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@@ -991,7 +991,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)
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|| (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag)
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|| (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL)
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- || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION)
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+ || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && flag != 2)
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// || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING) //Official sites say it blocks attack/skill usage, ingame proof says it does not.
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)
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return 0;
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