
+			return NULL;
+	}
+}
+
+struct status_data *status_get_status_data(struct block_list *bl)
+{
+	nullpo_retr(&dummy_status, bl);
+		
+	switch (bl->type) {
+		case BL_PC:
+			return &((TBL_PC*)bl)->battle_status;
+		case BL_MOB:
+			return &((TBL_MOB*)bl)->status;
+		case BL_PET:
+			return &((TBL_PET*)bl)->status;
+		case BL_HOM:
+			return &((TBL_HOM*)bl)->battle_status;
+		default:
+			return &dummy_status;
+	}
+}
+
+struct status_data *status_get_base_status(struct block_list *bl)
+{
+	nullpo_retr(NULL, bl);
+	switch (bl->type) {
+		case BL_PC:
+			return &((TBL_PC*)bl)->base_status;
+		case BL_MOB:
+			return ((TBL_MOB*)bl)->base_status?
+				((TBL_MOB*)bl)->base_status:
+				&((TBL_MOB*)bl)->db->status;
+		case BL_PET:
+			return &((TBL_PET*)bl)->db->status;
+		case BL_HOM:
+			return &((TBL_HOM*)bl)->base_status;
+		default:
+			return NULL;
+	}
+}
+
+unsigned short status_get_lwatk(struct block_list *bl)
+{
+	struct status_data *status = status_get_status_data(bl);
+	return status->lhw?status->lhw->atk:0;
+}
+
+unsigned short status_get_lwatk2(struct block_list *bl)
+{
+	struct status_data *status = status_get_status_data(bl);
+	return status->lhw?status->lhw->atk2:0;
+}
+
+unsigned char status_get_def(struct block_list *bl)
+{
+	struct unit_data *ud;
+	struct status_data *status = status_get_status_data(bl);
+	int def = status?status->def:0;
+	ud = unit_bl2ud(bl);
+	if (ud && ud->skilltimer != -1)
+		def -= def * skill_get_castdef(ud->skillid)/100;
+	if(def < 0) def = 0;
+	return def;
+}
+
+unsigned short status_get_speed(struct block_list *bl)
+{
+	if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex]
+		return ((struct npc_data *)bl)->speed;
+	return status_get_status_data(bl)->speed;
+}
+
+unsigned char status_get_attack_lelement(struct block_list *bl)
+{
+	struct status_data *status = status_get_status_data(bl);
+	return status->lhw?status->lhw->ele:0;
+}
+
+int status_get_party_id(struct block_list *bl)
+{
+	nullpo_retr(0, bl);
+	switch (bl->type) {
+	case BL_PC:
+		return ((TBL_PC*)bl)->status.party_id;
+	case BL_PET:
+		if (((TBL_PET*)bl)->msd)
+			return ((TBL_PET*)bl)->msd->status.party_id;
+		break;
+	case BL_MOB:
+	{
+		struct mob_data *md=(TBL_MOB*)bl;
+		if( md->master_id>0 )
+		{
+			struct map_session_data *msd;
+			if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
+				return msd->status.party_id;
+			return -md->master_id;
+		}
+	}
+		break;
+	case BL_HOM:
+		if (((TBL_HOM*)bl)->master)
+			return ((TBL_HOM*)bl)->master->status.party_id;
+		break;
+	case BL_SKILL:
+		return ((TBL_SKILL*)bl)->group->party_id;
+	}
+	return 0;
+}
+
+int status_get_guild_id(struct block_list *bl)
+{
+	nullpo_retr(0, bl);
+	switch (bl->type) {
+	case BL_PC:
+		return ((TBL_PC*)bl)->status.guild_id;
+	case BL_PET:
+		if (((TBL_PET*)bl)->msd)
+			return ((TBL_PET*)bl)->msd->status.guild_id;
+		break;
+	case BL_MOB:
+	{
+		struct map_session_data *msd;
+		struct mob_data *md = (struct mob_data *)bl;
+		if (md->guardian_data)	//Guardian's guild [Skotlex]
+			return md->guardian_data->guild_id;
+		if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
+			return msd->status.guild_id; //Alchemist's mobs [Skotlex]
+	}
+		break;
+	case BL_HOM:
+	  	if (((TBL_HOM*)bl)->master)
+			return ((TBL_HOM*)bl)->master->status.guild_id;
+		break;
+	case BL_NPC:
+	  	if (bl->subtype == SCRIPT)
+			return ((TBL_NPC*)bl)->u.scr.guild_id;
+		break;
+	case BL_SKILL:
+		return ((TBL_SKILL*)bl)->group->guild_id;
+	}
+	return 0;
+}
+
+int status_get_mexp(struct block_list *bl)
+{
+	nullpo_retr(0, bl);
+	if(bl->type==BL_MOB)
+		return ((struct mob_data *)bl)->db->mexp;
+	if(bl->type==BL_PET)
+		return ((struct pet_data *)bl)->db->mexp;
+	return 0;
+}
+int status_get_race2(struct block_list *bl)
+{
+	nullpo_retr(0, bl);
+	if(bl->type == BL_MOB)
+		return ((struct mob_data *)bl)->db->race2;
+	if(bl->type==BL_PET)
+		return ((struct pet_data *)bl)->db->race2;
+	return 0;
+}
+
+int status_isdead(struct block_list *bl)
+{
+	nullpo_retr(0, bl);
+	return status_get_status_data(bl)->hp == 0;
+}
+
+int status_isimmune(struct block_list *bl)
+{
+	struct status_change *sc =status_get_sc(bl);
+	if (sc && sc->count && sc->data[SC_HERMODE].timer != -1)
+		return 100;
+
+	if (bl->type == BL_PC &&
+		((TBL_PC*)bl)->special_state.no_magic_damage > battle_config.gtb_sc_immunity)
+		return ((TBL_PC*)bl)->special_state.no_magic_damage;
+	return 0;
+}
+
+struct view_data *status_get_viewdata(struct block_list *bl)
+{
+	nullpo_retr(NULL, bl);
+	switch (bl->type)
+	{
+		case BL_PC:
+			return &((TBL_PC*)bl)->vd;
+		case BL_MOB:
+			return ((TBL_MOB*)bl)->vd;
+		case BL_PET:
+			return &((TBL_PET*)bl)->vd;
+		case BL_NPC:
+			return ((TBL_NPC*)bl)->vd;
+		case BL_HOM: //[blackhole89]
+			return ((TBL_HOM*)bl)->vd;
+	}
+	return NULL;
+}
+
+void status_set_viewdata(struct block_list *bl, int class_)
+{
+	struct view_data* vd;
+	nullpo_retv(bl);
+	if (mobdb_checkid(class_) || mob_is_clone(class_))
+		vd =  mob_get_viewdata(class_);
+	else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS))
+		vd = npc_get_viewdata(class_);
+	else
+		vd = NULL;
+
+	switch (bl->type) {
+	case BL_PC:
+		{
+			TBL_PC* sd = (TBL_PC*)bl;
+			if (pcdb_checkid(class_)) {
+				if (sd->sc.option&OPTION_WEDDING)
+					class_ = JOB_WEDDING;
+				else
+				if (sd->sc.option&OPTION_XMAS)
+					class_ = JOB_XMAS;
+				else
+				if (sd->sc.option&OPTION_RIDING)
+				switch (class_)
+				{	//Adapt class to a Mounted one.
+				case JOB_KNIGHT:
+					class_ = JOB_KNIGHT2;
+					break;
+				case JOB_CRUSADER:
+					class_ = JOB_CRUSADER2;
+					break;
+				case JOB_LORD_KNIGHT:
+					class_ = JOB_LORD_KNIGHT2;
+					break;
+				case JOB_PALADIN:
+					class_ = JOB_PALADIN2;
+					break;
+				case JOB_BABY_KNIGHT:
+					class_ = JOB_BABY_KNIGHT2;
+					break;
+				case JOB_BABY_CRUSADER:
+					class_ = JOB_BABY_CRUSADER2;
+					break;
+				}
+				sd->vd.class_ = class_;
+				clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
+				sd->vd.head_top = sd->status.head_top;
+				sd->vd.head_mid = sd->status.head_mid;
+				sd->vd.head_bottom = sd->status.head_bottom;
+				sd->vd.hair_style = sd->status.hair;
+				sd->vd.hair_color = sd->status.hair_color;
+				sd->vd.cloth_color = sd->status.clothes_color;
+				sd->vd.sex = sd->status.sex;
+			} else if (vd)
+				memcpy(&sd->vd, vd, sizeof(struct view_data));
+			else if (battle_config.error_log)
+				ShowError("status_set_viewdata (PC): No view data for class %d\n", class_);
+		}
+	break;
+	case BL_MOB:
+		{
+			TBL_MOB* md = (TBL_MOB*)bl;
+			if (vd)
+				md->vd = vd;
+			else if (battle_config.error_log)
+				ShowError("status_set_viewdata (MOB): No view data for class %d\n", class_);
+		}
+	break;
+	case BL_PET:
+		{
+			TBL_PET* pd = (TBL_PET*)bl;
+			if (vd) {
+				memcpy(&pd->vd, vd, sizeof(struct view_data));
+				if (!pcdb_checkid(vd->class_)) {
+					pd->vd.hair_style = battle_config.pet_hair_style;
+					if(pd->pet.equip) {
+						pd->vd.head_bottom = itemdb_viewid(pd->pet.equip);
+						if (!pd->vd.head_bottom)
+							pd->vd.head_bottom = pd->pet.equip;
+					}
+				}
+			} else if (battle_config.error_log)
+				ShowError("status_set_viewdata (PET): No view data for class %d\n", class_);
+		}
+	break;
+	case BL_NPC:
+		{
+			TBL_NPC* nd = (TBL_NPC*)bl;
+			if (vd)
+				nd->vd = vd;
+			else if (battle_config.error_log)
+				ShowError("status_set_viewdata (NPC): No view data for class %d\n", class_);
+		}
+	break;
+	case BL_HOM:		//[blackhole89]
+		{
+			struct homun_data *hd = (struct homun_data*)bl;
+			if (vd)
+				hd->vd = vd;
+			else if (battle_config.error_log)
+				ShowError("status_set_viewdata (HOMUNCULUS): No view data for class %d\n", class_);
+		}
+		break;
+	}
+	vd = status_get_viewdata(bl);
+	if (vd && vd->cloth_color && (
+		(vd->class_==JOB_WEDDING && battle_config.wedding_ignorepalette)
+		|| (vd->class_==JOB_XMAS && battle_config.xmas_ignorepalette)
+	))
+		vd->cloth_color = 0;
+}
+
+struct status_change *status_get_sc(struct block_list *bl)
+{
+	nullpo_retr(NULL, bl);
+	switch (bl->type) {
+	case BL_MOB:
+		return &((TBL_MOB*)bl)->sc;
+	case BL_PC:
+		return &((TBL_PC*)bl)->sc;
+	case BL_NPC:
+		return &((TBL_NPC*)bl)->sc;
+	case BL_HOM: //[blackhole89]
+		return &((TBL_HOM*)bl)->sc;
+	}
+	return NULL;
+}
+
+void status_change_init(struct block_list *bl)
+{
+	struct status_change *sc = status_get_sc(bl);
+	int i;
+	nullpo_retv(sc);
+	malloc_set(sc, 0, sizeof (struct status_change));
+	for (i=0; i< SC_MAX; i++)
+		sc->data[i].timer = -1;
+}
+
+//Returns defense against the specified status change.
+//Return range is 0 (no resist) to 10000 (inmunity)
+int status_get_sc_def(struct block_list *bl, int type)
+{
+	int sc_def;
+	struct status_data* status;
+	struct status_change* sc;
+	struct map_session_data *sd;
+
+	nullpo_retr(0, bl);
+
+	//Status that are blocked by Golden Thief Bug card or Wand of Hermod
+	if (status_isimmune(bl))
+	switch (type)
+	{
+	case SC_DECREASEAGI:
+	case SC_SILENCE:
+	case SC_COMA:
+	case SC_INCREASEAGI:
+	case SC_BLESSING:
+	case SC_SLOWPOISON:
+	case SC_IMPOSITIO:
+	case SC_AETERNA:
+	case SC_SUFFRAGIUM:
+	case SC_BENEDICTIO:
+	case SC_PROVIDENCE:
+	case SC_KYRIE:
+	case SC_ASSUMPTIO:
+	case SC_ANGELUS:
+	case SC_MAGNIFICAT:
+	case SC_GLORIA:
+	case SC_WINDWALK:
+	case SC_MAGICROD:
+	case SC_HALLUCINATION:
+	case SC_STONE:
+	case SC_QUAGMIRE:
+	case SC_SUITON:
+		return 10000;
+	}
+	
+	status = status_get_status_data(bl);
+	switch (type)
+	{
+	case SC_STUN:
+	case SC_POISON:
+	case SC_DPOISON:
+	case SC_SILENCE:
+	case SC_BLEEDING:
+		sc_def = 300 +100*status->vit;
+		break;
+	case SC_SLEEP:
+		sc_def = 300 +100*status->int_;
+		break;
+	case SC_STONE:
+	case SC_FREEZE:
+	case SC_DECREASEAGI:
+	case SC_COMA:
+		sc_def = 300 +100*status->mdef;
+		break;
+	case SC_CURSE:
+		if (status->luk > status_get_lv(bl))
+			return 10000; //Special property: inmunity when luk is greater than level
+		else
+			sc_def = 300 +100*status->luk;
+		break;
+	case SC_BLIND: //TODO: These 50/50 factors are guessed. Need to find actual value.
+		sc_def = 300 +50*status->vit +50*status->int_;
+		break;
+	case SC_CONFUSION:
+		sc_def = 300 +50*status->str +50*status->int_;
+		break;
+	default:
+		return 0; //Effect that cannot be reduced? Likely a buff.
+	}
+
+	BL_CAST(BL_PC,bl,sd);
+	
+	if (sd) {
+
+		if (battle_config.pc_sc_def_rate != 100)
+			sc_def = sc_def*battle_config.pc_sc_def_rate/100;
+
+		if (sc_def < battle_config.pc_max_sc_def)
+			sc_def += (battle_config.pc_max_sc_def - sc_def)*
+				status->luk/battle_config.pc_luk_sc_def;
+		else
+			sc_def = battle_config.pc_max_sc_def;
+
+	} else {
+
+		if (battle_config.mob_sc_def_rate != 100)
+			sc_def = sc_def*battle_config.mob_sc_def_rate/100;
+
+		if (sc_def < battle_config.mob_max_sc_def)
+			sc_def += (battle_config.mob_max_sc_def - sc_def)*
+				status->luk/battle_config.mob_luk_sc_def;
+		else
+			sc_def = battle_config.mob_max_sc_def;
+
+	}
+	
+	sc = status_get_sc(bl);
+	if (sc && sc->count)
+	{
+		if (sc->data[SC_SCRESIST].timer != -1)
+			sc_def += 100*sc->data[SC_SCRESIST].val1; //Status resist
+		else if (sc->data[SC_SIEGFRIED].timer != -1)
+			sc_def += 100*sc->data[SC_SIEGFRIED].val3; //Status resistance.
