Forráskód Böngészése

- Corrected being able to cast multiple Gravitation Fields before the previous one is cancelled.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11291 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 17 éve
szülő
commit
76ece51877
2 módosított fájl, 3 hozzáadás és 1 törlés
  1. 2 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/status.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/09/25
+	* Corrected being able to cast multiple Gravitation Fields before the
+	  previous one is cancelled. [Skotlex]
 	* Disabled tick cache (to enable it: define TICK_CACHE to the number of 
 	  calls that should be cached).
 	* Added a charid2sd database for fast charid searches.

+ 1 - 1
src/map/status.c

@@ -991,7 +991,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
 			(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)
 			|| (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag)
 			|| (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL)
-			|| (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION)
+			|| (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && flag != 2)
 //			|| (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING) //Official sites say it blocks attack/skill usage, ingame proof says it does not.
 		)
 			return 0;