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@@ -1992,10 +1992,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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clif_mission_info(sd, temp, 0);
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}
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pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count);
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-
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- if( sd->avail_quests )
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- quest_update_objective(sd, md->class_);
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}
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+ //Move to status.c, and send a delete quest packet and then an add quest packet can refresh the kill counts. Just a trick. :P[Inkfish]
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+ if( sd->avail_quests )
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+ quest_update_objective(sd, md->class_);
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}
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// filter out entries not eligible for exp distribution
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