+	}
+
+	return sc_def>10000?10000:sc_def;
+}
+
+/*==========================================
+ * Starts a status change.
+ * type = type, val1~4 depend on the type.
+ * rate = base success rate. 10000 = 100%
+ * Tick is base duration
+ * flag:
+ * &1: Cannot be avoided (it has to start)
+ * &2: Tick should not be reduced (by vit, luk, lv, etc)
+ * &4: sc_data loaded, no value has to be altered.
+ * &8: rate should not be reduced
+ *------------------------------------------
+ */
+int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag)
+{
+	struct map_session_data *sd = NULL;
+	struct status_change* sc;
+	struct status_data *status;
+	struct view_data *vd;
+	int opt_flag, calc_flag, undead_flag;
+
+	nullpo_retr(0, bl);
+	sc=status_get_sc(bl);
+	status = status_get_status_data(bl);
+
+	if (!sc || status_isdead(bl))
+		return 0;
+	
+	switch (bl->type)
+	{
+		case BL_PC:
+			sd=(struct map_session_data *)bl;
+			break;
+		case BL_MOB:
+			if (((struct mob_data*)bl)->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL)
+				return 0; //Emperium can't be afflicted by status changes.
+			break;
+	}
+
+	if(type < 0 || type >= SC_MAX) {
+		if(battle_config.error_log)
+			ShowError("status_change_start: invalid status change (%d)!\n", type);
+		return 0;
+	}
+
+	//Check rate
+	if (!(flag&(1|4))) {
+		int def = status_get_sc_def(bl, type);
+
+		if (def && tick && !(flag&2))
+		{
+			tick -= tick*def/10000;
+			if (tick <= 0)
+				return 0;
+		}
+
+		if (!(flag&8)) {
+			if (def) //Natural resistance
+				rate -= rate*def/10000;
+
+			//Item resistance (only applies to rate%)
+			if(sd && SC_COMMON_MIN<=type && type<=SC_COMMON_MAX
+				&& sd->reseff[type-SC_COMMON_MIN] > 0)
+				rate -= rate*sd->reseff[type-SC_COMMON_MIN]/10000;
+		}
+
+		if (!(rand()%10000 < rate))
+			return 0;
+
+	}
+
+	undead_flag=battle_check_undead(status->race,status->def_ele);
+
+	//Check for inmunities / sc fails
+	switch (type) {
+		case SC_FREEZE:
+		case SC_STONE:
+			//Undead are inmune to Freeze/Stone
+			if (undead_flag && !(flag&1))
+				return 0;
+		case SC_SLEEP:
+		case SC_STUN:
+			if (sc->opt1)
+				return 0; //Cannot override other opt1 status changes. [Skotlex]
+		break;
+		case SC_CURSE:
+			//Dark Elementals are inmune to curse.
+			if (status->def_ele == ELE_DARK && !(flag&1))
+				return 0;
+		break;
+		case SC_COMA:
+			//Dark elementals and Demons are inmune to coma.
+			if((status->def_ele == ELE_DARK || status->race == RC_DEMON) && !(flag&1))
+				return 0;
+		break;
+		case SC_SIGNUMCRUCIS:
+			//Only affects demons and undead.
+			if(status->race != RC_DEMON && !undead_flag)
+				return 0;
+			break;
+		case SC_AETERNA:
+		  if (sc->data[SC_STONE].timer != -1 || sc->data[SC_FREEZE].timer != -1)
+			  return 0;
+		break;
+		case SC_OVERTHRUST:
+			if (sc->data[SC_MAXOVERTHRUST].timer != -1)
+				return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex]
+		break;
+		case SC_ADRENALINE:
+			if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE)))
+				return 0;
+			if (sc->data[SC_QUAGMIRE].timer!=-1 ||
+				sc->data[SC_DONTFORGETME].timer!=-1 ||
+				sc->data[SC_DECREASEAGI].timer!=-1
+			)
+				return 0;
+		break;
+		case SC_ADRENALINE2:
+			if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE2)))
+				return 0;
+			if (sc->data[SC_QUAGMIRE].timer!=-1 ||
+				sc->data[SC_DONTFORGETME].timer!=-1 ||
+				sc->data[SC_DECREASEAGI].timer!=-1
+			)
+				return 0;
+		break;
+		case SC_ONEHAND:
+		case SC_TWOHANDQUICKEN:
+			if(sc->data[SC_DECREASEAGI].timer!=-1)
+				return 0;
+		case SC_CONCENTRATE:
+		case SC_INCREASEAGI:
+		case SC_SPEARQUICKEN:
+		case SC_TRUESIGHT:
+		case SC_WINDWALK:
+		case SC_CARTBOOST:
+		case SC_ASSNCROS:
+			if (sc->data[SC_QUAGMIRE].timer!=-1 || sc->data[SC_DONTFORGETME].timer!=-1)
+				return 0;
+		break;
+		case SC_CLOAKING:
+			//Avoid cloaking with no wall and low skill level. [Skotlex]
+			//Due to the cloaking card, we have to check the wall versus to known
+			//skill level rather than the used one. [Skotlex]
+			//if (sd && val1 < 3 && skill_check_cloaking(bl))
+			if (sd && pc_checkskill(sd, AS_CLOAKING)< 3 && skill_check_cloaking(bl,sc))
+				return 0;
+			break;
+		case SC_MODECHANGE:
+		{
+			int mode;
+			struct status_data *bstatus = status_get_base_status(bl);
+			if (!bstatus) return 0;
+			mode = val2?val2:bstatus->mode; //Base mode
+			//Mode added AND removed? Added has priority.
+			if ((val3&val4))
+				val4&= ~(val3&val4);
+			if (val3) mode|= val3; //Add mode
+			if (val4) mode&=~val4; //Del mode
+			if (mode == bstatus->mode) { //No change.
+				if (sc->data[type].timer != -1) //Abort previous status
+					return status_change_end(bl, type, -1);
+				return 0;
+			}
+		}
+	}
+
+	//Check for BOSS resistances
+	if(status->mode&MD_BOSS && !(flag&1)) {
+		 if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX)
+			 return 0;
+		 switch (type) {
+			case SC_BLESSING:
+			  if (!undead_flag && status->race != RC_DEMON)
+				  break;
+			case SC_QUAGMIRE:
+			case SC_DECREASEAGI:
+			case SC_SIGNUMCRUCIS:
+			case SC_PROVOKE:
+			case SC_ROKISWEIL:
+			case SC_COMA:
+			case SC_GRAVITATION:
+			case SC_SUITON:
+				return 0;
+		}
+	}
+	//Before overlapping fail, one must check for status cured.
+	switch (type) {
+	case SC_BLESSING:
+		if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) {
+			if (sc->data[SC_CURSE].timer!=-1)
+				status_change_end(bl,SC_CURSE,-1);
+			if (sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
+				status_change_end(bl,SC_STONE,-1);
+		}
+		break;
+	case SC_INCREASEAGI:
+		if(sc->data[SC_DECREASEAGI].timer!=-1 )
+			status_change_end(bl,SC_DECREASEAGI,-1);
+		break;
+	case SC_DONTFORGETME:
+		//is this correct? Maybe all three should stop the same subset of SCs...
+		if(sc->data[SC_ASSNCROS].timer!=-1 )
+			status_change_end(bl,SC_ASSNCROS,-1);
+	case SC_QUAGMIRE:
+		if(sc->data[SC_CONCENTRATE].timer!=-1 )
+			status_change_end(bl,SC_CONCENTRATE,-1);
+		if(sc->data[SC_TRUESIGHT].timer!=-1 )
+			status_change_end(bl,SC_TRUESIGHT,-1);
+		if(sc->data[SC_WINDWALK].timer!=-1 )
+			status_change_end(bl,SC_WINDWALK,-1);
+		//Also blocks the ones below...
+	case SC_DECREASEAGI:
+		if(sc->data[SC_INCREASEAGI].timer!=-1 )
+			status_change_end(bl,SC_INCREASEAGI,-1);
+		if(sc->data[SC_ADRENALINE].timer!=-1 )
+			status_change_end(bl,SC_ADRENALINE,-1);
+		if(sc->data[SC_ADRENALINE2].timer!=-1 )
+			status_change_end(bl,SC_ADRENALINE2,-1);
+		if(sc->data[SC_SPEARQUICKEN].timer!=-1 )
+			status_change_end(bl,SC_SPEARQUICKEN,-1);
+		if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 )
+			status_change_end(bl,SC_TWOHANDQUICKEN,-1);
+		if(sc->data[SC_CARTBOOST].timer!=-1 )
+			status_change_end(bl,SC_CARTBOOST,-1);
+		if(sc->data[SC_ONEHAND].timer!=-1 )
+			status_change_end(bl,SC_ONEHAND,-1);
+		break;
+	case SC_ONEHAND:
+	  	//Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
+		if(sc->data[SC_ASPDPOTION0].timer!=-1)
+			status_change_end(bl,SC_ASPDPOTION0,-1);
+		if(sc->data[SC_ASPDPOTION1].timer!=-1)
+			status_change_end(bl,SC_ASPDPOTION1,-1);
+		if(sc->data[SC_ASPDPOTION2].timer!=-1)
+			status_change_end(bl,SC_ASPDPOTION2,-1);
+		if(sc->data[SC_ASPDPOTION3].timer!=-1)
+			status_change_end(bl,SC_ASPDPOTION3,-1);
+		break;
+	case SC_MAXOVERTHRUST:
+	  	//Cancels Normal Overthrust. [Skotlex]
+		if (sc->data[SC_OVERTHRUST].timer != -1)
+			status_change_end(bl, SC_OVERTHRUST, -1);
+		break;
+	case SC_KYRIE:
+		// -- moonsoul (added to undo assumptio status if target has it)
+		if(sc->data[SC_ASSUMPTIO].timer!=-1 )
+			status_change_end(bl,SC_ASSUMPTIO,-1);
+		break;
+	case SC_DELUGE:
+		if (sc->data[SC_FOGWALL].timer != -1 && sc->data[SC_BLIND].timer != -1)
+			status_change_end(bl,SC_BLIND,-1);
+		break;
+	case SC_SILENCE:
+		if (sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_SELF)
+		  	//Clear Gospel [Skotlex]
+			status_change_end(bl,SC_GOSPEL,-1);
+		break;
+	case SC_HIDING:
+		if(sc->data[SC_CLOSECONFINE].timer != -1)
+			status_change_end(bl, SC_CLOSECONFINE, -1);
+		if(sc->data[SC_CLOSECONFINE2].timer != -1)
+			status_change_end(bl, SC_CLOSECONFINE2, -1);
+		break;
+	case SC_BERSERK:
+		if(battle_config.berserk_cancels_buffs)
+		{
+			if (sc->data[SC_ONEHAND].timer != -1)
+				status_change_end(bl,SC_ONEHAND,-1);
+			if (sc->data[SC_TWOHANDQUICKEN].timer != -1)
+				status_change_end(bl,SC_TWOHANDQUICKEN,-1);
+			if (sc->data[SC_CONCENTRATION].timer != -1)
+				status_change_end(bl,SC_CONCENTRATION,-1);
+			if (sc->data[SC_PARRYING].timer != -1)
+				status_change_end(bl,SC_PARRYING,-1);
+			if (sc->data[SC_AURABLADE].timer != -1)
+				status_change_end(bl,SC_AURABLADE,-1);
+		}
+		break;
+	case SC_ASSUMPTIO:
+		if(sc->data[SC_KYRIE].timer!=-1)
+			status_change_end(bl,SC_KYRIE,-1);
+		break;
+	case SC_CARTBOOST:
+		if(sc->data[SC_DECREASEAGI].timer!=-1 )
+		{	//Cancel Decrease Agi, but take no further effect [Skotlex]
+			status_change_end(bl,SC_DECREASEAGI,-1);
+			return 0;
+		}
+		break;
+	case SC_FUSION:
+		if(sc->data[SC_SPIRIT].timer!=-1 )
+			status_change_end(bl,SC_SPIRIT,-1);
+		break;
+	case SC_ADJUSTMENT:
+		if(sc->data[SC_MADNESSCANCEL].timer != -1)
+			status_change_end(bl,SC_MADNESSCANCEL,-1);
+		break;
+	case SC_MADNESSCANCEL:
+		if(sc->data[SC_ADJUSTMENT].timer!=-1)
+			status_change_end(bl,SC_ADJUSTMENT,-1);
+		break;
+	}
+	//Check for overlapping fails
+	if(sc->data[type].timer != -1){
+		switch (type) {
+			case SC_ADRENALINE:
+			case SC_ADRENALINE2:
+			case SC_WEAPONPERFECTION:
+			case SC_OVERTHRUST:
+				if (sc->data[type].val2 > val2)
+					return 0;
+			break;
+			case SC_STUN:
+			case SC_SLEEP:
+			case SC_POISON:
+			case SC_CURSE:
+			case SC_SILENCE:
+			case SC_CONFUSION:
+			case SC_BLIND:
+			case SC_BLEEDING:
+			case SC_DPOISON:
+			case SC_CLOSECONFINE2: //Can't be re-closed in.
+			case SC_MARIONETTE:
+			case SC_MARIONETTE2:
+			case SC_NOCHAT:
+			case SC_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation.
+				return 0;
+			case SC_COMBO: 
+			case SC_DANCING:
+			case SC_DEVOTION:
+			case SC_ASPDPOTION0:
+			case SC_ASPDPOTION1:
+			case SC_ASPDPOTION2:
+			case SC_ASPDPOTION3:
+			case SC_ATKPOTION:
+			case SC_MATKPOTION:
+			case SC_JAILED:
+			case SC_ARMOR_ELEMENT:
+				break;
+			case SC_GOSPEL:
+				 //Must not override a casting gospel char.
+				if(sc->data[type].val4 == BCT_SELF)
+					return 0;
+				if(sc->data[type].val1 > val1)
+					return 1;
+				break;
+			case SC_ENDURE:
+				if(sc->data[type].val4 && !val4)
+					return 1; //Don't let you override infinite endure.
