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@@ -1212,7 +1212,6 @@ int status_damage(struct block_list *src,struct block_list *target,int64 dhp, in
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status_change_end(target, SC_CLOAKING, INVALID_TIMER);
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status_change_end(target, SC_CHASEWALK, INVALID_TIMER);
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status_change_end(target, SC_CAMOUFLAGE, INVALID_TIMER);
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- status_change_end(target, SC__INVISIBILITY, INVALID_TIMER);
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status_change_end(target, SC_DEEPSLEEP, INVALID_TIMER);
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if ((sce=sc->data[SC_ENDURE]) && !sce->val4) {
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//Endure count is only reduced by non-players on non-gvg maps.
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