+				if(sc->data[type].val1 > val1)
+					return 1;
+				break;
+			case SC_KAAHI:
+				if(sc->data[type].val1 > val1)
+					return 1;
+				//Delete timer if it exists.
+				if (sc->data[type].val4 != -1) {
+					delete_timer(sc->data[type].val4,kaahi_heal_timer);
+					sc->data[type].val4=-1;
+				}
+				break;
+			default:
+				if(sc->data[type].val1 > val1)
+					return 1; //Return true to not mess up skill animations. [Skotlex
+			}
+		(sc->count)--;
+		delete_timer(sc->data[type].timer, status_change_timer);
+		sc->data[type].timer = -1;
+	}
+
+	vd = status_get_viewdata(bl);
+	calc_flag = StatusChangeFlagTable[type];
+	if(!(flag&4)) //Do not parse val settings when loading SCs
+	switch(type){
+		case SC_DECREASEAGI:
+			if (sd) tick>>=1; //Half duration for players.
+		case SC_INCREASEAGI:
+			val2 = 2 + val1; //Agi change
+			break;
+		case SC_ENDURE:
+			val2 = 7; // Hit-count [Celest]
+			if (!(flag&1) && sd && !map_flag_gvg(bl->m))
+			{
+				struct map_session_data *tsd;
+				int i;
+				for (i = 0; i < 5; i++)
+				{	//See if there are devoted characters, and pass the status to them. [Skotlex]
+					if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
+						status_change_start(&tsd->bl,type,10000,val1,val2,val3,val4,tick,1);
+				}
+			}
+			break;
+		case SC_AUTOBERSERK:
+			if (status->hp < status->max_hp>>2 &&
+				(sc->data[SC_PROVOKE].timer==-1 || sc->data[SC_PROVOKE].val2==0))
+					sc_start4(bl,SC_PROVOKE,100,10,1,0,0,60000);
+			break;
+		
+		case SC_SIGNUMCRUCIS:
+			val2 = 10 + 4*val1; //Def reduction
+			clif_emotion(bl,4);
+			break;
+		case SC_MAXIMIZEPOWER:
+			val2 = tick>0?tick:60000;
+			break;
+		case SC_EDP:	// [Celest]
+			val2 = val1 + 2; //Chance to Poison enemies.
+			val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
+			break;
+		case SC_POISONREACT:
+			val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex]
+			val3=50; // + 5*val1; //Chance to counter. [Skotlex]
+			break;
+		case SC_MAGICROD:
+			val2 = val1*20; //SP gained
+			break;
+		case SC_KYRIE:
+			val2 = status->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb
+			val3 = (val1 / 2 + 5); //Hits
+			break;
+		case SC_MAGICPOWER:
+			//val1: Skill lv
+			val2 = 1; //Lasts 1 invocation
+			//val3 will store matk_min (needed in case you use ground-spells)
+			//val4 will store matk_max
+			break;
+		case SC_SACRIFICE:
+			val2 = 5; //Lasts 5 hits
+			break;
+		case SC_ENCPOISON:
+			val2= 250+50*val1;	//Poisoning Chance (2.5+0.5%) in 1/10000 rate
+		case SC_ASPERSIO:
+		case SC_FIREWEAPON:
+		case SC_WATERWEAPON:
+		case SC_WINDWEAPON:
+		case SC_EARTHWEAPON:
+		case SC_SHADOWWEAPON:
+		case SC_GHOSTWEAPON:
+			skill_enchant_elemental_end(bl,type);
+			break;
+		case SC_ELEMENTALCHANGE:
+			//Val1 is skill level, val2 is skill that invoked this.
+			if (!val3) //Val 3 holds the element, when not given, a random one is picked.
+				val3 = rand()%ELE_MAX;
+			val4 =1+rand()%4; //Elemental Lv is always a random value between  1 and 4.
+			break;
+		case SC_PROVIDENCE:
+			val2=val1*5; //Race/Ele resist
+			break;
+		case SC_REFLECTSHIELD:
+			val2=10+val1*3; //% Dmg reflected
+			if (sd && !(flag&1))
+			{	//Pass it to devoted chars.
+				struct map_session_data *tsd;
+				int i;
+				for (i = 0; i < 5; i++)
+				{	//Pass the status to the other affected chars. [Skotlex]
+					if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
+						status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1);
+				}
+			}
+			break;
+		case SC_STRIPWEAPON:
+			if (bl->type != BL_PC) //Watk reduction
+				val2 = 5*val1;
+			break;
+		case SC_STRIPSHIELD:
+			if (bl->type != BL_PC) //Def reduction
+				val2 = 3*val1;
+			break;
+		case SC_STRIPARMOR:
+			if (bl->type != BL_PC) //Vit reduction
+				val2 = 8*val1;
+			break;
+		case SC_STRIPHELM:
+			if (bl->type != BL_PC) //Int reduction
+				val2 = 8*val1;
+			break;
+		case SC_AUTOSPELL:
+			//Val1 Skill LV of Autospell
+			//Val2 Skill ID to cast
+			//Val3 Max Lv to cast
+			val4 = 5 + val1*2; //Chance of casting
+			break;
+		case SC_VOLCANO:
+			if (status->def_ele == ELE_FIRE)
+				val2 = val1*10; //Watk increase
+			else
+				val2 = 0;
+			break;
+		case SC_VIOLENTGALE:
+			if (status->def_ele == ELE_WIND)
+				val2 = val1*3; //Flee increase
+			else
+				val2 = 0;
+			break;
+		case SC_DELUGE:
+			if(status->def_ele == ELE_WATER)
+				val2 = deluge_eff[val1-1]; //HP increase
+			else
+				val2 = 0;
+			break;
+		case SC_SUITON:
+			if (!val2 || (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_NINJA)) {
+				//No penalties.
+				val2 = 0; //Agi penalty
+				val3 = 0; //Walk speed penalty
+				break;
+			}
+			val3 = 50;
+			val2 = 3*((val1+1)/3);
+			if (val1 > 4) val2--;
+			break;
+		case SC_ONEHAND:
+		case SC_TWOHANDQUICKEN:
+			val2 = 300;
+			if (val1 > 10) //For boss casted skills [Skotlex]
+				val2 += 20*(val1-10);
+			break;
+		case SC_SPEARQUICKEN:
+			val2 = 200+10*val1;
+			break;
+		case SC_DANCING:
+			//val1 : Skill ID + LV
+			//val2 : Skill Group of the Dance.
+			//val3 : Brings the skilllv (merged into val1 here)
+			//val4 : Partner
+			if (val1 == CG_MOONLIT)
+				clif_status_change(bl,SI_MOONLIT,1);
+			val1|= (val3<<16);
+			val3 = 0; //Tick duration/Speed penalty.
+			if (sd) { //Store walk speed change in lower part of val3
+				val3 = 500-40*pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON));
+				if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_BARDDANCER)
+				val3 -= 40; //TODO: Figure out real bonus rate.
+			}
+			val3|= ((tick/1000)<<16)&0xFFFF0000; //Store tick in upper part of val3
+			tick = 1000;
+			break;
+		case SC_LONGING:
+			val2 = 500-100*val1; //Aspd penalty.
+			val3 = 50+10*val1; //Walk speed adjustment.
+			break;
+		case SC_EXPLOSIONSPIRITS:
+			val2 = 75 + 25*val1; //Cri bonus
+			break;
+		case SC_ASPDPOTION0:
+		case SC_ASPDPOTION1:
+		case SC_ASPDPOTION2:
+		case SC_ASPDPOTION3:
+			val2 = 50*(2+type-SC_ASPDPOTION0);
+			break;
+
+		case SC_WEDDING:
+		case SC_XMAS:
+			if (!vd) return 0;
+			//Store previous values as they could be removed.
+			val1 = vd->class_;
+			val2 = vd->weapon;
+			val3 = vd->shield;
+			val4 = vd->cloth_color;
+			unit_stop_attack(bl);
+			clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:JOB_XMAS);
+			clif_changelook(bl,LOOK_WEAPON,0);
+			clif_changelook(bl,LOOK_SHIELD,0);
+			clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
+			break;
+		case SC_NOCHAT:
+			tick = 60000;
+			val1 = battle_config.manner_system; //Mute filters.
+			if (sd) clif_updatestatus(sd,SP_MANNER);
+			break;
+
+		case SC_STONE:
+			val2 = status->max_hp/100; //Petrified damage per second: 1%
+			if (!val2) val2 = 1;
+			val3 = tick/1000; //Petrified HP-damage iterations.
+			if(val3 < 1) val3 = 1; 
+			tick = val4; //Petrifying time.
+			if (tick < 1000)
+				tick = 1000; //Min time
+			calc_flag = 0; //Actual status changes take effect on petrified state.
+			break;
+
+		case SC_DPOISON:
+		//Lose 10/15% of your life as long as it doesn't brings life below 25%
+		if (status->hp > status->max_hp>>2)
+		{
+			int diff = status->max_hp*(bl->type==BL_PC?10:15)/100;
+			if (status->hp - diff < status->max_hp>>2)
+				diff = status->hp - (status->max_hp>>2);
+			status_zap(bl, diff, 0);
+		}
+		// fall through
+		case SC_POISON:				/* 毒 */
+		val3 = tick/1000; //Damage iterations
+		if(val3 < 1) val3 = 1;
+		tick = 1000;
+		//val4: HP damage
+		if (bl->type == BL_PC)
+			val4 = (type == SC_DPOISON) ? 3 + status->max_hp/50 : 3 + status->max_hp*3/200;
+		else
+			val4 = (type == SC_DPOISON) ? 3 + status->max_hp/100 : 3 + status->max_hp/200;
+		
+		break;
+		case SC_CONFUSION:
+			clif_emotion(bl,1);
+			break;
+		case SC_BLEEDING:
+			val4 = tick/10000;
+			if (!val4) val4 = 1;
+			tick = 10000;
+			break;
+
+		case SC_HIDING:
+			val2 = tick/1000;
+			tick = 1000;
+ 			//Store speed penalty on val3.
+			if(sd && (val3 = pc_checkskill(sd,RG_TUNNELDRIVE))>0)
+				val3 = 20 + 6*val3;
+			val4 = val1+3; //Seconds before SP substraction happen.
+			break;
+		case SC_CHASEWALK:
+			val2 = tick>0?tick:10000; //Interval at which SP is drained.
+			val3 = 65+val1*5; //Speed adjustment.
+			if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ROGUE)
+				val3 += 10; //TODO: Figure out real bonus. Temp value +10%
+			val4 = 10+val1*2; //SP cost.
+			if (map_flag_gvg(bl->m)) val4 *= 5;
+			break;
+		case SC_CLOAKING:
+			if (!sd) //Monsters should be able to walk with no penalties. [Skotlex]
+				val1 = 10;
+			val2 = tick>0?tick:60000; //SP consumption rate.
+			val3 = 0;
+			if (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN &&
+				(val3=pc_checkskill(sd,TF_MISS))>0)
+				val3 *= -1; //Substract the Dodge speed bonus.
+			val3+= 70+val1*3; //Speed adjustment without a wall.
+			//With a wall, it is val3 +25.
+			//val4&1 signals the presence of a wall.
+			//val4&2 makes cloak not end on normal attacks [Skotlex]
+			//val4&4 makes cloak not end on using skills
+			if (bl->type == BL_PC)	//Standard cloaking.
+				val4 |= battle_config.pc_cloak_check_type&7;
+			else
+				val4 |= battle_config.monster_cloak_check_type&7;
+			break;
+		case SC_SIGHT:			/* サイト/ルアフ */
+		case SC_RUWACH:
+		case SC_SIGHTBLASTER:
+			val2 = tick/250;
+			tick = 10;
+			break;
+
+		//Permanent effects.
+		case SC_MODECHANGE:
+		case SC_WEIGHT50:
+		case SC_WEIGHT90:
+		case SC_BROKENWEAPON:
+		case SC_BROKENARMOR:
+		case SC_READYSTORM: // Taekwon stances SCs [Dralnu]
+		case SC_READYDOWN:
+		case SC_READYCOUNTER:
+		case SC_READYTURN:
+		case SC_DODGE:
+			tick = 600*1000;
+			break;
+
+		case SC_AUTOGUARD:
+			if (!(flag&1))
+			{
+				struct map_session_data *tsd;
+				int i,t;
+				for(i=val2=0;i<val1;i++) {
+					t = 5-(i>>1);
+					val2 += (t < 0)? 1:t;
+				}
+				if (sd)
+				for (i = 0; i < 5; i++)
+				{	//Pass the status to the other affected chars. [Skotlex]
+					if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
+						status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1);
+				}
+			}
+			break;
+
+		case SC_DEFENDER:
+			if (!(flag&1))
+			{	
+				struct map_session_data *tsd;
+				int i;
+				val2 = 5 + 15*val1; //Damage reduction
+				val3 = 65 + 5*val1; //Speed adjustment
+				val4 = 250 - 50*val1; //Aspd adjustment 
+
+				if (sd)
+				for (i = 0; i < 5; i++)
+				{	//See if there are devoted characters, and pass the status to them. [Skotlex]
+					if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
+						status_change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1);
+				}
+			}
+			break;
+
+		case SC_TENSIONRELAX:
+			if (sd) {
+				pc_setsit(sd);
+				clif_sitting(sd);
+			}
+			val2 = 12; //SP cost
+			val4 = 10000; //Decrease at 10secs intervals.
+			val3 = tick/val4;
+			tick = val4;
+			break;
+		case SC_PARRYING:
+		    val2 = 20 + val1*3; //Block Chance
+			break;
+
+		case SC_WINDWALK:
+			val2 = (val1+1)/2; // Flee bonus is 1/1/2/2/3/3/4/4/5/5
+			val3 = 4*val2;	//movement speed % increase is 4 times that
+			break;
+
+		case SC_JOINTBEAT: // Random break [DracoRPG]
+			val2 = rand()%6; //Type of break
+			if (val2 == 5) sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1));
+			break;
+
+		case SC_BERSERK:
+			if (sc->data[SC_ENDURE].timer == -1 || !sc->data[SC_ENDURE].val4)
+				sc_start4(bl, SC_ENDURE, 100,10,0,0,1, tick);
+			//HP healing is performing after the calc_status call.
+			//Val2 holds HP penalty
+			if (!val4) val4 = skill_get_time2(StatusSkillChangeTable[type],val1);
+			if (!val4) val4 = 10000; //Val4 holds damage interval
+			val3 = tick/val4; //val3 holds skill duration
+			tick = val4;
+			break;
+
+		case SC_GOSPEL:
+			if(val4 == BCT_SELF) {	// self effect
+				val2 = tick/10000;
+				tick = 10000;
+				status_change_clear_buffs(bl,3); //Remove buffs/debuffs
+			}
+			break;
+
+		case SC_MARIONETTE:
+			if (sd) {
+				val3 = 0;
+				val2 = sd->status.str>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val3|=val2<<16;
+
+				val2 = sd->status.agi>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val3|=val2<<8;
+
+				val2 = sd->status.vit>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val3|=val2;
+
+				val4 = 0;
+				val2 = sd->status.int_>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val4|=val2<<16;
+
+				val2 = sd->status.dex>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val4|=val2<<8;
+
+				val2 = sd->status.luk>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val4|=val2;
+			} else {
+				struct status_data *b_status = status_get_base_status(bl);
+				if (!b_status)
+					return 0;
+
+				val3 = 0;
+				val2 = b_status->str>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val3|=val2<<16;
+
+				val2 = b_status->agi>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val3|=val2<<8;
+
+				val2 = b_status->vit>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val3|=val2;
+
+				val4 = 0;
+				val2 = b_status->int_>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val4|=val2<<16;
+
+				val2 = b_status->dex>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val4|=val2<<8;
+
+				val2 = b_status->luk>>1;
+				if (val2 > 0xFF) val2 = 0xFF;
+				val4|=val2;
+			}
+			val2 = tick/1000;
+			tick = 1000;
+			break;
+		case SC_MARIONETTE2:
+		{
+			struct block_list *pbl = map_id2bl(val1);
+			struct status_change *psc = pbl?status_get_sc(pbl):NULL;
+			int stat,max;
+			if (!psc || psc->data[SC_MARIONETTE].timer == -1)
+				return 0;
+			val2 = tick /1000;
+			val3 = val4 = 0;
+			if (sd) {
+				max = pc_maxparameter(sd); //Cap to max parameter. [Skotlex]
+				//Str
+				stat = (psc->data[SC_MARIONETTE].val3>>16)&0xFF;
+				if (sd->status.str+stat > max)
+					stat =max-sd->status.str;
+				val3 |= stat<<16;
+				//Agi
+				stat = (psc->data[SC_MARIONETTE].val3>>8)&0xFF;
+				if (sd->status.agi+stat > max)
+					stat =max-sd->status.agi;
+				val3 |= stat<<8;
+				//Vit
+				stat = psc->data[SC_MARIONETTE].val3&0xFF;
+				if (sd->status.vit+stat > max)
+					stat =max-sd->status.vit;
+				val3 |= stat;
+				//Int
+				stat = (psc->data[SC_MARIONETTE].val4>>16)&0xFF;
+				if (sd->status.int_+stat > max)
+					stat =max-sd->status.int_;
+				val4 |= stat<<16;
+				//Dex
+				stat = (psc->data[SC_MARIONETTE].val4>>8)&0xFF;
+				if (sd->status.dex+stat > max)
+					stat =max-sd->status.dex;
+				val4 |= stat<<8;
+				//Luk
+				stat = psc->data[SC_MARIONETTE].val4&0xFF;
+				if (sd->status.luk+stat > max)
+					stat =max-sd->status.luk;
+				val4 |= stat;
+			} else {
+				struct status_data *b_status = status_get_base_status(bl);
+				if (!b_status) return 0;
+				max = 0xFF; //Assume a 256 max parameter
+				//Str
+				stat = (psc->data[SC_MARIONETTE].val3>>16)&0xFF;
+				if (b_status->str+stat > max)
+					stat = max - b_status->str;
+				val3 |= stat<<16;
+				//Agi
+				stat = (psc->data[SC_MARIONETTE].val3>>8)&0xFF;
+				if (b_status->agi+stat > max)
+					stat = max - b_status->agi;
+				val3 |= stat<<8;
+				//Vit
+				stat = psc->data[SC_MARIONETTE].val3&0xFF;
+				if (b_status->vit+stat > max)
+					stat = max - b_status->vit;
+				val3 |= stat;
+				//Int
+				stat = (psc->data[SC_MARIONETTE].val4>>16)&0xFF;
+				if (b_status->int_+stat > max)
+					stat = max - b_status->int_;
+				val4 |= stat<<16;
+				//Dex
+				stat = (psc->data[SC_MARIONETTE].val4>>8)&0xFF;
+				if (b_status->dex+stat > max)
+					stat = max - b_status->dex;
+				val4 |= stat<<8;
+				//Luk
+				stat = psc->data[SC_MARIONETTE].val4&0xFF;
+				if (b_status->luk+stat > max)
+					stat = max - b_status->luk;
+				val4 |= stat;
+			}
+			tick = 1000;
+			break;
+		}
+		case SC_REJECTSWORD:
+			val2 = 15*val1; //Reflect chance
+			val3 = 3; //Reflections
+			break;
+
+		case SC_MEMORIZE:
+			val2 = 5; //Memorized casts.
+			break;
+
+		case SC_GRAVITATION:
+			val2 = 50*val1; //aspd reduction
+			break;
+
+		case SC_HERMODE:
+			status_change_clear_buffs(bl,1);
+			break;
+
+		case SC_REGENERATION:
+			if (val1 == 1)
+				val2 = 2;
+			else
+				val2 = val1; //HP Regerenation rate: 200% 200% 300%
+			val3 = val1; //SP Regeneration Rate: 100% 200% 300%
+			//if val4 comes set, this blocks regen rather than increase it.
+			break;
+
+		case SC_DEVOTION:
+		{
+			struct map_session_data *src;
+			if ((src = map_id2sd(val1)) && src->sc.count)
+			{	//Try to inherit the status from the Crusader [Skotlex]
+			//Ideally, we should calculate the remaining time and use that, but we'll trust that
+			//once the Crusader's status changes, it will reflect on the others. 
+				const int types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
+				int type2;
+				int i = map_flag_gvg(bl->m)?2:3;
+				while (i >= 0) {
+					type2 = types[i];
+					if (src->sc.data[type2].timer != -1)
+						sc_start(bl,type2,100,src->sc.data[type2].val1,
+							skill_get_time(StatusSkillChangeTable[type2],src->sc.data[type2].val1));
+					i--;
+				}
+			}
+			break;
+		}
+
+		case SC_COMA: //Coma. Sends a char to 1HP
+			status_zap(bl, status_get_hp(bl)-1, 0);
+			return 1;
+
+		case SC_CLOSECONFINE2:
+		{
+			struct block_list *src = val2?map_id2bl(val2):NULL;
+			struct status_change *sc2 = src?status_get_sc(src):NULL;
+			if (src && sc2) {
+				if (sc2->data[SC_CLOSECONFINE].timer == -1) //Start lock on caster.
+					sc_start4(src,SC_CLOSECONFINE,100,sc->data[type].val1,1,0,0,tick+1000);
+				else { //Increase count of locked enemies and refresh time.
+					sc2->data[SC_CLOSECONFINE].val2++;
+					delete_timer(sc2->data[SC_CLOSECONFINE].timer, status_change_timer);
+					sc2->data[SC_CLOSECONFINE].timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE);
+				}
+			} else //Status failed.
+				return 0;
+		}
+			break;
+		case SC_KAITE:
+			val2 = 1+val1/5; //Number of bounces: 1 + skilllv/5
+			break;
+		case SC_KAUPE:
+			switch (val1) {
+				case 3: //33*3 + 1 -> 100%
+					val2++;
+				case 1:
+				case 2: //33, 66%
+					val2 += 33*val1;
+					val3 = 1; //Dodge 1 attack total.
+					break;
+				default: //Custom. For high level mob usage, higher level means more blocks. [Skotlex]
+					val2 = 100;
+					val3 = val1-2;
+					break;
+			}
+			break;
+
+		case SC_COMBO:
+		{
+			//val1: Skill ID
+			//val2: When given, target (for autotargetting skills)
+			//val3: When set, this combo time should NOT delay attack/movement
+			//val4: Combo time
+			struct unit_data *ud = unit_bl2ud(bl);
+			switch (val1) {
+				case TK_STORMKICK:
+					clif_skill_nodamage(bl,bl,TK_READYSTORM,1,1);
+					break;
+				case TK_DOWNKICK:
+					clif_skill_nodamage(bl,bl,TK_READYDOWN,1,1);
+					break;
+				case TK_TURNKICK:
+					clif_skill_nodamage(bl,bl,TK_READYTURN,1,1);
+					break;
+				case TK_COUNTER:
+					clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
+					break;
+			}
+			if (ud && !val3) 
+			{
+				ud->attackabletime = gettick()+tick;
+				unit_set_walkdelay(bl, gettick(), tick, 1);
+			}
+			val4 = tick; //Store combo-time in val4.
+		}
+			break;
+		case SC_TKREST:
+			val2 = 11-val1; //Chance to consume: 11-skilllv%
+			break;
+		case SC_RUN:
+			val4 = gettick(); //Store time at which you started running.
+			break;
+		case SC_KAAHI:
+			val2 = 200*val1; //HP heal
+			val3 = 5*val1; //SP cost 
+			val4 = -1;	//Kaahi Timer.
+			break;
+		case SC_BLESSING:
+			if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC)
+				val2 = val1;
+			else
+				val2 = 0; //0 -> Half stat.
+			break;
+		case SC_TRICKDEAD:
+			if (vd) vd->dead_sit = 1;
+			break;
+		case SC_CONCENTRATE:
+			val2 = 2 + val1;
+			if (sd) { //Store the card-bonus data that should not count in the %
+				val3 = sd->param_bonus[1]; //Agi
+				val4 = sd->param_bonus[4]; //Dex
+			} else {
+				val3 = val4 = 0;
+			}
+			break;
+		case SC_ADRENALINE2:
+		case SC_ADRENALINE:
+			if (val2 || !battle_config.party_skill_penalty)
+				val3 = 300;
+			else
+				val3 = 200;
+		case SC_WEAPONPERFECTION:
+		case SC_OVERTHRUST:
+			if(sd && pc_checkskill(sd,BS_HILTBINDING)>0)
+				tick += tick / 10;
+			break;
+		case SC_CONCENTRATION:
+			val2 = 5*val1; //Batk/Watk Increase
+			val3 = 10*val1; //Hit Increase
+			val4 = 5*val1; //Def reduction
+			break;
+		case SC_ANGELUS:
+			val2 = 5*val1; //def increase
+			break;
+		case SC_IMPOSITIO:
+			val2 = 5*val1; //watk increase
+			break;
+		case SC_MELTDOWN:
+			val2 = 100*val1; //Chance to break weapon
+			val3 = 70*val1; //Change to break armor
+			break;
+		case SC_TRUESIGHT:
+			val2 = 10*val1; //Critical increase
+			val3 = 3*val1; //Hit increase
+			break;
+		case SC_SUN_COMFORT:
+			val2 = (status_get_lv(bl) + status->dex + status->luk)/2; //def increase
+			break;
+		case SC_MOON_COMFORT:
+			val2 = (status_get_lv(bl) + status->dex + status->luk)/10; //flee increase
+			break;
+		case SC_STAR_COMFORT:
+			val2 = (status_get_lv(bl) + status->dex + status->luk); //Aspd increase
+			break;
+		case SC_QUAGMIRE:
+			val2 = (sd?5:10)*val1; //Agi/Dex decrease.
+			break;
+
+		// gs_something1 [Vicious]
+		case SC_GATLINGFEVER:
+			val2 = 20*val1; //Aspd increase
+			val3 = 20+10*val1; //Batk increase
+			val4 = 5*val1; //Flee decrease
+			break;
+
+		case SC_FLING:
+			if (bl->type == BL_PC)
+				val2 = 0; //No armor reduction to players.
+			else
+				val2 = 5*val1; //Def reduction
+			val3 = 5*val1; //Def2 reduction
+			break;
+		case SC_PROVOKE:
+			//val2 signals autoprovoke.
+			val3 = 2+3*val1; //Atk increase
+			val4 = 5+5*val1; //Def reduction.
+			break;
+		case SC_AVOID:
+			val2 = 10*val1; //Speed change rate.
+			break;
+		case SC_DEFENCE:
+			val2 = 2*val1; //Def bonus
+			break;
+		case SC_BLOODLUST:
+			val2 = 20+10*val1; //Atk rate change.
+			val3 = 3*val1; //Leech chance
+			val4 = 20; //Leech percent
+			break;
+		case SC_FLEET:
+			val2 = 30*val1; //Aspd change
+			val3 = 5+5*val1; //bAtk/wAtk rate change
+			break;
+		case SC_MINDBREAKER:
+			val2 = 20*val1; //matk increase.
+			val3 = 12*val1; //mdef2 reduction.
+			break;
+		case SC_SKA:  
+			val2 = tick/1000;  
+			val3 = rand()%100; //Def changes randomly every second...  
+			tick = 1000;  
+			break;  
+		case SC_JAILED:
+			tick = val1>0?1000:250;
+			if (sd && sd->mapindex != val2)
+			{
+				int pos =  (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates
+				map =  sd->mapindex; //Current Map
+				//1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y
+				if (pc_setpos(sd,(unsigned short)val2,val3,val4, 3) == 0)
+					pc_setsavepoint(sd, (unsigned short)val2,val3,val4);
+				//2. Set restore point (val3 -> return map, val4 return coords
+				val3 = map;
+				val4 = pos;
+			}
+			break;
+		case SC_UTSUSEMI:
+			val2=(val1+1)/2; // number of hits blocked
+			val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value.
+			break;
+		case SC_BUNSINJYUTSU:
+			val2=(val1+1)/2; // number of hits blocked
+			break;
+		case SC_CHANGE:
+			val2= 30*val1; //Vit increase
+			val3= 20*val1; //Int increase
+			break;
+		case SC_SWOO:
+			if(status->mode&MD_BOSS)
+				tick /= 5; //TODO: Reduce skill's duration. But for how long?
+			break;
+		case SC_ANKLE:
+			if (sd && battle_config.pc_sc_def_rate != 100)
+				tick -= tick*status->agi*battle_config.pc_sc_def_rate/10000;
+			else if (battle_config.mob_sc_def_rate != 100)
+				tick -= tick*status->agi*battle_config.mob_sc_def_rate/10000;
+			else
+				tick -= tick*status->agi/100;
+			if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
+				tick /= 5;
+			// Minimum trap time of 3+0.03*skilllv seconds [celest]
+			// Changed to 3 secs and moved from skill.c [Skotlex]
+			if (tick < 3000)
+				tick = 3000;
+			break;
+		case SC_SPIDERWEB:
+			if (bl->type == BL_PC)
+				tick /=2;
+			break;
+		case SC_ARMOR:
+			//NPC_DEFENDER:
+			val2 = 80; //Damage reduction
+			//Attack requirements to be blocked:
+			val3 = BF_LONG; //Range
+			val4 = BF_WEAPON|BF_MISC; //Type
+			break;
+		case SC_INTRAVISION:
+		case SC_ARMOR_ELEMENT:
+			//Place here SCs that have no SCB_* data, no skill associated, no ICON
+			//associated, and yet are not wrong/unknown. [Skotlex]
+			break;
+		default:
+			if (calc_flag == SCB_NONE &&
+				StatusSkillChangeTable[type]==0 &&
+				StatusIconChangeTable[type]==0)
+			{	//Status change with no calc, and no skill associated...? unknown?
+				if(battle_config.error_log)
+					ShowError("UnknownStatusChange [%d]\n", type);
+				return 0;
+			}
+	}
+	else //Special considerations when loading SC data.
+	switch (type) {
+		case SC_WEDDING:
+		case SC_XMAS:
+			clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:JOB_XMAS);
+			clif_changelook(bl,LOOK_WEAPON,0);
+			clif_changelook(bl,LOOK_SHIELD,0);
+			clif_changelook(bl,LOOK_CLOTHES_COLOR,val4);
+			break;	
+		case SC_KAAHI:
+			val4 = -1;
+			break;
+		//In case the speed reduction comes loaded incorrectly,
+		//prevent division by 0.
+		case SC_DONTFORGETME:
+		case SC_CLOAKING:
+		case SC_LONGING:
+		case SC_HIDING:
+		case SC_CHASEWALK:
+		case SC_DEFENDER:
+			if (!val3)
+				return 0;
+			break;
+		case SC_GUILDAURA:
+			//Compatibility Upgrade due to Guild Aura code rewrite 
+			//(older saved SC versions would load up with huge bonuses)
+			return 0;
+	}
+	//Those that make you stop attacking/walking....
+	switch (type) {
+		case SC_FREEZE:
+		case SC_STUN:
+		case SC_SLEEP:
+		case SC_STONE:
+			if (sd && pc_issit(sd)) //Avoid sprite sync problems.
+				pc_setstand(sd);
+		case SC_TRICKDEAD:
+			unit_stop_attack(bl);
+			skill_stop_dancing(bl);
+			// Cancel cast when get status [LuzZza]
+			if (battle_config.sc_castcancel&bl->type)
+				unit_skillcastcancel(bl, 0);
+		case SC_STOP:
+		case SC_CONFUSION:
+		case SC_CLOSECONFINE:
+		case SC_CLOSECONFINE2:
+		case SC_ANKLE:
+		case SC_SPIDERWEB:
+			unit_stop_walking(bl,1);
+		break;
+		case SC_HIDING:
+		case SC_CLOAKING:
+		case SC_CHASEWALK:
+			unit_stop_attack(bl);
+		break;
+		case SC_SILENCE:
+			if (battle_config.sc_castcancel&bl->type)
+				unit_skillcastcancel(bl, 0);
+		break;
+	}
+
+	// Set option as needed.
+	opt_flag = 1;
+	switch(type){
+		//OPT1
+		case SC_STONE:
+		case SC_FREEZE:
+		case SC_STUN:
+		case SC_SLEEP:
+			if(type == SC_STONE)
+				sc->opt1 = OPT1_STONEWAIT;
+			else
+				sc->opt1 = OPT1_STONE + (type - SC_STONE);
+			break;
+		//OPT2
+		case SC_POISON:
+		case SC_CURSE:
+		case SC_SILENCE:
+		case SC_BLIND:
+			sc->opt2 |= 1<<(type-SC_POISON);
+			break;
+		case SC_DPOISON:
+			sc->opt2 |= OPT2_DPOISON;
+			break;
+		case SC_SIGNUMCRUCIS:
+			sc->opt2 |= OPT2_SIGNUMCRUCIS;
+			break;
+		//OPT3
+		case SC_TWOHANDQUICKEN:
+		case SC_SPEARQUICKEN:
+		case SC_CONCENTRATION:
+			sc->opt3 |= 0x1;
+			opt_flag = 0;
+			break;
+		case SC_MAXOVERTHRUST:
+		case SC_OVERTHRUST:
+		case SC_SWOO:	//Why does it shares the same opt as Overthrust? Perhaps we'll never know...
+			sc->opt3 |= 0x2;
+			opt_flag = 0;
+			break;
+		case SC_ENERGYCOAT:
+		case SC_SKE:
+			sc->opt3 |= 0x4;
+			opt_flag = 0;
+			break;
+		case SC_INCATKRATE:
+			//Simulate Explosion Spirits effect for NPC_POWERUP [Skotlex]
+			if (bl->type != BL_MOB) {
+				opt_flag = 0;
+				break;
+			}
+		case SC_EXPLOSIONSPIRITS:
+			sc->opt3 |= 0x8;
+			opt_flag = 0;
+			break;
+		case SC_STEELBODY:
+		case SC_SKA:
+			sc->opt3 |= 0x10;
+			opt_flag = 0;
+			break;
+		case SC_BLADESTOP:
+			sc->opt3 |= 0x20;
+			opt_flag = 0;
+			break;
+		//0x40 missing?
+		case SC_BERSERK:
+			sc->opt3 |= 0x80;
+			opt_flag = 0;
+			break;
+		//0x100, 0x200 missing?
+		case SC_MARIONETTE:
+		case SC_MARIONETTE2:
+			sc->opt3 |= 0x400;
+			opt_flag = 0;
+			break;
+		case SC_ASSUMPTIO:
+			sc->opt3 |= 0x800;
+			opt_flag = 0;
+			break;
+		case SC_WARM: //SG skills [Komurka]
+			sc->opt3 |= 0x1000;
+			opt_flag = 0;
+			break;
+		case SC_KAITE:
+			sc->opt3 |= 0x2000;
+			opt_flag = 0;
+			break;
+		//OPTION
+		case SC_HIDING:
+			sc->option |= OPTION_HIDE;
+			break;
+		case SC_CLOAKING:
+			sc->option |= OPTION_CLOAK;
+			break;
+		case SC_CHASEWALK:
+			sc->option |= OPTION_CHASEWALK|OPTION_CLOAK;
+			break;
+		case SC_SIGHT:
+			sc->option |= OPTION_SIGHT;
+			break;
+		case SC_RUWACH:
+			sc->option |= OPTION_RUWACH;
+			break;
+		case SC_WEDDING:
+			sc->option |= OPTION_WEDDING;
+			break;
+		case SC_XMAS:
+			sc->option |= OPTION_XMAS;
+			break;
+		case SC_ORCISH:
+			sc->option |= OPTION_ORCISH;
+			break;
+		case SC_SIGHTTRASHER:
+			sc->option |= OPTION_SIGHTTRASHER;
+			break;
+		case SC_FUSION:
+			sc->option |= OPTION_FLYING;
+			break;
+		default:
+			opt_flag = 0;
+	}
+
+	//On Aegis, when turning on a status change, first goes the option packet,
+	// then the sc packet.
+	if(opt_flag)
+		clif_changeoption(bl);
+
+	if (calc_flag&SCB_DYE)
+	{	//Reset DYE color
+		if (vd && vd->cloth_color)
+		{
+			val4 = vd->cloth_color;
+			clif_changelook(bl,LOOK_CLOTHES_COLOR,0);
+		}
+		calc_flag&=~SCB_DYE;
+	}
+
+	if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
+		clif_status_change(bl,StatusIconChangeTable[type],1);
+	else if (sd) //Send packet to self otherwise (disguised player?)
+		clif_status_load(bl,StatusIconChangeTable[type],1);
+
+	(sc->count)++;
+
+	sc->data[type].val1 = val1;
+	sc->data[type].val2 = val2;
+	sc->data[type].val3 = val3;
+	sc->data[type].val4 = val4;
+
+	sc->data[type].timer = add_timer(
+		gettick() + tick, status_change_timer, bl->id, type);
+
+	if (calc_flag)
+		status_calc_bl(bl,calc_flag);
+	
+	if(sd && sd->pd)
+		pet_sc_check(sd, type); //Skotlex: Pet Status Effect Healing
+
+	if (type==SC_BERSERK) {
+		sc->data[type].val2 = 5*status->max_hp/100;
+		status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
+		status_set_sp(bl, 0, 0); //Damage all SP
+	} else if (type==SC_CHANGE) //Heal all HP/SP
+		status_percent_heal(bl, 100, 100);
+
+
+	if (type==SC_RUN) {
+		struct unit_data *ud = unit_bl2ud(bl);
+		if (ud)
+			ud->state.running = unit_run(bl);
+	}
+	return 1;
+}
+/*==========================================
+ * ステータス異常全解除
+ *------------------------------------------
+ */
+int status_change_clear(struct block_list *bl,int type)
+{
+	struct status_change* sc;
+	int i;
+
+	sc = status_get_sc(bl);
+
+	if (!sc)
+		return 0;
+
+	if (sc->data[SC_FREEZE].val3)
+		sc->data[SC_FREEZE].val3 = 0; //Reset freeze counter.
+	
+  	if (!sc->count)
+		return 0;
+
+	if(sc->data[SC_DANCING].timer != -1)
+		skill_stop_dancing(bl);
+
+	for(i = 0; i < SC_MAX; i++)
+	{
+		if(sc->data[i].timer == -1)
+		  continue;
+		if(type == 0)
+		switch (i)
+		{	//Type 0: PC killed -> Place here stats that do not dispel on death.
+		case SC_EDP:
+		case SC_MELTDOWN:
+		case SC_XMAS:
+		case SC_NOCHAT:
+		case SC_FUSION:
+		case SC_TKREST:
+		case SC_READYSTORM:
+		case SC_READYDOWN:
+		case SC_READYCOUNTER:
+		case SC_READYTURN:
+		case SC_DODGE:
+		case SC_JAILED:
+		case SC_STRFOOD:
+		case SC_AGIFOOD:
+		case SC_VITFOOD:
+		case SC_INTFOOD:
+		case SC_DEXFOOD:
+		case SC_LUKFOOD:
+		case SC_HITFOOD:
+		case SC_FLEEFOOD:
+		case SC_BATKFOOD:
+		case SC_WATKFOOD:
+		case SC_MATKFOOD:
+			continue;
+		}
+		status_change_end(bl, i, -1);
+
+		if (type == 1 && sc->data[i].timer != -1)
+		{	//If for some reason status_change_end decides to still keep the status when quitting. [Skotlex]
+			(sc->count)--;
+			delete_timer(sc->data[i].timer, status_change_timer);
+			sc->data[i].timer = -1;
+		}
+	}
+	sc->opt1 = 0;
+	sc->opt2 = 0;
+	sc->opt3 = 0;
+	sc->option &= OPTION_MASK;
+
+	if(!type || type&2)
+		clif_changeoption(bl);
+
+	return 1;
+}
+
+/*==========================================
+ * ステータス異常終了
+ *------------------------------------------
+ */
+int status_change_end( struct block_list* bl , int type,int tid )
+{
+	struct map_session_data *sd;
+	struct status_change *sc;
+	struct status_data *status;
+	struct view_data *vd;
+	int opt_flag=0, calc_flag;
+
+	nullpo_retr(0, bl);
+	
+	sc = status_get_sc(bl);
+	status = status_get_status_data(bl);
+	nullpo_retr(0,sc);
+	nullpo_retr(0,status);
+	
+	if(type < 0 || type >= SC_MAX)
+		return 0;
+
+	BL_CAST(BL_PC,bl,sd);
+
+	if (sc->data[type].timer == -1 ||
+		(sc->data[type].timer != tid && tid != -1))
+		return 0;
+		
+	if (tid == -1)
+		delete_timer(sc->data[type].timer,status_change_timer);
+
+	sc->data[type].timer=-1;
+	(sc->count)--;
+
+	vd = status_get_viewdata(bl);
+	calc_flag = StatusChangeFlagTable[type];
+	switch(type){
+		case SC_WEDDING:
+		case SC_XMAS:
+			if (!vd) return 0;
+			if (sd) //Load data from sd->status.* as the stored values could have changed.
+				status_set_viewdata(bl, sd->status.class_);
+			else {
+				vd->class_ = sc->data[type].val1;
+				vd->weapon = sc->data[type].val2;
+				vd->shield = sc->data[type].val3;
+				vd->cloth_color = sc->data[type].val4;
+			}
+			clif_changelook(bl,LOOK_BASE,vd->class_);
+			clif_changelook(bl,LOOK_WEAPON,vd->weapon);
+			clif_changelook(bl,LOOK_SHIELD,vd->shield);
+			clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
+		break;
+		case SC_RUN:
+		{
+			struct unit_data *ud = unit_bl2ud(bl);
+			if (ud) {
+				ud->state.running = 0;
+				if (ud->walktimer != -1)
+					unit_stop_walking(bl,1);
+			}
+			if (sc->data[type].val1 >= 7 &&
+				DIFF_TICK(gettick(), sc->data[type].val4) <= 1000 &&
+				(!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0))
+			)
+				sc_start(bl,SC_SPURT,100,sc->data[type].val1,skill_get_time2(StatusSkillChangeTable[type], sc->data[type].val1));
+		}
+		break;
+		case SC_AUTOBERSERK:
+			if (sc->data[SC_PROVOKE].timer != -1 && sc->data[SC_PROVOKE].val2 == 1)
+				status_change_end(bl,SC_PROVOKE,-1);
+			break;
+
+		case SC_DEFENDER:
+		case SC_REFLECTSHIELD:
+		case SC_AUTOGUARD:
+		case SC_ENDURE:
+		if (sd) {
+			struct map_session_data *tsd;
+			int i;
+			for (i = 0; i < 5; i++)
+			{	//Clear the status from the others too [Skotlex]
+				if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type].timer != -1)
+					status_change_end(&tsd->bl,type,-1);
+			}
+		}
+		break;
+		case SC_DEVOTION:	
+		{
+			struct map_session_data *md = map_id2sd(sc->data[type].val1);
+			//The status could have changed because the Crusader left the game. [Skotlex]
+			if (md)
+			{
+				md->devotion[sc->data[type].val2] = 0;
+				clif_devotion(md);
+			}
+			//Remove inherited status [Skotlex]
+			if (sc->data[SC_AUTOGUARD].timer != -1)
+				status_change_end(bl,SC_AUTOGUARD,-1);
+			if (sc->data[SC_DEFENDER].timer != -1)
+				status_change_end(bl,SC_DEFENDER,-1);
+			if (sc->data[SC_REFLECTSHIELD].timer != -1)
+				status_change_end(bl,SC_REFLECTSHIELD,-1);
+			if (sc->data[SC_ENDURE].timer != -1)
+				status_change_end(bl,SC_ENDURE,-1);
+			break;
+		}
+		case SC_BLADESTOP:
+			if(sc->data[type].val4)
+			{
+				struct block_list *tbl = (struct block_list *)sc->data[type].val4;
+				struct status_change *tsc = status_get_sc(tbl);
+				sc->data[type].val4 = 0;
+				if(tsc && tsc->data[SC_BLADESTOP].timer!=-1)
+				{
+					tsc->data[SC_BLADESTOP].val4 = 0;
+					status_change_end(tbl,SC_BLADESTOP,-1);
+				}
+				clif_bladestop(bl,tbl,0);
+			}
+			break;
+		case SC_DANCING:
+			{
+				struct map_session_data *dsd;
+				struct status_change *dsc;
+				struct skill_unit_group *group;
+				if(sc->data[type].val2)
+				{
+					group = (struct skill_unit_group *)sc->data[type].val2;
+					sc->data[type].val2 = 0;
+					skill_delunitgroup(bl, group, 0);
+				}
+				if(sc->data[type].val4 && sc->data[type].val4 != BCT_SELF && (dsd=map_id2sd(sc->data[type].val4))){
+					dsc = &dsd->sc;
+					if(dsc && dsc->data[type].timer!=-1)
+					{	//This will prevent recursive loops. 
+						dsc->data[type].val2 = dsc->data[type].val4 = 0;
+						status_change_end(&dsd->bl, type, -1);
+					}
+				}
+			}
+			if ((sc->data[type].val1&0xFFFF) == CG_MOONLIT)
+				clif_status_change(bl,SI_MOONLIT,0);
+
+			if (sc->data[SC_LONGING].timer!=-1)
+				status_change_end(bl,SC_LONGING,-1);				
+			break;
+		case SC_NOCHAT:
+			if (sd && sd->status.manner < 0 && tid != -1)
+				sd->status.manner = 0;
+			break;
+		case SC_SPLASHER:	
+			{
+				struct block_list *src=map_id2bl(sc->data[type].val3);
+				if(src && tid!=-1)
+					skill_castend_damage_id(src, bl,sc->data[type].val2,sc->data[type].val1,gettick(),0 );
+			}
+			break;
+		case SC_CLOSECONFINE2:
+			{
+				struct block_list *src = sc->data[type].val2?map_id2bl(sc->data[type].val2):NULL;
+				struct status_change *sc2 = src?status_get_sc(src):NULL;
+				if (src && sc2 && sc2->count) {
+					//If status was already ended, do nothing.
+					if (sc2->data[SC_CLOSECONFINE].timer != -1)
+					{ //Decrease count
+						if (--sc2->data[SC_CLOSECONFINE].val1 <= 0) //No more holds, free him up.
+							status_change_end(src, SC_CLOSECONFINE, -1);
+					}
+				}
+			}
+		case SC_CLOSECONFINE:
+			if (sc->data[type].val2 > 0) {
+				//Caster has been unlocked... nearby chars need to be unlocked.
+				int range = 1
+					+skill_get_range2(bl, StatusSkillChangeTable[type], sc->data[type].val1)
+					+skill_get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold....
+				map_foreachinarea(status_change_timer_sub, 
+					bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sc,type,gettick());
+			}
+			break;
+		case SC_COMBO: //Clear last used skill when it is part of a combo.
+			if (sd && sd->skillid_old == sc->data[type].val1)
+				sd->skillid_old = sd->skilllv_old = 0;
+			break;
+
+		case SC_FREEZE:
+			sc->data[type].val3 = 0; //Clear Storm Gust hit count
+			break;
+
+		case SC_MARIONETTE:
+		case SC_MARIONETTE2:	/// Marionette target
+			if (sc->data[type].val1)
+			{	// check for partner and end their marionette status as well
+				int type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE;
+				struct block_list *pbl = map_id2bl(sc->data[type].val1);
+				struct status_change* sc2 = pbl?status_get_sc(pbl):NULL;
+				
+				if (sc2 && sc2->count && sc2->data[type2].timer != -1)
+				{
+					sc2->data[type2].val1 = 0;
+					status_change_end(pbl, type2, -1);
+				}
+			}
+			if (type == SC_MARIONETTE)
+				clif_marionette(bl, 0); //Clear effect.
+			break;
+
+		case SC_BERSERK:
+			//If val2 is removed, no HP penalty (dispelled?) [Skotlex]
+			if(status->hp > 100 && sc->data[type].val2)
+				status_set_hp(bl, 100, 0); 
+			if(sc->data[SC_ENDURE].timer != -1)
+				status_change_end(bl, SC_ENDURE, -1);
+			sc_start4(bl, SC_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP),
+				skill_get_time(LK_BERSERK, sc->data[type].val1));
+			break;
+		case SC_GOSPEL: //Clear the buffs from other chars.
+			if (sc->data[type].val3) { //Clear the group.
+				struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val3;
+				sc->data[type].val3 = 0;
+				skill_delunitgroup(bl, group, 0);
+			}
+			break;
+		case SC_HERMODE: 
+			if(sc->data[type].val3 == BCT_SELF)
+				skill_clear_unitgroup(bl);
+			break;
+		case SC_BASILICA: //Clear the skill area. [Skotlex]
+				skill_clear_unitgroup(bl);
+				break;
+		case SC_TRICKDEAD:
+			if (vd) vd->dead_sit = 0;
+			break;
+		case SC_WARM:
+			if (sc->data[type].val4) { //Clear the group.
+				struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val4;
+				sc->data[type].val4 = 0;
+				skill_delunitgroup(bl, group, 0);
+			}
+			break;
+		case SC_KAAHI:
+			//Delete timer if it exists.
+			if (sc->data[type].val4 != -1) {
+				delete_timer(sc->data[type].val4,kaahi_heal_timer);
+				sc->data[type].val4=-1;
+			}
+			break;
+		case SC_JAILED:
+			if(tid == -1)
+				break;
+		  	//natural expiration.
+			if(sd && sd->mapindex == sc->data[type].val2)
+			{
+				if (pc_setpos(sd,(unsigned short)sc->data[type].val3,sc->data[type].val4&0xFFFF, sc->data[type].val4>>16, 3) == 0)
+					pc_setsavepoint(sd, sd->mapindex, bl->x, bl->y);
+			}
+			break; //guess hes not in jail :P
+		case SC_CHANGE:
+			if (tid == -1)
+		 		break;
+			// "lose almost all their HP and SP" on natural expiration.
+			status_set_hp(bl, 10, 0);
+			status_set_sp(bl, 10, 0);
+			break;
+		}
+
+	opt_flag = 1;
+	switch(type){
+	case SC_STONE:
+	case SC_FREEZE:
+	case SC_STUN:
+	case SC_SLEEP:
+		sc->opt1 = 0;
+		break;
+
+	case SC_POISON:
+	case SC_CURSE:
+	case SC_SILENCE:
+	case SC_BLIND:
+		sc->opt2 &= ~(1<<(type-SC_POISON));
+		break;
+	case SC_DPOISON:
+		sc->opt2 &= ~OPT2_DPOISON;
+		break;
+	case SC_SIGNUMCRUCIS:
+		sc->opt2 &= ~OPT2_SIGNUMCRUCIS;
+		break;
+
+	case SC_HIDING:
+		sc->option &= ~OPTION_HIDE;
+		opt_flag|= 2|4; //Check for warp trigger + AoE trigger
+		break;
+	case SC_CLOAKING:
+		sc->option &= ~OPTION_CLOAK;
+		opt_flag|= 2;
+		break;
+	case SC_CHASEWALK:
+		sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK);
+		opt_flag|= 2;
+		break;
+	case SC_SIGHT:
+		sc->option &= ~OPTION_SIGHT;
+		break;
+	case SC_WEDDING:	
+		sc->option &= ~OPTION_WEDDING;
+		break;
+	case SC_XMAS:	
+		sc->option &= ~OPTION_XMAS;
+		break;
+	case SC_ORCISH:
+		sc->option &= ~OPTION_ORCISH;
+		break;
+	case SC_RUWACH:
+		sc->option &= ~OPTION_RUWACH;
+		break;
+	case SC_SIGHTTRASHER:
+		sc->option &= ~OPTION_SIGHTTRASHER;
+		break;
+	case SC_FUSION:
+		sc->option &= ~OPTION_FLYING;
+		break;
+	//opt3
+	case SC_TWOHANDQUICKEN:
+	case SC_ONEHAND:
+	case SC_SPEARQUICKEN:
+	case SC_CONCENTRATION:
+		sc->opt3 &= ~0x1;
+		opt_flag = 0;
+		break;
+	case SC_OVERTHRUST:
+	case SC_MAXOVERTHRUST:
+	case SC_SWOO:
+		sc->opt3 &= ~0x2;
+		opt_flag = 0;
+		break;
+	case SC_ENERGYCOAT:
+	case SC_SKE:
+		sc->opt3 &= ~0x4;
+		opt_flag = 0;
+		break;
+	case SC_INCATKRATE: //Simulated Explosion spirits effect.
+		if (bl->type != BL_MOB)
+			break;
+	case SC_EXPLOSIONSPIRITS:
+		sc->opt3 &= ~0x8;
+		opt_flag = 0;
+		break;
+	case SC_STEELBODY:
+	case SC_SKA:
+		sc->opt3 &= ~0x10;
+		opt_flag = 0;
+		break;
+	case SC_BLADESTOP:
+		sc->opt3 &= ~0x20;
+		opt_flag = 0;
+		break;
+	case SC_BERSERK:
+		sc->opt3 &= ~0x80;
+		opt_flag = 0;
+		break;
+	case SC_MARIONETTE:
+	case SC_MARIONETTE2:
+		sc->opt3 &= ~0x400;
+		opt_flag = 0;
+		break;
+	case SC_ASSUMPTIO:
+		sc->opt3 &= ~0x800;
+		opt_flag = 0;
+		break;
+	case SC_WARM: //SG skills [Komurka]
+		sc->opt3 &= ~0x1000;
+		opt_flag = 0;
+		break;
+	case SC_KAITE:
+		sc->opt3 &= ~0x2000;
+		opt_flag = 0;
+		break;
+	default:
+		opt_flag = 0;
+	}
+
+	if (calc_flag&SCB_DYE)
+	{	//Restore DYE color
+		if (vd && !vd->cloth_color && sc->data[type].val4)
+			clif_changelook(bl,LOOK_CLOTHES_COLOR,sc->data[type].val4);
+		calc_flag&=~SCB_DYE;
+	}
+
+	//On Aegis, when turning off a status change, first goes the sc packet, then the option packet.
+	if (vd && pcdb_checkid(vd->class_))
+		clif_status_change(bl,StatusIconChangeTable[type],0);
+	else if (sd)
+		clif_status_load(bl,StatusIconChangeTable[type],0);
+
+	if(opt_flag)
+		clif_changeoption(bl);
+
+	if (calc_flag)
+		status_calc_bl(bl,calc_flag);
+
+	if(opt_flag&4) //Out of hiding, invoke on place.
+		skill_unit_move(bl,gettick(),1);
+
+	if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
+		npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
+
+	return 1;
+}
+
+int kaahi_heal_timer(int tid, unsigned int tick, int id, int data)
+{
+	struct block_list *bl;
+	struct status_change *sc;
+	struct status_data *status;
+	int hp;
+
+	bl=map_id2bl(id);
+	sc=status_get_sc(bl);
+	status=status_get_status_data(bl);
+	
+	if (!sc || !status || data != SC_KAAHI || sc->data[data].timer==-1)
+		return 0;
+	if(sc->data[data].val4 != tid) {
+		if (battle_config.error_log)
+			ShowError("kaahi_heal_timer: Timer mismatch: %d != %d\n", tid, sc->data[data].val4);
+		sc->data[data].val4=-1;
+		return 0;
+	}
+		
+	if(!status_charge(bl, 0, sc->data[data].val3)) {
+		sc->data[data].val4=-1;
+		return 0;
+	}
+
+	hp = status->max_hp - status->hp;
+	if (hp > sc->data[data].val2)
+		hp = sc->data[data].val2;
+	if (hp)
+		status_heal(bl, hp, 0, 2);
+	sc->data[data].val4=-1;
+	return 1;
+}
+
+/*==========================================
+ * ステータス異常終了タイマー
+ *------------------------------------------
+ */
+int status_change_timer(int tid, unsigned int tick, int id, int data)
+{
+	int type = data;
+	struct block_list *bl;
+	struct map_session_data *sd=NULL;
+	struct status_data *status;
+	struct status_change *sc;
+
+// security system to prevent forgetting timer removal
+	int temp_timerid;
+
+	bl=map_id2bl(id);
+#ifndef _WIN32
+	nullpo_retr_f(0, bl, "id=%d data=%d",id,data);
+#endif
+	sc=status_get_sc(bl);
+	status = status_get_status_data(bl);
+	
+	if (!sc || !status)
+	{	//Temporal debug until case is resolved. [Skotlex]
+		ShowDebug("status_change_timer: Null pointer id: %d data: %d bl-type: %d\n", id, data, bl?bl->type:-1);
+		return 0;
+	}
+
+	if(bl->type==BL_PC)
+		sd=(struct map_session_data *)bl;
+
+	if(sc->data[type].timer != tid) {
+		if(battle_config.error_log)
+			ShowError("status_change_timer: Mismatch for type %d: %d != %d (bl id %d)\n",type,tid,sc->data[type].timer, bl->id);
+		return 0;
+	}
+
+	// security system to prevent forgetting timer removal
+	// you shouldn't be that careless inside the switch here
+	temp_timerid = sc->data[type].timer;
+	sc->data[type].timer = -1;
+
+	switch(type){	/* 特殊な?理になる場合 */
+	case SC_MAXIMIZEPOWER:	/* マキシマイズパワ? */
+	case SC_CLOAKING:
+		if(!status_charge(bl, 0, 1))
+			break; //Not enough SP to continue.
+		sc->data[type].timer=add_timer(
+			sc->data[type].val2+tick, status_change_timer, bl->id, data);
+		return 0;
+
+	case SC_CHASEWALK:
+		if(!status_charge(bl, 0, sc->data[type].val4))
+			break; //Not enough SP to continue.
+			
+		if (sc->data[SC_INCSTR].timer == -1) {
+			sc_start(bl, SC_INCSTR,100,1<<(sc->data[type].val1-1),
+				(sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ROGUE?10:1) //SL bonus -> x10 duration
+				*skill_get_time2(StatusSkillChangeTable[type],sc->data[type].val1));
+		}
+		sc->data[type].timer = add_timer(
+			sc->data[type].val2+tick, status_change_timer, bl->id, data);
+		return 0;
+	break;
+
+	case SC_SKA:  
+		if((--sc->data[type].val2)>0){  
+			sc->data[type].val3 = rand()%100; //Random defense.  
+			sc->data[type].timer=add_timer(  
+				1000+tick, status_change_timer,  
+				bl->id, data);  
+			return 0;  
+		}  
+		break;
+
+	case SC_HIDING:
+		if((--sc->data[type].val2)>0){
+			
+			if(sc->data[type].val2 % sc->data[type].val4 == 0 &&!status_charge(bl, 0, 1))
+				break; //Fail if it's time to substract SP and there isn't.
+		
+			sc->data[type].timer=add_timer(
+				1000+tick, status_change_timer,
+				bl->id, data);
+			return 0;
+		}
+	break;
+
+	case SC_SIGHT:
+	case SC_RUWACH:
+	case SC_SIGHTBLASTER:
+		{
+			map_foreachinrange( status_change_timer_sub, bl, 
+				skill_get_splash(StatusSkillChangeTable[type], sc->data[type].val1),
+				BL_CHAR, bl,sc,type,tick);
+
+			if( (--sc->data[type].val2)>0 ){
+				sc->data[type].timer=add_timer(	/* タイマ?再設定 */
+					250+tick, status_change_timer,
+					bl->id, data);
+				return 0;
+			}
+		}
+		break;
+		
+	case SC_PROVOKE:
+		if(sc->data[type].val2) { //Auto-provoke (it is ended in status_heal)
+			sc->data[type].timer=add_timer(1000*60+tick,status_change_timer, bl->id, data );
+			return 0;
+		}
+		break;
+
+	case SC_ENDURE:
+		if(sc->data[type].val4) { //Infinite Endure.
+			sc->data[type].timer=add_timer(1000*60+tick,status_change_timer, bl->id, data);
+			return 0;
+		}
+		break;
+
+	case SC_STONE:
+		if(sc->opt1 == OPT1_STONEWAIT) {
+			sc->data[type].val4 = 0;
+			unit_stop_walking(bl,1);
+			sc->opt1 = OPT1_STONE;
+			clif_changeoption(bl);
+			sc->data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
+			status_calc_bl(bl, StatusChangeFlagTable[type]);
+			return 0;
+		}
+		if((--sc->data[type].val3) > 0) {
+			if((++sc->data[type].val4)%5 == 0 && status->hp > status->max_hp>>2)
+				status_zap(bl, sc->data[type].val2, 0);
+			sc->data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
+			return 0;
+		}
+		break;
+
+	case SC_POISON:
+		if(status->hp <= status->max_hp>>2) //Stop damaging after 25% HP left.
+			break;
+	case SC_DPOISON:
+		if ((--sc->data[type].val3) > 0) {
+			if (sc->data[SC_SLOWPOISON].timer == -1) {
+				status_zap(bl, sc->data[type].val4, 0);
+				if (status_isdead(bl))
+					break;
+			}
+			sc->data[type].timer = add_timer (1000 + tick, status_change_timer, bl->id, data );
+			return 0;
+		}
+		break;
+
+	case SC_TENSIONRELAX:
+		if(status->max_hp > status->hp && (--sc->data[type].val3) > 0){
+			sc->data[type].timer=add_timer(
+				sc->data[type].val4+tick, status_change_timer,
+				bl->id, data);
+			return 0;
+		}
+		break;
+	case SC_BLEEDING:	// [celest]
+		// i hope i haven't interpreted it wrong.. which i might ^^;
+		// Source:
+		// - 10�ェエェネェヒHPェャハ�エ
+		// - �槢ェホェ゙ェ゙ォオ?ォミ�ヤムェ茘�戓ーェキェニェ�?ヘ�ェマ眈ェィェハェ、
+		// To-do: bleeding effect increases damage taken?
+		if ((--sc->data[type].val4) >= 0) {
+			status_fix_damage(NULL, bl, rand()%600 + 200, 0);
+			if (status_isdead(bl))
+				break;
+			sc->data[type].timer = add_timer(10000 + tick, status_change_timer, bl->id, data ); 
+			return 0;
+		}
+		break;
+
+	case SC_KNOWLEDGE:
+	if (sd) {
+		if(bl->m != sd->feel_map[0].m
+			&& bl->m != sd->feel_map[1].m
+			&& bl->m != sd->feel_map[2].m)
+			break; //End it
+	} //Otherwise continue.
+	// Status changes that don't have a time limit
+	case SC_AETERNA:
+	case SC_TRICKDEAD:
+	case SC_MODECHANGE:
+	case SC_WEIGHT50:
+	case SC_WEIGHT90:
+	case SC_MAGICPOWER:
+	case SC_REJECTSWORD:
+	case SC_MEMORIZE:
+	case SC_BROKENWEAPON:
+	case SC_BROKENARMOR:
+	case SC_SACRIFICE:
+	case SC_READYSTORM:
+	case SC_READYDOWN:
+	case SC_READYTURN:
+	case SC_READYCOUNTER:
+	case SC_RUN:
+	case SC_DODGE:
+	case SC_AUTOBERSERK: //continues until triggered off manually. [Skotlex]
+	case SC_SIGNUMCRUCIS:		/* シグナムクルシス */
+		sc->data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data );
+		return 0;
+
+	case SC_DANCING: //ダンススキルの時間SP消費
+		{
+			int s = 0;
+			int sp = 1;
+			int counter = sc->data[type].val3>>16;
+			if (--counter <= 0)
+				break;
+			sc->data[type].val3&= 0xFFFF; //Remove counter
+			sc->data[type].val3|=(counter<<16);//Reset it.
+			switch(sc->data[type].val1&0xFFFF){
+				case BD_RICHMANKIM:
+				case BD_DRUMBATTLEFIELD:
+				case BD_RINGNIBELUNGEN:
+				case BD_SIEGFRIED:
+				case BA_DISSONANCE:
+				case BA_ASSASSINCROSS:
+				case DC_UGLYDANCE:
+					s=3;
+					break;
+				case BD_LULLABY:
+				case BD_ETERNALCHAOS:
+				case BD_ROKISWEIL:
+				case DC_FORTUNEKISS:
+					s=4;
+					break;
+				case CG_HERMODE:
+				case BD_INTOABYSS:
+				case BA_WHISTLE:
+				case DC_HUMMING:
+				case BA_POEMBRAGI:
+				case DC_SERVICEFORYOU:
+					s=5;
+					break;
+				case BA_APPLEIDUN:
+					s=6;
+					break;
+				case CG_MOONLIT:
+					//Moonlit's cost is 4sp*skill_lv [Skotlex]
+					sp= 4*(sc->data[type].val1>>16);
+					//Upkeep is also every 10 secs.
+				case DC_DONTFORGETME:
+					s=10;
+					break;
+			}
+			if (s && ((sc->data[type].val3 % s) == 0)) {
+				if (sc->data[SC_LONGING].timer != -1)
+					sp = s;
+				if (!status_charge(bl, 0, sp))
+					break;
+			}
+			sc->data[type].timer=add_timer(
+				1000+tick, status_change_timer,
+				bl->id, data);
+			return 0;
+		}
+		break;
+
+	case SC_DEVOTION:
+		{	//Check range and timeleft to preserve status [Skotlex]
+			//This implementation won't work for mobs because of map_id2sd, but it's a small cost in exchange of the speed of map_id2sd over map_id2bl
+			struct map_session_data *md = map_id2sd(sc->data[type].val1);
+			if (md && check_distance_bl(bl, &md->bl, sc->data[type].val3) && (sc->data[type].val4-=1000)>0)
+			{
+				sc->data[type].timer = add_timer(1000+tick, status_change_timer, bl->id, data);
+				return 0;
+			}
+		}
+		break;
+		
+	case SC_BERSERK:
+		//The damage below should be made aware that Berserk is active.
+		sc->data[type].timer = temp_timerid;
+		// 5% every 10 seconds [DracoRPG]
+		if((--sc->data[type].val3)>0 && status_charge(bl, sc->data[type].val2, 0))
+		{
+			sc->data[type].timer = add_timer(
+				sc->data[type].val4+tick, status_change_timer,
+				bl->id, data);
+			return 0;
+		}
+		break;
+	case SC_NOCHAT:
+		if(sd){
+			sd->status.manner++;
+			clif_updatestatus(sd,SP_MANNER);
+			if (sd->status.manner < 0)
+			{	//Every 60 seconds your manner goes up by 1 until it gets back to 0.
+				sc->data[type].timer=add_timer(60000+tick, status_change_timer, bl->id, data);
+				return 0;
+			}
+		}
+		break;
+
+	case SC_SPLASHER:
+		if (sc->data[type].val4 % 1000 == 0) {
+			char timer[10];
+			snprintf (timer, 10, "%d", sc->data[type].val4/1000);
+			clif_message(bl, timer);
+		}
+		if((sc->data[type].val4 -= 500) > 0) {
+			sc->data[type].timer = add_timer(
+				500 + tick, status_change_timer,
+				bl->id, data);
+				return 0;
+		}
+		break;
+
+	case SC_MARIONETTE:
+	case SC_MARIONETTE2:
+		{
+			struct block_list *pbl = map_id2bl(sc->data[type].val1);
+			if (pbl && check_distance_bl(bl, pbl, 7) && (sc->data[type].val2--)>0)
+			{
+				sc->data[type].timer = add_timer(
+					1000 + tick, status_change_timer,
+					bl->id, data);
+					return 0;
+			}
+		}
+		break;
+
+	case SC_GOSPEL:
+		if(sc->data[type].val4 == BCT_SELF && (--sc->data[type].val2) > 0)
+		{
+			int hp, sp;
+			hp = (sc->data[type].val1 > 5) ? 45 : 30;
+			sp = (sc->data[type].val1 > 5) ? 35 : 20;
+			if(!status_charge(bl, hp, sp))
+				break;
+			sc->data[type].timer = add_timer(
+				10000+tick, status_change_timer,
+					bl->id, data);
+			return 0;
+		}
+		break;
+		
+	case SC_GUILDAURA:
+		{
+			struct block_list *tbl = map_id2bl(sc->data[type].val2);
+			
+			if (tbl && battle_check_range(bl, tbl, 2)){
+				sc->data[type].timer = add_timer(
+					1000 + tick, status_change_timer,
+					bl->id, data);
+					return 0;
+			}
+		}
+		break;
+	case SC_JAILED:
+		if(--sc->data[type].val1 > 0)
+		{
+			sc->data[type].timer=add_timer(
+				60000+tick, status_change_timer, bl->id,data);
+			return 0;
+		}
+		break;
+	case SC_BLIND:
+		if(sc->data[SC_FOGWALL].timer!= -1) 
+		{	//Blind lasts forever while you are standing on the fog.
+			sc->data[type].timer=add_timer(
+				5000+tick, status_change_timer,
+				bl->id, data);
+			return 0;
+		}
+		break;
+	}
+
+	// default for all non-handled control paths
+	// security system to prevent forgetting timer removal
+
+	// if we reach this point we need the timer for the next call, 
+	// so restore it to have status_change_end handle a valid timer
+	sc->data[type].timer = temp_timerid; 
+
+	return status_change_end( bl,type,tid );
+}
+
+/*==========================================
+ * ステータス異常タイマー範囲処理
+ *------------------------------------------
+ */
+int status_change_timer_sub(struct block_list *bl, va_list ap )
+{
+	struct block_list *src;
+	struct status_change *sc, *tsc;
+	struct map_session_data* sd=NULL;
+	struct map_session_data* tsd=NULL;
+
+	int type;
+	unsigned int tick;
+
+	src=va_arg(ap,struct block_list*);
+	sc=va_arg(ap,struct status_change*);
+	type=va_arg(ap,int);
+	tick=va_arg(ap,unsigned int);
+	tsc=status_get_sc(bl);
+	
+	if (status_isdead(bl))
+		return 0;
+	if (src->type==BL_PC) sd= (struct map_session_data*)src;
+	if (bl->type==BL_PC) tsd= (struct map_session_data*)bl;
+
+	switch( type ){
+	case SC_SIGHT:	/* サイト */
+	case SC_CONCENTRATE:
+		if (tsc && tsc->count) {
+			if (tsc->data[SC_HIDING].timer != -1)
+				status_change_end( bl, SC_HIDING, -1);
+			if (tsc->data[SC_CLOAKING].timer != -1)
+				status_change_end( bl, SC_CLOAKING, -1);
+		}
+		break;
+	case SC_RUWACH:	/* ルアフ */
+		if (tsc && tsc->count && (tsc->data[SC_HIDING].timer != -1 ||	// if the target is using a special hiding, i.e not using normal hiding/cloaking, don't bother
+			tsc->data[SC_CLOAKING].timer != -1)) {
+			status_change_end( bl, SC_HIDING, -1);
+			status_change_end( bl, SC_CLOAKING, -1);
+			if(battle_check_target( src, bl, BCT_ENEMY ) > 0)
+				skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,1,tick,0);
+		}
+		break;
+	case SC_SIGHTBLASTER:
+		if (battle_check_target( src, bl, BCT_ENEMY ) > 0 &&
+			status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2))
+		{
+			skill_attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0);
+			if (sc) sc->data[type].val2 = 0; //This signals it to end.
+		}
+		break;
+	case SC_CLOSECONFINE:
+		//Lock char has released the hold on everyone...
+		if (tsc && tsc->count && tsc->data[SC_CLOSECONFINE2].timer != -1 && tsc->data[SC_CLOSECONFINE2].val2 == src->id) {
+			tsc->data[SC_CLOSECONFINE2].val2 = 0;
+			status_change_end(bl, SC_CLOSECONFINE2, -1);
+		}
+		break;
+	}
+	return 0;
+}
+
+/*==========================================
+ * Clears buffs/debuffs of a character.
+ * type&1 -> buffs, type&2 -> debuffs
+ *------------------------------------------
+ */
+int status_change_clear_buffs (struct block_list *bl, int type)
+{
+	int i;
+	struct status_change *sc= status_get_sc(bl);
+
+	if (!sc || !sc->count)
+		return 0;
+
+	if (type&2) //Debuffs
+	for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) {
+		if(sc->data[i].timer != -1)
+			status_change_end(bl,i,-1);
+	}
+
+	for (i = SC_COMMON_MAX+1; i < SC_MAX; i++) {
+
+		if(sc->data[i].timer == -1)
+			continue;
+		
+		switch (i) {
+			//Stuff that cannot be removed
+			case SC_WEIGHT50:
+			case SC_WEIGHT90:
+			case SC_COMBO:
+			case SC_SMA:
+			case SC_DANCING:
+			case SC_GUILDAURA:
+			case SC_SAFETYWALL:
+			case SC_NOCHAT:
+			case SC_JAILED:
+			case SC_ANKLE:
+			case SC_BLADESTOP:
+			case SC_CP_WEAPON:
+			case SC_CP_SHIELD:
+			case SC_CP_ARMOR:
+			case SC_CP_HELM:
+				continue;
+				
+			//Debuffs that can be removed.
+			case SC_HALLUCINATION:
+			case SC_QUAGMIRE:
+			case SC_SIGNUMCRUCIS:
+			case SC_DECREASEAGI:
+			case SC_SLOWDOWN:
+			case SC_MINDBREAKER:
+			case SC_WINKCHARM:
+			case SC_STOP:
+			case SC_ORCISH:
+			case SC_STRIPWEAPON:
+			case SC_STRIPSHIELD:
+			case SC_STRIPARMOR:
+			case SC_STRIPHELM:
+				if (!(type&2))
+					continue;
+				break;
+			//The rest are buffs that can be removed.
+			case SC_BERSERK:
+				if (!(type&1))
+					continue;
+			  	sc->data[i].val2 = 0;
+				break;
+			default:
+				if (!(type&1))
+					continue;
+				break;
+		}
+		status_change_end(bl,i,-1);
+	}
+	return 0;
+}
+
+//Natural regen related stuff.
+static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
+static int status_natural_heal(DBKey key,void * data,va_list ap)
+{
+	struct block_list *bl = (struct block_list*)data;
+	struct regen_data *regen;
+	struct status_data *status;
+	struct status_change *sc;
+	struct unit_data *ud;
+	struct view_data *vd = NULL;
+	struct regen_data_sub *sregen;
+	struct map_session_data *sd;
+	int val,rate,bonus = 0,flag;
+
+	if (!(bl->type&BL_REGEN))
+		return 0;
+
+	regen = status_get_regen_data(bl);
+	if (!regen) return 0;
+	status = status_get_status_data(bl);
+	sc = status_get_sc(bl);
+	if (sc && !sc->count)
+		sc = NULL;
+	BL_CAST(BL_PC,bl,sd);
+
+	flag = regen->flag;
+	if (flag&RGN_HP && (status->hp >= status->max_hp || regen->state.block&1))
+		flag&=~(RGN_HP|RGN_SHP);
+	if (flag&RGN_SP && (status->sp >= status->max_sp || regen->state.block&2))
+		flag&=~(RGN_SP|RGN_SSP);
+
+	if (flag && (
+		status_isdead(bl) ||
+		(sc && sc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))
+	))
+		flag=0;
+
+	if (sd && (sd->hp_loss_value > 0 || sd->sp_loss_value > 0))
+		pc_bleeding(sd, natural_heal_diff_tick);
+
+	if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen &&
+		(vd = status_get_viewdata(bl)) && vd->dead_sit == 2)
+	{	//Apply sitting regen bonus.
+		sregen = regen->ssregen;
+		if(flag&(RGN_SHP))
+		{	//Sitting HP regen
+			val = natural_heal_diff_tick * sregen->rate.hp;
+			if (regen->state.overweight)
+				val>>=1; //Half as fast when overweight.
+			sregen->tick.hp += val;
+			while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval)
+			{
+				sregen->tick.hp -= battle_config.natural_heal_skill_interval;
+				if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp)
+				{	//Full
+					flag&=~(RGN_HP|RGN_SHP);
+					break;
+				}
+			}
+		}
+		if(flag&(RGN_SSP))
+		{	//Sitting SP regen
+			val = natural_heal_diff_tick * sregen->rate.sp;
+			if (regen->state.overweight)
+				val>>=1; //Half as fast when overweight.
+			sregen->tick.sp += val;
+			while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
+			{
+				sregen->tick.sp -= battle_config.natural_heal_skill_interval;
+				if(status_heal(bl, 0, sregen->sp, 3) < sregen->sp)
+				{	//Full
+					flag&=~(RGN_SP|RGN_SSP);
+					break;
+				}
+			}
+		}
+	}
+
+	if (flag && regen->state.overweight)
+		flag=0;
+
+	ud = unit_bl2ud(bl);
+
+	if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != -1)
+	{
+		flag&=~(RGN_SHP|RGN_SSP);
+		if(!regen->state.walk)
+			flag&=~RGN_HP;
+	}
+
+	if (!flag)
+		return 0;
+
+	if (flag&(RGN_HP|RGN_SP))
+	{
+		if(!vd) vd = status_get_viewdata(bl);
+		if(vd && vd->dead_sit == 2)
+			bonus++;
+		if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKREGEN))
+			bonus++;
+		if(regen->state.gc)
+			bonus++;
+	}
+
+	//Natural Hp regen
+	if (flag&RGN_HP)
+	{
+		rate = natural_heal_diff_tick*(regen->rate.hp+bonus);
+		if (ud && ud->walktimer != -1)
+			rate/=2;
+		regen->tick.hp += rate;
+		
+		if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval)
+		{
+			val = 0;
+			do {
+				val += regen->hp;
+				regen->tick.hp -= battle_config.natural_healhp_interval;
+			} while(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval);
+			if (status_heal(bl, val, 0, 1) < val)
+				flag&=~RGN_SHP; //full.
+		}
+	}
+
+	//Natural SP regen
+	if(flag&RGN_SP)
+	{
+		regen->tick.sp += natural_heal_diff_tick*(regen->rate.sp+bonus);
+		
+		if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval)
+		{
+			val = 0;
+			do {
+				val += regen->sp;
+				regen->tick.sp -= battle_config.natural_healsp_interval;
+			} while(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval);
+			if (status_heal(bl, 0, val, 1) < val)
+				flag&=~RGN_SSP; //full.
+		}
+	}
+
+	if (!regen->sregen)
+		return flag;
+
+	//Skill regen
+	sregen = regen->sregen;
+
+	if(flag&RGN_SHP)
+	{	//Skill HP regen
+		sregen->tick.hp += natural_heal_diff_tick * sregen->rate.hp;
+		
+		while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval)
+		{
+			sregen->tick.hp -= battle_config.natural_heal_skill_interval;
+			if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp)
+				break; //Full
+		}
+	}
+	if(flag&RGN_SSP)
+	{	//Skill SP regen
+		sregen->tick.sp += natural_heal_diff_tick * sregen->rate.sp;
+		while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
+		{
+			val = sregen->sp;
+			if (sd && sd->state.doridori) {
+				val*=2;
+				sd->state.doridori = 0;
+				if ((rate = pc_checkskill(sd,TK_SPTIME)))
+					sc_start(bl,SkillStatusChangeTable(TK_SPTIME),
+						100,rate,skill_get_time(TK_SPTIME, rate));
+				if (
+					(sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
+					rand()%10000 < battle_config.sg_angel_skill_ratio
+				) { //Angel of the Sun/Moon/Star
+					clif_feel_hate_reset(sd);
+					pc_resethate(sd);
+					pc_resetfeel(sd);
+				}
+			}
+			sregen->tick.sp -= battle_config.natural_heal_skill_interval;
+			if(status_heal(bl, 0, val, 3) < val)
+				break; //Full
+		}
+	}
+	return flag;
+}
+
+//Natural heal main timer.
+static int status_natural_heal_timer(int tid,unsigned int tick,int id,int data)
+{
+	natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
+	map_foreachiddb(status_natural_heal);
+	natural_heal_prev_tick = tick;
+	return 0;
+}
+
+static int status_calc_sigma(void)
+{
+	int i,j;
+	unsigned int k;
+
+	for(i=0;i<MAX_PC_CLASS;i++) {
+		malloc_tsetdword(hp_sigma_val[i],0,sizeof(hp_sigma_val[i]));
+		for(k=0,j=2;j<=MAX_LEVEL;j++) {
+			k += hp_coefficient[i]*j + 50;
+			k -= k%100;
+			hp_sigma_val[i][j-1] = k;
+			if (k >= INT_MAX)
+				break; //Overflow protection. [Skotlex]
+		}
+		for(;j<=MAX_LEVEL;j++)
+			hp_sigma_val[i][j-1] = INT_MAX;
+	}
+	return 0;
+}
+
+int status_readdb(void) {
+	int i,j;
+	FILE *fp;
+	char line[1024], path[1024],*p;
+
+	sprintf(path, "%s/job_db1.txt", db_path);
+	fp=fopen(path,"r"); // Job-specific values (weight, HP, SP, ASPD)
+	if(fp==NULL){
+		ShowError("can't read %s\n", path);
+		return 1;
+	}
+	i = 0;
+	while(fgets(line, sizeof(line)-1, fp)){
+		char *split[MAX_WEAPON_TYPE + 5];
+		i++;
+		if(line[0]=='/' && line[1]=='/')
+			continue;
+		for(j=0,p=line;j<(MAX_WEAPON_TYPE + 5) && p;j++){	//not 22 anymore [blackhole89]
+			split[j]=p;
+			p=strchr(p,',');
+			if(p) *p++=0;
+		}
+		if(j < MAX_WEAPON_TYPE + 5)
+		{	//Weapon #.MAX_WEAPON_TYPE is constantly not load. Fix to that: replace < with <= [blackhole89]
+			ShowDebug("%s: Not enough columns at line %d\n", path, i);
+			continue;
+		}
+		if(atoi(split[0])>=MAX_PC_CLASS)
+			continue;
+		
+		max_weight_base[atoi(split[0])]=atoi(split[1]);
+		hp_coefficient[atoi(split[0])]=atoi(split[2]);
+		hp_coefficient2[atoi(split[0])]=atoi(split[3]);
+		sp_coefficient[atoi(split[0])]=atoi(split[4]);
+		for(j=0;j<MAX_WEAPON_TYPE;j++)
+			aspd_base[atoi(split[0])][j]=atoi(split[j+5]);
+	}
+	fclose(fp);
+	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
+
+	malloc_tsetdword(job_bonus,0,sizeof(job_bonus)); // Job-specific stats bonus
+	sprintf(path, "%s/job_db2.txt", db_path);
+	fp=fopen(path,"r");
+	if(fp==NULL){
+		ShowError("can't read %s\n", path);
+		return 1;
+	}
+	while(fgets(line, sizeof(line)-1, fp)){
+       	char *split[MAX_LEVEL+1]; //Job Level is limited to MAX_LEVEL, so the bonuses should likewise be limited to it. [Skotlex]
+		if(line[0]=='/' && line[1]=='/')
+			continue;
+		for(j=0,p=line;j<MAX_LEVEL+1 && p;j++){
+			split[j]=p;
+			p=strchr(p,',');
+			if(p) *p++=0;
+		}
+		if(atoi(split[0])>=MAX_PC_CLASS)
+		    continue;
+		for(i=1;i<j && split[i];i++)
+			job_bonus[atoi(split[0])][i-1]=atoi(split[i]);
+	}
+	fclose(fp);
+	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
+
+	// サイズ補正テ?ブル
+	for(i=0;i<3;i++)
+		for(j=0;j<MAX_WEAPON_TYPE;j++)
+			atkmods[i][j]=100;
+	sprintf(path, "%s/size_fix.txt", db_path);
+	fp=fopen(path,"r");
+	if(fp==NULL){
+		ShowError("can't read %s\n", path);
+		return 1;
+	}
+	i=0;
+	while(fgets(line, sizeof(line)-1, fp)){
+		char *split[MAX_WEAPON_TYPE];
+		if(line[0]=='/' && line[1]=='/')
+			continue;
+		if(atoi(line)<=0)
+			continue;
+		malloc_tsetdword(split,0,sizeof(split));
+		for(j=0,p=line;j<MAX_WEAPON_TYPE && p;j++){
+			split[j]=p;
+			p=strchr(p,',');
+			if(p) *p++=0;
+			atkmods[i][j]=atoi(split[j]);
+		}
+		i++;
+	}
+	fclose(fp);
+	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
+
+	// 精?デ?タテ?ブル
+	for(i=0;i<5;i++){
+		for(j=0;j<MAX_REFINE; j++)
+			percentrefinery[i][j]=100;
+		percentrefinery[i][j]=0; //Slot MAX+1 always has 0% success chance [Skotlex]
+		refinebonus[i][0]=0;
+		refinebonus[i][1]=0;
+		refinebonus[i][2]=10;
+	}
+
+	sprintf(path, "%s/refine_db.txt", db_path);
+	fp=fopen(path,"r");
+	if(fp==NULL){
+		ShowError("can't read %s\n", path);
+		return 1;
+	}
+	i=0;
+	while(fgets(line, sizeof(line)-1, fp)){
+		char *split[MAX_REFINE+4];
+		if(line[0]=='/' && line[1]=='/')
+			continue;
+		if(atoi(line)<=0)
+			continue;
+		malloc_tsetdword(split,0,sizeof(split));
+		for(j=0,p=line;j<MAX_REFINE+4 && p;j++){
+			split[j]=p;
+			p=strchr(p,',');
+			if(p) *p++=0;
+		}
+		refinebonus[i][0]=atoi(split[0]);	// 精?ボ?ナス
+		refinebonus[i][1]=atoi(split[1]);	// 過?精?ボ?ナス
+		refinebonus[i][2]=atoi(split[2]);	// 安全精?限界
+		for(j=0;j<MAX_REFINE && split[j];j++)
+			percentrefinery[i][j]=atoi(split[j+3]);
+		i++;
+	}
+	fclose(fp); //Lupus. close this file!!!
+	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
+
+	return 0;
+}
+
+/*==========================================
+ * スキル関係初期化処理
+ *------------------------------------------
+ */
+int do_init_status(void)
+{
+	if (SC_MAX > MAX_STATUSCHANGE)
+	{
+		ShowDebug("status.h defines %d status changes, but the MAX_STATUSCHANGE is %d! Fix it.\n", SC_MAX, MAX_STATUSCHANGE);
+		exit(1);
+	}
+	add_timer_func_list(status_change_timer,"status_change_timer");
+	add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer");
+	add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer");
+	initChangeTables();
+	initDummyData();
+	status_readdb();
+	status_calc_sigma();
+	natural_heal_prev_tick = gettick();
+	add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
+	return 0;
+}